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1096 products


  • Gamers Guild AZ Tuesday Knight Games LLC Mothership RPG: Deluxe Set GTS

    Mothership RPG: Deluxe Set

    The fastest way to build your collection. All the 1e (First Edition) core rulebooks in addition to four official modules. If you've just heard of Mothership®, or you want to make sure your collection is complete, look no further than the Deluxe Set.• Player’s Survival Guide (1e)• Warden’s Operation Manual• Unconfirmed Contact Reports• Shipbreaker’s Toolkit• Another Bug Hunt Introductory Module• D100 Dice Set & Panic Die• 12+ Punchboard pawns• Double-Sided Poster Map in Full Color• Full Color Tri-Fold Full-Size Warden’s Screen• Dead Planet Module• A Pound of Flesh Module• Gradient Descent Module

    $138.00$117.00

  • Gamers Guild AZ Star Wars RPG Star Wars - Edge of the Empire: Game Master's Kit Asmodee

    Star Wars - Edge of the Empire: Game Master's Kit

    Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion™ Game Master’s Kit. The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.

    $35.00$20.00

  • Gamers Guild AZ Genesys Genesys: Twilight Imperium - Embers of the Imperium Asmodee

    Genesys: Twilight Imperium - Embers of the Imperium

    Adventure amongst the shards of a broken Empire! The Keleres were established by the Council in the wake of the discovery of the Mahact Kings, and the realization that not one, but two existential galactic threats had arisen in a matter of months. In theory, the Keleres are empowered by each of the members in the Galactic Council to investigate matters that concern the Pax Imperalis, enforce the rulings of the Council, and stop threats to the galaxy as a whole. Each of the Great Civilizations of the Council provides personnel and equipment to accomplish this. In practice, however, the Keleres are underfunded and understaffed. They are distrusted by the various peoples they must investigate, blocked at every turn as the Great Civilizations pursue their own agendas, and riven by factionalism and infighting. However, they are often the only ones who stand between the galaxy and threats that could end the lives of billions of innocents. This book explores the Twilight Imperium setting as established in TI 4th Edition and Prophecy of Kings. It provides a canonical, in-depth look at the setting in the way that only a roleplaying game can do. Fans of Genesys, fans of Twilight Imperium, and fans of thrilling and heroic adventures in a sprawling and rich space opera setting should all love this book.

    $77.00$56.00

  • Gamers Guild AZ Free League The One Ring: Loremaster's Screen GTS

    The One Ring: Loremaster's Screen & Rivendell Compendium

    A deluxe Loremaster’s screen in landscape format for the second edition of The One Ring™ roleplaying game.Featuring a host of useful tables and important information on the inside, and evocative art by Martin Grip on the outside.The Rivendell compendium contains information about The Last Homely House, including Elrond himself and new rules for how to create High Elf Player-heroes.Made in Lithuania.

    $42.00$34.00

  • Gamers Guild AZ Free League Symbaroum: Core Rulebook GTS

    Symbaroum: Core Rulebook

    Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.   ◆◆ A fast-paced and flexible rule-set for creating player characters and acting in the game world. ◆◆5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation. ◆◆35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique. ◆◆Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters’ enemies with. ◆◆More than 50 pages describing the game world’s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter’s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene. ◆◆Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set. ◆◆This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12

    $70.00$49.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Starfinder Core Rulebook Southern Hobby

    Starfinder RPG: Starfinder Core Rulebook

    Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more - everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

    $84.00$56.00

  • Gamers Guild AZ Heart of the Deernicorn A Mending Heart of the Deernicorn

    A Mending

    Published by Shing Yin KhorDistributed by Deernicorn Distro A Mending is a solo story-building and keepsake game about two friends who have been parted for some time, using sewing, embroidery, and map-marking mechanics. In this game, you sew a path on a cloth map, and build a story using prompt cards as you progress through a reflective and gentle journey of interesting characters, thoughtful questions about your friendship, and a few strange occurrences. You will play the game by planning your route, marking the map, and building a story by answering prompt cards. The prompt cards will ask you to consider your relationship with your friend, mark your map with beads or written notes, introduce you to delightful characters (including at least one dog), and will sometimes affect the path you have chosen. The game is designed to be played solo, but the game booklet will also include suggestions on how to play this as a 2 person game (using a single game kit), or communally in a larger group. A Mending can be also played as a system-agnostic storytelling module for other roleplaying games.

  • Gamers Guild AZ Wrath & Glory Warhammer 40k Imperium Maledictum: Core Rulebook GTS

    Warhammer 40k Imperium Maledictum: Core Rulebook

    All orders of this product include a PDF redeemable via Drive Thru RPG. Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery,  Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?

    $84.00$61.00

  • Gamers Guild AZ ARC DREAM PUBLISHING Delta Green RPG: The Conspiracy GTS

    Delta Green RPG: The Conspiracy

    Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting since the 1928 Raid on Innsmouth, and the fight rages on. This book is your weapon and your guide. The Conspiracy resurrects Delta Green, the smash hit sourcebook that launched decades of horror. Delta Green won the 1997 Origins Award for Best Roleplaying Supplement. It has been one of the highest-rated RPG books of all time on RPG.net since RPG.net launched its ratings index in 2006. It is consistently among the highest-rated products on RPGGeek.com. The Conspiracy updates the groundbreaking Delta Green in a new, full-color hardback. It is edited and revised for Delta Green: The Role-Playing Game, restructured, and filled with beautifully dreadful new illustrations. This 1990s sourcebook presents government conspiracies, alien activity, undead Nazis, and much more through the lens of Lovecraftian cosmic terrors. And it details Delta Green itself from those lost days: a handful of men and women who use the resources of the government to fight a secret, illegal—some would say treasonous—war against monstrosities which threaten their world.

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Starter Set GTS

    Warhammer Age of Sigmar Soulbound RPG: Starter Set

    This Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.Contents:• Faltering Light, a 48-page adventure that sees the heroes venture into the ancient Agloraxian ruins beneath the city of Brightspear. The adventure teaches you and your friends how to play - no prep required!• Brightspear City Guide, a 64-page guide to the city of Brightspear. Filled with strange and wonderful locations, unique characters, story hooks, and featuring eight one-page adventures set in Brightspear, this is the perfect way to continue your Soulbound campaign.• An introduction to the world of Warhammer Age of Sigmar.• 5 gatefold characters sheets with pre-generated characters, each with their own goals, background, and connections.• Three double-sided rules reference sheets with rules for Tests, combat, and spellcasting.• A double-sided sheet with a map of Brightspear on one side and the lands of Aspiria on the other.• Tokens for tracking Mettle, Soulfire, and Doom.• A set of 8, six-sided dice.

  • Gamers Guild AZ Rowan Rook and Decard Orc Borg: Neon Edition GTS

    ORC BORG: Neon Edition

    The DERELICT is a floating scrapyard in space, a fused-together junk rocket screaming towards disaster, and it is jampacked with great big furious ORCS. As the Derelict nears its eventual doom, these orcs receive guidance from their mad gods and host raucous parties, daring raids and experimental interstellar navigation to gain their favour and earn a place in heaven. ORC BORG is based on the popular dark fantasy MORK BORG ruleset, but it is a standalone game and contains everything you need to play. It comes complete with rules for making characters, fighting, replacing parts of your body with robot prosthetics, piloting big robots, hacking existing dungeon maps into the game and not one but two new kinds of magic (Technowizardry and Yelling).The game is written by Grant Howitt (Spire, Heart, Paranoia, Honey Heist) and illustrated by ROLLINKUNZ (Fragnarok, The Dungenerator, Goblinfinite); it’s RISOprinted in three colours, making it almost obviously vibrant. It’s loud, rude, abrasive and at points hard to look at directly, and we wouldn’t have it any other way.

    $32.00$28.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Storyteller's Toolkit Renegade Games

    Vampire The Masquerade 5th Ed.: Storyteller's Toolkit

    The official Vampire: Masquerade 5th Edition Storyteller Screen is a high quality multi panel portrait format and features plenty of content to help power your chronicle. The exterior features beautiful rendered artwork from Vampire: The Masquerade, while the inside cover contains useful rules references, tables and charts for Storytellers! This new edition features all new art and switches out the 'Last Drop' text box for a Clan Discipline reference. Features: Beautiful artwork that wraps around the outer facing 4 panels of the screen. Contains reference tables and key rules Includes a 32-page Storyteller booklet containing tools and advice on creating and running a Vampire: The Masquerade chronicles.

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Bestiary Southern Hobby

    Pathfinder 2E: Bestiary

    Unleash the Beasts! Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level. The Pathfinder Bestiary includes: More than 400 monsters! Gorgeous full-color illustrations on nearly every page! Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Guidelines for providing appropriate monstrous treasures for any occasion. Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

    $70.00$45.00

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core Special Edition (Pre-Order) ACD Distribution

    Starfinder 2E: GM Core Special Edition

      This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! Starfinder GM Core includes: • The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.• Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!• A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!

    $125.00$94.00

  • Gamers Guild AZ 9th Level Games Sentai & Sensibility (Pre-Order) ACD Distribution

    Sentai & Sensibility

      Like colliding hearts, Sentai & Sensibility brings together the childlike abandon of Sunday morning tokusatsu with the profound joy of regency romance novels. Basically, what if Jane Austen wrote Power Rangers? It's Bridgerton meets Kaiju!! You play Gentlefolk - gentry in a British Regency That Never Was. Your life is country parties, social dances, and strolls on the promenade in a new dress - until a Kaiju appears and ruins the afternoon. You and your Sentai of Rangers will transform (aka Henshin) into a unit of suited heroes. Each week you will defend society from the monstrous organization known as The Syndicate; who never seem to take your social engagements into account before attacking! It's hard to find a suitable spouse when you are always punching things from inside your Giant Mecha. 1 Paperback book with 152 full-color pages

    $28.00$18.00

  • Gamers Guild AZ Star Wars RPG Age of Rebellion: Game Master's Kit Asmodee

    Age of Rebellion: Game Master's Kit

    Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion™ Game Master’s Kit. The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.

    $35.00$25.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Starter Set GTS

    Avatar Legends RPG: Starter Set

    Experience the Avatarverse Like Never Before! The Avatar Legends RPG Starter Set brings you and your friends into the beloved setting of Avatar Legends! This boxed set includes everything you need to get started playing Avatar Legends: The Roleplaying Game, portraying your own characters on action-packed escapades through the Four Nations! Weave tales of self-discovery and action with your team of friends, and work with legendary heroes like Fire Lord Zuko to bring balance to the world!This set includes...• 32-page booklet of condensed rules• 40-page introductory adventure booklet featuring The Pirates of Crimson Sails set in the era of Avatar Aang, and The Burning Fuse set in the era of Avatar Korra• 10 engraved dice featuring Tui and La• 21 combat action cards• 10 illustrated pre-generated character sheets• 6 rules reference sheets• A large full-color map of the Four Nations• A unique code to unlock a full digital version of the Avatar Legends RPG Starter Set

    $42.00$34.00

  • Gamers Guild AZ Wet Ink Games Heckin' Good Doggos Indie Press Revolution

    Heckin' Good Doggos

    Heckin’ Good Doggos is a family friendly, all ages role-playing game where the players take on the roles of humankind’s best friends: The dog! It is a game of "Dogs doin' Dog Stuff" that focuses on the kinds of stories and adventures dogs can get into such as: Finding their favorite treats. Barking at that squirrel up in the tree. Finding their human Best Friend who has gone missing. Banishing an ancient spirit that threatens the neighborhood. Scavenging for supplies in a futuristic wasteland. And so much more! Heckin’ Good Doggos is a game of make believe where players can experience the world from an animal’s point of view. Some things will seem familiar, like protecting their backyard from potential threats and protecting their owners, while others are purely fantastic and whimsical situations they find themselves in like helping a ghost resolve its business so it can leave this world. It is simultaneously serious and silly, with an emphasis on crafting scenarios that make players have a blast while also having to solve the many challenges they will experience in ways that only doggos can.

    $28.00$19.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck PHD

    Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck

    A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.

  • Gamers Guild AZ Call of Cthulhu Call of Cthulu Keeper Screen Pack GTS

    Call of Cthulhu Keeper Screen Pack

    The Keeper’s Screen Pack enhances your games of Call of Cthulhu with scenarios, reference tables, and maps that increase the flow of play, and help to immerse you in the horror of the Mythos. What’s Inside? The Call of Cthulhu Keeper Screen Pack is the next step for any Keeper, after the Keeper Rulebook. More than just a play aid, the Keeper Screen Pack offers a wide range of Call of Cthulhu essentials. The Screen The Keeper Screen itself is mounted on thick hardcover stock, folding out to 34 inches wide. Evocative artwork faces the players, while the rear of the screen summarizes important mechanics, statistics and charts, and allows every Keeper to stay on top of the most common rules in the game. A separate booklet of the most commonly-referenced rules in the game allow for players and keepers alike to spend less time flipping through rulebooks, and more time saving the world. The Scenarios Inside are two ready-to-play scenarios, each set in 1920s New England—the signature Call of Cthulhu setting. Twelve premade characters allow new players to jump into the action. Blackwater Creek is a non-linear scenario about what happens when the Mythos taints a small town. In Missed Dues, investigators operating on the wrong side of the law follow up on a missing cat burglar for a local mob boss. The Maps A set of large, full-color maps round out the set. Featuring the world, Lovecraft Country, and the city of Arkham itself. These maps will be useful in a wide range of Call of Cthulhu scenarios, and will be a handy reference when penning your own tales of Mythos horror!

    $42.00$30.00

  • Gamers Guild AZ Tuesday Knight Games LLC Mothership RPG Core Set (Pre-Order) GTS

    Mothership RPG Core Set

      Everything you need to play in one horrifying box. It's complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice. When we first started designing Mothership®, this was the set we envisioned.    

    $82.00$66.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Special Edition) (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Player Core (Special Edition)

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $111.00$75.00

  • Gamers Guild AZ COYOTE & CROW LLC Coyote and Crow Core Rulebook GTS

    Coyote and Crow Core Rulebook

    This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!

    $98.00$70.00

  • Gamers Guild AZ Free League Symbaroum: Treasure Hunts in Davokar Starter Set GTS

    Symbaroum: Treasure Hunts in Davokar Starter Set

    Enter the wondrous world of Symbaroum! This starter set for the Symbaroum RPGs designed to let you and your friends experience treasure hunts and expeditions in the dark and mysterious forest of Davokar, featuring two ready-made adventure sites for you to explore and guidelines for creating your own treasure hunt adventures. The Ashurani dynasty was as short lived as it was cruel, known for its insights into the light - and the darkness. Key to their power was an artefact known as the Rod of Light and Darkness. Its touch could breathe life into dead things, or steal it away from that which lived. And guess what, the rod's current whereabouts have been revealed! To students of the Eternal Night, this opportunity cannot be ignored! Its final resting place is said to be Lafarda's Tower, situated in the are known to treasure-hunters as the Blasted Heath, where lightning rain burns flesh and shatters dreams.Featured Content:• A 64-page rulebook, introducing the game's easy-to-lean and highly flexible ruleset along with its dark and mysterious game world.• A 64-page adventure compendium, including two adventure locations for your players to explore and rules for designing adventures of your own.• The Symbaroum Bright Davokar Dice Set, with all the dice you need for combat, problem-solving, and social challenges.• A double-sided map, with one side depicting the game setting at large, and the other the treasure-hunters' town of Thistle Hold.• A second double-sided map, showing the main locations of the two pre-made adventure landscapes, meant to be used at the gaming table.• Six character sheets, describing five readymade player characters and one mystical companion for you to play.

    $58.00$50.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Berlin the Wicked City GTS

    Call of Cthulhu, 7th Ed.: Berlin the Wicked City

    Unveiling the Mythos in Weimar Germany In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point. This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique. Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.

    $63.00$38.00

  • Gamers Guild AZ Exalted Funeral Games The Electric State RPG: Core Rulebook (Pre-Order) ACD Distribution

    The Electric State RPG: Core Rulebook

      A road trip on the verge of reality.When did it all start? I can’t really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn’t care. It was after the big update of 1996 that things got weird. Mode Six.This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.The game is not about the goal but the journey – what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.  

    $70.00$48.00

  • Gamers Guild AZ Critical Kit LTD Korvus: A Mork Borg Inspired Expansion For Be Like A Crow (Pre-Order) GTS

    Korvus: A MÖRK BORG Inspired Expansion For Be Like A Crow

    This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.   It’s the apocalypse. You’re goths. You’re also Samurai.In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks.Maybe...FEATURES★ Quick to learn and run.★ All you need are some d6.★ Beautiful artwork throughout.★ Great price point.★ Compact A5 zine format.    

  • Gamers Guild AZ Chaosium Call Of Cthulhu RPG (7E): Arkham GTS

    Call Of Cthulhu RPG (7E): Arkham

    Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!

    $84.00$56.00

  • Gamers Guild AZ Rowan Rook and Decard Spire: The City Must Fall GTS

    Spire: The City Must Fall (Hard Back)

    You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda

    $77.00$49.00

  • Gamers Guild AZ Creature Curation Crawling Death: Below the Dying Forest Southern Hobby

    MÖRK BORG: Crawling Death: Below the Dying Forest

    Created under the third-party license for the Mork Borg roleplaying game, this is an ever-shifting dungeon crawl. This book contains new monsters, new occult treasures, new scrolls, and more than 50 rooms! What is Crawling Death: Below the Dying Forest? A 55 room, ever-shifting dungeon crawl Compatible with Mork Borg Randomly generate the dungeon. Include specific rooms using four distinct adventure hooks, or include all 55 in an ongoing mega-crawl campaign

    $35.00$24.00

  • Gamers Guild AZ Gilmore's Glorious Goods The Chronicles of Exandria, Vol 1: The Tale of Vox Machina Darrington Press

    The Chronicles of Exandria, Vol 1: The Tale of Vox Machina

    A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol I: The Tale of Vox Machina collects tons of Vox Machina art from the first half of their campaign journeys on Critical Role, collected in stunning coffee table book format. This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork.  The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide GTS

    Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide

    Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.

    $63.00$45.00

  • Gamers Guild AZ Chaosium Call of Cthulhu Keeper Rulebook (Pre-Order) PSi

    Call of Cthulhu Keeper Rulebook

    The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

    $77.00$60.00

  • Gamers Guild AZ Free League Publishing The One Ring: Starter Set: Over Hill and Under Hill (Pre-Order) Free League Publishing

    The One Ring: Starter Set: Over Hill and Under Hill

      ‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? This new and beginner-friendly starter set for The One Ring™ tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo’s first adventure and the events of The Lord of the Rings™, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told. This boxed set contains: Condensed rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes. Two D12 Feat Dice and six D6 Success Dice, all engraved with custom symbols.

    $42.00$36.00

  • Gamers Guild AZ Cubicle 7 One Shot Wonders (5E) (Pre-Order) AGD

    One Shot Wonders (5E)

    With our book of DnD one shots, you're armed with over 100 ready-to-play adventures. Perfect for when you've had no time to plan, or if a player drops out last minute, or if you just want an epic session without hours of planning.  Each DnD adventure in One-Shot Wonders takes around 3 hours to play and, because they're on two pages or less, you can read everything in minutes. The layouts are clean, the plot twists are fresh, and you're covered from levels 1 to 20. You'll spend less time reading and more time rolling.  This A4-sized, 200-page hardcover book is a must-have for any game master who loves D&D but hates endless prep.

    $77.00$65.00

  • Gamers Guild AZ Fervent Workshop What Lies Beneath Indie Press Revolution

    What Lies Beneath

    A solo dungeon-crawler of dice, decisions and death You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the torch, determined to get out of here alive. Structured as a branching narrative, What Lies Beneath invites you to direct the plot – but only if you master a unique combination of game mechanisms. Enjoy all the challenges of solo roleplay: Buffing your character: Gain items that unlock new powers Classic skill checks: Roll against thresholds to hit enemies Intellectual puzzles: Manipulate dice using limited actions Dexterity tests (optional): Flick dice at specified targets And when (not if) you die, you can spend experience points to boost your next character. Perhaps, this time, you will survive.  

    $23.00$15.00

  • Gamers Guild AZ Modiphius Entertainment Fallout: The Roleplaying Game - Wanderers Guide Book (Pre-Order) GTS

    Fallout: The Roleplaying Game - Wanderers Guide Book

    FALLOUT: THE ROLEPLAYING GAME - WANDERERS GUIDE BOOK - Explore the Unknown! Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer’s Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.The Wanderer’s Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you’ll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.★ NEW CHARACTERS & ENEMIES: Create new characters from brand new origins, including the Brotherhood Outcast, Child of Atom, Nightkin, robots, and more! Create unforgettable legendary foes and creatures with new optional rules★ SCAVENGE anywhere in the Wasteland with pre-built locations or use them to create your own! Spend your Luck for chances at more loot!★ NEW PERKS: Get ahead of the competition with 54 brand new perks. Become fireproof, fight like a gladiator, work those healing hands, or become a natural born survivor. Remind everyone why you’re SPECIAL.★ LOADS OF NEW EQUIPMENT just waiting to be found in the Wasteland! Create your own legendary weapons and armor! Introducing vehicles and new rules to tear across the Wastes! Roll in style in a Chryslus Cherry Bomb or soar the skies in a Vertibird.★ EVOLVE YOUR ENEMIES with new legendary abilities that mutate as the fight goes on! Face off against a myriad of new creatures and foes from cryptids, mutated experiments, and iconic factions across the East and West coasts.

    $62.00$52.00

  • Gamers Guild AZ Captain Games Zombicide Chronicles: Road To Haven Asmodee

    Zombicide Chronicles: Road To Haven

    A mysterious radio signal. Secret organizations. Mutated Zombies. Government safehouses… There’s more going on in this outbreak than we thought… In Road to Haven, old and new Survivors find a new way to fight for their lives against the Zombie outbreak. Introducing the Campaign game mode, players will walk through the well-known City, finding new challenges, allies, and many, many new enemies, both alive and undead. The story develops throughout 10 different missions, all connected to each other, where Survivors search for a secret hideout that might still be safe, a place called Haven 3. NEW CAMPAIGN GAME MODE: Dive into the Road to Haven campaign with 10 connected missions full of challenges, allies, and new enemies. SURVIVOR ARCHETYPES: Introduces 4 brand new Survivor Archetypes for diverse gameplay options. UNVEIL NEW DANGERS: Encounter well-trained humans, mutated Zombies, and terrifying Abominations as you progress through the campaign. ANATOMICAL GUIDE TO ZOMBIES: Unlock deeper knowledge about each Zombie type and discover their weaknesses. FIND HAVEN: Join old and new Survivors on a quest to locate the elusive safe haven known as Haven 3 in the midst of the outbreak.

    $35.00$25.00

  • Gamers Guild AZ Evil Hat Productions Monster of the Week RPG: The Codex of Worlds (Pre-Order) Indie Press Revolution

    Monster of the Week RPG: The Codex of Worlds

    YOUR TEAM GETS STRONGER, THE WORLD GETS WEIRDER... In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Codex of Worlds unites your team of hunters with new Team rules and takes your game to new worlds and alternate timelines.Codex of Worlds requires Monster of the Week to play. In this supplement, you’ll find 15 different Team playbooks to give your characters new allies, new moves, and new assets in their battle against supernatural evil. Don your suit and sunglasses as Agents In Black, patrol the veil between worlds as Guardians of the Borderland, or guard the galaxy as part of the Interdimensional Crisis Team. All together over a dozen different options let you team up in a wide variety of genres.For game masters, five new series frameworks give you new settings and alternate timelines to explore. Journey into the prehistoric world of Bone Spear, sort out the occult secrets of This Strange Old House, and open the portals to even more fantastical realms beyond earth.Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!

    $56.00$41.00

  • Gamers Guild AZ Hit Point Press Humblewood: Box Set (Pre-Order) GTS

    Humblewood: Box Set

      Contains the Humblewood Campaign setting Hardcover Book, Reference cards, Maps, and Cardboard Standees

    $111.00$89.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed,: Cthulhu Dark Ages 3rd Edition Hardcover GTS

    Call of Cthulhu, 7th Ed,: Cthulhu Dark Ages 3rd Edition Hardcover

    Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist the horrors and push them back from whence they came. Will you be one of them? With the 3rd Edition, Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and includes a wealth of new setting material. Inside you will find a player’s guide to the Dark Ages, an optional Sanity mechanic for mirroring the medieval mindset, rules for the oral tradition of storytelling and mounted combat, a grimoire of Dark Age spells plus optional rules for Folk Magic, a bestiary of monsters, as well as a fully detailed setting—the Anglo-Saxon community of Totburh in England’s Severn Valley, full of interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. This new 3rd edition comes in hardback and full color, with additional material concerning poetry and kennings, the written word, using the Oral Tradition in games, amulets, further use of Sanity in the setting, Paganism, and Norse Paganism. Chapters Introduction and Foreword Anglo-Saxon England A to Z of the Dark Ages Dark Age Investigators Game System Investigative Horror in the Dark Ages The Cthulhu Mythos in the Dark Ages Bestiary The Community of Totburh Scenarios Appendices  Three ready-to-play scenarios introduce players to the world of Cthulhu Dark Ages, building on the tensions, characters, and horrors lurking in Toburh and the lands surrounding the community. The Hunt—wherein a terrifying wolf is troubling the community of Totburh and must be dealt with. This short adventure provides the perfect introduction to the Dark Ages setting. The Doom That Came to Wessex—all is not well at the Monastery of S. Swithun, with an attack leaving some of the monks dead or injured. Something foul is afoot threatening the very sanctity of the monastery. Eseweald—Oswyn, the thegn of Totburh, is concerned about the disappearance of his son, sent on a diplomatic mission to calm tension with a neighboring community, who seems to have vanished without a trace in the dark foreboding Eseweald forest The book is rounded out with comprehensive appendices containing a Dark Ages Glossary of historical terms, a Timeline covering 950–1054 CE, a Who’s Who of notable historical people, kings, and popes, and a bibliography of texts and sources of inspiration. Throughout, advice and guidance on running adventures and presenting the world of the Dark Ages is provided. With nothing but candle light and your wits, your journey into the Dark Ages begins... This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, available separately.

    $63.00$38.00

  • Gamers Guild AZ Ghostfire Gaming The Seekers Guide to Twisted Taverns Quartermaster Direct

    The Seekers Guide to Twisted Taverns

    The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed to be compatible with5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more to plug and play into your campaigns! With 17 different taverns total, each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own. The Seekers Guide to Twisted Taverns Includes:- 17 total taverns ranging from levels 1-20 perfect to incorporating into any 5th edition Dungeons and Dragons campaign- Tavern Operators and guests to introduce to your party to encounter in a tavern brawl - A unique Quest board for each Tavern with a range of adventures for your players to choose from no matter how big or small- Food and Drink menus featuring items that you would experience if you visited these Twisted Taverns!- A brand new 2-4 player card game to play with your players and friends!

    $70.00$59.00

  • Gamers Guild AZ SoulMuppet Publishing Big Book Of Battle Mats: Rooms Vaults And Chambers (Pre-Order) GTS

    Big Book Of Battle Mats: Rooms Vaults And Chambers

      The Big Book of Battle Mats – Rooms, Vaults and Chambers is a book of 5E compatible RPG Maps.It features maps of fantasy interiors. Taverns, dungeons, vaults, chambers, banks and hideouts, there is the map for any adventure in a handy book!

    $38.00$27.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Uncle Iroh's Adventure Guide (Pre-Order) GTS

    Avatar Legends RPG: Uncle Iroh's Adventure Guide

    Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism—Jasmine Island!

    $63.00$50.00

  • Gamers Guild AZ Gila RPG Gila RPGs: Slayers Gila RPG

    Slayers RPG

    The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer. Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own.  It's slay or be slain. Better get to work, Slayer.  The System Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table. The Setting Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.

    $35.00$30.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Petersen's Abominations GTS

    Call of Cthulhu, 7th Ed.: Petersen's Abominations

    Gathered from across the aeons, this anthology of horror brings together, for the first time, a series of five nightmarish, modern-day scenarios for the Call of Cthulhu Roleplaying Game from the mind of Sandy Petersen, produced in full color, with art by Lee Simpson, M. Wayne Miller, Victor Manuel Leza Moreno, Grzegorz Pedrycz, Evgeny Maloshenkov, and sumptuous cartography by Andrew Law and Stephanie McAlea. Contains: Panacea: ZyMedBio Corp is a pharmaceutical development company. The company is relatively new, having been incorporated just three years ago. In the last five months, the company has begun drug trials on human subjects for a range of clinical issues. Currently, ZyMedBio is undertaking a Phase 2 study where human subjects are being given doses of a new drug called “Zylactis.”But behind a miraculous cure for many ills hides a loathsome truth. Hotel Hell: In 1924 an obscure and ill-regarded painter from Europe, named Johan Schiegl, came to the Seven Stars Hotel in British Columbia. Seeking solitude far away from hustle and bustle of the Roaring Twenties, Schiegl came to capture the remote and rugged wilderness of the Canadian landscape in his paintings…An inheritance in the remote wilderness of British Columbia conceals a hideous secret that may spell the end of the world. Mohole: A team of observers is called in to conduct an audit and report on an experimental and top secret drilling project designed to penetrate the Earth’s crust and release a previously untapped source of energy. Set on a repurposed North Sea oil platform, those involved discover that there are some depths that should never be plumbed…An experimental drilling project delves too deep and brings the attention of an ancient unspeakable horror. The Derelict: Within the icy waters of the North Atlantic the discovery of a missing reefer ship, the Groenland Tropisch, stranded on an iceberg brings considerations of a substantial salvage reward, driving an attempt to rescue the ship. But in so doing, an ancient horror is stirred…A final journey brings a remarkable discovery and a hidden terror. Voice on the Phone: As youngsters, Diego Lopez and his younger brother Juan were close. While Diego had the street smarts, Juan was more academically minded and his parents pushed him to make something of his life away from the streets and gangs of Dallas. Of course, Juan just wanted to be like his brother. Both boys seemed destined for a gang lifestyle; however, Juan’s life was to take a different turn…A tale of two brothers set in the violent world of gang culture.

    $56.00$35.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns GTS

    Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns

    Two unsettling encounters on the road With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too.  But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways? The Scenarios Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop.  In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. In the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems. Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set. This new edition of Dead Light features new art throughout by Magda Meiszczak, Doruk Golcu, and Caleb Cleveland, with the scenario revised and reorganized to address a few minor issues in the original (such as the reference to an NPC, Walter the Pump Jockey, who does not actually appear in the scenario). We have included five player handouts providing further insight into the plot and agendas of the characters concerned.In addition, the book includes a new scenario, Saturnine Chalice, by Matthew Sanderson, which also takes place during a roadside stop that leads to danger and mystery. Carrying on the roadside theme of both Dead Light and Saturnine Chalice are six new adventure seeds, each with ideas for encounters on the road that Keepers can use as inspiration for short sidetracks, one night games, or to develop into full-blown scenarios.

    $21.00$16.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Gamemastery Guide Southern Hobby

    Pathfinder 2E: Gamemastery Guide

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

    $70.00$45.00


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