RPG Book 2 For 1 Sale
Your Theme Park - Graphic Novel Adventures
Graphic Novel Adventures (GNA) game books are unlike any game books you have seen before. Within their pages you'll become an active participant in exciting stories that unfold in each of our many beautifully illustrated graphic novels. In Your Theme Park, you are in charge of building an amusement park filled with rides and attractions. Ages 8+, 1 Player
$33.00$27.00
Zombie Braineaters! Suburban Decay In The U.S.A.
The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets. Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!
$29.00$25.00
Star Wars: Age of Rebellion - Strongholds of Resistance (2nd Printing)
Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds – its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign. EXPLORE THE REBEL STRONGHOLDS: Discover the hidden bases that power the Rebellion in Strongholds of Resistance, the ultimate sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique Rebel heroes with three new playable species, and outfit them with advanced ships, vehicles, and mission gear to take on Imperial forces. DETAILED ALLIANCE WORLDS: Immerse your crew in richly described Star Wars locations like Mon Cala, Chandrila, and Echo Base on Hoth, complete with lore, NPCs, and adventure hooks. READY-TO-PLAY GM CONTENT: Access modular encounters that can be played as standalone missions or integrated into your existing campaigns, giving Game Masters instant storytelling depth. 144-PAGE HARDCOVER EXPANSION: A premium full-color sourcebook from Fantasy Flight Games, packed with lore, art, and gameplay tools—perfect for collectors and Star Wars roleplayers alike. Contents: 144 page hardcover book
$72.00$61.00
Cyberpunk Red
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves. But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge. Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail. You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that’s you. Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including: A dense, deep-dive into the history and geography of Night City and the greater Cyberpunk world, and plenty of the lore about the Time of the Red. Ten unique Roles for you to play: charismatic Rockerboys, lethal Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and taking) Medtechs, hard-hitting Medias, duty-bound Lawmen, scheming Execs, clever Fixers, and range-riding Nomads. A huge collection of useful tools, powerful weapons, protective armor, and gleaming cyberware to help you rule the Street. Three Screamsheet adventures to show you what Cyberpunk is all about. Pregenerated opponents perfect for populating the Combat Zones and Corporate compounds, plus encounters that use them to bring the City to life. Want to try out Cyberpunk RED
$86.00$53.00
Dungeons & Dragons RPG: Monster Manual - Hard Cover (2025)
The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.
$72.00$61.00
Edge of the Empire: Core Rulebook
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!
$93.00$61.00
MÖRK BORG
MÖRK BORG Artpunk RPG A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find: A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs. The Calendar of Nechrubel, that decides the speed of the world’s demise. 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail. Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character. 12 creatures to be murdered by. Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry. The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), and published by Free League Publishing.
$58.00$40.00
Pirate Borg RPG: Core Rulebook
Avast Ye! PIRATE BORG is a scurvy ridden, rules light, art heavy RPG inspired by history, fantasy, horror, and rum. PIRATE BORG is a complete game based on and compatible with the award-winning doom art-punk RPG MÖRK BORG.★ Eight character classes.★ Easy-to-learn naval combat rules.★ 80+ NPCs & monsters.★ “The Curse of Skeleton Point”, a sandbox style adventure with 11 pirate-themed locations.
$58.00$39.00
Dragonbane RPG: Core Set
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign The booklet Alone in Deepfall Breach letting you play Dragonbane solo Large map of the Misty Vale Illustrated playing cards for adventures, treasure, and more Five pregenerated characters Blank character sheet Standees for characters and monsters Battle mat Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
$72.00$44.00
Force and Destiny: Core Rulebook
Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe. The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign. The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe Clear and concise rules for skill checks, combat, and using the Force Six careers, eight species, and eighteen specializations for Force-sensitive characters Detailed background information on galactic geography, politics, and the Jedi and Sith orders Descriptions and data for numerous starships, vehicles, weapons and other gear A catalogue of NPC adversaries to thwart players during your campaign A complete introductory adventure, Lessons from the Past Helpful advice for GMs about running games of Force and Destiny
$103.00$68.00
Dungeons & Dragons Eberron: Forge of the Artificer Alternate Cover
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$43.00$31.00
Root: The Roleplaying Game - Travelers and Outsiders
This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book: 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
$72.00$58.00
Lynx Accessories: 3D Faux-Leather Customizable Game Master Screen
Handmade faux-leather Dungeon Master Screen, featuring a stunning 3D battle scene. It comes with a carrying sleeve and interchangeable pre-made inserts. Measuring 36" wide by 12". Features: Immersive 3D Design: Faux-leather DM screen features a detailed epic battle scene between adventurers and a dragon, crafted to enhance your gaming experience by bringing stories to life. Customizable & Informative: Includes four panels that are easily personalized with your A4-size inserts or our premade inserts detailing conditions, item prices, and combat rules, aiding both new and experienced DMs. Portable Convenience: Comes with a faux leather sleeve that ensures easy transportation to any roleplaying session—just slide the screen into the sleeve and head out. Ideal Gift for Dungeon Masters: A perfect addition to any DM's arsenal, this screen makes a thoughtful gift that blends functionality with a touch of style. Optimal Dimensions: Measures 36" wide by 12" tall, folding down to a portable 9" x 12", ideal for tabletop gaming and easy carrying.
$72.00$61.00
The One Ring RPG: Starter Set
A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice
$80.00$48.00
Ryuutama
Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!
$58.00$39.00
Mothership RPG: Deluxe Set
The fastest way to build your collection. All the 1e (First Edition) core rulebooks in addition to four official modules. If you've just heard of Mothership®, or you want to make sure your collection is complete, look no further than the Deluxe Set.• Player’s Survival Guide (1e)• Warden’s Operation Manual• Unconfirmed Contact Reports• Shipbreaker’s Toolkit• Another Bug Hunt Introductory Module• D100 Dice Set & Panic Die• 12+ Punchboard pawns• Double-Sided Poster Map in Full Color• Full Color Tri-Fold Full-Size Warden’s Screen• Dead Planet Module• A Pound of Flesh Module• Gradient Descent Module
$142.00$113.00
Pathfinder 2E: Core Rulebook
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
$86.00$54.00
Warhammer 40K RPG: Wrath And Glory Starter Set
The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. The Starter Set includes: Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required. The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign. An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory 5 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. A set of 8, six-sided dice, including one unique Wrath Die.
$58.00$37.00
The One Ring RPG: Realms of the Three Rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
$60.00$42.00
Monster of the Week (Hardcover)
A MONSTER LURKS IN THE SHADOWS... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Supernatural Winchester brothers, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this hardcover edition, you’ll find:★ Character creation rules to bring your hunter to life and create a cohesive hunting team, including fourteen ready-to-go hunter types ranging from the Snoop to the Spooktacular, the Monstrous to the Divine.★ A stand-alone system based on the easy-to-use Powered by the Apocalypse engine.★ Eight core moves to investigate and deal with monsters.★ Thorough mystery-creation tools and two ready-to-play mysteries.★ Example monsters like Balkan vampires, ghouls, and spore trolls.★ Rules options to expand the scope and change the flavor of your game to fit the weekly monster story you’ve always wanted to see, including phenomena-type mysteries and alternative weird abilities.Grab the fireplace poker and open your spell book.That monster’s going down!
$58.00$40.00
Pathfinder 2E: Pathfinder Player Core (Sketch Cover)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$86.00$68.00
Orbital Blues
This is the rock and roll future of yesteryear that never was-and nobody wanted. It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage. It is a time of hyper-capitalism and a cut-throat gig economy. Unreliable trash-heaps carry scrappy underdogs to their next gig, and corporation freighters lumber across the horizon laden with an empire's bounty. These are the music-fuelled, moon-age daydreams of a rebel space age. These are your ORBITAL BLUES. ORBITAL BLUES is a lo-fi space western roleplaying game from SoulMuppet Publishing, written by Sam Sleney & Zachary Cox and illustrated by Josh Clark. A roleplaying love-letter to off-beat sci-fi, vintage music, and cooperative old-school styled roleplay, Orbital Blues allows you to play out rules-light tabletop adventures in the style of your favourite space westerns. Stepping into the shoes of Interstellar Outlaws, players band together to form Crews, and navigate a hard-going, gig-economy living on the fringes of a space-faring society. Developed on the critically acclaimed rules-lite system of Best Left Buried, Orbital Blues uses a simple D6 based system with 3 basic stats - MUSCLE, GRIT, and SAVVY - to handle rolls and uncertainty - putting the narrative and relationships of the player characters at the heart of play without the baggage of hefty mechanics, classes or roles. Art by Joshua Clark. Layout and Cartography by Lone Archivist
$58.00$41.00
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$69.00
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$58.00$42.00
Be Like a Crow: A Solo RPG
Be Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.All that is required to start playing is the rulebook, a pen and paper, and a deck of cards.You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.Spread your wings and take flight with this unique RPG.
$29.00$20.00
Nobi Nobi: Collector Box
In this fast-paced and fluid tabletop role-playing game, your quest will grow card by card, as the many clues and plot twists unfold. Roll the dice, play your cards, and build your story with your friends. Simple and easy to learn, Nobi Nobi will cast a spell on new and experienced role players alike! Everything you need is in this box. Just add a pinch of imagination! Includes four flavors of Nobi Nobi that you can combine: Magic, Sword, Horror, and Thriller.
$122.00$101.00
Purple Haze
Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967. You lead a squad of U.S. Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission. Your men will suffer. Some won’t make it home. Those that do will get wiser, get tougher. The goal: complete the mission, get out alive.★ multiple-choice narrative story★ extremely immersive historical theme★ narrative-based tactical combatContents• 63 poker-sized cards• 87 tarot-sized cards• 1 rulebook• 9 mission booklets• 1 playbook• 1 large double-sided mapboard• 1 small double-sided mapboard• 1 combat board• 1 tracker board• 4 countersheets• 5 player Aids• 22 standard six-sided dice• 12 small six-sided dice• 2 custom six-sided dice• 24 wooden cubes• 1 LoS ruler• 1 pencil• 1 logbook• 15 zipper bags
$172.00$146.00
Blade Runner: The Roleplaying Game - Starter Set
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$74.00$45.00
Thirsty Sword Lesbians
SWORDS CROSS AND HEARTS RACE...A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around vagabond matchmakers piloting their sentient gay spaceship from system to system. Even when swords are crossed, rivals have the potential to connect more deeply than anyone expects.Thirsty Sword Lesbians celebrates the love, power, and existence of queer people. If you love roleplaying games and angsty disaster lesbians with swords, you’ve come to the right place. In this book, you’ll find:★ Flirting, sword fighting, and zingers in a system designed for both narrative drama and player safety★ An innovative take on the Powered by the Apocalypse family of games★ Nine character types, each focusing on a particular emotional conflict★ Guidance and support for running the game, including how to make appealing adversaries★ Starting scenario seeds and multiple campaign settings★ Variant rules to highlight different identities, emotional connections, and setting elements★ Strategies to adapt any setting where swords cross and hearts race for thirsty sword lesbiansREADY? LET'S GO!
$43.00$27.00
Cosmere RPG: Stormlight - The First Step
Step into the world of Roshar! Ordinary people must rise and become heroes in this unique adventure for the Cosmere Roleplaying Game. The First Step is a �session zero� adventure in which players begin with blank character sheets. As the story progresses, each player�s choices determine the character they create�and the fate of a convoy ambushed by a vengeful Shardbearer! This adventure contains basic rules required for play, but a copy of the Stormlight Handbook completes the experience. The First Step can also serve as a prologue for the Stonewalkers adventure. This �level zero� adventure is a great starting point for the Cosmere RPG!Create your first character in the Stormlight Campaign Setting while making important decisions during a life-threatening scenario.Includes a free download link for a solo version of the adventure!
$22.00$20.00
Star Trek Adventures RPG (2E) Core Rulebook
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.”- Captain James T. KirkThe Star Trek Adventures roleplaying game takes you to the final frontier!From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.Tell your stories and unravel the mysteries of the unknown!★ A complete and updated version of the 2d20 System rules, designed for an authentic Star Trek experience.★ An extensive primer on Star Trek, including details on a range of societies, worlds, species, and the scientific concepts that underpin this timeless universe.★ Fourteen player character species to choose from, including Andorian, Cardassian, Klingon, Orion, and Vulcan. Guidelines for both novice and experienced gamemasters, offering advice on challenging your players with dramatic and thoughtful gameplay, unique to the Star Trek universe.★ Game statistics and graphics for 15 playable starship classes, including Federation, Klingon, and Romulan vessels. Dozens of non-player characters, starships, and creatures to populate your missions, including Federation, Klingon, Cardassian, and Dominion.★ Historical excerpts, personal logs, and intercepted communications provide fresh perspectives and insights from across the Galaxy. Created by an expert Star Trek development team, including a diverse mix of experienced and new artists, designers, editors, and writers.Components• 1 book
$86.00$72.00
Grim Hollow: The Players Guide
Grim Hollow: The Players Guide is the ultimate player's companion for making gritty characters in a dark fantasy campaign. The perfect companion supplement for the Grim Hollow: The Campaign Guide. This Dungeons and Dragons supplement is compatible with 5th Edition and designed to be friendly for both beginners and veterans alike! The Players Guide is the perfect companion for players who wish to enhance their character and bring the feel of a gritty setting to their campaign.The Players Guide includes:- 24 New Subclasses - Races, backgrounds and a variant inspiration system, unique to Grim Hollow. - New Schools of Magic, including Sangromancy (Blood Magic). - A hoard of magic items, including magic items specific to transformation. E.g. Vampire, Fiend, Lich. - New Grim Hollow Player transformations for Fey, Elementals and Spectres.
$72.00$61.00
Ponzi Scheme
In Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!The goal of the game is simple:★ Don't be the first player to go bankrupt!This all new edition has new art, graphic design and refined rulebook.
$58.00$49.00
Thousand Year Old Vampire
A solo roleplaying game of loss, memory, and vampires. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.
$46.00
Legend of the Five Rings RPG: Mask of the Oni
Take your players into the foreboding Shadowlands with Mask of the Oni. This adventure for the Legend of the Five Rings Roleplaying Game pits heroes against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their soul intact?
$36.00$29.00
Warhammer Age of Sigmar Soulbound RPG: Bestiary
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe… The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar — from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!
$65.00$42.00
Call of Cthulhu, 7th Ed.: Cults of Cthulhu
Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns―villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.
$72.00$61.00
D&D: Puncheons And Flagons: The Official Dungeons And Dragons Cocktail Book
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:★ Adventurous cocktails such as Necromancer and Hand of Vecna★ Batch cocktails such as Candlekeep Tea and Faerie Fire★ Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic★ Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!
$43.00$26.00
Dungeons & Dragons Eberron: Forge of the Artificer
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$43.00$37.00
Pathfinder 2E: Pathfinder Player Core (Pocket Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$29.00
The Wildsea: RPG - Core Rules
A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
$73.00
Ultra Pro: Critical Role: Caleb Widogast's Game Master Spell Book
Master your campaign like a true wizard with the Game Master Spell Book, a multi-use table screen inspired by Caleb Widogast's own book of spells from Critical Role's Mighty Nein! Bursting with thoughtful details, this premium leatherette tri-fold screen pays homage to Campaign 2's most methodical and magic-loving wizard Caleb Widogast, with special bronze foil designs of the Critical Role logo, Caleb's past animal familiars, and his beloved furry friend, Frumpkin the cat, rendered beneath a wreath of fiery foil. Frumpkin's paw prints grace the front and back covers, which feature bronze faux book corners and book straps to create a realistic tomb look. Open this "well-worn" spell book screen to find even more detail inside: Caleb's notes, stories, spells, and doodles are scribbled within the bottom interior of each of the four gusseted pocket pages, with secret hidden messages from Jester scattered around the edges in invisible ink that can only be revealed with the right light! Each screen includes four unique pages of static-cling reusable stickers to help you organize your sessions, with character stickers of officially licensed Mighty Nein artwork. Draw maps, plot movement, or take notes directly on the clear, write-on pockets using the included dry-erase marker, and store up to ten A4 or 8.5" x 11" sized paper sheets inside each one, or hold papers outside the pockets using the 8 included initiative tracker clips. A hidden magnetic closure attaches within the tri-fold screen so it folds flush to save space. Measures approximately 42.77" lengthwise when fully opened, with a height of 11.79".★ Officially licensed Caleb Widogast’s Game Master Spell Book for Critical Role★ Premium leatherette material with bronze foil designs and well-worn spell tomb appearance★ Tri-fold design features 4 clear, write-on gusseted pockets that each hold up to 10 8.5” x 11” sized paper sheets such as maps, spell lists or character sheets★ Inside pockets include Caleb’s notes and doodles, plus Jester’s hidden messages, which can be revealed with UV light★ Also includes a dry erase marker, 8 initiative tracker clips, and 4 unique pages of static-cling reusable stickers, with licensed Mighty Nein artwork stickers
$109.00
ALIEN RPG: Destroyer of Worlds
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war. Nothing you couldn’t handle. But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether. It’s all above your paygrade, marine—but somehow you’re the one who’s got to deal with it. Of course, now there’s an invasion fleet incoming, and there’s something else, too—something much worse. Something out there hates you—hates everyone. Something big and ugly. Something with metal teeth—and you’re pretty sure it ain’t alone. Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps. Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it’s a gauntlet of one hell after another. Expect it to take three sessions to complete. This boxed set contains: The main Destroyer of Worlds scenario book. A huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other. Seven pre-generated characters to play. Custom cards for weapons, vehicles, and personal agendas. Player maps and handouts.
$66.00$40.00
Call of Cthulhu, 7th Ed.: Alone Against the Tide
Solitaire Adventure by the Lakeshore! What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury! What's Inside A Scenario for One Player Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Call of Cthulhu Keeper Rulebook , some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts! New or Old Investigators Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham. Multiple Endings, Multiple Paths With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time! Introduce Call of Cthulhu to a Friend Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together!
$22.00$13.00
D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1
Packed with adventures both from the TV series and new for this book, Faster, Purple Worm! Everybody Dies, Vol. 1 is a killer addition to everyone's adventure library!What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest.These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch!
$65.00$55.00
Starfinder 2E: Deluxe Adventure - Murder in Metal City
A strange message beckons six strangers to Striving, an expansive megaplex city on Aballon, the planet of Machines. There, they gather in a neon-lit cafe, surrounded by androids and robots, to meet an old friend. The bartender brings them refreshments—and a holographic recording from their mutual acquaintance. "Greetings, friends! If you’re watching this, it’s because I’ve experienced an unexpected shutdown—in organic terms, I’m dead." The discovery of their friend’s unexpected murder turns these strangers into a crew of unlikely investigators. To find the killer, they’ll need to outrun murderous robots, outwit clever foes, and analyze perplexing clues—all while wondering if they’re hunting the murderer, or if the murderer is hunting them! The streets of Striving can be an unforgiving place, and the investigators will need all their skills, resources—and no small amount of luck—to come out ahead, solve the murder, find the killer’s hideout, and bring them to justice!
$58.00$43.00
Symbaroum: Advanced Player's Guide
The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Player’s Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar!______________________________Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations, out of which some are so called Professions that the characters can strive to reach – for example Inquisitor, Monster Hunter, Wrath Guard and Pyromancer. A system of Boons and Burdens, effective in problem solving situations and perfect for adding color to the character. About fifty new Abilities and Rituals – some exclusive for members of the Professions, others only available to a certain archetype. Rules on the crafting of artifacts and items, along with creatable Lower Artifacts and Mystical Qualities to instill into the masterworks. Alchemical weapons in the form of explosive grenades and fire tubes, the latter either stationary or carried by members of the occupation Sapper.
$52.00$41.00
Symbaroum: Core Rulebook
Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. ◆◆ A fast-paced and flexible rule-set for creating player characters and acting in the game world. ◆◆5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation. ◆◆35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique. ◆◆Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters’ enemies with. ◆◆More than 50 pages describing the game world’s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter’s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene. ◆◆Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set. ◆◆This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12
$72.00$48.00
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