RPG Book 2 For 1 Sale
$36.00$27.00
Seeds Of Decay
A crack has formed in the darkness, leaking decay into the forest, twisting its creatures into terrible monstrosities.5e campaign setting, bestiary, & adventure!Seeds of Decay is a 400+ page tome packed with exciting new content you can immediately add to your 5E campaign.Explore a new setting and go on an epic adventure where unlikely heroes must save the forest from denizens of decay. It includes a treasure trove of fully illustrated spells, items, monsters & player options, plus rules for inventing new equipment, building contraptions & foraging for components!There are even rules for tiny player characters!★ 440 pages★ 60+ new monsters★ 30+ original spells★ 30+ fully illustrated items★ Create your own playable forest animal lineage★ Modular rule systems for inventions, contraptions, & foraging★ Adventure arc spanning levels 1 - 8Seeds of Decay is a must-have addition to your 5e library.
$100.00$85.00
Shadow of the Weird Wizard RPG: Weird Ancestries
Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets and many more. These remarkable peoples from all corners of the known world have one thing in common: Theyre ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules and background to play almost any kind of character in the borderlands. Each of the 30 two-page ancestries offers: Information about how to play the character as an adventurer, including origins, professions, and paths. Suitable for all levels of play.
$29.00$25.00
Shadowrun RPG: 6th Edition - Assassins Night
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
$58.00$32.00
Shadowrun RPG: 6th Edition - Mobile Grimoire Spell Cards
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except when it is). It’s about hitting fast, hitting hard, and moving on. Mobile Grimoire is for use with Shadowrun: Sixth World and provides references to dozens of spells, with game stats and rules, so you can select, cast, and go.
$22.00$12.00
Shiver RPG: Blockbuster - Legends of the Silver Scream
Stunts, action sequences, giant cinematic set pieces. Want to create your own cinematic masterpiece on the tabletop, Legends of the Silver Scream will show you how with a swathe of different stories which pay homage to some of the world's favourite movie masterpieces. But that's not all.Want to tie your movies together in an interesting way? Legends of the Silver Scream contains new rules for the actors behind your player characters. Manage their careers across multiple films with special actor abilities, backgrounds and rules for creating the movie moments you know and love.
$72.00$56.00
Sky Zephyrs RPG
Sky Zephyrs is a 256 page tome that reimagines how vehicles and airships operate in DnD5e. Unlock a whole new way to experience swashbuckling, dynamic 3-dimensional vehicle movement and combat as you take your adventures to new uncharted heights. Soar across the skies in your custom-built Zephyr and hand-selected Aircrew. Use our vast collection of items, spells, and player options to turn the tide as you face a menagerie of creatures and NPC Zephyrs. Sky Zephyrs includes a QR code for a one month free subscription to the first ever TTRPG "vehicle builder webpage application." In the builder app, you'll be able to select from over 200 parts to customise your own airships. In the future, we'll expand the app for you to create other types of custom vehicles. Vehicle Combat in the sky can become an ever-changing and strategic chess match where Zephyrs and their crews are trying to outwit, outmaneuver and destroy each other. Knowing the correct moment to board or Ram an enemy Zephyr, or even Repair a Compromised Station, could be the difference between life and death for your players and their Aircrew. Using various well-linked and well-timed combinations of the combat mechanics your players can accomplish incredible aerial feats never before seen by a creature. This content is 100% Human created with absolutely NO A.I. involvement.
$86.00$73.00
Skytear Chronicles: Heroes of the New Hope
Discover the world of Olan Taa through the stories and dreams of the 12 heroes that are fighting for a better future, with this 64-page, fully-illustrated, hardcover book.
$26.00
Soulmist RPG: Unspoken Tales Corebook
A Hardcover book that contains three lethal and unforgiving adventures inspired by old school aesthetics but brought out to a modern standard.
$62.00$53.00
Spire RPG: The City Must Fall Quickstart
Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include: Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpents Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder)Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse.
$15.00$13.00
Starfinder Adventure: Drift Crisis Case Files
In the aftermath of the Drift Crisis, investigators working for the Eyeswide Agency scramble to take on an influx of cases to track down missing people, bring back lost property, and unravel the tangled threads of interrupted lives. The strange stories born from those strange times would later come to be known as the Drift Crisis Case Files. This all-new Starfinder adventure anthology includes:Charmed Life: A wealthy socialite hires the investigators to search for her missing friend, influencer Kym Testa, who was among thousands to disappear during the Drift Crash. The Eyes must trace the celebrity’s digital trail, all the while avoiding a team of ruthless Hellknights hired by Testa’s desperate father to bring her home at any cost! (Level 3-4)Family Heirloom: Edriad, a shirren refugee, hires the investigators to find a precious family heirloom stolen from her hotel room—a highly coveted cursed artifact known as The Heretic Worm. The investigators tangle with a wealthy drow arms dealer and his bodyguards, corrupt Station Security officers, and other pursuers in their race to recover the Worm before its deadly curse claims another victim! (Level 7-8)Twisted Business: Maro, an android who returned to Absalom Station after being presumed dead in the Drift Crash, hires the investigators to recover a lost valuable that he traded under extreme duress for safe passage home. But there’s more to Maro’s case than meets the eye. After the investigators locate the missing item, Maro’s arrested for murder! To truly close the case, the investigators search for evidence of Maro’s innocence and try to discover the identity of the real murderer! (Level 10-11)To solve each case, investigators must navigate Absalom Station’s seedy underworld of criminals, corrupt Station Security forces, and wealthy puppet masters—luckily, they have their own allies to rely on, as detailed in a Contact Codex of prominent NPC allies and new rules options perfect for psychic investigators.★ The first-ever Starfinder short adventure anthology builds off the epic Drift Crisis and provides plenty of options for one- or two-session adventures!★ The anthology contains adventures suitable for a wide range of character levels.★ Starfinder is Paizo’s second major roleplaying game, following up the phenomenal success of the game-changing Pathfinder RPG.
$33.00$25.00
Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)
The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.
$33.00$22.00
Starfinder RPG Adventure: Redshift Rally
It's the 20th anniversary of the Absalom Run starship race, and to celebrate, the organizers have greatly expanded the event... and the prize money! When an accident in the qualifying heat takes an accomplished pilot out of the race, the heroes must step in to help starship manufacturer Redshift Revolution against the machinations of their dastardly competitor Terminator. In a series of rallies over land, across sea, and through the air, the heroes will face off against alien threats, try to win over the media, and most importantly, beat the Terminator racers across the finish line!Redshift Rally is a complete Starfinder adventure for 7th-level characters written by Jessica Catalan, and features details on the history of the Absalom Run and its current competitors, a pair of weird alien creatures, new spells and vehicle upgrades, and a new archetype perfect for players with a need for speed!
$36.00$24.00
Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)
To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.
$33.00$22.00
Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)
Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan
$33.00$22.00
Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)
Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.
$33.00$22.00
Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6)
Don't Trust Your Senses When the security officer of the Chimera goes missing, the heroes are asked to investigate. Murder, misdirection, and misapprehension abound. But is this whole whodunit only part of a much larger conspiracy? Inside, you'll find: "The Chimera Mystery," a Starfinder adventure for 1st-level characters, by Jason Keeley. Advice for running and playing in adventures focused around secrecy and mystery, by Jason Keeley. A collection of new class options for espionage-themed characters, by Crystal Frasier. An archive of alien creatures, including an adorable shapechanging ooze and a predatory bird able to eat bullets, by Stephen Glicker, Jason Keeley, Luis Loza, Isabelle Thorne, and Gabriel Waluconis. Statistics and deck plans for a long-haul passenger transport freighter, by Jason Keeley, plus a glimpse at a planet of war-torn ruins and ghosts, by Erik Mona.
$33.00$19.00
Starfinder RPG: Alien Archive 1 & 2 Battle Cards
Keep the aliens of the Starfinder RPG close at hand with this massive collection of over 200 reference cards featuring every extraterrestrial creature from Starfinder Alien Archive and Alien Archive 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of a Starfinder creature on one side, while the other side provides that creature’s statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive! Sales Points: The popular Pathfinder Bestiary Battle Cards format comes to Starfinder at last! The cards in this set cover all creatures from Starfinder Alien Archive and Starfinder Alien Archive 2! Paizo customers have requested/demanded this type of product for more than a decade, and the response to the Pathfinder Bestiary Battle Cards have been very positive.
$86.00$56.00
Starfinder RPG: Mechageddon! Adventure Path
Suit Up, Save the World!On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.
$86.00$58.00
Symbaroum: Symbar - Mother of Darkness
The Fourth Episode in the Chronicle of the Throne of Thorns. We wish you a warm welcome to the deadly depths of Davokar. This fourth episode in the Chronicle of the Throne of Thorns does not only feature the adventure Mother of Darkness; it also provides rules for you to stage your own expeditions to the wilder and darker parts of the forest. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer’s dreams, to the place the witches call "the Mother of All Darkness." To Symbar.Featured content:• The adventure Mother of Darkness, where the player characters get a chance to explore the ruined city of Symbar. If they survive the journey…• A traveler’s journal written by the e...pedition leader Vidina, meant to be read by both players and the Game Master.• A comprehensive chapter for the Game Master, introducing the older history of the Davokar region and describing developments within and between the game world’s factions.• Two freestanding ruins with color maps, which may be explored as stand-alone adventure landscapes or encountered during the journey to Symbar.• Rules and guidelines for expeditions into Davokar, to be used in order to design or randomly create thrilling treasure hunts and journeys of exploration.• A chapter with rules for new traits, artifacts, creatures and an expanded version of the Bushcraft boon.
$60.00$37.00
Tales from the Loop: Our Friends the Machines & Other Mysteries
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The ’80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery. Mixtape of Mysteries. Eight short mysteries based on classic pop songs from the era. Machine Blueprints. Background and adventure hooks for four advanced and iconic machines from the world of the Loop. Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
$53.00$45.00
Tarnation
Behold! An episodic game of solo role-play, set in a weird west pocket of reality. Three 6-sided dice are your ticket to Tarnation, a vast, uncanny wilderness ruled by a strange and intractable Law. Roll to scope a situation, marshal your resources into a dice pool, then beat the bar to see how your plan shakes out. Scribble away in your journal about the bizarre creatures and unexpected phenomena you encounter. Use symbolic clocks and loose ends to craft compelling narrative through-lines.This 40 page zine includes:• The core rules for Tarnation• An extensive example of play• A hex map to fill in with your exploits• The introductory adventure Aflicker in the Borderlands• Also included: two pamphlet adventures for all your weird west needs!
$36.00$31.00
Teatime Adventures 2E: Crafts & Journals
Get out your scissors, pens, and crayons! This wonderful, colorable, cuttable, rippable companion craft and journaling book is for use with Teatime Adventures and Tea Pets and includes maps, activities, coloring pages, character sheets, journaling resources, and more all on 150+ perforated pages.
$36.00$31.00
Terror Target Gemini RPG
In the Maju, life is shorter than a dynamite fuse. TERROR TARGET GEMINI is an OSR Roleplaying Game where you play as a Runners, professional adventurers hired for dangerous tasks (deliveries, arrests, rescue missions, assassinations) in the savage lands called known as the Maju. One player takes the role of the Narrator, defining and describing interesting locations, portraying their inhabitants, running combat and how the world changes as you play. TERROR TARGET GEMINI is a hyperviolent and anachronistic western, a colorful and wacky fantasy, and an action-packed manga full of demonic gunslingers and martial arts witches.
$58.00$49.00
The Blister Critters RPG: Rulebook
The Blister Critters Rulebook contains 96 pages of mayhem: 6 Critter categories consisting of 66 different animals; 4 Blister Paths full of dozens of mutant powers and cartoon-logic Nonsense powers; 10 cartoon Roles to play in your party; mind-blowing full-color art by Anthony Grasso (Odd Gob Games); a unique day/night cycle that reflects the fluctuating dangers of the eco-apocalyptic Critterverse; a new take on the Grit System, originally built to power the sci-fi game Stillfleet; light narrative rules for Catchphrases, Ad-Libs, and other cartoon-show fun-all new to the Grit System; hundreds of examples of Stuff and how a creative Critter might employ it; intuitive moves for the Producer (the GM); and a full starter episode, The Gems of Blisterbeak. Written, illustrated, and designed by Anthony Grasso with rules co-developed with Wythe Marschall (creator of the Grit System).
$36.00$31.00
The Last Parsec Core (softcover)
FROM THE KNOWN WORLDS … Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond… … TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space! *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.
$22.00
$36.00$22.00
The Last Parsec: Scientorium Softcover
Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, and secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure! A setting sourcebook book for The Last Parsec, Scientorium contains new locations and characters for an epic journey, complete with new setting rules for the library's many wonders, a Plot Point campaign, Savage Tales, and detailed insight into the world of the reclusive Librarians
$29.00$20.00
The Vampire - Alone in the Darkness RPG (Remastered Deluxe Hardcover)
The Vampire – Alone in the Darkness (Remastered) is a Role-Playing Game that lets players act as a powerful Vampire, a former human who died and got resurrected by a demon acting like an unholy puppeteer. In this existence afterlife, the Vampire fights to keep the balance between their human impulses and the demonic presence’s bloodlust. Different from other popular settings, Vampires weren’t interested in manipulating the great wheel of humanity. They stayed in the shadows and usually lived in isolation, not only from other humans but from other Vampires. However, since the popularity of their myth, from the writings of Bram Stoker to the adolescent fantasies of Twilight, they are at constant peril from researchers, hunters, and other supernatural entities. Some started to look for strength in numbers, joining the so-called Legions, communities of Vampires that are rapidly becoming more and more political… and dangerous. 3 Ways to Play Solo Player: create your Vampire and interact with the scenario through dice rolls on the pre-defined tables, slowly unfolding the character’ story. Group of Players: on the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful. Mediator: finally, the third way to play is by one of the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events and mediate the players’ actions, giving the freedom to insert different elements through the story. Elements The game mixes traditional RPG elements with a tabletop tile system. Each tile represents a setting like an urban area, industrial zone, or city outskirts, each one with multiple events that can be interweaved and branched out to generate 10,000 story ramifications. The book is a great toolbox that can make your story unfold in multiple, dynamic ways before you with the help of the following features and mechanics: Detailed backstory explaining more of the world’s setting.Suggestions and examples on how to run your adventures.Complete set of rules, character creation, skills and stats, advantage and disadvantage, and much more.Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.6 Castes based on types of demons who reanimate corpses to turn them into vampires.12 skills and 10 Dark Powers that will make your Vampire incredibly powerful.5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.Auxiliary tables with extra events, violent encounters, weapons, armor, items and much more.2 backstory settings: New York and St. Augustine.
$58.00$30.00
They Came From RPG: The Cyclops's Cave!
I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade. Ah, but you do not wish to hear this kind of counsel You want to know how to slay the gorgon, how to steal the minotaurs treasure, how to make the sorcerers tower fall Well, settle in, my new friend. Throw me a gold coin, and Ill tell you how to strike down your intended foe, if you get that far. They Came from the Cyclops's Cave! is the latest in the They Came From line of tabletop roleplaying games. Cyclops's Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward.
$79.00$67.00
Transformers Roleplaying Game The Time is Now Adventure Book
Roll Out! The Decepticons are enacting a nefarious scheme that could change the face of the galaxy in this Adventure Series for the Transformers Roleplaying Game! The Time is Now takes your Autobots on a massive four-part adventure. Your team will face perils from both the ancient past and outer space! This Adventure Series can be used immediately after playing the "Troubled Waters" and/or "Beacon of Hope" introductory adventures. This book contains everything you need to run an action-packed adventure for 4-6 characters! Face off against iconic Decepticon enemies including Soundwave and Mindwipe New enemies to face, locations to explore, and maps for tactical combat! Start with 2nd-level characters and advance up to level 6 when you finish! At a Glance: Adventure Book for Transformers Roleplaying Game Full-Color Hardcover Book For ages 14+
$65.00
Traveller RPG: 2300AD: Project Bayern Boxed Set
The Pleiades have long been a source of wonder and inspiration to humans who observed them in the fall and winter skies of Earth. Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching the Pleiades star cluster in the constellation of Taurus.This set contains all the data needed to run an ongoing campaign of adventures based around the monumental voyage of the Bayern. Details on the ship and its auxiliary vessels are included to give both Travellers and Referees a full understanding of their limitations and capabilities. Background information on the Astronomischen Rechen-lnstitut will allow the Travellers to identify with the goals of the mission and understand more completely this unique Foundation. Biographical information on the flight crew and heads of the scientific team provides ready-made Travellers or fully developed NPCs. Furthermore, a section on the Pleiades provides astrophysical information on the star cluster.Inside you will find: Book 1: Mission Profile; Book 2: Technical Reference Manual; Book 3: Primary Mission Objectives; Book 4: Secondary Mission Objectives; A giant poster map showing the many decks of the Bayern on one side and a star chart of the Pleiades on the other.
$143.00$115.00
Traveller RPG: Aliens of Charted Space Volume 4
Aliens of Charted Space: Volume Four explores four species within Charted Space the nature-loving Suerrat, the pacifistic Zatachk, the mercantile Gurvin, and the xenophobic Tezcat. Within these covers, you will discover the culture and society of these species as well as their physiology, psychology and societies. Suerrat: The Suerrat are a human subspecies transplanted from Terra to Ilelish by the Ancients. Zatachk: One of the oldest species associated with the Hive Federation, the Zatachk are a peaceful (some would say cowardly) species. Gurvin: The Gurvin are a hexapodal species resembling Terran otters and minks. Tezcat: A cat-like semi-humanoid species, the Tezcat are violent and warlike, with a xenophobic hatred for any sophont that does not resemble themselves. This book also contains rules for creating Travellers from each species, along with High Guard and Central Supply Catalogue entries.
$86.00$73.00
Traveller RPG: Ship Operator's Manual
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it is also a home and a companion. To captain a starship is to be the master of ones destiny for riches, glory, or an untimely end. There are many books that examine about how to build and fly custom starships, but few on what it is like to work and live on one. That is where the Starship Operators Manual comes in. The Starship Operators Manual covers all aspects of life aboard the starships of Charted Space. Learn the workings of manoeuvre and jump drives, find out how to operate advanced sensors, and discover exactly what your role on a starship entails. Includes a complete walkthrough of the Scout/Courier, Far Trader and Safari Ship.
$72.00$61.00
Traveller RPG: The Fifth Frontier War - Flashpoints
Utoland bleak, miserable Utoland. Amid a disaster aboard a giant mining machine the Travellers start asking themselves why they would come here, why they would take such dangerous and underpaid work and why their memories are suddenly disjointed. As the Zhodani occupation of Utoland begins, the Travellers realise they are not who they thought they were. The answers lie in a spacecraft in the Utoland system, but to reach it they will have to go through the Zhodani occupation force. Reaching the ship, the Travellers learn why they were hiding on Utoland and where they must go next. More importantly, they unravel what they have done. The Fifth Frontier War is unfolding around them, and there is a good chance that they had a hand in starting it...Did you?
$72.00$61.00
Traveller RPG: The Fifth Frontier War Campaign Sourcebook
The Third Imperium has fought four Frontier Wars against the Zhodani Consulate and its allies. Worlds have changed hands, borders have been readjusted, but never has the Imperium been seriously threatened… until now. As Zhodani battle fleets emerge from jumpspace at Regina, Efate, and Jewell, something is different this time.The Imperials are divided, arguing over who should be Sector Duke even as raiders tear through the Lunion and Glisten subsectors. Lanth is under ground attack. Extolay is burning. The Imperial response is fragmented and ineffective. Reinforcements are months away and the Sector Admiral is frittering away what forces he has.Jump into a trench at the Fall of Lanth or join the intrigue at the ducal court at Mora. Run weapons to Ine Givar insurgents or chase Sword Worlds raiders across Lunion. Hold back the Zhodani tide at the First Battle of Regina or lead the breakthrough of the 40th Fleet as it lunges at Macene.These are the great events that will shape the future, and it may be that the outcome rests on the actions of your Travellers.The Fifth Frontier War is the first sourcebook in this massive campaign that can span years of play and will powerfully alter the future of the Charted Space universe.
$72.00$61.00
Traveller RPG: The Spinward Extents
The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence the course of events for entire worlds or distant governments. Alien races, forgotten mysteries, bitter rivalries and great opportunities await under the light of inconstant, giant, and dead stars.Spinward Extents presents two complete sectors near the edge of Charted Space: The Beyond and the Vanguard Reaches. The Beyond is a borderland between Aslan expansion and human pocket empires, both ancient and new. At the end of Imperial courier routes, it is home to the alien Sred*Ni, isolated worlds, and mysterious entities. The Storm Knights hold the line in an uneasy truce with Aslan clans, but other dangers and many opportunities await.The Vanguard Reaches is the spinward edge of settled space, a sector of proxy states for the distant Third Imperium and Zhodani Consulate. The sector is home to the warlike-Eslyat and peaceful Murians, dying red giant stars and the Helix Nebula. Warfare, politics, piracy, and sparse starscapes challenge Travellers who live and work in this distant sector.Includes two huge colour poster maps of The Beyond and Vanguard Reaches sectors.
$86.00$64.00
Traveller RPG: Traders and Gunboats
Traders and gunboats are present in their tens and hundreds of thousands throughout the universes Traveller, and are amongst the most common ships found on the spacelanes. This book gives you more than 70 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe, built to accomplish it with the best components available to its builders... or at least to a specific budget. In Traders and Gunboats you will find ships of the Imperium and independent systems, of the Zhodani Consulate and the Solomani Confederation, as well as those of the Sword Worlds, Aslan, Kkree, Vargr, Hivers and Droyne. Includes rules on how your Travellers can get their hands on any of these ships after their careers are completed and they are ready to voyage across the stars.
$72.00$61.00
Traveller: Core Adventure 2 - Last Call at Eneri's Cantina
Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace. It is a place to get a good stiff drink and have the chance to rub elbows with the movers and shakers of the Sylean Main. The winds of change are blowing in the region, and the high-tech industrial world of Ase is making moves to establish itself as a power broker. Unfortunately for Affinity and worlds like it, they might become casualties of Ase’s master plan, but such is life in the politically charged, high-stakes Core where everything is done on a grand, winner-take-all scale. The Travellers become embroiled in these events even though all they really want to do is save their favourite bar. They become pawns in a dangerous political game that might forever change not just Affinity, but an entire way of life... and not for the better. If they play their cards right, they might just find the key to saving Eneri’s Cantina and preserving the things they hold dear.Last Call at Eneri’s Cantina includes: Deck plans, rules and illustrations of Affinity Highport. A new spacecraft, the Rammiakhildru, and a new vehicle, the Seaskimmer. World map and animal encounters for the wild waterworld of Affinity.
$29.00$21.00
Unglorious RPG: Lead of the Dead Expansion
Lead of the Dead (supplement for Unglorious, the Necro-Fantasy RPG) takes you straight to the Frontier Age! A setting filled with bandits, drought and a million ways to die in the West… what’s old, you ask? The corpses you’ll adorn with stetsons and holsters. Are you ready to face the Livingovernors and the Necrocoons? Will you manage to escape the Gallows Nuns? …Will you become Legends of the Frontier? This book includes background on the Frontier Age, 4 new Deceased Types, dedicated Equipment and a Bestiary, and a western adventure! Unglorious: Lead of the Dead contains: Background of the Fronti-Era; Re-Dead Valley setting, with dedicated map with eleven new areas to explore; Rules for riding, forming your own band, and collecting Fame; New Funerary Equipment, including new weapons, new powers, items and more; 4 new Deceased Types; 6 new Bestiary Profiles; The adventure Redhead Redemption.
$42.00$36.00
Unglorious RPG: Sea of Bones Expansion
Sea of Bones (Supplement for Unglorious: The Necro-Fantasy RPG) lets you “live” in the Jolly Risen age, where you’ll play undead pirates ready to set sail between the sea of the dead and the sea of the living. Venture into the orcharbours, buy your rickety ship, put together a - even more rickety - crew and set sail in search of cursed treasures and sunken riches (since you can now breathe underwater). Are you ready to sail the Sea of Mora? Will you survive facing the Livingfleet and the Necroshifty? …will you carve your name into the history of the Jolly Risen? This book includes background on the Sea of Mora and the sea of the dead, 4 new Deceased Types, dedicated Equipment and a Bestiary, rules for sailing and a pirate adventure! Unglorious: Sea of Bones contains: Background of the Age of Undead Buccaneers; The setting of the Sea of Mora and the Sea of the Orchard, with descriptions of crews, harbors, and islands; Rules for forming your own crew (and for sailing, of course); New Funerary Equipment including new weapons, new powers, new items and obviously, the SHIPS; 4 new Deceased Types; 7 new Bestiary profiles, including rules for creating your own Sea Monsters; The adventure Gravesure Island.
$42.00$36.00
Unglorious RPG: Tales from the Crypt
Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around. Settling your scores is important, but it’s not enough to become Heroes of the Orchard. If that’s your goal, you’ll need Tales from the Crypt - a manual that includes 10 adventures and 3 new places to explore between the world of the living and the world of the dead, written by illustrious guests who took part in the very first Unglorious campaign… because the rusty old armor you were buried in isn’t enough to make you a great adventurer!
$49.00$42.00
Visigoths vs. Mall Goths - Indie RPG (Softcover)
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!
$43.00$37.00
Warlock Lairs: Into the Wilds 5E
The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset
$29.00
Wastes Of Chaos (Limited Edition)
Wastes of Chaos brings you everything you need to create hard-hitting adventures in ruined lands. This includes multiple new races, subraces, subclasses, cult, creature and more!Enter Devasted Lands Ruled by Chaos!Venture beyond the civilized world into the howling badlands where villainous cults do as they please and ancient constructs lie buried beneath the dust. Heroes brave enough to embrace arcane corruption can unearth great riches, forgotten magic, and powerful secrets—or a swift demise.Wastes of Chaos brings you everything you need to create hard-hitting adventures in ruined lands, including:☆ Details on chaos magic, corrupted locales, fiendish cults, and ancient treasures☆ 4 playable races and subraces, including automatons, dust goblins, and wasteland dragonborn☆ 8 subclasses, such as the doombringer fighter, way of chaos monk, and the wasteland ranger☆ 4 wasteland factions and their followers, including the Cult of the Black Goat and the Chaos Reavers☆ 38 new creatures, including the eldritch horror and the chaos drake☆ Plus full-color maps, new spells, magic items, and more!
$115.00$80.00
Welcome to Night Vale Roleplaying Game (Backerkit Edition)
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Vale The Citizens’ Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitor’s Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vale’s environs! 8 Dice and a Game Master’s Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale. Features Enter the world of the macabre and the mundane that one of the most popular fictional podcasts calls home! Complete rules for a tabletop roleplaying experience in the weird world of the hit Welcome to Night Vale podcast. Host and Player Guides with streamlined Essᴇɴᴄᴇ20 rules. A full Visitor’s Guide to help you find your way around the desert town of Night Vale. A five-part mystery adventure that empowers characters to explore Night Vale’s environs, from the Numbers Station to the Library and beyond! Dice and GM Screen provide all the needed supplies at your fingertips. 11 Pre-generated characters to start your adventures in the weird world of Night Vale immediately. Contents: 1 Visitor’s Guide 1 Citizens Guide 1 Host Guide 1 Skeleton Gorge Incident 11 Unique Pre-generated Characters 9 Unique Threats 6 Standard Dice 1 Two-Sided Die 1 GM Screen Additionally, the BackerKit Edition includes: Backerkit Exclusive Basic Pledge Bonus Dice Set Backerkit Exclusive Deluxe Dice Set Backerkit Exclusive Deluxe Dice Bag Backerkit Exclusive Deluxe Dice Tray Citizen's Guide PDF Host's Guide PDF Visitor's Guide PDF The Skeleton Gorge Incident PDF All Unlocked Stretch Goals
$143.00
Wendigo Tales Volume Zero: The Last Parsec
To the last parsec and beyond! The humans and diverse alien species of JumpCorp explore, protect, and colonize new worlds across a thousand galaxies! This volume contains stories by Timothy Brian Brown (Dark Sun), Michael Conn (Thick as Thieves), Cameron Dayton (Blizzard, Activision), Shane Lacy Hensley (Savage Worlds, Deadlands), Christine Thompson (Cryptic, Bungie), and John Wick (7th Sea, Legend of the Five Rings).
$29.00$20.00
Xcrawl Classics #7: Save Xcrawl!
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it’s up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home.XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
$18.00$15.00
You have seen 816 out of 1099 products