RPG Book 2 For 1 Sale
Pathfinder Adventure Path: Stage Fright (Curtain Call 1 of 3)
Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? Stage Fright is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific. Written by: Richard Pett, with Rue Dickey, Katrina Hennessy, and Isis Wozniakowska.
$43.00$28.00
The Revenant Society
The Revenant Society is an RPG where you must solve the mystery of your own demise before the next time loop starts, or be doomed to repeat it. The afterlife is only the beginning...Developed by Bananna Chan and Sen Foong-Lim, The Revenant Society can be played with two to four players acting as the Revenants and a Fateweaver (GM) leading the story. Each session will take 2-4 hours to play. This game uses the Powered by the Apocalypse system.
$71.00$64.00
Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook
It will be frantic, scary, exciting, mysterious – but whatever happens, it will be brilliant!This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative read for fans of the show. As the Doctor finds herself hurtling to Earth after her latest regeneration, she makes new friends to accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux,and even finding an incarnation of herself she didn’t know existed. The Thirteenth Doctor Sourcebook contains:★ Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.★ A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.★ Stats for the Thirteenth Doctor and her extended ‘fam’, from Karvanista, to Abby, Shawna, and Cleo.
$64.00$46.00
Doctor Who Rpg (2e) A Stitch In Time
An epic campaign that brings a new ‘season’ of Doctor Who to your tableFrom an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.Will the characters find everything they need to save the planet Nhein?
$50.00$36.00
Shiver RPG: Slasher - Generation Murder
Ever wanted to make your own Slasher movie franchise? SHIVER Slasher: Generation Murder shows you how to put together a whole host of Slasher sequels, covering everything from secret islands to sending murderers into space. The stories in this gorgeous 200+ page hardback book explore the life of crazed film director and the slasher creations his obsession spawned. Want to tie your sequels together with returning characters? Generation Murder also contains brand new rules for generational characters! Did you survive as a teen through a slasher experience? Well now their back and your character is still here and fighting. Was one of your family a victim? Maybe it's time for some familial revenge? These generational rules work great for building that movie franchise feel and can be used in Slasher stories as well as in any other SHIVER (PARSHI001EN) story!
$71.00$48.00
Ruins of Symbaroum: Throne of Thorns I
Perilous expeditions into the dark depths of Davokar Forest; deadly encounters with murderous cultists, hostile elves, and warriors of the Beast Clan; intense faction play and political maneuvering – you will experience all this and more when the epic quest for the legendary Throne of Thorns begins! This hardcover, full-color book presents the first two episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be high, the competitors relentless, and the darkness ever present, for the forest of Davokar is about to awaken.THE WORLD OF SYMBAROUM CONTAINS• The two full-length adventures Wrath of the Warden and The Witch Hammer, for characters of levels 7-9. • More than 20 color maps, detailing adventure locations in towns, forests, and ruins. • Over 50 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. • A dozen journey events that can be used to make the characters’ travels in the forest even more exciting. • More than 10 handouts to be used during play, offering important information for social challenges and problem-solving.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$65.00$41.00
Anime 5E: Origin Story
Origin Story is a 144-page full-colour background character generator helps you breathe life into your role-playing creations. Use it as an essential companion to the Anime 5E RPG or as an inspirational tool for any other Fifth Edition rules set. Origin Story unlocks your creativity as you progress your character from their birth to the start of their adventuring career, adding details about their heritage, family, significant life events, and acquired abilities. Straightforward instructions guide you through a comprehensive array of tables and narrative elements to build a unique backstory from endless combinations.
$57.00$46.00
Spire: Quickstart
Spire is a mile-high city riven by oppression and cruelty. The ruling high elf class lord over the subjugated dark elves from ice-rimed palaces while their charges work and die in their factories, gardens, tenements and armies. The time has come for change. Join the Ministry of Our Hidden Mistress, a paramilitary cult devoted to an illegal goddess, and take Spire back at the point of a blade. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent’s Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged moonpriest with a taste for murder). Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually relevant solar eclipse – and is designed to mesh with the Conspiracy Kit, allowing you to continue your campaign with ease.
$15.00$14.00
Starfinder RPG: Mechageddon! Adventure Path Special Edition
Suit Up, Save the World!On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.
$113.00$76.00
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$43.00$30.00
Doctor Who RPG: (2E) Secrets of Scaravore
The Secrets of Scaravore is a collection of four new adventures that can be played as standalone episodes, or as a series of connected stories that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
$50.00$39.00
Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled
Astonishing Adventures Assembled presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power evels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
$50.00$35.00
Heckin' Good Doggos: Fetch Quests
This is a Supplement for the Heckin Good Doggos RPG system, and requires the base game book to play. WHO WANTS TO PLAY FETCH? Take your doggos on quests around the neighborhood and beyond. Face down squirrels, or search for a missing veterinarian. Sniff out zombies, or become heroic robot pilots. Adventures to match different ages and play styles. CONTAINS 10 ADVENTURES FOR YOUR DOGGOS AND ONE ADDITIONAL MICRO-SETTING!
$29.00
Eden
Eden is a tabletop role-playing game about learning what it means to be human. You’ll collaborate to map the Garden, create the talking animals that live there, and role-play scenes as animals and human characters, ultimately weaving a narrative of exploration, self-discovery, and personal growth.All the players work together to create the Garden, drawing cartographical or symbolic versions of each land on a shared map. When you begin play, you’ll choose a species of animal to be your character’s favorite. This animal will be your friend and companion, a ready source of advice and lessons for your character to access whenever they wish. The human character you’ll create will be innocent and naive, knowing very little of the Garden and how to behave in it. Their interactions with other humans are shaped by their lessons, which are drawn from experiences with their favorite animals and each other.
$36.00
Fantasy World
Fantasy World is an exciting RPG of narrative action, adventure, and exploration set in a fantastical world. Designed for three to five participants, it is an immersive experience that requires both strategy and imagination. Gameplay involves one participant playing the role of the World, while all others take on the role of Players.Fantasy World is based on the popular Powered by the Apocalypse system and improves it with new rules and procedures: now everything is as clear, simple, unambiguous, accessible, and practical as possible.The game focuses on dramatic fantasy adventuring, where the personal conflicts of the characters turn it with new heroes. The game emphasizes the consequences of the protagonist's actions, tough choices, personal sacrifices, driving the players through their adventures. Magic is real, gods are silent, cities are rare, and travel is perilous. The Common Moves in the game include action moves, info moves, violence moves, adventuring moves, and special moves. The game also features playable fellowships such as Shields, Knives, Hearts, and Coins, and playable classes such as Captain, Knight, Maker, Occultist, and many others.Get ready to embark on a thrilling adventure in a world of your own creation with Fantasy World!CONTENTS OF THE BOX:♦ 320 pages hardcover volume, including:• a general description of the game• a description of Core Mechanics• a guide to the first session• a section dedicated to the World• another section dedicated to Game Moves• as well as a section explaining the changed rules of the PbtA system
$57.00$53.00
Rivers of London RPG
Magic has returned to our world"I think becoming a wizard is about discovering what's real and what isn't."—Ben Aaronovitch, Rivers of LondonIn Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic.What's InsideThe Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.The World at your FingertipsThis single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs—and Rivers of London specifically—provided for the Game Moderator.Learn to Play by PlayingExplore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story “The Domestic,” is designed to introduce a player to the world of Rivers of London and the mechanics of the game.Also included is “The Bookshop”—a standalone adventure designed for a first-time group of players.Explore Magical London & BeyondRivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the “Newtonian” magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.
$85.00$57.00
Legendary Games - The Dragon's Hoard #19 - 5E
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magical items like the invincible cuirass, rod of nettles, sea strider boots, and ring of delayed doom! Basker’s Books, featuring new spells for almost every 5E spellcaster like castigate, sleepwalk, predator's rhythm, and wandering star motes! Class Acts, featuring new class options for your 5E heroes like the arcane dabbler, oath of zeal, and arena fighter! Marvelous Monsters, featuring killer creatures across every challenge level like the sinister attic whisperer, the glorious bralani, and the doomed llorona!
$19.00$13.00
Everyday Heroes RPG: Cinematic Adventure - Kong Skull Island
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from disturbing the fragile ecosystem and angering the king of the island?Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Pathfinder 2E: Lost Omens: Highhelm - Special Edition
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm Special Edition delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$92.00$62.00
Code Warriors
Code Warriors is an upcoming SciFi/post-apocalyptic TTRPG about programs trying to survive inside a rapidly-collapsing computer system, developed by Nerdburger Games. You're a program living in a computer world. The computer is crashing. Will you survive?
$57.00$40.00
Picaresque Roman: A Requiem for Rogues
Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!
$50.00$36.00
Modern Age Companion
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!
$57.00
Trinity Continuum: Aberrant
TRINITY CONTINUUM: ABERRANT In the early years of the 21st century, the Galatea space station unexpectedly exploded. People across the globe began manifesting the ability to control quantum forces. Scientists hail them as Homo sapiens novus, a new evolution of humanity. The media dubs them novas, the superheroes for a new age. Of course, heroism isn’t for everyone. What would you do with the power of a god? Trinity Continuum: Aberrant is the next edition of the superpowers game Aberrant, released in 1999. This new edition features mechanics that are both flexible and fast as well as nova powers designed to scale through the degrees of power that novas can reach. While the setting is quite similar to the original edition’s, it has been updated to further enable heroic roleplaying.
$78.00$58.00
Symbaroum: Yndaros - The Darkest Star
The Third Episode in the Chronicle of the Throne of Thorns. A warm welcome to Yndaros. The aching heart of the Ambrian realm, and the stage where episode three in the Chronicle of the Throne of Thrones plays out. This book features resources for both players and Game Masters, describing a new setting, introducing new rules and presenting an epic adventure where the players’ wits, as well as the characters’ abilities, will be pitted against truly daunting challenges.
$59.00$49.00
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$115.00$77.00
Crossroads Carnival
This ashcan edition features everything you need to play a game of Crossroads Carnival while it is still in development. 6"x9" Softcover Book Black & White Interior 6 Playbooks + GM Materials Free PDF via DriveThruRPG Hunger is everywhere in the 1930s Great Depression. The souls of humanity grow weak as they starve. And you are the only hope for a world about to be consumed by darkness.Beneath the midway lights of the Crossroads Carnival, you and your fellow performers are drawn into a battle between light and dark. You wander from one desperate town to the next, struggling to keep your humanity and save the souls of the rubes. But the cost is high, and personal deals with the darkness itself may be the only way to save others.Crossroads Carnival is a Powered by the Apocalypse game of outcast souls striving to save a world that hates and fears them.
$15.00$12.00
Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)
Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.
$21.00
7th Sea RPG: 2nd Edition - Lands of Gold and Fire
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.
$57.00$38.00
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$156.00$105.00
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$50.00$44.00
Monarchies of Mau Core Rulebook
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?
$48.00
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$41.00
Flat Plastic Miniatures: The Last Parsec - Primer
The Last Parsec Primer is a licensed 124-piece set of tabletop miniatures from The Last Parsec RPG by Pinnacle Entertainment Group. It reads: “It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.” These miniatures truly bring this setting to life, filled with heroes, exotic humanoids, monstrous beings, alien soldiers, military troopers, robots, beasts, security drones, and horrors from beyond the stars. Comes with a total of 16 interchangeable bases that pop easily on and off, so the entire collection packs flat for easy storage and travel to conventions. Now thousands of gorgeous miniatures can be sorted and carried in no more than the size of a shoe box or bead tray. Highly durable; flexible, wet and dry erasable, impervious to spills and gone are the days of breaking off your favorite miniature’s arm. Designed to heroic 28mm scale, pieces are scaled appropriately to stand alongside traditional miniatures and are exceptional for filling out rare or missing pieces from your collection, as a one-shot solution for an entire set, or for children who may damage traditional miniatures. Some assembly is required, and an adult should discard the additional plastic sprue before it is safe for smaller children.
$85.00
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$36.00$29.00
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$36.00
Sherwood: the Legend of Robin Hood (Savage Worlds)
Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: • Weapons and armor from the time• New Edges and Arcane Backgrounds• Gazetteer covering Robin Hood’s England• Characters from Robin Hood Legends• Feats of derring-do and archery contests• Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.
$36.00$22.00
Lankhmar: City of Thieves (Softcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$29.00$18.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$29.00$22.00
Pathfinder: Map Folio Wrath/Righteous
Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
$29.00$19.00
Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)
In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.
$33.00$21.00
Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)
Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.
$33.00$21.00
Pathfinder 2E: Lost Omens Gods & Magic
No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so). An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
$50.00$34.00
Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)
Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.
$33.00$21.00
Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)
Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.
$33.00$21.00
Star Wars: Age of Rebellion - Strongholds of Resistance (2nd Printing)
Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds – its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign. EXPLORE THE REBEL STRONGHOLDS: Discover the hidden bases that power the Rebellion in Strongholds of Resistance, the ultimate sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique Rebel heroes with three new playable species, and outfit them with advanced ships, vehicles, and mission gear to take on Imperial forces. DETAILED ALLIANCE WORLDS: Immerse your crew in richly described Star Wars locations like Mon Cala, Chandrila, and Echo Base on Hoth, complete with lore, NPCs, and adventure hooks. READY-TO-PLAY GM CONTENT: Access modular encounters that can be played as standalone missions or integrated into your existing campaigns, giving Game Masters instant storytelling depth. 144-PAGE HARDCOVER EXPANSION: A premium full-color sourcebook from Fantasy Flight Games, packed with lore, art, and gameplay tools—perfect for collectors and Star Wars roleplayers alike. Contents: 144 page hardcover book
$71.00$60.00
Helbine: A Science-Fiction Setting
Helbine is a Savage Worlds setting book ready for your game group. Inside youll find all the lore, history, and people you need to set your game in a science-fiction world of intrigue, mystery, and action. Whether your characters are bounty hunters looking to make it big, scientists sporting the latest in cybernetics, or hotshot pilots in a stolen Walker, theyll find all the challenges and excitement they could want on Helbine and its six moons. The planet Helbine sits on the edge of explored space in the Cantallion system. Since its recent discovery by Dr. Helbine, the planet has become the center of attention. Now, the wasteland planet boasts one of the fastest growing cities in the world, Banda City, a metropolis ruled by three factions: the Interstellar Coalition science-cult, the cut-throat Kortan Corporation, and the space pirate Phantom Marauders. Meanwhile, The Mold is spreading, evolving, and resisting these new intruders.
$36.00$30.00
Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
$85.00$72.00
Compendium of Dungeon Crawls 5e - Volume 4: Dragons and Corruption
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology:♦ Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.♦ Ambush at Dragon’s Cove, a level 1 adventure set on a rocky coast.♦ Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. ♦ Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.♦ The Sunless Garden, a level 7 dungeon crawl inhabited with an evil treant.♦ The Prism of Redemption, a level 12 plane hopping adventure against a mighty dragon.♦ Secret of the Slayer’s Sword, a level 12 adventure set in a lost shrine deep in the jungle. FEATURES★ Seven standalone 5E adventures★ The adventures are suitable for a variety of character levels (1st through 15th) and are set in a variety of locations.★ Many of these adventures are suitable as one-shots★ Features the three pillars of 5E adventuring: combat, exploration and social interaction★ These adventures feature new monsters, magic items and spells all designed for 5E.
$85.00$72.00
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