RPG Book 2 For 1 Sale
Quartershots: Lairs & Labyrinths
Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$35.00$15.00
Starfinder RPG: Mechageddon! Adventure Path Special Edition
Suit Up, Save the World!On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.
$112.00$80.00
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$42.00$35.00
Doctor Who RPG: (2E) Secrets of Scaravore
The Secrets of Scaravore is a collection of four new adventures that can be played as standalone episodes, or as a series of connected stories that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
$49.00$39.00
Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled
Astonishing Adventures Assembled presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power evels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
$49.00$34.00
Heckin' Good Doggos: Fetch Quests
This is a Supplement for the Heckin Good Doggos RPG system, and requires the base game book to play. WHO WANTS TO PLAY FETCH? Take your doggos on quests around the neighborhood and beyond. Face down squirrels, or search for a missing veterinarian. Sniff out zombies, or become heroic robot pilots. Adventures to match different ages and play styles. CONTAINS 10 ADVENTURES FOR YOUR DOGGOS AND ONE ADDITIONAL MICRO-SETTING!
$28.00
Eden
Eden is a tabletop role-playing game about learning what it means to be human. You’ll collaborate to map the Garden, create the talking animals that live there, and role-play scenes as animals and human characters, ultimately weaving a narrative of exploration, self-discovery, and personal growth.All the players work together to create the Garden, drawing cartographical or symbolic versions of each land on a shared map. When you begin play, you’ll choose a species of animal to be your character’s favorite. This animal will be your friend and companion, a ready source of advice and lessons for your character to access whenever they wish. The human character you’ll create will be innocent and naive, knowing very little of the Garden and how to behave in it. Their interactions with other humans are shaped by their lessons, which are drawn from experiences with their favorite animals and each other.
$35.00
Rivers of London RPG
Magic has returned to our world"I think becoming a wizard is about discovering what's real and what isn't."—Ben Aaronovitch, Rivers of LondonIn Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic.What's InsideThe Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.The World at your FingertipsThis single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs—and Rivers of London specifically—provided for the Game Moderator.Learn to Play by PlayingExplore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story “The Domestic,” is designed to introduce a player to the world of Rivers of London and the mechanics of the game.Also included is “The Bookshop”—a standalone adventure designed for a first-time group of players.Explore Magical London & BeyondRivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the “Newtonian” magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.
$84.00$56.00
Pathfinder 2E: Rage of Elements - Special Edition
Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$105.00$64.00
Legendary Games - The Dragon's Hoard #19 - 5E
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magical items like the invincible cuirass, rod of nettles, sea strider boots, and ring of delayed doom! Basker’s Books, featuring new spells for almost every 5E spellcaster like castigate, sleepwalk, predator's rhythm, and wandering star motes! Class Acts, featuring new class options for your 5E heroes like the arcane dabbler, oath of zeal, and arena fighter! Marvelous Monsters, featuring killer creatures across every challenge level like the sinister attic whisperer, the glorious bralani, and the doomed llorona!
$19.00$13.00
Pathfinder 2E: Lost Omens: Highhelm - Special Edition
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm Special Edition delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$91.00$61.00
Code Warriors
Code Warriors is an upcoming SciFi/post-apocalyptic TTRPG about programs trying to survive inside a rapidly-collapsing computer system, developed by Nerdburger Games. You're a program living in a computer world. The computer is crashing. Will you survive?
$56.00$45.00
Starfinder RPG: Ports of Call
In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.Along with all this, Ports of Call also features:♦ An overview and poster-sized map of the Starfinder galaxy.♦ New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis.♦ Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.♦ Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!★ The latest hardcover resource for the Starfinder RPG, with expanded character options and setting details that add depth to the game’s weird and wonderful universe!★ Rules sanctioned for play in Paizo’s international Starfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Supports and expands upon the wildly popular Starfinder RPG: Drift Crisis (978-1-64078-419-2) from May 2022.★ New details on familiar Starfinder locations, as well as never-before-seen locations on brand new worlds.★ Extensive GM and player options make this book attractive to all Starfinder fans!★ Contains locations suitable to drop into any campaign or adventure with tones ranging from serious to silly, low tech to cyberpunk.
$66.00$44.00
Picaresque Roman: A Requiem for Rogues
Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!
$49.00$35.00
Modern Age Companion
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!
$56.00
Blue Rose: Envoys to the Mount
Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign’s Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign’s Finest, and a host of creatures and NPCs for use within or outside of this storyline.
$56.00$34.00
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$113.00$76.00
Pathfinder for Savage Worlds: Bestiary
Over 100 pages of foul beasts and terrifying monsters to plague the nightmares of even the most hardy adventurer. The hardback book is a vital resource for devious GMs!
$42.00$29.00
Crossroads Carnival
This ashcan edition features everything you need to play a game of Crossroads Carnival while it is still in development. 6"x9" Softcover Book Black & White Interior 6 Playbooks + GM Materials Free PDF via DriveThruRPG Hunger is everywhere in the 1930s Great Depression. The souls of humanity grow weak as they starve. And you are the only hope for a world about to be consumed by darkness.Beneath the midway lights of the Crossroads Carnival, you and your fellow performers are drawn into a battle between light and dark. You wander from one desperate town to the next, struggling to keep your humanity and save the souls of the rubes. But the cost is high, and personal deals with the darkness itself may be the only way to save others.Crossroads Carnival is a Powered by the Apocalypse game of outcast souls striving to save a world that hates and fears them.
$14.00$12.00
Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)
Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.
$21.00
7th Sea RPG: 2nd Edition - Lands of Gold and Fire
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.
$56.00$39.00
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$153.00$103.00
Doctor Who RPG: All the Strange, Strange Creatures
There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’ For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer. As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?
$46.00
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$49.00$43.00
The Fiasco Companion - Fiasco RPG
The Fiasco Companion is a supplement for Fiasco, including in depth discussion of common pitfalls and solid techniques for making Fiasco games excellent as well as advice for writing your own Playsets and hacking the rules. In addition, the companion features exciting rules variants, new tilt and aftermath tables and four new playsets.
$35.00$28.00
Monarchies of Mau Core Rulebook
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?
$43.00
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$35.00
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$35.00
Sherwood: the Legend of Robin Hood (Savage Worlds)
Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: • Weapons and armor from the time• New Edges and Arcane Backgrounds• Gazetteer covering Robin Hood’s England• Characters from Robin Hood Legends• Feats of derring-do and archery contests• Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.
$35.00$22.00
Lankhmar: City of Thieves (Softcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$28.00$17.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$28.00$21.00
Pathfinder: Map Folio Wrath/Righteous
Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
$28.00$18.00
Pathfinder 2E: Lost Omens-Pathfinder Society Guide
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign!
$49.00$33.00
Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)
In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.
$32.00$21.00
Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)
Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.
$32.00$21.00
Pathfinder 2E: Lost Omens Gods & Magic
No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so). An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
$49.00$33.00
Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)
Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.
$32.00$25.00
Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)
Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.
$32.00$21.00
Star Wars: Edge Of The Empire - Fly Casual (2nd Printing)
Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. LIVE THE SMUGGLER’S LIFE: Take to the stars with Fly Casual, the definitive Smuggler sourcebook for Star Wars: Edge of the Empire RPG, expanding your opportunities for fame, fortune, and freedom in a lawless galaxy. NEW OPTIONS FOR SMUGGLERS & OUTLAWS: Add depth to your campaign with new specializations, talents, and story hooks perfect for daring pilots, smooth talkers, and underworld entrepreneurs. SHIPS, GEAR & MODIFICATIONS: Access a treasure trove of new starships, equipment, and ship upgrades, giving every crew the edge they need to outfly Imperial patrols and rival scoundrels. ADVENTURE & OPPORTUNITY AWAIT: Includes job ideas, underworld connections, and mission concepts that help Game Masters create exciting adventures filled with risk, reward, and fast-paced Star Wars action. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, perfect for Smugglers, Game Masters, and Star Wars roleplaying collectors looking to add thrills to their Edge of the Empire campaigns. Contents: 96 page hardcover book
$55.00$46.00
Star Wars: Age of Rebellion - Strongholds of Resistance (2nd Printing)
Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds – its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign. EXPLORE THE REBEL STRONGHOLDS: Discover the hidden bases that power the Rebellion in Strongholds of Resistance, the ultimate sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique Rebel heroes with three new playable species, and outfit them with advanced ships, vehicles, and mission gear to take on Imperial forces. DETAILED ALLIANCE WORLDS: Immerse your crew in richly described Star Wars locations like Mon Cala, Chandrila, and Echo Base on Hoth, complete with lore, NPCs, and adventure hooks. READY-TO-PLAY GM CONTENT: Access modular encounters that can be played as standalone missions or integrated into your existing campaigns, giving Game Masters instant storytelling depth. 144-PAGE HARDCOVER EXPANSION: A premium full-color sourcebook from Fantasy Flight Games, packed with lore, art, and gameplay tools—perfect for collectors and Star Wars roleplayers alike. Contents: 144 page hardcover book
$70.00$59.00
Helbine: A Science-Fiction Setting
Helbine is a Savage Worlds setting book ready for your game group. Inside youll find all the lore, history, and people you need to set your game in a science-fiction world of intrigue, mystery, and action. Whether your characters are bounty hunters looking to make it big, scientists sporting the latest in cybernetics, or hotshot pilots in a stolen Walker, theyll find all the challenges and excitement they could want on Helbine and its six moons. The planet Helbine sits on the edge of explored space in the Cantallion system. Since its recent discovery by Dr. Helbine, the planet has become the center of attention. Now, the wasteland planet boasts one of the fastest growing cities in the world, Banda City, a metropolis ruled by three factions: the Interstellar Coalition science-cult, the cut-throat Kortan Corporation, and the space pirate Phantom Marauders. Meanwhile, The Mold is spreading, evolving, and resisting these new intruders.
$35.00$30.00
Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
$84.00$71.00
Compendium of Dungeon Crawls 5e - Volume 4: Dragons and Corruption
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology:♦ Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.♦ Ambush at Dragon’s Cove, a level 1 adventure set on a rocky coast.♦ Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. ♦ Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.♦ The Sunless Garden, a level 7 dungeon crawl inhabited with an evil treant.♦ The Prism of Redemption, a level 12 plane hopping adventure against a mighty dragon.♦ Secret of the Slayer’s Sword, a level 12 adventure set in a lost shrine deep in the jungle. FEATURES★ Seven standalone 5E adventures★ The adventures are suitable for a variety of character levels (1st through 15th) and are set in a variety of locations.★ Many of these adventures are suitable as one-shots★ Features the three pillars of 5E adventuring: combat, exploration and social interaction★ These adventures feature new monsters, magic items and spells all designed for 5E.
$84.00$71.00
Planegea D&D 5e: Deluxe Set
Planegea Deluxe Set at a Glance Upgrade your adventure with the premium dino-green embossed leatherette cover! The set also includes two more products: the Planegea GM Screen and In the Lair of the Night Thing adventure. The books and GM screen are bundled together inside the deluxe slipcase to protect them all. The World of Planegea It’s time for heroes who can hear the clan-drums and star-song to rise to the call! The Deluxe Planegea 5E Set puts the very best of this primordial world in your hands. Upgrade to the deluxe version of The Star-Shaman’s Song of Planegea, with premium dino-green embossed leatherette cover! This book is available exclusively as part of the Deluxe Planegea 5E Set and is not offered separately.
$174.00$104.00
Kids in Capes RPG: Deluxe Hard Cover Edition
Gather your superhero squad and discover your powers with Kids in Capes! Remember the days of flipping open comics to enjoy the latest adventure from your favorite superhero? Now all the wonder and excitement of heroic adventures can be yours as you discover that you too can run faster than a speeding bullet, become one with the night, and learn that with great power comes great responsibility! Kids in Capes is a brand-new spin-off roleplaying game of the ENnie award-winning Kids on Bikes! This new game updates the classic rules that Kids on Bikes fans love, while offering a chance for players to explore the world of superheroes along with their friends!
$70.00
Kids in Capes RPG
Gather your superhero squad and discover your powers with Kids in Capes! Remember the days of flipping open comics to enjoy the latest adventure from your favorite superhero? Now all the wonder and excitement of heroic adventures can be yours as you discover that you too can run faster than a speeding bullet, become one with the night, and learn that with great power comes great responsibility! Kids in Capes is a brand-new spin-off roleplaying game of the ENnie award-winning Kids on Bikes! This new game updates the classic rules that Kids on Bikes fans love, while offering a chance for players to explore the world of superheroes along with their friends!
$56.00
Pathfinder Adventure Path #221: Into the Apocalypse Archive (Revenge of the Runelords 3 of 3)
With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole! But to reach him and force that confrontation, the heroes must risk it all in conjuring a personification of doomsday known as the Oliphant, for this titanic legend is their only pathway into the deadly realm where Xanderghul awaits: the Apocalypse Archive of Jandelay! Into the Apocalypse Archive is a Pathfinder adventure for four 18th-level mythic characters. This adventure concludes the Revenge of the Runelords Adventure Path, a three-part monthly campaign in which a group of adventurers fight against the evil plans of Runelord Xanderghul—the most powerful of all runelords. This adventure also includes rules for large-scale apocalyptic disasters and presents a range of legendary artifacts and monsters to reward and challenge high-level characters. Written by: Jessica Redekop, with Jeremy Corff, James Jacobs, and Linda Zayas-Palmer.
$42.00$36.00
Graphic Novel Adventures: Sherlock Holmes - Supernatural
In Sherlock Holmes: Supernatural, choose the role of Dr. Watson, Sherlock Holmes, or new investigator Thomas Carnacki, the Demon Hunter. Your team scours the streets of London to solve three cases that appear to have otherworldly culprits, or will Holmes find the logic that made these cases only appear supernatural? Can you solve the mystery?
$32.00$28.00
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