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1099 products


  • Gamers Guild AZ MS Edizioni Last Resort RPG (Pre-Order) GTS

    Last Resort RPG

    Last Resort is a cooperative role-playing game set on a tropical island, during a zombie apocalypse. Players take on the roles of Survivors who must work together to stay alive as long as possible on Kahakai Resort Island, a once-idyllic location now crawling with danger.Survivors can be resort guests, staff members, or people who ended up on the island by chance. Whether you're a vacationer or someone stranded, you’ll have to rely on your limited resources and the relationships you forge with other survivors to make it through.The island itself is just as much a character in the game. It offers resources that need to be carefully managed, but it also threatens the Survivors’ lives at every turn. The map is deliberately empty and stylized, allowing the Narrator and players to create interesting locations and potentially uncover hidden surprises.The game’s system is inspired by the resource management mechanics of The Black Hack, later adapted in games like Cthulhu Hack and Mecha Hack. This system emphasizes the strategic use of resources and cooperation among players to ensure survival.PRODUCT DESCRIPTION:♦ 64-page RPG book, A5 size, softcover (to play with polyhedral dice, not included).    

    $32.00$24.00

  • Gamers Guild AZ Legendary Games Legendary Games - The Dragon's Hoard #19 - 5E (Pre-Order) GTS

    Legendary Games - The Dragon's Hoard #19 - 5E

    Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magical items like the invincible cuirass, rod of nettles, sea strider boots, and ring of delayed doom! Basker’s Books, featuring new spells for almost every 5E spellcaster like castigate, sleepwalk, predator's rhythm, and wandering star motes! Class Acts, featuring new class options for your 5E heroes like the arcane dabbler, oath of zeal, and arena fighter! Marvelous Monsters, featuring killer creatures across every challenge level like the sinister attic whisperer, the glorious bralani, and the doomed llorona!

    $19.00$14.00

  • Gamers Guild AZ Indie Press Revolution Lighthouse at the End of the World Indie Press Revolution

    Lighthouse at the End of the World

    Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you.  You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.

    $22.00$19.00

  • Gamers Guild AZ Space Penguin Ink Liminal Horror: Adventure: One Night at the Shelterwood Inn ACD Distribution

    Liminal Horror: Adventure: One Night at the Shelterwood Inn

    Under New Management...Interrupting a lonely stretch of highway, nestled between towering pines, lies the Shelterwood Inn. To the weary traveler its blazing neon sign promises a restful stay... but a deep darkness hangs beneath the glow. On this rainy night, the fate of two parties intertwine, and both face the darkness: one to survive, the other to control!One Night at the Shelterwood Inn is a crossover adventure playable in two game systems. With Liminal Horror, players take on the roles of unfortunate souls stranded in a lonely hotel, with something sinister hiding beneath the surface. With Triangle Agency, players take the roles of Field Agents straddling the line between containing a paranormal phenomenon and maintaining cover.This full-color dual adventure features:Pre-generated characters for Liminal Horror and Triangle Agency inspired by Scooby-Doo and many government agency depictions in popular mediaSetup and procedures for both systemsA creepy hotel with a horrid secret, the Shelterwood Inn can be placed on any stretch of abandoned road the players are traveling one, making it perfect for a one-shot, as spice for an existing campaign, or as the starting location to spin up a new campaignAn Anomaly from the past to haunt Investigators and Field Agents alike and more!

    $22.00$19.00

  • Gamers Guild AZ Space Penguin Ink Liminal Horror: Adventure: Playthings ACD Distribution

    Liminal Horror: Adventure: Playthings

    The characters wake to find themselves unknowingly trapped inside a Resonant Artifact which pulls those who activate it into a demi-plane of plastic, a world which caters not to the characters but to the needs and entertainment of another. They are trapped inside the playworld as a child’s playthings, unless they can escape the toy box... Playthings is a funnel, ultimately letting survivors emerge from the toy box as seasoned Investigators of the paranatural

    $22.00$19.00

  • Gamers Guild AZ GREEN RONIN PUBLISHING Modern Age Companion Green Ronin Publishing

    Modern Age Companion

    Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!

    $58.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau Core Rulebook Studio 2

    Monarchies of Mau Core Rulebook

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $49.00

  • Gamers Guild AZ VRG Mr. Wingletter VRG

    Mr. Wingletter

    In Mr. Wingletter new readers will become the title character, a young stork letter carrier who lives with his family in a peaceful village in France called Le Cormier. He loves his job, which allows him to chat with the villagers, walk along the beautiful countryside and help his friends. Mr. Wingletter is cheerful, caring and goes out each day with an open heart to meet new people. The book has numerous puzzles, places to go, packages to deliver and friends to meet. It presents this in colorful illustrations and gives plenty of tools to keep notes and make many different choices each time through the book. All of this will help lead young readers and those that help them, through their choices and go on amazing adventures time after time!

    $23.00$20.00

  • Gamers Guild AZ GREEN RONIN PUBLISHING Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled GTS

    Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled

    Astonishing Adventures Assembled presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power  evels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!

    $50.00$35.00

  • Gamers Guild AZ Rowan Rook and Decard One Page RPGs - Volume 06 AGD

    One Page RPGs - Volume 06

    In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: Board To Death: You’re trapped in a board game (any board game). Fight your way out before you’re murdered by the malevolent inhabitants. Back page: A Card Game. A card-based game about personal development and interpersonal tension.   Knock Off Mascots: YOU are an unofficial mascot for your football team. For years now you’ve been in the shadow of the official mascot. You’ve had enough. You and your friends are going to murder them. THEN the club will take you seriously. Back page: Lists of official mascots to dethrone and examples of their absurd privilege.   Fucked Up Little Man: A Dark Souls fan RPG where you play the weird NPCs who go “heh heh heh heh” at the end of every exchange. Back page: Covenants to devote your fucked up little life to, traits and professions to make you that little bit more fucked up and weird, and some more rules.   Malign Inspiration: A cosmic horror metagame that you may already be playing and cannot opt out of. Back page: A list of failed roleplaying game ideas that coincidentally rhyme with Malign Inspiration. You’re welcome to them.   Super Cool Monster Hunting Club: Adventurous children battle unseen monsters using improvised equipment. Involves a surprising amount of dress-up for a tabletop game. Back page: An urban horror hack of Super Cool Monster Hunting Club. Darker and with more swearing.   This One Time At Bard Camp: You are a trainee bard at Bardic Community College. You’ve been waiting all year for the highlight of the season; Bard Camp. You’ve got one week to achieve your dreams before you have to go back to the real world. Back page: Your entire adventuring party’s stuck in this one guy’s head. Take turns controlling him, and spend the rest of your time backseat driving.   The Dungeon of Numbered Days: A means of producing a wholly original dungeon for adventures and looting using only a second-hand advent calendar, a pen and some imaginative gumption. Back page: An assortment of dubiously festive treasures with which to populate your dungeon.   Stag Party: YOU are a HALF-HUMAN, HALF-BEAST creature from the DEEP DARK of the WOODS. You are getting MARRIED. As is TRADITION, you and all your peers are to be wed to THE ARBOREAL SOW: a beautiful and sacred pig the size of a transit van. It is the night before the ceremony and, as is TRADITION, you must secure tribute for your queen from the LANDS OF MAN. You have until dawn to claim something worthy. Back page: Hen Knights. YOU are a CHICKEN pressed into service as the Arboreal Sow’s honour guard. Fingers are complicated and you don’t know what’s going on. Do your best.   EVERYONE IS SEAGULLS: The entire group plays a flock of seagulls. The core mechanic is yelling. Back page: Other things to be a large, noisy collective of, including rules for such.   Irrefutable Proof: It’s 1890. You’re a charlatan medium. Perform your latest seance and fleece your client while a real ghost tries to kill you. Back page: Eleven abandoned literary adaptations of Honey Heist.   The (Orc) Pope Is Dead: The last orc pope died of a drinking binge. Find a new one, or do the job yourself. Back page: MORE DETAILS OF THE INEFFABLE AND MYSTICAL ROLE OF THE POPE IN THE FAITH OF BOG-AL-KURRUK.   Plastic Bastards: A narrative miniatures game in which you build a small gang of horrible little fighters, then come up with spurious reasons for them to try and murder each other. Back page: Grant’s Guide to Kitbashing, which you’ll find remarkably helpful in making your horrible little sods.

    $48.00$41.00

  • Gamers Guild AZ Studio Hermitage Our Brilliant Ruin RPG Quartermaster Direct

    Our Brilliant Ruin RPG

    Your story of decadence and doom awaits in a world of rust and ruin. Discover your faction. Confront the Ruin. What will you do with the time you have left?  Our Brilliant Ruin is a tabletop roleplaying game set in the Dramark, a place where the last fragile remains of society live in the shadow of a dying world. The Ruin, a preternatural force befouling everything it touches, has ravaged geography and culture alike, wreaking destructive havoc and loosing monstrous creatures into a previously bucolic region. Written by industry veterans Justin Achilli (World of Darkness series, Assassin’s Creed series), Rachel J. Wilkinson (Vampire the Masquerade: Port Saga, Dune: Adventures in the Imperium), and Pam Punzalan (Journeys through the Radiant Citadel, 2022 Nebula Award Finalist), this tabletop roleplaying game is the first of many steps into the world of Our Brilliant Ruin. A complete roleplaying game, this book contains:- A guide to the world of the Dramark, and the gilded-age wonders and Ruined horrors it contains- An overview of the aristocrat, truefolk, and unbonded factions, and their many families, guilds, and other organizations- Systems for character creation, gameplay rules, a regional gazetteer, and gallery of allies and antagonists

    $86.00$73.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Adventure Path: Gatewalkers (Pre-Order) ACD Distribution

    Pathfinder 2E: Adventure Path: Gatewalkers

    On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!

    $101.00$86.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Faerie Herbalism (Pre-Order) ACD Distribution

    Pathfinder 2E: Faerie Herbalism

      The Garden of Life. Faerie Herbalism introduces a whole new type of treasure from the secret masters of the woodland wilds for your Pathfinder Second Edition campaign, allowing you to cultivate and create dozens of new items imbued with the primal power of nature. These herbal items incorporate potencies suitable for every item level, from simple vital herbs and belladonna to wolfsbane and nepenthe! Grow merman's beard to plumb the ocean depths or unleash death untold with the massacre mandrake! Span planar boundaries with dimensional mushrooms or reach to the skies with the titanic stalk of the cloud bean! You'll find rules for finding, growing, buying, and selling magical herbs of every kind, as well as cultivated magic items from the mystic wood known as minameith to forge into weapons of woodland war! This spectacular supplement for Pathfinder 2E is a boon to GMs and players alike, especially in wilderness campaigns that involve a heavy fey influence like the Kingmaker Anniversary Edition Adventure Path! Check out this beautiful 26-page campaign expansion from David N. Ross today and Make Your Game Legendary!

    $18.00$11.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Lost Omens Shining Kingdoms Poster Map Archive (Pre-Order) ACD Distribution

    Pathfinder 2E: Lost Omens Shining Kingdoms Poster Map Archive

    The nations of the Shining Kingdoms are home to brave knights, sly nobles, powerful rulers, and dangerous beasts. Within each nation is a notable and influential city, each with a storied history. The Lost Omens Shining Kingdoms Poster Map Archive presents seven huge, lavishly illustrated double-sided full color poster maps depicting these important cities and the Shining Kingdoms region. With this map archive, your adventures can take you to the port city of Augustana, the mercantile hub of Kerse, the temple-caverns of Larrad, the post-rebellion rebuilding of Isarn, the magic infused Iadara, and the opulent metropolis of Oppara. Presented in a durable box for easy storage and retrieval, the Shining Kingdoms Poster Map Archive charts the path to endless adventures in the Shining Kingdoms or in any fantasy RPG campaign!

    $51.00$43.00

  • Gamers Guild AZ PAIZO PUBLISHING Pathfinder RPG (2E): Lost Omens: Highhelm - Special Edition (Pre-Order) GTS

    Pathfinder 2E: Lost Omens: Highhelm - Special Edition

      Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm Special Edition delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.

    $93.00$63.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) Lost Omens: Tian Zia Character Guide - Special Edition GTS

    Pathfinder 2E: Lost Omens: Tian Zia Character Guide - Special Edition

      Countless Peoples, Countless Techniques! The boundless continent of Tian Xia features innumerable peoples, each with their own rich history and practices. Bring your character to life with this 136-page guidebook crammed full of everything a player might need to build a hero hailing from or journeying through these vast lands, including:♦ Six new ancestries, including the reincarnating samsaran, trickster tanuki, and shadowy wayang, as well as Tian-inspired additional feats and heritages for existing ancestries, like the peachchild leshy, bakuwa lizardfolk, and gandharva sprite!♦ Feats inspired by Tian Xia’s diverse arts and practices, from new elemental medicine to alchemically fortified cuisine to how the zodiac can guide your character’s path.♦ Spectacular magical and martial techniques to vanquish the toughest opponents, whether that's through weightless sword arts or by borrowing the ancient power of magical familiars.♦ Dazzling new magic items and weapons to forge or find, from the subtle kotodama whistle to legendary artifacts like the staff of Sun Wukong.★ The definitive Lost Omens guide to the peoples and powers of Tian Xia, a vast region of the Pathfinder world inspired by Asian fantasy!★ Tons of exciting new character options!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.

    $97.00$65.00

  • Gamers Guild AZ Paizo Pathfinder 2E: NPC Core Battle Cards (Pre-Order) ACD Distribution

    Pathfinder 2E: NPC Core Battle Cards

    The soldiers, courtiers, criminals, and more from Pathfinder NPC Core make a grand entrance with NPC Core Battle Cards! This box of over 350 cards showcases non-player characters, with visuals perfect for fights and roleplaying scenes. Each card features a beautiful, full-color image of a character from NPC Core on one side, while the other side provides that character’s statistics for quick and easy reference. Show your players what characters they’re facing while keeping the NPC’s abilities at the ready, and watch your games come alive!

    $79.00$67.00

  • Gamers Guild AZ Paizo Pathfinder Adventure Path: Stage Fright (Curtain Call 1 of 3) (Pre-Order) Southern Hobby

    Pathfinder Adventure Path: Stage Fright (Curtain Call 1 of 3)

    Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? Stage Fright is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific. Written by: Richard Pett, with Rue Dickey, Katrina Hennessy, and Isis Wozniakowska.

    $43.00$28.00

  • Gamers Guild AZ Paizo Pathfinder Adventure: Prey for Death Special Edition (Pre-Order) Southern Hobby

    Pathfinder Adventure: Prey for Death Special Edition

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    $93.00$60.00

  • Gamers Guild AZ Pathfinder Pathfinder: Map Folio Wrath/Righteous Southern Hobby

    Pathfinder: Map Folio Wrath/Righteous

    Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.

    $29.00$19.00

  • Gamers Guild AZ AAW Games PF2E: Mini-Dungeon Tome II Limited Edition (Pre-Order) ACD Distribution

    PF2E: Mini-Dungeon Tome II Limited Edition

    Over 110 adventures for your PF2 game!The massive Mini-Dungeon Tome II is to make your job as a GM easier, ready to rock for your gaming table! Mini-Dungeons are setting-agnostic adventures that span two pages per adventure and are designed specifically so you can run them with no, or next to no preparation. With a new and improved layout, detailed indexes organizing adventures by terrain and level, an index of monsters used, and diverse arrays of challenges, ranging from roleplaying-focused scenarios to tactical mini-games and encounters, the Mini-Dungeon Tome II is sure to deliver!

    $115.00$65.00

  • Gamers Guild AZ LIONWING PUBLISHING Picaresque Roman: A Requiem for Rogues GTS

    Picaresque Roman: A Requiem for Rogues

    Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!

    $51.00$36.00

  • Gamers Guild AZ Atlas Games Planegea D&D 5e: Deluxe Set (Pre-Order) AGD

    Planegea D&D 5e: Deluxe Set

    Planegea Deluxe Set at a Glance Upgrade your adventure with the premium dino-green embossed leatherette cover! The set also includes two more products: the Planegea GM Screen and In the Lair of the Night Thing adventure. The books and GM screen are bundled together inside the deluxe slipcase to protect them all. The World of Planegea It’s time for heroes who can hear the clan-drums and star-song to rise to the call! The Deluxe Planegea 5E Set puts the very best of this primordial world in your hands. Upgrade to the deluxe version of The Star-Shaman’s Song of Planegea, with premium dino-green embossed leatherette cover! This book is available exclusively as part of the Deluxe Planegea 5E Set and is not offered separately.

    $179.00$107.00

  • Gamers Guild AZ Critical Kit LTD Punk Is Dead RPG: Dice Set (Pre-Order) GTS

    Punk Is Dead RPG: Dice Set

    A set of sharp edge resin dice in the official colours of The Punk is Dead TTRPG.    

    $51.00$40.00

  • Gamers Guild AZ Critical Kit LTD Punk Is Dead RPG: Songwriting Journal (Pre-Order) GTS

    Punk Is Dead RPG: Songwriting Journal

    A 90 page fountain pen friendly journal printed in 7 inch square hardback. Lined pages throughout with the occasional inspiring punk quote.    

    $26.00$18.00

  • Gamers Guild AZ Ghostfire Gaming Quest-O-Nomicon Hardcover Book Quartermaster Direct

    Quest-O-Nomicon Hardcover Book

    The Quest-O-Nomicon is a compendium of adventures chronicled by Ser Nominus, a clumsy skeleton with a knack for sudden and painful demise! Created by the Team at XPtoLevel3, this tome features perfect beginner adventures to get your party started on a new 5th edition adventure! Explore 30 different stories and 30 different adventures as you sample Ser Nominus’s favourite epics and tales! The stories held in this tome are customizable, so whether you’re a group with years of experience, or a new GM looking to introduce some friends to Fifth Edition, there’s something for everyone in the Quest-O-Nomicon. The Quest-O-Nomicon Includes:- 30 total adventures designed to be run for level 1 characters who level up after each adventure-part.- Magic Items available for each adventure for your players to enjoy- Creature and NPCs precisely built to feature abilities or create a narrative within the story of your adventures- Character Bases, homes and sanctuaries for your players to settle down after a day of adventuring!- GM tips and tricks on running 5th edition adventures

    $72.00$61.00

  • Gamers Guild AZ Q-Workshop Q-Workshop: Dwarven Dice Set: RPG Dice - Gray And Black (Pre-Order) GTS

    Q-Workshop: Dwarven Dice Set: RPG Dice - Gray And Black

      Alongside the book, we present the Nightfell's official dice set by Q-Workshop! Face the eternal darkness of Iùrmen with the proper set of dice!

    $25.00$19.00

  • Gamers Guild AZ Chaosium Rivers of London RPG (Pre-Order) GTS

    Rivers of London RPG

      Magic has returned to our world"I think becoming a wizard is about discovering what's real and what isn't."—Ben Aaronovitch, Rivers of LondonIn Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic.What's InsideThe Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.The World at your FingertipsThis single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs—and Rivers of London specifically—provided for the Game Moderator.Learn to Play by PlayingExplore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story “The Domestic,” is designed to introduce a player to the world of Rivers of London and the mechanics of the game.Also included is “The Bookshop”—a standalone adventure designed for a first-time group of players.Explore Magical London & BeyondRivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the “Newtonian” magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.

    $86.00$58.00

  • Gamers Guild AZ Free League Publishing Ruins of Symbaroum: Throne of Thorns GTS

    Ruins of Symbaroum: Throne of Thorns I

    Perilous expeditions into the dark depths of Davokar Forest; deadly encounters with murderous cultists, hostile elves, and warriors of the Beast Clan; intense faction play and political maneuvering – you will experience all this and more when the epic quest for the legendary Throne of Thorns begins! This hardcover, full-color book presents the first two episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be high, the competitors relentless, and the darkness ever present, for the forest of Davokar is about to awaken.THE WORLD OF SYMBAROUM CONTAINS• The two full-length adventures Wrath of the Warden and The Witch Hammer, for characters of levels 7-9. • More than 20 color maps, detailing adventure locations in towns, forests, and ruins. • Over 50 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. • A dozen journey events that can be used to make the characters’ travels in the forest even more exciting. • More than 10 handouts to be used during play, offering important information for social challenges and problem-solving.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.

    $66.00$42.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Cults of RuneQuest - Mythology AGD

    RuneQuest RPG: Cults of RuneQuest - Mythology

    Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha. A supplement ideal for both players and Gamemasters. A system-free book, Mythology is perfect for any fan of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology. An explanation of myths and mythology and how it works in Glorantha. Dozens of Gloranthan myths, ready for players and Gamemasters to draw inspiration from, giving further context to the mythical history of the world. This supplement is an enhancement to Cults of RuneQuest, but is system-free and requires no other book to use.

    $58.00$35.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Cults of RuneQuest - The Earth Goddesses (Pre-Order) AGD

    RuneQuest RPG: Cults of RuneQuest - The Earth Goddesses

    Cults of RuneQuest: The Earth Goddesses is the third book in the new cults of RuneQuest sourcebook series for RuneQuest. This book is the player's guide to the earth pantheon, opening up character creation and advancement to a whole new level. A player-facign RuneQuest Supplement. 16 Cults, each of which can be used as the bases for a new RuneQuest character, offering a unique selection of spells, skills, and special traits. Expand existing RuneQuest characters by adding cults from this book to their roster of whorshiped gods. Lore and history of the Earth Gods pantheon. This supplement requires only the Rune Quest core rules to play

    $55.00$33.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: The Pegasus Plateau & Other Stories AGD

    RuneQuest RPG: The Pegasus Plateau & Other Stories

    The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.

    $51.00$43.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Weapons & Equipment AGD

    RuneQuest RPG: Weapons & Equipment

    An essential reference guide for RuneQuest players, Weapons & Equipment showcases Gloranthan culture and life, describing the items and services adventurers use everyday, exceptional and magic items, as well as how they can sell their hard-won treasure. Weapons & Equipment dramatically expands the RuneQuest core rules, with new means of equipping and advancing your adventurers, Gamemasters can use these contents for treasure hoards and other material rewards, making this an invaluable resource for every RuneQuest player.

    $51.00$30.00

  • Gamers Guild AZ Savage Worlds Savage Worlds: Rifts: Savage Foes of North America Revised Discontinue

    Savage Worlds: Rifts: Savage Foes of North America Revised

    IN A WORLD FULL OF MONSTERS AND MADNESS, IT S GOOD TO KNOW WHAT'S COMING. One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they re trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it s up to the Tomorrow Legion to stop it somehow. Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want to randomly figure out what comes out of it, there s an extensive Creatures from the Rifts Generator to help you. Revised for use with Savage Worlds Adventure Edition and the revised editions of Rifts®.

    $36.00$24.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Cutting Black AGD

    Shadowrun RPG: 6th Edition - Cutting Black

    A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer. Players and gamemasters alike diving into the new edition will need this book as a resource to find out whats happening in the Sixth World and to keep up with its twists and turns.

    $65.00$36.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Collapsing Now AGD

    Shadowrun RPG: 6th Edition - Collapsing Now

    Some are careful, others are chaotic. Some are new, others are old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they're all in the shadows, they're all dangerous, and they're all things need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth World - ten organizations shadowrunners could encounter. Maybe they'll be helpful, maybe harmful, maybe both, but whatever the case, runners need ti knoew what they're about. Because the last thing a good runner ever wants to be is surprised. Collapsing Now is a Runner Resource book for Shadowrun, Sixth World.

    $65.00$36.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Gamemaster Screen AGD

    Shadowrun RPG: 6th Edition - Gamemaster Screen

    This Shadowrun, Sixth World Gamemasters Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the players visual experience, with many included with the screen. Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. Reference sheets for the players provide easy access to critical information. Finally, and most unique, a series of Reputation/Heat trackers are built directly into the screen, enabling a runner team to track their pressure on them from any rival they face, watching them change as they play. Enclosed stickers let you choose just who is putting the Heat on the players. Make the screen what you want it to be, then use it to make your games awesome.

    $29.00$16.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun: Tarnished Star (Pre-Order) GTS

    Shadowrun: Tarnished Star

      Tarnished Star is the core law enforcement and security rulebook for Shadowrun, Sixth World. Shadowrun has a long history of law enforcement and security themed books. Tarnished Star takes this a step further and not only looks at and updates these tactics, techniques and tech currently used in the Sixth World, but also takes a look at those behind the badge.

    $72.00$54.00

  • Gamers Guild AZ Savage Worlds Sherwood: the Legend of Robin Hood (Savage Worlds) Studio 2

    Sherwood: the Legend of Robin Hood (Savage Worlds)

    Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: •       Weapons and armor from the time•       New Edges and Arcane Backgrounds•       Gazetteer covering Robin Hood’s England•       Characters from Robin Hood Legends•       Feats of derring-do and archery contests•       Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.

    $36.00$22.00

  • Gamers Guild AZ Parable Games Shiver RPG: Slasher - Generation Murder GTS

    Shiver RPG: Slasher - Generation Murder

    Ever wanted to make your own Slasher movie franchise? SHIVER Slasher: Generation Murder shows you how to put together a whole host of Slasher sequels, covering everything from secret islands to sending murderers into space. The stories in this gorgeous 200+ page hardback book explore the life of crazed film director and the slasher creations his obsession spawned. Want to tie your sequels together with returning characters? Generation Murder also contains brand new rules for generational characters! Did you survive as a teen through a slasher experience? Well now their back and your character is still here and fighting. Was one of your family a victim? Maybe it's time for some familial revenge? These generational rules work great for building that movie franchise feel and can be used in Slasher stories as well as in any other SHIVER (PARSHI001EN) story!

    $72.00$48.00

  • Gamers Guild AZ Rowan Rook and Decard Spire: Quickstart GTS

    Spire: Quickstart

    Spire is a mile-high city riven by oppression and cruelty. The ruling high elf class lord over the subjugated dark elves from ice-rimed palaces while their charges work and die in their factories, gardens, tenements and armies. The time has come for change. Join the Ministry of Our Hidden Mistress, a paramilitary cult devoted to an illegal goddess, and take Spire back at the point of a blade. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent’s Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged moonpriest with a taste for murder). Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually relevant solar eclipse – and is designed to mesh with the Conspiracy Kit, allowing you to continue your campaign with ease.

    $15.00

  • Gamers Guild AZ M. Allen Hall Sprinkles is Missing RPG (Pre-Order) AGD

    Sprinkles is Missing RPG

    Welcome to Arbor Haven, a small town on the edge of an enchanted forest. For the last week, the emelentary schools mascot, Sprinkes the unicorn, has been missing. Despite the principals warnings, you and your friends have decided that the evil wizard Grumpster the Gray has kidnapped Sprinkles. You gather some supplies and head into The Forest to rescue him. Sprinkes is Missing is a tabletop role-playing game for 1-5 players (the Students) and a Game Master (the Principal). The Students attend a magical elementary school. Each player will pick their characters favorite class (be that Art, Science, or Gym) and get magic spells to match. Written to be accessible for new TTRPG players as well as first-time Game Masters. Story-focused game with an emphasis on creative, collaborative problem solving. Requires only a few six-sided dice. Thematic dice mechanics focus on the Students learning magic and improving the more they use it. Playable by children as young as 6, but enjoyable by TTRPG players of all ages.    

    $36.00$31.00

  • Gamers Guild AZ Paizo Starfinder RPG 2E: Player Character Folio (Pre-Order) Southern Hobby

    Starfinder RPG 2E: Player Character Folio

      Keep critical character details at your fingertips with the Starfinder Player Character Folio! This comprehensive character record resource provides room for everything you need to know about your Starfinder Second Edition character’s abilities and exploits. This sturdy folio’s 16 character-defining pages include:Expanded space for your hero's ability scores, feats, and class featuresA diagram to help fill every item slot, including augmentations!Room to chronicle your character's achievements, goals, and history.Quick reference charts to character advancement.Tons of space to track gear.Folder-flaps to hold handouts and other documents.…and much, much more!

    $22.00$17.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6) Southern Hobby

    Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)

    In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.

    $33.00$22.00

  • Gamers Guild AZ Pathfinder Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)

    Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.

    $22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)

    Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)

    Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.

    $33.00$22.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)

    Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.

    $33.00$22.00


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