RPG Book 2 For 1 Sale
Compendium of Dungeon Crawls 5e - Volume 3: Through Caves and Forests
The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology:♦ The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest.♦ One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house.♦ The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest.♦ The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists.♦ Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp.♦ Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. ♦ Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. ♦ Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.FEATURES★ Eight stand alone 5E adventures★ The adventures are suitable for a variety of character levels (1st through 7th) and are set in a variety of locations.★ These adventures feature new monsters, magic items and spells all designed for 5E.★ Features the three pillars of 5E adventuring: combat, exploration and social interaction
$86.00$73.00
Creature Cards Volume 2: Aquatic And Desertic
This second 144-page, full-colour Monstrum Libri expansion for the Anime 5E fantasy role-playing game features a collection of monsters, creatures, and other oddities of all shapes and sizes. Volume 2 provides game stats, behavioural tendencies, and potential variations for beasts from across the Challenge Rating spectrum that are primarily encountered in aquatic and desertic habitats. From riverspirits to stinkwyrms, bog naga to vantacats, emerald yowlers to dusty bo’ans, and goliath harpies to furred ryu – Monstrum Libri is an ideal component of your Anime 5E adventuring experience!
$43.00$27.00
Crossroads Carnival
This ashcan edition features everything you need to play a game of Crossroads Carnival while it is still in development. 6"x9" Softcover Book Black & White Interior 6 Playbooks + GM Materials Free PDF via DriveThruRPG Hunger is everywhere in the 1930s Great Depression. The souls of humanity grow weak as they starve. And you are the only hope for a world about to be consumed by darkness.Beneath the midway lights of the Crossroads Carnival, you and your fellow performers are drawn into a battle between light and dark. You wander from one desperate town to the next, struggling to keep your humanity and save the souls of the rubes. But the cost is high, and personal deals with the darkness itself may be the only way to save others.Crossroads Carnival is a Powered by the Apocalypse game of outcast souls striving to save a world that hates and fears them.
$15.00$12.00
D&D 5E: Big Bads: Creatures & Curios
Expand your game with a massive selection of menacing monsters. Evade the deadly toxins of the other-worldly abezrogest, befriend an adorable, fiery flamtarn and go toe-to-toe with the undead battleshee. See your enemies true intentions with the blindfold of justice, get a glimpse into the honey-coated mysteries of bees with the ring of bee secrets and bring down the heavens with the fang of woe, a dagger made from the tooth of a fallen god. Features:100+ new creature with a wide variety of CRs and creature types100+ new magic items of all types and raritiesClearly organized for easy referenceCovers creations from all of Hit Point Press’s historyRandom roll tables to help you choose the perfect item for any situation
$86.00$73.00
D&D 5E: Monsters & Magic of Thracia
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. It includes six new monsters, including stats for vampires and a pair of demonic agents for your game, and can be easily inserted into any DCC RPG campaign.
$22.00$19.00
Daisy Chainsaw (Core Book)
Rules System: DAISY CHAINSAWType of Book: Core RulesetForm Factor: a5, full-color, spiral bound book, 84ppOnce upon a time in a normal high school...DAISY CHAINSAW is a game of magical girls, cosmic threats, and saving the world one episode at a time. Players roleplay as magical girls—teenagers with special powers living a double life. The transformation sequence is the split between a Main Character being a regular person and someone truly magical. The transformation sequence turns them into their magical persona, strong enough to deal with the big bad of the season. What happens to an MC when they transform can easily transfer to their everyday lives, whether that is a permanent scar or the horrifying ideal of discovery...Create you very own Magical Girl in four easy steps!• Choose your weapon: from the titular chainsaw to bats, katanas, or magic microphones.• Pick a Quirk, something that gives your weapon a truly unique magical property. Defeat your enemies with the power of love and also spread bazookas!• Allocate your statistics: are you a natural charmer, a champion of the heart, a focused fighter, or a sheer powerhouse?• Choose your spells and abilities, signature moves like the Lumberjack Special, the Orbital Cannon, the Glitter Cannon, or the Fairy Bolt.
$43.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$29.00$22.00
DIE RPG: Game Masters Screen (New Printing)
If you want to convince those feckless players of your ineffable majesty and not let them see all the smudged biro notes about goblins, you should consider purchasing the official DIE RPG Gamesmasters Screen. The front side is all Stephanie Hans, with a triptych of three original art pieces featuring a moody armoured hand, a mysterious tattooed hand, and the conflagration of possibility that lies within your soul (represented here by a flaming D20). The back is all Kieron Gillen, and as well as the standard rules summary you`d expect to find on any GM screen, there`s also: D20 motivations for NPCs so players can manipulate and exploit them, Prompts designed to engage every class at the table, Omens of Doom with which to threaten the players, A grab-bag of adversary stats, in case you need to have a fight on short notice, Lists of Standard Fantasy Tropes and Standard Real-World Tropes you can combine ad-hoc to look like a creative genius. As of the 2024 printing, its got all the rules, even the optional, additional ones.
$36.00$31.00
Doctor Who Rpg (2e) A Stitch In Time
An epic campaign that brings a new ‘season’ of Doctor Who to your tableFrom an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.Will the characters find everything they need to save the planet Nhein?
$51.00$36.00
Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook
It will be frantic, scary, exciting, mysterious – but whatever happens, it will be brilliant!This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative read for fans of the show. As the Doctor finds herself hurtling to Earth after her latest regeneration, she makes new friends to accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux,and even finding an incarnation of herself she didn’t know existed. The Thirteenth Doctor Sourcebook contains:★ Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.★ A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.★ Stats for the Thirteenth Doctor and her extended ‘fam’, from Karvanista, to Abby, Shawna, and Cleo.
$65.00$46.00
Doctor Who RPG: (2E) Secrets of Scaravore
The Secrets of Scaravore is a collection of four new adventures that can be played as standalone episodes, or as a series of connected stories that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
$51.00$40.00
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$51.00$45.00
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$158.00$106.00
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$116.00$78.00
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$41.00
Eden
Eden is a tabletop role-playing game about learning what it means to be human. You’ll collaborate to map the Garden, create the talking animals that live there, and role-play scenes as animals and human characters, ultimately weaving a narrative of exploration, self-discovery, and personal growth.All the players work together to create the Garden, drawing cartographical or symbolic versions of each land on a shared map. When you begin play, you’ll choose a species of animal to be your character’s favorite. This animal will be your friend and companion, a ready source of advice and lessons for your character to access whenever they wish. The human character you’ll create will be innocent and naive, knowing very little of the Garden and how to behave in it. Their interactions with other humans are shaped by their lessons, which are drawn from experiences with their favorite animals and each other.
$36.00
Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.
$129.00$110.00
Everyday Heroes RPG: Cinematic Adventure - Escape From New York
Set four years before Snake Plissken arrives on the scene, a party of unwilling prisoners must disarm a nuclear bomb hidden in the head of the Statue of Liberty before their time runs out.Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Everyday Heroes RPG: Cinematic Adventure - Kong Skull Island
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from disturbing the fragile ecosystem and angering the king of the island?Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Exordium RPG: Origins of Mythos - GM Screen
Gamemaster's screen featuring references to 5th edition basic rules and numerous new mechanics found in EXORDIUM: Origins of Mythos. Designed by GMs for GMs, for quick lookup of conditions, legacy, mythic dice, and more!
$29.00$25.00
Faecraft
Winner of the Judges' Spotlight Award in the 2023 Ennies!Go big! Go strange! Go Fae!FaeCraft offers a cascade of amazing options for players to create fantastic Fae characters in most fantasy game formats and systems.FaeCraft includes shapeshifting and diminutive Fae, awesome Giants, elemental Stone Folk, mycologist Mould Crafters, mysterious Dream Thieves, and more! FaeCraft includes a terrific D666 background generator that works with any system. A quick roll gives profession, possessions, and locale, perfect for getting a player going and for NPC's on the fly.FaeCraft is an open ended, system-friendly way to generate unique and memorable characters. It is a companion to and expansion of CraftWork, which offers a similar flexible approach to more traditional fantasy characters. They grew up together, and while you don’t need CraftWork to use FaeCraft, they work well as a pair! Created by Will Purves, creator of CraftWork
$26.00$18.00
Fantasy World
Fantasy World is an exciting RPG of narrative action, adventure, and exploration set in a fantastical world. Designed for three to five participants, it is an immersive experience that requires both strategy and imagination. Gameplay involves one participant playing the role of the World, while all others take on the role of Players.Fantasy World is based on the popular Powered by the Apocalypse system and improves it with new rules and procedures: now everything is as clear, simple, unambiguous, accessible, and practical as possible.The game focuses on dramatic fantasy adventuring, where the personal conflicts of the characters turn it with new heroes. The game emphasizes the consequences of the protagonist's actions, tough choices, personal sacrifices, driving the players through their adventures. Magic is real, gods are silent, cities are rare, and travel is perilous. The Common Moves in the game include action moves, info moves, violence moves, adventuring moves, and special moves. The game also features playable fellowships such as Shields, Knives, Hearts, and Coins, and playable classes such as Captain, Knight, Maker, Occultist, and many others.Get ready to embark on a thrilling adventure in a world of your own creation with Fantasy World!CONTENTS OF THE BOX:♦ 320 pages hardcover volume, including:• a general description of the game• a description of Core Mechanics• a guide to the first session• a section dedicated to the World• another section dedicated to Game Moves• as well as a section explaining the changed rules of the PbtA system
$58.00$54.00
Feathered Adventures RPG
FEATHERED ADVENTURES is a diceless tabletop RPG in which you play anthropomorphic birds going on pulp adventures, trying to overcome their flaws to come out on top. It can be played with or without a GM and requires 3 to 6 players, for short one-shots (1 to 2 hours) requiring very little preparation or slightly longer campaigns.You'll like this game if you enjoy adventures mixing humor and action, good-humored drama and over the top stories!
$33.00$28.00
Feral: Solo Rules for Primal Quest
Feral provides an intuitive guide to make the most of Primal Quest (link opens in new tab/window) (link opens in new tab/window)’s system, bringing the weird stone and sorcery world of Thaia to life. Inside these pages you get all the rules, tools, tables, and guidance needed to play Primal Quest without a Referee—or with a Referee, but without the need to prepare anything in advance. Includes: Guidance on how Solo and GMless Play works. The basic procedures and Oracles of Solo and GMless Play. How to create scenes making use Rules for prolonged actions. Heroic rules for pulp literature inspired characters. How to create scenes making use of Tags. A useful assortment of Random Tables and Generators to help inspire your game of Tags. A useful assortment of Random Tables and Generators to help inspire your game.
$32.00$17.00
Flat Plastic Miniatures: The Last Parsec - Primer
The Last Parsec Primer is a licensed 124-piece set of tabletop miniatures from The Last Parsec RPG by Pinnacle Entertainment Group. It reads: “It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.” These miniatures truly bring this setting to life, filled with heroes, exotic humanoids, monstrous beings, alien soldiers, military troopers, robots, beasts, security drones, and horrors from beyond the stars. Comes with a total of 16 interchangeable bases that pop easily on and off, so the entire collection packs flat for easy storage and travel to conventions. Now thousands of gorgeous miniatures can be sorted and carried in no more than the size of a shoe box or bead tray. Highly durable; flexible, wet and dry erasable, impervious to spills and gone are the days of breaking off your favorite miniature’s arm. Designed to heroic 28mm scale, pieces are scaled appropriately to stand alongside traditional miniatures and are exceptional for filling out rare or missing pieces from your collection, as a one-shot solution for an entire set, or for children who may damage traditional miniatures. Some assembly is required, and an adult should discard the additional plastic sprue before it is safe for smaller children.
$86.00
Foul: A Funnel Adventure
Delve into the sewers below Grift, encountering smugglers, cultists, and monsters on your quest to defeat the Lord Beneath, but don`t come back Fouled. Foul is a funnel adventure written for play with the grimdark TTRPG Mrk Borg. Players start with 3-4 Level 0 characters and venture into a 20-room dungeon to face off with the powerful Lord Beneath. New rules to create Level 0 characters. New rules to advance surviving characters as other characters are lost. New condition, Fouled, with associated character traits, Foul Aberrations. Bespoke character sheets to track multiple characters. The book has a removable, risograph-printed cover with the player-facing maps on the inside for use at the table. Each book comes with two additional leaflets containing important tables for the GM to use for reference during play.
$35.00$30.00
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$36.00$29.00
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$36.00
Gangs of Titan City
Gangs of Titan City is a grimdark future roleplaying game that thrusts its characters into a nightmare supercity that wants them dead. You play as desperate gutterscum who will soon dominate the underworld as crimelords or end up riddled with bullets. The game helps you create stories in the vein of Peaky Blinders, Scarface or Blades in the Dark, but cast into a brutal and uncompromising urban future. Gangs of Titan City is a tabletop roleplaying game that puts you in control of a gang of desperate outcasts fighting for survival. You’ll start out as a small fish in a very big and murky pond and steadily wrestle control of more of the city away from not only your gangland rivals, but also the institutions that want to crush you. Make big plays and seize what you want, then deal with the fallout of your actions. You’ll find yourself pressed in on all sides whether it’s other gangs, corrupt authorities or deadly mutants. How will you handle the pressure? What price will you pay, what sacrifices will you make to stay ahead?
$72.00$61.00
Godspark RPG
Ruina Dei. A purgatorial space of dead gods and living saints. You are a Saint, granted new life by the last of your gods power, a godspark. That power is fading. Soon, your god will be gone, as will you. To survive, you will need to collect more godsparks. You do not need food. You do not need water. You do not even need air. You only need godsparks. Godspark is a tabletop adventure game in which players take on the role of Saints reborn in a graveyard of gods. Using a few six-sided dice and a deck of playing cards, players explore the graveyard, fighting angels, meeting other Saints, and scavenging the divine energy that they can use to perform miracles and eventually Ascend and win the game. Solo-first adventure game with as much role-playing as the player wants to add. Rules for a competitive 2-player game. Tables of encounters to populate the four godfalls explored during each game. Randomly generated map allows for replayability. Unique decaying dice pool mechanism to encourage tactical decision making and resource management.
$29.00$25.00
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Graphic Novel Adventures: The Obsidian
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In The Obsidian, you have risen to power as the new leader of a mercenary army. You may be swords for hire but you're true to your soldiers, and your client. You and your trusted lieutenants must fight, and win, in a war for King Hauora against Duke Ewilhem. Look out, there are traitors and ambushes hidden in these pages, so make sure to rely on your scouts, archers, and cavalry. Can you win the war?
$33.00$27.00
Graphic Novel Adventures: Zombie
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Zombie, you take on the role of either Judy, the human, or Ben, the zombie. Either way your mission is clear. Escape the town, and be on the winning team! If you can navigate the mobs of soldiers and zombies, find allies (or snacks) and get out of this undead infestation, you might survive! Or you might just become cannon fodder or brainfood.
$33.00$27.00
Graphic Novel Adventures: Zone 25
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Zone 25, you take on the role of Carl. Your bunker, once a haven against the robot overlords, is suffering from a new disease. You must brave the outside world to find a cure. That is, if you dont fall prey to the robots, or other humans of the apocalypse.
$33.00$27.00
Gunslinger Knights RPG
You are a gunslinger knight, charged with the sacred mission of protecting the innocents of Sancara from the dangerous entities that spill out of the swirling maelstroms common in your world. Ride into these world-connecting storms on a mechanical steed brandishing your personally crafted holy and magical gun! In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting for the Cypher System.
$72.00$54.00
GURPS: 4th Edition - Basic Set Campaigns Hardcover
GURPS Basic Set: Campaigns 4th Edition combines information from the Third Edition GURPS Basic Set and GURPS Compendium II, plus the new core setting, with infinite possibilities for timeline-hopping adventure!
$72.00$50.00
Heart RPG: The City Beneath - Sanctum
SANCTUM is a sourcebook for the Heart RPG. Inside, you’ll find a guide to building havens with your group to create the basis for an exciting campaign. You’ll also find advice on running haven-based campaigns, special fallout results that reflect your settlement’s trials and tribulations and ways to create and reinforce bonds with the people within. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books. But they’re real now. Build fantastical, tragic settlements under threat from within and without Do your level best to defend them and keep the people inside alive and prosperous Watch, broken, as an emissary of a vast alien consciousness arrives and tears apart the walls like paper A copy of Heart: The City Beneath is required to use the rules and advice in Sanctum.
$18.00$15.00
Heckin' Good Doggos: Fetch Quests
This is a Supplement for the Heckin Good Doggos RPG system, and requires the base game book to play. WHO WANTS TO PLAY FETCH? Take your doggos on quests around the neighborhood and beyond. Face down squirrels, or search for a missing veterinarian. Sniff out zombies, or become heroic robot pilots. Adventures to match different ages and play styles. CONTAINS 10 ADVENTURES FOR YOUR DOGGOS AND ONE ADDITIONAL MICRO-SETTING!
$29.00
Here, There, Be Monsters!
Here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.Play as a diverse crew of monstrous, anomalous or just generally odd beings, fighting against those who would use, abuse or even annihilate you. Create and populate your own supernatural underworld, abnormal gang and extra-dimensional haven. Hunt monster hunters! Punch nazi occultists! Eat the rich! Protect each other! Fight back! Here, there, be monsters! Featuring: A simple tag-based system and quick character creation; 100 pre-made character background options to get you started as fast as you want; Collaborative worldbuilding; Dozens of tables with ideas for characters, factions, places and objects; Optional screenwriting-inspired long-term mechanics with focus on character arcs; Simple resolution mechanics based on rolling 2 six-sided dice (2d6); Completely illustrated and colorful layout.
$36.00
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$43.00$31.00
It's Only Magic
Welcome to the world of It’s Only Magic. This book covers every aspect of GMing and playing the Cypher System in a world of spells, glamours, ghosts, and demons—but that world is the world you know so well, because you live there. Modern magic, interacting with today’s society, technology, and culture, is there for the taking. But it’s your campaign, so it’s exactly what you want it to be: a cozy witchcore setting, or a world of dark, supernatural forces threatening existence itself. Or maybe just a bit of both. A setting where magic is right out there in the open, or where it’s a secret known only to a select few.
$72.00$47.00
Journey To Ragnarok: Echoes Of Doom (5E)
Journey to Ragnarok: Echoes of Doom is a massive adventure book to plunge into the world of Journey to Ragnarok, the Norse Mythological setting for 5E. Echoes of Doom is not only an anthology of adventures that you may play as single sessions or as a campaign, but it’s also a useful tool for getting inspired and creating your own campaigns in this astonishing setting.Echoes of Doom includes the following adventures:• The Grey Wanderer, with which you’ll be called to follow the steps of Odin, father of the gods.• Battle Beyond the Seas, with which you’ll set sail in the frozen oceans, hurling yourself onto sea monsters and creatures of the abyss.• Like Wings Beneath the Skin, in which you’ll have the chance to prove your worth to Freyja, to save your people.• The Four Corners of the Sky, a colossal adventure divided in four chapters in which you’ll meet the four entities that rule the winds on Midgard. You will have to unravel the plots hatched by Loki, god of deception and magic, but also confront creatures capable of changing their appearance, of deceiving the eyes but not the soul.• Imprisoned Within the Flame, with which you will master the power of fire, demonstrating your ardour in battle and in life.• Twilight of Doom, an engrossing multi-table adventure in which you will come face-to-face with the End, the Ragnarok, the waning of all things. Fight alongside Thor, god of thunder, and the powerful valkyries, resisting against a horde of enemies at the end of time.Sharpen your axes for the last stand, prepare your Drakkar to take the sea; be ready to confront supernatural threats, to interface with faraway cultures. Brace yourselves for the final battle; get ready to follow the Echoes of Doom.
$72.00
Kingdoms and Warfare (5E): Deluxe Edition
Kingdoms & Warfare allows players to lead an organization that takes on villainous realms in shadowy intrigues, and build an army to battle tides of enemies.
$115.00$98.00
Knight: An Avalon RPG - 2038
The 112 colour pages of 2038 offers new gameplay elements that can be incorporated into Knight: An Avalon RPG stories. 2038 marks the beginning of Knight's golden age. After the difficult months of its creation, the organization is now at the pinnacle of its power. It's during the opening of this year that the quest for the Grail really begins, the Knights learn what lies beneath the darkness, but also that Knight's new base, Avalon, is created and new modules with abilities that defy comprehension are produced. 2038 offers Knight an even more fantastic setting, rubbing shoulders with the super-heroic and the techno-thriller. In short, the Horror, though ever-present, is less of a threat to the Knights, and the latter truly function as saviors of the world, as heroes whose legend is being written. What's more, 2038 introduces a new level of gameplay, giving knights access to the Round Table and, in particular, to prestigious equipment, 4 meta-armors with surprising abilities. In short, new elements, a new color of play, which the GM can decide whether or not to stage.
$43.00$24.00
Knight: An Avalon RPG - Bestiary
Knight: An Avalon RPG's Bestiary is a beautifully illustrated work by Lionel Prats featuring the creatures from the Knight universe. It also contains new rules for creating more powerful enemies.
$43.00$24.00
Knight: An Avalon RPG - Dice Set
A custom set of 10 custom thematic 6-sided Knight dice and an imitation leather pouch.
$26.00$15.00
Knight: An Avalon RPG - Player's booklet (Pack of 5)
These player booklets provide quick references for players during sessions of Knight: An Avalon RPG, covering topics like: Important elements of the lore, Rules around meta-armour overdrives, Different weapons and modules- And more! Supplied in packs of 5, they enable players to write down the entire legend of their Knight!
$29.00$16.00
Lankhmar: City of Thieves (Softcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$29.00$18.00
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