RPG Book 2 For 1 Sale
Planegea D&D 5e: Deluxe Set
Planegea Deluxe Set at a Glance Upgrade your adventure with the premium dino-green embossed leatherette cover! The set also includes two more products: the Planegea GM Screen and In the Lair of the Night Thing adventure. The books and GM screen are bundled together inside the deluxe slipcase to protect them all. The World of Planegea It’s time for heroes who can hear the clan-drums and star-song to rise to the call! The Deluxe Planegea 5E Set puts the very best of this primordial world in your hands. Upgrade to the deluxe version of The Star-Shaman’s Song of Planegea, with premium dino-green embossed leatherette cover! This book is available exclusively as part of the Deluxe Planegea 5E Set and is not offered separately.
$176.00$106.00
DIE RPG: Game Masters Screen (New Printing)
If you want to convince those feckless players of your ineffable majesty and not let them see all the smudged biro notes about goblins, you should consider purchasing the official DIE RPG Gamesmasters Screen. The front side is all Stephanie Hans, with a triptych of three original art pieces featuring a moody armoured hand, a mysterious tattooed hand, and the conflagration of possibility that lies within your soul (represented here by a flaming D20). The back is all Kieron Gillen, and as well as the standard rules summary you`d expect to find on any GM screen, there`s also: D20 motivations for NPCs so players can manipulate and exploit them, Prompts designed to engage every class at the table, Omens of Doom with which to threaten the players, A grab-bag of adversary stats, in case you need to have a fight on short notice, Lists of Standard Fantasy Tropes and Standard Real-World Tropes you can combine ad-hoc to look like a creative genius. As of the 2024 printing, its got all the rules, even the optional, additional ones.
$36.00$30.00
One Page RPGs - Volume 06
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: Board To Death: You’re trapped in a board game (any board game). Fight your way out before you’re murdered by the malevolent inhabitants. Back page: A Card Game. A card-based game about personal development and interpersonal tension. Knock Off Mascots: YOU are an unofficial mascot for your football team. For years now you’ve been in the shadow of the official mascot. You’ve had enough. You and your friends are going to murder them. THEN the club will take you seriously. Back page: Lists of official mascots to dethrone and examples of their absurd privilege. Fucked Up Little Man: A Dark Souls fan RPG where you play the weird NPCs who go “heh heh heh heh” at the end of every exchange. Back page: Covenants to devote your fucked up little life to, traits and professions to make you that little bit more fucked up and weird, and some more rules. Malign Inspiration: A cosmic horror metagame that you may already be playing and cannot opt out of. Back page: A list of failed roleplaying game ideas that coincidentally rhyme with Malign Inspiration. You’re welcome to them. Super Cool Monster Hunting Club: Adventurous children battle unseen monsters using improvised equipment. Involves a surprising amount of dress-up for a tabletop game. Back page: An urban horror hack of Super Cool Monster Hunting Club. Darker and with more swearing. This One Time At Bard Camp: You are a trainee bard at Bardic Community College. You’ve been waiting all year for the highlight of the season; Bard Camp. You’ve got one week to achieve your dreams before you have to go back to the real world. Back page: Your entire adventuring party’s stuck in this one guy’s head. Take turns controlling him, and spend the rest of your time backseat driving. The Dungeon of Numbered Days: A means of producing a wholly original dungeon for adventures and looting using only a second-hand advent calendar, a pen and some imaginative gumption. Back page: An assortment of dubiously festive treasures with which to populate your dungeon. Stag Party: YOU are a HALF-HUMAN, HALF-BEAST creature from the DEEP DARK of the WOODS. You are getting MARRIED. As is TRADITION, you and all your peers are to be wed to THE ARBOREAL SOW: a beautiful and sacred pig the size of a transit van. It is the night before the ceremony and, as is TRADITION, you must secure tribute for your queen from the LANDS OF MAN. You have until dawn to claim something worthy. Back page: Hen Knights. YOU are a CHICKEN pressed into service as the Arboreal Sow’s honour guard. Fingers are complicated and you don’t know what’s going on. Do your best. EVERYONE IS SEAGULLS: The entire group plays a flock of seagulls. The core mechanic is yelling. Back page: Other things to be a large, noisy collective of, including rules for such. Irrefutable Proof: It’s 1890. You’re a charlatan medium. Perform your latest seance and fleece your client while a real ghost tries to kill you. Back page: Eleven abandoned literary adaptations of Honey Heist. The (Orc) Pope Is Dead: The last orc pope died of a drinking binge. Find a new one, or do the job yourself. Back page: MORE DETAILS OF THE INEFFABLE AND MYSTICAL ROLE OF THE POPE IN THE FAITH OF BOG-AL-KURRUK. Plastic Bastards: A narrative miniatures game in which you build a small gang of horrible little fighters, then come up with spurious reasons for them to try and murder each other. Back page: Grant’s Guide to Kitbashing, which you’ll find remarkably helpful in making your horrible little sods.
$47.00$40.00
Cairn 2E: Adventure: Orestruck
Orestruck is an adventure module for Cairn and other adventure role playing games. Adventurers arrive in Pact, a village in the Tannic Forest, and discover multiple problems: a corpse thief, a cruel gang leader hunting a privateer and her crew, and a miner rescue mission into the nearby Capellia Cavern where a monstrosity gnashes victims with pincers made of stone and bone. Within the Forest lurk two minor gods, the Dreamers, who seek mortal servants to enact their bloody wills.
$29.00
Gunslinger Knights RPG
You are a gunslinger knight, charged with the sacred mission of protecting the innocents of Sancara from the dangerous entities that spill out of the swirling maelstroms common in your world. Ride into these world-connecting storms on a mechanical steed brandishing your personally crafted holy and magical gun! In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting for the Cypher System.
$71.00$53.00
Vale of the Failed and the Fallen
“You were the Chosen Ones…Twenty years ago, the fate of the magical realm of Eidylorn rested on your shoulders. Children of Earth, outsiders, you were armed with spirit-bonded artifacts and sent off on a grand adventure to defeat the ultimate evil. Everyone was certain you would save the day!But you failed... And your friend died. Now, as adults, you are called once more. You get a second chance to right the wrongs you couldn’t before. To be the heroes your childhood selves needed you to be. That the whole realm needed you to be. But you’re not the same as you were then. Now you know the price…Are you still willing to pay it?” Vale of the Failed and the Fallen is an exciting, new, Powered by the Apocalypse TTRPG about regret and redemption set in a childhood fantasy realm gone to ruin! Your adventures begin in the past with collaborative world-building and the creation of your companions (PCs), delve into the present-day challenge of rebuilding the realm through player-chosen milestones, and ultimately reach a thrilling conclusion in the ultimate showdown. Features:• Collaborative character and realm creation. (You can even make your own map!)• Artifact-based playbooks of Blade, Heart, Mask, Quill, Shadow, Tower, and Watcher.• Stats based on memories, inner child aptitudes, and adult vocations.• Explore your past adventures in “Around the Campfire” phases.• Forge alliances with strange denizens and establish a new stronghold.• Secure the future of the realm via player-chosen milestones.• Banish the Vassal of Darkness in the ultimate showdown. (Or fail again and witness Eidylorn's final demise...)
$71.00$60.00
Starfinder RPG 2E: Player Character Folio
Keep critical character details at your fingertips with the Starfinder Player Character Folio! This comprehensive character record resource provides room for everything you need to know about your Starfinder Second Edition character’s abilities and exploits. This sturdy folio’s 16 character-defining pages include:Expanded space for your hero's ability scores, feats, and class featuresA diagram to help fill every item slot, including augmentations!Room to chronicle your character's achievements, goals, and history.Quick reference charts to character advancement.Tons of space to track gear.Folder-flaps to hold handouts and other documents.…and much, much more!
$22.00$17.00
Vaesen Nordic Horror RPG: GM Screen
A top quality, deluxe Gamemaster’s Screen in landscape format for the Vaesen RPG. It features Johan Egerkrans’s awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM’s plans hidden from the eyes of inquisitive players.
$36.00$33.00
Graphic Novel Adventures: Zone 25
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Zone 25, you take on the role of Carl. Your bunker, once a haven against the robot overlords, is suffering from a new disease. You must brave the outside world to find a cure. That is, if you dont fall prey to the robots, or other humans of the apocalypse.
$33.00$26.00
Graphic Novel Adventures: Zombie
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Zombie, you take on the role of either Judy, the human, or Ben, the zombie. Either way your mission is clear. Escape the town, and be on the winning team! If you can navigate the mobs of soldiers and zombies, find allies (or snacks) and get out of this undead infestation, you might survive! Or you might just become cannon fodder or brainfood.
$33.00$26.00
Graphic Novel Adventures: The Obsidian
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In The Obsidian, you have risen to power as the new leader of a mercenary army. You may be swords for hire but you're true to your soldiers, and your client. You and your trusted lieutenants must fight, and win, in a war for King Hauora against Duke Ewilhem. Look out, there are traitors and ambushes hidden in these pages, so make sure to rely on your scouts, archers, and cavalry. Can you win the war?
$33.00$26.00
The Field Guide to Floral Dragons: Leaf Green Dice
A set of resin sparkling standard-size Leaf Green resin dice with gold numbering, including 4d6, 1d4, 1d8, 1d10, 1d00, 1d12, and 2d20.
$29.00$24.00
Pathfinder 2E: Adventure Path: Gatewalkers
On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!
$99.00$84.00
Warhammer Fantasy Roleplay - Enemy Within Campaign - V3: Power Behind the Throne Collector's Edition
The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. The beautifully finished, exclusive Collector’s Edition set includes Power Behind the Throne and the Companion presented in a slipcase featuring the artwork from the standard editions. The white elements of the design are imprinted in silver foil - items such as the borders, skulls, the grasping arms of the dead, and so on will have a really vibrant finish. The printed elements have been kept to a minimum tonal palette in keeping with WFRP’s distinct style, and will have a Spot UV finish layered over them, so they’ll have something of a special finish as well.
$212.00$180.00
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Traveller: The Borderland
Lying between the Imperium and Aslan Hierate, the Borderland is a region of opportunity and danger. Pirates skulk among the outer planets whilst bands of ihatei try their luck against under-developed worlds. The worlds of the Borderland hold many mysteries. Survivor populations hide among the ruins of lost colonies, and rumours speak of hidden bases and lost treasures waiting to be found. Some worlds are all but unexplored, with hidden dangers for those venturing beyond the dim lights of civilisation. There are other forces at play in the Borderland. Shadowy corporations and ramshackle alliances vie for control of the spacelanes, whilst the reclusive stakeholders of Tech-World pursue their extreme lifestyles and personal agendas with equal vigour. This is a place to tread lightly and carry a big stick; where fame and glory lie just a heartbeat from disaster. This is the Borderland. The Borderland is a useful sourcebook providing the Referee with a semi-isolated ‘sandbox’ within which to set a campaign. Not too big to get lost in, and far enough away from other systems to keep a new campaign on track!
$71.00$60.00
The Electrum Archive #1
The first issue of The Electrum Archive, a science-fantasy TTRPG series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun, and Ultraviolet Grasslands. The Electrum Archive uses simple rules inspired by other OSR games like Cairn and Mausritter and it is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spellcraft. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artifacts and ink. Contents: A robust system of core rules and procedures to get you started exploring Orn. A large point crawl map of the inhabited portion of Orn. Descriptions of the eight major factions and their schemes. 60 plot hooks spread over six detailed regions to kickstart your adventure. 120 engaging encounters to come across on your journeys. A bestiary with over 30 monsters to discover and a table for generating NPCs.
$37.00$32.00
Traveller RPG: Clans of the Aslan
The Aslan know no emperor, no moot, no grand fleet, no central government of any kind. Their society is founded upon Aslan families and the intricate interrelationships knitting them together. These families form larger prides, and these prides form even larger clans, over 4,000 in number and bound by common heritage and tradition. An Aslans allegiance is to their clan lord and the clan that he leads.Explore the inner workings of a clan, learn about the secret warrior schools, and see what life inside the Aslan Hierate is really like insights rarely granted to outsiders. Clans of the Aslan provides tips and ideas on running a campaign set amongst the Aslan, along with new options for creating and playing Aslan Travellers.
$71.00$60.00
Traveller RPG: Merchant's Edition
Traveller is the science fiction roleplaying game of the far future. The Traveller Merchants Edition is an introduction to the game for newcomers that provides all of the tools you need to cre-ate adventures or even an entire campaign. Create bold exploratory traders and merchant princes who travel into the unknown aboard their trusty Type-A2 Far Trader, a rugged merchant ship perfect for frontier space. Dock your ship at advanced starports, visit strange worlds, encounter alien beings and animals, and make a fortune as you cross the galaxy. The universe awaits. Welcome to Traveller!
$29.00$24.00
Warhammer Fantasy RPG: 4th Edition - Deft Steps Light Fingers
A 144-page sourcebook primarily aimed at players of Warhammer Fantasy Roleplay who are looking for extra rules and ideas for Rogue or Ranger Characters. New rules and background for priests of Ranald and Taal, two of the major gods of the Old World described here in detail for the first time. Unleash Divine Gifts as new Miracles of Taal and Ranald. Several new careers, such as the Forger and Poacher, will appeal to players of all manner of Rogue or Outlaw. Plot hooks and ideas for activities in between adventures to help a GM cater to the experience of playing a Rogue or Ranger Character.
$57.00$36.00
Fear of a Daily Planet RPG
Clouds of plastic paper in a faded rainbow of colors litter local space out here. Flyers, posters, books, pamphlets, and more, all printed in black ink that smells of burnt cedar and petroleum.The pages are filled with everything from amateurish prose and Dada-tinged nonsense to eloquent poetics and studied design. The only recurring elements are newspapers intimately describing the misery of working for the weapons manufacturer Taiyang-Macht and alluding to sabotage and assassinations by the company, with all claims made by one Inside Source.Whether tracing these prints, hunting a corporate blackmailer, or responding to a strange distress call, your crew's arrival signals the beginning of the end for the ancient printer colony of Burgom's Haven.Fear of a Daily Planet is a 36-page TTRPG dungeoncrawl through a planetary colony built only to print Etaoin Shrdlu Stellarcomms employee handbooks, for the sci-fi horror RPG Mothership. Abruptly cut off from the company in its tumultuous switch to a fully digital infrastructure, the colonists were left on their own for 1,000 years.Their descendants, now starving, are stuck between four dark print cults, each searching for their hidden god, Etaoin Shrdlu. In this desperate place, the players will hunt for a bounty, a former Taiyang-Macht engineer wanted for stealing company hardware almost a century ago. Everyone's tight-lipped about what he'd be doing in a forgotten backwater colony like this...Contents: an isolated, print-obsessed culture channeling messages from beyond to feed their daily art despite looming crises, 10 colony locations with almost 40 keyed rooms, 4 cults vying for control of the colony, each with their own monstrous creation, 8 NPCs struggling among the masses to survive, seize power, or escape, a d100 "I Read the Paper" table and more! Content Warnings: violence, gore, religious manipulation, environmental pollution, body horror, starvation, theft of agency, alcoholism, self-harm.
$23.00$20.00
D&D 5E: Big Bads: Creatures & Curios
Expand your game with a massive selection of menacing monsters. Evade the deadly toxins of the other-worldly abezrogest, befriend an adorable, fiery flamtarn and go toe-to-toe with the undead battleshee. See your enemies true intentions with the blindfold of justice, get a glimpse into the honey-coated mysteries of bees with the ring of bee secrets and bring down the heavens with the fang of woe, a dagger made from the tooth of a fallen god. Features:100+ new creature with a wide variety of CRs and creature types100+ new magic items of all types and raritiesClearly organized for easy referenceCovers creations from all of Hit Point Press’s historyRandom roll tables to help you choose the perfect item for any situation
$85.00$72.00
Gangs of Titan City
Gangs of Titan City is a grimdark future roleplaying game that thrusts its characters into a nightmare supercity that wants them dead. You play as desperate gutterscum who will soon dominate the underworld as crimelords or end up riddled with bullets. The game helps you create stories in the vein of Peaky Blinders, Scarface or Blades in the Dark, but cast into a brutal and uncompromising urban future. Gangs of Titan City is a tabletop roleplaying game that puts you in control of a gang of desperate outcasts fighting for survival. You’ll start out as a small fish in a very big and murky pond and steadily wrestle control of more of the city away from not only your gangland rivals, but also the institutions that want to crush you. Make big plays and seize what you want, then deal with the fallout of your actions. You’ll find yourself pressed in on all sides whether it’s other gangs, corrupt authorities or deadly mutants. How will you handle the pressure? What price will you pay, what sacrifices will you make to stay ahead?
$71.00$60.00
Wraithound
A tabletop role-playing game designed for 1-3 players, where you embody a unique ghost hunter endowed with supernatural abilities as part of an ancient order. Your adventures take you through haunted properties like ancient manors, desolate castles, and abandoned mansions, each steeped in mystery and spectral phenomena.A5 format/ 104 page.
$34.00$30.00
Unleashed RPG
By day you are a pampered pooch, with rich and famous owners, but by night you are using your connections to pull off daring heists, robbing from those your owners rub shoulders with to feed the the street dogs in each city you visit.This quick-to-learn TTRPG can be played solo or as a kennel crew and requires no GM. Grab some six-sided dice and prepare to get heisting.A5 zine/40 pages
$29.00
Pathfinder 2E: Lost Omens Shining Kingdoms Poster Map Archive
The nations of the Shining Kingdoms are home to brave knights, sly nobles, powerful rulers, and dangerous beasts. Within each nation is a notable and influential city, each with a storied history. The Lost Omens Shining Kingdoms Poster Map Archive presents seven huge, lavishly illustrated double-sided full color poster maps depicting these important cities and the Shining Kingdoms region. With this map archive, your adventures can take you to the port city of Augustana, the mercantile hub of Kerse, the temple-caverns of Larrad, the post-rebellion rebuilding of Isarn, the magic infused Iadara, and the opulent metropolis of Oppara. Presented in a durable box for easy storage and retrieval, the Shining Kingdoms Poster Map Archive charts the path to endless adventures in the Shining Kingdoms or in any fantasy RPG campaign!
$50.00$42.00
Spectres of Brocken
Published by Aaron LimDistributed by Deernicorn Distro Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs. Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world. Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you’ve become. Find out what you’ve all done to get here. Find out what costs you would pay to get what you want in the world. You can play Spectres of Brocken with 2-4 players, without needing any one player to take a game master role as everyone shares responsibilities as players for running the game. You could also designate an experienced player to facilitate the game and provide prompts and rules guidance. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum. COMPONENTS AND DETAILS 120-page full color book PDF download included Number of players: 2-4 playersStyle: GMless storytelling game, modified No Dice No Masters system.Creators: Written by Aaron Lim
$40.00
Lighthouse at the End of the World
Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you. You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.
$22.00$18.00
RuneQuest RPG: Cults of RuneQuest - Mythology
Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha. A supplement ideal for both players and Gamemasters. A system-free book, Mythology is perfect for any fan of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology. An explanation of myths and mythology and how it works in Glorantha. Dozens of Gloranthan myths, ready for players and Gamemasters to draw inspiration from, giving further context to the mythical history of the world. This supplement is an enhancement to Cults of RuneQuest, but is system-free and requires no other book to use.
$57.00$34.00
RuneQuest RPG: The Pegasus Plateau & Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$50.00$42.00
RuneQuest RPG: Weapons & Equipment
An essential reference guide for RuneQuest players, Weapons & Equipment showcases Gloranthan culture and life, describing the items and services adventurers use everyday, exceptional and magic items, as well as how they can sell their hard-won treasure. Weapons & Equipment dramatically expands the RuneQuest core rules, with new means of equipping and advancing your adventurers, Gamemasters can use these contents for treasure hoards and other material rewards, making this an invaluable resource for every RuneQuest player.
$50.00$30.00
RuneQuest RPG: Roleplaying in Glorantha Core Rulebook
RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years. RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers new or experienced the RuneQuest core rulebook presents everything you need to begin adventuring in Glorantha.
$78.00$48.00
RuneQuest RPG: Roleplaying in Glorantha Quick Start
Enter a mythic world of mortals and gods, myths and cults, monsters and heroes! In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is an ancient world, and has known many ages, but now it`s at the brink of the greatest conflict it has ever known - the Hero Wars! This Quickstart booklet collects all the essential rules in abbreviated form for RuneQuest: Roleplaying in Glorantha and includes a new, introductory adventure (`The Broken Tower`).
$15.00$13.00
Carbon Grey RPG Core Rulebook
The CARBON GREY: The Role Playing Game Core Rule Book is the definitive guide to playing the exciting tabletop RPG set in the steampunk world of the Carbon Grey graphic novels. With this comprehensive guidebook, players will be able to create their own characters, join a faction, and embark on thrilling adventures across Mitteleuropa.
$71.00$60.00
Heart RPG: The City Beneath - Sanctum
SANCTUM is a sourcebook for the Heart RPG. Inside, you’ll find a guide to building havens with your group to create the basis for an exciting campaign. You’ll also find advice on running haven-based campaigns, special fallout results that reflect your settlement’s trials and tribulations and ways to create and reinforce bonds with the people within. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books. But they’re real now. Build fantastical, tragic settlements under threat from within and without Do your level best to defend them and keep the people inside alive and prosperous Watch, broken, as an emissary of a vast alien consciousness arrives and tears apart the walls like paper A copy of Heart: The City Beneath is required to use the rules and advice in Sanctum.
$17.00$15.00
Feral: Solo Rules for Primal Quest
Feral provides an intuitive guide to make the most of Primal Quest (link opens in new tab/window) (link opens in new tab/window)’s system, bringing the weird stone and sorcery world of Thaia to life. Inside these pages you get all the rules, tools, tables, and guidance needed to play Primal Quest without a Referee—or with a Referee, but without the need to prepare anything in advance. Includes: Guidance on how Solo and GMless Play works. The basic procedures and Oracles of Solo and GMless Play. How to create scenes making use Rules for prolonged actions. Heroic rules for pulp literature inspired characters. How to create scenes making use of Tags. A useful assortment of Random Tables and Generators to help inspire your game of Tags. A useful assortment of Random Tables and Generators to help inspire your game.
$31.00$16.00
Unglorious RPG: Core Book
You’re dead. Well, it’s no surprise considering how recklessly you launched into adventure. You thought a sword, a map and some sunscreen would be enough to face hungry fiends and cursed forests? Tell me again, how did you die? …Good heavens, I’ve heard some stupid deaths in my time, but this one takes the cake! But fear not, all is not lost. Never mind the fact that you don’t even have one shred of flesh left on you, because now you have the opportunity to settle your unfinished business, to gain the glory you so coveted and to continue the journey that you cut short in such a silly way, so you can gain access to the most exclusive afterlife available! You are now in the Orchard, the world of the dead, a sort of metropolis inhabited by corpses. You will find there are many laws to follow, queues to respect and paperwork to sign in order to travel from here to the world of the living… but hey, even if it seems like a bleak and boring world, you can make a lot of friend who are as stup– I mean, as eager for adventure as you are, with whom you can embark on dozens of adventures without worrying about the passage of time (or a pitchfork piercing your chest). Well, go now. This is your death certificate and this is your sword. Of course it’s rusty! What did you expect? After all, it died too. Unglorious is the RPG that begins where all others end… with the death of your character! Embark on this adventure beyond the limits (and limitations) of life and face all that the World of More will throw at you. But don’t be scared… there probably won’t be anyone more frightening than you! Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around.
$70.00$59.00
Age of Vikings RPG
Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Adventure in an Iceland of myth and legend! Age of Vikings transports you to medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. This book contains everything you need to both play and run Age of Vikings!
$85.00$63.00
D&D 5E: Monsters & Magic of Thracia
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. It includes six new monsters, including stats for vampires and a pair of demonic agents for your game, and can be easily inserted into any DCC RPG campaign.
$22.00$18.00
Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.
$127.00$108.00
The Blister Critters RPG: Producer Screen
Get a beautiful 3-panel screen for game Producers (GMs) PLUS a pad of 52 character sheets! The Producer screen features epic art by Tony Grasso and 3 slots for cards, so you can show players whatever dangerous animals their Critters run into. In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. Will you explore, thrive, and die as a Critter or live long enough to see yourself become a Beast?
$29.00$24.00
The Blister Critters RPG: Cards Series 1 - Sunscorched Suburbia
Inject feral energy into your episodes with 48 play-ready Beasts, Bliffs, and Critters! These wild paragons of the post-ecopocalypse are instant villains, brave deus ex animalia coming to the Packs rescue, or mysterious cameos who just wanna talk or punch! Each card features: a mind-blowing illustration, a full stat block, and 2 unique powers. All art is by Anthony Grasso and 100% HumanMade.
$22.00$18.00
Two Summers: Other Summers
Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.In this 80-page supplement for Two Summers, you'll find: Options to create adventures as a group and/or play without a GM, A darker version to the base game and a one-shot adventure to go with it, Variants to introduce supernatural elements to the base game: magic, parallel universes and time travel options, with a one-shot adventure to go with the latter, Variants to play a short campaign of Two Summers based in the city instead of the country and/or in the winter instead of the summer, Variants to play in other eras, play children and/or old people, or play people from the same family, with a one-shot adventure to go with the latter, A SRD (System Reference Document) of the game to encourage other hacks, variants and options!
$24.00$21.00
The 7th Rainbow RPG
In The Seventh Rainbow, you explore the life of a protagonist, from childhood to death, through six summer trips scenes. A GM-less game in freeform narration, for sessions of around 2 hours; made for thes econd CyberConv Jam then revisited by Nicolas Folliot and Kickstarted in February 2024!
$9.00$8.00
Knight: An Avalon RPG - Dice Set
A custom set of 10 custom thematic 6-sided Knight dice and an imitation leather pouch.
$26.00$14.00
Knight: An Avalon RPG - Player's booklet (Pack of 5)
These player booklets provide quick references for players during sessions of Knight: An Avalon RPG, covering topics like: Important elements of the lore, Rules around meta-armour overdrives, Different weapons and modules- And more! Supplied in packs of 5, they enable players to write down the entire legend of their Knight!
$29.00$16.00
Knight: An Avalon RPG - Bestiary
Knight: An Avalon RPG's Bestiary is a beautifully illustrated work by Lionel Prats featuring the creatures from the Knight universe. It also contains new rules for creating more powerful enemies.
$43.00$24.00
Knight: An Avalon RPG - 2038
The 112 colour pages of 2038 offers new gameplay elements that can be incorporated into Knight: An Avalon RPG stories. 2038 marks the beginning of Knight's golden age. After the difficult months of its creation, the organization is now at the pinnacle of its power. It's during the opening of this year that the quest for the Grail really begins, the Knights learn what lies beneath the darkness, but also that Knight's new base, Avalon, is created and new modules with abilities that defy comprehension are produced. 2038 offers Knight an even more fantastic setting, rubbing shoulders with the super-heroic and the techno-thriller. In short, the Horror, though ever-present, is less of a threat to the Knights, and the latter truly function as saviors of the world, as heroes whose legend is being written. What's more, 2038 introduces a new level of gameplay, giving knights access to the Round Table and, in particular, to prestigious equipment, 4 meta-armors with surprising abilities. In short, new elements, a new color of play, which the GM can decide whether or not to stage.
$43.00$24.00
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