Doctor Who Rpg (2e) A Stitch In Time
Description
An epic campaign that brings a new ‘season’ of Doctor Who to your table
From an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?
From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.
A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.
Will the characters find everything they need to save the planet Nhein?