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1099 products


  • Gamers Guild AZ SBG Editions Cursed Empire: Darkrun Sourcebook Studio 2 Publishing

    Cursed Empire: Darkrun Sourcebook

    Here you have it, the second Cursed Empire Empire Dark Fantasy Role-Playing Game Supplement. Cover artwork is by Rob Larson who did the superb art for the Sourcebook book cover, interior art is also by Rob Larson. Featuring: Darkun Origins/Darkun Rites, Darkun Subfactions and their Interaction (including a complete interaction chart) Darkun Tattoos and Symbols, Darkun Units (Battle Group, Death Commando, Tarbath (tm), Vandrak (tm) Decoy, Slayer etc.) Darkun Hierarchy Additional Rules: New Player Character Races: Rlisha and Centaurs New Classes: Companions, Servants and Darkun Subclasses New Aptitudes (including a complete set of the new Player Character Sheets). New Combat Rules: Hand-2-Hand Combination Attacks, New Darkun Weapons (Cobra Fang, Scorpion Sting, Shard Blade, Staff of Pain etc.), Additional Poison Rules, New Darkun Magic: Spells (Temple Wrath, Darkun Blood pact etc.) Magic Objects (Tarbath Rally Horn, Death Mask etc.) Cults: Code, Orders and Developing new Factions/Subfactions Mental Health: Indoctrination effects on Sanity/Nightmare Effects on Spellcasters, 6 New Creatures (Temple Blade, Darkun Berserker, Temple Pillar Elemental etc.) with complete detailed Creature Character Sheets Master of Tales (MT)Section: how to roleplay Darkuns. Fire Temple of Morg (tm) Game Aid (Maps, Temple Structure etc.), 2 Complete Scenarios Forming the Basis of a Campaign Setting.

    $33.00$23.00

  • Gamers Guild AZ SBG Editions Cursed Empire: Knight Sourcebook Studio 2 Publishing

    Cursed Empire: Knight Sourcebook

    This is the second Core Class supplement for Cursed Empire FRPG. It focus's on the Knight Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Knight Orders and their rituals 30 Knight Orders and their emblems: Knight Orders of the Old Empire, Knight Orders of the Fallen Empire, Knight Orders of Karnarcos: Old and New Interaction Chart, 12 illustrated Knight Order NPCh's 7 full page Knight Illustrations The Batica Class: glory driven gladiators with a hidden agenda and rumoured links to the Renegade Gods of old, Squires, Pages, Shield-Bearers and Knights: additional Class material. Master Horsemen of Nardam bonus background The Centaur Race is developed further (see Darkun Sourcebook) Heraldry and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Duels and Tournaments: their significance and annual calendar Imperial Keep game aid: ready to use in any scenario Sanctity of the Earth complete scenario

    $33.00$23.00

  • Gamers Guild AZ SBG Editions Cursed Empire: Warrior-Priest Sourcebook Studio 2 Publishing

    Cursed Empire: Warrior-Priest Sourcebook

    This is the third Core Class supplement for Cursed Empire FRPG. It will focus on the Warrior Priest Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Warrior Priest Orders and their rituals 20 Orders and their emblems: Warrior Priest Orders of the Renegade Gods of Old and the 8 factions of the Elemental Cults. Interaction Chart 30 new Warrior Priest spells and artefacts 7 full page Warrior Priest Illustrations Symbolism and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Rituals and their significance. Scenario: Congregation of Shadow

    $33.00$23.00

  • Gamers Guild AZ Monte Cook Games Cypher System RPG: Adventures in the Cypher System (Hardcover) (Pre-Order) AGD

    Cypher System RPG: Adventures in the Cypher System (Hardcover)

      Showcasing the Cypher Systems elegant handling of different genres and styles, this anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more it`s all covered here, giving you a wide range of options and moods. Many of the adventures are set in fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They`re easily integrated into an ongoing campaign, but also make great one-shots you don`t need anything other than this book (and the Cypher System Rulebook, of course) to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines  

    $58.00$49.00

  • Gamers Guild AZ Doctor Who RPG D&D 5E: Doctors and Daleks: The Keys of Scaravore ACD Distribution

    D&D 5E: Doctors and Daleks: The Keys of Scaravore

    n the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy.The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.Discover the dark secrets of a technologically advanced paradise occupied by seemingly prehistoric people, and unwind the tragic plot of a Dalek plague in Paradise Lost.Marooned on a strange planet where advanced technology doesn't work, your Team TARDIS will have to unravel the mysteries of an apparently magical mediaeval society and solve an interplanetary diplomatic crisis in A Kind of Magic.Travel the Oregon Trail with a wagon train filled with refugee aliens in Westward Bound, and protect their secrets from a sect of deadly bounty hunters.Buried deep beneath the streets of modern day London, a nightmarish creature stretches its malign influence across space and time... only a team of terrific time travellers can stop it in The Mandala of Scaravore!

    $50.00$43.00

  • Gamers Guild AZ Goodman Games D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia Limited Edition Minotaur Hide Cover (Pre-Order) ACD Distribution

    D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia Limited Edition Minotaur Hide Cover

      For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait…Same content as the standard release, but with a limited faux-hide cover.A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.

    $115.00$98.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: Gamemaster's Screen Discontinue

    Doctor Who RPG: Gamemaster's Screen

    The Gamemaster’s Screen is a three-panel landscape screen with a stunning image of some of the Doctor’s many incarnations, which will inspire your players to ask themselves, “What would the Doctor do?” The interior contains the most used rules and tables, handy for both novice and seasoned Gamemasters to refer to in the middle of an epic adventure without slowing things down.

    $43.00$32.00

  • Gamers Guild AZ Draco Ideas Dragonbond RPG: Great Wyrms of Drakha (5E) (Pre-Order) AGD

    Dragonbond RPG: Great Wyrms of Drakha (5E)

     7 high-level adventures and encounters against the most powerful dragons in the Red Moon. Includes new items, bestiary and lore. With beautiful artwork and featuring the Epic Fighting system for 5e.  

    $86.00$52.00

  • Gamers Guild AZ Modiphius Entertainment Dreams And Machines: Emerta Valo Setting Guide (Pre-Order) GTS

    Dreams And Machines: Emerta Valo Setting Guide

    DREAMS & MACHINES: SETTING GUIDE - EMERTA VALO - Ruins of Paradise, The City of Sighs - Almost thirty miles wide, the city of Emerta dominates the Emerta-Valo region of Evera Prime. Built as a technologically advanced paradise by the Everans of old, every aspect of the city’s design was intended to be perfect: from its pristine and clear spaces, and its beautiful boulevards, to its towering buildings and idyllic homes – life in Emerta was one of the utmost luxury.But when the Builder’s War broke out, Emerta – and many other metropolises like it – became brutal and bloody battlegrounds as the mechs that had once supported life obliterated it with ruthless efficiency and single-minded purpose. Since then, Emerta has sat empty – bereft of life, but with untold treasures, mysteries, and dangers lurking within. These ancient ruins and all that reside within them await any who are bold enough to explore them.The Emerta-Valo Setting Guide, the latest expansion for Dreams and Machines, takes players and gamemasters alike deep into a brand-new slice of Evera Prime. This book provides enterprising gamemasters with all the information they need to transport their players to the ruined streets of the City of Sighs and the wider Emerta-Valo region around it. Also included are several write-ups on existing locations from Regis-Kastell for you to use in your adventures: the Deepwoods Archives, Elion Hill, and Padrol Tower.Players will find brand-new character options to ensure their experience of Emerta-Valo and the wider Dreams and Machines universe remains fresh and unique with each passing adventure. Dive into your next adventure as a message-carrying Courier, or a Teller – an undisputed master of history and recounter of mysterious tales.FEATURES★ 5 NEW LOCATIONS for you to explore, rendered in all their detail so gamemasters can slide them seamlessly into new or existing campaigns set in the Dreams and Machines universe.★ A COMPLETE GUIDE on how to use the new urban Hexploration rules, so you can personalize your adventures into the City of Sighs.★ 2 NEW ARCHETYPES: The Courier and the Teller - as well as over 40 brand-new talents and guidance on both secret Truths and hidden talents to help make your next character as unique and exciting as the world of Evera Prime.★ LOADED WITH NEW CONTENT: A whole host of new GLIFs, weapons, armor and clothing, tools, and vehicles for you to outfit your player characters with.★ EXPANSION SOURCEBOOK: Requires the Dreams and Machines Player’s Guide and the Dreams and Machines Gamemaster’s Guide.COMPONENTS• 1 hardcover book with 128 full-color pages    

    $50.00$34.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Corrino Collector's Edition Core Rulebook GTS

    Dune RPG: House Corrino Collector's Edition Core Rulebook

    "One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Made in Lithuania.

    $158.00$106.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror GTS

    Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

    $86.00$73.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics: Tome of Adventure Volume 7: Magic, Gods, and Demons (Pre-Order) GTS

    Dungeon Crawl Classics: Tome of Adventure Volume 7: Magic, Gods, and Demons

      From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore.Tome of Adventure #7 includes eight classic DCC RPG adventures for levels ranging from 0 to 4 and featuring demons, gods, un-dead wizards, and irradiated mutants from another world.  

    $86.00$73.00

  • Gamers Guild AZ Open Sesame Games Ecryme RPG: Quick Reference Booklet (Pre-Order) GTS

    Ecryme RPG: Quick Reference Booklet

    The Ecryme Quick Reference Booklet contains a summary of the rules and basics to play a character in the Ecryme Universe.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.

    $9.00$8.00

  • Gamers Guild AZ Mana Project Studio Elder Mythos RPG: Core Book (Pre-Order) ACD Distribution

    Elder Mythos RPG: Core Book

    Elder Mythos is a cosmic horror tabletop role-playing game in which players will play frightening Lovecraftian Entities vying to destroy or control the world.Why be a cultist when you can be an elder god?Venture beyond the veil of reality with Elder Mythos, become one of the ancient entities and unleash unspeakable horrors. Join us in a cosmic horror saga that transcends human comprehension. The fate of the world is at stake: will you rule it or will you throw it into chaos?Game OverviewElder Mythos is a cosmic horror tabletop role-playing game in which players will incarnate frightening Lovecraftian Entities vying to destroy or control the world.Through shared worldbuilding or by choosing a Scenario, players will weave a conversation that will create a cosmic horror narrative.Choosing among 12 different Entities - including Hastur The Unspeakable One and Cthulhu The Great Dreamer - each with its own Attributes and Powers, each player will have to pursue unique and disturbing purposes.Using adepts of ancient cults, nightmarish creatures and priestly figures of immense power as expendable resources, players will create a terrifying plot amid catastrophes and consequences.In this tabletop RPG, the Cthulhu Mythos, once again, come to life - and you will incarnate them!

    $72.00$61.00

  • Gamers Guild AZ Evil Genius Games Everyday Heroes RPG: Cinematic Adventure - Pacific Rim (Pre-Order) GTS

    Everyday Heroes RPG: Cinematic Adventure - Pacific Rim

    The Pan Pacific Defence Corps (PPDC’s) powerful new prototype Jaeger, the Fenris Alpha, lies scattered at the edge of a deep ocean trench, its pilots still alive within their protected capsule. The players must fight the Kaijus that defeated the Fenris, rescue the pilots, and get home safely. Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.Made in the USA.

    $36.00$29.00

  • Gamers Guild AZ Giga Mech Games Flabbergasted - A Comedic Roleplaying Game! Bridge Distribution

    Flabbergasted - A Comedic Roleplaying Game!

    Flabbergasted is a comedic tabletop roleplaying game set in the Roaring ‘20s!Comedic scenarios and light-hearted adventures are at the heart of Flabbergasted, drawing inspiration from the likes of Jeeves and Wooster and Fawlty Towers. Set in the turn of the 20th century, you'll take on the role of either an affable Aristocrat, an entrepreneurial Well-To-Do, an idealistic Bohemian, or one of the every ready and steadfast Staff.  Together you and your friends will join an up-and-coming Social Club, get invited into secret societies and work towards leaving your mark in this world by cultivating your reputation. Will you conform to the scrupulous standards of good society, or simply embrace your scandalous reputation and just try to have a bloody good time?

    $65.00$45.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Savage Worlds RPG GM Screen Studio 2

    Flash Gordon Savage Worlds RPG GM Screen

    The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc

    $29.00

  • Gamers Guild AZ Atlas Games Gloom: Unhappy Birthday at Castle Slogar - Solo Gamebook (Pre-Order) AGD

    Gloom: Unhappy Birthday at Castle Slogar - Solo Gamebook

    You've been summoned to Castle Slogar to celebrate Melissa's 9th birthday… again! But the party has gone awfully awry. Guests are scattered throughout the labyrinthine castle, and Lord Slogar is missing! It's up to you to lend a hand, or a foot, or whatever you can spare to save the party and rescue Lord Slogar. Unhappy Birthday at Castle Slogar is a sorrowful solo gamebook filled with interactive puzzles. The book's sections describe each room, where you'll face a horrible hindrance or a character whose dismal dilemma you'll solve to access the next room. A special website provides hints and extra material. Unravel the riddles then use your answers to find the gloriously gloomy finale!

    $26.00$22.00

  • Gamers Guild AZ Graphic Novel Graphic Novel Adventures: Mystery! GTS

    Graphic Novel Adventures: Mystery!

    In Mystery! you are a new recruit trying to join the Legion of Champions, the most famous super hero group of all-time. You'll have to prove yourself. Experience the trials with Mystery, Miracle Woman, ShadowDark and others in this hilarious and fun filled adventure!

    $33.00$17.00

  • Gamers Guild AZ Van Ryder Games Graphic Novel Adventures: Sherlock Holmes - Darkness Over London (Pre-Order) AGD

    Graphic Novel Adventures: Sherlock Holmes - Darkness Over London

      You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Sherlock Holmes: Darkness Over London, you take on the role of Sherlock or Watson. You must solve three cases and determine the culprit in charge. If you cannot, then you may not move on to the next case! Can you match wits with the great Sherlock himself?

    $33.00$27.00

  • Gamers Guild AZ Van Ryder Games Graphic Novel Adventures: Sherlock Holmes - Supernatural AGD

    Graphic Novel Adventures: Sherlock Holmes - Supernatural

    In Sherlock Holmes: Supernatural, choose the role of Dr. Watson, Sherlock Holmes, or new investigator Thomas Carnacki, the Demon Hunter. Your team scours the streets of London to solve three cases that appear to have otherworldly culprits, or will Holmes find the logic that made these cases only appear supernatural? Can you solve the mystery?

    $33.00$17.00

  • Gamers Guild AZ Come Martin Green Dawn Mall (Pre-Order) AGD

    Green Dawn Mall

    GREEN DAWN MALL is a tabletop RPG for 1 GM and 3 to 5 players, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. The further you go, the stranger things get. Will you be able to find them and get back to the real world unscathed? The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and thats about it! In addition to a complete game system, the 96 pages of this game include: A method for generating an endless succession of stores for the characters to explore, stores with a modular description, taking into account things getting weirder and weirder, 252 NPCs and odd beings to populate the Mall, 252 odd objects for the PCs to experiment with, 6 Factions which are cohabiting within the Mall, 4 different ways of ending a session, including a confrontation with the Heart of the Mall. A description of the Malls upper and lower levels, even more labyrinthine than the rest, Options to play a short campaign or try other character concepts, A character sheet.

    $25.00$21.00

  • Gamers Guild AZ Monte Cook Games Gunslinger Knights RPG: Mother of Storms (Pre-Order) PSi

    Gunslinger Knights RPG: Mother of Storms

    An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the gunslinger knights, and you are one of them. This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights! This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights!

    $72.00$47.00

  • Gamers Guild AZ Goblin Society Games Helbine: A Science-Fiction Setting AGD

    Helbine: A Science-Fiction Setting

    Helbine is a Savage Worlds setting book ready for your game group. Inside youll find all the lore, history, and people you need to set your game in a science-fiction world of intrigue, mystery, and action. Whether your characters are bounty hunters looking to make it big, scientists sporting the latest in cybernetics, or hotshot pilots in a stolen Walker, theyll find all the challenges and excitement they could want on Helbine and its six moons. The planet Helbine sits on the edge of explored space in the Cantallion system. Since its recent discovery by Dr. Helbine, the planet has become the center of attention. Now, the wasteland planet boasts one of the fastest growing cities in the world, Banda City, a metropolis ruled by three factions: the Interstellar Coalition science-cult, the cut-throat Kortan Corporation, and the space pirate Phantom Marauders. Meanwhile, The Mold is spreading, evolving, and resisting these new intruders.

    $36.00$31.00

  • Gamers Guild AZ W.R.K.S GAMES Katana-Ra RPG: A Conspiracy Of Shadow And Steel (Pre-Order) GTS

    Katana-Ra RPG: A Conspiracy Of Shadow And Steel

      It begins with a kidnapping, murder, and a cavalcade of wild, disparate, seemingly unrelated events.Jin, a staunch traditionalist, struggles to maintain his honor and principles in a world where cybernetic enhancements and corporate greed reign supreme. But when his clan is targeted in a vicious attack orchestrated by unknown forces, his dedication to pacifism is put to the test and his dark side rises again.With the help of unlikely allies, confront your demons and the sinister forces that seek to plunge the world of Katana-Ra into chaos. In this first premium adventure module for the Katana-Ra game, uncover dark secrets that threaten not only your own sanity but the very fabric of society and navigate the treacherous waters of political intrigue and underworld dealings to uncover the truth.For 2-5 players, led by a Shujin (game master), this adventure module requires the Katana-Ra Core Rule Book to play.The Key Selling Points:An in-depth and premium-level adventure module for new characters in the Katana-Ra RPG.A layered and complex story woven to take the party through an adventure campaign that will takes weeks to complete, delivering great value for money to Game Masters and players alike.Beautifully illustrated and with quick start guides for new Game Masters as well as huge customization possibilities for the experienced Game Master.More information here: https://www.katana-ra.com/Game Contents:•1 Hard Back Full Colour 140 page book

    $72.00

  • Gamers Guild AZ W.R.K.S GAMES Katana-Ra RPG: The World Book (Pre-Order) AGD

    Katana-Ra RPG: The World Book

      Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won`t find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. The largest exploration of the Katana-Ra game universe to date, the World Book is a campaign setting revealing completely new detail on the world, its inhabitants, its nuances, and more - with the depth you need as a Player or Game Master to immerse yourselves thoroughly in this amazing universe. Bundled with the world map and a GM screen, the World Book covers the light and dark side of the world, its cities, people, factions, and gameplay options in rich detail, fully illustrated to awaken your mind to the many stories you will be experiencing in Katana-Ra. For 2-5 players, led by a Shujin (game master), the World Book is a campaign setting expansion and requires the Core Rule Book to play.

    $100.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - Arsenal Deck (Pre-Order) AGD

    Knight: An Avalon RPG - Arsenal Deck

      A pack of 108 arsenal cards allowing PCs to have their modules and weapons at their disposal during sessions of Knight: An Avalon RPG.

    $36.00$20.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - Premade Characters (Pre-Order) AGD

    Knight: An Avalon RPG - Premade Characters

    9 premade characters for Knight: An Avalon RPG.

    $15.00$8.00

  • Gamers Guild AZ Antre Monde Editions Knight: An Avalon RPG - World map (Pre-Order) AGD

    Knight: An Avalon RPG - World Map

    This print of the world map offers a handy visual reference point during campaigns for GM's and players alike! Observe the regions rendered inhospitable by the Anathema on a global scale, as well as Humanity's few remaining safe havens.

    $15.00$8.00

  • Gamers Guild AZ Exalted Funeral Games Land Of Eem: Gamemaster Screen (Pre-Order) GTS

    Land Of Eem: Gamemaster Screen

    A three-panel, gatefold, 33” x 8.5” Land of Eem gamemaster’s screen featuring an expanded version of the Mucklands Sandbox cover illustration by artist John Loren. The inside of the screen has handy rules for the Land of Eem roleplaying game, like the core dice mechanic, travel, conflict procedures, and more.  

    $29.00$25.00

  • Gamers Guild AZ Exalted Funeral Games Land Of Eem: Goo Dice (Pre-Order) GTS

    Land Of Eem: Goo Dice

    Land of Eem characters, Rickety Stitch and the Gelatinous Goo, get…well…gooey with this set of seven gelatinous goo-inspired, transparent blue dice with bellies full of recently digested Rickety Stitch-inspired skulls. Lovingly sourced from gelatinous goo spawning pits at the core of the earth, this delightful set of dice oozes with character.  

    $22.00$19.00

  • Gamers Guild AZ Exalted Funeral Games Land Of Eem: Mucklands Sandbox (Pre-Order) GTS

    Land Of Eem: Mucklands Sandbox

    The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with easy-to-use material for a GM to make running games a breeze. Experience 6 Regions with unique biomes and conflicts, 100+ Locations, 450+ NPCs, 40+ Factions, 500+ Rumors, and 400+ Quests. Set in the Land of Eem, the expansive fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the Mucklands is packed with years worth of material. While paired perfectly with the Land of Eem Core Rulebook, GMs can easily use this 400+ page tome to inspire campaigns in any tabletop RPG system.  

    $86.00$73.00

  • Gamers Guild AZ Savage Worlds Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover) Studio 2

    Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover)

    In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.

    $36.00$25.00

  • Gamers Guild AZ Dungeons & Dragons Legendary Games - The Dragon's Hoard #10 (5E) Southern Hobby

    Legendary Games - The Dragon's Hoard #10 (5E)

    Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https://www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magic items like the holy liberator, crypt warden's plate, drowning rat charm, and crown of iron sorcery! Basker’s Books, featuring new spells for almost every 5E spellcaster like awakened from death, sublime detachment, skeleton crew, and hail of needles! Class Acts, featuring new class options for your 5E heroes like the new penumbra sorcerous origin, battle domain, and college of astrology! Marvelous Monsters, featuring killer creatures across every challenge level like the benevolent mix couatl, the sin-eating jarjacha, and the dreadful carreta nagua, the carriage of the dead! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!

    $19.00$14.00

  • Gamers Guild AZ Pathfinder Magimundi Bestiary for Pathfinder (Hardcover) Southern Hobby

    Magimundi Bestiary for Pathfinder (Hardcover)

    Enhance your role-playing game with Never-Before-Seen Fantasy Beasts!Encounter new companions or familiars, new ingredients to harvest, beasts to battle, magical creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, it’s all here in the Magimundi® Bestiary for the 1st Edition of Pathfinder!If you're a lover of fantastic monsters, mythical beasts, wondrous creatures from the cute to the truly terrifying, you'll enjoy this bestiary monster manual with 60 new beasts for your game night. These creatures come from the Magimundi world and game setting, but they can appear in your Pathfinder 1st edition game at any time with a portal and some imagination.As a game master, you'll surprise your Pathfinder adventuring party members with new legendary, rare, and common creatures with new types of treasure. As a Pathfinder player, you'll love encountering something new and different than standard Pathfinder beasts.Full-color breathtaking illustrations accompany each creature's entry! 114 full-color pages!

    $50.00$36.00

  • Gamers Guild AZ Jordan Draper Mirror Jordan Draper

    Mirror

    Nothing To Talk About is a zine with 9 games for 2 people to play over any messaging app. All of the games are vastly unique, with a range of styles and mechanics. Use these as an ice breaker, a stress reliever, a creative brainstorming tool, or a way to explore a relationship! Each game encourages play through a ritualized setting. One simply needs to send a photo of a single page of rules to someone on the other end of their phone, and the game begins! CONTENTS ・1 fourteen page zine with nine games

    $15.00$10.00

  • Gamers Guild AZ GREEN RONIN PUBLISHING Modern Age RPG: Basic Rulebook ACD Distribution

    Modern Age RPG: Basic Rulebook

    Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!

    $50.00$28.00

  • Gamers Guild AZ Green Ronin Publishing Modern AGE RPG: Powers (Pre-Order) AGD

    Modern AGE RPG: Powers

      The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.

    $58.00$49.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau GM Screen Studio 2

    Monarchies of Mau GM Screen

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $29.00$25.00

  • Gamers Guild AZ Evil Hat Productions Monster of the Week: Hunter's Journal (Pre-Order) ACD Distribution

    Monster of the Week: Hunter's Journal

    Every good hunter knows the key to tackling a tough mystery is teamwork. But sometimes, you want to delve into your own story. The Hunter’s Journal lays out a new series of personalized threats, story beats, and entanglements. These hunter stories will push your character to the limit, redefine and expand who they are, and reshape how they think of themselves. Crack open the Journal and pick one of your playbook’s hunter stories—there’s two for every one of the thirty-three official Monster of the Week playbooks—and a framework of tools stands ready to get the action started. Whether you’re a Chosen trying to escape their destiny or a Professional being headhunted by a rival agency, the Hunter’s Journal offers up customizable entry points, hunter choices, and resolution moves for every player to tailor to their specific tastes. On the Keeper side, each hunter story comes with threats, phenomena, locations, and a countdown to keep the drama moving. Plus there’s dedicated guidance on crafting and adapting your own hunter stories if inspiration takes you down a different road. Inside you’ll find advice covering various issues that can crop up in play, hunter-specific principles to make sure every team member faces engaging and relevant challenges, and ways to rethink and expand each playbook. The Hunter’s Journal.Step out of the shadows and find out what you’re really made of.

    $58.00

  • Gamers Guild AZ Monte Cook Games Monte Cook`s Diamond Throne RPG (Pre-Order) AGD

    Monte Cook`s Diamond Throne RPG

    In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Crystal Fields. Learn the secret of the God-King of the verrick people. But beware the military might of the chorrim and the fiendish powers of the shadow trolls Explore Montes legendary fantasy setting in a new edition of Diamond Throne now powered by the Cypher System!    

    $108.00$92.00

  • Gamers Guild AZ Nebula Chaos (Hardcover) GTS

    Nebula Chaos (Hardcover)

    Nebula Chaos: A game of galactic spacefaring, scoundrels, and renegades. Sci-Fi Tabletop Action! You won't find a more action-packed planet-hopping sci-fi role-playing game anywhere else. Nebula Chaos is streamlined to get you into high octane action your first time at the table. It's a chaotic and technicolor sci-fi space opera tabletop RPG with a DIY mentality that cranks the volume to 11; a quick-paced game of laser-sword swashbuckling and googly-eyed aliens; and space portals that can endlessly dazzle and enrapture whatever brave bounty hunters and storytellers dare take a seat at the helm. Create Your Own Galaxies and Adventures! Nebula Chaos is a space opera inspired sci-fi tabletop role-playing game. It's a game of phasers, laser swords, jump portals, extraordinary aliens, space pirates, galactic marines, starship dog fights, and psionic monks. Pulling from pulp and epic sci-fi alike, it's intended to be your gateway to the stars; a fast-paced game of reckless abandon that throws all caution to the quasars. For everyone who's ready to quickly kick their tabletop campaign into hyperdrive, this one's for you. A sci-fi space opera tabletop RPG. Suggested 3-5 Players.  

    $58.00$41.00

  • Gamers Guild AZ Exalted Funeral Games Nightfall: A Miniatures Adventure Game (Pre-Order) GTS

    Nightfall: A Miniatures Adventure Game

      The road to redemption is long and fraught with much peril...NIGHTFALL is a tabletop miniatures adventure game for solo or cooperative play. In NIGHTFALL, you play as a fallen knight on the road to redemption. Sentenced to death in the mysterious Dark Pine, if you can survive in the forest until dawn, you will be spared and granted a life of exile. Fast-paced and unforgiving, NIGHTFALL is easy to play, but difficult to master.Includes:A four adventure narrative campaignFour unique and deadly monsters to challenge youTwo specialized classes of knight to choose fromTreasure tables providing replayabilityA level advancement system that offers character customizationTips on creating your own NIGHTFALL adventures, monsters, and items for extended playPrintable paper miniatures with artwork designed for NIGHTFALL

    $19.00$13.00

  • Gamers Guild AZ Mana Project Studio Nightfell RPG: Q-Workshop Dice Set (Pre-Order) GTS

    Nightfell RPG: Q-Workshop Dice Set

      Alongside the book, we present the Nightfell's official dice set by Q-Workshop! Face the eternal darkness of Iùrmen with the proper set of dice!

    $43.00

  • Gamers Guild AZ Mana Project Studio Not The End RPG: Stories (Pre-Order) GTS

    Not The End RPG: Stories

      Stories is the first official compendium for Not the End. Inside you will find fifteen scenarios written by authors who have enriched the game with their imagination and style, that will let you play right away without the hassle to create a whole new world first.Stories is a collection of independent content which you can use as inspiration for your stories or as the basis for your settings.Every scenario in Stories is an example of how Not the End can be adapted to tell different stories, while keeping the three pillars of its narrative intact.Take part in epic naval battles, join a resistance movement of jaguar men, discover the childlike power of Truth, explore ancient pyramids, investigate a mysterious murder, enter a huge biomecha knowing that not even death will free you from your burden, or chase a powerful Vampire in the wastelands of Antilia. These are just some of the stories that you will experience!  

    $65.00

  • Gamers Guild AZ Rowan Rook and Decard One Page Games - Volume 03 (Pre-Order) AGD

    One Page Games - Volume 03

    In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: BE PREPARED: Boy scouts struggle to survive overnight as an ancient terror hunts from the dark woods at the centre of the camp. Contains a buddy system-focused hit point mechanic! Back page: Gruesome minions and omens delivered by the terror. BEAUTIFUL SPACE PIRATES (In: The Galaxy’s Most Dangerous Funeral!): You’re a dashing young scoundrel and it’s up to you and your crew to secure your inheritance by fulfilling some of the most outlandish requirements ever outlined in a pirate’s will. Back page: Five further adventures featuring the Beautiful Space Pirates. DUNGEONSCRAWL: The palace of the Briar Prince invades the world you know when the stars are right. Generate the shifting corridors as a group and play through to seize your heart’s desire with a simple D20 system. Back page: Tiger Woods’ Tiger Woods, a game where you must escape a mad golf theme park. GOAT CRASHERS: You’re a cheeky little goat and you want to party. Only problem is, humans keep trying to kick you out! Are you going to stand for that? Back page: Ghost Crashers, which is the same thing, but about ghosts rather than goats. KOBOLD ENDEAVOUR: You’re a scaly dragonling whelp on a mission for the MIGHTY DRAGON KING: to pocket as much stuff as possible from a rival dragon’s horde before you get killed. Your only skills lie in elaborate distractions. Back page: 50 Unusual Requests from the MIGHTY DRAGON KING. REVERSE BEASTMASTER: Written in collaboration with Nate Crawley, this madcap assault on the senses sees you taking orders from cruel animals with poor impulse control and no concept of forward planning. Back page: LOYER GAM, a grotesque game where you must “do law” until a judge “stops you.” SAD VAMPIRE BOYFRIEND: A surprisingly grown-up, almost diceless game where you play mortals and vampires trying to find love in a damned world. Back page: THREE GOBLINS IN A TRENCHCOAT, a game you play by stacking dice, to counteract the seriousness of the front page. SEANS BEAN STAR IN: A VERY NORTHERN CHRISTMAS: Inscrutable high-concept farce where you play five Seans Bean each and must attempt to film a Netflix holiday special without all of you dying. Back page: FORCE PATROLLERS, which uses the same rules to simulate an underfunded Super Sentai show. SEXY BATTLE WIZARDS: You have three stats: SEXY, BATTLE and WIZARD. You live in a flying castle. You are wanted in several countries for collateral damage caused whilst trying to save the world. Back page: SEXY BATTLE MAGIC ITEMS including the Party Bomb, Instant Horse and Decanter of Endless Bees. THE WITCH HOUSE: You are transformed into a bestial shape by a hideous witch and must escape before what little left of your humanity is washed away with invasive magic. Back page: SERVANTS OF DARKNESS, where you have to orchestrate a national-level cult and its insidious business. THIS IS NOT A PLACE OF HONOUR: Play pilgrims acting through the trials of the star gods who brought life to this planet millennia ago; then, play the luckless, terrified humans who crash-landed a colony ship into it and would be remembered as star gods in the distant future. Back page: Several ideas for games that rhyme with or sound similar to the original title. WAKE: You’re in a coma; you awaken in an unreal stitched-together hospital ward where hungry phantoms prowl the depths. Are you prepared to kill your way out? Back page: An extended map of the Ward. WHAT I DID ON MY SUMMER HOLIDAYS: Slapstick, low-consequence adventures in the vein of classic British comics; you play a rookie witch and her vaguely magical friends desperately trying to have fun in a boring seaside town. Back page: WHAT I DID ON MY FINAL ADVENTURING EXAM, which is broadly similar but you play students of St Evocatia’s School for Adventurous Girls, and your final exam is probably some sort of dungeon-crawl. The bundle comes with a zipped collection of PDFs of the front page games available for easy download.

    $48.00$41.00

  • Gamers Guild AZ Rowan Rook and Decard One Page Games - Volume 04 (Pre-Order) AGD

    One Page Games - Volume 04

    In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: SYSTEM SHUTDOWN: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to. BACK PAGE: BIG MAN ADVENTURE! You’re a BIG MAN and you have one stat: BIG.  NIGHT HAG: Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams. BACK PAGE: Additional content for Night Hag including magic rules that will kill the user, firearms rules that will kill the user’s friends, and more. SEPULCHRE: Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology. BACK PAGE: Black Market Black Magic, additional content for Sepulchre. Additional details on all the districts evocatively but vaguely alluded to on the front page, and some illegal spells you can buy.  NICE MARINES: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage. BACK PAGE: A Fete Worse Than Death. Hack of Nice Marines which tasks evil Iconoclast Marines to spread the fearsome gospel of their dark gods at a local village fair. ORCBALL: Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship? BACK PAGE: Orcball Fun Facts. How was orcball invented? What’s the largest game of orcball ever played? How does the religious hegemony of Bog-Al-Kurruk complicate sports reportage? Is elfball a thing? All these questions and more are answered.  GOBLIN PUNKS: You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language. BACK PAGE: Lists of names for things that I struggle to come up with names for when I’m GMing, such as: an Orc, a Goblin, a Sexy Wizard, A Gruff Bartender, A Friendly Shopkeeper, A Tiger You’ve Put In Someone’s Bedroom Without Them Knowing About It, and more. BRIARWOOD: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map. BACK PAGE: MIRROR/MIRROR. There’s another you that lives in the mirror. Tonight, you’re going to need their help. Unusual game with a two-sided character sheet that unlocks different abilities depending on which You you are. KAIJU GIRLS: You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams? BACK PAGE: Girl Kaiju. A drawing of Godzilla with some cut-out femme accessories that you can stick on. I’M A LOVER, NOT A FIGHTER: Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball? BACK PAGE: As many copyright-infringing Honey Heist hacks as I can come up with, including stat pairings such as: VAMPIRE and MASQUERADE, SPACE and COWBOY, FAST and FURIOUS and DUNGEONS and DRAGONS. STONE THE CROWS: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie. BACK PAGE: How to: Create Your Own Wildly Popular Free-to-Download Animal Crime One-Page TTRPG. Deeply self-referential “guide” which devolves into dejected ranting about crabs. ADVENTURE CALENDAR (BOOKLET): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!) ONCE UPON A CRIME: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe. BACK PAGE: Scenarios for Once Upon a Crime which are mostly gags about fairy tales that Chris and I wrote down one afternoon. Plus: a drawing of a sleeping pig wearing a crown. PREDESTINED: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT? BACK PAGE: D71 Terrible behaviours for throwaway characters who the audience are excited to see die, such as: laughing at a gravestone, shooting a horse when they think no-one is watching, pressing every button every time they get into a lift, and shouting hard into a pram. ADMINISTRATIVE CARNAGE: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire? BACK PAGE: A Galaxy at War. Hacks for Administrative Carnage allowing you to play space goblins helping out a space barbarian or iconoclast cultists serving an evil Space Marine. FETCH: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I’ll ever make. BACK PAGE: Just the words “I EXIST” written out by hand around three hundred times.

    $48.00$41.00

  • Gamers Guild AZ Rowan Rook and Decard One Page Games - Volume 05 (Pre-Order) AGD

    One Page Games - Volume 05

    In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: UNCANNY RALLY – with Chris McDowall (Electric Bastionland, Into the Odd) Play escaped military androids on the run from the authorities trying to drive to freedom on the west coast. You’ll need to do part-time jobs for gas money, but also your arm keeps turning into a minigun without warning and your personality programming is malfunctioning. Good luck! BACK PAGE: Three D20 tables of military technology, android collective tech, and smartphone apps for you to use during your games of Uncanny Rally. BIG BANG SUPERSTARS – with Nathan Blades (Shadow Operations, Arcana Corps) Unknown Armies crossed with America’s Next Top Model. Space wizards, demigods, alien hive minds and handsome robots compete in an extradimensional reality show for the chance to rebuild the universe. BACK PAGE: Big Bang Back Page. Tables, prompts and similar ephemera from Grant and some actually useful advice from Nathan on running the game online for an audience. CLUEDON’T – with Chloe Mashiter (Alongame, Time Heist) Your eccentric relative is dead. They were so eccentric that they decreed only their murderer would inherit their vast fortune. Even though you didn’t do it, can you convince the cops you did? A reverse version of Cluedo, or “Clue” for American readers who get spooked by ludic suffixes. BACK PAGE: Every idea we had that we couldn’t fit on the front page, including but not limited to: psychic powers, traps, rules for being a ghost, and bribery. HIMBO TREASURE HUNT – with Sasha Sienna (Odd Jobs) You’re a good-intentioned muscular person with a non-standard intelligence profile. Can you stop your local gym from closing by unraveling a mystery that goes all the way back to 1973? BACK PAGE: The Laser Jubilee. Competely unrelated to Himbo Treasure Hunt. Queen Elizabeth the second (lord rest ‘er soul) is celebrating her Laser Jubilee with holograms, robot parades and brutal crackdowns on dissidents. Can you, a dissident, ruin a local celebration?   ARLECCHINO’S ELEVEN – with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre) Not a one page game! A 36-page game, laid out by a professional designer, with proper photobashed art. You’re a washed-up crook with one last job to do before packing it in – a heist in Reno. The only advantage you’ve got is a sackful of theatre masks that let you do magic as long as you perform a play alongside your heist. Some knowledge of 17th Century Italian humour recommended but not required. HEARTSWOOD – with Sarah Gordon (Vicious Creatures) Once upon a time, someone broke her heart. Now she’s descending into the depths of her psyche to mend it. Play arcane facets of someone’s soul following a traumatic breakup and explore a cursed woodland to rebuild their life. BACK PAGE: Street Writer. Competitive slam-poetry game. Sarah’s list of Roller Derby-style names for contestants based on classic authors really makes it. LEXINOMICON – with Becky Annison (Bite Marks, Lovecraftesque) Explore the hidden world that pulses beneath our own by finding messages hidden in any old book you can find; edit, modify, cut-up and generally ruin second-hand novels to uncover the truth. BACK PAGE: Additional content for Lexinomicon including a vague cosmology, some moody bible verses, and expanded rules for play. WRECK THE HALLS – with Thryn Henderson (Ryne, Small Town Skeletons, Jolene) This game extrapolates the wretched self-centredness of the UK’s ruling class into a cyberpunk future and tasks you, a gang of holiday-themed cyberpunk rebels, to steal Christmas from absurdly wealthy people using improvised and subverted technology. BACK PAGE: The Mall. Alternate adventure for Wreck the Halls where you navigate a shopping centre filled with rival gangs, playing one off against the other to prosper.   THE RULES OF THE DEEP – with Jay Dragon (Wanderhome, Yazeba’s Bed and Breakfast) Strange OSR-style game where you must delve as deeply into forgotten subterranean ruins as you can before you die. Legacy campaign played by the GM; each group of players changes the world for the next. BACK PAGE: Tricks. Magic spells for The Rules of the Deep; some useful, some creepy, some creepy and useful.  CAPTAIN SWANHANDS – with Jeeyon Shim (The Longest Rest, The Snow Queen) Not a one-page game! An eight-page game, with art and animal facts. You’re a superhero! You have swan necks for arms and swan heads for hands. Can you save the city, find love, and hold down your day job at the office (despite the swan thing)? BIRD CRIMES – with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs) Thanks to a difficult life full of bad choices, it’s come down to this: smuggling illegal birds on board a red-eye flight from JFK to London. Turbulence strikes and the birds escape their restraints: can you recapture enough of them before landing to pay off your debts? Has full rules for what happens if the birds get hold of the Air Marshall’s gun. BACK PAGE: You Can’t Make An Omelette Without Breaking A Few Legs. Hack of Bird Crimes which sees you, a gang of mafia enforcers, attempting to win a cooking contest between ruling crime families. Has a D20 table of horribly violent abilities you must somehow apply to making a souffle.  DEATH WAS THE ONLY ROAD OUT OF TOWN – with Alex Roberts (For the Queen, Star Crossed) Psycho-noir power trip experiment which sets players the task of escaping from someone else’s dream by murdering them; think Sin City by way of Fear and Loathing with a side order of the Hays Code. Players are treated mean by the GM but have ample opportunity to get their own back by spending tokens that bend and break the storyline and force their tormentor to dance to their tune. BACK PAGE: Immortal Darkness. What if being a vampire was fun, though? Solo journaling game where you’re an undying antihero with great hair, loads of sexual partners, twin silvered Desert Eagles with specialist ammo and a big castle all to yourself.

    $48.00$41.00


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