RPG Book 2 For 1 Sale
D&D 5E: Doctors and Daleks: The Keys of Scaravore
n the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy.The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.Discover the dark secrets of a technologically advanced paradise occupied by seemingly prehistoric people, and unwind the tragic plot of a Dalek plague in Paradise Lost.Marooned on a strange planet where advanced technology doesn't work, your Team TARDIS will have to unravel the mysteries of an apparently magical mediaeval society and solve an interplanetary diplomatic crisis in A Kind of Magic.Travel the Oregon Trail with a wagon train filled with refugee aliens in Westward Bound, and protect their secrets from a sect of deadly bounty hunters.Buried deep beneath the streets of modern day London, a nightmarish creature stretches its malign influence across space and time... only a team of terrific time travellers can stop it in The Mandala of Scaravore!
$50.00$43.00
Pathfinder Adventure Path #221: Into the Apocalypse Archive (Revenge of the Runelords 3 of 3)
With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole! But to reach him and force that confrontation, the heroes must risk it all in conjuring a personification of doomsday known as the Oliphant, for this titanic legend is their only pathway into the deadly realm where Xanderghul awaits: the Apocalypse Archive of Jandelay! Into the Apocalypse Archive is a Pathfinder adventure for four 18th-level mythic characters. This adventure concludes the Revenge of the Runelords Adventure Path, a three-part monthly campaign in which a group of adventurers fight against the evil plans of Runelord Xanderghul—the most powerful of all runelords. This adventure also includes rules for large-scale apocalyptic disasters and presents a range of legendary artifacts and monsters to reward and challenge high-level characters. Written by: Jessica Redekop, with Jeremy Corff, James Jacobs, and Linda Zayas-Palmer.
$43.00$37.00
Graphic Novel Adventures: Sherlock Holmes - Supernatural
In Sherlock Holmes: Supernatural, choose the role of Dr. Watson, Sherlock Holmes, or new investigator Thomas Carnacki, the Demon Hunter. Your team scours the streets of London to solve three cases that appear to have otherworldly culprits, or will Holmes find the logic that made these cases only appear supernatural? Can you solve the mystery?
$33.00$17.00
Tales from the Loop: Our Friends the Machines & Other Mysteries
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The ’80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery. Mixtape of Mysteries. Eight short mysteries based on classic pop songs from the era. Machine Blueprints. Background and adventure hooks for four advanced and iconic machines from the world of the Loop. Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
$52.00$45.00
Welcome to Night Vale Roleplaying Game (Backerkit Edition)
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Vale The Citizens’ Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitor’s Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vale’s environs! 8 Dice and a Game Master’s Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale. Features Enter the world of the macabre and the mundane that one of the most popular fictional podcasts calls home! Complete rules for a tabletop roleplaying experience in the weird world of the hit Welcome to Night Vale podcast. Host and Player Guides with streamlined Essᴇɴᴄᴇ20 rules. A full Visitor’s Guide to help you find your way around the desert town of Night Vale. A five-part mystery adventure that empowers characters to explore Night Vale’s environs, from the Numbers Station to the Library and beyond! Dice and GM Screen provide all the needed supplies at your fingertips. 11 Pre-generated characters to start your adventures in the weird world of Night Vale immediately. Contents: 1 Visitor’s Guide 1 Citizens Guide 1 Host Guide 1 Skeleton Gorge Incident 11 Unique Pre-generated Characters 9 Unique Threats 6 Standard Dice 1 Two-Sided Die 1 GM Screen Additionally, the BackerKit Edition includes: Backerkit Exclusive Basic Pledge Bonus Dice Set Backerkit Exclusive Deluxe Dice Set Backerkit Exclusive Deluxe Dice Bag Backerkit Exclusive Deluxe Dice Tray Citizen's Guide PDF Host's Guide PDF Visitor's Guide PDF The Skeleton Gorge Incident PDF All Unlocked Stretch Goals
$142.00
Cairn: Adventure: The Door in Murex Canyon
The wires of a thousand machines have been left to rot and languish in the desert. As time went on these wires were broken into smaller and smaller pieces until eventually, they were but particles of sand. The wind blew it all here. These toxic dunes hardly support any life of their own. The Door in Murex Canyon is a 5th-level adventure for Cairn and B/X in which your team of post-apocalyptic wanderers will traverse a hellish world of rust, toxic smog, and the ruins of an ancient technological utopia. What lies beneath these verdigris sands, and why it was lost in the first place, is a mystery that may be better left unsolved. Read on to find:• 36 keyed hexes, complete with travel procedures, weather and loot tables, random encounters, and world-changing events.• 24 brand-new enemies to face, from the razor-edged Crystalline Serpents to the bio-engineered Tumor Giants that stalk the derelict factory floor.• The Factory, a 20-room dungeon that lies beneath the Canyon floor, filled with mechanical traps, hulking automatons, and a deadly scientific secret.• Fully statted for Cairn, OSE, and B/X and its retroclones.• And more!
$22.00
Gunslinger Knights RPG: Mother of Storms
An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the gunslinger knights, and you are one of them. This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights! This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights!
$71.00$46.00
Mirror
Nothing To Talk About is a zine with 9 games for 2 people to play over any messaging app. All of the games are vastly unique, with a range of styles and mechanics. Use these as an ice breaker, a stress reliever, a creative brainstorming tool, or a way to explore a relationship! Each game encourages play through a ritualized setting. One simply needs to send a photo of a single page of rules to someone on the other end of their phone, and the game begins! CONTENTS ・1 fourteen page zine with nine games
$15.00$10.00
Pathfinder 2E: Adventure Path: Titanbane (Myth-Speaker 3 of 3)
Having realized their divine power, the PCs must confront the mythic threat awakening beneath Iblydos itself. To do so, they must rescue a legendary blade capable of dealing the killing blow, seek allies within a city of monsters, and rile a mountain-sized beast to uncover one of the archipelago’s greatest secrets―and decide the islands’ future.“Titanbane” is a Pathfinder Adventure for four 7th-level characters. This adventure concludes the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a gazetteer of the lands surrounding Iblydos; two articles for continuing your mythic PCs’ story and abilities; and a toolbox of new items, spells, and creatures from the mythic isles of Iblydos.
$43.00$37.00
Zombie Braineaters! Suburban Decay In The U.S.A.
The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets. Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!
$29.00$25.00
Print Weaver: Adventure: The End of Amarna
An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver. Travelers! Fulfill your immortal duty and restore the land. No other can.In a 188 page paperback book, explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.
$40.00$34.00
Graphic Novel Adventures: Sherlock Holmes - Darkness Over London
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Sherlock Holmes: Darkness Over London, you take on the role of Sherlock or Watson. You must solve three cases and determine the culprit in charge. If you cannot, then you may not move on to the next case! Can you match wits with the great Sherlock himself?
$33.00$26.00
Monster of the Week: Hunter's Journal
Every good hunter knows the key to tackling a tough mystery is teamwork. But sometimes, you want to delve into your own story. The Hunter’s Journal lays out a new series of personalized threats, story beats, and entanglements. These hunter stories will push your character to the limit, redefine and expand who they are, and reshape how they think of themselves. Crack open the Journal and pick one of your playbook’s hunter stories—there’s two for every one of the thirty-three official Monster of the Week playbooks—and a framework of tools stands ready to get the action started. Whether you’re a Chosen trying to escape their destiny or a Professional being headhunted by a rival agency, the Hunter’s Journal offers up customizable entry points, hunter choices, and resolution moves for every player to tailor to their specific tastes. On the Keeper side, each hunter story comes with threats, phenomena, locations, and a countdown to keep the drama moving. Plus there’s dedicated guidance on crafting and adapting your own hunter stories if inspiration takes you down a different road. Inside you’ll find advice covering various issues that can crop up in play, hunter-specific principles to make sure every team member faces engaging and relevant challenges, and ways to rethink and expand each playbook. The Hunter’s Journal.Step out of the shadows and find out what you’re really made of.
$57.00
Pathfinder 2E: Adventure Path: Death Sails a Wine-Dark Sea Myth-Speaker 2/3
The PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If they’re to survive, they must seek a sphinx’s sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero-gods’ blessing. Along the way, they learn more of about their mythic power’s source, the approaching catastrophe it represents, and what they might do to stop it.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$43.00$37.00
Ecryme RPG: Quick Reference Booklet
The Ecryme Quick Reference Booklet contains a summary of the rules and basics to play a character in the Ecryme Universe.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.
$9.00$8.00
Pathfinder 2E: Deck of Endless Treasure
Fill any magic shop or dragon’s hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you’ll never be without a unique treasure for your game!
$43.00$37.00
Pathfinder 2E: Adventure Path: The Acropolis Pyre Myth-Speaker 1/3
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$43.00$37.00
Pathfinder 2E: Adventure Path: Gatewalkers Special Edition
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!
$128.00$109.00
One Page Games - Volume 05
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: UNCANNY RALLY – with Chris McDowall (Electric Bastionland, Into the Odd) Play escaped military androids on the run from the authorities trying to drive to freedom on the west coast. You’ll need to do part-time jobs for gas money, but also your arm keeps turning into a minigun without warning and your personality programming is malfunctioning. Good luck! BACK PAGE: Three D20 tables of military technology, android collective tech, and smartphone apps for you to use during your games of Uncanny Rally. BIG BANG SUPERSTARS – with Nathan Blades (Shadow Operations, Arcana Corps) Unknown Armies crossed with America’s Next Top Model. Space wizards, demigods, alien hive minds and handsome robots compete in an extradimensional reality show for the chance to rebuild the universe. BACK PAGE: Big Bang Back Page. Tables, prompts and similar ephemera from Grant and some actually useful advice from Nathan on running the game online for an audience. CLUEDON’T – with Chloe Mashiter (Alongame, Time Heist) Your eccentric relative is dead. They were so eccentric that they decreed only their murderer would inherit their vast fortune. Even though you didn’t do it, can you convince the cops you did? A reverse version of Cluedo, or “Clue” for American readers who get spooked by ludic suffixes. BACK PAGE: Every idea we had that we couldn’t fit on the front page, including but not limited to: psychic powers, traps, rules for being a ghost, and bribery. HIMBO TREASURE HUNT – with Sasha Sienna (Odd Jobs) You’re a good-intentioned muscular person with a non-standard intelligence profile. Can you stop your local gym from closing by unraveling a mystery that goes all the way back to 1973? BACK PAGE: The Laser Jubilee. Competely unrelated to Himbo Treasure Hunt. Queen Elizabeth the second (lord rest ‘er soul) is celebrating her Laser Jubilee with holograms, robot parades and brutal crackdowns on dissidents. Can you, a dissident, ruin a local celebration? ARLECCHINO’S ELEVEN – with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre) Not a one page game! A 36-page game, laid out by a professional designer, with proper photobashed art. You’re a washed-up crook with one last job to do before packing it in – a heist in Reno. The only advantage you’ve got is a sackful of theatre masks that let you do magic as long as you perform a play alongside your heist. Some knowledge of 17th Century Italian humour recommended but not required. HEARTSWOOD – with Sarah Gordon (Vicious Creatures) Once upon a time, someone broke her heart. Now she’s descending into the depths of her psyche to mend it. Play arcane facets of someone’s soul following a traumatic breakup and explore a cursed woodland to rebuild their life. BACK PAGE: Street Writer. Competitive slam-poetry game. Sarah’s list of Roller Derby-style names for contestants based on classic authors really makes it. LEXINOMICON – with Becky Annison (Bite Marks, Lovecraftesque) Explore the hidden world that pulses beneath our own by finding messages hidden in any old book you can find; edit, modify, cut-up and generally ruin second-hand novels to uncover the truth. BACK PAGE: Additional content for Lexinomicon including a vague cosmology, some moody bible verses, and expanded rules for play. WRECK THE HALLS – with Thryn Henderson (Ryne, Small Town Skeletons, Jolene) This game extrapolates the wretched self-centredness of the UK’s ruling class into a cyberpunk future and tasks you, a gang of holiday-themed cyberpunk rebels, to steal Christmas from absurdly wealthy people using improvised and subverted technology. BACK PAGE: The Mall. Alternate adventure for Wreck the Halls where you navigate a shopping centre filled with rival gangs, playing one off against the other to prosper. THE RULES OF THE DEEP – with Jay Dragon (Wanderhome, Yazeba’s Bed and Breakfast) Strange OSR-style game where you must delve as deeply into forgotten subterranean ruins as you can before you die. Legacy campaign played by the GM; each group of players changes the world for the next. BACK PAGE: Tricks. Magic spells for The Rules of the Deep; some useful, some creepy, some creepy and useful. CAPTAIN SWANHANDS – with Jeeyon Shim (The Longest Rest, The Snow Queen) Not a one-page game! An eight-page game, with art and animal facts. You’re a superhero! You have swan necks for arms and swan heads for hands. Can you save the city, find love, and hold down your day job at the office (despite the swan thing)? BIRD CRIMES – with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs) Thanks to a difficult life full of bad choices, it’s come down to this: smuggling illegal birds on board a red-eye flight from JFK to London. Turbulence strikes and the birds escape their restraints: can you recapture enough of them before landing to pay off your debts? Has full rules for what happens if the birds get hold of the Air Marshall’s gun. BACK PAGE: You Can’t Make An Omelette Without Breaking A Few Legs. Hack of Bird Crimes which sees you, a gang of mafia enforcers, attempting to win a cooking contest between ruling crime families. Has a D20 table of horribly violent abilities you must somehow apply to making a souffle. DEATH WAS THE ONLY ROAD OUT OF TOWN – with Alex Roberts (For the Queen, Star Crossed) Psycho-noir power trip experiment which sets players the task of escaping from someone else’s dream by murdering them; think Sin City by way of Fear and Loathing with a side order of the Hays Code. Players are treated mean by the GM but have ample opportunity to get their own back by spending tokens that bend and break the storyline and force their tormentor to dance to their tune. BACK PAGE: Immortal Darkness. What if being a vampire was fun, though? Solo journaling game where you’re an undying antihero with great hair, loads of sexual partners, twin silvered Desert Eagles with specialist ammo and a big castle all to yourself.
$47.00$40.00
One Page Games - Volume 04
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: SYSTEM SHUTDOWN: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to. BACK PAGE: BIG MAN ADVENTURE! You’re a BIG MAN and you have one stat: BIG. NIGHT HAG: Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams. BACK PAGE: Additional content for Night Hag including magic rules that will kill the user, firearms rules that will kill the user’s friends, and more. SEPULCHRE: Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology. BACK PAGE: Black Market Black Magic, additional content for Sepulchre. Additional details on all the districts evocatively but vaguely alluded to on the front page, and some illegal spells you can buy. NICE MARINES: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage. BACK PAGE: A Fete Worse Than Death. Hack of Nice Marines which tasks evil Iconoclast Marines to spread the fearsome gospel of their dark gods at a local village fair. ORCBALL: Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship? BACK PAGE: Orcball Fun Facts. How was orcball invented? What’s the largest game of orcball ever played? How does the religious hegemony of Bog-Al-Kurruk complicate sports reportage? Is elfball a thing? All these questions and more are answered. GOBLIN PUNKS: You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language. BACK PAGE: Lists of names for things that I struggle to come up with names for when I’m GMing, such as: an Orc, a Goblin, a Sexy Wizard, A Gruff Bartender, A Friendly Shopkeeper, A Tiger You’ve Put In Someone’s Bedroom Without Them Knowing About It, and more. BRIARWOOD: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map. BACK PAGE: MIRROR/MIRROR. There’s another you that lives in the mirror. Tonight, you’re going to need their help. Unusual game with a two-sided character sheet that unlocks different abilities depending on which You you are. KAIJU GIRLS: You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams? BACK PAGE: Girl Kaiju. A drawing of Godzilla with some cut-out femme accessories that you can stick on. I’M A LOVER, NOT A FIGHTER: Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball? BACK PAGE: As many copyright-infringing Honey Heist hacks as I can come up with, including stat pairings such as: VAMPIRE and MASQUERADE, SPACE and COWBOY, FAST and FURIOUS and DUNGEONS and DRAGONS. STONE THE CROWS: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie. BACK PAGE: How to: Create Your Own Wildly Popular Free-to-Download Animal Crime One-Page TTRPG. Deeply self-referential “guide” which devolves into dejected ranting about crabs. ADVENTURE CALENDAR (BOOKLET): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!) ONCE UPON A CRIME: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe. BACK PAGE: Scenarios for Once Upon a Crime which are mostly gags about fairy tales that Chris and I wrote down one afternoon. Plus: a drawing of a sleeping pig wearing a crown. PREDESTINED: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT? BACK PAGE: D71 Terrible behaviours for throwaway characters who the audience are excited to see die, such as: laughing at a gravestone, shooting a horse when they think no-one is watching, pressing every button every time they get into a lift, and shouting hard into a pram. ADMINISTRATIVE CARNAGE: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire? BACK PAGE: A Galaxy at War. Hacks for Administrative Carnage allowing you to play space goblins helping out a space barbarian or iconoclast cultists serving an evil Space Marine. FETCH: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I’ll ever make. BACK PAGE: Just the words “I EXIST” written out by hand around three hundred times.
$47.00$40.00
One Page Games - Volume 03
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: BE PREPARED: Boy scouts struggle to survive overnight as an ancient terror hunts from the dark woods at the centre of the camp. Contains a buddy system-focused hit point mechanic! Back page: Gruesome minions and omens delivered by the terror. BEAUTIFUL SPACE PIRATES (In: The Galaxy’s Most Dangerous Funeral!): You’re a dashing young scoundrel and it’s up to you and your crew to secure your inheritance by fulfilling some of the most outlandish requirements ever outlined in a pirate’s will. Back page: Five further adventures featuring the Beautiful Space Pirates. DUNGEONSCRAWL: The palace of the Briar Prince invades the world you know when the stars are right. Generate the shifting corridors as a group and play through to seize your heart’s desire with a simple D20 system. Back page: Tiger Woods’ Tiger Woods, a game where you must escape a mad golf theme park. GOAT CRASHERS: You’re a cheeky little goat and you want to party. Only problem is, humans keep trying to kick you out! Are you going to stand for that? Back page: Ghost Crashers, which is the same thing, but about ghosts rather than goats. KOBOLD ENDEAVOUR: You’re a scaly dragonling whelp on a mission for the MIGHTY DRAGON KING: to pocket as much stuff as possible from a rival dragon’s horde before you get killed. Your only skills lie in elaborate distractions. Back page: 50 Unusual Requests from the MIGHTY DRAGON KING. REVERSE BEASTMASTER: Written in collaboration with Nate Crawley, this madcap assault on the senses sees you taking orders from cruel animals with poor impulse control and no concept of forward planning. Back page: LOYER GAM, a grotesque game where you must “do law” until a judge “stops you.” SAD VAMPIRE BOYFRIEND: A surprisingly grown-up, almost diceless game where you play mortals and vampires trying to find love in a damned world. Back page: THREE GOBLINS IN A TRENCHCOAT, a game you play by stacking dice, to counteract the seriousness of the front page. SEANS BEAN STAR IN: A VERY NORTHERN CHRISTMAS: Inscrutable high-concept farce where you play five Seans Bean each and must attempt to film a Netflix holiday special without all of you dying. Back page: FORCE PATROLLERS, which uses the same rules to simulate an underfunded Super Sentai show. SEXY BATTLE WIZARDS: You have three stats: SEXY, BATTLE and WIZARD. You live in a flying castle. You are wanted in several countries for collateral damage caused whilst trying to save the world. Back page: SEXY BATTLE MAGIC ITEMS including the Party Bomb, Instant Horse and Decanter of Endless Bees. THE WITCH HOUSE: You are transformed into a bestial shape by a hideous witch and must escape before what little left of your humanity is washed away with invasive magic. Back page: SERVANTS OF DARKNESS, where you have to orchestrate a national-level cult and its insidious business. THIS IS NOT A PLACE OF HONOUR: Play pilgrims acting through the trials of the star gods who brought life to this planet millennia ago; then, play the luckless, terrified humans who crash-landed a colony ship into it and would be remembered as star gods in the distant future. Back page: Several ideas for games that rhyme with or sound similar to the original title. WAKE: You’re in a coma; you awaken in an unreal stitched-together hospital ward where hungry phantoms prowl the depths. Are you prepared to kill your way out? Back page: An extended map of the Ward. WHAT I DID ON MY SUMMER HOLIDAYS: Slapstick, low-consequence adventures in the vein of classic British comics; you play a rookie witch and her vaguely magical friends desperately trying to have fun in a boring seaside town. Back page: WHAT I DID ON MY FINAL ADVENTURING EXAM, which is broadly similar but you play students of St Evocatia’s School for Adventurous Girls, and your final exam is probably some sort of dungeon-crawl. The bundle comes with a zipped collection of PDFs of the front page games available for easy download.
$47.00$40.00
Pathfinder 2E: NPC Core Battle Cards
The soldiers, courtiers, criminals, and more from Pathfinder NPC Core make a grand entrance with NPC Core Battle Cards! This box of over 350 cards showcases non-player characters, with visuals perfect for fights and roleplaying scenes. Each card features a beautiful, full-color image of a character from NPC Core on one side, while the other side provides that character’s statistics for quick and easy reference. Show your players what characters they’re facing while keeping the NPC’s abilities at the ready, and watch your games come alive!
$78.00$67.00
Shadow of the Weird Wizard RPG: Weird Ancestries
Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets and many more. These remarkable peoples from all corners of the known world have one thing in common: Theyre ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules and background to play almost any kind of character in the borderlands. Each of the 30 two-page ancestries offers: Information about how to play the character as an adventurer, including origins, professions, and paths. Suitable for all levels of play.
$29.00$24.00
Spire RPG: The City Must Fall Quickstart
Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include: Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpents Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder)Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse.
$15.00$13.00
They Came From RPG: The Cyclops's Cave!
I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade. Ah, but you do not wish to hear this kind of counsel You want to know how to slay the gorgon, how to steal the minotaurs treasure, how to make the sorcerers tower fall Well, settle in, my new friend. Throw me a gold coin, and Ill tell you how to strike down your intended foe, if you get that far. They Came from the Cyclops's Cave! is the latest in the They Came From line of tabletop roleplaying games. Cyclops's Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward.
$78.00$67.00
Exordium RPG: Origins of Mythos - GM Screen
Gamemaster's screen featuring references to 5th edition basic rules and numerous new mechanics found in EXORDIUM: Origins of Mythos. Designed by GMs for GMs, for quick lookup of conditions, legacy, mythic dice, and more!
$29.00$25.00
Sky Zephyrs RPG
Sky Zephyrs is a 256 page tome that reimagines how vehicles and airships operate in DnD5e. Unlock a whole new way to experience swashbuckling, dynamic 3-dimensional vehicle movement and combat as you take your adventures to new uncharted heights. Soar across the skies in your custom-built Zephyr and hand-selected Aircrew. Use our vast collection of items, spells, and player options to turn the tide as you face a menagerie of creatures and NPC Zephyrs. Sky Zephyrs includes a QR code for a one month free subscription to the first ever TTRPG "vehicle builder webpage application." In the builder app, you'll be able to select from over 200 parts to customise your own airships. In the future, we'll expand the app for you to create other types of custom vehicles. Vehicle Combat in the sky can become an ever-changing and strategic chess match where Zephyrs and their crews are trying to outwit, outmaneuver and destroy each other. Knowing the correct moment to board or Ram an enemy Zephyr, or even Repair a Compromised Station, could be the difference between life and death for your players and their Aircrew. Using various well-linked and well-timed combinations of the combat mechanics your players can accomplish incredible aerial feats never before seen by a creature. This content is 100% Human created with absolutely NO A.I. involvement.
$85.00$73.00
Elder Mythos RPG: Core Book
Elder Mythos is a cosmic horror tabletop role-playing game in which players will play frightening Lovecraftian Entities vying to destroy or control the world.Why be a cultist when you can be an elder god?Venture beyond the veil of reality with Elder Mythos, become one of the ancient entities and unleash unspeakable horrors. Join us in a cosmic horror saga that transcends human comprehension. The fate of the world is at stake: will you rule it or will you throw it into chaos?Game OverviewElder Mythos is a cosmic horror tabletop role-playing game in which players will incarnate frightening Lovecraftian Entities vying to destroy or control the world.Through shared worldbuilding or by choosing a Scenario, players will weave a conversation that will create a cosmic horror narrative.Choosing among 12 different Entities - including Hastur The Unspeakable One and Cthulhu The Great Dreamer - each with its own Attributes and Powers, each player will have to pursue unique and disturbing purposes.Using adepts of ancient cults, nightmarish creatures and priestly figures of immense power as expendable resources, players will create a terrifying plot amid catastrophes and consequences.In this tabletop RPG, the Cthulhu Mythos, once again, come to life - and you will incarnate them!
$71.00$60.00
Between Clouds RPG
Between Clouds is a colorful, biopunk, tabletop RPG about a family of misfits navigating the open skies atop their beloved flying beast. Life among the clouds revolves around the Kirin, oversized animals that possess volatile genetics and the gift of flight. The presence of these creatures can strengthen entire ecosystems, yet humans poach the Kirin to keep their airborne cities aloft. With an uninhabitable surface below, humanity must learn to coexist with the flora and fauna of their airborne realm or perish.
$60.00
Animal Adventures RPG: Secrets of Gullet Cove
Animal Adventures is back with an intriguing new campaign setting for any tabletop roleplaying game! Welcome to Gullet Cove, where awakened animals and other creatures live side-by-side in - well, perhaps not harmony, but it's close. Most of the time.
$64.00$55.00
Traveller RPG: The Spinward Extents
The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence the course of events for entire worlds or distant governments. Alien races, forgotten mysteries, bitter rivalries and great opportunities await under the light of inconstant, giant, and dead stars.Spinward Extents presents two complete sectors near the edge of Charted Space: The Beyond and the Vanguard Reaches. The Beyond is a borderland between Aslan expansion and human pocket empires, both ancient and new. At the end of Imperial courier routes, it is home to the alien Sred*Ni, isolated worlds, and mysterious entities. The Storm Knights hold the line in an uneasy truce with Aslan clans, but other dangers and many opportunities await.The Vanguard Reaches is the spinward edge of settled space, a sector of proxy states for the distant Third Imperium and Zhodani Consulate. The sector is home to the warlike-Eslyat and peaceful Murians, dying red giant stars and the Helix Nebula. Warfare, politics, piracy, and sparse starscapes challenge Travellers who live and work in this distant sector.Includes two huge colour poster maps of The Beyond and Vanguard Reaches sectors.
$85.00$63.00
Visigoths vs. Mall Goths - Indie RPG (Softcover)
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!
$43.00$37.00
Pathfinder 2E: Treasure Vault Remastered Special Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$121.00$103.00
Gloom: Unhappy Birthday at Castle Slogar - Solo Gamebook
You've been summoned to Castle Slogar to celebrate Melissa's 9th birthday… again! But the party has gone awfully awry. Guests are scattered throughout the labyrinthine castle, and Lord Slogar is missing! It's up to you to lend a hand, or a foot, or whatever you can spare to save the party and rescue Lord Slogar. Unhappy Birthday at Castle Slogar is a sorrowful solo gamebook filled with interactive puzzles. The book's sections describe each room, where you'll face a horrible hindrance or a character whose dismal dilemma you'll solve to access the next room. A special website provides hints and extra material. Unravel the riddles then use your answers to find the gloriously gloomy finale!
$26.00$22.00
Cryptid Hunt: A Mystery Puzzle Gamebook
A mysterious journal falls into your hands. Its worn pages chronicle a cross-country search for elusive cryptid monsters. Sove the puzzles hidden in the journal's passages to discover which one of the creatures is real, and the fate of the disappeared cryptid hunter! It's a sepia-toned 64-page journal-sized softcover book. Each section describes one of thirteen cryptids, with clues hidden in every entry. Compile the evidence to unravel the riddles, then use your answers to solve the enigma of the cryptid hunter's mysterious end! Having trouble? A special website provides hints and extra material.
$26.00$22.00
Katana-Ra RPG: The World Book
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won`t find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. The largest exploration of the Katana-Ra game universe to date, the World Book is a campaign setting revealing completely new detail on the world, its inhabitants, its nuances, and more - with the depth you need as a Player or Game Master to immerse yourselves thoroughly in this amazing universe. Bundled with the world map and a GM screen, the World Book covers the light and dark side of the world, its cities, people, factions, and gameplay options in rich detail, fully illustrated to awaken your mind to the many stories you will be experiencing in Katana-Ra. For 2-5 players, led by a Shujin (game master), the World Book is a campaign setting expansion and requires the Core Rule Book to play.
$99.00
Modern AGE RPG: Powers
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
$57.00$48.00
A Mending - A Fancy Map
A fancy map for use with A Mending, but it’s also just a nice map. This map is a limited-run map for use with A Mending. Designed by A Mending designer Shing Yin Khor and screenprinted by hand in the Heart of the Deernicorn workshop on 10z unbleached cotton canvas. Product Details 16″ x 25″ finished dimensions Hand-sewn, and hand sceenprinted using water-based inks 10z unbleached cotton canvas A Mending game sold separately
$36.00
RuneQuest RPG: Cults of RuneQuest - The Prosopaedia
Cults of RuneQuest: The Prosopaedia is the first in the new Cults of RuneQuest sourcebook series for RuneQuest. This book is an indispensable reference to the many gods and goddesses, monsters, locations, artifacts, and events that have shaped mythology in the world of RuneQuest since its making! An encyclopedia to the gods of the fantasy world of Glorantha. A companion book to the other volumes in the Cults of RuneQuest line makes it essential for collectors. New RuneQuest players will find an easy-to-follow and evocative description of the pantheons of Glorantha. This book contains no rules mechanics, and will appeal to those with an interest in creative mythology, or looking to inject full pantheons of established gods into their existing roleplaying campaigns
$54.00$33.00
RuneQuest RPG: Lands of RuneQuest - Dragon Pass
Enter the Domain of Magic and Myth! Within the world of Glorantha lies Dragon Pass, an intensely magical region home to war and wonder, the birthplace of gods. Lands of RuneQuest: Dragon Pass is a player and game master expansion for the signature setting of Bronze Age Fantasy. New and expanded Homelands for your RuneQuest Adventurer, including Sartar, Esrolia, Lundar Tarsh, the Grazelands, Wintertop, and the Wilds. The detailed history of Dragon Pass, from the fabled God Time to its occupation by the mighty Lunar Empire. Additional guidelines for character creation, including new occupations and backgrounds for your RuneQuest adventurer. Detail on villages, towns, cities, ruins, and places of interest throughout Dragon Pass, perfect for running a sandbox-style RuneQuest campaign. New creatures, monsters, and spirits to encounter. A roster of famous and generic characters to include in adventures of your own devising.
$64.00$55.00
Orbital Blues RPG: A Starborn Resistance
A Starborn Resistance is a collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Interstellar Outlaws to visit between adventures. The Varis X-0 Project has failed. The Scintilla Station, the old jewel of the Wings of Valor Confederacy, is all that remains of this abandoned colony. All stars lose their shine. The Central Commune now runs the station, and it is a place for Interstellar Outlaws together away from the corperate held stations, and a steady source of work. The book contains 5 new Blues to make origins for characters from the Scintilla Station, a series of NPCs to act as friends, rivals and employers, and a hub world location bristling with encounters and drama. Written by Sinta Posadas and illustrated by Orbital Blues co-creator Josh Clark, A Starborn Resistance is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.
$29.00$25.00
Orbital Blues RPG: Everjoy
Beyond the orbit of the conflict-wracked Melange-223, the Everjoy Amusement Park and Rides stands forlorn and nearly forgotten. With infrastructure long destroyed and no way in or out, it has managed to complete three lonely orbits alone and uninhabited. Remedia Alala thinks otherwise. “Giles Ektro still lives,” she insists. “And we must find him.” She's not alone in her sentiments… for the reclusive genius, once the master engineer of the park, is pursued by none other than the hegemonic Futura Trust. But between now and Everjoy lie desperate rebels, time-maddened robots, and even stranger children, all bound to the pain of memory and the pursuit of imagined happiness. There’s no admission fee to enter the park…but can our Outlaws get out alive?
$29.00$25.00
Carbon Grey RPG Deluxe Boxed Set
Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.
$212.00$181.00
Unglorious RPG: Lead of the Dead Expansion
Lead of the Dead (supplement for Unglorious, the Necro-Fantasy RPG) takes you straight to the Frontier Age! A setting filled with bandits, drought and a million ways to die in the West… what’s old, you ask? The corpses you’ll adorn with stetsons and holsters. Are you ready to face the Livingovernors and the Necrocoons? Will you manage to escape the Gallows Nuns? …Will you become Legends of the Frontier? This book includes background on the Frontier Age, 4 new Deceased Types, dedicated Equipment and a Bestiary, and a western adventure! Unglorious: Lead of the Dead contains: Background of the Fronti-Era; Re-Dead Valley setting, with dedicated map with eleven new areas to explore; Rules for riding, forming your own band, and collecting Fame; New Funerary Equipment, including new weapons, new powers, items and more; 4 new Deceased Types; 6 new Bestiary Profiles; The adventure Redhead Redemption.
$41.00$35.00
Unglorious RPG: Sea of Bones Expansion
Sea of Bones (Supplement for Unglorious: The Necro-Fantasy RPG) lets you “live” in the Jolly Risen age, where you’ll play undead pirates ready to set sail between the sea of the dead and the sea of the living. Venture into the orcharbours, buy your rickety ship, put together a - even more rickety - crew and set sail in search of cursed treasures and sunken riches (since you can now breathe underwater). Are you ready to sail the Sea of Mora? Will you survive facing the Livingfleet and the Necroshifty? …will you carve your name into the history of the Jolly Risen? This book includes background on the Sea of Mora and the sea of the dead, 4 new Deceased Types, dedicated Equipment and a Bestiary, rules for sailing and a pirate adventure! Unglorious: Sea of Bones contains: Background of the Age of Undead Buccaneers; The setting of the Sea of Mora and the Sea of the Orchard, with descriptions of crews, harbors, and islands; Rules for forming your own crew (and for sailing, of course); New Funerary Equipment including new weapons, new powers, new items and obviously, the SHIPS; 4 new Deceased Types; 7 new Bestiary profiles, including rules for creating your own Sea Monsters; The adventure Gravesure Island.
$41.00$35.00
Unglorious RPG: Tales from the Crypt
Unglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around. Settling your scores is important, but it’s not enough to become Heroes of the Orchard. If that’s your goal, you’ll need Tales from the Crypt - a manual that includes 10 adventures and 3 new places to explore between the world of the living and the world of the dead, written by illustrious guests who took part in the very first Unglorious campaign… because the rusty old armor you were buried in isn’t enough to make you a great adventurer!
$49.00$41.00
Teatime Adventures 2E: Crafts & Journals
Get out your scissors, pens, and crayons! This wonderful, colorable, cuttable, rippable companion craft and journaling book is for use with Teatime Adventures and Tea Pets and includes maps, activities, coloring pages, character sheets, journaling resources, and more all on 150+ perforated pages.
$36.00$31.00
Teatime Adventures 2E: Tea Pets Core Rulebook
The tea pets need help! And you’re just the person to build their new sanctuary! Tea Pets is a solo or group mapmaking cozy RPG. This spinoff from Teatime Adventures can be played with or without the Teatime Adventures core rulebook. Rescue injured tea pets and collaboratively build/draw a sanctuary where they can live and grow until they are strong enough to return to the wild! This book includes dozens of new friendly but mischievous tea pets to befriend and care for as well as new pet snack recipes made special just for your furry and feathered friends!
$36.00$31.00
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