Chronicles of Crime: Welcome to Redview
This expansion requires Chronicles of Crime (London's Forensic) to play.Welcome to Redview is a family-friendly expansion to Chronicles of Crime. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. You take on the role of kids with no contacts you can call for help. Instead, you’ll use your Fitness, Speech, and Mind to get to your objectives!Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards6 Player boards1 Die1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11.0 or newer to run the app.
$43.00$29.00
Chronicles of Drunagor - Age of Darkness: Metal Initiative Coin
1 Initiative marker for Chronicles of Drunagor.Not a standalone product, Chronicles of Drunagor: Age of Darkness core box is needed to enjoy this expansion.
$12.00$10.00
Chronicles of Drunagor: Age of Darkness - Apocalypse Adventures
Chronicles of Drunagor - Age of Darkness Apocalypse is a massive expansion that brings another chapter in Daren's fight against Darkness. Through 16 adventures that present new mechanics and level structures, unravel Drunagor's culture and mythology in an enhanced Campaign development experience where your choices will change the adventures you will face and the conclusion of your narrative
$185.00$157.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, Companions & Furnitures
Chronicles of Drunagor: Age of Darkness - Apocalypse, Companions & Furnitures
$57.00$49.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, Hero Pack #1
The Hero Pack #1 comes with 8 new Heroes and 4 new classes for Chronicles of Drunagor - Age of Darkness
$71.00$61.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, Lorien
A new hero for Chronicles of Drunagor: Lrien the Elf Mage.You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion.
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, The Fallen Sisters
The Fallen Sisters is a small expansion that includes a 80mm Mini-Boss Miniature and 5 Mini-Boss Cards. You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion.
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Apocalypse, The Four Horsemen
CONTAINS :1x War Horsement Giant miniature1x Plague Horsement Giant miniature1x Famine Horsement Giant miniature1x Death Horsement Giant miniature
$171.00$145.00
Chronicles of Drunagor: Age of Darkness - Build Your Own Dungeon
You will get 1 copy of Build Your Own Dungeon, that includes: 10x Map Tiles, 2x Dungeon Tray 1, 2x Dungeon Tray 2, 1x Dungeon Tray 3. Not a stand-alone game, you need Chronicles of Drunagor - Age of Darkness core box to use this expansion.
$36.00$31.00
Chronicles of Drunagor: Age of Darkness - Desert of Hellscar Expansion
Something rumbles deep beneath the shifting sands of sun-kissed Hellscar. Even in a land of scorching daylight, Darkness and its minions spread their corruption and evil.For generations, the tribes of men and orcs that call Hellscar home have held the Darkness at bay, and now the most fearless of these barbarians are stepping forwardbut can their fury and courage push back the Darkness?Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players.Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$71.00$61.00
Chronicles of Drunagor: Age of Darkness - Dice Set
Chronicles of Drunagor: Age of Darkness - Dice Set
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Handuriel
Only the rarest of individuals can walk the Path of Nature and assume the mantle of ranger. The elf Handuriel is one of them. Foregoing the comforts of his noble birth to protect the wild from the Darkness, his bow and knives are invaluable aids to any band of heroes!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion.
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Hero Trayz
Chronicles of Drunagor: Age of Darkness - Hero Trayz
$50.00$43.00
Chronicles of Drunagor: Age of Darkness - Lordwrath
It is said that merely to gaze upon the Undead Kings Phylacterium can instantly corrupt the most noble of heroes. But some are strong enough to seize the Darkness within and turn it into a weapon. Commander Lordrath is one such championbut is he a force for good, or a force for Darkness?Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$29.00$25.00
Chronicles of Drunagor: Age of Darkness - Monster Pack
The call of the Darkness spreads far and wide, luring horrors undreamt of out of the shadows. Within this box you will find two new monsters and a powerful mini-boss to challenge your heroes. Do you dare to face these hideous creatures of Darkness?Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$50.00$43.00
Chronicles of Drunagor: Age of Darkness - Rise of the Undead Dragon Expansion
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another worldone where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$71.00$61.00
Chronicles of Drunagor: Age of Darkness - Shadow World
The Heroes of Drunagor struggle mightily against the Darkness to keep the light of hope alive. But beyond the edge of reality there sits another worldone where Darkness has already claimed dominion over all! Dare to bring the light to this Shadow World and face horrifying creatures of pure evil. But beware: for wherever there is light, there are Shadows!Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$50.00$43.00
Chronicles of Drunagor: Age of Darkness - The Ruin of Luccanor
Amid the storm-tossed coasts of the Deep Sea, long-lost cities of a bygone age lure the gold-hungry. The bravestor most foolish!of these sailors is the noble Admiral Luccanor, who recently returned to the port of Umbral aboard his flagship Seawing. But twas an ill-wind that carried the ship, now enshrouded by a plague-fog and said to be haunted. Do you dare to step aboard the corrupted vessel and face the hideous creatures of the depths that claim it for their own to learn the fate of Admiral and crew?Age of Darkness is a fully-cooperative strategy board game of tactical combat and dungeon-crawl style adventure for one to five players. Explore the world of Drunagor through the games immersive 3d environment and illustrated Points of Interestwhere your choices determine the route your story will take! You need a copy of the Chronicles of Drunagor: Age of Darkness core game to play with this expansion
$50.00$43.00
Chronicles of Drunagor: Age of Darkness Core
Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a heros turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren
$199.00$169.00
Chronicles of Light: Darkness Falls (Disney Edition)
Step into a magical world where Disney's brightest heroes unite to vanquish the sinister Darkness. Embark on perilous quests, unlock hidden powers, and battle shadows of infamous Disney Villains. 1 to 4 players, Ages 8+, 40-60 minutes.
$43.00
Chrononauts
What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. In Chrononauts, you play a time traveler trying to get back to your unique timeline by changing some of history’s biggest linchpins and watching the way those changes ripple into the future. An excellent discussion starter about how historic events are intertwined. This version covers US history from 1865 to 1999.
$29.00
Chrononauts: Early American
What would YOU do with a Time Machine? Would you stop the displacement of Native Americans from their lands? Prevent the Great Chicago Fire? Keep the Spanish-American War from happening? These are just a few of the possibilities in Early American Chrononauts. You play a time traveler trying to get back to your unique timeline by changing some of history’s biggest linchpins and watching the way those changes ripple into the future. An excellent discussion starter about how historic events are intertwined. This version covers US history from 1770 to 1916.
$29.00
Chrononauts: The Gore Years
The early years of the 21st century have been known as the Bush years, but to some time travelers, they were actually called the Gore years... This 11-card expansion pack for Chrononauts brings your timeline alternatives up to 2008. Find out what might have happened if the 2000 election had gone a different way. Prevent the 9/11 attacks.
$8.00
Chrysanthemum
The Faerie Queen has decreed that flowers must be planted on the World Bloom, promising the champions of the effort a handsome reward. Unable to settle on a single best approach for the task, the Faerie Guild fractured into several sects, each of whom believe their own magic is best suited for the task. In Chrysanthemum, you will learn the magic of the guilds as you travel across the World Bloom, gathering and planting seeds in pursuit of the Faerie Queen's reward. Chrysanthemum is a mechanically simple natural-fantasy strategy game with high replayability due to its complex interactions.
$71.00
Chutes and Ladders
Chutes and Ladders is the game of rewards and consequences. As kids travel along the game path, they encounter situations that reward them for good deeds by letting them climb the ladders or punish them for misbehaving by sending them down chutes. All the while, they are learning to recognize numbers and count to 100.We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$13.00
Circadians: Chaos Order
Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy
$93.00
Circadians: First Light
We were light years from our home, galaxies away, when we first discovered this ancient celestial body a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. Key Features: As starfaring Circadians, you must negotiate with the three local clans for their favor Collect samples for the depository on Moontide while respecting the world and its hosts Engine building and card combos allow for multiple paths to victory Unique resource harvesting mechanisms Includes an intuitive Solo Mode with 4 different difficulty levels From the designer of Architects of the West Kingdom! Contents 4 Player Screens 1 Planet Board 1 Depository Board 1 Negotiation Board 6 Location Boards 4 Player/AI Boards 3 Clan Boards 3 AI Progress Tiles 6 Gem Cache Tiles 6 Character Boards 18 Upgrade Tiles 20 AI Scheme Cards 15 Farm Tiles 16 Event Cards 1 Start Player Marker 4 Harvesters 6 Multiplier Cards 36 Item Cards 190 Wooden resources 52 Translucent Dice
$86.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$93.00
Citadels (Revised Edition)
Citadels is a fantastic card game that combines strategy and deception to create a thrilling gameplay experience. Players take on the roles of various characters in a medieval city, each with unique abilities and goals. The game involves building a citadel and gathering resources while trying to thwart the plans of other players. One of the best things about Citadels is its replayability. With 18 different characters to choose from and a variety of strategies to explore, the game can be played over and over again without getting stale. It's also easy to learn, making it a great choice for both seasoned gamers and those new to the hobby - whether you're playing with friends or family, this game is sure to provide hours of entertainment. - Andrew (GSR - Tempe, AZ) The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$43.00$35.00
City Of Iron (Second Edition Deluxe)
In City of Iron, players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
$86.00$73.00
City of Myrkesh
The FOG is a competitive, challenging, and thrilling game with 45 to 75 minutes playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats – trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$79.00$67.00
City of the Great Machine
City of the Great Machine is a One-vs-Many and Cooperative strategy game set in the Victorian steampunk universe. The Great Machine, an AI network, controls the City built on flying platforms. As the Great Machine, one player (or Automa) strivesto complete the Master Plan aimed at enhancing Mankind.All other players are heroes working together against the Great Machine to start a revolution. Both sides of the conflict firmly believe that their course is the right one!⚙ TWO MODES: One-vs-Many for 2–4 players and Cooperative & Solo Mode with fully automated Great Machine vs. 1–3 Hero players.⚙ SECRECY: The Heroes want to keep their plans concealed, but they must communicate in the presence of the Great Machine.⚙ HIDDEN MOVEMENT: The Heroes move covertly through the City by secretly choosing which District they visit.
$93.00$62.00
City of the Great Machine: Stand-in Heroes Expansion
The valiant Heroes, represented in the core game, have done their best to resist the Great Machine... but alas have failed. The Stand-In Heroes continue on what their predecessors were struggling for! The Stand-In Heroes expansion adds 6 new Heroes with exceptional abilities and tactics. Each of them takes place of the corresponding Hero from the core game in their last attempt to stop the Great Machine.
$25.00
City of the Great Machine: The Escalation Expansion
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict. The Escalation expansion consists of 4 separate Modules suitable both for One-vs-Many and Solo & Cooperative play. You may add any of them to your games in various combinations. Each Module combines perfectly with each other and the core game. Also, the expansion offers a challenging Aeterna scenario designed for Solo & Cooperative play.
$50.00$34.00
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology – remove or add discs to your pollution track Capital – earn money for each capital symbol on the tiles you own Research – advance one research marker one space for each research symbol on tiles you own Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$71.00$64.00
City of Winter - Scroll
The Umbra is coming, and the Riverlands are no longer safe. Our family must flee to the City of Winter to find another home.A roleplaying game about a fantastical family saga and immigrant experience.Create members of a family and journey together through the strange world. You’ll play family members fleeing across the Riverlands scroll to the City of Winter — a magical metropolis. Elegant rules, evocative prompts, and inspiring images help guide your unique story. Family members will age and die, traditions will be passed from one generation to the next, and you will encounter new traditions that change your family over time. City of Winter captures the refugee and immigrant experience in a fantastical and magical setting.The game is played across two intricate and beautiful canvas maps: The River Scroll and The City Map. You’ll use the Tradition Cards and narrative prompts to create a rich and immersive story. One-shot or campaign play. No game master. Completely collaborative. A spiritual successor is the beloved Fall of Magic. With its handmade canvas maps, artisan quality paper, and vivid water-based inks, City of Winter is a feast for the senses. The game is made completely by hand in our workshop. The components look like objects pulled directly from the world of the game. We cut, screen print, sew, and hammer every nail. The original edition of the game featuring two handmade maps. River Scroll (1 x 5 ft) City Map (2 x 2.5 ft) 250 handmade Tradition Cards 5 metal tokens and 1 die Wandering Borough Card 10 Tradition Banners Instructions Booklet
$213.00
Civilization: A New Dawn
The day of small nations has long passed away. The day of Empires has come. – Joseph Chamberlain Rule the world and build an empire to withstand the test of time in Sid Meier’s Civilization: A New Dawn! This new tabletop game based on the groundbreaking video game series lets players become some of history’s greatest leaders as they try to advance their people through the ages, from ancient history to the modern era. Trade, battle, build, and pursue your agendas to become the premier world power! Designed by James Kniffen, Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision. By balancing their nation's pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.
$79.00$63.00
Civilization: Terra Incognita
Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and “here be dragons.” As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar… This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.
$64.00$46.00
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
$157.00$133.00
Clank! A Deck-Building Adventure
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
$93.00
CLANK! Acquisitions Incorporated - C Team Pack
The “C” Team Pack contains four illustrious Acquisitions Incorporated characters that can be used immediately in your existing Clank! game, or even join your Clank! Legacy Acquisitions Incorporated franchise! Play as Donaar Blit’zen, Rosie Beestinger, Walnut Dankgrass, and K’thriss Drow’b, each with a gorgeous sculpted mini, character board, and a unique 10-card starting Clank! deck! Each “C” Team character comes with a unique deck reflecting their talents, and a gorgeously-sculpted miniature! For use in both the original Clank! A Deck-Building Adventure or with your new franchise established in Clank! Legacy: Acquisitions Incorporated!
$43.00
Clank! Adventuring Party
The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities! Lead Trusty companions as the Dwarf Agnet. Build Wondrous Collections as the Elf D’allan. Smash hordes of enemies as the Orc Garignar. Sling arcane spells as the mage Lenara. Amass primate power as the MonkeyBot Prime. Or stir up a paw full of trouble as the devious cat Whiskers. But beware: the ravenous hydra Hexavultus won’t give up his treasures easily...
$50.00
Clank! Catacombs
Leave the board behind with CLANK! Catacombs, a stand-alone deck-building adventure!The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death.Each trip into the catacombs is unique, as you lay tiles to create the dungeon. You can play using only the all-new Dungeon Deck, or include cards from previous CLANK! expansions.Find your fortune (and escape the dragon!) in CLANK! Catacombs.Contents• 29 Dungeon Tiles• Clank! Board• 180+ Cards• 140+ Punch Tokens• Market Board• 30 Cubes and 1 Player Marker (in 4 player colors)• 24 Dragon Cubes• 5 Ghost Cubes• Cloth Dragon Bag• Dragon Marker• Rules
$86.00
Clank! Expeditions - Gold and Silk
If you have an insatiable thirst for plunder, Clank! Expeditions is for you: a series of boards to continue your deck-building adventures.This first expedition begins in a mine abandoned by the Ruin Dwarven Mining Company (Ruin DMC) when it became infested with monsters. But it still holds plenty of gold for those daring enough to enter. Still more wealth awaits in the Spider Queen's Lair. Surely the Spider Queen herself is just a legend meant to scare people away from such a fancy castle...Contents:1 Double-sided Game Board50+ Tokens1 Market Board1 Spider Marker4 Player MarkersRules Ages: 12+Players: 2-4Game Length: 30-60 minutes
$36.00
Clank! Expeditions - Temple of the Ape Lords
If you have an insatiable thirst for plunder, Clank! Expeditions is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect. This expansion requires Clank! A Deck-Building Adventure to play.
$36.00
Clank! In! Space!
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you’ll recruit allies and snatch up extra loot. But one false step and—Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You’d better hope your friends are louder than you are if you want to make it to an escape pod and get out alive… Features: Steal treasure from the evil Lord Eradikus and race to the escape pods! Avoid the security bots and sneak pass the force field! One false step, and ---Clank! Careless noise draws unwanted attention! Stand-alone game with three modular board pieces for 48 different setups! 2-4 Players, 13+ Age Rating, 60 Min Play Time
$86.00
Clank! In! Space! Adventures - Pulsarcade
If you have an insatiable thirst for plunder, CLANK! IN! SPACE! ADVENTURES is for you: a series of modules to expand your gameplay. In this adventure, you'll set high scores on Lord Eradikus' collection of vintage arcade cabinets... and face new settings inside his ship. Ransack a vault, then spend your loot at the black market! Research new science, or clone yourself! Entertain a bloodthirsty audience in the Danger Theater, or enter a race! But to claim your artifact, you will have to prove your skill in the PULSARCADE. Arcade Cabinets create a brand new way to steal artifacts! Six new modules, each with its own unique rules! Disguise Kit market item to deal with extra Clank!Contents:1 Master Control: Pulsarcade3 Double-sided Game Board Modules20+ Tokens1 Arcade Eradikus Boss Marker4 RacersPlayers: 2-4Ages:13+Game Length: 60 minutes
$36.00
Clank! In! Space! Apocalypse
The deck-building adventure of Clank! In! Space! continues. Small pockets of resistance continues to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme! Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and perhaps reluctant) heroism! Save the galaxy. And get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!) This is an expansion, and requires the original Clank! In! Space! to play.
$50.00