Search results for "arkham horror rpg"
Tabletop Tokens: Fantasy Creatures
DnD tokens never looked so good. Jump into battle with this stunning set of 100+ DnD tokens. You'll never again have to worry about finding the perfect mini when combat kicks off – the twelve token designs are incredibly versatile and can represent anything from Bandits to Krakens. Tarrasque terrorising your town? Mage meddling with magic? Revenants ruining your roads? There's a token for all that, and more. The Tabletop Token sizes go from a humble 1" all the way to a mighty 4", for creatures small to gargantuan and everything in-between. These matte-laminated, sturdy, varnished tokens are the best alternative to minis that money can buy.
$57.00$49.00
Draw Steel RPG: Monsters Rulebook
Your players made amazing heroes, all you need is some awesome monsters to throw at them! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight. This book contains hundreds of statblocks across dozens of different monsters, giving you tons of fun options. Now you can run a goblin adventure, using ONLY goblins, and no two encounters need be the same! Each stat block is completely self-contained, no need to go reference some other book to figure out how a spell works. And like everything in Draw Steel, these monsters went through many rounds of rigorous testing. Yes, your players have fun earning Ferocity for their Fury or Essence for the Elemental, but we have not forgotten about YOU dear director, the most important player. You have your own epic resource: MALICE. Every monster has cool abilities you unlock with malice, and you earn more malice the longer the battle goes. Malice means you are still challenging your heroes even when there’s only one goblin left! That goblin is going to bust out some crazy shit! But your encounter, we see it lacks dynamism, energy, pizzaz. The terrain just…sits there. But why should it?! With the Draw Steel Monsters book, you can liven up even the dreariest encounter with Dynamic Terrain Objects like The Black Obelisk and the Throne of A’an! Even a beehive, or a bear trap can really change how your encounters play. Keep your players on their toes! The battles are dynamic, shouldn’t the terrain be dynamic too? All this and more, illustrated with some of the best art in the business! LUSH illustrations! Lush we say! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight.
$100.00$85.00
Avalon Rising RPG: Scenario - Emerald Light
SHENN VALSHEER IS MISSINGTwenty-four hours before an important meeting between the Keeper's Guild and the Central Government, a team has been assembled to investigate and bring Shenn back to the Upper Echelon. The last trace of Shenn's signal leads to Layer687, close to the ends of inhabited Avalon 01.At the center of this mystery stands the Jade Palace. Its owner, the elusive Madam Lou, claims to know nothing, yet her guests and her immaculate tower seem tied to Shenn's disappearance in ways no one fully understands.Emerald Light is a complete expansion for Avalon Rising. Inside you'll find everything you need to run a full series of games, uncover the mystery of Layer 687, and confront the truth behind the Emerald Light. Designed for 3-4 players and a GM, Emerald Light can be played as a standalone story or as part of an ongoing Avalon Rising (BXXAVA9742) campaign.What's Inside the book:- 43 pages - Softcover- A complete scenario set within the Jade Palace- Key NPCs, locations, and factions tied to the Emerald Light- Multiple paths through the scenario shaped by player choice- Guidance for tying Emerald Light into a larger Avalon Rising campaign
$35.00$29.00
Savage Worlds: Rifts: Savage Foes of North America Revised
IN A WORLD FULL OF MONSTERS AND MADNESS, IT S GOOD TO KNOW WHAT'S COMING. One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they re trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it s up to the Tomorrow Legion to stop it somehow. Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want to randomly figure out what comes out of it, there s an extensive Creatures from the Rifts Generator to help you. Revised for use with Savage Worlds Adventure Edition and the revised editions of Rifts®.
$36.00$24.00
Vampire: The Masquerade Roleplaying Game 5th Edition The Crimson Gutter
Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. Download the Vampire: The Masquerade Roleplaying Game 5th Edition The Crimson Gutter Previews here! Some editing errors occurred with the Supporting Characters section. The full PDF has already been updated, but fans with the printed book may find the updated character profiles (specifically the Disciplines sections) here. You've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what? The Crimson Gutter provides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of Vampire: The Masquerade. The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred. The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters. Features 21 stories suitable for both new and experiences Storytellers Presents Church of Caine as major faction alongside Camarilla and Anarch Three appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories. A city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters
$64.00
Cosmere RPG: Stormlight World Guide
Stormlight World Guide, a 280-page fully illustrated reference for the Cosmere Roleplaying Game. Perfect for both newcomers to the setting and longtime fans, this guide immerses players and Game Masters in the history, culture, and wonders of Roshar, providing essential context for any tabletop adventure. The World Guide also serves as a comprehensive bestiary, giving GMs detailed information on adversaries, creatures, and challenges to bring the world to life. With entries covering both lore and mechanics, it ensures encounters feel authentic and exciting. Beyond its practical utility, the guide is packed with canonical lore, concept art, and visual storytelling, making it the first official art book for Brandon Sanderson's The Stormlight Archive. From epic battles to cultural customs, the Stormlight World Guide enriches every Cosmere campaign with depth, color, and authenticity.
$86.00$77.00
Warlock Lairs: Into the Wilds 5E
The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset
$29.00
Tome of Beasts 3 (5E) Pocket Edition
A Flock of Ferocious Monsters for 5th Edition!DM: “Inside the chest, you find a handful of potions.”ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—"DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”WIZARD: “Gah! I should have listened to my father and become a rug merchant!”Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 Pocket Edition has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 Pocket Edition brings you:♦ Void knights and breakwater trolls♦ Musk deer and fiend lords♦ Prismatic dragons and royal chimeras♦ Stained glass moths and voidclaw zombies♦ Tar golems and witchwillows♦ Kobold drake riders and hellfire giantsTerrify and delight your players with a whole host of new, exotic, and deadly opponents!
$43.00$30.00
Mad As Hell RPG: The Scarred (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From the pen of writer, game designer, and friend of SoulMuppet Elliot Davis, the Scarred is a Demon creation game and prep tool for Mad as Hell. You’ll discover how the Demon hunts, how it manifests, and crucially, how you can stop it. You’ll have to maintain your composure as your research forces you to confront memories of your own losses and the harm created by capitalism itself.
$36.00$31.00
City of Mist: Nights of Payne Town
A complete story arc for City of Mist with ten legendary cases of crime and magic.This City is going to hell. Here, ordinary people have the power of legends and no-one on the streets even knows. Everyone is hustling. Gods fight for their next paycheck while monsters control the drug trade. Why do we keep hurting ourselves? Do the stories inside us push us to kill? Or is it just our old wounds, buried out of sight and out of mind? The people who once tried to heal this City are now haunting it, drinking the misery of millions. All these wounded souls are stealing, backstabbing, killing, their pain glowing like neon in the night. That’s the way this City is. These are the Nights of Payne Town.It is a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...Behind it all lies a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope... Can you find it?Customer review:"just finished reading nights of Payne Town... what a beautiful, creative, original and deep story arc! I kept being surprised by things (and I have been a GM for over 30 years and read hundreds of RPG books) any MC who didn't buy it yet really should"What's in this book:Nights of Payne Town is a story arc book, a collection of ten cases (adventures) that can be run individually or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.Each case contains everything you need to run a game of City of Mist, including a teaser for your players, the backstory, locations, clues, NPCs, Danger descriptions and maps.Nights of Payne Town cases break down into three "veins", or sub-plots:- The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.- The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City; and- The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.At the culmination of the story arc, these three veins combine into a single super-plot.Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher's Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.
$64.00$37.00
Forsaken Scriptures
Forsaken Scriptures is a unique collection of word-maps that redefines how dungeons are presented in fantasy roleplaying games.Created by Nyhur and compatible with Mörk Borg and other fantasy RPGs, these minimalist maps condense the architecture and descriptions of dungeons into a single image, offering a visually striking and efficient alternative to traditional dungeon maps.Ideal for no-prep adventures, Forsaken Scriptures provides an easy and engaging way to explore complex, haunting environments with minimal setup.The collection features eerie and weird locations brought to life through the evocative illustrations of Mattia Pinetti. The horrors within these word-maps are crafted by some of the most talented third party creators from the Mörk Borg community, ensuring that each dungeon is filled with unexpected and terrifying encounters.PRODUCT DESCRIPTION:♦ 36-page RPG supplement, slip case packaging.
$34.00
Forbidden Lands RPG: Core Set
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set: Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold – easily be ported to your own favorite game world. Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites. The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds. A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex. A sheet with stickers for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.
$86.00$73.00