Search results for "arkham horror rpg"
Paranoia RPG: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself seriously, so we can find dark humour in bureaucracy, politics, businesses, and a lot more. No sacred cows but one–make sure the GM and players are all having a great time. Is that not refreshing for a roleplaying game? Maybe that is why this science fiction RPG has won lots of awards over the years. In this darkly humorous roleplaying game, The Computer loves you but it is insane happy. You will be sent on impossible glamorous missions filled with Catch-22s fun and satire safety. Your teammates are out to kill support you, and you are out to kill protect them. All in all, your missions will be dangerous entertaining and you will likely die to be promoted. And here it is, a brand-new edition for the modern world. Surely there is nothing happening these days worthy of satire, right?
$71.00$45.00
Traveller RPG: The Spinward Extents
The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence the course of events for entire worlds or distant governments. Alien races, forgotten mysteries, bitter rivalries and great opportunities await under the light of inconstant, giant, and dead stars.Spinward Extents presents two complete sectors near the edge of Charted Space: The Beyond and the Vanguard Reaches. The Beyond is a borderland between Aslan expansion and human pocket empires, both ancient and new. At the end of Imperial courier routes, it is home to the alien Sred*Ni, isolated worlds, and mysterious entities. The Storm Knights hold the line in an uneasy truce with Aslan clans, but other dangers and many opportunities await.The Vanguard Reaches is the spinward edge of settled space, a sector of proxy states for the distant Third Imperium and Zhodani Consulate. The sector is home to the warlike-Eslyat and peaceful Murians, dying red giant stars and the Helix Nebula. Warfare, politics, piracy, and sparse starscapes challenge Travellers who live and work in this distant sector.Includes two huge colour poster maps of The Beyond and Vanguard Reaches sectors.
$86.00$63.00
Traveller RPG: Clans of the Aslan
The Aslan know no emperor, no moot, no grand fleet, no central government of any kind. Their society is founded upon Aslan families and the intricate interrelationships knitting them together. These families form larger prides, and these prides form even larger clans, over 4,000 in number and bound by common heritage and tradition. An Aslans allegiance is to their clan lord and the clan that he leads.Explore the inner workings of a clan, learn about the secret warrior schools, and see what life inside the Aslan Hierate is really like insights rarely granted to outsiders. Clans of the Aslan provides tips and ideas on running a campaign set amongst the Aslan, along with new options for creating and playing Aslan Travellers.
$71.00$61.00
Traveller RPG: Robot Handbook
Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, equipped with limbs, tools and weapons of all kinds.The Robot Handbook is designed to be both quick and easy to use, and configurable to customise all aspects of a robot’s functions, capabilities and skills; a standard robot can be built in just a few minutes. The Robot Handbook also includes rules for making nanorobots and microrobots, androids, clones, biological robots and brains for both vehicles and spacecraft. And what is a cybernetic limb but a robot part? The Robot Handbook covers everything from a cybernetic arm to a whole mechanical body with a live brain inside. The Robot Handbook comes complete with an immense catalogue filled with robots built using these rules, acting as a springboard for your own designs and allowing you to begin using robots right away to be tools, companions or opponents for your Travellers to encounter.
$86.00$54.00