Search results for "arkham horror rpg"
Vaesen: City of My Nightmares (Pre-Order)
This item is a pre-order item with an expected release date of 04/07/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Did you think you were safe from the vaesen in the crowds and lights of the city? Think again. Unspeakable horrors lurk in the dark alleys, crawl underneath the cobblestone streets, or soar through the twilight skies above. City of My Nightmares is a full-length campaign in four parts for the multiple award-winning Vaesen – Nordic Horror Roleplaying. In this bone-chilling tale, the characters are invited to the capital to investigate a series of grisly murders, only to become embroiled in a much deeper mystery involving the very origins of the Society itself and threatening to throw the city into utter chaos. City of My Nightmares, gloriously illustrated by Johan Egerkrans and Anton Vitus, is set in 19th century Stockholm but can be adapted to London, Prague or any Gothic metropolis of the era. This hardback volume includes separate large city map with a huge newspaper handout (format 432 x 558 mm).
$57.00$49.00
MÖRK BORG
MÖRK BORG Artpunk RPG A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find: A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs. The Calendar of Nechrubel, that decides the speed of the world’s demise. 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail. Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character. 12 creatures to be murdered by. Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry. The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), and published by Free League Publishing.
$57.00$40.00
The One Ring RPG: Hands of the White Wizard
He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling. Hands of the White Wizard contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale. For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
$57.00$49.00
Frontier Scum RPG
Frontier Scum is a rules-light Acid Western roleplaying game. A self-destructive, and violent take on Spaghetti Westerns, about wanted outlaws making their mark on an unreal Lost Frontier. Probably getting shot before having the chance to shoot. A rough-and-tumble world of insatiable greed where scum live one slug from the grave. Inspired by such things as El Topo, Dead Man, and Bone Tomahawk. Inside you will find all the rules you need to play, guidelines for creating characters along with their guns and stolen horses, an introduction to the Lost Frontier, a complete adventure Escape the Organ Rail, and tons of inspiration tables & tools for NPCs, hunting, carousing, bounties, odd jobs, loot and strange relics. All new for this More Rulebook edition are 19 new backgrounds, new tables for names and optional rules for gun hands.
$57.00$49.00
Death in Space RPG: Core Rulebook
The world is broken. In a collapsing universe, your crew is your only family. DEATH IN SPACE takes you to a grimy blue-collar future in a universe filled with risk, but also opportunity. DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce. Engage in power struggles and build your crew’s reputation. Salvage and steal to endure a ruthless universe. And above all, do anything you can to get that next job. Your life will depend on it. The core game book contains everything you need to start playing: Light-weight rules, intended to be easy to use and quick to learn A system for quickly generating player characters & their spacecraft or space-station 60+ different modules to make the spacecraft or space-station your own An introduction to the Tenebris system, its main locations and history A system for repairs, where you collect spare parts to repair your stuff 20 cosmic mutations, representing physical manifestations of the void A system for spacecraft confrontations and boarding An introductory scenario to jumpstart your campaign 40+ tables and generators packed with setting flavor
$57.00$47.00
Rhapsody of Blood
Endless war against an evil castle from outside our world. Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail. You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them. But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell? With complete game rules, examples of play, GM advice and a prologue that teaches you the game as you go, this book has everything you need to play.
$39.00$28.00
MÖRK BORG CULT: Heretic
MÖRK BORG CULT: HERETIC is a zine of community-made misadventure and malice, for use with MÖRK BORG or other rules-light dark fantasy games. In this heinous tome of curses and hexes you’ll find: Seeds of a CVLT. Use this to generate cults, their leaders, beliefs and spiritual home. Unheroic Feats. Enhance and personalize your classless characters with these optional advancement rules. Graves Left Wanting. A campaign-starting or post-TPK tombcrawl adventure where the PCs find themselves buried alive in the vast, ever-changing cemetery Graven-Tosk. Bloat. Villagers disappear. Tracks lead to an underground temple of bacchanalian frenzy, reeking of rot, offal and bile. A two-page dungeon for the peckish. You Are Cursed. So you opened the puzzle box, whistled in the old mine or carelessly removed the protecting wards? These curses will be the consequence. Luckily, there are ways to break them, but it comes at a cost. The Merchant. Cursed with eternal life and destined to roam the world trading shards of souls for ruinous relics. You never know when this mysterious monger might appear. Will you make a deal? Blackpowder Weapons for the Rich and Foolhardy. The world is ending, so let’s end it with a BANG. These optional rules are the spark that adds fire- to your fights. Sepulchre of the Swamp Witch. In a hidden repository deep in the Slithering Swamp is a witch’s altar of glyph-covered roots. They say it can fulfill any wish. Could stopping the approaching Doom be within its powers? Only one way to find out. The Bone Bowyer. This horrid fey lurks in the tangled depths of Sarkash where it fashions heart-seeking bone bows and blood-dyed cloaks from the flesh of the lost. Borg Bitor. Vile, insectoid parasites creeping into houses and nurseries come nighttime. There is a baby. There is an egg. Don’t let them become one. Rotting Nurse. Ghastly caretakers tormented by the eternal punishment for unforgivable atrocities. This foe is beyond any of you. Run! Nurse the Rot. As you put Mother Marathuk – one of you dreg’s aunt – to rest, the village Tunstal sinks into darkness, leaving it to its doom unless something is done. Two Additional, Optional Classes: The bastard of a bard Sacrilegious Songbird and the Shedding Vicar, a fanatic preaching the skinless gospel. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$29.00
The One Ring RPG: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$57.00$40.00
Ruins of Symbaroum: Bestiary
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare! Content: More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.
$65.00$40.00
Symbaroum: Alberetor - The Haunted Waste
Alberetor welcomes you with open arms, and extended claws! In the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG, you will find the epic adventure The Haunted Waste along with support for creating your own adventures in the lost lands of the south and in a war-torn Ambria. The people of the Davokar region are again threatened by war and famine, and this is before an even deadlier aggressor appears, shaded by the tall trees at the edge of the forest.
$60.00$43.00
Vaesen: Seasons of Mystery
Within these pages you will find four spine-tingling cases for Vaesen – Nordic Horror Roleplaying. This book contains four standalone Mysteries, one for each season of the year.A Dance with Death – Travel to the green vales of Dalarna in the springtime to investigate strange events in a remote village.Fireheart – During the summer heatwave of the century, journey south to the ironworks of Smolandia and confront a fearsome adversary.The Devil on the Moor – On the autumnal moors of Denmark, find yourselves in a struggle between the ways of old and the designs of modernity.A Winter’s Tale – Cross the Baltic Sea and brave the wintry forests of Ingria, where an unknown being stalks the night beneath glittering stars.
$60.00$40.00
Spire: Quickstart
Spire is a mile-high city riven by oppression and cruelty. The ruling high elf class lord over the subjugated dark elves from ice-rimed palaces while their charges work and die in their factories, gardens, tenements and armies. The time has come for change. Join the Ministry of Our Hidden Mistress, a paramilitary cult devoted to an illegal goddess, and take Spire back at the point of a blade. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent’s Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged moonpriest with a taste for murder). Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually relevant solar eclipse – and is designed to mesh with the Conspiracy Kit, allowing you to continue your campaign with ease.
$15.00