RPG Books
Dark Souls: The RPG - The Tome of Strange Beings
We are amidst strange beings, in a strange land. Add new chapters to your Dark Souls story with the Tome of Strange Beings – a compendium of terrifying monsters and iconic bosses from the Dark Souls universe! This ancient tome, plucked from the dusty shelves of the Duke’s Archives, expands on the bestiary from DARK SOULS™: The Roleplaying Game’s core book. Discover profiles for over 80 unique monsters and bosses from various ages within these 120 pages, providing a stern test for your roleplaying adventures. Those looking for the ultimate challenge can do battle against legendary foes from throughout the ages – including Ornstein and Smough, and Lord Gwyn himself! These lavishly-illustrated entries contain 5e-compatible stats and lore for you to add Dark Souls monsters to any tabletop roleplaying campaign. Terrifying monsters. Iconic bosses. New DARK SOULS adventures. What's in the box? 120 lavishly-illustrated pages 80 monster entries crammed with stats and lore GM advice to help you build exciting encounters with these monsters
$48.00$38.00
The Deck of Encounters
The Deck of Encounters is an essential tool for DnD 5E Game Masters, bringing your adventures to life with rollable tables of thrilling encounters for your favorite environments. This deck adds excitement and variety by offering combat, hazards, points of interest, and allies, all tailored to each adventuring landscape. Roll a D20 to discover whether your party faces a friendly stranger, a tricky obstacle, or a deadly foe, with tables balanced across four tiers of party level. Each encounter is designed to inspire creativity while keeping gameplay dynamic and unpredictable. Perfect for quick session prep or spontaneous twists, The Deck of Encounters ensures you're always ready to challenge and engage your players. Key Features:- Always Ready for Adventure: Have an engaging and balanced encounter tailored toyour favorite environments at any moment.- More Than An Adventure Hook: Each encounter gives enough information to spark theimagination without limiting your application.- Dynamic Encounter Tables: You’ll find combat scenarios, interesting traps,environmental hazards, and even an ally or two.- Fit For Every Level: Balanced for four tiers of party level, each environment’s rollabletable scales in difficulty and has dramatic ‘Nat 20’ and ‘Nat 1’ encounters.- Intuitive Layout: Easy-to-read descriptions and straightforward usability ensureseamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautiful environment art onevery card. Environments: Arctic, Coastal, Desert, Dungeon, Feywild, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban Contents:- 48 encounter tables (12 environments x 4 party levels)- 11 balanced and unique environment-specific encounters per table- Beautiful environment artwork on every card- Folded card (2.5” x 3.5”) to stand behind screen or hang to display artwork- Durable matte laminated for long-lasting quality
$36.00$31.00
Wanderer's Emporium Minis: Essentials Pack
WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Some classic terrain, spellcasters, heroes, monsters, spiders, goblins, trolls, bandits, humans, treasure chests and more! PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 36 Miniatures, 12 Quick Remove Bases, 6 Inspiration Tokens, and Terrain!
$15.00$13.00
Doomsong
Welcome to Painyme, a nation of saints and sinners, of foul heresy and undying devotion. Within this tome, a grim world of medieval horror awaits. Players will find themselves navigating a land poised between two extremes: the Ecclesiarchy's justice and order on one side and the silken allure of heresy and power on the other. Within this book, you'll find everything you need to run your own Roleplay Macabre. Contents: - Deluxe embossed thermo-leather hardback book - 300 pages of Macabre Horror - Dustjacket that doubles as GM reference sheet - Unique character creation system - Monstrous bestiary - Occult abilities to wrest power from the Traitor Gods themselves.
$93.00$79.00
In Ruins: A Dungeon Building Game
In Ruins is a GM-less dungeon-building game for 1-6 players. Part collaborative story game, part tactical network-building game, players tell the story of a castle as it is built, falls into ruins, and is taken over by rival factions. In the ~2 hour game, players will create a dungeon, fully stocked with competing factions, hazards, monsters, and NPCs, that can then be explored with their fantasy TTRPG of choice. - Full play-time of 1.5-2 hours can be divided up over multiple sessions. - Includes story-game aspects where players collaborate to create the history of the castle. - The process of laying out the castle’s rooms in the first round and then ruining them in the second round creates the dungeon. - Players control classic fantasy factions (such as Kobolds, Cultists, and Undead) with asymmetric abilities as they vie for dominance over the dungeon.
$29.00$25.00
My Little Pony RPG: Dark Skies Over Equestria Adventure Series Book
The Shadows are growing over Equestria!The land of Equestria is about to face a deadly new threat from the mysterious changelings. Queen Chrysalis plots tirelessly against the protectors of the Elements of Harmony and defeating her will need cunning, insight and the power of friendship to prevail.In this six part campaign your pony characters will face all manner of danger and adventure as they protect Ponyville and Equestria from a growing shadow. Can your characters rise to the challenge and stand together to face this deadly mystery?This supplement contains everything you need to run an epic game for characters level 1 through 5.FeaturesSix adventures that can be played individually or linked into one campaign.An array of new threats and monsters to challenge your characters.Full detail on the mysterious changelings, and how to play one as a character of your own.Changeling Origin and 9 new shapechanging perks.A selection of new 3 Influences (Hivemind, Infatuated, Outsider) and 7 Spells for any pony character.This adventure is recommended for 4-6 characters of levels 1-5Requires the My Little Pony Core Rulebook to play.
$52.00
Vampire the Masquerade: Chicago By Night
Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. Accept no substitutes: Chicago is the city of vampires. Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here. Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll let you in. The guest list is pretty damn exclusive. Introduce yourself to the Ventrue Prince. Get to know his vision. Buy into it. Serve it. Stay on his good side and your immortality is going to be just fine. Just ignore the purges of Anarchs, Thin-Bloods, and fledglings when it grows inconvenient, yeah? Stay invested in the Camarilla and it’ll stay invested in you. Remember who’s got your back and who can take that backing away in the blink of an undead eye. Don’t go digging into business that doesn’t concern you. Don’t go wandering into territory you don’t know, because someone will claim your skull as a trophy. Don’t screw with another Kindred’s kine, or you’ll find your own murdered and dropped in a dumpster, and that’ll just be the start of your problems. Chicago can be everything for a vampire like you. You just have to accept Chicago into your heart. Become a part of the city. Chicago by Night includes: A history of Chicago from multiple vampire perspectives and accounts of the domain as it exists in the modern nights, along with systems for how to run this city like the twisted, dysfunctional machine it is. An introduction for the Clan of Night’s entry to the Camarilla and rules for playing Lasombra in Vampire: The Masquerade 5th Edition, including their Discipline of Oblivion. Over 50 individual Kindred with biographies, ambitions, secrets, relationships, and reasons for inclusion in any given chronicle, along with fiction illustrating these characters and key locations around the city. A multitude of chronicle hooks covering everything from the Beast and the Hunger to Humanity and Hierarchy, and a single large chronicle in which the Lasombra make it their mission to join the elite ranks of the Camarilla. Coteries illustrating the factionalism of Chicago’s Kindred and new coterie examples for your characters. Loresheets for characters new to or already based in Chicago, providing players easy ways to integrate their characters into the book’s many stories
$79.00
Coriolis: The Great Dark Core Dice Set
These engraved custom dice are designed specifically for the Coriolis: The Great Dark roleplaying game. The set includes three black gear dice and nine tan base dice.
$29.00$22.00
Marvel Multiverse Roleplaying Game: Avengers Expansion
Earth’s mightiest superheroes – the Avengers – finally get the big-book treatment that fans have been waiting for! AVENGERS EXPANSION features many of Marvel’s most popular superheroes – like Black Widow, Captain America, Hawkeye, Iron Man, Hulk and Thor – plus countless others Avengers and their most villainous foes. It also includes rules for how to craft iconic weapons (like Cap’s shield or Thor’s hammer), build your own headquarters (like Avengers Tower), and handle battles between large groups of foes. Get your players together. It’s time for your Avengers to assemble!
$72.00$54.00
MÖRK BORG CULT: Ikhon
Forged by the left hand of Nechrubel, bound in cured skin and soot-black wood, the ancient god-vessels known as IKHONs are detested by the Two-Headed Basilisks. Wielding their Powers, unfettering the Profane Profound shackled within is a serious heretical crime and whoever may carry these blackened shrines will be forever hunted by the inquisition. But perhaps it is worth it. IKHON is a mystery box for MÖRK BORG. A gaol keeping four almost-forgotten folk gods at bay; the Bilkherd, the Becklure, the Old Dead and the dreaded Silkfiend. Those who dare commune with them are promised great rewards. But life and death go hand in hand and too small a sacrifice could be perceived as an insult. This gift could very well be a curse. Contents: Boxed set with rules on how to unfetter the Profane Profound. Four tracts, one for each god-creature, detailing their gifts and punishments. Written by Pelle Nilsson but torn apart and rebuilt in a stranger, darker form by Fiona Maeve Geist and Jarrett Crader of the MoonRat Conspiracy. Over 40 full-page illustrations by the masterful Paraguayan artist Samuel Araya, whose oil paintings will bring the Profane Profound to blasphemous life. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$35.00
Legend of the Five Rings RPG: Emerald Empire
Learn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game!The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams. Emerald Empire explores the places and people of Rokugan, from small villages of fisherfolk to mighty daimyō in their castles, to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from food, to dress, to religion and spirituality, and matters of etiquette great and small. DEEP DIVE INTO ROKUGAN: Uncover the complexities of the Emerald Empire, from its intricate social structures modeled after the Heavens to the spiritual forces shaping its landscapes. EXPANSIVE GEOGRAPHICAL DETAIL: Includes detailed maps and descriptions of iconic locations from the imperial city of Otosan Uchi to the majestic Dragon Mountains, enhancing your gameplay experience. RICH CULTURAL INSIGHTS: Explore every facet of Rokugani life, including customs, clothing, cuisine, and spirituality, bringing depth and authenticity to your roleplaying sessions. TOOLS FOR GAME MASTERS: Packed with useful information such as rumors, NPC stats, and seeds of adventure at each location to help Game Masters create engaging and immersive campaigns. NEW PLAYER OPTIONS: Offers additional gameplay options such as new advantages, disadvantages, techniques, and more, expanding possibilities for character development.
$83.00$71.00
Liminal Horror: Adventure: The Bloom
Out a ways from the big city lies the town of Coldwater, named after the body of water it borders. Coldwater is a complacent place and its residents prefer it that way, thank you very much. Most townsfolk will greet you with a smile, but asking about the Incident from about a year back will get you met with cold stares and abruptly shut doors. But here’s the thing, folks have started disappearing again, and this time it was out-of-towners.The Bloom is a sandbox adventure for Liminal Horror. Something sinister is creeping beneath the town of Coldwater. Campers have gone missing, but the townsfolk won’t say a word and the authorities are less than helpful. Can your team of Investigators find out the truth and save the town before it’s too late?This full-color sandbox adventure features:20 new Backgrounds to help you design the perfect investigatorThe Voidcrawl, a procedure for maintaining tension while exploringHosts of the Bloom, malign and malignant horrors that stalk the townA mystery with dire consequences: who’s behind the missing campers?And more!
$22.00$19.00
No Place Like Homebrew
What if building a homebrew campaign setting was as easy as opening a book? Creating a living, breathing homebrew world doesn’t have to be hard. No Place Like Homebrew gives you hundreds of settlements, factions, NPCs, monsters and more, all designed to slot seamlessly into your DnD campaign. The book is perfect for when your players wander off the beaten track, or when you just want to add something surprising and fresh to your world. Every entry is laid out clearly and colour-coded, so you can easily scan through and find awesome content quickly. This A4-sized, 252-page hardcover book is a must-have for any game master who wants to create inspiring worlds that their players can't wait to explore. Every book includes a code for a free PDF download.
$79.00$67.00
Pathfinder 2E: Dark Archive Remastered - Pocket Edition
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) Pocket Edition contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:♦ Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one♦ Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being♦ Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality♦ Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!Pathfinder Dark Archive (Remastered) Pocket Edition is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.FEATURES★ This invaluable sourcebook delves into the world of the occult and paranormal, fully updated to the remastered Pathfinder Second Edition rules!★ Tons of options for a variety of character classes!★ Extensive alternate reality marketing campaign culminating in bonus digital adventure content available on Paizo.com.★ Beautiful full-color illustrations on nearly every page.★ Most rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$37.00
Dungeon Crawler Carl: Carl's Doomsday Scenario
“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.” The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests. They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time? And can Carl finally find some pants?
$43.00
Dungeon Crawler Carl: The Dungeon Anarchist's Cookbook
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away. The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book. Welcome, Crawlers. Welcome to the fourth floor of the dungeon.
$43.00
Cyberpunk RED: Night City 2045 (Pre-Order)
This item is a pre-order item with an expected release date of 06/23/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Night City 2045, choomba!This 312 page city sourcebook for Cyberpunk RED includes:- Information about the geography, government, and logistics of Night City, including a complete history, information on citizenship and laws, data on transportation, services, utilities, and media.- Details on Night City's street-level factions, including 44 gangs, 6 criminal organizations, and 23 security providers.- A district by district breakdown of the Night City of 2045! Twenty-four districts, each with its own unique character. You'll know who is in charge, who lives there, and what events have happened recently.- Over 600 locations. Stores, clinics, gang headquarters, corporate fortress-es, megabuldings and more! All laid out on gorgeous maps so you'll know exactly where to go the next time you're out for a drive.- Ninety-nine stat blocks to help you populate Night City, from gang mooks to criminal enforcers to corporate security. Even a few everyday people to help make the Dark Future come alive!
$86.00$73.00
Tales from the Loop RPG: Out of Time
There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of “random storm gusts” – and hasn’t there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game.
$49.00$30.00
Castles & Crusades: Adventurers Spellbook
The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, we have compiled them all in one place. They come from the Players Handbook, Adventurers Backpack, Players Guide to Aihrde, Amazing Adventures, Hallowed Oracle Players Guide & Elemental Spells! A mountainous collection for all the spellcasters. You will also find a complete collection of all the Codices of Rune Spells within these pages, from the Shadow Runes to the Four Pillars. They are all here. Over 200 new spells for your Rune Mark and Castles & Crusades game! It also includes the tables and information on the oft discussed but hard to find Chromatic Mage!
$43.00$39.00
Symbaroum: Alberetor - The Haunted Waste
Alberetor welcomes you with open arms, and extended claws! In the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG, you will find the epic adventure The Haunted Waste along with support for creating your own adventures in the lost lands of the south and in a war-torn Ambria. The people of the Davokar region are again threatened by war and famine, and this is before an even deadlier aggressor appears, shaded by the tall trees at the edge of the forest.
$60.00$43.00
Knights of the Round: Academy RPG
Knights of the Round: Academy is a story-driven role-playing game inspired by Shonen anime, Robot anime of the 90s, Japanese school comedies, and JRPGs, with a dedicated set of rules that will use Traits to describe your characters, and dice to resolve any conflict with interesting and narrative outcomes.You will also be able to push your Limit by spending points to influence what's going to happen to your character.The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects ...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.
$72.00$46.00
Pathfinder 2E: Treasure Vault
Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price.
$79.00$55.00
Broken Compass: Jolly Roger - Season 2
Jolly Roger will provide you all you need to go on great Adventures in the Caribbean Sea in the golden age of piracy. Includes additional rules for Dueling, Gambling and Naval Battles, as well as a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kindresults, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Jolly Roger book (224 pages)
$58.00$37.00
Broken Compass: Voyages Extraordinaires - What If...
What If is a spin-off that lets you mold the Broken Compass system based on your needs. It includes useful techniques and tools to write your own rules and create different gaming experiences, tailored for a variety of settings. Each What If section in the rulebook is a new, unique, and incredible expansion, that opens worlds of possibility for your gaming experience... beyond anything reality can offer! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kindresults, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 What If book (224 pages)
$58.00$52.00
Goblin Quest
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Download the PDF or buy the book here.
$29.00$21.00
Power Rangers: Heroes of the Grid Scenario Book 2
Power up your Heroes of the Grid adventures with Scenario Book 2! This is a Renegade Exclusive. Requires Power Rangers: Heroes of the Grid to play. Includes: Scenario Book with 12 Scenarios Features Scenarios #13 - #24
$15.00
Follow
Follow is designed to be easy to learn and easy to play. For 3-5 players, no GM and no preparation. All the steps are clearly and carefully laid out to make the game accessible to everyone — even if you’ve never seen a role-playing game before. If you have some people and time, you’re ready to play. Created to be a reliable tool in your arsenal, a game you can pull out and play at a moment’s notice. Play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.Pick your quest, assemble your fellowship, and then face the challenges that stand in your way. Can our characters stay united and succeed, or will our differences tear us apart? Do you follow the plan….or follow your heart?
$43.00
Sleepaway
In Sleepaway, you play as a camp counselor at a not-so-ordinary summer camp besieged by a Strange and ominous cryptid. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. The Lindworm is a shapeshifter, or so the stories go; a creature that flays the skin of humans and hides within. As counselors of this summer camp, you’ve each been traumatized by the Lindworm, in your own ways. You remember little of that time. Just that you don’t want anyone else to experience it either, and you’ll keep this camp safe no matter what. Sleepaway uses the diceless Belonging Outside Belonging system where everyone shares the role of facilitator and creates and interacts with the Setting Elements together. One player is responsible for channeling the Lindworm and draws from a deck of cards that cause an unsettling event to occur.
$51.00
World Ending Game
World Ending Game is a tabletop game written to serve as the last session of a campaign in any system. It should come after the finale, whatever that is for your table; the dragon defeated, the government felled, finals week over, the great mystery solved. World Ending Game does not have mechanics for deciding big story outcomes. Instead, it offers a series of scenes and vignettes towards closure.–✵☼✵–Think about screenplays and films, or the final episode of a television show that you know will not be renewed. Think about saying goodbye to friends who are moving away. Think about the last day of summer vacation. Think about funerals. Think about the restaurant that closed all those years ago, and the noodles they used to serve. Think about the best birthday party you ever had. Think about putting off the last chapter of a book until tomorrow. Think about grief, and relief. Think about the end of a world. Think about the feeling of emerging from a movie theater into a dark parking lot, under the stars.
$58.00
Avatar Legends RPG: Gamemaster Screen
The GM Screen is a four-panel screen, about 8.5" x 11" when folded up and 34" when fully unfolded. One one side, the Screen features tables and reference tools to make running the game a cinch; on the other side, the Screen features full-color art of Aang and Korra!
$29.00$23.00
Pathfinder 2E: Adventure Path: To Bloom Below The Web
The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat invades the region, even as the town's heroes navigate dangerous political terrain with the monstrous rulers of their nation. Will Willowshore ever find peace?“To Bloom Below the Web” is a Pathfinder adventure for four 10th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes an article to help continue your campaign beyond the scope of this Adventure Path, a look at horrific urban legends, spells and feats the PCs can encounter in this adventure, and a mix of brand new monsters to threaten your PCs.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ The thrilling final volume of an all-new four-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring themes of Asian horror!★ Works perfectly with Paizo’s Lost Omens Tian Xia World Guide (PZO9318) and Lost Omens Tian Xia Character Guide (PZO9317) hardcover sourcebooks, early 2024 releases!★ Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Season of Ghosts campaign!★ Adventure/sourcebook hybrid.
$39.00$26.00
Pathfinder Adventure Path: Abomination Vaults (Special Edition)(5e)
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$129.00$110.00
Pathfinder Adventure Path: Abomination Vaults (5e)
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
$101.00$86.00
Pathfinder RPG: Howl of the Wild
A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.
$93.00$66.00
Cowboy Bebop RPG: Big Shot Screen
With the Big Shot Screen of Cowboy Bebop RPG, you will have a useful tool for experiencing a thousand memorable adventures, travelling through the solar system. Structure of Sessions, Tests, Clocks and their effects, Tabs, Secrets of the Bounty you're chasing: the screen has everything you need! Useful information, tables and charts to make your hunt a unique experience. Inside the package, you will also find a Cowboy Bebop Solar System Map and Character Sheets from the anime series, ready to be used, in case you wanted to play your favourite characters: who will you choose? Faye? Spike? Ein, the corgi? Eventually, you will also find some pre-generated Session Sheets, useful for starting your session immediately.
$40.00$29.00
Die: The Roleplaying Game
In DIE: The Roleplaying Game, players take on the roles of authentically flawed people from the real world who gather together to play a game and are dragged into a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay? Built by Kieron Gillen and Stephanie Hans, the creative duo behind the comic of the same name, this 408 page book gives players all the tools they need to build a bespoke world out of the obsessions and dreams of their friends. The game is published by Rowan, Rook and Decard (Spire: the City Must Fall, Heart: the City Beneath). It includes: Six unique character classes adapted straight from the comic; Easy-to-learn dicepool mechanics and lots of advancement options; Pages of advice on running DIE as a one-shot, a long campaign, or anything in-between; A bestiary by some of the best writers in the business (Gareth Hanrahan, Adrian Tchaicovsky, Becky Annison, and more); Exclusive intro comic from DIE Artist Stephanie Hans and dozens of new pieces throughout, provide an easy upsell and give players the equipment they need to get the most out of their purchase.
$79.00$55.00
Ruins of Symbaroum: The World of Symbaroum
Welcome to a world of mystery and adventure, of clashing cultures and ideals, a world constantly under threat from the darkness of the Eternal Night. This book expands on the lore and setting information presented in the Ruins of Symbaroum Gamemaster’s Guide. It delves deep into the ancient history of the game world, and aside from general descriptions of people, places, and historical events, it provides the Gamemaster with lots of plot hooks and secrets, along with no less than seven detailed adventure landscapes centered around ruins in the forest of Davokar.THE WORLD OF SYMBAROUM CONTAINS • A player’s section, introducing the game world’s main settlements – Thistle Hold, Yndaros and Karvosti – in great detail. • An in-depth look at the main settlements’ history, memorable events, factions, conflicts, and establishments. • A Gamemaster’s section describing what hides beneath the surface, with 18 historical secrets and 34 plot hooks. • Seven adventure landscapes for characters of 5th to 10th level, complete with conflicts, events, maps, and colorful NPCs.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$66.00$40.00
Shiver RPG: Blockbuster - Starter Set
Are you a lover of blockbuster cinema? Want to create those big screen moments in your stories on the tabletop? Then SHIVER Blockbuster is perfect for your game night. This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A genre Blockbuster story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$72.00$48.00
Lovecraftesque RPG: Citadels of Shadow Expansion
This expansion pack focuses on those who rule and those who struggle against them. Consists of a set of 52 cards in a printed tuckbox. The print expansion requires the Lovecraftesque core box to play. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It's Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. The Chicago Police Department serves and protects...but what inhuman entity do the cops who have you serve? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron's men hunting for them - but that may not be the worst thing that stalks the night. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.
$22.00$19.00
Our Woodland Gods
Wanna Join a Cult?Don't worry, it's totally normal. Your fellow villagers are all cultists too! Come live your best lives by throwing parties, going fishing, roasting marshmallows, and chanting under the full moon. And when your god demands the sacrifice of old Grandpa Joe? That's okay! It's how you all survive. It's what keeps you safe from the heretics. But three days ago, your god died! Now you must gather your pact-mates, safeguard your village, and seek out a new god amongst the horrors of the Eldritch Woods. If you don't succeed, everything you know and love will be lost forever…
$65.00$54.00
Urban Shadows RPG 2E: Standard Core Book
The Cypher System is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine.
$86.00$69.00
They Feed On Fear RPG
THEY FEED ON FEAR is a semi-cooperative, horror-themed, narrative tabletop roleplaying game (RPG). The players embody Fear-Eaters; eldritch interdimensional beings that feed on a form of human energy called Essence. A Fear-Eater’s aim is to be the first to accumulate sufficient Essence to achieve its End Goal. One person assumes the role of the Provider (game master) and is in charge of describing the game’s world, its inhabitants and their responses to player actions.Unlike most RPGs, the Provider does not issue quests. Instead, players are the primary action initiators, determining their own path toward realizing their End Goal. Both players and the Provider participate in creating and introducing locations to a Community. THEY FEED ON FEAR is about creating each Fear-Eater’s narrative, legend and Lore.These beings came from elsewhere.Nothing concerning them is normal or natural. Fear-Eaters do not possess, collect or gain loot, gear, weapons or equipment of any kind during their exploits. Instead, they absorb emotional energy known as Essence.A Fear-Eater’s goal is to collect, store, and Drain sufficient Essence to achieve its End Goal.Fear-Eaters are supernatural and interdimensional beings that shapeshift, embodying their target’s Fears at will.Fear-Eaters are typically solitary. However, on rare occasions, they cooperate, even hunting together in times of great necessity or opportunity.
$58.00$49.00
Vampire: The Masquerade (5E) Live-Action RPG: Laws Of The Night
Can you thrive in the night?The V5 setting of Vampire: The Masquerade evolves the storyline into the modern nights. A world where the Anarchs have wrestled for domination of the cities from the Camarilla, where mortal and other hunters have gained a technological edge, where Gehenna is no longer coming but is upon us.The Laws of the Night include all of the core mechanics necessary to play the Live Action Roleplaying game - Vampire the Masquerade.Features★ All of the clans, disciplines, and abilities you have come to enjoy as part of the newest version of Vampire: The Masquerade.★ A new, cinematic, and mathematically-balanced rules system was developed specifically to support the story and style of a live-action environment for Vampire: The Masquerade.★ A streamlined character creation system that is both a comprehensive and efficient translation to live action.★ Detailed settings for Camarilla and Anarch games, with updated rules and material designed to enhance the story of each setting.★ Support, guidance, and materials for both Storytellers and players★ A detailed guide to character progression through a live-action chronicle to assist both players and storytellers★ Incredible artwork in full color and high definitionStandard Book vs Deluxe Book♦ The Laws of the Night standard edition book is a softcover, 5.5” x 8” rulebook.♦ The Laws of the Night deluxe edition book is a hardcover, 8.75” x11.25” rulebook with extra art.
$58.00
Heckna!: Box Set
Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment? The Heckna! box set contains everything you need to get right into carnival mischief. Box Contents:• Heckna! Hardcover Campaign Book• Reference Cards• Playing Card Deck• Foldout world map of the Revelia• Cardboard Punchout Standees (+20 standee bases)• Pile of Tickets (the in-game currency of The Revelia!)• Animated Spells• Reference Cards• Heckna Poster
$158.00$96.00
Punk Is Dead RPG: Band Manager Screen
The official Band Manager screen for the Punk is Dead TTRPG. A seven-inch gatefold with Pantone colours to match the game book, handy reference on the BM facing side and sleeve to store notes or extend the screen.
$26.00$18.00
Tomorrow City Dieselpunk RPG
Tomorrow City is a roleplaying game of dark science and dieselpunk action. Swift and simple character creation and an easy-to-learn dice pool system places the emphasis on unique personalities and the momentum of the plot. Join the Underground and fight the crime and corruption at the heart of the city. Sell your dieselpunk tech, occult knowledge, and sheer grit as troubleshooters for mysterious paymasters. Hunt down spies, saboteurs, and science-run-amok. As weary sky rangers, fringe scientists, and radium-powered veterans, you might be all that stands between a better tomorrow and no tomorrow at all.
$51.00$33.00
Through The Hedgerow RPG (Hardcover)
A fantasy roleplaying game in which gifted mortals and Fay creatures fight across time for the soul of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay sorcerous birds, animated scarecrows, intelligent spiders, and other beings you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness..
$51.00$33.00
MÖRK BORG: Adventure - The Valley of Forbidden Churches
Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG. Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley. The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout.
$26.00$23.00
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