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RPG Books

1656 products


  • Gamers Guild AZ Hit Point Press D&D 5E: The Field Guide to Floral Dragons Deluxe Edition (Pre-Order) ACD Distribution

    D&D 5E: The Field Guide to Floral Dragons Deluxe Edition

    Welcome to the mysterious world of floral dragons, unusual and elusive creatures inspired by real-world plants & flowers. The Field Guide to Floral Dragons blends the fascinating world of flowers with dragons and a dash of magic to create a fabulously floral draconomicon. But beware, while some floral dragons can be gathered as friends, others are more deadly than nightshade. Featuring Kin Wald’s gorgeous illustrations, this over 200+ page book contains everything you need to spark imagination and create floral dragon-filled stories and adventures. Features:25+ stat blocks for floral dragons, pests, pollinators & fungi10 magic items and poisons inspired by floral dragonsRich lore detailing the dragons’ origins, habitats, and how to roleplay themIllustrated by Kin WaldGold foiling over a leatherette cover

    $86.00$73.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Starter Set (Pre-Order) AGD

    Vaesen Nordic Horror RPG: Starter Set

    Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. Vaesen Nordic Horror Roleplaying, based on the acclaimed art book by Johan Egerkrans, presents a dark Gothic setting steeped in Nordic folklore and the dark myths of old.This starter set is designed to be the perfect starting point for roleplaying in the Mythic North, where the characters are members of the secret Society whose members have the Sight to see vaesen. This boxed set contains everything you need for your game night:Condensed rules for action skill tests, combat, damage, and fear.The complete introductory mystery The Haunting of Castle Gyllencreutz, letting the players explore the headquarters of the Society itself.Codex Occultum, the Societys old journal of vaesen to be used as a resource for the players.Five pre-generated and illustrated player characters.A large full-color map with the Mythic North on one side and the town of Upsala on the other.A map of Castle Gyllencreutz.Three handout sheets.Five rules reference cards.Ten initiative cards.Ten engraved custom dice for the game.

    $43.00$40.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Mythic Carpathia Free League Publishing

    Vaesen Nordic Horror RPG: Mythic Carpathia

      Venture into Mythic Carpathia to face Vampires, Rusalkas, Baba Yaga, and other even stranger horrors of Central and Eastern European folklore. Wander the busy streets of Prague, where history and myths collide. Visit old cities, deep forests and high mountains to face creatures beyond belief.This beautifully illustrated hardback expansion to the award-winning Vaesen Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artist Johan Egerkrans, Anton Vitus, and Francesca Baerald.Key Features:Information about the Slavonic Society called Pravda, its founders, and headquarters in Prague.The new archetype Vampire Hunter.A chapter detailing no less than 16 local mythical beings, each with background, stats, and story seeds. These include Vampire, Golem, the infamous Baba Yaga, and many more.Three new complete mysteries to play, set in Prague, Ukraine, and Transylvania.A large separate full-color map of Mythic Carpathia and the city of Prague.

    $65.00$55.00

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core Pocket Edition (Pre-Order) Southern Hobby

    Starfinder 2E: GM Core Pocket Edition

      Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. Starfinder GM Core includes: The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more! A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!   Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.

    $43.00$37.00

  • Gamers Guild AZ Edge Legend of the Five Rings RPG: Shadowlands (Pre-Order) Asmodee

    Legend of the Five Rings RPG: Shadowlands

    Enter the Lands of Evil Discover the vile locations and denizens of this ancient realm, as well as the brave samurai who stand against them, including the mighty Falcon Clan. Finally, advice for Game Masters running campaigns in this dark domain ensures your games are dripping with theme. Can your samurai survive the perils of the Shadowlands?South of Rokugan lies the foul Shadowlands, the home of horrid demons and unnatural creatures. Centuries ago, the Crab Clan built the huge Kaiu Wall to contain these threats, but each day sees new assaults. Without samurai of courage and honor to defend against the threats of the Shadowlands, the Emerald Empire would surely fall.Shadowlands explores these dark realms and the tainted creatures that fester within, as well as the samurai who do battle against them at the Wall or beyond. EXPLORE THE SHADOWLANDS: Delve into the cursed lands of Fu Leng with detailed descriptions of vile locations and the dark denizens that inhabit them. NEW PLAYER OPTIONS: Create unique characters with new player options, including the ability to play as a samurai from the ghost-hunting Falcon Clan. DETAILED NPC AND LOCATION GUIDES: Enhance your campaigns with extensive information on Shadowlands NPCs and iconic locations, bringing depth and intrigue to your adventures. EXCLUSIVE INSIGHTS INTO THE CRAB CLAN: Gain a deeper understanding of the Crab Clan’s defenses with an in-depth look at the Kaiu Wall and surrounding lands. GM CAMPAIGN SUPPORT: Packed with thematic advice for Game Masters, this sourcebook ensures that campaigns set in the Shadowlands are richly detailed and immersive.

    $72.00$61.00

  • Gamers Guild AZ Studio Agate Tainted Grail: Solo TTRPG - Journey in Avalon (Pre-Order) ACD Distribution

    Tainted Grail: Solo TTRPG - Journey in Avalon

      This Tainted Grail TTRPG Solo Mode is a solo roleplaying game that lets you discover Avalon, his mists and his horrors, learn its rules and play out your adventures on your own! A random-draw system lets you explore universes, confront their threats and create your own legend. You'll be able to transform the world as you win and lose. There are no limits to what you can do—it's YOUR adventure. It's up to you to decide your character's destiny! Tainted Grail TTRPG Solo Mode: Journey in Avalon can also be used by game leaders who uses the multiplayers roleplaying game to help them come up with new adventures. The writing and narrative tools included in the book will help them imagine, structure and test their next scenarios directly in play. Indeed, with the help of a wide variety of random tables, leaders will be able to generate a general frame for their adventure, that they can then build upon and make their own. They will also be able to easily offer their players side quest ideas to develop their characters. Journey in Avalon is a hardcover book printed in A5 format. You don't need the Tainted Grail TTRPG corebook to play the Solo Mode.

    $51.00$43.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Chaosium’s 50th Anniversary Slipcase Set (Pre-Order) ACD Distribution

    Call of Cthulhu: Chaosium’s 50th Anniversary Slipcase Set

      To celebrate Chaosium's 50th Anniversary, they have printed the Keeper Rulebook, Investigator Rulebook, the Keeper Screen Pack and the Slipcase with gorgeous art by Ola Larsson. This will be a LIMITED PRINT RUN. Please also note, the inside contents of the books are the same as the current editions.

    $201.00$151.00

  • Gamers Guild AZ Penguin Random House Dungeon Crawler Carl: The Gate of the Feral Gods ACD Distribution

    Dungeon Crawler Carl: The Gate of the Feral Gods

    New Achievement! Total, Utter Failure.You failed a quest less than five minutes after you received it. Now that’s talent. Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception. A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps. It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here’s the thing. It’s never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can’t-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? Welcome, Crawlers. Welcome to the fifth floor of the dungeon.

    $43.00

  • Gamers Guild AZ Penguin Random House Dungeons and Dragons: Dungeon Master's Workbook of Worldbuilding (Pre-Order) GTS

    Dungeons and Dragons: Dungeon Master's Workbook of Worldbuilding

      An Official Companion to the Dungeon Master's GuideUnleash your imagination with this officially licensed interactive workbook packed with exercises, prompts, visual guides, and other activities designed to prepare new Dungeon Masters and enrich experienced ones.Whether you’re a fledgling Dungeon Master or an expert worldbuilder, The Dungeon Master’s Workbook of Worldbuilding helps you envision an unforgettable Dungeons & Dragons adventure. Through a series of fun writing and brainstorming exercises, you will:♦ create an exciting campaign setting for your players♦ practice improvisation and roleplaying as a DM♦ craft tantalizing rewards and intriguing magic items♦ weave compelling story hooks with over twenty-five scenarios♦ learn the basics of mapmaking♦ and more!An official companion to the revised and expanded Dungeon Master’s Guide, this workbook is both an insightful storytelling tool and a beautiful volume to display in any D&D library. Get ready to level up your game!

    $36.00$31.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Anarch Renegade Games

    Vampire The Masquerade 5th Ed.: Anarch

    Welcome to a blood thriller on the streets of the modern nights. For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).

    $72.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Camarilla Renegade Games

    Vampire The Masquerade 5th Ed.: Camarilla

    The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Camarilla sourcebook contains information on the powerful vampire faction and its place in the modern world, as well as ruleset and lore for clan Banu Haqim (formerly known as Assamites). Features: A deeper look into the Camarilla Sect for the Vampire the Masquerade roleplaying game Introduces the Ashirra and the Banu Haquim Clans for more character options, as well as detailed information on the other Clans within the Camarilla New rituals, lore sheets, and histories to add to your gameplay experience Introduction to the Second Inquisition, providing new antagonists for players

    $72.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Secrets of Magic Southern Hobby

    Pathfinder 2E: Secrets of Magic

    Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume—the Book of Unlimited Magic—presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!

    $72.00$48.00

  • Gamers Guild AZ Free League Ruins of Symbaroum: Gamemaster's Screen GTS

    Ruins of Symbaroum: Gamemaster's Screen

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This gamemaster's screen and adventure booklet will serve you and your friends well when you start exploring the game world, using the 5th Edition OGL ruleset!This Gamemaster's Screen provides easy access to important tables and information from the Player's Guide, Gamemaster's Guide and the 5th Edition OGL ruleset, including Marks of Corruption, Enemies in Davokar and a listing of various Conditions. The screen comes with a 29 page booklet featuring two adventures (Where Darkness Dwells and The Gathering Storm), suitable for player characters of levels 2 to 4.

    $41.00$29.00

  • Gamers Guild AZ Kobold Press Tome of Beasts 3 (5E) Pocket Edition GTS

    Tome of Beasts 3 (5E) Pocket Edition

    A Flock of Ferocious Monsters for 5th Edition!DM: “Inside the chest, you find a handful of potions.”ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—"DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”WIZARD: “Gah! I should have listened to my father and become a rug merchant!”Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 Pocket Edition has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 Pocket Edition brings you:♦ Void knights and breakwater trolls♦ Musk deer and fiend lords♦ Prismatic dragons and royal chimeras♦ Stained glass moths and voidclaw zombies♦ Tar golems and witchwillows♦ Kobold drake riders and hellfire giantsTerrify and delight your players with a whole host of new, exotic, and deadly opponents!

    $43.00$30.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade 5th Edition Roleplaying Game Expanded Character Sheet Journal Renegade Game Studios

    Vampire: The Masquerade 5th Edition Roleplaying Game Expanded Character Sheet Journal

    The Vampire: The Masquerade 5th Edition Roleplaying Game Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters sheets, but much, much more. The majority of the journal is rich with prompts and writing hooks to assist in creating your version of the perfect character! Expanded character sheets Character-building prompts and history pages Linen-look hardcover book with 80 pages

    $32.00

  • Gamers Guild AZ Board Game Our Haunt Heart of the Deernicorn

    Our Haunt

    A tabletop roleplaying game about ghosts in a strange spooky found family. Tell stories that can be scary, hopeful, horrifying, or comforting.The setting is just as important as the characters you’ll play. Describe what sweet and creepy things happen in a room of the mansion that belongs to you. There are several Rooms for you to choose from and The Haunt comes alive as we explore the themes and moods of each Room. The main characters spend time together, hide from the Living, will scare or be scared, and explore the liminal space between life and death. THE CHARACTERS The Loved, who remains in this world hoping to find their lost love — or at least, honor their memory. The Betrayed, murdered by violent means, trapped as a ghost until they get revenge. The Faceless, who died so long ago they can barely remember their true form. The Returned, who has seen the worlds beyond death and is here to spread the word. The Doll, trapped inside the body of a doll and unable to express their true self. The Cat, or the ghost of a cat, wandering these halls among these strange humans. Once we’ve made our characters, we’ll develop the haunted house we live in before exploring the strange and creepy world that exists around us. While we play, we’ll discover memories of our past, tussle with the living, dodge the ancient monstrosities that lurk beyond the veil, and support each other in a strange and liminal half-world.

    $51.00

  • Gamers Guild AZ Board Game Star Crossed Heart of the Deernicorn

    Star Crossed

    Star Crossed is a two player roleplaying game about really, really wanting to, when you really really can’t. Craft characters who are powerfully attracted to each other, but have a compelling reason not to act on their feelings. You’ll watch the attraction between them grow as you play out scenes, taking turns describing what your character says and does. Some of the things you’ll want your character to do are going to increase that attraction — and when that happens, you are going to pull a brick out from an increasingly shaky tower and place it on the top.Playing Star Crossed will feel like being pulled in two directions at once — like when your head and heart are telling you two different things, or when what you want and what you believe in are impossible to reconcile. The game is simple, quick, and filled with delicious moments of excitement, tension, and occasional heartbreak.The rules are simple. Take out your Jenga set and construct a tower. Pull tiles according to how fated your love is. If the tower falls, your characters act on their feelings. Of course, that tower may never fall.Will your love be doomed, triumphant, or something in-between? Works with any standard tumbling-tower game such as Jenga (bricks not included)

    $58.00

  • Gamers Guild AZ Evil Hat Productions Band of Blades Heart of the Deernicorn

    Band of Blades

    Band of Blades is a tabletop roleplaying game that puts players in the shoes of the surviving members of the Legion, a once-storied band of mercenaries who are now fighting for their lives against the armies of the undead. Powered by the popular Blades in the Dark system, this dark military fantasy game offers a unique mix of tactics, bold missions, battles against undead, horrific magics, and soldiers fighting for, dying for, and caring for each other. We play to find out if the Legion survives the undead hunting them and their Chosen—a human imbued with the divine spark of a god—and if they can manage to make a difference in the war. In Band of Blades, players will take on the roles of commanders, spies, quartermasters, and more as they undertake dangerous missions. With the Cinder King and his undead horde relentlessly pursuing them, players must use their wits, strategy, and tactics to stay one step ahead of the enemy and keep their soldiers alive. The game offers a fully-developed setting, complete with maps, NPCs, and story hooks with enough material to fuel multiple unique long-term campaigns. The army advancement system provides a sense of progression and growth for the Legion, making each victory feel earned and rewarding. With its focus on survival and resource management, the game offers an extra layer of strategy coupled with strong narrative gameplay. Beautifully designed with gorgeous artwork and detailed lore, Band of Blades is a captivating and immersive game that will appeal to fans of dark fantasy. Join the bloody band of blades and see if you have what it takes to survive the horrors of the Cinder King’s undead army!

    $65.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Republic City Toolkit GTS

    Avatar Legends RPG: Republic City Toolkit

    Avatar Legends: Republic City is a 8.5" x 11" supplement for Avatar Legends: The Roleplaying Game featuring a full, deep description of Republic City in the Korra Era; new rules for mecha, vehicles, and Pro-Bending; new playbooks and techniques; and more!

    $65.00$52.00

  • Gamers Guild AZ Good Luck Press Dwelling Heart of the Deernicorn

    Dwelling

    Dwelling is a role-playing game and solo journaling game where you discover spectres and old memories in a haunted home. Taking on the role of the embodied narrator you will wander through your new strange home at night, conjuring spectres and finding they summon parts of your past along with them. Read, write, and draw in this curated solitary experience of a sleepless night in a haunted house. As you navigate the house at night, you find yourself stumbling into strange occurrences in each room, strange phantoms summoned before your eyes. Spirits that slink, stretch, drip and ooze. Draw, sketch, or collage your spectres into being. With each spectre comes something else dredged up with them. Your mind swirls as you get lost in remembering a time you’ve felt like this before. Each memory comes up in small pieces, as you are lost wondering where were you? What happened? What was left after that moment? As the memory slips away, so does your spectre, leaving you alone, once again, in an empty room in the middle of the night. Though something is different, something has changed, something about this encounter has left a mark on you. The night is long and the house is strange, find yourself and find your ghosts in the pages of Dwelling.

    $45.00

  • Gamers Guild AZ Jumpgate Games I Have The High Ground Heart of the Deernicorn

    I Have The High Ground

    I Have the High Ground is a short, collaborative roleplaying game about the words, wit, and melodramatic action that takes place before a duel. It’s GM-less and genre-neutral, and takes 1-2 hours to play. Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives. I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out. Pick your weapons, push the limits, and whenever justifiable: flourish your capes.

    $22.00

  • Gamers Guild AZ Good Luck Press This DIscord Has Ghosts In It Heart of the Deernicorn

    This Discord Has Ghosts In It

    You’ve been invited to a haunted house. That haunted house is a Discord server. Find your greatest fear, spill your worst secrets, and get to the thrilling seance in This Discord Has Ghosts in It. Players are either investigators or ghosts: investigators can only speak ghosts can only type Ghosts may only type, filling the channels of a Discord with frights! Spreading horror throughout the rooms and spaces of this house with text, images, audio, or video. Investigators may only speak in a voice channel, with everyone listening in, like walkie-talkies or shouts throughout the space. Throughout the game, ghosts haunt rooms while investigators explore, get spooked, and learn about the ghosts, all while narrating the horror to all players and hinting at their secret motives. Ghost players reveal parts of themselves by creating new rooms, in turn making the house a labyrinth. Investigators get to the bottom of these mysteries and spill secrets of their own. Every game culminates in a supernatural seance. In this final act, confront each ghost about their mysteries, and each investigator about their secrets.

    $51.00

  • Gamers Guild AZ Paizo Pathfinder RPG: Player Core 2 Special Edition (Pre-Order) Southern Hobby

    Pathfinder RPG: Player Core 2 Special Edition

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! The ideal character option resource for players looking to move beyond the Pathfinder Player Core. Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core 2 includes: Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each containing multiple character paths, multiclassing options, and dozens of feats! Expanded ancestry options include the catfolk, gnoll, hobgoblin, kobold, lizardfolk, ratfolk, and tengu, alongside three versatile heritages—the dhampir, duskwalker, and an all-new heritage debuting in this volume! More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core. Fully integrated errata from the first 4 years of Pathfinder Second Edition, including a revised alchemist, champion, and oracle! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

    $115.00$73.00

  • Gamers Guild AZ Hit Point Press Inc Dragon Stew (Pre-Order) GTS

    Dragon Stew (Hardcover)

    Richly written & illustrated by Antonio Demico of Pointy Hat Studios, the Dragon Stew PDF is a Fifth Edition Supplemental that gives both players and GMs the tools to bring the magic of cooking into their games! There are several different rulesets included in the book, like Cooking Classes, Dessert Familiars, and Cooking Rules. Feel free to mix and match in order to create the experience you want at your table. The book also includes an entire adventure, designed from the ground up to showcase all different aspects of these additional rules. It makes for an excellent introduction to the different systems, and can even act as the perfect starting point for a whole cooking-themed campaign. It’s ready to run as soon as you get the book, with everything you’ll need to start cooking up your own tale of swords, sorcery, and frying pans. You can use Dragon Stew to add some flavor to your favorite PC, or spice up your game with a completely new kind of challenge!

    $72.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) War of Immortals (Standard Edition) (Pre-Order) GTS

    Pathfinder 2E: War of Immortals (Standard Edition)

    Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. ★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among athfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.

    $97.00$65.00

  • Gamers Guild AZ Exalted Funeral Games Mork Borg: Creatures Of The Dying World GTS

    MÖRK BORG: Creatures Of The Dying World

    Did you hear that noise just now? Creatures of the Dying World is a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats. These monsters are easily convertible to any system, and designed to function as plot devices and writing prompts to spur your imagination. Your grave-robbing tools clink together as your boots crunch softly in the frozen muck on the edge of Graven-Tosk. Suddenly, green eyes appear, winking on and off in the gloom. You unsling your pickaxe as you squint at the unfamiliar silhouettes. What the hell are those things? Not goblins! If only you had shelled out the silver for that book from the old man in the market at Galgenbeck, you might have known what you now face.Issue 1: 24 pages, 8”x10”, saddle stitched zine, color throughout. 

    $29.00$18.00

  • Gamers Guild AZ Cubicle 7 Warhammer Age of Sigmar - Soulbound RPG: Ruins of the Past (Pre-Order) AGD

    Warhammer Age of Sigmar - Soulbound RPG: Ruins of the Past

      Ruins of the Past is the twelfth major supplement to the Soulbound line, a collection of ten exciting adventure locations drawn from across the dark corners of the Mortal Realms: sprawling dungeons, natural fortresses and perilous Stormvaults, with each location showcasing brand new art and cartography. Gamemasters of all kinds will find great value within - each location can be used in a number of different ways - slotting one in as a quick detour for their players, as the focus of their campaign`s epic final showdown, or even drawing from the books bestiary to add new creatures and memorable characters to their campaigns

    $58.00$52.00

  • Gamers Guild AZ Penguin Random House Marvel Multiverse Roleplaying Game: Spider-Verse Expansion (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Spider-Verse Expansion

      Web-crawl your way across the Web of Life and Destiny! The SPIDER-VERSE EXPANSION takes you deep into the life of Marvel’s most iconic hero, Spider-Man, and all his variants and villains from throughout the Multiverse. This expansion to the MARVEL MULTIVERSE ROLE-PLAYING GAME gives you new rules for creating Spider-heroes of your own, along with a deep dive into all the spider mythos.Explore new ways to build compelling supporting characters, new rules to handle symbiotes and clones and how to deal with your biggest foes (like the Sinister Six!) Plus, new equipment and dozens of new characters including Carnage, Chasm, Madame Web, Spider-Ham, Spider-Man Noir, and many more!This RPG adventure is intended for use with the MARVEL MULTIVERSE ROLE-PLAYING GAME: CORE RULEBOOK hardcover.      

    $72.00$54.00

  • Gamers Guild AZ Starfinder Starfinder Galaxy Guide (Second Edition) Special Edition (Pre-Order) Southern Hobby

    Starfinder 2E: Galaxy Guide Special Edition

    Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more!

    $115.00$77.00

  • Gamers Guild AZ Free League Publishing Symbaroum: Agrella, City of Eternal Euphoria (Pre-Order) ACD Distribution

    Symbaroum: Agrella, City of Eternal Euphoria

    The festival season is drawing close in the city of eternal euphoria, and it will be a season like no other. On the surface, nothing seems out of the ordinary jester troupes are honing their performances, brewers are refining their recipes, mask-makers are sketching out the year's novelties, and among the population at large, excitement is rising every day. But nothing is as it should be; in reality, the threat against Agrella and its inhabitants has never been greater. The question is, will someone notice the lurking dangers in time to avert the looming catastrophe?

    $60.00$51.00

  • Gamers Guild AZ Palladium Books Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition (Pre-Order) AGD

    Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition is a 256 page, hardcover sourcebook collection that presents Transdimensional TMNT, Teenage Mutant Ninja Turtles Adventures, and TMNT Guide to the Universe, including time travel rules, spaceship creation rules, dimensional magic, adventures galore, and more bonus material like tribute artwork, written memories by TMNT creators, and a surprise or two. Artwork by Kevin Eastman and Peter Laird (including two 10 page comic strips originally created special for these sourcebooks), Kevin Long, and others as well as new artwork by Jim Lawson, Ben Bishop, Freddie E. Williams, Sophie Campbell, and many others, all in glorious color.

    $86.00$73.00

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition (Pre-Order) AGD

    Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition

    “A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.

    $115.00$76.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Lost Omens: Shining Kingdoms (Pre-Order) ACD Distribution

    Pathfinder 2E: Lost Omens: Shining Kingdoms

    Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. Each region also presents new character options including archetypes, equipment, magic items, spells, animal companions, and more! In addition to these new options, characters can also learn about and join important local factions. These include the virtuous Eagle Knights of Andoran, the stalwart defenders of the Shieldwrought Striders in the Five Kings Mountains, the demon hunters of Kyonin's Wylderhearts, and the Lion Blade spies of Taldor. The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign!

    $86.00$73.00

  • Gamers Guild AZ Critical Kit LTD Midnight Melodies (Pre-Order) GTS

    Midnight Melodies

    A solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for theDepartment of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise. A5 format/ 44 pages 

    $35.00$23.00

  • Gamers Guild AZ Space Penguin Ink Rosethorn Keep (Solo Play Core Book) (Pre-Order) GTS

    Rosethorn Keep (Solo Play Core Book)

      Rosethorn Keep is a solo TTRPG where you acquire companions and complete dungeons in order to upgrade your castle, under the looming threat of the Demon Lord. When your castle is built and your companions are ready, can you defeat him before he thrusts the world into darkness?Rosethorn Keep features:♦ Hours of solo play goodness♦ A game that requires only d6s to play♦ Infinitely replayable - give it another go and recruit more team members♦ More explorations coming in the future

    $22.00$19.00

  • Gamers Guild AZ Renegade Game Studios Welcome to Night Vale RPG (Pre-Order) AGD

    Welcome to Night Vale RPG

      The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast thats captured listeners imagination since 2012. The absurd and surreal join your game with Night Vales expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale, just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Valepodcast. The Citizens Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitors Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vales environs! 8 Dice and a Game Masters Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale.

    $93.00

  • Gamers Guild AZ Heltung Storytelling Odyssey of the Giant (Pre-Order) ACD Distribution

    Odyssey of the Giant

      Odyssey of the Giant is a solo tabletop RPG game in which you must escort a last giant across a realm shaken by a cataclysm that left nature and its inhabitants confused and vulnerable. Inspired by cozy fantasy and Studio Ghibli animations.

    $26.00$22.00

  • Gamers Guild AZ Space Penguin Ink Mork Borg: Empire of Hatred (Pre-Order) ACD Distribution

    MÖRK BORG: Empire of Hatred

      EMPIRE OF HATRED is a black metal hexcrawl adventure written for MÖRK BORG. Players travel across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. Should they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Content: A large map of over 300 keyed locations. Clean and concise writing, easy for a GM to run. Numerous characters, monsters, and trials to face. An utterly bleak and uncompromising vision.

    $22.00$19.00

  • Gamers Guild AZ Exalted Funeral Games Tephrotic Nightmares: Mork Borg Adventure (Pre-Order) GTS

    MÖRK BORG: Tephrotic Nightmares Adventure

    Stockholm Kartel and Exalted Funeral present an adventure for Mork Borg from Luke Gearing.
“To the North is an ocean without water.”
A5 160 page hardcover comes with three maps, a chit sheet and envelope.

    $65.00$55.00

  • Gamers Guild AZ Paizo Pathfinder 2E: RPG: Battlecry! (Pre-Order) ACD Distribution

    Pathfinder 2E: RPG: Battlecry!

    When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for heroes to win glory! And war has come to the world Golarion, embroiling the nations of the Inner Sea in a conflict that will forever change the Pathfinder setting!This new rulebook for the Pathfinder Roleplaying Game covers all aspects of war, including two bold new character classes! Help steer the flow of battle as a cunning commander, or protect your allies from harm as an indomitable guardian. You'll also find archetypes that allow you to raise a small battalion of undead soldiers or wield a personal siege weapon, the new larger-than-life jotunborn ancestry, an armory of magic weapons, and rules for running combat alongside troops that you command to fill out your army's ranks. Golarion’s generals need you, so heed the Battlecry!

    $93.00$79.00

  • Gamers Guild AZ Paizo Pathfinder 2E: RPG: Battlecry! Sketch Cover Edition (Pre-Order) ACD Distribution

    Pathfinder 2E: RPG: Battlecry! Sketch Cover Edition

    This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Battlecry! cover by superstar artist Wayne Reynolds. When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for heroes to win glory! And war has come to the world Golarion, embroiling the nations of the Inner Sea in a conflict that will forever change the Pathfinder setting!This new rulebook for the Pathfinder Roleplaying Game covers all aspects of war, including two bold new character classes! Help steer the flow of battle as a cunning commander, or protect your allies from harm as an indomitable guardian. You'll also find archetypes that allow you to raise a small battalion of undead soldiers or wield a personal siege weapon, the new larger-than-life jotunborn ancestry, an armory of magic weapons, and rules for running combat alongside troops that you command to fill out your army's ranks. Golarion’s generals need you, so heed the Battlecry!

    $93.00$79.00

  • Gamers Guild AZ Free League Publishing Tales From The Loop RPG: Core Rulebook Free League Publishing

    Tales From The Loop RPG: Core Rulebook

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Five-time Gold ENnie-award winner! Best Game Best Interior Art Best Setting Best Writing Product of the Year Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you’ll play teenagers solving mysteries connected to the Loop. Key features: Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes. Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada. Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.

    $80.00$49.00

  • Gamers Guild AZ Free League Publishing Dragonbane: Rulebook Free League Publishing

    Dragonbane: Rulebook

    In the oldest times, the world was ruled by dragons and demons. They were the primordial forces through which the world and its primeval matter was formed. They were opposing principles that made the world complete. Law and order versus chaos and madness. Dragons versus demons. Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This book includes fast and effective D20-based game rules for character creation, skills, combat, magic, and travel, and the introductory adventure The Castle of the Robber Knight. Please note that a softback version of this book, without the introductory adventure, is included in the boxed Dragonbane Core Set.

    $66.00$56.00

  • Gamers Guild AZ The Devil'S Dandy Dogs (Pre- Order) Gamers Guild AZ

    The Devil's Dandy Dogs

     You are one of the Devil’s Dandy Dogs, a creature made of the Devil’s shadow, and as such you are tasked with one thing: collecting souls. You’ll face myriad people, places, creatures, experiences, and conundrums—not to mention temptations. And when you’re done, the Devil will want a rousing story of your exploits. Collaborate with the rest of your pack and the Diviner to create the conflict, characters, and resolutions to your tale. Special dice and a tarot-style deck generate interesting twists and turns. This no-prep, rules-light narrative roleplaying game is filled with mystery, magic, and the unforeseen—and a pack of supernatural dogs trying their best to be oh-so-good!

    $58.00$37.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Monster Core 2 - Pocket Edition (Pre-Order) ACD Distribution

    Pathfinder 2E: Monster Core 2 - Pocket Edition

      Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with brand-new creatures as well as updated Pathfinder classics waiting to find a place at your table. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor-fit your story! This book is a must-have for Game Masters ready to bring new and exciting challenges to their games! Pathfinder Monster Core 2 makes use of the updated rules for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Features:- Over 300 individual monster writeups, including common foes, like dangerous animals and mighty elementals, to deadly creatures that can threaten even the most hardened heroes, such as the unsettling swarm striders and the devastating obcisidaemon!- Eight brand-new dragons to challenge your players, including the powerful cinder dragon, the terrifying despair dragon, the steadfast requiem dragon, the clever rune dragon, and more!- Classic monsters drawn from mythology, like the coatl and the garuda, as well as creatures drawn from the legends of Pathfinder’s Lost Omens setting, including favorites like the majestic dweomercat and the unstoppable Spawn of Rovagug!- Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.- Guidelines for reading and using monster statistics, ensuring you get the most out of a creature both in and out of combat.- Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.- Fully integrated errata from the first 5 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!- Hundreds of beautiful full-color creature illustrations!- Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

    $43.00$37.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Season of Ghosts Adventure Path (Pre-Order) ACD Distribution

    Pathfinder 2E: Season of Ghosts Adventure Path

      The small town of Willowshore has a big problem—it's cursed! When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts. This 368-page hardcover adventure compilation includes a complete Pathfinder campaign for character levels 1–12. This updated and remastered edition of the campaign has been adjusted to work perfectly with the Pathfinder Second Edition remaster, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, spells, and magic items designed to support this haunting, unforgettable campaign!

    $115.00$98.00

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons: The Player's Campaign Journal AGD

    Dungeons & Dragons: The Player's Campaign Journal

    Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the update Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerun or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&D's iconic gelatinous cube is featured on the back cover. With deluxe features like aback pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without.

    $36.00$31.00

  • Gamers Guild AZ Hit Point Press One Last Fight: Box Set (Pre-Order) AGD

    One Last Fight: Box Set

    One Last Fight is a roguelike card-based roleplaying game where 1–4 players journey to defeat their final Nemesis—or die trying. Players create their adventurers’ backstories together, establish the story of their Nemesis, and work together to overcome a gauntlet of Challenges (both physical and personal) until they find themselves in their Nemesis’ Lair. One Last Fight is a storytelling-focused game where you tell a new story every time you play, with elements including: Multiple characters & nemeses to choose from each time Choices of storytelling prompts & questions on the cards Build a unique deck of Challenge & Moment cards at the start of each game, ensuring a different story every time There are two ways for One Last Fight to end. Either the Nemesis is defeated for good, or all players have Faced Death before they can get to the end of the Challenge Deck. What story will you tell of your One Last Fight?

    $58.00$49.00


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