RPG Books
Pathfinder 2E: Adventure Path: Titanbane (Myth-Speaker 3 of 3)
Having realized their divine power, the PCs must confront the mythic threat awakening beneath Iblydos itself. To do so, they must rescue a legendary blade capable of dealing the killing blow, seek allies within a city of monsters, and rile a mountain-sized beast to uncover one of the archipelago’s greatest secrets―and decide the islands’ future.“Titanbane” is a Pathfinder Adventure for four 7th-level characters. This adventure concludes the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a gazetteer of the lands surrounding Iblydos; two articles for continuing your mythic PCs’ story and abilities; and a toolbox of new items, spells, and creatures from the mythic isles of Iblydos.
$43.00$37.00
Zombie Braineaters! Suburban Decay In The U.S.A.
The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets. Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!
$29.00$25.00
Print Weaver: Adventure: The End of Amarna
An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver. Travelers! Fulfill your immortal duty and restore the land. No other can.In a 188 page paperback book, explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.
$40.00$34.00
G.I. JOE RPG Character Themed Folder
G.I. JOE Themed RPG Folder
$8.00
G.I. JOE RPG Ferocious Fighters: Factions in Action Vol. 1 Sourcebook
Prove You’re the Most Ferocious Force on the Battlefield! Ferocious Fighters: Factions in Action Vol. 1 introduces seven new factions for the G.I. JOE Roleplaying Game: G.I. Joe’s Tiger Force, Anti-Venom Task Force, Dino Hunters, and Mega Marines teams, along with Cobra’s Python Patrol, Cobra-La, and Mega-Monsters! Each faction comes with new mechanics, advice for GMs on creating faction-specific stories, and specialized faction equipment. Play wild stories, such as raiding Cobra’s hidden Python Temple or spreading the glory of Cobra-La. Features Major Factions: 2 - Tiger Force and Python PatrolMinor Factions: 5 - Anti-Venom Task Force, Cobra-La, Dino-Hunters, Mega Marines, Mega Monsters 27 new threats 10 new Vehicles 7 new influences, 1 new Origin, and 2 new Role Focus Options (Ranger: Peacekeeper and Infantry: Force Recon) Factions are teams with special missions, requirements, bonuses, and gear. They’re a great way to tell stories with a tighter focus or specific goal.
$50.00
G.I. JOE, Transformers, Power Rangers, and My Little Pony RPGs: Unnatural Disaster
When an earthquake rips open the ground in a populated city, which heroes rise to the occasion? Is it a local PowerRangers team, a squad of G.I. Joes, a fleet of Autobots, or a group of Ponies? Or perhaps all of the above? You decide in thisadventure for any of the Essence20 Roleplaying System games! This single session adventure welcomes you to the worlds of the Power Rangers, G.I. JOE, Transformers, and My Little Pony Roleplaying Games. Choose your team, and get started with pre-generated heroes (or bring your own!) to save the city’s innocents and bring an end to the villain’s plans!
$17.00
Graphic Novel Adventures: Sherlock Holmes - Darkness Over London
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Sherlock Holmes: Darkness Over London, you take on the role of Sherlock or Watson. You must solve three cases and determine the culprit in charge. If you cannot, then you may not move on to the next case! Can you match wits with the great Sherlock himself?
$33.00$27.00
Monster of the Week: Hunter's Journal
Every good hunter knows the key to tackling a tough mystery is teamwork. But sometimes, you want to delve into your own story. The Hunter’s Journal lays out a new series of personalized threats, story beats, and entanglements. These hunter stories will push your character to the limit, redefine and expand who they are, and reshape how they think of themselves. Crack open the Journal and pick one of your playbook’s hunter stories—there’s two for every one of the thirty-three official Monster of the Week playbooks—and a framework of tools stands ready to get the action started. Whether you’re a Chosen trying to escape their destiny or a Professional being headhunted by a rival agency, the Hunter’s Journal offers up customizable entry points, hunter choices, and resolution moves for every player to tailor to their specific tastes. On the Keeper side, each hunter story comes with threats, phenomena, locations, and a countdown to keep the drama moving. Plus there’s dedicated guidance on crafting and adapting your own hunter stories if inspiration takes you down a different road. Inside you’ll find advice covering various issues that can crop up in play, hunter-specific principles to make sure every team member faces engaging and relevant challenges, and ways to rethink and expand each playbook. The Hunter’s Journal.Step out of the shadows and find out what you’re really made of.
$57.00
Pathfinder 2E: Adventure Path: Death Sails a Wine-Dark Sea Myth-Speaker 2/3
The PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If they’re to survive, they must seek a sphinx’s sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero-gods’ blessing. Along the way, they learn more of about their mythic power’s source, the approaching catastrophe it represents, and what they might do to stop it.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$43.00$37.00
Ecryme RPG: Quick Reference Booklet
The Ecryme Quick Reference Booklet contains a summary of the rules and basics to play a character in the Ecryme Universe.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.
$9.00$8.00
Pathfinder 2E: Deck of Endless Treasure
Fill any magic shop or dragon’s hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you’ll never be without a unique treasure for your game!
$43.00$37.00
Pathfinder 2E: Adventure Path: The Acropolis Pyre Myth-Speaker 1/3
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$43.00$37.00
Pathfinder 2E: Adventure Path: Gatewalkers Special Edition
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!
$128.00$109.00
One Page Games - Volume 05
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: UNCANNY RALLY – with Chris McDowall (Electric Bastionland, Into the Odd) Play escaped military androids on the run from the authorities trying to drive to freedom on the west coast. You’ll need to do part-time jobs for gas money, but also your arm keeps turning into a minigun without warning and your personality programming is malfunctioning. Good luck! BACK PAGE: Three D20 tables of military technology, android collective tech, and smartphone apps for you to use during your games of Uncanny Rally. BIG BANG SUPERSTARS – with Nathan Blades (Shadow Operations, Arcana Corps) Unknown Armies crossed with America’s Next Top Model. Space wizards, demigods, alien hive minds and handsome robots compete in an extradimensional reality show for the chance to rebuild the universe. BACK PAGE: Big Bang Back Page. Tables, prompts and similar ephemera from Grant and some actually useful advice from Nathan on running the game online for an audience. CLUEDON’T – with Chloe Mashiter (Alongame, Time Heist) Your eccentric relative is dead. They were so eccentric that they decreed only their murderer would inherit their vast fortune. Even though you didn’t do it, can you convince the cops you did? A reverse version of Cluedo, or “Clue” for American readers who get spooked by ludic suffixes. BACK PAGE: Every idea we had that we couldn’t fit on the front page, including but not limited to: psychic powers, traps, rules for being a ghost, and bribery. HIMBO TREASURE HUNT – with Sasha Sienna (Odd Jobs) You’re a good-intentioned muscular person with a non-standard intelligence profile. Can you stop your local gym from closing by unraveling a mystery that goes all the way back to 1973? BACK PAGE: The Laser Jubilee. Competely unrelated to Himbo Treasure Hunt. Queen Elizabeth the second (lord rest ‘er soul) is celebrating her Laser Jubilee with holograms, robot parades and brutal crackdowns on dissidents. Can you, a dissident, ruin a local celebration? ARLECCHINO’S ELEVEN – with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre) Not a one page game! A 36-page game, laid out by a professional designer, with proper photobashed art. You’re a washed-up crook with one last job to do before packing it in – a heist in Reno. The only advantage you’ve got is a sackful of theatre masks that let you do magic as long as you perform a play alongside your heist. Some knowledge of 17th Century Italian humour recommended but not required. HEARTSWOOD – with Sarah Gordon (Vicious Creatures) Once upon a time, someone broke her heart. Now she’s descending into the depths of her psyche to mend it. Play arcane facets of someone’s soul following a traumatic breakup and explore a cursed woodland to rebuild their life. BACK PAGE: Street Writer. Competitive slam-poetry game. Sarah’s list of Roller Derby-style names for contestants based on classic authors really makes it. LEXINOMICON – with Becky Annison (Bite Marks, Lovecraftesque) Explore the hidden world that pulses beneath our own by finding messages hidden in any old book you can find; edit, modify, cut-up and generally ruin second-hand novels to uncover the truth. BACK PAGE: Additional content for Lexinomicon including a vague cosmology, some moody bible verses, and expanded rules for play. WRECK THE HALLS – with Thryn Henderson (Ryne, Small Town Skeletons, Jolene) This game extrapolates the wretched self-centredness of the UK’s ruling class into a cyberpunk future and tasks you, a gang of holiday-themed cyberpunk rebels, to steal Christmas from absurdly wealthy people using improvised and subverted technology. BACK PAGE: The Mall. Alternate adventure for Wreck the Halls where you navigate a shopping centre filled with rival gangs, playing one off against the other to prosper. THE RULES OF THE DEEP – with Jay Dragon (Wanderhome, Yazeba’s Bed and Breakfast) Strange OSR-style game where you must delve as deeply into forgotten subterranean ruins as you can before you die. Legacy campaign played by the GM; each group of players changes the world for the next. BACK PAGE: Tricks. Magic spells for The Rules of the Deep; some useful, some creepy, some creepy and useful. CAPTAIN SWANHANDS – with Jeeyon Shim (The Longest Rest, The Snow Queen) Not a one-page game! An eight-page game, with art and animal facts. You’re a superhero! You have swan necks for arms and swan heads for hands. Can you save the city, find love, and hold down your day job at the office (despite the swan thing)? BIRD CRIMES – with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs) Thanks to a difficult life full of bad choices, it’s come down to this: smuggling illegal birds on board a red-eye flight from JFK to London. Turbulence strikes and the birds escape their restraints: can you recapture enough of them before landing to pay off your debts? Has full rules for what happens if the birds get hold of the Air Marshall’s gun. BACK PAGE: You Can’t Make An Omelette Without Breaking A Few Legs. Hack of Bird Crimes which sees you, a gang of mafia enforcers, attempting to win a cooking contest between ruling crime families. Has a D20 table of horribly violent abilities you must somehow apply to making a souffle. DEATH WAS THE ONLY ROAD OUT OF TOWN – with Alex Roberts (For the Queen, Star Crossed) Psycho-noir power trip experiment which sets players the task of escaping from someone else’s dream by murdering them; think Sin City by way of Fear and Loathing with a side order of the Hays Code. Players are treated mean by the GM but have ample opportunity to get their own back by spending tokens that bend and break the storyline and force their tormentor to dance to their tune. BACK PAGE: Immortal Darkness. What if being a vampire was fun, though? Solo journaling game where you’re an undying antihero with great hair, loads of sexual partners, twin silvered Desert Eagles with specialist ammo and a big castle all to yourself.
$47.00$40.00
One Page Games - Volume 04
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: SYSTEM SHUTDOWN: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to. BACK PAGE: BIG MAN ADVENTURE! You’re a BIG MAN and you have one stat: BIG. NIGHT HAG: Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams. BACK PAGE: Additional content for Night Hag including magic rules that will kill the user, firearms rules that will kill the user’s friends, and more. SEPULCHRE: Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology. BACK PAGE: Black Market Black Magic, additional content for Sepulchre. Additional details on all the districts evocatively but vaguely alluded to on the front page, and some illegal spells you can buy. NICE MARINES: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage. BACK PAGE: A Fete Worse Than Death. Hack of Nice Marines which tasks evil Iconoclast Marines to spread the fearsome gospel of their dark gods at a local village fair. ORCBALL: Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship? BACK PAGE: Orcball Fun Facts. How was orcball invented? What’s the largest game of orcball ever played? How does the religious hegemony of Bog-Al-Kurruk complicate sports reportage? Is elfball a thing? All these questions and more are answered. GOBLIN PUNKS: You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language. BACK PAGE: Lists of names for things that I struggle to come up with names for when I’m GMing, such as: an Orc, a Goblin, a Sexy Wizard, A Gruff Bartender, A Friendly Shopkeeper, A Tiger You’ve Put In Someone’s Bedroom Without Them Knowing About It, and more. BRIARWOOD: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map. BACK PAGE: MIRROR/MIRROR. There’s another you that lives in the mirror. Tonight, you’re going to need their help. Unusual game with a two-sided character sheet that unlocks different abilities depending on which You you are. KAIJU GIRLS: You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams? BACK PAGE: Girl Kaiju. A drawing of Godzilla with some cut-out femme accessories that you can stick on. I’M A LOVER, NOT A FIGHTER: Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball? BACK PAGE: As many copyright-infringing Honey Heist hacks as I can come up with, including stat pairings such as: VAMPIRE and MASQUERADE, SPACE and COWBOY, FAST and FURIOUS and DUNGEONS and DRAGONS. STONE THE CROWS: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie. BACK PAGE: How to: Create Your Own Wildly Popular Free-to-Download Animal Crime One-Page TTRPG. Deeply self-referential “guide” which devolves into dejected ranting about crabs. ADVENTURE CALENDAR (BOOKLET): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!) ONCE UPON A CRIME: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe. BACK PAGE: Scenarios for Once Upon a Crime which are mostly gags about fairy tales that Chris and I wrote down one afternoon. Plus: a drawing of a sleeping pig wearing a crown. PREDESTINED: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT? BACK PAGE: D71 Terrible behaviours for throwaway characters who the audience are excited to see die, such as: laughing at a gravestone, shooting a horse when they think no-one is watching, pressing every button every time they get into a lift, and shouting hard into a pram. ADMINISTRATIVE CARNAGE: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire? BACK PAGE: A Galaxy at War. Hacks for Administrative Carnage allowing you to play space goblins helping out a space barbarian or iconoclast cultists serving an evil Space Marine. FETCH: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I’ll ever make. BACK PAGE: Just the words “I EXIST” written out by hand around three hundred times.
$47.00$40.00
One Page Games - Volume 03
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: BE PREPARED: Boy scouts struggle to survive overnight as an ancient terror hunts from the dark woods at the centre of the camp. Contains a buddy system-focused hit point mechanic! Back page: Gruesome minions and omens delivered by the terror. BEAUTIFUL SPACE PIRATES (In: The Galaxy’s Most Dangerous Funeral!): You’re a dashing young scoundrel and it’s up to you and your crew to secure your inheritance by fulfilling some of the most outlandish requirements ever outlined in a pirate’s will. Back page: Five further adventures featuring the Beautiful Space Pirates. DUNGEONSCRAWL: The palace of the Briar Prince invades the world you know when the stars are right. Generate the shifting corridors as a group and play through to seize your heart’s desire with a simple D20 system. Back page: Tiger Woods’ Tiger Woods, a game where you must escape a mad golf theme park. GOAT CRASHERS: You’re a cheeky little goat and you want to party. Only problem is, humans keep trying to kick you out! Are you going to stand for that? Back page: Ghost Crashers, which is the same thing, but about ghosts rather than goats. KOBOLD ENDEAVOUR: You’re a scaly dragonling whelp on a mission for the MIGHTY DRAGON KING: to pocket as much stuff as possible from a rival dragon’s horde before you get killed. Your only skills lie in elaborate distractions. Back page: 50 Unusual Requests from the MIGHTY DRAGON KING. REVERSE BEASTMASTER: Written in collaboration with Nate Crawley, this madcap assault on the senses sees you taking orders from cruel animals with poor impulse control and no concept of forward planning. Back page: LOYER GAM, a grotesque game where you must “do law” until a judge “stops you.” SAD VAMPIRE BOYFRIEND: A surprisingly grown-up, almost diceless game where you play mortals and vampires trying to find love in a damned world. Back page: THREE GOBLINS IN A TRENCHCOAT, a game you play by stacking dice, to counteract the seriousness of the front page. SEANS BEAN STAR IN: A VERY NORTHERN CHRISTMAS: Inscrutable high-concept farce where you play five Seans Bean each and must attempt to film a Netflix holiday special without all of you dying. Back page: FORCE PATROLLERS, which uses the same rules to simulate an underfunded Super Sentai show. SEXY BATTLE WIZARDS: You have three stats: SEXY, BATTLE and WIZARD. You live in a flying castle. You are wanted in several countries for collateral damage caused whilst trying to save the world. Back page: SEXY BATTLE MAGIC ITEMS including the Party Bomb, Instant Horse and Decanter of Endless Bees. THE WITCH HOUSE: You are transformed into a bestial shape by a hideous witch and must escape before what little left of your humanity is washed away with invasive magic. Back page: SERVANTS OF DARKNESS, where you have to orchestrate a national-level cult and its insidious business. THIS IS NOT A PLACE OF HONOUR: Play pilgrims acting through the trials of the star gods who brought life to this planet millennia ago; then, play the luckless, terrified humans who crash-landed a colony ship into it and would be remembered as star gods in the distant future. Back page: Several ideas for games that rhyme with or sound similar to the original title. WAKE: You’re in a coma; you awaken in an unreal stitched-together hospital ward where hungry phantoms prowl the depths. Are you prepared to kill your way out? Back page: An extended map of the Ward. WHAT I DID ON MY SUMMER HOLIDAYS: Slapstick, low-consequence adventures in the vein of classic British comics; you play a rookie witch and her vaguely magical friends desperately trying to have fun in a boring seaside town. Back page: WHAT I DID ON MY FINAL ADVENTURING EXAM, which is broadly similar but you play students of St Evocatia’s School for Adventurous Girls, and your final exam is probably some sort of dungeon-crawl. The bundle comes with a zipped collection of PDFs of the front page games available for easy download.
$47.00$40.00
Pathfinder 2E: NPC Core Battle Cards
The soldiers, courtiers, criminals, and more from Pathfinder NPC Core make a grand entrance with NPC Core Battle Cards! This box of over 350 cards showcases non-player characters, with visuals perfect for fights and roleplaying scenes. Each card features a beautiful, full-color image of a character from NPC Core on one side, while the other side provides that character’s statistics for quick and easy reference. Show your players what characters they’re facing while keeping the NPC’s abilities at the ready, and watch your games come alive!
$78.00$67.00
Shadow of the Weird Wizard RPG: Weird Ancestries
Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets and many more. These remarkable peoples from all corners of the known world have one thing in common: Theyre ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules and background to play almost any kind of character in the borderlands. Each of the 30 two-page ancestries offers: Information about how to play the character as an adventurer, including origins, professions, and paths. Suitable for all levels of play.
$29.00$25.00
Spire RPG: The City Must Fall Quickstart
Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include: Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpents Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder)Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse.
$15.00$13.00
Last Sabbath RPG: Scenarios (Pre-Order)
This item is a pre-order item with an expected release date of 6/30/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Luxury box includes 6 scenarios for the Witches' RPG. The scenarios provide ideas and new intriguing mechanics to set your adventures, drawing inspiration from your favorite witch stories! Salem Burns! to experience witch hunt adventures inspired by cornerstones of the genre such as VVitch and Salem Witch Trails, Black Whisper to face dark presences inspired by horror classics like Suspiria, and Carrie Maleficia to dive into fantastic stories inspired by Wizard of Oz and Maleficent, The Witchcraft College to live fantastic experiences in magic schools inspired by Harry Potter and Miss Peregrine's Home for Peculiar Children, Magic Powers to save humanity from paranormal threats facing dramatic ethical choices in action stories inspired by Dr. Strange and Hellboy, Rebel Heart to immerse yourself in folk-horror adventures inspired by movies like Midsommar and The Wicker Man.
$29.00$25.00
Vast Grimm RPG: A Grimm Outlook (Pre-Order)
This item is a pre-order item with an expected release date of Q2 026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hard cover adventure for Vast Grimm. A cinematic sci-fi adventure great for new and experienced GMs. A Grimm Outlook was designed to introduce new players and game masters to the overall vibe of this bizarre, gross, weird, over-the-top science-fantasy setting. Though there are key actions that are inevitable in the timeline, most of the adventure was written to be open-ended; allowing the Legion (player characters) to forge the storys direction.
$36.00
They Came From RPG: The Cyclops's Cave!
I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade. Ah, but you do not wish to hear this kind of counsel You want to know how to slay the gorgon, how to steal the minotaurs treasure, how to make the sorcerers tower fall Well, settle in, my new friend. Throw me a gold coin, and Ill tell you how to strike down your intended foe, if you get that far. They Came from the Cyclops's Cave! is the latest in the They Came From line of tabletop roleplaying games. Cyclops's Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward.
$78.00$67.00
Exordium RPG: Origins of Mythos - GM Screen
Gamemaster's screen featuring references to 5th edition basic rules and numerous new mechanics found in EXORDIUM: Origins of Mythos. Designed by GMs for GMs, for quick lookup of conditions, legacy, mythic dice, and more!
$29.00$25.00
Tales of the Valiant - Sea Monsters (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Sea Monsters is a beautiful 78-page Tales of the Valiant bestiary featuring over 60 maritime monsters and nautical nemeses. Plus, you get expanded Black Flag/Tales of the Valiant rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!
$32.00$22.00
Tales of the Valiant - Asian Monsters
Asian Monsters is a 112-page Tales of the Valiant monster book featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from the folklore of Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your Tales of the Valiant campaign.
$43.00$37.00
Sky Zephyrs RPG
Sky Zephyrs is a 256 page tome that reimagines how vehicles and airships operate in DnD5e. Unlock a whole new way to experience swashbuckling, dynamic 3-dimensional vehicle movement and combat as you take your adventures to new uncharted heights. Soar across the skies in your custom-built Zephyr and hand-selected Aircrew. Use our vast collection of items, spells, and player options to turn the tide as you face a menagerie of creatures and NPC Zephyrs. Sky Zephyrs includes a QR code for a one month free subscription to the first ever TTRPG "vehicle builder webpage application." In the builder app, you'll be able to select from over 200 parts to customise your own airships. In the future, we'll expand the app for you to create other types of custom vehicles. Vehicle Combat in the sky can become an ever-changing and strategic chess match where Zephyrs and their crews are trying to outwit, outmaneuver and destroy each other. Knowing the correct moment to board or Ram an enemy Zephyr, or even Repair a Compromised Station, could be the difference between life and death for your players and their Aircrew. Using various well-linked and well-timed combinations of the combat mechanics your players can accomplish incredible aerial feats never before seen by a creature. This content is 100% Human created with absolutely NO A.I. involvement.
$85.00$73.00
Elder Mythos RPG: Core Book
Elder Mythos is a cosmic horror tabletop role-playing game in which players will play frightening Lovecraftian Entities vying to destroy or control the world.Why be a cultist when you can be an elder god?Venture beyond the veil of reality with Elder Mythos, become one of the ancient entities and unleash unspeakable horrors. Join us in a cosmic horror saga that transcends human comprehension. The fate of the world is at stake: will you rule it or will you throw it into chaos?Game OverviewElder Mythos is a cosmic horror tabletop role-playing game in which players will incarnate frightening Lovecraftian Entities vying to destroy or control the world.Through shared worldbuilding or by choosing a Scenario, players will weave a conversation that will create a cosmic horror narrative.Choosing among 12 different Entities - including Hastur The Unspeakable One and Cthulhu The Great Dreamer - each with its own Attributes and Powers, each player will have to pursue unique and disturbing purposes.Using adepts of ancient cults, nightmarish creatures and priestly figures of immense power as expendable resources, players will create a terrifying plot amid catastrophes and consequences.In this tabletop RPG, the Cthulhu Mythos, once again, come to life - and you will incarnate them!
$71.00$61.00
The Real Thing: The Official Faith No More RPG Anthology Boxed Set
The Real Thing RPG is a zine-style trilogy created in conjunction with the grunge-era band, Faith No More. The boxed set includes all three premium quality softcover books in a beautiful slipcase and sheath. Clocking in at 400 combined pages, the three-volume game is a unique Powered-by-the-Apocalypse implementation that focuses on immersive narration and emergent gameplay. The books contain a complete system for creating and running homebrew games, as well as a three-part story that takes a group through more than 60 hours of gameplay. It is a unique blend of noir 1990s action-drama and urban fantasy suitable for gamers ages 16+. Each book has dozens of custom black and white, zine-style artwork, giving it an edgy graphic novel feel.
$100.00$85.00
Against the Gloom
What if our heroes exchanged their battle axes for Stratocasters? And what if lyrics and harmony were actual magic? Against the Gloom is a fantasy TTRPG of melodic mayhem that asks this and more! It's about the joy and power of music, chosen family, and building community in the face of the void.Roll dice. Build your playlist. Fight the Gloom.In Against the Gloom, players take on the roles of punk pirate troubadours sailing across a vast and dangerous void—the Gloom—aboard a ramshackle ship propelled by the power of song. Use your character's sonic powers to push back the Gloom as it seeks to obliterate any pockets of community that dare to resist it. Build your story one gig at a time.
$36.00$28.00
Between Clouds RPG
Between Clouds is a colorful, biopunk, tabletop RPG about a family of misfits navigating the open skies atop their beloved flying beast. Life among the clouds revolves around the Kirin, oversized animals that possess volatile genetics and the gift of flight. The presence of these creatures can strengthen entire ecosystems, yet humans poach the Kirin to keep their airborne cities aloft. With an uninhabitable surface below, humanity must learn to coexist with the flora and fauna of their airborne realm or perish.
$60.00
Animal Adventures RPG: Secrets of Gullet Cove
Animal Adventures is back with an intriguing new campaign setting for any tabletop roleplaying game! Welcome to Gullet Cove, where awakened animals and other creatures live side-by-side in - well, perhaps not harmony, but it's close. Most of the time.
$64.00$55.00
Traveller RPG: The Spinward Extents
The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence the course of events for entire worlds or distant governments. Alien races, forgotten mysteries, bitter rivalries and great opportunities await under the light of inconstant, giant, and dead stars.Spinward Extents presents two complete sectors near the edge of Charted Space: The Beyond and the Vanguard Reaches. The Beyond is a borderland between Aslan expansion and human pocket empires, both ancient and new. At the end of Imperial courier routes, it is home to the alien Sred*Ni, isolated worlds, and mysterious entities. The Storm Knights hold the line in an uneasy truce with Aslan clans, but other dangers and many opportunities await.The Vanguard Reaches is the spinward edge of settled space, a sector of proxy states for the distant Third Imperium and Zhodani Consulate. The sector is home to the warlike-Eslyat and peaceful Murians, dying red giant stars and the Helix Nebula. Warfare, politics, piracy, and sparse starscapes challenge Travellers who live and work in this distant sector.Includes two huge colour poster maps of The Beyond and Vanguard Reaches sectors.
$85.00$63.00
D&D 5E: Amberlight Sourcebook (Pre-Order)
This item is a pre-order item with an expected release date of Q2 026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Immerse yourself in the world of Nous - a world birthed from the dreams of a dying god and fueled by magical Amber. Whilst Nous is wracked by cataclysm over this unknown source of energy, will you recover your world from darkness or seek to reign in the chaos? More than 300 pages of standalone & drop-in DND content: 6 Campaigns and multiple one shot adventures5 New Anthropomorphic Races/SpeciesDiscover, repair, and upgrade Automata companions5 New Subclasses150+ Items, Spells, Feats, Backgrounds, Deities, NPCs & More!Rules, guidance and extended content for Hexcrawls and procedurally generated adventures 5 New Playable Anthropomorphic Species: Play as the graceful Celerits; cunning Shikar; bookish Chiropts; stout Hibernians; or the enigmatic Anachrons. A focus on customisable physical and mental characteristics rather than strictly defined archetypes allows players to tailor their own preferred appearance and traits. New subclasses: Uncover ancient secrets as a fearless Trepanate; control encounters with mere suggestion as an initiate Reifact; and more...
$71.00$61.00
Visigoths vs. Mall Goths - Indie RPG (Softcover)
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!
$43.00$37.00
Pathfinder 2E: Treasure Vault Remastered Special Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$121.00$103.00
Gloom: Unhappy Birthday at Castle Slogar - Solo Gamebook
You've been summoned to Castle Slogar to celebrate Melissa's 9th birthday… again! But the party has gone awfully awry. Guests are scattered throughout the labyrinthine castle, and Lord Slogar is missing! It's up to you to lend a hand, or a foot, or whatever you can spare to save the party and rescue Lord Slogar. Unhappy Birthday at Castle Slogar is a sorrowful solo gamebook filled with interactive puzzles. The book's sections describe each room, where you'll face a horrible hindrance or a character whose dismal dilemma you'll solve to access the next room. A special website provides hints and extra material. Unravel the riddles then use your answers to find the gloriously gloomy finale!
$26.00$22.00
Cryptid Hunt: A Mystery Puzzle Gamebook
A mysterious journal falls into your hands. Its worn pages chronicle a cross-country search for elusive cryptid monsters. Sove the puzzles hidden in the journal's passages to discover which one of the creatures is real, and the fate of the disappeared cryptid hunter! It's a sepia-toned 64-page journal-sized softcover book. Each section describes one of thirteen cryptids, with clues hidden in every entry. Compile the evidence to unravel the riddles, then use your answers to solve the enigma of the cryptid hunter's mysterious end! Having trouble? A special website provides hints and extra material.
$26.00$22.00
Katana-Ra RPG: The World Book
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won`t find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. The largest exploration of the Katana-Ra game universe to date, the World Book is a campaign setting revealing completely new detail on the world, its inhabitants, its nuances, and more - with the depth you need as a Player or Game Master to immerse yourselves thoroughly in this amazing universe. Bundled with the world map and a GM screen, the World Book covers the light and dark side of the world, its cities, people, factions, and gameplay options in rich detail, fully illustrated to awaken your mind to the many stories you will be experiencing in Katana-Ra. For 2-5 players, led by a Shujin (game master), the World Book is a campaign setting expansion and requires the Core Rule Book to play.
$100.00
Modern AGE RPG: Powers
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
$57.00$49.00
A Mending - A Fancy Map
A fancy map for use with A Mending, but it’s also just a nice map. This map is a limited-run map for use with A Mending. Designed by A Mending designer Shing Yin Khor and screenprinted by hand in the Heart of the Deernicorn workshop on 10z unbleached cotton canvas. Product Details 16″ x 25″ finished dimensions Hand-sewn, and hand sceenprinted using water-based inks 10z unbleached cotton canvas A Mending game sold separately
$36.00
RuneQuest RPG: Cults of RuneQuest - The Prosopaedia
Cults of RuneQuest: The Prosopaedia is the first in the new Cults of RuneQuest sourcebook series for RuneQuest. This book is an indispensable reference to the many gods and goddesses, monsters, locations, artifacts, and events that have shaped mythology in the world of RuneQuest since its making! An encyclopedia to the gods of the fantasy world of Glorantha. A companion book to the other volumes in the Cults of RuneQuest line makes it essential for collectors. New RuneQuest players will find an easy-to-follow and evocative description of the pantheons of Glorantha. This book contains no rules mechanics, and will appeal to those with an interest in creative mythology, or looking to inject full pantheons of established gods into their existing roleplaying campaigns
$54.00$33.00
RuneQuest RPG: Lands of RuneQuest - Dragon Pass
Enter the Domain of Magic and Myth! Within the world of Glorantha lies Dragon Pass, an intensely magical region home to war and wonder, the birthplace of gods. Lands of RuneQuest: Dragon Pass is a player and game master expansion for the signature setting of Bronze Age Fantasy. New and expanded Homelands for your RuneQuest Adventurer, including Sartar, Esrolia, Lundar Tarsh, the Grazelands, Wintertop, and the Wilds. The detailed history of Dragon Pass, from the fabled God Time to its occupation by the mighty Lunar Empire. Additional guidelines for character creation, including new occupations and backgrounds for your RuneQuest adventurer. Detail on villages, towns, cities, ruins, and places of interest throughout Dragon Pass, perfect for running a sandbox-style RuneQuest campaign. New creatures, monsters, and spirits to encounter. A roster of famous and generic characters to include in adventures of your own devising.
$64.00$55.00
One Page Games - Volume 07 (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. Volume 7 (2023–2024)• Christmas is Coming• Lexicutioners• 2 Rapid 2 Righteous• Dogmasters of the Wasteland/Cult of the Ancestor Businessman• Miracle Workers• Hostile work Environment• There But For The Geese Of God• Pub Crusade• Tonight Tonight• AND MORE AS YET UNCONCEIVED GAMES
$47.00$40.00
Orbital Blues RPG: A Starborn Resistance
A Starborn Resistance is a collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Interstellar Outlaws to visit between adventures. The Varis X-0 Project has failed. The Scintilla Station, the old jewel of the Wings of Valor Confederacy, is all that remains of this abandoned colony. All stars lose their shine. The Central Commune now runs the station, and it is a place for Interstellar Outlaws together away from the corperate held stations, and a steady source of work. The book contains 5 new Blues to make origins for characters from the Scintilla Station, a series of NPCs to act as friends, rivals and employers, and a hub world location bristling with encounters and drama. Written by Sinta Posadas and illustrated by Orbital Blues co-creator Josh Clark, A Starborn Resistance is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.
$29.00$25.00
Orbital Blues RPG: Everjoy
Beyond the orbit of the conflict-wracked Melange-223, the Everjoy Amusement Park and Rides stands forlorn and nearly forgotten. With infrastructure long destroyed and no way in or out, it has managed to complete three lonely orbits alone and uninhabited. Remedia Alala thinks otherwise. “Giles Ektro still lives,” she insists. “And we must find him.” She's not alone in her sentiments… for the reclusive genius, once the master engineer of the park, is pursued by none other than the hegemonic Futura Trust. But between now and Everjoy lie desperate rebels, time-maddened robots, and even stranger children, all bound to the pain of memory and the pursuit of imagined happiness. There’s no admission fee to enter the park…but can our Outlaws get out alive?
$29.00$25.00
Totem, The Spirits' RPG
Totem - The Spirits' RPG is a Narrative Map-Making Horror Role-Playing Game with simple rules inspired by classics of the Ghost Story genre, from Poltergeist to Paranormal Activity, as well as The Ring, Insidious, Silent Hill, The Exorcist and other such disquieting masterpieces. The game will guide your group of Seekers along a chilling voyage through the uncanny in search of contact with entities populating other planes of reality. You’ll explore haunted houses, exorcize demons, pry into the will of otherworldly entities with the Spirit Board, and even cross the threshold into the farthest reaches of Limbo! In Totem - The Spirits' RPG the Game Master (GM) will take on the role of the Spirit and introduce otherwordly elements into a collaborative narrative where the players (referred to as the Seekers) must sketch the Map of the haunted location in an attempt to understand how to exorcise the Spirit.During the investigation, the Spirit will reveal to the players three elements related to the reason for its presence in our world (the Bindings) and will present chilling challenges that must be resolved by flipping the Coin of Destiny.With each Failure, the Seekers’ psychological or physical conditions worsen to the point where the Spirit might gain control of the them!And… yes, you play with a Spirit Board!
$68.00
Carbon Grey RPG Deluxe Boxed Set
Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.
$213.00$181.00
Shattered City: Core Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shattered City is a roleplaying game about occupation and revolution in a fantasy world ravaged by war. Together you’ll build a city and sketch out its wonders and scars. You’ll take the reins of factions working to bring freedom to this city – or the foreign Guild sent to bring it to heel. You’ll make the heroes of this city: bold warriors, civic leaders, and uncanny mystics. And together you’ll tell the tale of this place’s struggle for freedom. As flashpoints threaten to set the city ablaze, as you fight to pull down the occupying forces or work within their systems to earn yourself prosperity, as you work with the others to find moments of beauty and hope, what sort of community will you build? And what mysteries will you uncover along the way? TELL YOUR OWN SAGA Shattered City matches the faction-scale gameplay of Legacy: Life Among the Ruins with Tabula Games’ bizarre and beautiul Mysthea universe to tell a story of empire and rebellion in a crystal-encrusted land. With dozens of character and faction options, pages filled with beautiful art, and tools to help shape your story as it spans years of time, Shattered City has everything you need to play. Make your own faction in the resistance with 9 different House playbooks: Clandestine revolutionaries, city-priests, titan hunters and more. Define your occupiers with 5 different Guild playbooks: merchants, nobles, soldiers, priests or scholars enforce their rule in distinct ways. Step into the shoes of one of 15 Hero playbooks, and change your playbook over your campaign: from a hardy Toiler to a reliable Sentinel to a respected Veteran. Build a web of alliances as you plot your revolution. Explore a fantasy world encrusted with crystalline magic. Walk the lonesome road of a single hero with the solo play mode.
$57.00$49.00
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