RPG Books
Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)
Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan
$33.00$22.00
Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)
To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.
$33.00$22.00
Starfinder RPG: Alien Archive 4
Aliens Among UsAliens are everywhere in the universe of the Starfinder RPG, their intent ranging grom peaceful to pernicious. From robot dragons to crystal-infused humanoids and polyphonic gels to sun-skimming beetles, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them!Inside this book, you'll find:• Nearly 100 uncanny life-forms both classic and new, from the batlike grioth and horrifying brain collector to the vengeful endling and dreaded plasmalisk.• A dozen races with full player rules, letting you play everything from a fungus-uplifted animal to a humanoid made of magical core.• New alien technology to help give your character an edge, including armor, weapons, magic items, and more.• New rules for grafting the strange physical traits of other species onto your own character, creating a staggering array of customization options!
$58.00$37.00
Pathfinder: Bestiary 5
Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You’ll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servant! Pathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 5 includes: More than 300 different monsters Creatures that can warp the minds of their victims, including the caller in darkness, thought eater, and the bizarre brain mole Two new types of creature from beyond, the mysterious manasaputra and the truly vile sahkil, alongside new types of angels, demodands, and devils Monsters from the stars and beyond, like the insidious grays, twisted mutants, and advanced robots New familiars, animal companions, and other allies New templates to help you get more life out of classic monsters Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat Expanded universal monster rules to simplify combat Challenges for every adventure and every level of play AND MUCH, MUCH MORE!
$65.00$42.00
Pathfinder: Bestiary 4
The mightiest monsters and foulest foes of nightmare and legend rampage into your Pathfinder Roleplaying Game campaign with Bestiary 4! This collection of creatures shatters all past thresholds of danger and destructiveness with phenomenally powerful beings like demon lords, kaiju, juggernauts, and Great Old Ones ― including invincible Cthulhu! Terrors like nosferatu vampires, clockwork dragons, twisted fleshwarps, and sadistic tooth fairies number among the more than 250 monsters collected to challenge heroes of every level of play ― from first-level novices to mythic champions. New familiars, player-friendly races, and other allies also rise to aid characters in combating this host of horrors, while new templates ― like mummified and fungal creatures ― breathe fearsome new menace into your existing monstrous arsenal. Strike fear in the hearts of the mightiest heroes and shake the foundations of your campaign with Pathfinder Roleplaying Game: Bestiary 4.
$58.00$37.00
Cyberpunk Red
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves. But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge. Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail. You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that’s you. Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including: A dense, deep-dive into the history and geography of Night City and the greater Cyberpunk world, and plenty of the lore about the Time of the Red. Ten unique Roles for you to play: charismatic Rockerboys, lethal Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and taking) Medtechs, hard-hitting Medias, duty-bound Lawmen, scheming Execs, clever Fixers, and range-riding Nomads. A huge collection of useful tools, powerful weapons, protective armor, and gleaming cyberware to help you rule the Street. Three Screamsheet adventures to show you what Cyberpunk is all about. Pregenerated opponents perfect for populating the Combat Zones and Corporate compounds, plus encounters that use them to bring the City to life. Want to try out Cyberpunk RED
$86.00$69.00
Heart: The City Beneath
Heart: The City Beneath is an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process. It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.WHAT’S IN THE BOOK?★ Full rules for playing and running games of Heart★ Nine strange character classes and five dangerous callings★ 21 Zenith Abilities – the ultimate expressions of power – almost all of which kill the user when activated★ Over 50 landmarks to explore such as predatory pubs, entropy machines, community centres in churches devoted to forbidden gods, cursed underground stations, vast subterranean forests and portals to multiple heavens★ Over 30 adversaries to avoid, put down or get killed by such as the cannibalistic Butcher, the pathetic Feral Psychopomp, mad trees, train worshippers, burnt-out occultists and Flightless Owl Hives★ Over 40 gorgeous full-colour illustrations by Felix Miall★ An extensive gamesmaster advice section with guidance for all experience levelsSharing a setting with Spire, Heart expands the unreal world beneath it. It uses an expanded and updated version of the Resistance system, the mechanics that power Spire, to help you tell stories of desperation, hubris and adventure in the City Beneath.
$72.00$61.00
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book: Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come. Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more. Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively. Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove. Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
$58.00$35.00
Call of Cthulhu: 7th Edition Hardcover
The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that humanity was not meant to know. You and your companions may very well decide the fate of the world. The Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is everything you need for Call of Cthulhu at your fingertips, and will enhance all of your games. The Keeper Rulebook is intended for use by the Keeper of Arcane Lore—the Game Master who will present the scenario to the other players. The other players—the Investigators—will benefit hugely from a copy of the Investigator Handbook, which contains expanded rules for character creation, skills, occupations, equipment, and a primer on 1920’s New England—the signature setting of Call of Cthulhu. Monsters, Beasts and Alien Gods! A bestiary of mythos entities to pepper your Call of Cthulhu scenarios and campaigns. Each entry contains full rules for using that monster in the game. Whether it’s a lowly Mi-Go, a flesh-changing Deep One, or the great Cthulhu himself, you’ll find background details, stats, special rules and spells to effectively dispatch these wicked beasts upon your hapless investigators. Tomes of Eldritch Lore Whether at your local library, or among the forbidden bookshelves of a twisted cultist, the Keeper Rulebook provides a wellspring of books for your investigators to find. Rules for reading, researching, and discovering spells come alongside detailed entries for over 20 tomes. Every tome listed in the Keeper Rulebook can serve as the basis of its own story, and to inspire your very own cults to face off against your investigators. Sanity Full rules for the Sanity system that sets Call of Cthulhu apart from other horror games. The Sanity system measures each investigator’s capacity to comprehend the incomprehensible. It mechanizes the way the human brain can break upon discovering mind-bending truths we were never meant to discover. With each loss of sanity, the investigators will change, and their character will shift and grow. Sanity is the backbone of narrative character development in Call of Cthulhu. Scenarios Two complete scenarios, handouts and pregenerated characters allow you to jump right into the action, or kick off a new campaign. Amidst The Ancient Trees- The investigators join a search party for a kidnapped girl, and must venture into the woods of Southwest Vermont in pursuit. What they discover is far worse than they could imagine. Crimson Letters- The death of a professor at Miskatonic University in Arkham, Massachusetts sets off a chain of events that echo through the entire city. The investigators must solve the unexplained death of the academic before things get out of hand.
$79.00$47.00
Root: The RPG - Travelers and Outsiders
This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book: 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
$58.00$35.00
The One Ring: Starter Set
A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice
$72.00$50.00
Call of Cthulu Investigator Handbook
An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game. The Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. The book introduces a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding and experienced players alike. What’s Inside? Call of Cthulhu players will love having the Investigator Handbook at their fingertips during play. The book enhances the player experience and speeds gameplay thanks to a wealth of quick-reference charts, player advice and setting information. Creating Investigators Full rules for creating unique characters for Call of Cthulhu which will be of benefit to players and Keepers alike. This includes a narrative explanation behind each of the core characteristics, a 1920s character name generator, and an in-depth example of character creation to guide you as you craft your very own investigator. Occupations The core component to any Call of Cthulhu character. The book contains over 60 occupations that will shape your investigator. Each occupation lists the mechanical benefits (and drawbacks!) as well as a brief explanation to inspire your character. You’ll also find optional rules for experienced investigators, which allows you to take on the role of a war veteran, organized crime affiliate, grizzled police officer, and more. The Roaring Twenties The signature setting for Call of Cthulhu, prohibition-era America is covered in detail. The book includes information on key events during the period, modes of transport across the country, and investigator information like forensics and photography. Additionally, you’ll find extensive information on weapons of the 1920s, and tables with period-specific costs of goods and services. Advice For Players A chapter on core advice for both roleplaying and Call of Cthulhu in general will benefit new and returning players. The chapter focuses on cooperation, separation of character knowledge and player knowledge, and setting your expectations. It also covers dealing with problems as they arise, learning not to rely on combat, setting goals for your character, and knowing when and how to appropriately use the mechanics of the game.
$65.00$39.00
Star Wars RPG: Starships and Speeders
Jump to Hyperspace with Starships and Speeders, the essential collection of vehicles for Star Wars Roleplaying! This 144-page sourcebook collects ships from all three Star Wars Roleplaying game lines and introduces a number of vehicles never before profiled. In addition to the crafts themselves, players and GMs will find advice and adventure seeds to help integrate each vehicle into their games. With more than 130 vehicles ranging from civilian speeders to mighty battleships, you’ll find the perfect vessel for any challenge that may arise! This is not a standalone product. A copy of a Star Wars Roleplaying Core Rulebook is required to play. Starships and Speeders is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny.
$42.00
Pathfinder RPG (2E):: Advanced Player’s Guide
Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! The Pathfinder Advanced Player's Guide includes: Four new classes: the investigator, oracle, swashbuckler, and witch! Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more! Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.
$72.00$47.00
Genesys Core Rulebook
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.
$65.00$58.00
Twilight Imperium Game Mat
Bring your own galaxy to the table with this o±cial Game Mat for Twilight Imperium™ Fourth Edition. The extra large 36 x 37 inches (91 x 94 cm) Game Mat for up to 8 players has a detailed layout for placing your galaxy tiles. CUSTOM GALACTIC LAYOUT: Craft your own galaxy for epic gameplay with the official Twilight Imperium Fourth Edition Game Mat. EXTRA LARGE SIZE: This massive 36 x 37 inches (91 x 94 cm) Game Mat accommodates up to 8 players, providing ample space for strategic placement. IMMERSIVE GAMING EXPERIENCE: Enhance your Twilight Imperium sessions with this high-quality and official accessory. IMMERSIVE GAMING EXPERIENCE: Enhance your Twilight Imperium sessions with this high-quality and official accessory. DURABLE AND HIGH-QUALITY: Made to last with top-notch materials, ensuring long-lasting enjoyment of your favorite board game.
$65.00$52.00
Symbaroum: Game Masters's Guide
With this Game Master's Guide, Symbaroum's collection of core books is complete! It features three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum's game world even more spicy, thrilling and memorable.Featured Content:• The Adventure section, with chapters on the design of game worlds, chronicles, adventure landscapes and of adventures set in the Underworld, Yonderworld and Spirit World. It also offers tips regarding how to construct scenarios for experienced player characters, and guidelines for Troupe Play in Symbaroum.• The Challenges section, containing alternative rules for pitched battles, advanced traps and social challenges. Adding to this are chapters on Ceremonial Magic (including sixteen ceremonies), expeditions in Davokar, exploration of ruins, the design of legendary creatures and rules for handling player characters owning and managing an estate or smaller domain.• The Rewards section, which offers suggestions on different ways of rewarding player characters and their players, aside from Experience and shiny coins. The chapters also present guidelines for designing what in Symbaroum are called Curiosities, Mystical Treasures and Artifacts, after which the book is rounded off with the description of no less than twenty seven artifacts - all of them with a unique adventure set-up.• Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player's Guide and the Symbaroum Monster Codex.
$58.00$50.00
Cyberpunk Red: Black Chrome
Cyberpunk Red: Black Chrome. Back in 1991, R. Talsorian published Chromebook, a catalog of gear, weapons, vehicles, fashion, cyberware, and more for the classic Cyberpunk 2020 and it became one of the hallmarks of the line, representing the very concept of style over substance.How could we do any different with Cyberpunk RED? Black Chrome brings the classic “in-world” gear book forward to the modern day and expands on the economic conditions of Night City in 2045. It includes: Over 170 items to make you even more Cyberpunk, including new apps, gear, linear frames, weapons, cyberware, vehicles, fashion, and armor. New lore about the Megacorps and Neocorps trying to claw their way back to the top of the hill. A lesson on economics in The Time of the Red. Six Night Markets and the dangerous Fixers who run them.
$58.00$39.00
Star Wars RPG: Collapse of the Republic
Discover the last days of the Old Republic with Collapse of the Republic, a new sourcebook for Star Wars™ Roleplaying! This sourcebook explores the latter days of the Clone Wars and is fully compatible with the complete Star Wars Roleplaying game lines including Edge of the Empire, Age of Rebellion and Force and Destiny.Look for new Player Charater options including the ability to play as a Death Watch Warrior, a Nightsister, and more! The Game Master also gets plenty of new tools including profiles on iconic NPCs, Gazeteers for famous planets during this era, and continuing campaigns through the events of Order 66 and the end of the Clone Wars.
$58.00
ALIEN RPG: Heart of Darkness
Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness.A huge double-sided map (format 864x558mm).Seven pre-generated characters to choose from. Custom cards for secret messages and personal agendas.Player maps and handouts.The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play.
$32.00
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$69.00
Root: The Roleplaying Game - GM Accessory Pack
This Root: The RPG GM accessory pack includes a trifold GM screen - featuring tools, tables, and information for running the game - alongside two custom notepads for tracking your campaign! GM Screen: a trifold Gamemaster (GM) screen, each fold roughly 8"x8" for a total length of 24". It contains GM tools, reference tables, and other information to help make running the game a cinch, while featuring awesome vagabond art by Kyle Ferrin! Woodland & Clearing Notepads: Two distinct 8"x8" notepads with pull-off sheets to help you track your campaign! The clearing pad comes with 50 individual double-sided sheets, each used to track a different clearing, while the Woodland pad comes with 30 double-sided sheets, each used to track the whole of the Woodland.
$25.00
Starfinder RPG: Starfinder Core Rulebook
Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more - everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
$86.00$56.00
Edge of the Empire: Mask of the Pirate Queen
Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars®: Edge of the Empire™ roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you’ll find the Pirate Queen– or what you might encounter in the search. Within this book’s 96 pages you’ll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire™ campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.
$48.00
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$58.00$37.00
The One Ring: Loremaster's Screen
A deluxe Loremaster’s screen in landscape format for the second edition of The One Ring™ roleplaying game.Featuring a host of useful tables and important information on the inside, and evocative art by Martin Grip on the outside.The Rivendell compendium contains information about The Last Homely House, including Elrond himself and new rules for how to create High Elf Player-heroes.Made in Lithuania.
$43.00$37.00
Symbaroum: Advanced Player's Guide
The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Player’s Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar!______________________________Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations, out of which some are so called Professions that the characters can strive to reach – for example Inquisitor, Monster Hunter, Wrath Guard and Pyromancer. A system of Boons and Burdens, effective in problem solving situations and perfect for adding color to the character. About fifty new Abilities and Rituals – some exclusive for members of the Professions, others only available to a certain archetype. Rules on the crafting of artifacts and items, along with creatable Lower Artifacts and Mystical Qualities to instill into the masterworks. Alchemical weapons in the form of explosive grenades and fire tubes, the latter either stationary or carried by members of the occupation Sapper.
$57.00
Be Like a Crow: A Solo RPG
Be Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.All that is required to start playing is the rulebook, a pen and paper, and a deck of cards.You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.Spread your wings and take flight with this unique RPG.
$26.00$18.00
Delta Green RPG: The Conspiracy
Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting since the 1928 Raid on Innsmouth, and the fight rages on. This book is your weapon and your guide. The Conspiracy resurrects Delta Green, the smash hit sourcebook that launched decades of horror. Delta Green won the 1997 Origins Award for Best Roleplaying Supplement. It has been one of the highest-rated RPG books of all time on RPG.net since RPG.net launched its ratings index in 2006. It is consistently among the highest-rated products on RPGGeek.com. The Conspiracy updates the groundbreaking Delta Green in a new, full-color hardback. It is edited and revised for Delta Green: The Role-Playing Game, restructured, and filled with beautifully dreadful new illustrations. This 1990s sourcebook presents government conspiracies, alien activity, undead Nazis, and much more through the lens of Lovecraftian cosmic terrors. And it details Delta Green itself from those lost days: a handful of men and women who use the resources of the government to fight a secret, illegal—some would say treasonous—war against monstrosities which threaten their world.
$65.00$47.00
Symbaroum: Treasure Hunts in Davokar Starter Set
Enter the wondrous world of Symbaroum! This starter set for the Symbaroum RPGs designed to let you and your friends experience treasure hunts and expeditions in the dark and mysterious forest of Davokar, featuring two ready-made adventure sites for you to explore and guidelines for creating your own treasure hunt adventures. The Ashurani dynasty was as short lived as it was cruel, known for its insights into the light - and the darkness. Key to their power was an artefact known as the Rod of Light and Darkness. Its touch could breathe life into dead things, or steal it away from that which lived. And guess what, the rod's current whereabouts have been revealed! To students of the Eternal Night, this opportunity cannot be ignored! Its final resting place is said to be Lafarda's Tower, situated in the are known to treasure-hunters as the Blasted Heath, where lightning rain burns flesh and shatters dreams.Featured Content:• A 64-page rulebook, introducing the game's easy-to-lean and highly flexible ruleset along with its dark and mysterious game world.• A 64-page adventure compendium, including two adventure locations for your players to explore and rules for designing adventures of your own.• The Symbaroum Bright Davokar Dice Set, with all the dice you need for combat, problem-solving, and social challenges.• A double-sided map, with one side depicting the game setting at large, and the other the treasure-hunters' town of Thistle Hold.• A second double-sided map, showing the main locations of the two pre-made adventure landscapes, meant to be used at the gaming table.• Six character sheets, describing five readymade player characters and one mystical companion for you to play.
$68.00
Stargate SG-1 RPG: Core Rulebook
Welcome to Stargate CommandGreetings, Traveler. You've been recruited by Stargate Command (SGC) to defend the galaxy against the Goa'uld System Lords. Stationed at the secret Phoenix Site, you now embark upon your training within the Stargate program. Each adventure through the Stargate opens a journey to known and unknown worlds where the future of civilizations may be decided. Your decision to join our cause is greatly appreciated by the Tau'ri and the people of the Milky Way galaxy.This Core Rulebook will serve as your guide. Use it to aid in your training for our explorations and in battles to come. The Stargate SG-1 RPG is a sci-fi tabletop game, where you assume the role of a Stargate team member, working with a secret off-world Stargate Program - designated Phoenix Site. As a member of the Stargate Phoenix Site, you and your teammates will go on missions guided by a Gatemaster to explore new worlds and cultures, obtain new technologies, and fight to preserve freedom across the Milky Way Galaxy.• Create your own character by choosing from 5 Races, 6 Classes, and a multitude of possible Origins.• Classless Leveling: Post level 5, you can start to cross-train your character and choose from a wide variety of Feats that allow you to mold your character just as you'd like.• Participate in new plot and action Encounter types such as Convince, Research & Development, Aerial Combat, Pursuit, Firefight, and many more.• Create your own Stargate stories and use our new Campaign System that guides you on how to create a campaign like you would a TV Series of your very own.• Familiar 5th edition d20 base rules that have been highly adapted to fit a modern sci-fi setting.• Focus on social and plot mechanics with the addition of Determination Points and Moxie for social turn order.• Catch-up on the state of the Universe with a Stargate Program Brief
$86.00$60.00
Scum and Villainy
Scum and Villainy is a roleplaying game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Players take on the roles of a motley crew of spacefaring outlaws and adventurers who travel through the galaxy, pulling off heists, smuggling contraband, and trying to make a name for themselves while staying one step ahead of the law and their rivals. Taking inspiration from classic sci-fi TV shows and movies like Star Wars, Firefly, Guardians of the Galaxy, and Cowboy Bebop — Scum and Villainy is a Forged in the Dark game with a clear gameplay structure that emphasizes the criminal undertakings of the crew. Each session of play consists of a job followed by recovery, downtime projects, and advancement. The ship gets its own character sheet, and can be upgraded and customized over time to suit the crew’s needs. Whether players are engaging in thrilling space battles or smuggling contraband past the authorities, the ship will be an essential tool in their adventures. Crew advancement opportunities reflect the change from a ragtag group barely flying to a reputed crew that has built a name across the sector. So gather your crew, power up your ship, and get ready to explore the galaxy like never before. COMPONENTS AND DETAILS Black & white hardcover book, 368 pages. Digital PDF included with purchase Number of players: 3-6, one shot or campaign play.Style: Forged in the Dark (inspired by Blades in the Dark). GM & Dice.Creators: Stras Acimovic and John LeBoeuf-Little
$50.00
Cyberpunk: 2020 (Second Edition)
The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you’re CYBERPUNK. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you’ll find everything you need to tackle the mean streets of the 2000’s — in a game system that combines the best in realistic action and playability. Winner, Origins Gamer’s Choice Award, Best Science Fiction RPG 1989
$43.00$36.00
7th Sea RPG: 2nd Edition - Core Rulebook Hardcover
7th Sea is the premier tabletop game of sabres, ships, and high adventure! Packed together in a gorgeous hardcover book, these 300 pages are laden with gorgeous art that fully captures the imagination.
$86.00$56.00
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$25.00$20.00
Kinfire Delve: Vainglory's Grotto
Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers, you will fight your way through the well deck of challenge cards to reach Vainglory, the master of the well, and face her in an epic final battle. To defeat Vainglory, you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn, attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health, discarding cards, or being forced to return cards to the well deck. Even when it's not your turn, the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game. Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.
$29.00$25.00
Blades in the Dark
Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes in the haunted industrial-fantasy city of Doskvol. As members of a criminal crew, players must work together to pull off daring heists, assassinations, and other nefarious deeds while navigating the treacherous political landscape of the city. Blades in the Dark features a fully developed setting that combines elements of steampunk, supernatural horror, and gritty urban fantasy. The game puts the emphasis on the action with a flashback system that encourages players to think on their feet during heists, allowing them to adapt and improvise their plans as they go. There are chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you’ll find: Rules to create your crew, built from archetypes like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A unique system that puts the emphasis on teamwork and allows for the growth of the crew or faction as well as the individual characters A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game. COMPONENTS AND DETAILS Black & white hardcover book, 328 pages. PDF included with purchase
$86.00
Wanderhome - Hard Cover
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth.You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space.Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$93.00
Symbaroum: Core Rulebook
Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. ◆◆ A fast-paced and flexible rule-set for creating player characters and acting in the game world. ◆◆5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation. ◆◆35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique. ◆◆Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters’ enemies with. ◆◆More than 50 pages describing the game world’s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter’s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene. ◆◆Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set. ◆◆This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12
$76.00
Pathfinder RPG (2E): GM Screen
Accelerate your game Keep crucial rules on hand, and protect your notes and die rolls from player eyes with the Pathfinder GM Screen! This beautiful four-panel, landscape-style screen features stunning artwork from Ekaterina Burmak on the players' side, and a huge number of charts and tables on the GM's side to speed up play and reduce time spent leafing through rulebooks in search of key modifiers or results. The Pathfinder GM Screen gives you the tools you need to keep the game fast and fun: conditions, death and dying rules, tables for setting DCs, creature elite and weak adjustments, summaries of actions, and more. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, and repeated regular use.
$29.00$24.00
The Lord of the Rings RPG: Tales from Eriador (5e)
Tales from Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
$58.00$49.00
Warhammer Age of Sigmar Soulbound RPG: Champions of Death
Champions of Death allows players to create tragic, damned, and twisted undead characters for Warhammer Age of Sigmar: Soulbound! The book features new undead Species, new Archetypes, new Talents, and devastating new spells and Miracles.Champions of Death Includes:- Insight into the Great Necromancer Nagash, his history with the Soulbound, and why he may deign to forge a deathly Binding with his own skeletal hands.- Rules to play as horrifying Ghouls, skeletal Wights, vindictive Soulblight Vampires, spectral Nighthaunts, or powerful Ossiarch Bonereapers, as well as advice on how and why your character became Soulbound and dozens of sample Short- and Long-term Goals.- 20 new Death-focused Archetypes such as the Vampire Lord and Knight of Shrouds, as well as rules for playing sub-factions such as the Blisterskin of the Flesh-eater Courts, the Mortis Praetorians of the Ossiarch Bonereapers, the Vyrkos Dynasty of the Soulblight Gravelords, and many more!- Over 50 new Talents, 10 powerful new Miracles of Nagash, and 50 new spells drawn from the twisted Lores of Magic wielded by the undead - including five terrifying new Endless Spells!- Over 30 new Endeavours for undead characters to undertake, as well as new Dark Rituals to unleash on your foes - host a grand feast of the Flesh-eater Courts, bestow the Blood Kiss of the Soulblight Vampires, or raise a horde of zombies to do your bidding!- Advice for Gamemasters and players on running Death-focused campaigns, as well as statistics for over a dozen servants of the Forces of Order for your Champions of Death to face!
$58.00$43.00
Warhammer Age of Sigmar Soulbound RPG: Champions of Order
Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It’s packed with content and options to expand on your Soulbound game. The book includes: An expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes’ souls together, and tables filled with sample Short- and Long-term Goals for your hero. A brand new faction, complete with Archetypes — The Lumineth Realm-Lords, Aelves from the Realm of Light! New Archetypes, as well as rules for playing sub-factions such as the Anvils of the Heldenhammer of the Stormcast, the Ironwood Glade of the Sylvaneth, the Kraith of the Daughters of Khaine, and many more! Almost 100 new Talents and 50 new Miracles to further customise and develop your hero! Over 40 devastating new spells to unleash, including a brand new Lore of Magic — the Lore of the High Peaks! Over 30 new Endeavours to undertake between adventures, as well as over a dozen new contacts players can make, from Collegiate Scholars to Kharadron Endrineers.
$46.00
Call of Cthulhu, 7th Ed.: The Shadow over Providence
August 25th, 1928: Providence, Rhode Island. The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s curator, who will be on hand to answer all of your questions. Marvel at the treasures of Tutankhamun and Hatshepsut, along with the star of the exhibition, the mysterious canopic jar of Ibnhotep the Mad! Tickets are limited and going fast—and you don’t want to miss out on what promises to be the most talked about exhibition of the year! With an invitation like that, how could your investigators possibly refuse? Be they historians and scholars, or even those who ply the blackmarket trade in illicit antiquities, this is a rare opportunity to learn the secrets of the distant past outside of a museum. And what possible danger could there be in going to see the mortal remains of someone called “Ibnhotep the Mad”? The Shadow Over Providence is a new Call of Cthulhu scenario set in a venue that may seem strangely familiar to anyone who has visited Providence’s iconic Biltmore Hotel.The adventure was written by Jon Hook of the Miskatonic University Podcast, and developed and published by Chaosium to celebrate NecronomiCon 2019.
$15.00$13.00
Dread
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$43.00$37.00
The Ground Itself
The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards). Focusing on place- one specific place, chosen by the group – The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves.
$26.00
Spire: The City Must Fall (Hard Back)
You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda
$79.00$51.00
Pathfinder RPG (2E): Pathfinder Gamemaster Core (Special Edition)
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License. .
$115.00$98.00
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