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4038 products


  • Gamers Guild AZ Stronghold Games Terraforming Mars: Colonies GTS

    Terraforming Mars: Colonies

    3 in stock

    Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.

    3 in stock

    $34.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Hellas & Elysium GTS

    Terraforming Mars: Hellas & Elysium

    8 in stock

    Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.

    8 in stock

    $22.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Milestones and Awards (Pre-Order) GTS

    Terraforming Mars: Milestones and Awards

    Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.

    $22.00$19.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude GTS

    Terraforming Mars: Prelude

    3 in stock

    As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you choose from Prelude cards that jumpstart the terraforming process or boost your corporation's engine. There are also 5 new corporations and 7 project cards that thematically fit the early stages of terraforming a new planet. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.

    3 in stock

    $22.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude 2 (Pre-Order) GTS

    Terraforming Mars: Prelude 2

    18 in stock

    Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.

    18 in stock

    $36.00$31.00

  • Gamers Guild AZ Flatout Games, Alderac Entertainment Group, Choo Choo Games, White Goblin Games Terraforming Mars: The Dice Game GTS

    Terraforming Mars: The Dice Game

    1 in stock

    Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.

    1 in stock

    $85.00$73.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Turmoil GTS

    Terraforming Mars: Turmoil

    2 in stock

    Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

    2 in stock

    $57.00$38.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Venus Next GTS

    Terraforming Mars: Venus Next

    1 in stock

    Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.

    1 in stock

    $50.00$33.00

  • Gamers Guild AZ Renegade Game Studios Terror Below Renegade Game Studios

    Terror Below

    4 in stock

    Lately, there have been strange goings on in the wide open spaces of the Nevada desert. A few black trucks just hurtlin’ in and out of town. About that time the rumblin’ started. But it weren’t no earthquake. No, it was them Worms burrowing through the sands. Long story short, those government men over at Area Fifty-somethin’ want us to grab them Worm Eggs, or kill a few of them nasty buggers somehow. Said they pay well. Real well. If we don’t die trying’. Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious Worms underground. Navigate the difficult terrain to collect valuable Worm Eggs and deliver them to Locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt‘em. Features: The government has genetically engineered gigantic weaponized worms! Drive out to the desert to collect eggs to sell to the government. Too many vibrations will attract the monstrous worms!  Gather eggs, pick up weapons, and hunt worms for 45-60 mins!  Designed for 2-5 lucky egg collectors ages 10+ Contents Summary: 1 Egg-shaped Board 3 Target tokens 16 VP tokens 5 Player Vehicle Pawns 28 Eggs (7 each of 4 different colors) 50 Rubble pieces 2 D6 Dice 37 W.O.R.M. cards 54 Vehicle cards 16 Character cards 42 Bounty cards 24 Item cards 23 Weapon cards 5 Player Aides 1 Rulebook

    4 in stock

    $64.00

  • Gamers Guild AZ Artana Tesla vs. Edison: Duel Discontinue

    Tesla vs. Edison: Duel

    1 in stock

    A 15-30 minute 2 player card game that brings the War of Currents to light in an easy-to-learn, fast-playing, but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States, advance the latest technologies, engage in a propaganda war around AC and DC technologies, and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time into their company that each offer unique actions and abilities. The winner is the company that wins two of the three main systems - controlling regions with projects, being ahead in the PR race, and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away. While Tesla vs. Edison: Duel has all of the aspects introduced in our hit big box offering Tesla vs. Edison, it is designed for light-to-medium weight gamers to enjoy. Fans of the current game will love how this fits into a super fast play window that is easy-to-play. And, people who found the 90-120 minutes and larger component presence of the original game will enjoy being transported into the roaring 1880's and experience what the War of Currents was all about in an easy-to-play way!

    1 in stock

    $36.00$31.00

  • Gamers Guild AZ Smirk & Dagger Games Tesseract (Pre-Order) GTS

    Tesseract

    1 in stock

      The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand. Our world’s best minds must now find a way to contain and control the reactions of this alien artifact, or its exponentially increasing destructive power will remove our planet from existence, reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract, or will humankind simply be a blip in the grand scheme of the universe? Time will tell. Tesseract is a compelling, cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice, the Tesseract, which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs, transfer them as needed to others, adjust the cube's values and, importantly, isolate the cubes into the containment matrix, neutralizing them. To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run), either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur, the game is lost and our world ceases to exist. Asymetric character abilities include a passive, 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge, as do the even more powerful Containment cards, unlocked from the matrix. Tesseract is a very challenging co-op game, with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn, primes them and potentially causes Breaches to occur, bringing us closer to disaster.

    1 in stock

    $78.00$67.00

  • Gamers Guild AZ Brainwright Tetris Stax GTS

    Tetris Stax

    5 in stock

    Tetromino Packing PuzzleLevel up your Tetris® skills with this super-spatial 3D brainteaser! Select a challenge card and then arrange all of the pieces so that they perfectly fit the grid. 48 puzzles in 4 difficulty levels.  

    5 in stock

    $25.00$21.00

  • Gamers Guild AZ Capstone Games Tharos Capstone Games

    Tharos

    2 in stock

    As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge – perhaps the ultimate knowledge – albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet – The Sabbath Goat – at their Head, for one night only and let them run amok. Let us see the consequences – for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you – too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment.   CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14  FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook

    2 in stock

    $85.00$77.00

  • Gamers Guild AZ That Escalated Quickly (Pre-Order) Gamers Guild AZ

    That Escalated Quickly

    1 in stock

    To play That Escalated Quickly, read out a simple question (ex. I’m locked in a tiny room. What else is locked in here with me from cutest to scariest). Then everyone is assigned a secret number from one to ten. Next, each player answers the question, and the intensity of that answer is based on their secret number (ex. 1= a bunny, 10= a grizzly bear with chainsaw arms.) Finally, the person who read the question has to try and sort those answers into the correct order. If they get it right, everyone wins! This game is hilarious, energetic, and a great way to get to know your friends and family a little bit better.

    1 in stock

    $29.00$25.00

  • Gamers Guild AZ That Sound Game That Sound Game (Pre-Order) Asmodee

    That Sound Game

    1 in stock

    That Sound Game is a fast paced, interactive and very noisy party game. The goal is to get your team to guess as many answers on the category cards as they can in a minute. Use any combination of sounds and movements, but your hands must be behind your back. You also get Lifelines. Use them strategically to help you win.

    1 in stock

    $43.00$37.00

  • Gamers Guild AZ That Sound Game That Sound Game: X-tension Pack (Pre-Order) Asmodee

    That Sound Game: X-tension Pack

    2 in stock

    Add some filth into That Sound Game with the X-Tension pack. Not for the easily offended, these additional 65 cards will make you question the world around you. This is the original game with a side of NSFW and a dash of WTF! You’re welcome.

    2 in stock

    $20.00$17.00

  • Gamers Guild AZ Stronghold Games That's Pretty Clever - Kids GTS

    That's Pretty Clever - Kids

    1 in stock

    You want to get your hands on everything you can at the birthday party: balloons, gifts, candles, and mountains of sweets! Will you be able to grab more than all the other partygoers? On your turn, roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color, taking any jokers at the same time, then use the symbols on these die faces to mark off items in this colored area of your score sheet: Balloons are in the yellow area, for example, and you must mark them off left to right: red, blue, green, lilac, blue, etc. For the train of candles in the orange area, you must have as many candles as are on the next train car in order to mark it out. Gifts in the green area can be marked off in any order. Sweets in the blue area are depicted in pairs in rows — doughnuts, cake, cupcakes — and you mark spaces in a row left to right as long as you have a pair of matching sweets on the dice. If you can't use a die that you took, e.g., you took red, blue and lilac balloons and could mark off only the first two, then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can. If you mark off a circled item or a row of gifts next to a circle, you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus! When a player marks off all items in one area, the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them, and whoever collects the most rainbow stars wins!

    1 in stock

    $36.00$26.00

  • Gamers Guild AZ USAopoly The A.R.T. Project GTS

    The A.R.T. Project

    2 in stock

    In the A.R.T. Project, communication is key as players form an art rescue team working together to recover stolen works of art as they fight against “The White Hand,” an evil corporation that is responsible for these thefts around the globe.Contents• 3 Double-sided Mission Maps (6 Maps)• 72 Mission Cards• 5 Black Ally Dice• 6 Colored Player Dice• 6 Player Pawns• 6 Player Cards• 6 Fuel Tokens• 6 Walkie Talkie Tokens• 6 Gun Tokens• 25 Health Tokens• 40 White Hand Agents Pawns• 8 Art Piece Tokens• 6 Lost City Markers• 1 Van Board• 1 End Tile• 1 Round Reference Guide• Rules  Ages 12+, 1-6 Players, 45 Min

    2 in stock

    $61.00$52.00

  • Gamers Guild AZ Grand Gamers Guild The Artemis Odyssey Gamers Guild AZ

    The Artemis Odyssey

    1 in stock

    The Artemis Odyssey begins many generations after the events of The Artemis Project. Using the alien relics found deep in the oceans of the frozen moon Europa as a technological springboard, humankind has become quickly capable of reaching out to the distant stars...and to the mysterious orbiting planets. Build powerful starships to cross the vast emptiness of interstellar space, land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, mighty terraformers. With luck you may even unearth more alien tech. Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence…with all players benefiting from each others’ plans! By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts, and ensure that your faction builds the greatest star-spanning network of them all! Get ready to blaze a trail deep into the frontiers of the galaxy…The Artemis Odyssey begins now!

    1 in stock

    $85.00$73.00

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    1 in stock

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    1 in stock

    $98.00$84.00

  • Gamers Guild AZ Grey Fox Games The Bazaars of Ubar (Pre-Order) GTS

    The Bazaars of Ubar

    1 in stock

    The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!

    1 in stock

    $43.00$37.00

  • Gamers Guild AZ EVAN'S GAMES The Big Pig Game Quartermaster Direct

    The Big Pig Game

    2 in stock

    Your family has left for the day, so it's time to eat all of the food in the house before they get back! Pick one of the cute critters to play as and work together to eat all of the food! The Big Pig Game is a cooperative food eating game for 1-4 piggies. Spend turns equipping yourself with utensils, encouraging your teammates, and munching the food! Pick the unique food tiles off of the central food board and use them to boost your cards. Eat all of the food to win! If the family gets home first, they'll stop the big feast, so gotta make it fast!The Big Pig Game is great for families, but also has lots of humor and difficulty scaling for seasoned gamers as well.

    2 in stock

    $64.00$55.00

  • Gamers Guild AZ VRG The Big Score VRG

    The Big Score

    2 in stock

    The vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score! The Big Score is a competitive game for 1-6 players that plays in 30-60 minutes. The game is structured into two distinct halves. In the first half of the game, players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city, and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well, players steal a variety of loot: cold hard cash, diamonds that escalate in value as more are gained, artifacts that are profitable for the player with the largest collection, and hard drives full of information that become lucrative only if hacked with a digital key. In the second half of the game, individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting, press-your-luck grand finale inside the vault at Centennial City Bank!

    2 in stock

    $71.00$57.00

  • Gamers Guild AZ The Binding of Isaac: Four Souls (Second Edition) (Pre-Order) GTS

    The Binding of Isaac: Four Souls (Second Edition)

    2 in stock

      The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018. Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win!

    2 in stock

    $64.00$55.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls + (Second Edition) (Pre-Order) GTS

    The Binding of Isaac: Four Souls + (Second Edition)

    3 in stock

        A tuckbox expansion to The Binding of Isaac: Four Souls, a tabletop card game about sacrifice, betrayal and hoarding. Inspired by the massive hit video game The Binding of Isaac. This expansion adds more monsters, items, and characters from the video game.Dive even further into the haunted and harrowing world of The Binding of Isaac: Four Souls in this expansion. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With 90 new cards to play with there's even more replay-ability to offer. Discover killer combos, enhance your abilities, betray your companions and win!

    3 in stock

    $36.00$31.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls – Ultimate Collector's Edition (Pre-Order) GTS

    The Binding of Isaac: Four Souls – Ultimate Collector's Edition

    2 in stock

        The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018. Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win! The Binding of Isaac: Four Souls – Ultimate Collector's Edition contains the base game, the Requiem and Four Souls+ expansions, and an extra-large box for all cards.

    2 in stock

    $177.00$151.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Heart Tokens GTS

    The Binding of Isaac: Four Souls: Heart Tokens

    1 in stock

      This is a pack of 15 plastic Heart tokens for the Binding of Isaac: Four Souls. Upgrade your game experience and keep track of the health of players and monsters alike with these heart tokens. Rumour has it that if you collect enough you can trade them for true love...

    1 in stock

    $17.00$15.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Requiem Expansion (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Requiem Expansion

    2 in stock

      Return to Mom's basement in this vast expansion to The Binding of Isaac: Four Souls! Expand your experience with a brand new Solitaire mode or Co-Op Mode. With more than 250 new cards, replay is almost endless.The roster of characters is now greater than ever with the addition of Tainted characters. They'll be exploring the brand-new optional Room Deck for advanced play, which offers global modifiers for players, either cursing or blessing them with powerful effects as they fight to survive. It's not all doom and gloom though, charmed enemies turn foes into friends as players race to be the first to acquire Four Souls.

    2 in stock

    $50.00$43.00

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Tear Tokens (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Tear Tokens

    1 in stock

      This is a pack of 15 plastic Tear tokens for the Binding of Isaac: Four Souls. Enhance your game experience by using these tokens to keep track of just how many cents your Bum-Bo has eaten, or simply throw them at your friends until they begin crying for real!

    1 in stock

    $17.00$15.00

  • Gamers Guild AZ The Blood of An Englishman Gamers Guild AZ

    The Blood of An Englishman

    4 in stock

    “Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the bean stalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?  Contents Summary: 36 Beanstalk cards 6 Treasure cards  8 Giant cards  4 Player Aid cards 1 Rulebook

    4 in stock

    $23.00

  • Gamers Guild AZ Bridge Distribution The Blood Queen's Defiance Bridge Distribution

    The Blood Queen's Defiance

    1 in stock

    The Blood Queen's Defiance is Limitless Adventure's first DMless adventure for a 4th level party! We've written a typical 5e adventure, but instead of publishing it in a book for one DM to read and run for their group, we've taken the encounters and placed them on cards. The group then divides those cards up among themselves and chooses the encounters that will make up the night's adventure. The encounters are divided into five categories: Combat, Puzzle, Roleplay, Skill Challenge, and Wildcard. The players then take turns running their chosen encounters for the rest of the group, controlling their character as normal.

    1 in stock

    $50.00$43.00

  • Gamers Guild AZ Stronghold Games The Boldest (Pre-Order) GTS

    The Boldest

    1 in stock

      The forgotten creatures of the forest have awoken from their slumber. No one knows for sure what is lurking in the Iron Valley. You have followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items, and lead your faction to glory. Can you read your opponents well enough and forestall them? Are you worthy of the title "The Boldest"? Max Prentis passionately created and illustrated the world of The Boldest. His love for details can be found on every card. The more than one hundred unique illustrations let you delve into this rich world. This is the second game design by Sophia Wagner after Noria in 2017. Get ready to explore in The Boldest!  

    1 in stock

    $114.00$97.00

  • Gamers Guild AZ AEG The Captain is Dead GTS

    The Captain is Dead

    2 in stock

    Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.

    2 in stock

    $71.00$57.00

  • Gamers Guild AZ Ravensburger The Castles Of Tuscany (Pre-Order) GTS

    The Castles Of Tuscany

    3 in stock

    Compete to build the most prosperous realm as a powerful Tuscan noble in the heyday of the Italian Renaissance. Build, trade, harvest, and quarry to bolster the towns, villages, and monasteries surrounding your “castello”.A great introduction to the Castles line, Castles of Tuscany is a strategy game you’ll want to play again and again!2-4 Players, Ages 10+  

    3 in stock

    $67.00$57.00

  • Gamers Guild AZ Eagle-Gryphon Games The City Eagle Gryphon

    The City

    2 in stock

    In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage. Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play. Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control. GRYPHON BOOKSHELF SERIES #21 Game Components: • 5 General Contractor Cards • 107 Game Cards • 12 Survey Markers • 87 Victory Point Chips • 1 Rule Booklet

    2 in stock

    $43.00$37.00

  • Gamers Guild AZ The City Of Kings Refreshed (Pre-Order) Gamers Guild AZ

    The City Of Kings Refreshed

    1 in stock

    This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back. The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled. You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses. You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise. At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.

    1 in stock

    $135.00$115.00

  • Gamers Guild AZ The City Of Kings: Character Pack 1: Yanna And Kuma (Pre-Order) Gamers Guild AZ

    The City Of Kings: Character Pack 1: Yanna And Kuma

    3 in stock

        Calamis looks out from the battlements of the City of Kings, sensing something it had almost forgotten… Yanna Stormtree and Kuma the Old Man of the Woods return to The City of Kings and join our heroes as playable characters. Yanna and Kuma both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!

    3 in stock

    $36.00$31.00

  • Gamers Guild AZ The City of Games The City Of Kings: Character Pack 2: Rapuil And Neoba (Pre-Order) GTS

    The City Of Kings: Character Pack 2: Rapuil And Neoba

    3 in stock

      Thud! “I told you it was this way,” bickers the siblings as they step out – the first Tinkers to reach the City of Kings! Rapuil and Neoba Olembe arrive at The City of Kings and join our heroes as playable characters. Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!

    3 in stock

    $36.00$31.00

  • Gamers Guild AZ The City of Games The City Of Kings: Hero Pack - Miniature Pack 1 GTS

    The City Of Kings: Hero Pack - Miniature Pack 1

    5 in stock

    The Hero Pack contains six miniatures, one for each of the heroes in The City of Kings core game.Use miniatures instead of standees to represent your heroes as you explore The City of Kings.

    5 in stock

    $36.00$31.00

  • Gamers Guild AZ The City of Games The City Of Kings: Side Quest Pack 1 (Pre-Order) GTS

    The City Of Kings: Side Quest Pack 1

    2 in stock

      The Ancient Allies side quest pack adds 50 new side quests to The City of Kings telling more stories and introducing you to more of the world. It also features 2 new types of quests: Get To: An individual quest where you'll need to make your way to a character somewhere in the world. Build: A mini game style quest where you'll need to immediately help someone with a task. This features press your luck style dice rolling.

    2 in stock

    $15.00$13.00

  • Gamers Guild AZ Eagle-Gryphon Games The City: The Expanded City Eagle Gryphon

    The City: The Expanded City

    3 in stock

    An expansion to the new edition of Tom Lehmann's The City. Adds 33 more cards, including 16 new ones: Neighborhood Pub, Waterfront, Auto Race Track, Tourist Attraction, Church, Fast Food Outlet, Fashion District, Café, Hotel, Upscale Bar, and more! Rules are unchanged except: Survey now draws 7, not 5, cards (to deal with the larger deck). Expands the game to 6 players. In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage. Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play. Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control. GRYPHON BOOKSHELF SERIES #21 Game Components: • 5 General Contractor Cards • 107 Game Cards • 12 Survey Markers • 87 Victory Point Chips • 1 Rule Booklet

    3 in stock

    $15.00$13.00

  • Gamers Guild AZ Ravensburger The Council of Shadows (Pre-Order) GTS

    The Council of Shadows

    1 in stock

    In the year 2200, on the edge of the known universe, you govern one of four powerful civilizations racing for a seat on the mighty Council of Shadows. To succeed, you will need to grow your empire, fend off your opponents, and provide bountiful energy harvests to the Council. Choose your civilization, make daring moves, and seize control of planets and raw materials to become part of the Council of Shadows!Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretons, the harmonious Avry, the subtle Tak’rill and the android Automatos.Players are watched by the “Council of Shadows,” an all-knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. However, in exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travels to distant solar systems.Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. And so begins a heated battle between civilizations over the Energy of the universe...1-4 Players, Ages 14+  

    1 in stock

    $71.00$61.00

  • Gamers Guild AZ KOSMOS The Crew: Mission Deep Sea GTS

    The Crew: Mission Deep Sea

    2 in stock

    In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.

    2 in stock

    $22.00$20.00

  • Gamers Guild AZ KOSMOS The Crew: The Quest for Planet Nine GTS

    The Crew: The Quest for Planet Nine

    2 in stock

    In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space. With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks.

    2 in stock

    $22.00$20.00

  • Gamers Guild AZ VRG The Crusoe Crew VRG

    The Crusoe Crew

    3 in stock

    In The Crusoe Crew, you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly! What's different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players, and each player has their own book, embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!

    3 in stock

    $43.00$34.00

  • Gamers Guild AZ Gamewright The Curse Of The Maldita Diamond GTS

    The Curse Of The Maldita Diamond

    2 in stock

    A Fast-Playing Gem of a GameBeware the curse of the Maldita Diamond! Race to grab gems that match the shapes and colors on your cards. Then end the round by snatching the sizable—but sinister—purple stone. It comes with extra loot, yes—but also a curse that will slow your progress in the next round. Collect the most treasure and victory will be your ultimate jewel!

    2 in stock

    $34.00$29.00

  • Gamers Guild AZ VRG The Dark Mage VRG

    The Dark Mage

    7 in stock

    In The Dark Mage power always comes at a cost. For you, it meant going into debt to a greater demon. But now you have a chance to increase your power even more. What nefarious actions are you willing to take to do it? Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?

    7 in stock

    $33.00$27.00

  • Gamers Guild AZ The Devil'S Dandy Dogs (Pre- Order) Gamers Guild AZ

    The Devil'S Dandy Dogs

    2 in stock

     You are one of the Devil’s Dandy Dogs, a creature made of the Devil’s shadow, and as such you are tasked with one thing: collecting souls. You’ll face myriad people, places, creatures, experiences, and conundrums—not to mention temptations. And when you’re done, the Devil will want a rousing story of your exploits. Collaborate with the rest of your pack and the Diviner to create the conflict, characters, and resolutions to your tale. Special dice and a tarot-style deck generate interesting twists and turns. This no-prep, rules-light narrative roleplaying game is filled with mystery, magic, and the unforeseen—and a pack of supernatural dogs trying their best to be oh-so-good!

    2 in stock

    $57.00$49.00

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