Monopoly: Star Wars Light Side
STAR WARS JEDI-THEMED MONOPOLY GAME: This Monopoly: Star Wars Light Side Edition game celebrates the path of the Jedi with themes, artwork, and game components inspired by the Star Wars franchise 6 ZINC CHARACTER TOKENS: Play as one of 6 Force-sensitive characters: Ahsoka Tano, Luke Skywalker, Mace Windu, Obi-Wan Kenobi, Rey Skywalker, or Anakin Skywalker GET HELP FROM MASTER YODA: Each character has a unique power. Passing GO allows players to take the plastic Yoda and place him with their token. Then they can activate the power listed on their character card FORM REBEL ALLIANCES: Form alliances with Rebel heroes from across the galaxy, buy Jedi Starfighters, and collect credits! The player with credits when all others have lost theirs wins USE THE POWER OF THE FORCE: The Force cards allow players to pair up with Yoda and collect credits, but the Dark Side cards force players to steal credits or send someone to Jail
$64.00$55.00
Monopoly: Super Mario Celebration Edition Board Game
The Super Mario Celebration edition of the Monopoly game offers action-packed excitement along with nostalgia. Choose from 6 tokens designed with the Super Mario enthusiast in mind, and buy, sell, and trade locations from iconic Super Mario games. It features beloved characters and themes through the years, all the way back to 1985 and the first Super Mario Bros. video game. The Monopoly game features a Question Block with sound effects that can change a player's luck. Toad houses and Princess Peach's castles replace houses and hotels. The board game is a great gift for gamers and a birthday or holiday gift for Super Mario fans, ages 8 and up.Trademark and Copyright 2020 Nintendo.The Hasbro, Hasbro Gaming, Parker Brothers, and Monopoly names and logos, the distinctive design of the gameboard, the four corner squares, the Mr. Monopoly name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment.• Includes gameboard, 6 tokens, 6 Question Block Reminder cards, 18 Title Deed cards, 32 Community Chest cards, 32 Toad houses, 12 Princess Peach's castles, 1 die, 90 cardboard coins (50 Golden coins, 40 5-coins), Question Block sound unit, and game rules.• Ages 8 and up• For 2 to 6 players.
$49.00
Monster Chase
Get ready for a wild Monster Chase adventure! It's the ultimate cooperative memory game designed for little adventurers aged 3 to 7! Mischievous monsters are sneaking out from under the bed, attempting to create a monster circle around it! But fear not, each monster is afraid of one toy that will banish it to the closet. If the players can successfully find all the right toys for each monster and send them all to the closet before a monster circle closes around the bed, they win! Otherwise, the monsters are declared victorious. Can you and your fellow players send those monsters packing to the closet before they complete their sneaky circle? Victory is yours if you succeed, but watch out, because those tricky monsters might just declare themselves the champions! Includes multiple ways to modify the game to play with younger or older children. Adorable monsters of all shapes and sizes Includes cardboard wardrobe/closet to put monsters in!
$22.00
Monster Hunter World: Ancient Forest Core Game
Members of the Fifth Fleet, prepare for the ultimate tabletop monster hunting experience. In a world teeming with massive monsters, every battle is a boss battle! In this cooperative arena combat board game for 1-4 players set in an open world, it’s not you who dictates the flow of battle, but the monster you hunt — and each one is wildly different.Tasked with protecting the Astera basecamp, you must track down and slay the fearsome creatures roaming the New World. Use the loot collected from your fallen foes to craft powerful new equipment, so you can take on bigger and badder beasts!The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt!INCLUDES:• 8 unique miniatures• 632 Cards• 124 Tokens• 4 Stamina Boards• 3 Dice• 1 Quest Book• 1 Rule Book• 1 Gameboard• 1 Campaign Note Sheet Pad
$170.00$145.00
Monster Hunter World: Hunter's Arsenal Expansion
Monster hunters have an arsenal of weapon types at their disposal. In this tabletop world, hunters seek to master their chosen weapon, crafting ever more powerful upgrades as they get closer to facing the most dangerous predator… Transform your game with the Hunter’s Arsenal, including six new-and-unique hunters for epic monster-hunting action! Hunt dangerous beasts with the Long Sword, Hammer, Gunlance, Light Bowgun, Lance, or Hunting Horn, each with their own attacks, equipment upgrades, and special rules. Compatible with the Ancient Forest and Wildspire Waste core sets, and the Elder Dragon expansions, the Hunter’s Arsenal will open your world to new possibilities in both campaign and one-shot play. In campaign play, your hunter determines your weapon type for a campaign. The hunters you and your party members choose, the upgrades you decide to craft, and the monsters you hunt to craft them, will change your path — and the challenges you’ll face — as you slay your way through the New World. Want a single-session game? Dive into one-shot battles instead! This set includes arena quest loadouts to pit these hunters against Ancient Forest and Wildspire Waste monsters.
$78.00$67.00
Monster Hunter World: Kushala Daora Expansion
Kushala Daora shields itself with fierce winds, preventing anyone from approaching. Its skin — hard, metallic scales — can withstand all but the strongest weapons. You may as well try slaying a hurricane. Brace yourself against raging winds with this elder dragon expansion, featuring the colossal Kushala Daora! Towering at more than 255mm tall with over a foot-long wingspan, Kushala Daora is the biggest monster in Monster Hunter World: The Board Game. A draconic manifestation of arctic fury, Kushala Daora will force you to fight for every inch of ground you cover, and add a whole new level of difficulty and crafting to your game. With new choice-driven adventures to explore, new loot to collect, and rare new weapons to craft, this massive monster will widen your campaigns, changing your approach to core set monsters by opening your world to different paths to success. Battle increasingly tougher versions of Kushala Daora, crafting powerful elder dragon weapons to defeat even stronger monsters before you face the final boss!
$114.00$97.00
Monster Hunter World: Wildspire Waste Core Game
Wildspire Waste is a standalone core set that can also be combined with Ancient Forest for a mega campaign! Hunt any combination of monsters, with any combination of the available hunters. Wildspire Waste also includes arena quests for Wildspire Waste hunters to take on Ancient Forest monsters in one-shot battles.
$170.00$145.00
Monumental: Core Box
The fate of your civilization rests upon your shoulders! Monumental is a massive board game for 1 to 4 players (5 with the Lost Kingdoms expansion), where you will compete with your opponents to lead your prestigious civilization through the ages. The game starts at the Classic era (antiquity). Through the ages, you will have to assemble your military forces to conquer new territories, focus on scientific research to enhance your civilization’s abilities, build breathtaking wonders to harness their unique advantages, and develop your cultural policies to guide your people to victory. Each civilization has its own deck of cards, each with its own cultural specificities, as well as an army to explore and conquer the provinces on the board. Each turn, you’ll be able to draw and activate cards, combining their effects to develop your civilization and conquer the world. But you’re not alone in this race, as your opponents will try and outrun you as quickly as they can. A game of Monumental is played over different eras, each of them featuring new cards to acquire and use. At the very beginning of the game, you control a small remote city whose name gets lost in the wind. Yet by the end of the game, thanks to the many cards that you will acquire, all will admire your monumental city, the jewel of a glorious nation! As war is often inevitable, you’ll need to lead your troops to combat when necessary. Fight barbarians or protohistoric Free Cities to loot their resources, then wage war against your opponents! Each civilization comes with its finely sculpted set of units for you to deploy on a richly illustrated modular game board and to take control of the world. Suffice it to say that the cards that you will buy and activate in your city are the key to victory. You must find the proper balance between all different card types, as each of them will give you special advantages. Managing your deck and anticipating cards to come will also give you the upper hand over your opponents. In Monumental, the main gaming mechanic is called CROSS-TAPPING. To activate your cards, you must pick a line and a column in your city, and activate (tap) cards from this line and column (5 cards out of 9). You may pick any line and any column. This innovative mechanic introduces a whole new way of planning and using the cards of your deck from turn to turn as optimization and combos are at the heart of the game. Before the first turn, randomly draw 9 cards from your deck (out of 14 at the beginning of the game) and place them on the table in a square of 3x3 cards: this is your city. Over the course of the game, your city will evolve. You’ll start with basic buildings with limited interaction, but by the end of the game, your city will be full of advanced buildings, breathtaking wonders, and immense Knowledge. However, although your city is comprised of 9 cards, you may only activate 5 of them per turn. This will lead to difficult choices, as all cards can be useful. Your citizens cannot work all the time though, and you’ll need to allow them to rest. Deck building and cross-tapping are the basis of what makes Monumental a fun, innovative and infinitely replayable game!
$135.00$115.00
Monumental: Lost Kingdoms
Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games. Raise your empire, develop deep knowledge and build majestic wonders while exploring and conquering the known world to emerge as the most dominant civilization of all time ! The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode! In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans. Of course, these new types of terrain could be used with or without their assigned Civilizations to enhance the look of the board and the creation of your maps. These civilizations, lost in time and legends, await their resurrection in Monumental: Lost Kingdoms! - 5TH PLAYER ADDITION Lost Kingdom contains the rules and components needed to play 5-player games of Monumental. This feature becomes even more attractive when using the new Continuous Play Mode ! In order to play with 5 players, Lost Kingdoms provides: - New Province Tiles and a 5th Capital tile. - 5-player scenarios (maps) - A new Market: Carthago - Additional Free City Tokens As well as… - NEW DEVELOPMENT CARDS These 12 new Development cards will greatly increase Monumental’s replayability: - Knowledge: Coinage; Astronomy; Animal Husbandry; Relativity; Flight - Wonders: Orichalc Walls of Atlantis; The Red Fort; Tenochtitlan; Panama Canal; Golden Gate Bridge - Buildings: Channels; Theater - 6TH MARKET TOKEN: Lost Kingdoms adds one token for each existing Market, which will add more choices to the current pool when visiting a Market tile, in addition to the new Market Carthago, complete with its 6 tokens. - NEW PROVINCE TILES There are four new types of Province tiles in Lost Kingdoms, each of which inspired by one of the new civilizations: - Aztec Pyramids: Whenever you conquer an Aztec Pyramid, you must pay 1 Gold in addition to any other resources you would normally pay. - Islands: Each Island tile shows two bridges connecting to 2 or 4 adjacent Province tiles, depending on which adjacent Provinces the bridges might point to. The only way to enter the Island is by bridge from one of these adjacent tiles. Provinces adjacent to an Island are considered to be Coastal provinces. - Deserts: After you conquer a Desert, you must return one conquering Soldier to your Capital tile. - Jungles: It costs 1 additional Military resource for Explorers to enter a Jungle. This additional cost must always be paid, even if the Explorer is moving for free as the result of another effect. - NEW AUTOMA CARDS This expansion includes Automa cards which are adapted to the new civilizations, as well as some stronger cards for more experienced players! - 4 NEW CIVILIZATIONS Altogether with the Core box civilizations, 9 Civilizations are now ready to fight for glory and dominance in Monumental against other players or in Solo mode! Lost Kingdoms brings 4 more civilizations to the game, each of them with their specific game mechanic alongside exclusive new Buildings, Knowledge, Cultural Policies and new Warlord effects. - Amazons The Amazons were known for their ability to utilize horses both in combat and everyday life - in Monumental, horses are a new resource represented by a new type of Token. The Amazons’ cultural policies also make use of horses in many different ways, from using Beasts of Burdento complete Wonders, to using Wall of Horses to make all provinces with horses in them even more expensive to conquer. - Mughals The Mughals excel at efficiency and city management, being able to quickly discard useless cards from their City in order to optimize access to their more powerful Buildings and Knowledge. This efficiency is also reflected in the special way the Mughals use their Cultural Policies. Unlike other civilizations, when the Mughals develop a new Cultural Policy, they don’t stack their Cultural Policies - they instead place each new Cultural Policy next to a row or column in their City. For the remaining part of the game, whenever that row/column of cards is activated, so is the associated policy, meaning that in the later portion of the game, you might end up having access to all five policies rather than just one, and thus being able to activate up to 2 per turn! - Atlantis The Atlanteans use Knowledge and Special Building cards differently from other Civilizations. Instead of being placed in their City deck, those cards are kept separate above their City, in a row known as the Nexus. At the start of every turn, when you cross-tap your 5 City cards, the leftmost card in the Nexus is also activated and moves towards the end of the row afterwards. Atlanteans policies align with this scientific focus, while their affinity to the sea echoes their inevitable demise. - Aztecs Human sacrifice played a central role in Aztec culture, and in Monumental this manifests in a new keyword: Sacrifice. Sacrificing allows you to gain powerful effects, but at the cost of your Soldiers: When you sacrifice a Soldier, that token (or figure) is removed from the map permanently and cannot be used to conquer or occupy Provinces. The Aztecs have access to Cultural Policies that play into this delicate cycle of sacrifice and recovery, life and death.
$85.00$73.00
Monuments (Deluxe Edition)
You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one!
$169.00$112.00
Moonlight Market
Every 29 days, a mysterious market comes to life in the glow of the full moon.You are gifted in the craft of jewelry making and want to use your skilled hands and keen eye to select the finest stones to make magnificently decorated gold chains. Only those who produce the most beautiful and ornate necklaces will win the favor of the emperor and receive a permanent position at his magnificent court.Welcome to the Moonlight Market!In each round, you will first use cards to bid with your competitors at the market for the gemstones you need for your jewelry. You will then build your acquired gems into the most valuable necklaces possible in order to gain as many reputation points as possible at the end. But be careful, the chains on this market may only consist of a maximum of 3 chain links!Moonlight Market ends after 4 rounds. The player who has collected the most reputation will be rewarded with a permanent position at the emperor's court and wins the game.
$64.00$55.00
Moonrakers: Nomad Expansion
Nomad reinvents the contract system for Moonrakers to ensure players can always find contracts that suit their ship. Through the introduction of a navigation board, players can travel around the galaxy to sectors that have contracts aligned with their abilities.Nomad also introduces global events to the game, which can have isolated effects or change entire rules. It's an expansion that has the capability to make you feel like you're playing a whole new game, in all the best ways.
$57.00
Moorland
As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment. In Moorland, it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.
$57.00$49.00
Moose Match Mayhem
Be the hit of the party when you bring your family & friends through this ridiculously fun and wild ride through the Northern backcountry! Race to collect three sets of moose, bears, or squirrels but watch out for Yetis and avalanches - or your matches will disappear into the wild!Each player takes a card from the stack. Everyone chants "Moose, Match, Mayhem!" while flipping their card over, and immediately races to select the best card to make a match. The first player to collect three sets of matching animals, wins!
$15.00
Mortum: Medieval Detective
Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life.
$71.00$61.00
Mortum: The Shelter
Your actions could determine your destiny and the destiny of others. Be very careful how you proceed. The Shelter is a separate, stand-alone scenario for Mortum Medieval Detective.
$29.00$25.00
Motley
Motley is a portable party game of creating clever clues. Gameplay can be competitive or cooperative, but is always fast and fun! Motley is a small box, 27 card party game, where each card has a unique abstract layout of 5 patterns on one side with 3 listed categories on the other side. Play revolves around a clue giver selecting a category from among the cards in hand and laying out the remaining cards so as to arrange the patterns to feature something from the chosen category. Guessing the clue gains the category card as a point for either individual or team. The motley selection of categories and patterns allows for limitless clues that will leave players scratching their heads, shouting answers, and excited to attempt different card arrangements.
$19.00$16.00
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$43.00$37.00
Mountain Goats
King of the hill with 6 hills. Roll some dice, then choose how to combine them to move your goats up the mountains. There is only room for one goat at the top of each mountain. The longer you stay at the top, the more points you score. It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.
$29.00
Mountains of Madness
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?
$57.00$46.00
Mouse Trap
The Mouse Trap game, a longtime family favorite, is always good for zany action and lots of laughs. Scurry around the board collecting cheese and stealing cheese from other players…but watch out for the trap! While kids are engaged in playing the Mouse Trap game, they can also practice valuable skills in construction, cause and effect, and decision-making. As they interact with the trap, a working, multi-part machine, kids can practice construction skills. They can also work on understanding cause and effect as they understand that each action causes a reaction. And players can practice decision making as they analyze the situation and determine the next best step. Most importantly, kids can have so much fun playing this wacky game!We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$32.00
Mr. Jack: New York City
In this opus, the player will embody Jack and the Detective - it is a more tactical version of Mr. Jack: London.The board is different every single game, since the players place the décor tiles where they want as the game goes on. An impossible route can 'suddenly' change into a perfect one and make you win or lose the game!Contents:8 Double-sided Character Tokens8 Character Cards8 Alibi Cards1 Witness Card1 Game Board1 Turn Marker1 Inofrmant Token21 TilesRulebookAges: 14+Players: 2Game Length: 30 minutes
$50.00$37.00
Munchkin
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$43.00$27.00
Munchkin 10: Time Warp
With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals! Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
$29.00$25.00
Munchkin 3: Clerical Errors
You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic... Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find: Phil Foglio's Magnificent Hat Pete Abrams' Perfectly Ordinary Rabbit Tom Ricket's Stick Figure Jon Rosenberg's Fowl Fiend and Randy Milholland's Redneck Tree! Munchkin 3 - Clerical Errors is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$29.00$25.00
Munchkin 4: Need for Steed
Munchkin 4 – The Need for Steed is the third expansion for the original Munchkin – 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait – this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.
$29.00$25.00
Munchkin 5: De-Ranged
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin, including: A new Class! Rangers can tame monsters and ride them! Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice. Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
$29.00$25.00
Munchkin 6: Double Dungeons
Double Trouble!What’s an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It is Munchkin, after all!This set includes the cards from Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs, now in a single convenient expansion!Key Features• With 40 Dungeons to choose from, every game will be different. Very different.• Now the same size (and price) as the other numbered Munchkin expansions.• The cards in this set also work well with Munchkin Shakespeare and Munchkin Legends, and many will work with any set using the original fantasy Munchkin card design.
$29.00$25.00
Munchkin 8: Half Horse, Will Travel
Centaurs and Lizard Guys! These two classic fantasy races get the Munchkin treatment in Munchkin 8 - Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three... you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!
$29.00$24.00
Munchkin 9: Jurassic Snark
Munchkin 9: Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. With this 112-card expansion added to any Munchkin base game, you can wear primeval armor, ride dinosaur steeds, and fight munchkinivorous monsters.
$29.00$25.00
Munchkin: Apocalypse
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$43.00$37.00
Munchkin: Apocalypse 2 - Sheep Impact
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 minutes•Ages 10 and up
$29.00$25.00
Munchkin: Apocalypse 2 - Sheep Impact - Guest Artist
A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!
$29.00$25.00
Munchkin: Babies
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game. It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$43.00$32.00
Munchkin: Babies 2 - Stork Naked
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$17.00$15.00
Munchkin: Batman
Steve Jackson's Munchkin Presents Batman features more than 250 cards based on characters and settings in DC Comics' Batman universe.
$64.00$55.00
Munchkin: Bites!
It's the World of Dorkness! The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . . So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . . Now in Full Color! •twisted humor•vampire theme•3 to 8 Players3 to 8 Players•core game in popular munchkin line•1 hour to play
$43.00$37.00
Munchkin: Bites! 2 - Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$25.00
Munchkin: Black Friday
Retailers have helped make Munchkin a Black Friday staple for years... it's time to return the favor!
$9.00$8.00
Munchkin: Booty
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty - Guest Artist
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$24.00
Munchkin: Conan
What is good in life? To kill the monsters and take their stuff! Conan challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian. Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$43.00$37.00
Munchkin: Cows
Here's the latest 15-card set of monsters and Treasures for any Munchkin game. Steak your claim to this expansion before it's gone, because you'll veal sad if you miss it . . . and that's no bull. This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin Unicorns and Friends.
$12.00$10.00
Munchkin: Crazy Cooks
The munchkins have left the dungeon for an even more treacherous place — the kitchen! In Munchkin Crazy Cooks, 3 to 6 foodies cook up delicious schemes to get ahead, and the plastic standies and gameboard included help them track their progress. Food tokens give you a "Balanced Meal", which is a fresh and exciting way to win! The game includes the classic Munchkin races along with four new classes.
$50.00$43.00
Munchkin: Cthulhu
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
$29.00
Munchkin: Cthulhu - Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Katie Cook! Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge Cthulhu . . . and they've never looked cuter! Will they survive? Will they retain their sanity? Will they . . . level up? This Guest Artist Edition Munchkin Cthulhu adorably lampoons Lovecraft's Mythos and the horror gaming that surrounds it. •1 to 2 hours•Complete limited edition deluxe game includes standees and game board•3 to 6 players
$43.00$37.00
Munchkin: Cthulhu - Sanity Check
Time for Your Checkup! Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!
$15.00$12.00