Lords of Ragnarok: Utgard: Realms of the Giants Expansion
This expansion introduces Frost Giants that can be used in one of two ways – as a supportive power players can use in Battles or as a Monster harassing the players’ Armies.
$42.00$33.00
Lords of Ragnarok: Valkyrie Hero
Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.
$15.00$12.00
Lords Of Vegas: Underworld
Lords of Vegas™: Underworld is Lone Shark Games’ first expansion for Lords of Vegas. Packed with mobsters, showgirls, and accountants, Underworld lets players grow their empires while lining their pockets. Players can commission a private jet, open a blackjack hall, or bet it all with Sammy the Snail. The sky-high casinos of Vegas become a lot more colorful with this street-level expansion.Lords of Vegas: Underworld contains:• 1 Downtown Vegas board• 52 cards• 1 rulebookLords of Vegas: Underworld is designed by James Ernest and Mike Selinker, and illustrated by Fastner & Larson, Nate Taylor, and Franz Vohwinkel.
$36.00
Lore
Lore, enter a world with intriguing characters and enchantment for all adventures. Your chosen archetype will go on quests, battle monsters, and hunt for treasure to collect points before the games end. Lore has action selection, card play, dice rolling, and a shining theme with seeds to grow your archetype's story. A new take on old-school fantasy, Lore is a game for everyone who loves fairy tales and timeless myths.
$93.00$79.00
Lost Empires: War for the New Sun
Welcome to 581.On this distant planet, four factions battle for control of alien artifacts left behind by an advanced and ancient civilization. The warring factions are Terra Corps, Scion Imperium, Neo Human Republic, and Feng. With Earth in near ruins, 581 provides the chance for a second Earth, but who will rule? Who will be the first to build a Wormgate and transport their armies through it to conquer the dust of 581?During the invasions of 581, the factions built large, interstellar bases to house, control, and deploy troops. These bases are known as Hives. As a player, you take on the role of a commander of one of these Hives, from which you deploy your forces in the fight for control of the ancient alien artifacts and dominance over 581 itself.Lost Empires is a head-to-head, card-driven area control game with a focus on tactical movement and deck design. Each player chooses a faction to play, and using the cards available to that faction, constructs an 18-card deck with which you do battle. You earn artifacts by controlling objectives and destroying elite enemy units augmented with alien technology. Once you have collected sufficient artifacts, you use them to construct a Wormgate. The first person to build a Wormgate, wins the war for the new sun.
$36.00$31.00
Lost For Words
Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!
$36.00$31.00
Lost Ruins of Arnak
Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!Players lead rival expeditions to a newly discovered island. Through a unique combination of worker placement and deckbuilding, each expedition attempts to uncover the lost island’s secrets.In addition to traditional deckbuilder effects, cards can also be used to place workers. Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board. Building a solid resource base will be essential.With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge.Ages 12+, 1-4 players, 90-120 minutes
$85.00
Lost Ruins of Arnak: Expedition Leaders
Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore.In addition to the leader abilities, which bring a new element of asymmetry to the game, this expansion also contains alternative research tracks that offer even more variety and a bigger challenge, along with new item and artifact cards to create new combos and synergies.Lost Ruins of Arnak is an award-winning board game that offers a unique combination of worker placement and deckbuilding, while each player attempts to uncover the lost island's secrets.
$43.00
Lost Ruins of Arnak: Missing Expedition Expansion
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missing Expedition is a new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants.This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.★ The Missing Expedition expansion for Lost Ruins of Arnak:★ New assistants, items, guardians, and artifacts.★ Two new expedition leaders add unique player powers to a 2-player game and are fully compatible with the Expedition Leaders expansion.★ Six-chapter campaign for solo or two-player cooperative play.★ Each chapter is replayable as a unique standalone challenge.Components:• 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components)• 2 Research tracks• Campaign mode (solo or 2-player coop variant)• Encounter cards (can be used both in the campaign and in the regular playthrough)• Item & artifact cards (can be used both in the campaign and in the regular playthrough)• Sites, guardians, assistants
$43.00
Lotus
Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
$43.00$37.00
Love Letter (New Edition, Bag)
Super simple small game, easy for travel. Compete for the princess favor and hope your letter reaches her hands. Light competition, part of the game is card counting there is such a limited amount of cards and you’re trying to knock everyone out to get her favor. The cards are primed to leave one person standing at the end of the round will it be you? - Eden (GSR - Tempe, AZ) In a quick game of risk and deduction, can you outwit your friends and earn the trust of the noble Princess? The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess’s trust and become her confidant? Enjoy the classic game of risk and deduction in a whole new way! The new edition of Love Letter features a couple new characters, stunning new illustrations, and gameplay now up to 6 players!
$22.00$17.00
Love Letter Bridgerton
Dearest Readers, Whilst encountering beloved characters from the Bridgerton series, players will launch investigations trying to figure out Lady Whistledown’s identity. Bridgerton Love Letter retains the simple and enjoyable mechanics of the original, with an added twist. Queen Charlotte is a special character included in this version with a unique power not available in the classic. This light strategy micro-game will be enjoyed by anyone who loves Bridgerton and fans of the original Love Letter game. Easy to teach, quick to play, and small enough to carry in your pocket, Bridgerton Love Letter is the perfect casual game for any occasion and any location. BRIDGERTON ADVENTURE: Immerse yourself in the world of the beloved Bridgerton series! LADY WHISTLEDOWN'S SECRET: Launch investigations to uncover her identity. QUEEN CHARLOTTE'S POWER: A unique twist with a special character, exclusive to this version. EASY TO PLAY: Enjoy a light strategy micro-game suitable for Bridgerton fans and Love Letter enthusiasts. PORTABLE FUN: Perfect for any occasion and location, fits in your pocket for gaming on the go.
$22.00$19.00
Love Letter: Princess Princess Ever After
Win the Princess' Heart!Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in this quick game of risk and deduction based on the award-winning Love Letter card game and set in the enchanting world of K. O'Neill's Princess Princess Ever After! Entrust your message to the nearly invincible Ogre, the lightning fast Unicorn, or her close friends, Princess Sadie and Princess Amira!Contents:21 Tarot-sized Character Cards6 Reference Cards13 Acrylic Favor Tokens1 Rules Sheet Ages: 10+Players: 2-6Game Length: 20 minutes
$32.00
Lucha Wars
Lucha Wars was inspired by our award-winning Luchador! Mexican Wrestling Dice board game. It’s a fun, easy to learn game that brings to life all the flavor, drama and excitement from the sport of wrestling.
$51.00$33.00
Lucidity: Six-Sided Nightmares
You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares. Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing. 20x Dreams of the Depths Dice 20x Dreans of Envy Dice 20x Dreams of Imprisonment Dice 20x Dreams of Primeval Fear Dice 1x Black Bag 4x Dreamer Cards 5x Nightmare Cards 4x Turn Summary Cards 4x Glass Sleep Markers 1 Rulebook
$43.00
LUDOS Asia Collection
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The first volume, LUDOS Asia features four, 2-player ancient strategy games from Japan (Hasami Shogi), Mongolia (Jarmo), Nepal (Bagh Chal) and Korea (Yut). 2500+ backers supported this project on Kickstarter.Hasami Shogi - Japan 🇯🇵⏳ 20 👨👩👧👦 2 🧒 6+History: Hasami Shogi, often called “Scissor Chess”, is a variant of the Japanese game Shogi. The name comes from the way players capture enemy pieces between two of their own pieces. How to play: Control an army of 18 samurai warriors, and form 5 in a row to win.Jarmo - Mongolia 🇲🇳 ⏳15 👨👩👧👦 2 🧒 6+History: Jarmo is a war game with roots tracing back to the Turkic peoples (Tatars) of the 8th century Mongol Empire. In the game, two players assume the roles of opposing armies, whose archers are trying to infiltrate the enemy camp. How to play: Command a unit of 5 archers, and be the first to infiltrate the enemy camp.Bagh Chal - Nepal🇳🇵⏳ 20 👨👩👧👦 2 🧒 6+History: Bagh Chal is a 1000-year-old board game, native to Nepal. Originally, people would carve the board’s 5x5 grid into sand or stone, and use pebbles as game pieces. The theme of the game mimicked the threat of tigers on the hunt for animals that strayed from the herd. How to play: Control a herd of 20 goats or a pack of 4 tigers, and be the first to corner all tigers or devour 5 goats.Yut - Korea 🇰🇷⏳ 20 👨👩👧👦 2-4 🧒 6+History: Yut is a horse racing game from Korea with roots going back almost 2000 years. In centuries past, it was primarily used for gambling, but today, many Korean families gather to play Yut as a fun activity during Chinese New Year. How to play: Use the result of casting sticks and be the first to cross the winning post with all of your horses.
$86.00$73.00
Lunar Base
Lunar Base is a 2-6 player strategy card game where you compete to build the most formidable moon base. Begin your mission at your unique base station, and build powerful modules by connecting cards with matching orb halves to expand your base. Recruit agents to infiltrate your opponents' bases, applying one-time effects. Win the space race by fulfilling one of four victory conditions: growing your colony, advancing scientific research, amassing lunar credits, or gaining the most influence.
$43.00$37.00
Lunar Rush
Lunar Rush is a simultaneous-play Euro-style board game, designed by Steven "Skippy" Brown and developed/published by Dead Alive Games, that combines time-based resource management, market economics, bidding, and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates, competing to mine the Moon for the newly-discovered “wonder materials,” lunethyst crystals and lunarium ore. Every turn, players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route, the more you can load on the ship. On the Moon, players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base, as well as Moon goods to sell in Earth's bustling dynamic markets. The game ends after seven turns, and the winner is the player with the most GC! The race to win the new gold rush is on! Made in China.
$78.00$67.00
Lying Pirates: the Race For the Pirate Throne - Deluxe Edition
Lying Pirates is a first to finish fast-paced dice game for 2-4 players (+2 with expansion) You are the captain of your ship and the dice you have is your crew. The game plays in a number of rounds where every round consists of three phases. Betting, sailing and action phase. The betting phase: Inspired by the classic game Liars Dice , this poker-like mechanic will test your bluffing and probability skills. The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost. The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.
$156.00$133.00
Machi Koro (5th Anniversary Edition)
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
$43.00$28.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 minutes
$43.00$29.00
Machi Koro: The Expansions
Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition. This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro. You can build harbors and send fishing boats out from the city to earn extra income and supply the Sushi restaurant. In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs! The Harbor expansion adds 10 new establishments and 2 new landmarks. Millionaire's Row adds 14 brand new establishments! Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice! A copy of Machi Koro: 5th Anniversary Edition is required to play.
$43.00$36.00
Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$36.00
Mage Dice
Introducing Mage Dice, the exciting board and card game played with Dice, brought to you by Dragons Fire Games. Mage Dice is perfect for all ages – play it as a family or challenge your friends! As an Apprentice Mage, you have to gather Essence with your dice and examine face down Puzzle Shards in the Nether. You can place a Puzzle Shard face up if it matches your dice color and place a non-matching puzzle Shard back in the Nether. The goal is to complete your Spell Puzzle first – whoever does, wins the game! With fast paced and frantic gameplay or slow and methodical playstyles available, everyone can choose how they want to experience this thrilling adventure. Grab your set of Mage Dice from Dragons Fire Games now!
$64.00$55.00
Mage Noir
Mage Noir is a whole new take on dueling strategy card games. Harness the might of the elements and become a Mage Noir, one of the most powerful beings to ever exist.Thanks to its fresh mechanics packaged in simple rules, Mage Noir is the perfect game to discover the thrill of outwitting your opponent with your magical abilities.With the unique shared Mana pool system, unveil a simple-to-use yet deeply strategic system that will reward smart planning and bold decisions. And with the spell crafting system, experience highly customizable gameplay. Choose from one of the 4 pre-constructed decks to start right away, or build your own deck to elaborate on the smartest strategy.With hours of deckbuilding, Mage Noir is a game that is easy to learn and rewarding to master.Will you be the next Mage Noir?
$71.00$61.00
Mage Noir: The Lone Mage Expansion
Mage Noir - The Lone Mage is the Solo & Co-op expansion for Mage Noir. Mage Noir is a whole new take on strategy card games. With "The Lone Mage" expansion, confront formidable adversaries either by yourself or alongside a group of up to 4 Mages, immersing yourself in an exhilarating cooperative experience.Adapt your strategies to overcome the three distinct adversaries, each offering two levels of difficulty. Push your limits even further by embracing challenges designed to test your skills.Thanks to its rules closely aligned with the base game, this expansion can also serve as valuable practice to test your latest deck ideas.This expansion includes 42 adversary cards, allowing you to delve deeper into the world of Mage Noir and experience a whole new dimension of gameplay. It requires the base game to be played. From 1 to 4 players 40 special new cards exclusive to the solo/co-op mode! Specific Solo/Co-op mode rulebook included At least 3 scenarios with 2 difficulty levels A good replayability Simple rules that are close to the base game’s rules. A deeper dive in the Mage Noir Universe.
$22.00$19.00
Mage Noir: Way Of The Time-Bender Expansion
Mage Noir is a whole new take on dueling strategy card games.Discover the secret world of The Circle and learn magic. With this expansion, you can now wield the power of the Arcane element, manipulating space and time at your command to create lethal combinations. However, be cautious, as the intricacies involved may push you to the brink of madness.In Mage Noir, players take the role of mages dueling for supremacy. To win, they will need to perfect their deck, craft spells, and cast them wisely to deplete all of their opponent’s health. In Mage Noir, Mana is shared between players. The more you cast, the more your opponent may react.This expansion includes 54 new spells that delve deeper into the world of Mage Noir and enhance your deck-building capabilities. It requires the base game to be played.
$22.00$19.00
Mage Wars Academy: Druid Expansion
Mage Wars Academy is a fast-paced strategy card game of magical combat! In this expansion set, play as a verdant Druid whose skillyfully tended plants and carefully crafted potions show that the natural way is best! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with exciting spells from this and other Mage Wars Academy products. Summon mighty plants and swarms of insects, brew potent potions, and release the strength of nature!
$29.00$25.00
Mage Wars Academy: Monk Expansion
The Monk enrolls into the Academy! “The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.” Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to gradate must hone their knowledge and skills, and compete in combat to prove their worth. Discipline and meditation have allowed the Monk to master the ancient fighting style of Ketsuro. She has unlocked the powers of her mind, as well as the martial prowess of her body. She can make devastating physical strikes and mentally propel her body to new heights.
$29.00$25.00
Mage Wars Arena: Core Set
The customizable strategy game of dueling mages! Enter the Arena! Mage Wars is set in the magical world of Etheria, a place when gods and mortals are in a constant struggle. Conflicts are resolved in the arena, and it is here where Mages prove which schools of magic reign supreme! What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
$86.00$52.00
Mage Wars Arena: Salenia Playmat - 24"x32"
Mage Wars Arena Playmats provide players a new look, new feel, and more portability for the winning game! These new soft, neoprene playmats are the perfect accessory for any Mage Wars player to add to their collection.
$57.00$35.00
Magic Item Compendium I: Box Set
MAGIC ITEM COMPENDIUM BOX SET - brings all of the magic items out of the books and putting them into your hands in the form of high-quality cards. This box set contain 250 tarot-sized magic item cards separated into five 50-card decks: Weapons & Armor; Potions, Poultices & Powders; Rings & Wondrous Items; Rods, Staves & Wands; and Black Market Loot. Use these items as loot for your players. This box set can be used to enhance your NPCs or any other combination! This box set is the perfect way to hand out magical items to everyone at the table. These tarot sized cards are perfect for all your magic item needs!★ CARDS BOX SET: Brings all of the magic items out of the books and putting them into your hands in the form of high-quality cards.★ CONTAINS 250 TAROT-SIZED MAGIC ITEM CARDS separated into five 50-card decks: Weapons & Armor; Potions, Poultices & Powders; Rings & Wondrous Items; Rods, Staves & Wands; and Black Market Loot.★ 5E RPG ACCESSORY: 250 Original and exciting new magic items, ranging in power and rarity to be discovered or crafted in your 5th Edition games.★ MULTIPLE WAYS TO USE: Used to enhance your NPCs or any other combination. Use these items as loot for your players.★ BUILD YOUR RPG ADVENTURE: This box set is the perfect way to hand out magical items to everyone at the table.
$71.00$61.00
Magic Maze: Maximum Security
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.Maximum Security contains 13 modules to use in whatever combination you like to enhance your games. There are new security measures to give you more trouble (guards, Beholder, motion detectors, and armored doors), but there are also new abilities to make the heroes’ task a bit easier (climbing through ventilation shafts, breaking through walls, casting spells, and even rearranging the mall). You want more? How about 42 achievements? Can you complete them all?★ New scenarios for the award-winning base game★ Introduces Helpers and Challenges to decrease or increase the difficulty★ Helpful Tutorials to guide you through the new featuresComponents:• 4 Guard Pawns• 13 Mall Tiles• 1 Beholder on a plastic stand• Various tokens• 1 Rulebook
$40.00
Magic Money
Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out! In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players. Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.
$29.00$25.00
Magic The Gathering: Oracle Deck
From the extraordinary world of Magic: The Gathering comes a beautifully illustrated 52-card oracle deck and guidebook - featuring a pantheon of gods, iconic creatures, and mythical beings from the Greek-inspired plane of Theros. From the team behind The Dungeons & Dragons Tarot Deck comes this officially licensed oracle deck comprising 52 all-new illustrations that celebrate the characters, creatures, and lore of the world’s largest trading card game, Magic: The Gathering. Inspired by Theros, the plane where monsters prevail, mortals endure, and heroes ascend, this deck features Jace, the Planeswalker; Hythonia, the legendary gorgon; and well-known creatures such as the Pegasus, Chimera, Sirens, and more. With stunning illustrations, The Magic: The Gathering Oracle Deck also features a guidebook that introduces readers to the practice of oracle cards, including instructions on how to use and interpret the cards and descriptions of each card image. Both Theros and oracle cards hold belief as a powerful tool that we can use to create our reality, and with this deck you’ll be inspired to explore new realms of meaning.
$36.00$31.00
Maglev Maps: Volume 1
Six mind-bending maps for Maglev Metro! Each double-sided, recessed map has new technologies just waiting to be explored, including new and enhanced actions, stations, and passengers. New rules and mechanics make playing each map a unique experience, while still feeling very much like Maglev Metro.
$142.00$121.00
Maglev Metro
In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first. Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city. Maglev Metro contains two unique maps.
$100.00$85.00
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, orB) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
$57.00$46.00
Magnefix
In Magnefix, each player receives a set of colored MAGFORMERS, plastic shapes that contain magnets and connect in interesting ways. Shuffle the task cards and place them face down as a draw pile in the middle of the table. One player reveals the top card of the draw pile, then all players immediately try to recreate the image shown. As soon as you're done, place your hand on the task card. If you are the first to do so and have built the construction correctly, you win the card. The game ends when all 55 task cards have been played. The player with the most cards wins.
$43.00
Maharaja
Maharaja is a strategic area control game. Don the vestments of the priests of four great Indian deities, travel across the kingdom to build altars and statues dedicated to them. Secretly plan your strategy and try to overcome your opponents with the help of characters and their abilities. Every round, the Maharaja, the great king of India, will visit a new city and players will be rewarded according to their gods’ worship value in that city. At the beginning of each round, players will secretly plan their actions on their disc, in a phase to be played simultaneously. At the end of the seventh round, or when a player builds the seventh statue, the game ends. The player with the most prestige wins the game. Maharaja is a complex game. We hereby present all the rules for an introductory game. At the end of the rulebook, you’ll find all the possible variations to the rules for an ever-new experience.
$93.00$74.00
Maize Craze
Get ready for a dice racing game where up to 6 players simultaneously race to navigate various corn mazes!In Maize Craze, 2-6 players will simultaneously roll and place dice on their player boards attempting to match various paths shown on a maze card in the center of the table. You earn points based on correctly placed dice and receive a bonus for being the first to exit the maze. The player with the highest score after 6 rounds is declared the winner. The game features 12 double sided maze cards to give 24 different maze configurations with varying difficulty. There are also 15 unique "round" cards which alter the way the game is played over the course of the 6 round cards. Both combine to give great replayability to the game.Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.
$50.00$43.00
Make The Difference
We want YOU to take some of our premade illustrations and draw in some differences. But hold on! We don’t need to tell you that making it too easy isn’t fun, but on the other hand, making it too hard can be a bummer too. You gotta find that sweet spot and make it just difficult enough to find the differences. If you find the differences within the time limit, you score! For everyone that has ever wanted to make their own Spot the Difference puzzle, this is the board game for you! With your friends, with your family, have some fun together!
$43.00$37.00
Mandala
The Mandala is the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the World before the pattern is ceremonially destroyed and the sand cast into the river. Opponents play their colored sand cards into the two Mandalas, building the central Mountains and laying cards into their Fields. As soon as a Mandala has all six colors within it, the players alternate taking the colors in the Mountain and adding them to their Cup and River. At the end of the game, the cards in a player’s Cup are worth points based on the positions of colors in their River. The player whose Cup is worth the most points is the winner.
$32.00
Mandala Stones: Harmony
Welcome back to Mandala Stones, a game of tranquility and beauty! After becoming familiar with arranging colorful stones to create stunning works of art, it is time for you to undertake a new challenge. With a whole new set of 12 stones at your disposal the Mandala board comes with renewed strength: the new stones serve as wild cards! Competing with your friends and family to create beautiful patterns has never been more challenging – and more enjoyable!☆ This expansion comes with minimal, yet significant changes to the game play.☆ Adding another portion of strategic decisions.☆ The game becomes even more challenging, more enjoyable, and interactive. This is not a standalone game. A copy of Mandala Stones is needed to play.
$22.00$19.00
Manhattan Project: War Machine
Guide your nation to military supremacy in the face of impending war. Strategically deploy your workforce, build a potent production engine, and amass military goods for victory points. The game concludes with a tally of points from diverse elements, and in case of a tie, the player with the most remaining resources secures triumph. Efficiently managing energy, structures, and goals is key to emerging as the dominant force. STRATEGIC WARFARE: Guide your nation to military supremacy in the face of impending war, using a mix of strategy and resource management. BUILD YOUR ARSENAL: Construct factories and collect resources to fuel your war machine, allowing you to amass military goods for victory points. TACTICAL CHOICES: Roll dice and assign them strategically to various districts, offering a wide range of choices and effects as you plan your moves. RESOURCE MANAGEMENT: Efficiently manage energy, structures, and goals to become the dominant force on the battlefield. COMPETITIVE GAMEPLAY: Engage in intense competition where every action you take can have a ripple effect, influencing both your opponents' engines and your own.
$57.00
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$65.00
Mansions of Madness: Beyond the Threshold
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.
$47.00$32.00
Mansions of Madness: Dice Pack
This set of custom dice will allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition. Seamlessly progress through each and every battle and skill test by keeping six additional dice, identical to those included in the core game, close at hand. With the exceptionally convenient Mansions of Madness Second Edition Dice Pack in your collection, you can dive headfirst into the gameplay experience, fighting off gruesome monsters and swiftly solving tricky puzzles without interruption.
$10.00$9.00