RPG Books
The One Ring RPG: Starter Set
A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice
$55.82$33.55
Ryuutama
Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!
$40.00$26.84
Lynx Accessories: 3D Faux-Leather Customizable Game Master Screen
Handmade faux-leather Dungeon Master Screen, featuring a stunning 3D battle scene. It comes with a carrying sleeve and interchangeable pre-made inserts. Measuring 36" wide by 12". Features: Immersive 3D Design: Faux-leather DM screen features a detailed epic battle scene between adventurers and a dragon, crafted to enhance your gaming experience by bringing stories to life. Customizable & Informative: Includes four panels that are easily personalized with your A4-size inserts or our premade inserts detailing conditions, item prices, and combat rules, aiding both new and experienced DMs. Portable Convenience: Comes with a faux leather sleeve that ensures easy transportation to any roleplaying session—just slide the screen into the sleeve and head out. Ideal Gift for Dungeon Masters: A perfect addition to any DM's arsenal, this screen makes a thoughtful gift that blends functionality with a touch of style. Optimal Dimensions: Measures 36" wide by 12" tall, folding down to a portable 9" x 12", ideal for tabletop gaming and easy carrying.
$49.95$42.46
Cairn 2nd Edition Boxed Set
Are you ready to return to The Wood? The Wood surrounds and divides the realm and anyone (or anything) that has not yet sworn fealty. The Wood is not one forest, but all forests. The Root is the realm of mystery and horror underneath and does not care for the petty divisions overground. The definitive second edition of the indie underground classic has been freshly revised and developed, and includes an expanded Player’s Guide, a brand-new Warden’s Guide, and new adventures in a robust and lavishly illustrated boxed set packed with useful gaming tools. Content: 3 copies of the Player’s Guide 1 copy of the Warden’s Guide 1 zine adventure (Trouble in Twin Lakes) Adventure Anthology volume 1 featuring 3 new adventures Warden’s Screen Character Sheet Pad Just add dice for a full spread for your tabletop gaming group!
$60.00$54.96
D&D 5th Edition: Bigby Presents: Glory of the Giants - Alternate Cover
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants All-Father, Annam, unveil the secrets of Annams mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giants bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
$59.95$34.65
D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Deluxe Edition
ENLIST IN THE WAR OF THE LANCE "March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians. Includes:• Physical Book: Foil Alternate Cover of Dragonlance: Shadow of the Dragon Queen• Exclusive Deluxe DM Screen• Warriors of Krynn Board Game
$144.99$91.50
Warhammer 40K RPG: Wrath And Glory Starter Set
The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. The Starter Set includes: Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required. The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign. An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory 5 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. A set of 8, six-sided dice, including one unique Wrath Die.
$39.99$25.86
D&D 5th Edition: Van Richten's Guide to Ravenloft
Van Richten's Guide to Ravenloft FACE YOUR FEARS Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers? Van Richten's Guide to Ravenloft contains material for both players and Dungeon Masters to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life! Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend. Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn. Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks. Explore Dark Gifts for characters that flesh out your place in the Domains of Dread. Encounter a horrific assortment of creatures from the monstrous bestiary. And includes a brand-new adventure! On the CoverIn the shadow of Castle Ravenloft, Doctor Rudolph van Richten and Ez d’Avenir confront the vampire Strahd von Zarovich, in this painting by Anna Podedworna.
$49.95$35.56
Pathfinder 2E: Core Rulebook
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
$59.99$37.32
D&D 5th Edition: Core Rulebook Gift Set
All rules and reference required to play the world’s greatest roleplaying game. Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master’s Screen, everything you need to create and play adventures of your own in the world’s greatest roleplaying game.
$169.95$118.10
The One Ring RPG: Realms of the Three Rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
$41.80$28.94
D&D 5th Edition: Vecna: Eve Of Ruin (Alternate Art Cover)
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.Vecna: Eve of Ruin™ is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms® and travel to Planescape®, Spelljammer®, Eberron®, Ravenloft®, Dragonlance®, and Greyhawk® as they race to save existence from obliteration.A Dungeons & Dragons adventure for characters of levels 10–20.For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.Contents:★ Dare you say his name? Fans of Stranger Things will be delighted to discover that Vecna is back – with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.★ Dungeon Masters and players alike will unlock their full potential in this epic high-level adventure, which is designed for 10th to 20th level characters. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born – they're made.★ Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.★ Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer® to the mist-shrouded vistas of Ravenloft®, your quest will carry you all over the D&D multiverse.★ Take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
$59.95$50.99
Pathfinder 2E: Pathfinder Player Core (Sketch Cover)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$59.99$46.96
Monster of the Week (Hardcover)
A MONSTER LURKS IN THE SHADOWS... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Supernatural Winchester brothers, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this hardcover edition, you’ll find:★ Character creation rules to bring your hunter to life and create a cohesive hunting team, including fourteen ready-to-go hunter types ranging from the Snoop to the Spooktacular, the Monstrous to the Divine.★ A stand-alone system based on the easy-to-use Powered by the Apocalypse engine.★ Eight core moves to investigate and deal with monsters.★ Thorough mystery-creation tools and two ready-to-play mysteries.★ Example monsters like Balkan vampires, ghouls, and spore trolls.★ Rules options to expand the scope and change the flavor of your game to fit the weekly monster story you’ve always wanted to see, including phenomena-type mysteries and alternative weird abilities.Grab the fireplace poker and open your spell book.That monster’s going down!
$40.00$27.92
D&D 5th Edition: Icewind Dale - Rime of the Frostmaiden
SOME SECRETS ARE WORTH DYING FOR Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
$49.95$35.56
Mothership RPG: Deluxe Set
The fastest way to build your collection. All the 1e (First Edition) core rulebooks in addition to four official modules. If you've just heard of Mothership®, or you want to make sure your collection is complete, look no further than the Deluxe Set.• Player’s Survival Guide (1e)• Warden’s Operation Manual• Unconfirmed Contact Reports• Shipbreaker’s Toolkit• Another Bug Hunt Introductory Module• D100 Dice Set & Panic Die• 12+ Punchboard pawns• Double-Sided Poster Map in Full Color• Full Color Tri-Fold Full-Size Warden’s Screen• Dead Planet Module• A Pound of Flesh Module• Gradient Descent Module
$99.00$78.96
Orbital Blues
This is the rock and roll future of yesteryear that never was-and nobody wanted. It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage. It is a time of hyper-capitalism and a cut-throat gig economy. Unreliable trash-heaps carry scrappy underdogs to their next gig, and corporation freighters lumber across the horizon laden with an empire's bounty. These are the music-fuelled, moon-age daydreams of a rebel space age. These are your ORBITAL BLUES. ORBITAL BLUES is a lo-fi space western roleplaying game from SoulMuppet Publishing, written by Sam Sleney & Zachary Cox and illustrated by Josh Clark. A roleplaying love-letter to off-beat sci-fi, vintage music, and cooperative old-school styled roleplay, Orbital Blues allows you to play out rules-light tabletop adventures in the style of your favourite space westerns. Stepping into the shoes of Interstellar Outlaws, players band together to form Crews, and navigate a hard-going, gig-economy living on the fringes of a space-faring society. Developed on the critically acclaimed rules-lite system of Best Left Buried, Orbital Blues uses a simple D6 based system with 3 basic stats - MUSCLE, GRIT, and SAVVY - to handle rolls and uncertainty - putting the narrative and relationships of the player characters at the heart of play without the baggage of hefty mechanics, classes or roles. Art by Joshua Clark. Layout and Cartography by Lone Archivist
$40.00$28.06
D&D 5th Edition: Phandelver and Below - The Shattered Obelisk
Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world’s greatest roleplaying game. Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly.Contents:★ Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure.★ Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror.★ Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more.★ Provides a magic appendix that includes new consumable metamagic items and duergar magic.★ Includes a double-sided poster map with the Phandalin region on one side and the town of Phandalin plus key encounters in the adventure on the other.
$59.95$44.92
Pathfinder 2E: Pathfinder Monster Core
Fight for Glory! Inside the 376-page Pathfinder Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon!Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!Pathfinder Monster Core includes:♦ More than 400 monsters!♦ Gorgeous full-color illustrations on nearly every page!♦ Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!♦ Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Monster Core is the definitive “main” monster rulebook for Pathfinder Second Edition GMs, effectively replacing the Pathfinder Bestiary. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$59.99$41.60
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$48.00
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$39.99$28.92
D&D 5th Edition: Tomb of Annihilation
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
$49.95$36.27
Purple Haze
Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967. You lead a squad of U.S. Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission. Your men will suffer. Some won’t make it home. Those that do will get wiser, get tougher. The goal: complete the mission, get out alive.★ multiple-choice narrative story★ extremely immersive historical theme★ narrative-based tactical combatContents• 63 poker-sized cards• 87 tarot-sized cards• 1 rulebook• 9 mission booklets• 1 playbook• 1 large double-sided mapboard• 1 small double-sided mapboard• 1 combat board• 1 tracker board• 4 countersheets• 5 player Aids• 22 standard six-sided dice• 12 small six-sided dice• 2 custom six-sided dice• 24 wooden cubes• 1 LoS ruler• 1 pencil• 1 logbook• 15 zipper bags
$120.00$102.00
Be Like a Crow: A Solo RPG
Be Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.All that is required to start playing is the rulebook, a pen and paper, and a deck of cards.You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.Spread your wings and take flight with this unique RPG.
$20.00$13.42
D&D 5th Edition: Sword Coast Adventurer's Guide
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party. For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Sword Coast Adventurer’s Guide provides the setting, story, and character options needed to participate in a game anywhere along the Sword Coast of the Forgotten Realms.
$39.95$28.06
Blade Runner: The Roleplaying Game - Starter Set
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$51.35$31.32
D&D 5th Edition: Mythic Odysseys of Theros
Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game. The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead. What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness. Select one of the new races for your character—such mythic peoples as the leonin or a satyr. New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence. Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods. Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.
$49.95$35.07
Star Trek Adventures RPG (2E) Core Rulebook
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.”- Captain James T. KirkThe Star Trek Adventures roleplaying game takes you to the final frontier!From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.Tell your stories and unravel the mysteries of the unknown!★ A complete and updated version of the 2d20 System rules, designed for an authentic Star Trek experience.★ An extensive primer on Star Trek, including details on a range of societies, worlds, species, and the scientific concepts that underpin this timeless universe.★ Fourteen player character species to choose from, including Andorian, Cardassian, Klingon, Orion, and Vulcan. Guidelines for both novice and experienced gamemasters, offering advice on challenging your players with dramatic and thoughtful gameplay, unique to the Star Trek universe.★ Game statistics and graphics for 15 playable starship classes, including Federation, Klingon, and Romulan vessels. Dozens of non-player characters, starships, and creatures to populate your missions, including Federation, Klingon, Cardassian, and Dominion.★ Historical excerpts, personal logs, and intercepted communications provide fresh perspectives and insights from across the Galaxy. Created by an expert Star Trek development team, including a diverse mix of experienced and new artists, designers, editors, and writers.Components• 1 book
$60.00$49.96
Ponzi Scheme
In Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!The goal of the game is simple:★ Don't be the first player to go bankrupt!This all new edition has new art, graphic design and refined rulebook.
$40.00$34.00
Marvel Multiverse RPG: Escape From Planet Hulk - Starter Kit
Take on the roles of some of Marvel's most famous Superheroes, and lead them to escape from the depths of Planet Hulk, while thwarting the nefarious plots of a few sinister Super Villains. The Marvel Multiverse RPG Starter Set contains all you need to dive into the Multiverse and experience first-hand the thrilling lives of Superheroes! Featuring a condensed ruleset and a starting roster of 6 existing heroes, the Starter Set is designed to get you playing the game as easily as possible. With the help of maps, tokens, standees and custom dice, the game will be easy and captivating for the whole table, allowing the players to capture the thrill of interpreting their favourite heroes. EXPERIENCE HEROIC ADVENTURE: Dive into the Marvel Multiverse with this RPG starter kit, perfect for both beginners and veteran players, featuring iconic heroes like Captain America, Black Widow, and Miles Morales Spider-Man. READY-TO-PLAY: Includes everything needed to start your journey: 1 Adventure Booklet, 1 Rules Booklet, Power References, and 6 Character Sheet Folios, ensuring a quick setup and engaging play. HIGH-QUALITY COMPONENTS: Enjoy immersive gameplay with 50 tokens, 3 custom dice, 6 character standees, and a giant double-sided map, all crafted with high-quality materials and featuring artwork by Marvel Studios’ artist Marco Checchetto. FIGHT EPIC VILLAINS: Take on the roles of Marvel's superheroes to thwart the schemes of villains like Ultron and Nebula. Every decision impacts the exciting narrative in this epic escape from Planet Hulk. PERFECT FOR GROUPS: Ideal for 2-7 players aged 12 and up, offering about 4 hours of thrilling superhero action per session. A great way to bring friends and family together for an unforgettable adventure. Contents: Booklet with Starter Set Rules, 64 pages, size 216x280 mm Booklet with Power References, 8 pages, size 216x280 mm Booklet with “Escape from Planet Hulk Adventure”, 24 pages, size 216x280 mm 6 Character Sheet Folios, size 140x216 mm One 2-sided giant map, sized 864x1120 mm - 1 Punchboard with 6 Heroes Standees and 60 round tokens for Villains and other Characters 6 clear bases for Standees 3 custom “616” Dice (2 regular dice and 1 Marvel dice), size 18 mm, acrylic
$39.99$31.99
Grim Hollow: The Players Guide
Grim Hollow: The Players Guide is the ultimate player's companion for making gritty characters in a dark fantasy campaign. The perfect companion supplement for the Grim Hollow: The Campaign Guide. This Dungeons and Dragons supplement is compatible with 5th Edition and designed to be friendly for both beginners and veterans alike! The Players Guide is the perfect companion for players who wish to enhance their character and bring the feel of a gritty setting to their campaign.The Players Guide includes:- 24 New Subclasses - Races, backgrounds and a variant inspiration system, unique to Grim Hollow. - New Schools of Magic, including Sangromancy (Blood Magic). - A hoard of magic items, including magic items specific to transformation. E.g. Vampire, Fiend, Lich. - New Grim Hollow Player transformations for Fey, Elementals and Spectres.
$50.00$42.50
Thousand Year Old Vampire
A solo roleplaying game of loss, memory, and vampires. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.
$31.87
D&D 5th Edition: Dungeon of the Mad Mage
THE GREATEST DUNGEON OF THEM ALL Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
$35.07
Pathfinder 2E: Player Core 2 (Pocket Edition)
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character!Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes:♦ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats!♦ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages—the dhampir, duskwalker, and all-new dragonblood heritage!♦ More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more!♦ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core 2 is the definitive “second” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Advanced Player’s Guide. All players will want a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$29.99$20.94
Star Wars - Edge of the Empire: Game Master's Kit
Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion™ Game Master’s Kit. The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.
$24.99$16.14
Thirsty Sword Lesbians
SWORDS CROSS AND HEARTS RACE...A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around vagabond matchmakers piloting their sentient gay spaceship from system to system. Even when swords are crossed, rivals have the potential to connect more deeply than anyone expects.Thirsty Sword Lesbians celebrates the love, power, and existence of queer people. If you love roleplaying games and angsty disaster lesbians with swords, you’ve come to the right place. In this book, you’ll find:★ Flirting, sword fighting, and zingers in a system designed for both narrative drama and player safety★ An innovative take on the Powered by the Apocalypse family of games★ Nine character types, each focusing on a particular emotional conflict★ Guidance and support for running the game, including how to make appealing adversaries★ Starting scenario seeds and multiple campaign settings★ Variant rules to highlight different identities, emotional connections, and setting elements★ Strategies to adapt any setting where swords cross and hearts race for thirsty sword lesbiansREADY? LET'S GO!
$30.00$18.30
Warhammer Age of Sigmar Soulbound RPG: Bestiary
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe… The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar — from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!
$44.99$29.10
Warhammer 40k Wrath & Glory RPG: Forsaken System Player's Guide
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them. But even as the Imperium’s diverse factions unite in this time of desperation, the rifts between them grow. With the Emperor’s watchful gaze obscured by the Great Rift, powerful opportunists pursue their own goals, and reignite old rivalries. The grim worlds of the Gilead System are rife with intrigue, betrayal, and secretive plots. The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory, including: Expanded information on the planets of the Gilead System, including optional backgrounds for Human characters. Practical primers on the fractious Factions of the Gilead System, their hierarchies, and their relationships with one another. Detailed accounts of the Patrons of the major Factions in the Gilead System, each of which has distinct Frameworks and mission ideas for your campaign. 3 new playable Species: Ogryns, Ratlings, and Kroot. 20 new playable Archetypes. Optional rules for a system of downtime Endeavours to detail your characters’ exploits between adventures.
$39.99$28.94
Call of Cthulhu, 7th Ed.: Alone Against the Dark
A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure. Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica. Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist. This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice. Armed with the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.
$14.95$8.94
PIRATE BORG: Starter Set
Everything you need to play PIRATE BORG, the scurvy-ridden, rules-light RPG. Included in the starter box is a saddle-stitched 60-page Player’s Guidebook that contains all the rules and player options, the Trapped in the Tropics 60-page deluxe adventure filled with GM tips, directions, and enough content for several sessions. Also included are 12 resin dice, 58 tokens, 22 reference cards, 10 poster maps, 25 character sheets, six character worksheets, and two dry-erase markers.
$49.99$42.49
Dungeons & Dragons Eberron: Forge of the Artificer
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$29.99$25.49
D&D: Puncheons And Flagons: The Official Dungeons And Dragons Cocktail Book
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:★ Adventurous cocktails such as Necromancer and Hand of Vecna★ Batch cocktails such as Candlekeep Tea and Faerie Fire★ Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic★ Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!
$29.99$17.93
D&D 5th Edition: Vecna - Eve Of Ruin (Hardcover)
Who will save existence?The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.Vecna: Eve of Ruin™ is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms® and travel to Planescape®, Spelljammer®, Eberron®, Ravenloft®, Dragonlance®, and Greyhawk® as they race to save existence from obliteration.A Dungeons & Dragons adventure for characters of levels 10–20.For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.Contents:★ Dare you say his name? Fans of Stranger Things will be delighted to discover that Vecna is back – with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.★ Dungeon Masters and players alike will unlock their full potential in this epic high-level adventure, which is designed for 10th to 20th level characters. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born – they're made.★ Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.★ Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer® to the mist-shrouded vistas of Ravenloft®, your quest will carry you all over the D&D multiverse.★ Take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
$59.95$34.65
Pathfinder 2E: Pathfinder Player Core (Pocket Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$29.99$20.13
The Wildsea: RPG - Core Rules
A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
$60.00$50.99
Call of Cthulhu, 7th Ed.: Cults of Cthulhu
Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns―villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.
$49.99$42.49
D&D 5th Edition: Explorer's Guide to Wildemount
Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game! Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
$49.95$35.07
D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1
Packed with adventures both from the TV series and new for this book, Faster, Purple Worm! Everybody Dies, Vol. 1 is a killer addition to everyone's adventure library!What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest.These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch!
$45.00$38.25
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