Board Games | Family Games
Wyrmspan
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan).ComponentsWyrmspan plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm (a little wider than Wingspan). It includes:• 2 rulebooks (multiplayer and solo)• 1 dragon fact book (32 pages)• 5 player mats• 5 adventurer meeples and 5 guild tokens• 183 dragon cards (148 full-grown dragons and 35 hatchlings; 57x87mm)• 75 cave cards (57x57mm)• 4 dragon guilds• 55 speckled egg tokens• 10 double-sided objective tiles• 45 shiny cardboard coins• 10 quick-start cards (2 cards per player; 57x87mm)• 17 Automa solo mode cards (57x87mm)• 1 box (296x296x70mm, and it weighs 2.6 kg)
$65.00$52.00
Wingspan
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.
$52.00
Everdell (Third Edition)
From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the head of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
$75.00$60.00
Everdell: Newleaf
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!
$59.99$40.00
PARKS
Encounter the US National Parks in the award-winning, immersive board game, PARKS. Hike along a different trail every season, take in the sights, and experience the beauty of our parks in a new way. Get game night on the calendar, hit the trails, and make lasting memories... Happy hiking!
$50.00
The Game
You have a copy of The Game in your hands. Open this box, and you and your friends will never want to put it away. This highly-addictive, award-winning card game pits players against The Game itself. Everyone must work together to play all of the cards in two decks that represent the passage of time - The ultimate game. Are you ready to play?
$14.95$9.63
Wingspan: Asia
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.This is a stand-alone 2-player game that also acts as an expansion for the core Wingspan game.Features★ Adds 90 new Asian bird cards★ Introduces a "flock" mode, which expands the game to 6 or 7 players while decreasing game length compared to a 5 player game★ Introduces a new "duet" 2-player mode (also playable solo)★ Is playable standalone at 1-2 players (duet mode) without the Wingspan base game★ The box size is identical to Wingspan Oceania ExpansionComponents• 2 rulebooks (multiplayer and Automa)• 1 appendix• 2 player mats (double-sided with standard and Oceania sides)• 16 action cubes (8 in each color)• Duet mode (2 players): 1 duet map, 6 goal tiles, 30 duet tokens, and 2 swift-start guides• Flock mode (6-7 players): 1 turn-order dial, 1 round-end goal board• Automa (solo mode)• 81 food tokens• 5 food dice• 1 birdfeeder board• 1 bird tray• 1 first-player token• 1 scorepad• 1 box (296x215x40mm; 1.2 kg)• 90 bird cards (57x87mm)• 14 bonus cards (57x87mm)• 18 Automa cards (57x87mm)• more to be revealed
$43.86
Wingspan: Speckled Eggs
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
$13.67
Tiny Towns
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
$39.99
Everdell: Mistwood
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
$59.99$39.99
Meadow
inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
$54.99$43.99
Chronicles of Avel
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land. Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune. Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!
$25.86
Project L
Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression! The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?
$34.99$24.58
Exit: The Sinister Mansion
Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.
$14.95$13.46
Project L: Ghost Piece Expansion
Add a 6th player, puzzles with new upgrade mechanics, and ghost pieces with their own special action. LARGER PUZZLES: Experience bigger puzzles that will challenge your brain even further with this expansion. LEVEL-5 PIECES: Unlock the power of larger level-5 pieces to complete intricate puzzles with ease. NEW REWARDS: Discover over 20 new puzzles, each offering unique rewards like instant level-ups and level-5 pieces. STRENGTHEN YOUR CHOICES: Enhance your gameplay options with larger level-5 pieces that introduce the new Ghost action. UNIQUE GAMEPLAY: The Ghost Piece expansion adds depth and excitement to Project L, making each game feel more unique than ever.
$19.99$15.99
Everdell: Spirecrest
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$60.00$50.00
Beacon Patrol
You and your friends are captains of the Coast Guard, entrusted with ensuring the safety of the North Sea coast. Work together to explore the waters and inspect vital lighthouses and buoys. Act efficiently, as time is short and you must explore as much of the sea as possible! Move your ship, lay tiles, and collaborate with your fellow captains to gain the highest honors and the admiration of all the residents along the coast. Once you start to get comfortable, add in any of the included mini expansions to add a challenge!
$19.95$12.90
Welcome To... To The Moon
Welcome to the Moon is a narrative and evolving roll & write. It is made of 8 different adventures which form a global story with a growing difficulty. You can play each of the adventures individually or in a succession to discover the story. Welcome to the Moon is the last episode of the Welcome to... trilogy of games. After the American suburbs of the 50s, and the casinos of the 60s, you will try and conquer the Moon.
$44.99$35.92
Everdell: Pearlbrook
Explore a new underwater society in Pearlbrook, the first expansion for Everdell! Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
$60.00$50.00
Songbirds
With the rising sun, the songbirds begin to sing. In this magical forest, the loudest songbirds claim the ripest berries and prime nesting spots. As a forest spirit, you help your favorite songbird color prosper in secret. Each turn, you’ll place one songbird with a specific volume into the forest. The volume of each songbird will add to those of the same color in rows and columns. The songbird color with the loudest volume wins the berry token in the respective column or row. At the end of the game, you reveal the last remaining songbird card in your hand. This is your favored songbird and you score the points that the songbird color collected in berry tokens and add in the volume of your favored songbird. The player with the most points wins the game!
$20.00$19.97
Chronicles of Avel Adventurer's Toolkit
The monsters circling around Avel Castle, and especially the approaching Beast, are a real danger for the people of this land. It’s not surprising then that everyone wants to help with the battle. Craftsmen are crafting items, dwarves are building siege machines, and herbalists invent new recipes and boil potions. Even the wildness people will join the battle if you can prove your bravery by defeating monsters. Use their help and together protect Avel Castle! Chronicles of Avel: Adventurer's Toolkit is an expansion that brings even more variety to your games! The characters created by you will get new, useful items and will have a chance to discover unknown corners of the land and all the possibilities they present. The expansion also introduces new monsters — if you manage to defeat them, you might be able to get the favor of animal companions who will gladly give you their helpful paws… or wings, if you need them.
$4.96
Exit: The Haunted Roller Coaster
Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game – The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games. Like other titles in the series, Exit: The Game – The Haunted Roller Coaster includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
$14.95$13.46
Everdell: Farshore
Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
$99.99$84.99
Castle Panic - Second Edition
Castle Panic Second Edition is the latest version of the hit cooperative tower defense board game for 1 to 6 players. The co-op element makes Castle Panic a great family game and the perfect kick-off for your weekly game night. You and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit and slay Monsters, and plan strategies together to keep your Castle towers intact. You either win or lose together, but only the player with the most victory points is declared the Master Slayer. Castle Panic Second Edition features the same great gameplay as the original game, but with all-new updated art, and a custom die. Includes: Game board Rule book 1 Die 1 Tar token 6 Walls 6 Towers 2 Fortify tokens 49 Castle cards 49 Monster tokens 6 Order of Play cards 12 Plastic Stands
$34.95$26.93
The Isle of Cats: Boat Pack
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$35.00$23.49
Twice as Clever! (Doppelt So Clever)
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.
$24.99$22.49
Exit: The Catacombs of Horror
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries? Like other titles in the series, Exit: The Game – The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.
$24.95$22.46
Catan: Dice Game
The Catan Dice Game is a fast, fun way to experience Catan on-the-go, anywhere and anytime even all by yourself. Discover, explore, and settle Catan. Play it in only 15-30 minutes. It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. You can roll—and risk—your way to victory. So get ready to toss. Challenge the odds and discover a fresh way to master Catan. Components include 6 high quality, embossed plastic 16mm dice, each with 6 colored images, pad of 2-sided, full-color Catan maps with score tracks, so you can play 2 different scenarios (you'll still need a pen or pencil), and game rules.
$14.99$9.69
Everdell Deluxe: Resource Vessels
Suitable for holding your squishy berries, sturdy twigs, sparkling resin, smooth pebbles, impressive pearls, shiny coin tokens, welcoming occupied tokens, and special event cards.
$44.99$44.97
Tiny Epic Defenders
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
$20.95
Exit: The Stormy Flight
Team spirit, creativity, mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...
$14.95$13.46
Sagrada: Life
Return to the famous Sagrada Familia cathedral in Sagrada: Life, the second of the three Great Facades expansions. This modular expansion explores the journey of life through hardships and helpers. Add everything inside or handpick modules to enhance your crafting experience. Sagrada: Life introduces new challenges to test your artisanal skills. Gain helpful abilities through apprentice cards, draft masterwork dice to gain prestige for tackling tricky new restrictions, and reap the rewards of rising to the challenge of toil public objectives. Will your stained glass window be a true masterpiece? This expansion adds 3 new modules, each interchangeable and compatible with other Sagrada expansions.
$19.95$15.96
Meadow: Downstream
Meadow: Downstream is an expansion for Meadow inspired by the fascinating nature of aquatic environments. Start a new journey to observe flora, fauna and landscapes connected with rivers, streams and lakes. Go kayaking down the river and compete with others on the new fields of exploration. Meadow: Downstream includes over 80 new cards depicting wildlife living in an aquatic environment and a new thematic envelope to discover. Kayaking mechanism allows players to score extra points for progressing down the river. Adjust the level of competition with two-sided river board. Choose between a fast stream and calm river to explore two faces of nature. This is an expansion. A copy of Meadow is required to play!
$30.00$25.50
Habitats
 Majestic animals need dedicated habitats to thrive, and they’re depending on you to figure out the puzzle. Drive your jeep around and choose the best animals for your wildlife preserve. Build tourist destinations, campgrounds, and watchtowers to ensure everything runs smoothly. It’s not just a walk in the park though; your goals change every year and you’ll have to get what you need before other rangers snatch them up first!
$40.00$32.00
Race to the Raft
From the creator of Isle of Cats: Race to the Raft is a cooperative path building and tile laying social puzzle board game for 1 – 4 players.In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!
$50.00$42.50
Adulthood
Adulthood (designed by Johnny O'Neal) is a game of making it in the modern world. Live your best life in Adulthood! Every turn, this game challenges 1-4 players to spend Time and Energy to generate Money, Happiness, and positive Impact. Choose a career, seek out Experiences, find a Partner and try to spend time on Wellness while dealing with unexpected Life Events. Find your bliss or make a difference...just do whatever it takes to prove you're the best adult!
$29.95$25.46
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$30.00$24.00
Riverside
Far to the north, in a remote winter land, rivers are frozen most of the year. When the villages along the riverside eventually are accessible, a small river cruise company offers exotic tours like polar bear safaris, reindeer trips, ice fishing, and more. Lucky tourists may even get a chance to see the northern lights. You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions. Riverside is a different kind of roll-and-write game: The game comes with a modular game board, which composes the route for the game. On a river cruise boat, everyone follows the same route, but you can take your tourists on different tours. You may plan ahead, but beware, the dice may force you to change your plans. You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is "wild" and represents the northern lights, something everyone wants to see. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat, you need to score higher and higher, so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists, so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the "wild" green die always costs fire symbols to get! You have a limited number of fire symbols to use, so when will be the right time to use them?
$29.99$27.72
Fish 'N' Flip
Unfortunately, the fishing nets that scour the ocean floor don't just catch fish. In their wake, they also capture many species of marine mammals that don't belong on our plates!In Fish 'n' Flip, play together to free as many animals as possible before the end of the game.With its original mechanics that will undoubtedly remind you of your Tetris games, Fish'n Flip is the perfect game to bring young and old together. Discuss together, and optimize the use of your action cards to create cascading movements and free the animals! Each player can only use their special ability on their turn, but beware: to achieve a clean sweep, you'll need to move together!
$21.99$18.69
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger! Contents:1 rulebook6 Lodge boards20 villager meeples18 Building cards5 Monument cards7 Villager cards
$29.99$23.99
Exit: The Game - Prison Break
New team format! For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake upon feeling something unusual in your mattresses. You find a letter from the infamous Jane Collins, who succeeded in fleeing from this prison one year ago. Is this your chance to escape to freedom, too?Play Time: 60 to 120 minutesNumber of Players: 2 to 4Author: Inka and Markus BrandParts Include: 88 cards 2 decoder disks 5 strange items 2 screens 7 sheets
$17.95$16.16
Tiny Towns: Fortune
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town. In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
$29.99$23.99
Fly Home!
Night is falling and the birds are still far from their nests! Young birdwatchers, join forces to help them find their natural habitats in time. Because soon the owls will wake up!Fly Home! is a cooperative game that combines observation and memory with a dose of chance. Turn the cards over and look for the common characteristics of the birds: webbed legs or talons, white or orange plumage, migratory or sedentary ... Each one has something in common with its neighbors!Can you remember the exact position of the birds? Or are you taking risks by looking for other birds? Binoculars can help you, but beware, the owls are ready to go ... The perfect game to learn more about the small feathered animals that live in our gardens and forests.
$21.99$18.69
Exit: The Game - Riddles In Monsterville
Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back? Working together or by themselves, children ages five and up solve various riddles to open the cookie jars. The six different types of visual puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways each round. Use the simple decoder wheel to determine if your solution is correct. What are you waiting for? Get going to Monsterville!Play Time: 20 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 36 cards 16 tokens 21 strange items 1 answer disk Key Features: A playful introduction to the EXIT: The Game series specially designed for gamers ages 5 and up. No reading required! Puzzles are completely image-based, making it easy for younger players to join the fun. Replayable multiple times Simple rules are easy to teach and learn — perfect for families and fans of the EXIT series with small children. Unique gateway game for birthday gifts, family game nights, rainy day activities, and more!
$17.95$16.16
Dice Hospital: Emergency Roll
Dice Hospital: ER “ Emergency Roll is a standalone 'flip, roll and write' game set in the Dice Hospital universe. In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists.
$17.99$11.42
Acquire
As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. Using nothing but your wealth and wits, you must vie against other business magnates to manipulate construction and capitalize on mergers -- buying, trading, and selling stocks in order to get the greatest return on your investments. Acquire challenges you to pit your resources and resolve against other players in this high-finance game of speculation and strategy. Truly a classic game of strategy by the master game designer, Sid Sackson. Download the rulebook here. Features: Plastic board, building tiles, and headquarters! Updated board size, 9x12 space grid with space designations printed on the board. New font on the tiles for improved legibility. Classic Mode or Tycoon Mode — play with or without tertiary stockholder merger bonus. Contains: 1 Gameboard 108 Building Tiles 7 Headquarters Buildings 11 Headquarters Banners 6 Stockholder Info Cards 1 Merger Player Aid 175 Stock Cards 155 Paper Money Bills 1 Stock Market Tray 1 Rulebook At a Glance Number of Players: 2-6 For Ages: 12+ Playing Time: 90 minutes Game Type: Family Strategy
$50.00
The Tea Dragon Society Convention Exclusive Box!
Discover the ancient art form of Tea Dragon caretaking within this enchanting world of friendship and fantasy. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points is the winner. Features: Based on the Oni Press graphic novel The Tea Dragon Society by Kay O’Neill. Beautifully illustrated with cute little dragons. Light card game with some deck building concepts. No hidden information makes it kid friendly. Competition for Market and Memory cards but no direct player on player nastiness. Perfect for families. Contents Summary: Rulebook Comic quick-start rules 4 Tea Dragon cards 1 Mentor card 24 Memory cards (6 cards each for spring, fall, winter, and summer) 28 Market cards 48 Starter cards (12 cards each in 4 decks) 4 Player aid cards 1 Rulebook
$25.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$42.00
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