Board Games | Recommended Games
Wyrmspan
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan).ComponentsWyrmspan plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm (a little wider than Wingspan). It includes:• 2 rulebooks (multiplayer and solo)• 1 dragon fact book (32 pages)• 5 player mats• 5 adventurer meeples and 5 guild tokens• 183 dragon cards (148 full-grown dragons and 35 hatchlings; 57x87mm)• 75 cave cards (57x57mm)• 4 dragon guilds• 55 speckled egg tokens• 10 double-sided objective tiles• 45 shiny cardboard coins• 10 quick-start cards (2 cards per player; 57x87mm)• 17 Automa solo mode cards (57x87mm)• 1 box (296x296x70mm, and it weighs 2.6 kg)
$65.00$52.00
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$69.95$51.92
Wingspan
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.
$52.00
7 Wonders: Duel
Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
$34.99$27.99
Jaipur
The multi award-winning game Jaipur, by Sebastien Pauchon, returns with all new artwork by Vincent Dutrait and the same great gameplay. Players take on the roles of two of the city’s most powerful traders seeking to earn their invite to the Maharaja’s court. Blending strategy and luck, Jaipur is a fast-paced card game that is easy to learn while offering plenty of depth to dedicated players. The new edition of Jaipur is the first game to kick off Space Cowboy’s new 2-Player Collection. The first print run of Jaipur features an exclusive metallic collectible coin to determine the first player!
$24.99$19.99
Azul
Build a mosaic fit for a monarch! Azul is a tile-placement game in which players compete for the highest score by claiming tiles and arranging them on their board to score points. Extra points are on offer for collecting sets of the same color of tile, or for creating particular patterns, while there are penalties for taking tiles that you’re unable to use. But every tile that you claim affects what your rivals can take next. You’ll have to make choices that help you without helping them too much!
$39.99$31.99
Star Wars: The Deck Building Game
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy… In Star Wars™: The Deckbuilding Game, a new head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!
$37.99$30.39
Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
$16.99$12.08
The Mind
The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. While the rules are simple, surviving every level is anything but… A deck of cards 1-100. You and your friends must play the cards in ascending order. Simple enough? What if you couldn't speak or communicate in any way. Sounds impossible? And yet, the trick of the Mind is just how good you and your friends will become as you play together. Learn to read each other’s tells, invent unspoken language of knowing glances and furrowed brows.
$8.37
Splendor
A great entry point into the world of board games! Splendor has been the #1 game played between me and my wife since the day we bought it on our honeymoon. It is very very simple, yet has a lot of strategic play to it based on the order in which you buy your cards. So fun!                                           - Will (Marketing Manager) Make a name for yourself in the prestigious and lucrative jewelry business of Renaissance Europe in Splendor, the award-winning game of gems! First, collect raw gems to fund the development of mines throughout the world—then acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won't just hand you victory: the player whose business earns the most prestige wins. Deceptively simple, Splendor involves quick strategic thinking and intense competition!
$39.99$31.99
Rising Sun
Rising Sun is, in my opinion, the perfect area control strategy board game! I love that alliances are built into the rules of the game and that it includes so many creatures and monsters from Japanese folklore/mythology.                                           - Will (Marketing Manager) Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. You will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought seasons have passed, only the one who earned the most victory points will win.
$77.97
Unstable Unicorns
A game where the tagline rings true, the unicorns are your friends now. A game for true competition, there are so many ways to sabotage the people you’re playing with in this game. The interactions can get a little complicated which is why there’s a whole subreddit dedicated to this game. An amazing game if you do like to play at higher complexity and want that competitive edge. There are so many different expansions you truly can play with your whole friend group. - Eden (GSR - Tempe, AZ) Unstable Unicorns is a strategic card game about everyone's two favorite things: Unicorns and Destruction!The goal of Unstable Unicorns is to be the first person to collect 7 Unicorns in your play area, also known as your Stable. You do this by gathering up your own Unicorn army and using a combination of their magical powers and Magic, Instant, Upgrade, and Downgrade cards to hinder the other players' progress and destroy their Unicorns instead. But beware - each player has all of these tools at their disposal as well, and you may just find your plans foiled by a well-played "Neigh!" card.Contents:135 Cards1 Updated RulebookAges: 14+Players: 2-8Game Length: 30-60 minutes
$16.84
Final Girl: Core Box
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!
$21.99$18.69
Citadels (Revised Edition)
Citadels is a fantastic card game that combines strategy and deception to create a thrilling gameplay experience. Players take on the roles of various characters in a medieval city, each with unique abilities and goals. The game involves building a citadel and gathering resources while trying to thwart the plans of other players. One of the best things about Citadels is its replayability. With 18 different characters to choose from and a variety of strategies to explore, the game can be played over and over again without getting stale. It's also easy to learn, making it a great choice for both seasoned gamers and those new to the hobby - whether you're playing with friends or family, this game is sure to provide hours of entertainment.                                           - Andrew (GSR - Tempe, AZ) The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$29.99$23.99
Star Wars: The Deck Building Game - Clone Wars
 War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi, the guardians of the Galactic Republic. With the fate of the Republic at stake, the galaxy anxiously awaits the outcome… In the Clone Wars Edition of Star Wars™: The Deckbuilding Game, the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Republic or the Separatists, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game! This edition serves as a standalone product that can also be combined with the original edition of Star Wars: The Deckbuilding Game. Contents 10 Republic Starter Cards 10 Separatist Starter Cards 90 Galaxy Cards 10 Outer Rim Pilot Cards 20 Base Cards 1 Balance of the Force Track 50 Damage Counters 20 Resource Counters 1 Force Meter
$37.99
Mice & Mystics
Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. In Mice and Mystics, players page through the chapters of a Mice and Mystics storybook, taking on the roles of mouse adventurers as their story unfolds. This box set is stuffed with everything you need to go on the first adventure with Prince Collin and his allies.
$79.99$63.99
Clank! A Deck-Building Adventure
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
$65.00
Hero Realms: Base Game
Become a hero. Perform mighty actions and recruit powerful champions to your cause.From the makers of the award-winning Star Realms, Hero Realms combines the fun of deckbuilding games with the interactivity of trading card game-style combat. As you play, use gold to add new actions and champions to your deck. When played, those actions and champions generate powerful effects, give you additional gold, and damage your opponent and their champions. If you reduce your opponent's health to zero, you win!Contents:144 CardsRules
$23.99$15.23
Terraforming Mars: Prelude 2
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
$24.99$21.24
ISS Vanguard
ISS Vanguard is a chunky game. Setting it up is a lot of work, but underneath all the complexity lies a campaign that hooked me quickly and had me fooled on the direction of the story multiple times. There's a ton of game in this box, and even more with the fully-voiced companion app. If you like sci-fi or mysteries, consider picking this one up.                                         - May (Guild Service Representative) ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space. Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game will come with over 100 different Crew members, each with unique characteristics. Gameplay is divided into 2 main stages: Ship phase and landing on planets. During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions. Then, you will prepare your crew for landing on the next planet, in search of answers to humanity's biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character. During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
$159.00$135.15
Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$24.99$21.24
Star Realms (Box Set)
Forge your own star realm! Build up your military through shipping and trade, then use your mighty fleet of warships to protect what’s yours and take what isn’t!Designed by Magic hall-of-famers Darwin Kastle and Rob Dougherty, Star Realms combines the fun of deckbuilding games with the interactivity of trading card game-style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases.If you reduce your opponent’s score to zero, you win!The Star Realms Box Set includes all of the cards from the Star Realms Core Set and Gambit Set, plus a game board and two additional starting decks, providing awesome gameplay for 2-4 players. And The Pirates of the Dark Star and the Nemesis Beast challenge cards provide additional solo and cooperative play options! Each box is a complete 4-player game containing rules and 162 cards.Contents:• Folding game board• 83-card main deck• 16 Explorer cards• Four 10-card starting decks• Four pairs of score cards• 13 Gambit cards• 2 Oversized Challenge Cards• Full-color rulebook
$39.99$28.94
Terraforming Mars: Milestones and Awards
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
$14.99$12.74
Monikers: Classics Expansion
A standalone expansion for Monikers that comes with 330 brand new cards! Features select card from 3 previous expansions: Shmonikers, Something Something, and The Shut Up & Sit Down Nonsense Box.
$24.99$22.49
Robot Quest Arena
A deck builder with a twist, Robot Quest Arena adds the element of movement and positioning to the deck builder genre in a fun and exciting way. The game’s art style is a big draw, it has very cute, indie vibes to it; presented in both the game’s card art and its adorable miniature robots. Between the random elements presented by the deckbuilding genre and the game’s multiplayer focus, the game feels fresh each time you play. Robot quest arena was my personal pick for board game of the year in 2023. - Pat (Guild Service Representative) Robot Quest Arena is a deckbuilding board game where 2-4 players battle to be the best Robot Tech in the world. Control, protect, and upgrade your bot as you fight to knock out competitors from the arena! The base game contains:• 4 Robot Minis• 4 corresponding player boards• a 27-by-27 inch Game Board• 128 cards• 16 tiles• 72 cubes/gems• a rulebook
$79.99$67.99
Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
$34.99$29.74
Monikers: Serious Nonsense
Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards, written by the folks at Shut Up & Sit Down.The brand new set from Shut Up & Sit Down also includes the MUCH REQUESTED return of the Monikers: Twelve Hopelessly Stupid Fourth Rounds! (minus "the two least interesting ones")
$24.99$22.49
Eleven
There is no other sport like this. Nothing evokes such emotions, nothing causes such publicity and nothing brings as much income as football. But it is one thing to sit in the stands, and another to stand on the pitch, and another to watch everything from the side. Managing a club is a hell of a job...Time to get ready for the match! Eleven is a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. You own a football club and have six weeks ahead of you. What season will it be for you? Relative Stability? Disgusting failures? Or maybe you will fight for victory in the league?Proper management of club resources will allow you to carry out further transfers, train players, hire new employees, acquire sponsors and expand your own stadium. All this to ensure that your team is ready to win on the decisive day of the match. Hire the right people in the right position and make your club invincible.Are you ready for kick-off?★ A strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football★ Huge success of the crowdfunding campaign and nearly 4,000 backers on Gamefound★ Manage and develop your own football club by leading it to victory in the league - also in solo game!
$50.00$33.55
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$30.00$19.03
Hero Realms: Journeys - Conquest Pack
Journeys is a set of four 12-card expansion packs for Hero Realms! Conquest and Discovery add the new Quest and Artifact card types. Quests are secret objectives that players may complete to earn Artifacts! Hunters and Travelers add new champions and actions to the game.
$4.99$4.24
DC Comics Deck Building Game: Heroes Unite
Around 2015 I played DC Deck Building Game for the first time and I've been hooked ever since. It's an extremely pure deck builder, where the only focus is optimizing your deck. It knows what it's good at and it does that really well. This is the quintessential deck building game, in my opinion. - May (Guild Service Representative) In the DC Comics Deck-Building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam! or Hawkman. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic 10-card deck and draws a hand of 5 cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. A large, central stack of cards supplies a five-card “Line-Up” from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises. When a player has amassed enough Power, he or she may defeat the current Super-Villain. When a Super-Villain is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Force Field, the Helmet of Fate, or several others. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. This is the follow-up to the 2012 hit DC Comics Deck-building Game. Play Heroes United on its own, or combine it with the original for an epic battle!Number of Players: 2-5For Ages: 15+Playing Time: 30-45 MinutesMSRP: $40.00Game Box Contains:• 36 Punch Cards• 16 Vulnerability Cards• 111 Main Deck Cards• 16 Kick Cards• 12 Super-Villain Cards• 20 Weakness Cards• 7 Oversized Super Hero Cards• 211 Game Cards in total• 1 Rulebook
$44.99
ISS Vanguard: Lost Fleet - Stretch Goals
The Lost Fleet is a continuation of the best-selling board game ISS Vanguard, offering players multiple new options and a complex, intriguing plot. Many years after Vanguard’s initial journey, the global government is shocked by frightening news: Earth’s most modern ships have disappeared in mysterious circumstances. The sole remaining interstellar spaceship, the good-old Vanguard, is swiftly refitted to embark on a rescue mission. Little do the crew know that they are about to stumble upon one of the Universe’s darkest secrets EXPANSIVE CONTENT UPGRADE: The ISS Vanguard Stretch Goals Expansion enriches your gameplay with a wealth of exclusive content and add-ons. VARIETY OF MISSIONS: Immerse yourself in varied missions and challenges, each designed to add depth and excitement to your interstellar journey. EXCLUSIVE COMPONENTS: Enjoy unique game components not available in the base game, enhancing the diversity and replayability of your space adventures. SEAMLESS INTEGRATION: These new elements blend flawlessly with the ISS Vanguard base game, maintaining the game's balance while expanding the universe. ENDLESS ADVENTURE: Experience new layers of strategy and exploration, keeping your ISS Vanguard sessions fresh and engaging with each playthrough.
$68.99$58.64
ISS Vanguard: Deadly Frontier Campaign
A full add-on campaign centered on a group of survivors who build a new home in the far reaches of the galaxy. Requires ISS Vanguard base game and the Lost Fleet expansion to play. NEW CAMPAIGN ADVENTURES: Embark on the Deadly Frontier Campaign, a thrilling expansion to the ISS Vanguard universe with new challenges and missions. EXPANDED GAME UNIVERSE: Explore uncharted territories and face unique hazards in a campaign that broadens the scope of your space exploration. STRATEGIC DEPTH: Encounter new scenarios that require strategic planning and decision-making, enhancing the complexity and enjoyment of your game. ADDITIONAL CONTENT: Enjoy a wealth of additional content including new equipment, enemies, and story elements, enriching your ISS Vanguard experience. FRESH GAMEPLAY EXPERIENCES: Designed to integrate seamlessly with the base game, this expansion offers fresh and exciting gameplay experiences for veteran ISS Vanguard players.
$109.99$93.49
Atlantic Robot League
I usually buy games based on theme, so when I saw Atlantic Robot League on the shelf, I knew I was gonna get it. Big robots, betting mechanics, it really had it all. It's super quick to play and very easy to set up, so if I'm looking for a quick game with my partner, it's a pretty safe choice. - May (Guild Service Representative) Place your bets, attack with giant mechs, and collect your prizes!In the far future a new sport has swept the world—Giant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team’s colors and gather in virtua-bars to watch the battles. It’s the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit!In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle!It’s a fast and exciting mech-battling betting game, where you’re rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally they’ll be knocking out mechs you need to survive. Since all bets are hidden, you won’t know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want!There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you'll randomly assign the starting positions, and then make all of these bets:★ Which team will have the most surviving mechs?★ Which team will KO the most opposing mechs?★ Which team will be elimated first?★ Which five specific mechs will survive?★ For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared.When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner!Atlantic Robot League’s innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League!Contents:• fifteen (15) Mech Tiles• one (1) Placeholder Tile• nine (9) Scheme Cards• five (5) Betting Cards• one (1) Arena Board• five (5) Dry Erase Markers• forty (40) Credit Tokens• one (1) #1 Token• one (1) Rulebook
$23.49
ISS Vanguard: Galactic Almanac
Offers expanded immersion with extra story and worldbuilding alongside art from the game. IMMERSIVE WORLD EXPLORATION: Dive deep into the universe of ISS Vanguard with 120 pages of captivating art and enriched storytelling. EXPANDED STORY DETAILS: Offers an extensive exploration of the ISS Vanguard universe, perfect for fans seeking a deeper understanding of the game’s lore. STUNNING ARTWORK COLLECTION: Features a vast array of artwork from the game, showcasing the creative brilliance behind ISS Vanguard's universe. ESSENTIAL FOR COLLECTORS: A must-have for Awaken Realms enthusiasts and ISS Vanguard collectors, adding value to your game collection. HIGH-QUALITY ART BOOK: Crafted with care, this 120-page art book is both a visual feast and a comprehensive guide to the game's expansive world.
$34.99$29.74
Final Girl: Ultimate Box (Series 2) (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Series 2 Ultimate Box includes ALL series 2 items:- Final Girl: Box of Props- Final Girl: Into the Void- Final Girl: Panic at Station 2891- Final Girl: A Knock at the Door- Final Girl: Once Upon a Full Moon- Final Girl: Madness in the Dark- Final Girl: Vehicle Pack 2- Final Girl: Terror From The Grave (vignette)- Final Girl: S2 Game Mat bundle- Final Girl: Miniatures Box Series 2- Final Girl: Lore Book Series 2- Final Girl: S2 Bonus Features Box- Final Girl: Zombies Miniatures Pack- Final Girl: S2 Cast and Crew Box- Final Girl: S2 Gruesome Death Books
$219.99
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$29.99$23.99
Scythe
Scythe is a 4X board game set in an alternate history Europe, where the world’s nations are vying for control over a fictional Europe and its resources. The game is approachable for people who don’t play 4X games, and offers a ton of depth for those who do. The highly detailed mech and character miniatures help bring life to the game, and the game’s variable faction powers keep each game just as interesting as the last. Scythe’s legacy expansion - “The Rise of Fenris” - is also an amazing entry point into the genre of legacy board games. - Pat (Guild Service Representative) It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
$64.96
Canvas
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used for scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle.
$24.99$19.99
Skull
An ancient game, Skull is simple to learn, but dangerously difficult to win. Successfully bet and bluff to fool your opponents, while seeing through their deception to find the flowers. Be wary, though—if you reveal a skull, the consequences are dire!
$19.99$15.99
Space Base
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
$39.99$29.96
Sagrada
The artwork is awesome in Sagrada! I love the dice rolling and drafting mechanics used to build the stained glass windows. It is a very simple game with a lot of depth to your strategy. Awesome entry-level game for newer board gamers! - Will (Marketing Manager) As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada. Sagrada - A Game of Dice Drafting and Window Crafting for 1 to 4 players that plays in about 30 minutes. Carefully designed by Daryl Andrews & Adrian Adamescu with graphic artistry by Peter Wocken.
$44.95$35.96
Love Letter (New Edition, Bag)
Super simple small game, easy for travel. Compete for the princess favor and hope your letter reaches her hands. Light competition, part of the game is card counting there is such a limited amount of cards and you’re trying to knock everyone out to get her favor. The cards are primed to leave one person standing at the end of the round will it be you?                                            - Eden (GSR - Tempe, AZ) In a quick game of risk and deduction, can you outwit your friends and earn the trust of the noble Princess? The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess’s trust and become her confidant? Enjoy the classic game of risk and deduction in a whole new way! The new edition of Love Letter features a couple new characters, stunning new illustrations, and gameplay now up to 6 players!
$14.99$11.99
Cthulhu: Death May Die
If you are looking for a great cooperative game set in an awesome universe, Cthulhu: Death May Die is the game for you! Set in the Lovecraft universe, you work as a team to take down the Elder gods in different scenarios. The game is so smooth and it has been so much fun for me and my family.                                           - Will (Marketing Manager) THE RITUAL CANNOT BE STOPPED, BUT THE CULTISTS’ PLANS MIGHT STILL BE The cultists have been painstakingly preparing for this moment for quite some time. An Elder God, a being adrift in a different dimension, has reached out into their minds, giving them the knowledge necessary to awaken it, and bring it into our own world, unleashing its hellish powers on the unsuspecting populace. The Investigators found out about it too late. The final ritual has begun. But with a little luck, the god might just be vulnerable for a moment after being summoned. That’s when they can shoot it in the face. Cthulhu: Death May Die puts players in charge of Investigators looking to defeat an Elder God that is being summoned to Earth. They are running late, as the summoning ritual is already underway. But if they can collect enough clues to find a weakness, or alter the ritual just enough to cause one, they can blast the god to death before it gets a true foothold in the world. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further.
$109.99$87.99
Monikers
Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
$29.99$26.99
Here to Slay
Here to slay is honestly one of my favorite games, I highly recommend anything by tee-turtle. Create an adventuring party and fight monsters as a deck game, it’s definitely competitive full of sabotage with super cute art. It’s not super complicated and will only take 1-2 play though to master. With 3-4 expansions to add in new heroes and monsters every game is different. - Eden (GSR - Tempe, AZ) From the creators of Unstable Unicorns, Here to Slay is an adorable and brutal new card game that is perfect for players of all skill levels, whether you’re just entering the world of role-playing games or honing your masterful skills.
$25.00$19.96
The Red Dragon Inn
The Red Dragon Inn is one of those games that feels almost mandatory to have if you love board games. It's got really simple rules, a delightful theme, and most importantly, there's a ton of expansions that make this game even better. If you're looking for a party/party-adjacent game, you can't got wrong with this one. - May (Guild Service Representative) In The Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the The Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
$37.95$24.92
Mysterium
A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators, to get to the bottom of the mystery! Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and, over the course of a few scant hours, tries to lead the psychics to the correct culprit. Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location, and killer, or will the criminal pull off the perfect crime?
$54.99$43.99
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