Board Games | 2 Player Games
Arkham Horror The Card Game: Investigator Starter Deck - Harvey Walters
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Harvey Walters Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$11.93
The Lord of the Rings: Duel for Middle-Earth - Allies Expansion Pack
This item is for a one [1] pack of expansion cards. Allies is an expansion for The Lord of the Rings: Duel for Middle-earth. It features various characters from J.R.R. Tolkien's universe who will come to the aid of either the Fellowship or Sauron. EXPAND YOUR DUEL FOR MIDDLE-EARTH DECK: The Allies Expansion introduces a variety of iconic characters from J.R.R. Tolkien’s universe to bolster either the Fellowship or Sauron forces. ICONIC MIDDLE-EARTH CHARACTERS: Collect beloved characters who bring unique abilities and new tactical options to your deck. INCREASED STRATEGIC DEPTH: Adding these allies adds more deckbuilding variety and strategic possibilities to the game. COMPATIBLE WITH DUEL FOR MIDDLE-EARTH: Designed specifically for use with The Lord of the Rings: Duel for Middle-Earth, perfect for fans and competitive players. Contents: 4 Allies cards 8 Power tokens 2 player aids 1 game rule
$9.99$7.99
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$32.99$23.94
The Lord of the Rings: Duel for Middle-Earth
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you'll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! A game is played in 3 successive chapters. On your turn, play a card or a High Place to increase your skills, swell your treasury, expand your presence in Middle-earth, rally Races to your cause, or help you progress in the Quest for the Ring. Win the game immediately by fulfilling one of the following 3 conditions: win the Quest for the Ring, seal an alliance with 6 Races or dominate Middle-earth. EPIC STRATEGY DUEL: Choose your side in the ultimate battle for Middle-earth, playing either as the Fellowship to destroy the One Ring or as Sauron to conquer the land. RICH GAMEPLAY EXPERIENCE: Engage in a dynamic game played over three chapters, using cards and High Places to expand your influence, rally allies, and progress in your quest. IMMEDIATE WIN CONDITIONS: Achieve victory by completing one of three goals: winning the Quest for the Ring, forming alliances with six Peoples, or dominating Middle-earth. BASED ON 7 WONDERS DUEL: Combines the intense mechanics of the acclaimed 7 Wonders Duel with the rich lore of the Lord of the Rings universe for a deep and engaging experience. ACCESSIBLE YET CHALLENGING: Designed for 2 players, this game offers a balance of accessible rules and strategic depth, perfect for both new and veteran gamers. Contents: 69 cards 44 pawns 18 tokens 30 coins 7 tiles 2 boards 2 transparent elements 1 helpsheet 1 Rulebook
$39.99
Sky Team
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
$24.92
7 Wonders: Duel
Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
$36.99$27.96
Hanamikoji
Welcome to the most famed Geisha street in the old capital, Hanamikoji. Two players compete to earn the favor of seven illustrious Geishas by collecting the items with which they excel. Remarkable artwork and simple but depth gameplay!
$19.99$17.96
Star Wars: The Deckbuilding Game
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy… In Star Wars™: The Deckbuilding Game, a new head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!
$37.99$30.36
Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$17.99$17.92
Sail
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead
$19.99$15.96
Unmatched: Little Red Riding Hood vs Beowulf
In battle, there are no equals. ONCE UPON A TIME, Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set. "What big eyes you have, Wulfie!" "That’s called 'rage', kid!" Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her "basket" (discard pile), triggers potent effects. Meanwhile, Beowulf uses rage to power up his cards for devastating attacks. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$24.95$18.46
Star Wars: The Deckbuilding Game - Clone Wars
 War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi, the guardians of the Galactic Republic. With the fate of the Republic at stake, the galaxy anxiously awaits the outcome… In the Clone Wars Edition of Star Wars™: The Deckbuilding Game, the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Republic or the Separatists, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game! This edition serves as a standalone product that can also be combined with the original edition of Star Wars: The Deckbuilding Game. Contents 10 Republic Starter Cards 10 Separatist Starter Cards 90 Galaxy Cards 10 Outer Rim Pilot Cards 20 Base Cards 1 Balance of the Force Track 50 Damage Counters 20 Resource Counters 1 Force Meter
$37.99$30.39
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$26.99$20.46
7 Wonders: Duel - Agora
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new 7 Wonders Duel expansion puts the spotlight on senators and their influence on the development of your Cities. Each competitor will try to control this influence in order to benefit from favorable decrees or call upon conspirators to try and change the situation. • The Agora expansion adds a the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate. • Increased replayability thanks to the new Senator and Plot cards that multiply players’ strategic options. • Simple rules that enrich 7 Wonders Duel without slowing down the flow of the game. • Expansion compatible with 7 Wonders Duel Pantheon
$26.99$18.92
Tag Team
Inspired by classic arcade fighting games, Tag Team is an auto battler combined with a deckbuilding game. Make your team of 2 Fighters and build an unbeatable synergy by combining their 2 unique decks! Each character has their own techniques and special moves. You start off with a deck of only 2 cards, and the Fight unfolds automatically: flip your cards one at a time and apply their effects. At the end of each round, you get to turn up the heat on the opposing team: Program your deck by strategically adding new cards without reordering the ones already there. Out-think your opponent to deal the decisive blow! Find out what makes your Tag Team tick, play devastating combos, and dominate your Opponent by deftly blocking their attacks. Timing is everything if you want to emerge victorious and Knock Out your foe! Round 1... FIGHT! Selling Points: Inspired by 90s arcade games Accessible rules with a real depth of play 12 unique Fighters to pair together, creating up to 66 teams, each with their own styles and synergies Vibrant and exciting artwork from the pen of Naïade Varied gameplay so all players can play the style that suits them best: Defensive, strategic, unpredictable, all-out-attack... Contents: 1 Fight Rules 1 Fighters’ Guide 12 Fighter boards 12 Draft cards 120 Fight cards (10 per Fighter) 40 Power cubes (purple) 6 Health markers (green) 4 Special markers (yellow) 1 Sheriff Token 1 Golem Token 1 Serpent Token 2 Concentration Tokens 5 Aflame! Tokens 11 Scheme Tokens
$24.99
Compile: Main 1
>?>vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer.>Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 1 protocols list: DarknessDeathFireGravityLifeLightMetalPlaguePsychicSpeedSpiritWater
$24.99$21.24
Agricola: All Creatures Big and Small - The Big Box
The well received two-player game Agricola - All Creatures Big and Small is back in this big box edition, including both expansions!Players are animal farmers and expand their holdings to keep as many animals as possible in their pastures and in their stables. 62 buildings from the base game and both expansions provide unlimited strategies for each gaming round. This product is an expansion: Agricola base game required to play.
$44.99$29.96
Duel For Cardia
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! STRATEGIC FACTION WARFARE: In Cardia: City of Wonders, four powerful factions—the Rebellion, Scholars, Guild, and Dynasty—compete for control over the city’s future. Use strategy and cunning to claim the signet rings and become the next ruler of Cardia. MAGICAL CITY & LEGENDARY STORY: Build your path to power in a city born from the alliance of a young adventurer and a mighty Djinn. The city of Cardia is rich in magic, intrigue, and secrets to uncover as you vie for control. TACTICAL CARD GAME: Outwit your opponents with clever card play, faction alliances, and strategic moves. Every decision could mean the difference between victory and defeat as you battle to gain the favour of the city’s factions. FUN FOR GAME NIGHT: Perfect for 2 to 4 players, Cardia: City of Wonders offers hours of replayable fun, with different strategies and paths to power each time you play. Ideal for game nights with friends and family. IMMERSE YOURSELF IN A UNIQUE WORLD: Experience the rich lore of Cardia, a magical city at the heart of a swamp, as you navigate the political struggles and ambitions of four competing factions, each with its own strengths and tactics. Contents: 2 different decks with 32 cards each (64 cards in total) Each deck consists of 2 x 16 different cards with numbers from 1-16, with 2 different card backs 8 scenery cards 36 tokens 11 sigils 5 ongoing tokens 20 influence tokens showing the values 1, 3 and 5 (either positive and negative)
$16.99
Onitama
Onitama is an elegant and simple two player abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with a handful of moves, your cunning, and your wits, have you the skill to be victorious?
$22.20
A Wild Venture
Each year, the prestigious Community Cup is awarded to the young adult who gives the most back to their village. This time, the competition is fierce — it's just you and your rival! Lend a hand to your neighbors, assist them on their adventures, and they will return the favor. Show your value to the community, outshine your opponent, and claim victory — along with the all-important bragging rights! A Wild Venture is a dynamic engine-building card game where your engine naturally dismantles itself — and that’s the key to winning! Cards won’t last forever, but only the ones you have fully used up score points, making timing everything. With a deck of over ˜00 unique, combo-packed cards, you’ll build an economy, embark on adventures, and craft diverse strategies to score big. Can you prove your worth and claim victory? DYNAMIC ENGINE-BUILDING ADVENTURE: Compete to win the Community Cup by lending a hand to your neighbors, completing quests, and managing your resources in this clever, ever-evolving card game. COMPLETE PREMIUM GAME EXPERIENCE: Features over 100 unique combo-packed cards, two themed sets, and a double-sided adventuring board—offering tons of replayability in every match. INNOVATIVE ENGINE-DISMANTLING MECHANIC: Build your engine, then strategically dismantle it to score points—only fully used-up cards earn you victory! Timing, adaptability, and planning are everything. FAST-PACED, HEAD-TO-HEAD PLAY: Shared decks and quick turns keep every game tense and interactive. Race your rival to the best cards before they snatch your perfect combo. FOR STRATEGY LOVERS & CASUAL GAMERS ALIKE: Designed for 2 players, ages 12 and up. Perfect for fans of resource management, engine-building, and competitive tabletop duels in a charming, whimsical world. Contents: 1 Adventure Board 3 Adventure Figures 12 Adventure Tokens 48 Small Coin Tokens 12 Big Coin Tokens 112 Cards
$29.99$23.46
Star Trek Captain's Chair: To Boldly Go (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – To Boldly Go is a new game that can be played on its own or combined with Star Trek: Captain's Chair to create even more captain competitions. With To Boldly Go, you can play as James T. Kirk, Khan Noonien Singh, Philippa Georgiou from Star Trek: Discovery, Rebner, the Pakled Commander from Star Trek: Lower Decks, and more. Each of the six captains comes with a unique, asymmetric deck of cards that matches that leader's personality, abilities, allies, and assets. These decks can be expanded with cards available to both players, cards representing the people, items, planets, and events that characters encounter in iconic storylines. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. Prefer to fly solo? Take on the galaxy with a challenging single-player mode built to test your skill and strategy! True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again. The chair is yours, captain!
$59.99$44.96
Star Trek Captain's Chair: Second Contact (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Star Trek: Captain's Chair, you go head-to-head against an opponent, each stepping into the shoes of an iconic leader from across the history of the Star Trek galaxy. Command ships, crew, and away teams, while you manage resources and alliances! Star Trek: Captain's Chair – Second Contact contains three new captains that can face off against those in the original game, against those in To Boldly Go, and against one another, but you'll need common cards from one of the base games. Two of the captains are Carol Freeman, Captain of the U.S.S. Cerritos, and Christopher Pike, Captain of the U.S.S. Enterprise, and you can also add Krulmuth-B as a starting location, opening a portal that crosses space and time!
$29.99$23.94
Adventure Time Card Wars: Finn vs Jake Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig! Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$24.99
Compile: Playmat 2
Card game accessory. Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head. INCLUDES: 1 high-quality neoprene playmat sized 11 inches by 29.5 inches.
$22.99$19.54
Cyberion
The dream factory has been sabotaged, and everything is on the brink of destruction! Lead the last squad of robot-workers to repair the machines before it’s too late. Use your Robot cards wisely, to complete repairs or to trigger powerful abilities! The machines get harder to repair throughout the game, but you'll also have opportunities to increase the magnitude of your Robots’ abilities.
$29.99$19.96
Smash Up: Cease and Desist
Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing.
$24.99$19.99
Lacuna
Lacuna is a game for 2 players about collecting flowers on a pond at night. It takes seconds to set up and plays entirely on a cloth mat. The rules are simple: draw an imaginary lines between 2 flowers, place a pawn, and collect both flowers.
$42.99
Adventure Time Card Wars: Fionna vs Cake Collector's Pack
As everyone already knows, Fionna and Cake are the lovable, cute, and alternate-reality female versions of our heroes, Finn and Jake! Straight from the "Fionna and Cake" episode of the Adventure Time series on Cartoon Network, these characters have not only swapped genders, but Cake is now a cat. Meow! Their decks in Adventure Time Card Wars: Fionna vs Cake take us back to where it all started — the classic "Cornfields vs Blue Plains" — but these decks are all new and full of surprises! Fionna's Blue Plains deck is actually part Rainbow allowing for maximum customization. Several of her Blue Plains cards work rather well when paired up with Rainbow cards. And the Blue Plains "mastery of card drawing effects" gets a new twist. When Fionna gets her hands on a sword...or two or three...watch out! Cake's Cornfield deck is centered around Buildings. The more, the merrier! In fact, this deck has more Buildings than any previous Collector's Pack. And if you play your cards right (literally), you can get more than four of them into play at once! And if you liked Flooping before, well shucks, you're going to love this Cornfield deck!
$24.99
Mandala
The Mandala is the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the World before the pattern is ceremonially destroyed and the sand cast into the river. Opponents play their colored sand cards into the two Mandalas, building the central Mountains and laying cards into their Fields. As soon as a Mandala has all six colors within it, the players alternate taking the colors in the Mountain and adding them to their Cup and River. At the end of the game, the cards in a player’s Cup are worth points based on the positions of colors in their River. The player whose Cup is worth the most points is the winner.
$32.99$20.06
Till the Last Gasp
Till the Last Gasp is a 2-player dramatic storytelling game of duels coming to tables in February / March 2023 from designer Will Hindmarch (Gameplaywright, Hookseed Vol. 1) with additional design by Alex Roberts (Star Crossed: The Two-Player Game of Forbidden Love, For the Queen)!Spanning genres and settings, this game throws you straight into two player PVP action—as blows are exchanged, emotions are betrayed, secrets revealed, and stakes raised. Till the Last Gasp uniquely enables you to capture the climactic energy of your favorite cinematic showdowns in new tales imagined by you as you play!Describe and DramatizeTill the Last Gasp draws steel and goes for the heart! A duel flourishes to life with the drama you bring to each move—this is a storytelling game as much about your character’s innermost feelings as it is about armor or weapons. Reflect the heat of your conflict in your surroundings: smash vases, swing from chandeliers, and scar machinery with laser swords.Duel in Any SettingPlay fist-fighting monks, gunslingers on a windswept plain, high-tech laser sharpshooters, and wielders of the arcane arts! Till the Last Gasp can accommodate nearly any setting and a wide variety of genres and characters. You can even import characters from other storytelling games or media you love! Use the conflict between two characters to delve into the heart of their story, the setting itself, and the emotions tangled within them.Dive Right InAll you need are two players (and an optional facilitator), the box, and your imagination to play. Create new characters and worlds on the spot, or use the included scenarios for quick no-prep play.The Till the Last Gasp box contains:• A 40-page rulebook with step-by-step instructions and examples of play, as well as three pre-made scenarios• 2 twenty-sided Duel Dice• 20 six-sided Edge Dice• 2 Player Boards• 9 Jumbo Map Cards for thrilling genre-spanning backdrops to your duels• 12 pre-made characters for quick play• 2 blank character sheets• Drama Deck• Objectives and Stance Cards• Tokens and trackers
$39.99$38.96
Beer & Bread
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.2 playersAges 10+30-45 minute play time
$34.95$27.93
Memoir '44: Terrain Pack
From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden... Prior to World War II, never before in history had a conflict been fought by so many people over such vast expanses of land and so many different terrain types. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, the Memoir '44: Terrain Pack expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. This product is an expansion: Memoir '44 base game required to play.
$34.99$24.96
Air, Land, and Sea: Critters at War
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors.
$17.99$12.94
Air, Land, and Sea
Achieve Victory in the Theaters of Combat to Win the War! In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land & Sea?
$13.46
Too Many Bones: Undertow
Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.Featuring the same plethora of dice, all-new baddies and baddie types, all-new unpredictable battle scenarios, and two completely new characters, Undertow is both the perfect entry point and a large-scale expansion to the Too Many Bones universe.Undertow is playable for 1-2 players out of the box or 3-4 players by adding additional Gearloc characters via Add-ons or from the original Too Many Bones. Encounters, Baddies, Tyrants, and Gearlocs from Too Many Bones and 40 Days in Daelore are fully compatible with Undertow.
$100.00
The White Castle Duel
Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.
$34.99$27.99
Compile: Playmat 1
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head. With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state.
$22.99$19.54
Rubber Paper Scissors
Familiar with rock, paper, scissors and tic-tac-toe? You are 80% on the way to grasping this 2-player game. But Rubber, Paper, Scissors elevates these tiresome games with area control, set collection, and push-your-luck mechanics. Diverse strategies, namely deciding to place an “X” or “O” or claim a token, combine with raucous table talk, an engaging challenge for players of varying experience seeking that game which asks “give it another go?”
$15.00$9.15
Catan: Rivals for Catan Age of Enlightenment Revised
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, Age of Enlightenment is a 125-Card Expansion for the two player card game, The Rivals for Catan. It picks up where the first expansion, Age of Darkness, left off. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and Shipwrecks await across the waters. Embark on missions and try to be the best explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! The wisdom—currency—of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence, power, foresight, and vigilance in a your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a Hospital, even promote the arts. Raise your people's spirits and spur expansion. But beware Discontent dooms prosperity! Requires Rivals for Catan to Play.
$24.99$14.96
Catan: Rivals for Catan
Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your cards to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be the ruler over Catan. In addition to the starter game, Rivals for Catan contains three exciting “Theme Games†to challenge you: The Age of Gold, The Age of Turmoil, and The Era of Progress all await...
$29.99$17.20
Watergate
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
$34.95$22.96
The Red Dragon Inn: Allies - Keet and Nitrel
The The Red Dragon Inn: Allies Keet and Nitrel is a pair of characters for use in any standalone The Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in The Red Dragon Inn 5. Contains 23 coin tokens, two each alcohol and fortitude tokens, Keet and Nitrel character decks (40 cards each), Keet Artifact deck (18 cards), Nitrel Bomb deck (18 cards).
$24.95$17.44
Res Arcana Duo
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?Res Arcana Duo is a stand alone installment in the acclaimed series of Res Arcana games. Specifically designed for two players and offering a dynamic and quick gameplay, Duo offers a whole new set of Mages, Artifacts, Monuments and Places of Power. You can also use Res Arcana Duo as an expansion to Res Arcana or expand Duo with Lux et Tenebrae et Perlae Imperii for even more possibilities and strategies. EXCLUSIVELY DESIGNED FOR TWO PLAYERS: Res Arcana Duo offers a tailored gameplay experience specifically for two players, making it an intense and competitive duel of magical mastery. QUICK AND STRATEGIC PLAY: Enjoy fast-paced gameplay lasting only about 20 min or less, perfect for players looking for a strategy game that’s both deep and accessible within a short period. EXPANDABLE GAME SYSTEM: Use Res Arcana Duo as a standalone game or expand your gameplay with additional sets from the Res Arcana series for even more depth and strategy. RICH FANTASY THEME: Dive into a beautifully illustrated world of ancient relics and mystical creatures with artwork by Julien Delval, and engage in a battle of wits and magic. HIGH REPLAYABILITY: Comes with a variety of mages, artifacts, monuments, and places of power, ensuring that no two games are the same and offering a unique challenge every time. Contents: 4 Mage cards 16 Artifact cards 7 Monument cards 2 double sided Place of Power tiles 5 Magic Item tiles 1 Starting Player tile 5 x5 Essence chips 60 Essence tokens 1 Storing / Sorting tray 1 rule booklet.
$27.99$20.96
Tokaido Duo
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo! In Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey. As the Pilgrim, you will visit temples, forests, seashores and hot springs. As the merchant, you will craft and sell handmade wares. As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by. You will earn points through all three characters' adventures as you slowly become one with their endeavours.
$25.00$20.00
Kompromat
Rumor has it damaging information might be circulating about a major public figure. Two players are rival agents competing, one to suppress the compromising material and the other to propagate it. Both undertake daring missions and become notorious in the process. No doubt the most successful secret agent will leave his or her mark on history! Kompromat is a strategic card game for 2 players only. Its gameplay with several hands of blackjack happening simultaneously will make it easy for players to learn and teach. Two levels of push your luck and the possibility to lose immediately make the game super tense. Set collection and clever use of special abilities increase game-to-game variations and replayability.
$21.99$17.56
Great Plains
Our ancient ancestors created images on the walls of caves to tell stories about their world and the animals they shared it with. And perhaps they - like you today - played games to make those stories come to life. A mysterious game about the not so mysterious behavior of mankind: two players compete for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills, cross the lowlands and invade each other's territory in order to become the tribe who will live on. Created by the same designers who brought you Mandala and beautifully illustrated by renowned artist Klemens Franz, Great Plains lets you experience the struggle and fight of our ancestors.
$29.99$23.96
Radlands: Cult Of Chrome Expansion
Crash through enemy gates in chariots of chrome! This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head. This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.
$13.00$10.36
Flamecraft Duals: Deluxe Edition
Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! Set in the world of Flamecraft, Duals is a two-player travel-friendly game of pattern-making and quick, puzzly fun! You will meet the artisan dragons again with new powers, and this time the challenge is to get your dragons in a row. As you draw dragons, you might get lucky and come across a rare dual-colored Hydragon, with double the artisanal skills! As you play, the board will fill up with adorable dragons, stacking and soaring across the table, and you will work to fire-up their abilities, make matches, and complete shop cards. Flamecraft Duals is a two-player abstract pattern-building game that takes about 30 minutes to play. Each round, a player draws a dragon from the bag and places it on the shared central board. Every dragon type has a special ability that can be fired up to draw more dragons or rearrange those already on the board. You want to match three dragons on the board to the pattern on the shop cards in your hand to score them. Once all the dragons are drawn from the bag, the game ends and the player with the highest score wins.
$49.00
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