• Gamers Guild AZ Next day shipping!
  • Gamers Guild AZ Satisfaction Guaranteed
  • Gamers Guild AZ 14 day returns
  • Gamers Guild AZ Free shipping over $99 (Contiguous US)

RPG Books

1257 products


Featured

Featured Best selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, old to new Date, new to old

  • Modern AGE RPG: Powers (Pre-Order)

    Modern AGE RPG: Powers (Pre-Order)

    2 in stock

    This item is a pre-order item with an expected release date of Q2 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.

    2 in stock

    $39.95$33.95

  • Mutants and Masterminds: Vigilante's Handbook (Pre-Order)

    Mutants and Masterminds: Vigilante's Handbook (Pre-Order)

    2 in stock

    This item is a pre-order item with an expected release date of Q2 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vigilante's Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds RPG campaign. This book provides everything you need to stand up and push back against the over whelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero's reputation. Vigilante's Handbook also looks at what kinds of predators prowl the urban jungle, from murderous cops and sleezy politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains' role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the Streets.

    2 in stock

    $39.95$33.95

  • Mortar & Pestle (5E) (Pre-Order)

    Mortar & Pestle (5E) (Pre-Order)

    2 in stock

    This item is a pre-order item with an expected release date of 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Brew poisons, potions, and elixirs for every occasion.  From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Learn the lost art of alchemy and harness the magical power innate to the Material Plane in this new 5th edition supplement! Mortar & Pestle introduces new rules for brewing potions, poisons and explosives, along with rules for finding and refining ingredients, building and tending to your garden, and hunting dangerous monsters! Mortar & Pestle is the book that brings the lost arts of alchemy to your 5e games. By finding the fragments of magic in your world and forging lasting connections with the people in your world, you can keep yourself and your party supplied on their next adventure!   Plant your own magical garden to grow the priceless herbs you need, or gather your party to hunt down terrifying monsters and harvest rare components.   Our Alchemy system allows you to concoct a brand new range of bizarre potions. Mix reagents and refine alchemical components to create invigorating potions to bolster your allies.  For more sinister adventurers, our new Poisons will give you a lethal edge. Prepare toxic venoms to make every strike a deadly one and leave your foes debilitated.  Hunt monsters and harvest rare magical components to use in your concoctions. Tend your own garden! Plant the seeds and watch them grow as you cultivate a range of vibrant and bizarre flora to use in your brews. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love.  Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games.

    2 in stock

    $44.99$38.24

  • Hammer & Anvil (5E) (Pre-Order)

    Hammer & Anvil (5E) (Pre-Order)

    2 in stock

    This item is a pre-order item with an expected release date of 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Forge unique weapons and armour unlike anything the world has ever seen. From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Give your characters the equipment they deserve with this brand new 5th edition supplement that lets you design and build bespoke adventuring gear! Hammer & Anvil introduces new rules for crafting new weapons, armour, shields, and mechanical contraptions. There are rules for creating powerful magic items for those with minds meant for magic, not machinery. Hammer & Anvil is the 5e supplement that will give your characters the adventuring gear they deserve. With this book, you’ll put your ingenuity to the test and be rewarded for your creative designs! You can use the mundane and magical materials of your world to complete your vision of your character. Your great work may start as a humble longsword, but with the right equipment and materials, you will be able to craft a legendary blade capable of cleaving reality in two and summoning an ethereal being to serve by your side. Forge custom weapons and become a legendary weaponsmith with Cubicle 7’s new Weapon Forging system. Craft new armour for you and your party with our Armour Forging rules. Your tailoring and modifications will ensure a perfect fit for you and your allies! Turn mundane gear into artefacts of legend with our Magic Item Enchanting rules! Use your arcane talents to enhance the weapons and armour you craft, or team up with a powerful spellcaster to create potent magical effects. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love.  Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games

    2 in stock

    $44.99$38.24

  • Gamers Guild AZ Space Penguin Ink Forbidden Psalm: Endless Horrors from Between the Stars (Pre-Order) ACD Distribution

    Forbidden Psalm: Endless Horrors from Between the Stars (Pre-Order)

    3 in stock

    This item is a pre-order item with an expected release date of April 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Endless Horrors From Between The Stars is a game of playing Evil Cults who have decided that the world needs to end, that the Things between the stars should come forth and take this world and make it anew. A game of Cosmic Horror, Body Horror, and playing as the bad guys! In Forbidden Psalm: Endless Horrors From Between the Stars you recruit a cult of five zealous souls to undertake the call of your very own Endless Horror. Playing across a narrative campaign, you go about summoning your Endless Horror so it may bring about the end of days. A game of Cosmic Horror, Body Horror, and Ducks, in Endless Horrors From Between the Stars your cult is disposable. Its members suffer Injuries, Flaws, and unleash horrible magic. But, for the most zealous followers, power and faith awaits! The game starts with each player creating their very own Endless Horror by rolling on three D100 tables, providing over 1 million possible Horrors! Endless Horrors From Between the Stars contains all the rules you need to play a fully fleshed out miniatures skirmish game. Included in the book is a full narrative campaign and rules so that you can play the game set across different time periods. Over 160 pages of Cosmic Horror await you. Endless Horrors From Between the Stars contains New Monsters to add to your games of Forbidden Psalm and MÖRK BORG TTRPG.A full narrative campaign.Rules for playing as the good guys. If you want to be the Investigators stopping the End of the World, then we have your back!Rules for setting your campaigns during different time periods.Solo, COOP, and Vs rules for your preferred number of players.

    3 in stock

    $30.00$25.50

  • Gamers Guild AZ NDPDesign World Wide Wrestling: Second Edition Heart of the Deernicorn

    World Wide Wrestling: Second Edition

    2 in stock

    Published by NDPDesignDistributed by Deernicorn Distro Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts. In World Wide Wrestling, Creative (the GM role) sets up the show, orders the card and books the matches ahead of time. The players choose archetypical pro wrestling Gimmicks, like the Monster, the Veteran, the Luchador, and so on as the base for their character. Wrestlers play through what Creative has planned, but they have the ability and autonomy to pursue their own feuds, set up their own matches and swerve Creative’s booking. Creative’s job is to make it look like that was the plan all along. Characters are the wrestler as a professional; this means that you play out both their on-screen costumed persona, and their backstage efforts to maintain and progress their careers (and the ways the two effect each other). Through play focused equally on action in the squared circle and events behind the scenes, you will discover who has what it takes to become a wrestling legend. World Wide Wrestling is Powered by the Apocalypse. A simple 2d6+stat modifier system resolves the wrestlers iconic actions, like Working the Audience, Cutting a Promo and in-ring Wrestling. Play is mostly conversation, punctuated by occasional rolls and resolutions of the outcomes. The Gimmicks are broad templates customized by the player to suit their wrestling character, and characters advance over time by working matches with their biggest rivals, getting over with the audience and gaining Championships. Advancement comes in the form of raising stats, gaining valets or manager, gaining custom Moves and manouvers, changing Gimmick to evolve the character over time, and more.   Components and Details Soft cover, full-color book. 260 pages. Includes PDF with purchase Number of players: 3-8Style: Powered by the Apocalypse. GM & Dice.Creator: Nathan D Paoletta Press and Accolades RPG Review: The World Wide Wrestling RPG – Shut Up & Sit Down My New Year’s resolution is to play more indie role-playing games – Polygon

    2 in stock

    $32.00$27.20

  • Gamers Guild AZ Heart of the Deernicorn The Details of Our Escape Heart of the Deernicorn

    The Details of Our Escape

    2 in stock

    Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte

    2 in stock

    $20.00$17.00

  • Gamers Guild AZ Aaron Lim Spectres of Brocken Heart of the Deernicorn

    Spectres of Brocken

    2 in stock

    Published by Aaron LimDistributed by Deernicorn Distro Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs. Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world. Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you’ve become. Find out what you’ve all done to get here. Find out what costs you would pay to get what you want in the world. You can play Spectres of Brocken with 2-4 players, without needing any one player to take a game master role as everyone shares responsibilities as players for running the game. You could also designate an experienced player to facilitate the game and provide prompts and rules guidance. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum. COMPONENTS AND DETAILS 120-page full color book PDF download included Number of players: 2-4 playersStyle: GMless storytelling game, modified No Dice No Masters system.Creators: Written by Aaron Lim

    2 in stock

    $28.00$23.80

  • Gamers Guild AZ Far Horizons Co Op Outliers Heart of the Deernicorn

    Outliers

    2 in stock

    Published by Far Horizons Co-opDistributed by Deernicorn Distro Outliers is a single-player journaling game in which you play a research assistant trying to do their job in an absurd environment. You may be fresh out of college, but one look at your syrup-leaking laptop shows you that this is no ordinary lab, despite what the disembodied voice of the Principal Investigator (P.I.) tells you.  As you recruit participants, collect data, and perform miscellaneous tasks around the lab, recording your daily activities in your lab notebook, you can only hope that the lab gets awarded a new grant before the money runs out. That’s not to mention the Institutional Review Board (IRB), which will shut the study down if you stray too far from procedure. It shouldn’t be hard to stay on track when your participants are clones, time travelers, and cryptids . . . right? COMPONENTS AND DETAILS 18-page full-color spiral-bound book PDF download included Number of players: SoloStyle: Solo journaling game, tumbling tower and playing cards.Creators: Written by Samantha Leigh

    2 in stock

    $16.00$13.60

  • Gamers Guild AZ Heart of the Deernicorn Auspex Heart of the Deernicorn

    Auspex

    2 in stock

    Published by Good Luck PressDistributed by Deernicorn Distro Your world is about change, and you with your skills of divination and foresight, are the only one who can see it. In the last week of the old world, each of your visitors will play a part in the changes yet to come but they come to you with their own questions. Advise them and lead them down a path towards the future, pulling their strings of fate. Auspex is a tarot-based solo journaling game of world building and divination. Build your world: small, complicated, and about to change, and those that inhabit it that seek out your gifts. Using esoteric tarot spreads you will answer their questions and help shape the future of the world to come. Divine your visitors and their pressing personal questions, then choose a spread to answer their burning questions, interpreting the cards between their meanings and what they represent in spreads such as Hand of Glory, Dead Crow, and Rose and Thorn. COMPONENTS AND DETAILS 44-page black and white zine PDF included Tarot cards not included Number of players: 1Style: Solo tarot-based journaling gameCreators: Written by Seb Pines, edited by Will Jobst

    2 in stock

    $19.00$16.15

  • Gamers Guild AZ Heart of the Deernicorn An Altogether Different River Heart of the Deernicorn

    An Altogether Different River

    1 in stock

    Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim

    1 in stock

    $10.00$8.50

  • Gamers Guild AZ Heart of the Deernicorn A Mending - A Fancy Map Heart of the Deernicorn

    A Mending - A Fancy Map

    1 in stock

    A fancy map for use with A Mending, but it’s also just a nice map. This map is a limited-run map for use with A Mending. Designed by A Mending designer Shing Yin Khor and screenprinted by hand in the Heart of the Deernicorn workshop on 10z unbleached cotton canvas. Product Details 16″ x 25″ finished dimensions Hand-sewn, and hand sceenprinted using water-based inks 10z unbleached cotton canvas A Mending game sold separately

    1 in stock

    $50.00$42.50

  • Gamers Guild AZ Indie Press Revolution I'm Sorry Did You Say Street Magic Heart of the Deernicorn

    I'm Sorry Did You Say Street Magic

    1 in stock

    I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. Components and Details Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation. Number of Players: 2-6 players, 3+ hour sessionStyle: GMlessCreators: Caro Asercion with art by Shannon Kao. Press ” I’m Sorry Did You Say Street Magic is an absolutely charming game and one I hope you find just as spellbinding as I did.” – Meeple Mountain Contributors Illustrations are from You Canʼt Get There From Here, a zine by Shannon Kao.Layout consultation by Quinn Vega.Edited by Kai Gee, with sensitivity reading by Pidj Sorensen.

    1 in stock

    $15.00$12.75

  • Gamers Guild AZ Indie Press Revolution Lighthouse at the End of the World Indie Press Revolution

    Lighthouse at the End of the World

    2 in stock

    Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you.  You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.

    2 in stock

    $15.00$12.75

  • Gamers Guild AZ Indie Press Revolution Dialect: A Game About Language and How It Dies (Book & Cards) Indie Press Revolution

    Dialect: A Game About Language and How It Dies (Book & Cards)

    2 in stock

    2019 Silver ENnie for Best Game2019 ENnie nominee for Product of the Year2018 Indie Groundbreaker Award Game of the Year2019 IndieCade Europe Tabletop award Dialect is a game about an isolated community, their language, and what it means for that language to be lost. Dialect is a GM-less game for 3-5 players where you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. Players take away both the story they’ve told and the dialect they’ve built together. Includes hardcover book, deck of language generating cards used to play the game, and a free digital copy delivered immediately. "Dialect is fascinating and fun and innovative" -- Jason Morningstar (Fiasco, Night Witches) "A language-building story-telling thing of beauty" -- Jay Treat (Legacy of the Slayer, Strange Gravity) "This is a game about how culture, language and thought interact... and that is amazing!" -- Alex Roberts (Backstory Podcast)   What's Included 150 page hardcover and language generating deck, both gorgeously printed with professional layout and beautiful art. Playsets contributed by eleven world-class game designers, linguists, language creators, and generally-formidable humans Contributed chapter on language invention by David Peterson (author of The Art of Language Invention and language creator for HBO's Game of Thrones) A chapter on sustaining the world's language by Steven Bird, linguist, community organizer and champion for language vitality. Free printable play references availabe here. For some examples of play and more about Dialect, check out the podcast episode One Shot plays Dialect or the Waypoint by Vice article Playing the Birth and Death of Language in 'Dialect'.

    2 in stock

    $29.00$22.96

  • Gamers Guild AZ Indie Press Revolution The World We Left Behind Indie Press Revolution

    The World We Left Behind

    2 in stock

    In The World We Left Behind, play as astronauts trekking across an alien planet. Learn about the planets flora and fauna while uncovering vestiges of the past. What happened to the sapient species that called this planet home? Why do only remnants of their lives remain?During this casual worldbuilding game, players draw symbols on playing cards to create a planet, populate it with traits, and uncover the mystery of the species that left this world behind. Tell a story of wonder, companionship, and legacy in the midst of a lonely planet.The World We Left Behind is GMless and designed for 1-5 players. The game is 44 pages long (including covers), there is zero prep needed to play, and a full game lasts 2-4 sessions. Alternate rules for one-shots are found in the back of the book.Instructions and templates for online, one-shot play are included in the digital bundle.To play The World We Left Behind, you will need the following:A standard deck of playing cards (these cards will be written on during play)At least one fine-tipped permanent markerA six-sided die (d6)A flat surfaceA few hours of time per sessionThe World We Left Behind was originally commissioned by BalletCollective to be used as Source Art in their 2023 season, THE MOMENT IS IMMINENT. Composer Phong Tran and choreographer Troy Schumacher played The World We Left Behind and used it as inspiration for the music and choreography of the ballet.

    2 in stock

    $16.00$13.60

  • Gamers Guild AZ Indie Press Revolution VOID 1680 AM Indie Press Revolution

    VOID 1680 AM

    2 in stock

    2023 Ennies Judges' Spotlight Winner2023 Indie Groundbreaker Award nominee for Most Innovative2024 CRIT Awards nominee for Best Solo TTRPG Speak into the Void. Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty. You never know who is listening. VOID 1680 AM is a 28 page zine written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0. There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike. VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games. In this game, you can... Build a 12 song playlist Invent and interact with Callers Evolve the stories of your Callers over multiple shows Have your show broadcast on AM and YouTube Add your voice to an archive of Callers for others to use VOID 1680 AM is a 28 page sourcebook written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0.

    2 in stock

    $15.00$12.75

  • Gamers Guild AZ Indie Press Revolution Psychic Trash Detectives Indie Press Revolution

    Psychic Trash Detectives

    2 in stock

    2024 Crit Award for Best Indie TTRPG2024 Crit Award for Best Cover Art "The folks at Scryptid Games are thoughtful and clever, and the ode to synanthropes that they've created in Psychic Trash Detectives is beautiful and profoundly odd." —Avery Alder, designer of Dream Askew, Monsterhearts 2, and A Quiet Year Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read. If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already). Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favorite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as: Memory collage. Each player shares a vision of one 5-second interaction that occurred with this trash in the past 24 hours. Discuss how these visions may answer the question. Psychic sketching. Each player either closes their eyes or uses their non-dominant hand to privately sketch a picture that answers the question asked at the top of the scene. Erasure poetry. The Protagonist chooses a piece of trash from the playing space or someone’s private trash stash that has words on it. Each player blacks out one of the words, revealing a new meaning within the text. Musical inspiration. Randomly select a song from the musical playlist you’ve been playing. Listen to the song together and discuss how the title, music, and/or lyrics answer the question. And more! Written by game designer and published fiction writer Brigitte Winter, Psychic Trash Detectives is a full color core game book illustrated by A.V.Eerie, who creates the amazing queer webcomic Along the River Phoria. In addition to containing the full Psychic Trash Detectives roleplaying game, it also features poetry and fiction inspired by the world of the game by: jason b. crawford Deidre Delpino Dykes Nino McQuown Nat Mesnard Tonee Moll A.E. Osworth Tyler Vile Tristan B Willis Dustin Patrick Winter

    2 in stock

    $20.00$13.42

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Spelljammer - Adventures in Space Alt Covers Southern Hobby

    D&D 5th Edition: Spelljammer - Adventures in Space Alt Covers

    2 in stock

    SET SAIL FOR THE STARS!A thrilling space-based adventure setting for the world’s greatest roleplaying game.Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.This set contains everything a Dungeon Master needs to run adventures and campaigns set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.COMPONENTS:★ The Astral Adventurer’s Guide, a 64-page hardcover book for players and Dungeon Masters that presents the Astral Plane as a campaign setting and includes space-based character options, spells and magic items, deck plans and descriptions for spelljamming ships, and more★ Boo’s Astral Menagerie, a 64-page hardcover book for Dungeon Masters that presents game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea, including astral elves, cosmic horrors, lunar and solar dragons, murder comets, and space clowns.★ Light of Xaryxis, a 64-page hardcover adventure for Dungeon Masters that is set in the Astral Plane and designed for characters of levels 5–8★ Double-sided poster map of the Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub in the Astral Plane★ Sturdy, four-panel Dungeon Master’s screen designed for use with the books in this set

    2 in stock

    $69.99$48.80

  • Gamers Guild AZ Wizards of the Coast D&D 5th Edition: Deck of Many Things Alternate Cover (Pre-Order) GTS

    D&D 5th Edition: Deck of Many Things Alternate Cover

    3 in stock

      The Deck of Many Things is a famous DUNGEONS & DRAGONS magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find the Book of Many Things, which illuminates the decks mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the decks size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards.

    3 in stock

    $109.99$68.32

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Dungeon Master's Guide Southern Hobby

    D&D 5th Edition: Dungeon Master's Guide

    1 in stock

    Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

    1 in stock

    $49.95$35.07

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons RPG: Players Handbook Hard Cover (2024) AGD

    D&D 5E: Players Handbook Hard Cover (2024)

    1 in stock

      Dungeons & Dragons Player's Handbook (2024) · The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community · The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap · Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats · Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience · Nearly 400 spells, including all-new additions to your arsenal · New Weapon Masteries that give players greater versatility in combat · New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions

    1 in stock

    $49.99$44.97

  • Gamers Guild AZ Free League The One Ring: Core Rulebook GTS

    The One Ring: Core Rulebook

    1 in stock

    Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow.  This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.

    1 in stock

    $57.99$38.92

  • Gamers Guild AZ Wizards of the Coast Dungeons And Dragons (5E): Planescape: Adventures In The Multiverse Alt Cover(Pre-Order) GTS

    D&D 5E: Planescape: Adventures In The Multiverse Alt Cover

    4 in stock

      Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and the unexpected is just around the corner. From perplexing realities to multiversal glitches, fans of the original Planescape setting will encounter both familiar and unfamiliar uncertainties in this smorgasbord of multidimensional chaos. CREATE YOUR OWN PLANES-HOPPING ADVENTURER. Planescape®: Adventures in the Multiverse comes with a plethora of unconventional new player options. Choose from 2 new backgrounds: will you be a gate warden influenced by mysterious planar forces, or a planar philosopher who pursues the hidden truths of the multiverse? Channel planar energies with 7 otherworldly feats, experiment with intriguing magic spells, and draw inspiration from Sigil’s 12 ascendant factions, each with distinct cosmic ideologies. INFINITE REALMS. INFINITE STORYTELLING. Bursting with multiversal flavor, this campaign collection contains limitless storytelling inspiration. Dungeon Masters will find everything they need to run grand adventures, including adventure hooks, idiosyncratic locations, and multiversal calamities. With a random encounter table and over 50 unusual creatures, planar pandemonium is just a roll of the dice away. WARP THROUGH A WEIRD AND WONDERFUL WORLD. Immerse yourself in the backstage of reality, using Sigil, the City of Doors, as a gateway to explore the surreal landscape of the Outlands. Explore with a double-sided poster map of Sigil and the Outlands, which serve as both adventure locations and springboards to adventures across the multiverse. The possibilities – just like the realms – are endless.

    4 in stock

    $79.99$64.97

  • Gamers Guild AZ Star Wars RPG Edge of the Empire: Core Rulebook Asmodee

    Edge of the Empire: Core Rulebook

    1 in stock

    Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!

    1 in stock

    $64.99$42.02

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Spelljammer - Adventures in Space Southern Hobby

    D&D 5th Edition: Spelljammer - Adventures in Space

    1 in stock

    SET SAIL FOR THE STARS! A thrilling space-based adventure setting for the world’s greatest roleplaying game.Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.This set contains everything a Dungeon Master needs to run adventures and campaigns set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.COMPONENTS:★ The Astral Adventurer’s Guide, a 64-page hardcover book for players and Dungeon Masters that presents the Astral Plane as a campaign setting and includes space-based character options, spells and magic items, deck plans and descriptions for spelljamming ships, and more★ Boo’s Astral Menagerie, a 64-page hardcover book for Dungeon Masters that presents game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea, including astral elves, cosmic horrors, lunar and solar dragons, murder comets, and space clowns.★ Light of Xaryxis, a 64-page hardcover adventure for Dungeon Masters that is set in the Astral Plane and designed for characters of levels 5–8★ Double-sided poster map of the Rock of Bral, an asteroid-city that can serve as both an adventure location and a campaign hub in the Astral Plane★ Sturdy, four-panel Dungeon Master’s screen designed for use with the books in this set

    1 in stock

    $69.99$48.80

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Mordenkainen Presents Monsters of the Multiverse Southern Hobby

    D&D 5th Edition: Mordenkainen Presents Monsters of the Multiverse

    1 in stock

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook.Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends and foes for any D&D campaign, many of them accompanied by the comments of Mordenkainen. The wizard has faced many of these monsters and peoples on numerous wondrous adventures. Now it’s time for you to venture forth and face these creatures yourself!

    1 in stock

    $49.95$35.07

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Alt Cover GTS

    D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Alt Cover

    2 in stock

    ENLIST IN THE WAR OF THE LANCE "March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.

    2 in stock

    $49.95$36.87

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Xanathar’s Guide to Everything Southern Hobby

    D&D 5th Edition: Xanathar’s Guide to Everything

    1 in stock

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.  Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.  A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions. Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!

    1 in stock

    $49.95$35.07

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Essentials Kit Southern Hobby

    D&D 5th Edition: Essentials Kit

    1 in stock

    UNLEASH YOUR IMAGINATION! Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game. Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story. This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.

    1 in stock

    $24.99$17.69

  • Gamers Guild AZ Star Wars RPG Age of Rebellion: Core Rulebook Asmodee

    Age of Rebellion: Core Rulebook

    2 in stock

    Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands. The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including: Concise rules for character generation and advancement Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire A wealth of advice for GMs on how to create and run an Age of Rebellion campaign A complete, introductory adventure to launch players into action!

    2 in stock

    $64.99$42.02

  • Gamers Guild AZ Star Wars RPG Force and Destiny: Core Rulebook Asmodee

    Force and Destiny: Core Rulebook

    5 in stock

    Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe. The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign. The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe Clear and concise rules for skill checks, combat, and using the Force Six careers, eight species, and eighteen specializations for Force-sensitive characters Detailed background information on galactic geography, politics, and the Jedi and Sith orders Descriptions and data for numerous starships, vehicles, weapons and other gear A catalogue of NPC adversaries to thwart players during your campaign A complete introductory adventure, Lessons from the Past Helpful advice for GMs about running games of Force and Destiny

    5 in stock

    $64.99$64.96

  • Gamers Guild AZ Dungeons & Dragons Copy of D&D 5th Edition: Phandelver and Below - The Shattered Obelisk (Alternate Cover) (Pre-Order) Southern Hobby

    D&D 5th Edition: Phandelver and Below - The Shattered Obelisk (Alternate Cover)

    2 in stock

    Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world’s greatest roleplaying game.Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly.Contents:★ Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure.★ Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror.★ Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more.★ Provides a magic appendix that includes new consumable metamagic items and duergar magic.★ Includes a double-sided poster map with the Phandalin region on one side and the town of Phandalin plus key encounters in the adventure on the other.

    2 in stock

    $59.95$59.92

  • Gamers Guild AZ Call of Cthulhu Call of Cthulu Investigator Handbook GTS

    Call of Cthulu Investigator Handbook

    2 in stock

    An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game. The Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. The book introduces a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding and experienced players alike. What’s Inside? Call of Cthulhu players will love having the Investigator Handbook at their fingertips during play. The book enhances the player experience and speeds gameplay thanks to a wealth of quick-reference charts, player advice and setting information. Creating Investigators Full rules for creating unique characters for Call of Cthulhu which will be of benefit to players and Keepers alike. This includes a narrative explanation behind each of the core characteristics, a 1920s character name generator, and an in-depth example of character creation to guide you as you craft your very own investigator. Occupations The core component to any Call of Cthulhu character. The book contains over 60 occupations that will shape your investigator. Each occupation lists the mechanical benefits (and drawbacks!) as well as a brief explanation to inspire your character. You’ll also find optional rules for experienced investigators, which allows you to take on the role of a war veteran, organized crime affiliate, grizzled police officer, and more. The Roaring Twenties The signature setting for Call of Cthulhu, prohibition-era America is covered in detail. The book includes information on key events during the period, modes of transport across the country, and investigator information like forensics and photography. Additionally, you’ll find extensive information on weapons of the 1920s, and tables with period-specific costs of goods and services. Advice For Players A chapter on core advice for both roleplaying and Call of Cthulhu in general will benefit new and returning players. The chapter focuses on cooperation, separation of character knowledge and player knowledge, and setting your expectations. It also covers dealing with problems as they arise, learning not to rely on combat, setting goals for your character, and knowing when and how to appropriately use the mechanics of the game.

    2 in stock

    $44.95$26.88

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Baldurs Gate- Descent into Avernus Southern Hobby

    D&D 5th Edition: Baldurs Gate - Descent into Avernus

    1 in stock

    FORGE YOUR FATE IN HELLFIRE! Diabolical dangers await in this adventure for the world’s greatest roleplaying game. Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells. Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War. Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.

    1 in stock

    $35.36

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons RPG: Monster Manual Hard Cover (2024) (Pre-Order) AGD

    Dungeons & Dragons RPG: Monster Manual Hard Cover (2025)

    The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.

    $49.99$42.49

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons: Keys from the Golden Vault - Alternate Cover Southern Hobby

    D&D 5E: Keys from the Golden Vault - Alternate Cover

    1 in stock

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.Contents: Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists Adventures emphasize player choice with each heist having multiple paths toward success Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

    1 in stock

    $49.95$35.07

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Deluxe Edition GTS

    D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Deluxe Edition

    4 in stock

    ENLIST IN THE WAR OF THE LANCE "March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians. Includes:• Physical Book: Foil Alternate Cover of Dragonlance: Shadow of the Dragon Queen• Exclusive Deluxe DM Screen• Warriors of Krynn Board Game

    4 in stock

    $144.99$91.50

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons: Dungeon Masters Guide 2024 (Pre-Order) Southern Hobby

    D&D 5E: Dungeon Masters Guide 2024

    4 in stock

    Create thrilling adventures with this revised and expanded Dungeon Masters Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.

    4 in stock

    $49.99$45.74

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Bigby Presents: Glory of the Giants - Alternate Cover (Pre-Order) Southern Hobby

    D&D 5th Edition: Bigby Presents: Glory of the Giants - Alternate Cover

    1 in stock

    Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants All-Father, Annam, unveil the secrets of Annams mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giants bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D!

    1 in stock

    $59.95$40.26

  • Gamers Guild AZ Magpie Games Root: The RPG - Travelers and Outsiders GTS

    Root: The RPG - Travelers and Outsiders

    1 in stock

    This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book:  10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.

    1 in stock

    $39.99$24.39

  • Gamers Guild AZ Kotohi Ryuutama Indie Press Revolution

    Ryuutama

    4 in stock

    Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!

    4 in stock

    $40.00$34.96

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Pre-Order) GTS

    Pathfinder RPG (2E): Pathfinder Player Core

    6 in stock

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    6 in stock

    $59.99$40.26

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Dungeon Master's Screen Dungeon Kit Southern Hobby

    D&D 5th Edition: Dungeon Master's Screen Dungeon Kit

    2 in stock

    DM screen specially designed for dungeon delving, with tables for adding thrilling D&D encounters and chilling dungeon details 36 punch-out dungeon geomorph cards with pathway connection points—arrange in different formations to create dungeon maps in the middle of play Double-sided dry-erase sheet—has a numbered grid for sketching maps on one side and a summary of the main actions a character can take in combat on the other 18 illustrated punch-out condition cards, including mold and slime cards 9 punch-out numbered and illustrated initiative cards—easily track turn order for players, monsters, and nonplayer characters 1 storage folder & 1 card storage box

    2 in stock

    $24.95$18.94

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Wild Beyond the Witchlight Southern Hobby

    D&D 5th Edition: Wild Beyond the Witchlight

    1 in stock

    SOMETHING WICKED THIS WAY COMES A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild. The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting. Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits. All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish. Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek. On the CoverThe Witchlight Carnival has come to town! On the back cover, a displacer beast finds 8-year-old Tyler Jacobson and leads him back to the carnival, where he belongs.

    1 in stock

    $49.95$35.36

  • Gamers Guild AZ Warhammer 40,000 Warhammer The Old World: Arcane Journal High Elf Realms (Pre-Order) Games-Workshop

    Warhammer The Old World: Arcane Journal High Elf Realms

    4 in stock

      Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection.– Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost.– Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle.– High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.

    4 in stock

    $28.00$23.80

  • Gamers Guild AZ Wizards of the Coast D&D 5th Edition: Deck of Many Things (Pre-Order) GTS

    D&D 5th Edition: Deck of Many Things

    5 in stock

      The Deck of Many Things is a famous DUNGEONS & DRAGONS magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find the Book of Many Things, which illuminates the decks mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the decks size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards.

    5 in stock

    $109.99$68.32

  • Gamers Guild AZ Candela Obscura Candela Obscura Core Rulebook - Standard Edition (Pre-Order) Darrington Press

    Candela Obscura Core Rulebook - Standard Edition

    14 in stock

    Investigators, ready yourselves. Candela Obscura needs you!  The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!   Full Credits:  Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design  Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey

    14 in stock

    $39.99


You have seen 48 out of 1257 products

© 2025 Gamers Guild AZ

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Mastercard
    • PayPal
    • Shop Pay
    • Venmo
    • Visa
    Close