RPG Books
I’m Sorry Did You Say Street Magic
I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. COMPONENTS AND DETAILS Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation.
$15.00
Alone On A Journey
Alone On A Journey is a zine featuring three solo journaling and exploration games and a guide to writing a hack of those games. To play, you will need a journal and something to write with, a six sided die, and a standard deck of 52 playing cards. The cards and dice inform your discoveries and the journey there. The final 10 pages of the zine is a blank journal for recording your journey. THREE SOLO GAMESALONE AMONG THE STARS: Wander through space and experience wondrous sights.ALONE IN THE ANCIENT CITY: Explore the many districts of an ancient city.ALONG AMONG THE SHIFTING TREES: Come across objects deep in a strange forest. COMPONENTS AND DETAILSZine – 29 pages, black and whiteNumber of Players: 1Style: Solo journaling
$15.00
Night Forest - Complete Edition
Night Forest is a ritual game where you and your friends play memories on a journey of self-discovery; moving through the forest by candlelight and forming new connections with each encounter. Night Forest is a tool that brings people together through the interplay of histories and present experiences, weaving a beautiful web. As we play we cultivate skills of listening, sharing and creating safe community.COMPONENTS AND DETAILSDeck of memories – 45 beautiful cards.GuidebookHandprinted Bag (Complete Edition) – heavy black canvas with hemp draw string. Screenprinted in our Olympia WA workshop.10 candles (Complete Edition)Number of Players: 5 or more players. All ages.Style: Live action roleplaying
$65.00
Captive
Why would someone attack a policeman? It's one of many questions you've been obsessing about since you received this ransom demand following your daughter's kidnapping. As you begin walking toward the front door of a manor house deep in the woods in Captive, your hand cramping above your weapon, your spirit satiated with fear, you anticipate that things will turn out badly. Your intuition will not betray you — even if you were far from imagining what was actually in reserve for you on the most horrifying evening of your entire existence.
$22.99$18.39
Marvel Multiverse Roleplaying Game: Deadpool Role-Plays The Marvel Universe
The first comic-sized, one-shot adventure for the MARVEL MULTIVERSE ROLE-PLAYING GAME is here! Play as Deadpool and his team – or use your own characters – in a fourth-wall breaking adventure right out of Marvel's comics! Includes a comic story lead-in by Cullen Bunn (DEADPOOL KILLS THE MARVEL UNIVERSE), an RPG adventure and new character profiles!
$9.99$8.49
Loup Garou
Your master, the mage Theodocred, charges you with finding a three-horned slug. Arming yourself with courage, you go into the night, but as soon as you enter the forest a creature comes up and claws you.Now a werewolf, will you survive your first transformation, werewolf hunters, and other unforeseen dangers? Choose your specialty, thief, wizard or barbarian, choose the right paths, and find an effective weapon! The choices are yours in this game book!
$22.99$18.39
Lilly Van Helsing
In Lilly Van Helsing you’ll take on the role of a young Monster Hunter working for the Silent Night security company. It is up to you to keep your clients safe from werewolves, vampires, and other things that go bump in the night.
$22.99$18.39
Hold Up
You're going to need to put the kids to bed before you start playing Hold Up. It is for mature audiences only. You’ll try to go from the outhouse to the penthouse by robbing, tricking, or killing whoever you need to in order to make it to the top.
$22.99$18.39
Cursed Empire: 2nd Edition Master Of Tales Rule Shield
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$19.99$16.99
Cursed Empire: Warrior-Priest Sourcebook
This is the third Core Class supplement for Cursed Empire FRPG. It will focus on the Warrior Priest Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Warrior Priest Orders and their rituals 20 Orders and their emblems: Warrior Priest Orders of the Renegade Gods of Old and the 8 factions of the Elemental Cults. Interaction Chart 30 new Warrior Priest spells and artefacts 7 full page Warrior Priest Illustrations Symbolism and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Rituals and their significance. Scenario: Congregation of Shadow
$22.99$19.54
Cursed Empire: Darkrun Sourcebook
Here you have it, the second Cursed Empire Empire Dark Fantasy Role-Playing Game Supplement. Cover artwork is by Rob Larson who did the superb art for the Sourcebook book cover, interior art is also by Rob Larson. Featuring: Darkun Origins/Darkun Rites, Darkun Subfactions and their Interaction (including a complete interaction chart) Darkun Tattoos and Symbols, Darkun Units (Battle Group, Death Commando, Tarbath (tm), Vandrak (tm) Decoy, Slayer etc.) Darkun Hierarchy Additional Rules: New Player Character Races: Rlisha and Centaurs New Classes: Companions, Servants and Darkun Subclasses New Aptitudes (including a complete set of the new Player Character Sheets). New Combat Rules: Hand-2-Hand Combination Attacks, New Darkun Weapons (Cobra Fang, Scorpion Sting, Shard Blade, Staff of Pain etc.), Additional Poison Rules, New Darkun Magic: Spells (Temple Wrath, Darkun Blood pact etc.) Magic Objects (Tarbath Rally Horn, Death Mask etc.) Cults: Code, Orders and Developing new Factions/Subfactions Mental Health: Indoctrination effects on Sanity/Nightmare Effects on Spellcasters, 6 New Creatures (Temple Blade, Darkun Berserker, Temple Pillar Elemental etc.) with complete detailed Creature Character Sheets Master of Tales (MT)Section: how to roleplay Darkuns. Fire Temple of Morg (tm) Game Aid (Maps, Temple Structure etc.), 2 Complete Scenarios Forming the Basis of a Campaign Setting.
$22.99$19.54
Cursed Empire: Knight Sourcebook
This is the second Core Class supplement for Cursed Empire FRPG. It focus's on the Knight Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Knight Orders and their rituals 30 Knight Orders and their emblems: Knight Orders of the Old Empire, Knight Orders of the Fallen Empire, Knight Orders of Karnarcos: Old and New Interaction Chart, 12 illustrated Knight Order NPCh's 7 full page Knight Illustrations The Batica Class: glory driven gladiators with a hidden agenda and rumoured links to the Renegade Gods of old, Squires, Pages, Shield-Bearers and Knights: additional Class material. Master Horsemen of Nardam bonus background The Centaur Race is developed further (see Darkun Sourcebook) Heraldry and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Duels and Tournaments: their significance and annual calendar Imperial Keep game aid: ready to use in any scenario Sanctity of the Earth complete scenario
$22.99$19.54
Crimson Empire: Second Edition
After recent success in Europe and direct customer feedback this second edition of the core rulebook expands on the strengths of the 1st: Enhanced design, layout and artwork. Character generation has been streamlined and also includes points based creation rules. Races and Classes get an overhaul here with expanded background and a host of new subclasses. Added flavour text assists in setting the unique gritty feel to Cursed Empire. Combat rules incorporate an optional reduced set of rules. Magic benefits from the extra rules relating to the use of the Spellcasters Rune Deck Background material focuses on more detail than the 1st edition. All unique creatures to Thargos are expanded and fully illustrated (Rik Martin). Maps are enhanced (Amandine Labarre). The Points of Renown (PR) rules are expanded.
$49.99$42.49
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$30.00$25.50
Teens in Space
The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun.. In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space! Features: Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species! Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience! Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm.
$25.00
Kids on Brooms
You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike! Features: Create your own unique magical school for witches and wizards! Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time! Wield wands, ride brooms, brew potions, and cast powerful spells! Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!
$25.00
Space Brigade
Your brigade has been tasked with infiltrating Tartarus III, a space station containing a very important lab sample. What it is exactly, you aren’t sure. But your job is to follow orders, not ask questions. The Veleptors, a dinosaur-like alien race, has already infiltrated the ship and that won’t make your job any easer. Get in and get the job done soldier! Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$22.99$18.39
Scum and Villainy
Scum and Villainy is a roleplaying game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Players take on the roles of a motley crew of spacefaring outlaws and adventurers who travel through the galaxy, pulling off heists, smuggling contraband, and trying to make a name for themselves while staying one step ahead of the law and their rivals. Taking inspiration from classic sci-fi TV shows and movies like Star Wars, Firefly, Guardians of the Galaxy, and Cowboy Bebop — Scum and Villainy is a Forged in the Dark game with a clear gameplay structure that emphasizes the criminal undertakings of the crew. Each session of play consists of a job followed by recovery, downtime projects, and advancement. The ship gets its own character sheet, and can be upgraded and customized over time to suit the crew’s needs. Whether players are engaging in thrilling space battles or smuggling contraband past the authorities, the ship will be an essential tool in their adventures. Crew advancement opportunities reflect the change from a ragtag group barely flying to a reputed crew that has built a name across the sector. So gather your crew, power up your ship, and get ready to explore the galaxy like never before. COMPONENTS AND DETAILS Black & white hardcover book, 368 pages. Digital PDF included with purchase Number of players: 3-6, one shot or campaign play.Style: Forged in the Dark (inspired by Blades in the Dark). GM & Dice.Creators: Stras Acimovic and John LeBoeuf-Little
$35.00
Blades in the Dark
Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes in the haunted industrial-fantasy city of Doskvol. As members of a criminal crew, players must work together to pull off daring heists, assassinations, and other nefarious deeds while navigating the treacherous political landscape of the city. Blades in the Dark features a fully developed setting that combines elements of steampunk, supernatural horror, and gritty urban fantasy. The game puts the emphasis on the action with a flashback system that encourages players to think on their feet during heists, allowing them to adapt and improvise their plans as they go. There are chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you’ll find: Rules to create your crew, built from archetypes like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A unique system that puts the emphasis on teamwork and allows for the growth of the crew or faction as well as the individual characters A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game. COMPONENTS AND DETAILS Black & white hardcover book, 328 pages. PDF included with purchase
$60.00
Wanderhome - Hard Cover
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth.You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space.Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$65.00
Dragon Stew
Richly written & illustrated by Antonio Demico of Pointy Hat Studios, the Dragon Stew PDF is a Fifth Edition Supplemental that gives both players and GMs the tools to bring the magic of cooking into their games! There are several different rulesets included in the book, like Cooking Classes, Dessert Familiars, and Cooking Rules. Feel free to mix and match in order to create the experience you want at your table. The book also includes an entire adventure, designed from the ground up to showcase all different aspects of these additional rules. It makes for an excellent introduction to the different systems, and can even act as the perfect starting point for a whole cooking-themed campaign. It’s ready to run as soon as you get the book, with everything you’ll need to start cooking up your own tale of swords, sorcery, and frying pans. You can use Dragon Stew to add some flavor to your favorite PC, or spice up your game with a completely new kind of challenge!
$49.99$42.49
Wanderhome - Soft Cover
Published by Possum Creek GamesDistributed by Deernicorn Distro Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$45.00
Cursed Empire: Thargos Atlas
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$34.99$29.74