RPG Books
Dungeons & Dragons Eberron: Forge of the Artificer Alternate Cover
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$29.99$21.67
D&D 5th Edition: Deck of Many Things
The Deck of Many Things is a famous DUNGEONS & DRAGONS magic item whose effects are as spectacular as they are unpredictable. Within this box, you'll find the Book of Many Things, which illuminates the decks mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for the Deck of Many Things, including additional cards that triple the decks size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards.
$109.99$74.26
Root: The Roleplaying Game - Travelers and Outsiders
This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book: 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
$49.99$39.99
Lynx Accessories: 3D Faux-Leather Customizable Game Master Screen
Handmade faux-leather Dungeon Master Screen, featuring a stunning 3D battle scene. It comes with a carrying sleeve and interchangeable pre-made inserts. Measuring 36" wide by 12". Features: Immersive 3D Design: Faux-leather DM screen features a detailed epic battle scene between adventurers and a dragon, crafted to enhance your gaming experience by bringing stories to life. Customizable & Informative: Includes four panels that are easily personalized with your A4-size inserts or our premade inserts detailing conditions, item prices, and combat rules, aiding both new and experienced DMs. Portable Convenience: Comes with a faux leather sleeve that ensures easy transportation to any roleplaying session—just slide the screen into the sleeve and head out. Ideal Gift for Dungeon Masters: A perfect addition to any DM's arsenal, this screen makes a thoughtful gift that blends functionality with a touch of style. Optimal Dimensions: Measures 36" wide by 12" tall, folding down to a portable 9" x 12", ideal for tabletop gaming and easy carrying.
$49.95$42.46
The One Ring RPG: Starter Set
A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice
$55.82$33.55
Ryuutama
Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!
$40.00$26.84
D&D 5th Edition: Bigby Presents: Glory of the Giants - Alternate Cover
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants All-Father, Annam, unveil the secrets of Annams mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giants bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
$59.95$34.65
D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen Deluxe Edition
ENLIST IN THE WAR OF THE LANCE "March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians. Includes:• Physical Book: Foil Alternate Cover of Dragonlance: Shadow of the Dragon Queen• Exclusive Deluxe DM Screen• Warriors of Krynn Board Game
$144.99$91.50
Mothership RPG: Deluxe Set
The fastest way to build your collection. All the 1e (First Edition) core rulebooks in addition to four official modules. If you've just heard of Mothership®, or you want to make sure your collection is complete, look no further than the Deluxe Set.• Player’s Survival Guide (1e)• Warden’s Operation Manual• Unconfirmed Contact Reports• Shipbreaker’s Toolkit• Another Bug Hunt Introductory Module• D100 Dice Set & Panic Die• 12+ Punchboard pawns• Double-Sided Poster Map in Full Color• Full Color Tri-Fold Full-Size Warden’s Screen• Dead Planet Module• A Pound of Flesh Module• Gradient Descent Module
$99.00$78.96
Warhammer 40K RPG: Wrath And Glory Starter Set
The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. The Starter Set includes: Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required. The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign. An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory 5 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. A set of 8, six-sided dice, including one unique Wrath Die.
$39.99$25.86
D&D 5th Edition: Van Richten's Guide to Ravenloft
Van Richten's Guide to Ravenloft FACE YOUR FEARS Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers? Van Richten's Guide to Ravenloft contains material for both players and Dungeon Masters to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life! Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend. Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn. Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks. Explore Dark Gifts for characters that flesh out your place in the Domains of Dread. Encounter a horrific assortment of creatures from the monstrous bestiary. And includes a brand-new adventure! On the CoverIn the shadow of Castle Ravenloft, Doctor Rudolph van Richten and Ez d’Avenir confront the vampire Strahd von Zarovich, in this painting by Anna Podedworna.
$49.95$35.56
Pathfinder 2E: Core Rulebook
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
$59.99$37.32
The One Ring RPG: Realms of the Three Rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
$41.80$28.94
D&D 5th Edition: Icewind Dale - Rime of the Frostmaiden
SOME SECRETS ARE WORTH DYING FOR Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
$49.95$35.56
D&D 5th Edition: Core Rulebook Gift Set
All rules and reference required to play the world’s greatest roleplaying game. Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master’s Screen, everything you need to create and play adventures of your own in the world’s greatest roleplaying game.
$169.95$118.10
D&D 5th Edition: Vecna: Eve Of Ruin (Alternate Art Cover)
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.Vecna: Eve of Ruin™ is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms® and travel to Planescape®, Spelljammer®, Eberron®, Ravenloft®, Dragonlance®, and Greyhawk® as they race to save existence from obliteration.A Dungeons & Dragons adventure for characters of levels 10–20.For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.Contents:★ Dare you say his name? Fans of Stranger Things will be delighted to discover that Vecna is back – with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.★ Dungeon Masters and players alike will unlock their full potential in this epic high-level adventure, which is designed for 10th to 20th level characters. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born – they're made.★ Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.★ Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer® to the mist-shrouded vistas of Ravenloft®, your quest will carry you all over the D&D multiverse.★ Take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
$59.95$50.99
Pathfinder 2E: Pathfinder Player Core (Sketch Cover)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$59.99$46.96
Monster of the Week (Hardcover)
A MONSTER LURKS IN THE SHADOWS... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Supernatural Winchester brothers, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this hardcover edition, you’ll find:★ Character creation rules to bring your hunter to life and create a cohesive hunting team, including fourteen ready-to-go hunter types ranging from the Snoop to the Spooktacular, the Monstrous to the Divine.★ A stand-alone system based on the easy-to-use Powered by the Apocalypse engine.★ Eight core moves to investigate and deal with monsters.★ Thorough mystery-creation tools and two ready-to-play mysteries.★ Example monsters like Balkan vampires, ghouls, and spore trolls.★ Rules options to expand the scope and change the flavor of your game to fit the weekly monster story you’ve always wanted to see, including phenomena-type mysteries and alternative weird abilities.Grab the fireplace poker and open your spell book.That monster’s going down!
$40.00$27.92
Orbital Blues
This is the rock and roll future of yesteryear that never was-and nobody wanted. It is an intergalactic age of cowboys, outlaws and bandits playing on an interstellar stage. It is a time of hyper-capitalism and a cut-throat gig economy. Unreliable trash-heaps carry scrappy underdogs to their next gig, and corporation freighters lumber across the horizon laden with an empire's bounty. These are the music-fuelled, moon-age daydreams of a rebel space age. These are your ORBITAL BLUES. ORBITAL BLUES is a lo-fi space western roleplaying game from SoulMuppet Publishing, written by Sam Sleney & Zachary Cox and illustrated by Josh Clark. A roleplaying love-letter to off-beat sci-fi, vintage music, and cooperative old-school styled roleplay, Orbital Blues allows you to play out rules-light tabletop adventures in the style of your favourite space westerns. Stepping into the shoes of Interstellar Outlaws, players band together to form Crews, and navigate a hard-going, gig-economy living on the fringes of a space-faring society. Developed on the critically acclaimed rules-lite system of Best Left Buried, Orbital Blues uses a simple D6 based system with 3 basic stats - MUSCLE, GRIT, and SAVVY - to handle rolls and uncertainty - putting the narrative and relationships of the player characters at the heart of play without the baggage of hefty mechanics, classes or roles. Art by Joshua Clark. Layout and Cartography by Lone Archivist
$40.00$28.06
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$48.00
Battletech: Mechwarrior Destiny
This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.
$39.99$28.92
D&D 5th Edition: Tomb of Annihilation
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
$49.95$36.27
Nobi Nobi: Collector Box
In this fast-paced and fluid tabletop role-playing game, your quest will grow card by card, as the many clues and plot twists unfold. Roll the dice, play your cards, and build your story with your friends. Simple and easy to learn, Nobi Nobi will cast a spell on new and experienced role players alike! Everything you need is in this box. Just add a pinch of imagination! Includes four flavors of Nobi Nobi that you can combine: Magic, Sword, Horror, and Thriller.
$85.00$69.96
Purple Haze
Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967. You lead a squad of U.S. Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission. Your men will suffer. Some won’t make it home. Those that do will get wiser, get tougher. The goal: complete the mission, get out alive.★ multiple-choice narrative story★ extremely immersive historical theme★ narrative-based tactical combatContents• 63 poker-sized cards• 87 tarot-sized cards• 1 rulebook• 9 mission booklets• 1 playbook• 1 large double-sided mapboard• 1 small double-sided mapboard• 1 combat board• 1 tracker board• 4 countersheets• 5 player Aids• 22 standard six-sided dice• 12 small six-sided dice• 2 custom six-sided dice• 24 wooden cubes• 1 LoS ruler• 1 pencil• 1 logbook• 15 zipper bags
$120.00$102.00
Be Like a Crow: A Solo RPG
Be Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects.All that is required to start playing is the rulebook, a pen and paper, and a deck of cards.You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.Spread your wings and take flight with this unique RPG.
$20.00$13.42
D&D 5th Edition: Sword Coast Adventurer's Guide
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party. For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Sword Coast Adventurer’s Guide provides the setting, story, and character options needed to participate in a game anywhere along the Sword Coast of the Forgotten Realms.
$39.95$28.06
Teenage Mutant Ninja Turtles & Other Strangeness RPG Black, White, & Red Edition
Teenage Mutant Ninja Turtles & Other Strangeness Redux Edition RPG is a 256 page, hardcover core rule book that collects the Teenage Mutant Ninja Turtles & Other Strangeness RPG, Turtles Go Hollywood, and Truckin’ Turtles sourcebooks, and has oodles of bonus material that includes tribute artwork, written tributes, the story behind the making of the RPG, and never before seen concept art. An edition that retains the original black and white interior art and presentation - with a bold splash of red highlights. For those who want to enjoy a blast to the past version of the books more akin to the originals, this is for you. Grays and reds by artist Jeremy Colwell.
$59.99$43.34
D&D 5th Edition: Mythic Odysseys of Theros
Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game. The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead. What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness. Select one of the new races for your character—such mythic peoples as the leonin or a satyr. New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence. Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods. Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.
$49.95$35.07
Thirsty Sword Lesbians
SWORDS CROSS AND HEARTS RACE...A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around vagabond matchmakers piloting their sentient gay spaceship from system to system. Even when swords are crossed, rivals have the potential to connect more deeply than anyone expects.Thirsty Sword Lesbians celebrates the love, power, and existence of queer people. If you love roleplaying games and angsty disaster lesbians with swords, you’ve come to the right place. In this book, you’ll find:★ Flirting, sword fighting, and zingers in a system designed for both narrative drama and player safety★ An innovative take on the Powered by the Apocalypse family of games★ Nine character types, each focusing on a particular emotional conflict★ Guidance and support for running the game, including how to make appealing adversaries★ Starting scenario seeds and multiple campaign settings★ Variant rules to highlight different identities, emotional connections, and setting elements★ Strategies to adapt any setting where swords cross and hearts race for thirsty sword lesbiansREADY? LET'S GO!
$30.00$18.30
Blade Runner: The Roleplaying Game - Starter Set
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$51.35$31.32
Cosmere RPG: Stormlight - The First Step
Step into the world of Roshar! Ordinary people must rise and become heroes in this unique adventure for the Cosmere Roleplaying Game. The First Step is a �session zero� adventure in which players begin with blank character sheets. As the story progresses, each player�s choices determine the character they create�and the fate of a convoy ambushed by a vengeful Shardbearer! This adventure contains basic rules required for play, but a copy of the Stormlight Handbook completes the experience. The First Step can also serve as a prologue for the Stonewalkers adventure. This �level zero� adventure is a great starting point for the Cosmere RPG!Create your first character in the Stormlight Campaign Setting while making important decisions during a life-threatening scenario.Includes a free download link for a solo version of the adventure!
$14.99$13.49
Star Trek Adventures RPG (2E) Core Rulebook
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.”- Captain James T. KirkThe Star Trek Adventures roleplaying game takes you to the final frontier!From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.Tell your stories and unravel the mysteries of the unknown!★ A complete and updated version of the 2d20 System rules, designed for an authentic Star Trek experience.★ An extensive primer on Star Trek, including details on a range of societies, worlds, species, and the scientific concepts that underpin this timeless universe.★ Fourteen player character species to choose from, including Andorian, Cardassian, Klingon, Orion, and Vulcan. Guidelines for both novice and experienced gamemasters, offering advice on challenging your players with dramatic and thoughtful gameplay, unique to the Star Trek universe.★ Game statistics and graphics for 15 playable starship classes, including Federation, Klingon, and Romulan vessels. Dozens of non-player characters, starships, and creatures to populate your missions, including Federation, Klingon, Cardassian, and Dominion.★ Historical excerpts, personal logs, and intercepted communications provide fresh perspectives and insights from across the Galaxy. Created by an expert Star Trek development team, including a diverse mix of experienced and new artists, designers, editors, and writers.Components• 1 book
$60.00$49.96
Ponzi Scheme
In Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!The goal of the game is simple:★ Don't be the first player to go bankrupt!This all new edition has new art, graphic design and refined rulebook.
$40.00$34.00
Grim Hollow: The Players Guide
Grim Hollow: The Players Guide is the ultimate player's companion for making gritty characters in a dark fantasy campaign. The perfect companion supplement for the Grim Hollow: The Campaign Guide. This Dungeons and Dragons supplement is compatible with 5th Edition and designed to be friendly for both beginners and veterans alike! The Players Guide is the perfect companion for players who wish to enhance their character and bring the feel of a gritty setting to their campaign.The Players Guide includes:- 24 New Subclasses - Races, backgrounds and a variant inspiration system, unique to Grim Hollow. - New Schools of Magic, including Sangromancy (Blood Magic). - A hoard of magic items, including magic items specific to transformation. E.g. Vampire, Fiend, Lich. - New Grim Hollow Player transformations for Fey, Elementals and Spectres.
$50.00$42.50
Thousand Year Old Vampire
A solo roleplaying game of loss, memory, and vampires. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.
$31.87
D&D 5th Edition: Dungeon of the Mad Mage
THE GREATEST DUNGEON OF THEM ALL Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
$35.07
Dungeons & Dragons: Arcana Unleashed | Deadfall - Alternate Cover (Hardcover) (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Deep in Thay, a nation notorious for its tyrannical, red-robed wizards, secrets are passed in the dark and a looming threat of unimagined power seeks to crumble societies. Dive into the world of enchanted espionage, fragile alliances, and clandestine missions in Arcana Unleashed: Deadfall, a magical spy thriller adventure built for high level play. This book includes a level 11 to 20 adventure, Thay Gazetteer, 14 magical items, 6 high-CR creatures, 5 chapters with more than 20 dedicated maps, and advice for running adventures in Thay.FEATURES★ DIVE INTO ENCHANTED ESPIONAGE — Dive into enchanted espionage, fragile alliances, and clandestine missions in this magical spy thriller adventure built for high level play★ UNCOVER THE SECRETS OF THAY — Thay, a nation notorious for its tyrannical, red-robed wizards, casts an ominous shadow on your table as secrets pass in the dark★ HIGH LEVEL CAMPAIGN — A level 11 to 20 adventure, Thay Gazetteer, 14 magical items, 6 high-CR creatures, 5 chapters, more than 20 dedicated maps, and advice for adventures in Thay★ A WORLD OF MAGICAL ESPIONAGE — Go undercover as you prowl through dark alleyways, realize hidden agendas, and face off against your most challenging foe yet: the lich Szass Tam★ MULTIPLE PATHS TO VICTORY — As a new recruit to Operation Deadfall, take on multiple missions to undermine, infiltrate, and defeat Szass Tam, whether you choose the quiet approach or spells blazing★ A WORLD AT WAR — Navigating Thay at war is no easy task when every allegiance may at any moment fall apart and the Red Wizards grow in power★ FEARSOME FOES — Every creature in the bestiary is designed to challenge high-level opponents, with your most daunting task awaiting at the very end: the lich Szass Tam himselfCONTENTS• Level 11 to 20 adventure• Thay Gazetteer• 14 magical items• 6 high-CR creatures• Szass Tam stat block and advice on how to play him• 5 adventure chapters• 20+ dedicated maps• Advice for running a magical spy thriller and adventures in Thay
$29.99$25.50
Dungeons & Dragons: Arcana Unleashed - Alternate Cover (Hardcover) (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take your magic to the next level in a world shaped by arcane power. Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms. Master evolving magical abilities, uncover forgotten secrets, and wield power worthy of legends. Inside this magical tome, uncover 8 new subclasses, 33 spells, 19 magical creatures, 9 arcane factions, 6 group patrons, 47 magical items, and Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play.FEATURES★ TAKE YOUR MAGIC TO THE NEXT LEVEL — Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms★ BEWITCHING PLAYER OPTIONS — With 8 subclasses, 25+ fantastical feats, 30+ spells, and 10 magical backgrounds, the depths of arcane knowledge are yours to claim★ EXPAND YOUR ARCANE POTENTIAL — Expand your arcane potential with 8 new subclasses including Arcana Domain Cleric, Arcane Archer Fighter, Warrior of the Mystic Arts Monk, Vestige Patron Warlock, and the Conjurer, Enchanter, Necromancer and Transmuter Wizard★ ARCANE FACTIONS AND GROUP PATRONS — Uncover 9 arcane factions and 6 group patrons that shape the politics and power of magical society★ NEW MAGICAL ADVERSARIES — Navigate the perils of the arcane as you encounter 19 new magical adversaries, from devastating Living Spells to ferocious, bestial Darkenbeasts★ CHANNEL LEGENDARY ARCANE POWER — Wield evolving magic items, rare artifacts and mystical relics designed to grow alongside your character's journey★ TOMB OF THE SHADOW SERPENTS — Begin with Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of playCONTENTS• 8 new subclasses inspired by powerful arcane traditions• 25+ feats• 10 backgrounds• 33 spells that unleash spellcasting prowess in new and unique ways• 19 magical creatures ranging from mysterious allies to deadly foes• 9 arcane factions and 6 group patrons• 47 magical items including evolving relics and legendary artifacts• Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play
$49.99$42.50
MÖRK BORG: Kill Your Necromancer
A MÖRK BORG compatible zine in which you play as 4 new undead classes, across 6 new adventures, filled with random tables and new enemies (32 pages). Bad news? You died. Sorry.Even worse news? You’ve been resurrected by a mad necromancer. Why? Does it matter? What’s dead should stay dead. Especially considering the fact that your grave was warm, calm, and bleak - more than anybody could ever wish for these days. Play this Mörk Borg supplement as one of four undead: a ghoul, rabid and savage, can’t talk or reason well, but is fierce in combat, a skeleton, fragile and skinny, but to balance it out, it's also pretty weak, a ghost, can’t interact with the physical world in any capacity… other than magic, a zombie, in dire need of brains, preferably fresh brains. Each offers a unique playstyle and special abilities. Roam six dark locations where your body laid peacefully until she came to wake you up. Your dungeon could have been built below: Church of the Great Rat, long abandoned, was once a place of worship for those forgotten and neglected, Postebellum Graveyard, where bodies of hundreds of soldiers bled into the grounds below, Fishing Hamlet, where It appears on the shore, asking for a gift, Nowhere, where… oh, actually… nevermind, Ithail Castle, frozen in time after the royal family turned to the Way of Staa, Academia of Light, where…. ROT. SCUM. MAGGOTS. Fight other undead, thieves who seek to rob the graves, scholars in seek of forbidden knowledge, or adventurers trying to cleanse the dungeon for glory and gold.Turn to fate to find out what kind of complications await you, what loot is hidden in the dungeon, and much, much more!
$15.00$9.52
Teenage Mutant Ninja Turtles Transdimensional Adventures Black, White, & Red Edition
Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition is a 256 page, hardcover sourcebook collection that presents Transdimensional TMNT, Teenage Mutant Ninja Turtles Adventures, and TMNT Guide to the Universe, including time travel rules, spaceship creation rules, dimensional magic, adventures galore, and more bonus material like tribute artwork, written memories by TMNT creators, and a surprise or two. An edition that retains the original black and white interior art and presentation - with a bold splash of red highlights. For those who want to enjoy a blast to the past version of the books more akin to the originals, this is for you. Grays and reds by artist Jeremy Colwell.
$59.99$32.51
Warhammer Age of Sigmar Soulbound RPG: Bestiary
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe… The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar — from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!
$44.99$29.10
Legend of the Five Rings RPG: Mask of the Oni
Take your players into the foreboding Shadowlands with Mask of the Oni. This adventure for the Legend of the Five Rings Roleplaying Game pits heroes against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their soul intact?
$24.99$19.96
Dungeons & Dragons Eberron: Forge of the Artificer
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$29.99$25.49
Ultra Pro: Critical Role: Caleb Widogast's Game Master Spell Book
Master your campaign like a true wizard with the Game Master Spell Book, a multi-use table screen inspired by Caleb Widogast's own book of spells from Critical Role's Mighty Nein! Bursting with thoughtful details, this premium leatherette tri-fold screen pays homage to Campaign 2's most methodical and magic-loving wizard Caleb Widogast, with special bronze foil designs of the Critical Role logo, Caleb's past animal familiars, and his beloved furry friend, Frumpkin the cat, rendered beneath a wreath of fiery foil. Frumpkin's paw prints grace the front and back covers, which feature bronze faux book corners and book straps to create a realistic tomb look. Open this "well-worn" spell book screen to find even more detail inside: Caleb's notes, stories, spells, and doodles are scribbled within the bottom interior of each of the four gusseted pocket pages, with secret hidden messages from Jester scattered around the edges in invisible ink that can only be revealed with the right light! Each screen includes four unique pages of static-cling reusable stickers to help you organize your sessions, with character stickers of officially licensed Mighty Nein artwork. Draw maps, plot movement, or take notes directly on the clear, write-on pockets using the included dry-erase marker, and store up to ten A4 or 8.5" x 11" sized paper sheets inside each one, or hold papers outside the pockets using the 8 included initiative tracker clips. A hidden magnetic closure attaches within the tri-fold screen so it folds flush to save space. Measures approximately 42.77" lengthwise when fully opened, with a height of 11.79".★ Officially licensed Caleb Widogast’s Game Master Spell Book for Critical Role★ Premium leatherette material with bronze foil designs and well-worn spell tomb appearance★ Tri-fold design features 4 clear, write-on gusseted pockets that each hold up to 10 8.5” x 11” sized paper sheets such as maps, spell lists or character sheets★ Inside pockets include Caleb’s notes and doodles, plus Jester’s hidden messages, which can be revealed with UV light★ Also includes a dry erase marker, 8 initiative tracker clips, and 4 unique pages of static-cling reusable stickers, with licensed Mighty Nein artwork stickers
$75.92
D&D: Puncheons And Flagons: The Official Dungeons And Dragons Cocktail Book
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:★ Adventurous cocktails such as Necromancer and Hand of Vecna★ Batch cocktails such as Candlekeep Tea and Faerie Fire★ Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic★ Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!
$29.99$17.93
D&D 5th Edition: Vecna - Eve Of Ruin (Hardcover)
Who will save existence?The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.Vecna: Eve of Ruin™ is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms® and travel to Planescape®, Spelljammer®, Eberron®, Ravenloft®, Dragonlance®, and Greyhawk® as they race to save existence from obliteration.A Dungeons & Dragons adventure for characters of levels 10–20.For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.Contents:★ Dare you say his name? Fans of Stranger Things will be delighted to discover that Vecna is back – with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.★ Dungeon Masters and players alike will unlock their full potential in this epic high-level adventure, which is designed for 10th to 20th level characters. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born – they're made.★ Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.★ Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer® to the mist-shrouded vistas of Ravenloft®, your quest will carry you all over the D&D multiverse.★ Take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
$59.95$34.65
Pathfinder 2E: Pathfinder Player Core (Pocket Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$29.99$20.13
The Wildsea: RPG - Core Rules
A post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
$50.99
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