RPG Books
I'm Sorry Did You Say Street Magic
I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. Components and Details Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation. Number of Players: 2-6 players, 3+ hour sessionStyle: GMlessCreators: Caro Asercion with art by Shannon Kao. Press ” I’m Sorry Did You Say Street Magic is an absolutely charming game and one I hope you find just as spellbinding as I did.” – Meeple Mountain Contributors Illustrations are from You Canʼt Get There From Here, a zine by Shannon Kao.Layout consultation by Quinn Vega.Edited by Kai Gee, with sensitivity reading by Pidj Sorensen.
$15.00
The Seekers Guide to Twisted Taverns
The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed to be compatible with5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more to plug and play into your campaigns! With 17 different taverns total, each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own. The Seekers Guide to Twisted Taverns Includes:- 17 total taverns ranging from levels 1-20 perfect to incorporating into any 5th edition Dungeons and Dragons campaign- Tavern Operators and guests to introduce to your party to encounter in a tavern brawl - A unique Quest board for each Tavern with a range of adventures for your players to choose from no matter how big or small- Food and Drink menus featuring items that you would experience if you visited these Twisted Taverns!- A brand new 2-4 player card game to play with your players and friends!
$49.99$42.50
What Lies Beneath
A solo dungeon-crawler of dice, decisions and death You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the torch, determined to get out of here alive. Structured as a branching narrative, What Lies Beneath invites you to direct the plot – but only if you master a unique combination of game mechanisms. Enjoy all the challenges of solo roleplay: Buffing your character: Gain items that unlock new powers Classic skill checks: Roll against thresholds to hit enemies Intellectual puzzles: Manipulate dice using limited actions Dexterity tests (optional): Flick dice at specified targets And when (not if) you die, you can spend experience points to boost your next character. Perhaps, this time, you will survive.
$16.00$10.74
Goblin Errands
Goblin Errands is a no-prep RPG for 2 to 4 goblins and one game master. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you. You've just joined a new family of goblins and you are determined to prove yourself useful. Clearly, the best way to do so is by running errands for the community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot. Unfortunately as a goblin you live in a world made for folk much bigger and stronger than you. And on top of that you have only a single Braincell to work with - and one that you have to share with your fellow goblins. Even otherwise ordinary everyday tasks turn into hilarious challenges.
$18.00$17.92
Forbidden Lands RPG: Book of Beasts
A bestiary you can play, this expansion for the multiple award-winning Forbidden Lands retro-fantasy survival RPG is beautifully illustrated and filled to the brim with murderous monsters and lethal encounters. Made in Lithuania.
$41.80$28.96
Midnight - Legacy of Darkness for Dungeons & Dragons 5E
It has been one hundred years since the Shadow fell. A century ago, the forces of darkness swept down from the North. They crushed the free cities of Humanity, drove the Elves back into the depths of the forests, and besieged the Dwarves in their mountain holds. Now the corrupted lieutenants of a dark God rule these broken kingdoms with an iron fist, while hunting down those brave few who still struggle defiantly against the evil that consumes their world. Midnight lets you take on the role of brave heroes battling against overwhelming evil. Based on the Dungeons and Dragons SRD, the book is completely compatible with 5th Edition D&D. Choose your character from amongst the varied Elven, Human, Dwarven, Halfling, Gnome, and Orc cultures in Eredane, select your heroic path to become a hero worthy of legend, and take the fight to the fell legions of Izrador and his legate lieutenants!
$54.99$35.55
Call of Cthulhu, 7th Ed.: Petersen's Abominations
Gathered from across the aeons, this anthology of horror brings together, for the first time, a series of five nightmarish, modern-day scenarios for the Call of Cthulhu Roleplaying Game from the mind of Sandy Petersen, produced in full color, with art by Lee Simpson, M. Wayne Miller, Victor Manuel Leza Moreno, Grzegorz Pedrycz, Evgeny Maloshenkov, and sumptuous cartography by Andrew Law and Stephanie McAlea. Contains: Panacea: ZyMedBio Corp is a pharmaceutical development company. The company is relatively new, having been incorporated just three years ago. In the last five months, the company has begun drug trials on human subjects for a range of clinical issues. Currently, ZyMedBio is undertaking a Phase 2 study where human subjects are being given doses of a new drug called “Zylactis.”But behind a miraculous cure for many ills hides a loathsome truth. Hotel Hell: In 1924 an obscure and ill-regarded painter from Europe, named Johan Schiegl, came to the Seven Stars Hotel in British Columbia. Seeking solitude far away from hustle and bustle of the Roaring Twenties, Schiegl came to capture the remote and rugged wilderness of the Canadian landscape in his paintings…An inheritance in the remote wilderness of British Columbia conceals a hideous secret that may spell the end of the world. Mohole: A team of observers is called in to conduct an audit and report on an experimental and top secret drilling project designed to penetrate the Earth’s crust and release a previously untapped source of energy. Set on a repurposed North Sea oil platform, those involved discover that there are some depths that should never be plumbed…An experimental drilling project delves too deep and brings the attention of an ancient unspeakable horror. The Derelict: Within the icy waters of the North Atlantic the discovery of a missing reefer ship, the Groenland Tropisch, stranded on an iceberg brings considerations of a substantial salvage reward, driving an attempt to rescue the ship. But in so doing, an ancient horror is stirred…A final journey brings a remarkable discovery and a hidden terror. Voice on the Phone: As youngsters, Diego Lopez and his younger brother Juan were close. While Diego had the street smarts, Juan was more academically minded and his parents pushed him to make something of his life away from the streets and gangs of Dallas. Of course, Juan just wanted to be like his brother. Both boys seemed destined for a gang lifestyle; however, Juan’s life was to take a different turn…A tale of two brothers set in the violent world of gang culture.
$39.95$23.89
Gardens of Ynn
Find a wall covered in ivy, vines, moss, or similar, and clear that vegetation away. Using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: “Ynn, by way of [the current location]”.Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side: infinite, overgrown, extradimensional. This realm is full of magic and treasure, worthy of exploration and plunder by sellswords, occultists and adventures. The doorway remains there for a full day, after which it fades away as if it never existed, leaving anybody still on the other side stranded. The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expedition randomly generates a new route as it explores, resulting in different vistas being unlocked with every visit.The 160 page adventure location is a perfect toolkit for generating a zero prep session or campaign for fantasy adventurers, no matter the system or the sub-genre. Every room is stacked full of whimsy, delight and surreal perils, so that even the procedurally generated adventure is novel and tightly themed.The Gardens of Ynn is statted generically for Old School systems, allowing it to be easily converted into any fantasy adventuring system. A remastered version of Emmy Allen’s whimsical and vibrant 2018 adventure with new art from RiotBones and layout from Mina McJanda. Features a beautifully tactile clothbound cover with a silk-printed design by Alderdoodle. Over 2,900 backers pledged to bring this new version to life, making it SoulMuppet’s biggest ever Kickstarter. The adventure is a zero-prep exploration of a fey-cursed garden, absolutely bristling with surreal and spooky vibes
$40.00$34.00
Heart RPG: The City Beneath - Dagger in the Heart
You are caught in the wake of the Delving Machine: a device that bores through rock, blood, bone, space, time and reality, towards the scintillating terror of a crimson eternity. As your journey progresses, you doomed delvers will encounter a trio of antagonists who each seek control of the machine to shape their ideal future: the arms dealer Ptolemy Bay, the aelfir politician Aramos, and The One Who Waits In Ashes, a ragged figure who appears all too familiar. You’ll witness the dreadful impact of Zenith abilities – your Zenith abilities – on the places that they journey through. You’ll venture via uncanny passages to Summersisle, home of the humans, on the eve of their greatest tragedy. Ultimately, if you survive long enough, you might just stand before the Heart itself… This 144-page release is dripping with evocative prose from author Gareth Ryder-Hanrahan, grotesque full-colour illustrations by Sar Cousins, and immersive layout by ENnie award-winning Minerva McJanda. A complete narrative campaign for Heart: the City Beneath which guides your group from your first steps into the streets of Derelictus, to the deepest depths of the Heart itself. Three major antagonists and their accompanying factions that can be opposed, joined, or betrayed, as they each fight for control of the Delving Machine. New player character Beat sheets designed specifically for Dagger in the Heart, which chain a character’s fate to the Heart and the Delving Machine. Dozens of new creatures and NPCs to encounter, from eccentric Junk Mages to body-snatching insects, and worse. 40+ new landmarks to explore, overflowing with unique resources, fallouts, and plots to ensure every delve is distinctly beautiful and horrifying. 20+ new delves ready to use as paths and connective tissue that drags your party inexorably towards the bleeding wound at the centre of reality. 35+ detailed full colour illustrations by Sar Cousins which paint a picture of life, and death, in the Heart.
$50.00$42.50
Triangle Agency RPG: Normal Briefcase Collection
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. The Triangle Agency: Normal Briefcase Collection is the ultimate Triangle Agency experience.While the Core Rulebook on its own contains everything required to play Triangle Agency, the extras included in this Collection, from The Vault mission collection and Triangle Agenda character organizer to the special dice, will all support you and your team every step of the way. All of this is packaged in a stylish box, designed to replicate the iconic Normal Briefcase assigned to Agents at the start of every mission.FEATURES★ The Triangle Agency Core Rulebook contains all the rules you need to play Triangle Agency, from your Agents’ onboarding to their retirement.★ The Vault: Missions for Triangle Agency contains unique and varied Anomalies to study and apprehend, comprising enough Missions to span a team of Agents’ entire careers.★ The Triangle Agenda: Character Keeper and custom-designed four-sided Triangle Agency Dice Set offer Agents the material support they need to track notes during play and to roll in Agency-approved style.★ The Normal Briefcase box and additional Secret Dice that offer special power to Agents who unlock them during play!★ Join the Triangle Agency and crack the case.CONTENTS• 3 books• 6 dice
$90.00$76.50
Forbidden Psalm: End Times (Hard Cover)
A Game of Blood, Metal, Death, and Socks.Forbidden Psalm: The End Times Edition is the definitive version of the renowned 28mm miniature skirmish game. Assemble your warband, outfit and equip them with whatever meager protections you can afford, and prepare to face the horrors of the night in intense solo skirmish warfare! This version includes both the revised and expanded Forbidden Psalm base game, as well as the first expansion In the Footsteps of the Mad Wizard.Inside you’ll find:Complete rules for creating and running a game of Forbidden Psalm using whatever 28mm miniatures you have availableFast, deadly combat that rewards clever tactics and positioningA bestiary of vile fiends, from the Blind Spider Queen to the deceptively-violent GoatBoth campaign and scenario procedures so you can take your game beyond the initial skirmishFully compatible with Forbidden Psalm and MÖRK BORG
$50.00$42.50
The Magnus Archives RPG: Core Book
Enter the archives and encounter the NotThem, the Anglerfish, or the Man Upon the Stair. Learn the truth of the books of Jurgen Leitner, the coffin that is also a pit, and The People`s Church of the Divine Host. Work alongside Jonathan and Martin, Basira, Daisy, and the rest of the staff. Or create and investigate your own supernatural horrors. This complete TTRPG uses the Cypher System and let`s you delve into the world of the top horror podcast. Interact with the podcast characters and pursue classic horrors from the show as a researcher at the Magnus Institute. Or create your own similar institution and investigate horrors of your own creation. There`s even a very cool system for generating new statements, as a group, to create your adventures.
$74.99$67.46
His Majesty The Worm
His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.The Game Master is given tools to create a megadungeon called theUnderworld. The players create adventurers to explore the Underworld in pursuit of their personal quests.Tarot cards are used as a randomizing element.• Food, hunger, light, and inventory management are central to play and actually fun.• Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!• The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.• The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game.Roleplaying drives the game forward.The book is 404 pages long, silver foil stamped and has a ribbon bookmark.“Very cool and creative stuff here”—John Darnielle of the Mountain Goats
$60.00$39.97
Paranoia RPG: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself seriously, so we can find dark humour in bureaucracy, politics, businesses, and a lot more. No sacred cows but one–make sure the GM and players are all having a great time. Is that not refreshing for a roleplaying game? Maybe that is why this science fiction RPG has won lots of awards over the years. In this darkly humorous roleplaying game, The Computer loves you but it is insane happy. You will be sent on impossible glamorous missions filled with Catch-22s fun and satire safety. Your teammates are out to kill support you, and you are out to kill protect them. All in all, your missions will be dangerous entertaining and you will likely die to be promoted. And here it is, a brand-new edition for the modern world. Surely there is nothing happening these days worthy of satire, right?
$49.99$31.72
Viva la QueerBar
Viva la QueerBar is a slice-of-life story game about a queer bar (or queer café) and the team who runs it. It's a game about the pleasures and struggles of being part of a queer community. Whether as a fantasy medieval tavern, a cyberpunk underground club, a real-world gay bar in a historical setting, an intergalactic queer bar on a spaceship, or anything else you can think of – the QueerBar lives wherever you want it to. All you need to play is this zine, a regular deck of playing cards (52 cards), and 1-5 people to play with you. No preparation necessary – just start playing! Viva la QueerBar is great for complete newbies to role-playing games and fun for experienced TTRPG players alike. It welcomes players of all genders and orientations who are willing to take on the perspective of a queer character for the duration of the game. Since this is a story game more than a role-playing game, however, you will spend more time describing your character's thoughts, feelings, and actions than you will acting as your
$18.50$18.27
Pathfinder 2E: Pathfinder Gamemaster Core (Special Edition)
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License. .
$79.99$52.70
Golden Sky Stories RPG
Golden Sky Stories, know as Yuuyake Koyake ("Sunset") in Japan, is a heartwarming game from Ryo Kamiya, the designer of Maid RPG. In it the players take on the roles of henge, animals with the power to take on human form and just a little bit of magic. The game takes place in a small town in rural Japan, and the henge help out ordinary people (and occasional animals, local gods, and other henge) with ordinary problems.
$20.00$13.42
Slayers RPG
The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer. Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. It's slay or be slain. Better get to work, Slayer. The System Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table. The Setting Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.
$24.99$21.24
Pathfinder 2E: Rage of Elements
Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$54.99$36.91
Glitter Hearts
Glitter Hearts is an action-packed RPG in a fun-filled world of everyday people who transform into powerful super heroes that fight off the foces of evil. Your character will try to find the balance between their everyday life needs and heeding the call to save the world. You and your friends will create your own hero, your own team, and even your own special mascot!While based off many popular magical girl shows, Glitter Hearts can be set in any time, place, or world that you can imagine.
$34.95$27.96
Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns
Two unsettling encounters on the road With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too. But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways? The Scenarios Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. In the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems. Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set. This new edition of Dead Light features new art throughout by Magda Meiszczak, Doruk Golcu, and Caleb Cleveland, with the scenario revised and reorganized to address a few minor issues in the original (such as the reference to an NPC, Walter the Pump Jockey, who does not actually appear in the scenario). We have included five player handouts providing further insight into the plot and agendas of the characters concerned.In addition, the book includes a new scenario, Saturnine Chalice, by Matthew Sanderson, which also takes place during a roadside stop that leads to danger and mystery. Carrying on the roadside theme of both Dead Light and Saturnine Chalice are six new adventure seeds, each with ideas for encounters on the road that Keepers can use as inspiration for short sidetracks, one night games, or to develop into full-blown scenarios.
$14.99$10.44
Pathfinder 2E: Gamemastery Guide
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!
$49.99$32.33
Be Like A Cat
Be Like a Cat is a solo or two-player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia! The core rulebook contains all you need to get started, including scenarios for urban, cyber, pirate, space and ancient Egypt adventures. Sharpen your claws and lick your toe beans; it’s time to fight for your turf.
$24.00$20.40
MÖRK BORG: Farewell To Arms - Redux Collector's Box Set
A brutal, black-on-black UV finish, 6"x9"x3" filled to the brim with the Farewell to Arms REDUX core book + the 4 campaign books and much more! Contains everything from the Farewell to Arms REDUX first pressing. Contents:Farewell to Arms REDUX core bookFour 30+pg campaign books, one for each major faction17"x22" double-sided Dying Lands/War Room legacy map4 sheets of stickers to update your map as the campaigns progress50 A5 character sheets50 A5 squad sheetsSolo rules Trifold4 subfaction postcardsExclusive metal pin Farewell to Arms REDUX is an independent production by rivethead games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$140.00$88.82
Dark Souls: The RPG - The Tome of Journeys
Death tugs at your soul as you press on, deeper into a world of forgotten palaces, broken kingdoms, and fading hope. The journey through the treacherous realms of Dark Souls continues, and we invite you to immerse yourself in the Tome of Journeys. Here lie the means to make your next roleplaying campaign twice as thrilling and thrice as deadly! Within these whispering pages, you’ll find a wealth of new material to further flesh out your RPG campaigns. From classic Dark Souls locations, to new equipment and weaponry, plus two complete adventures ready to slot into your games. Not to mention secret tips and advice for Game Masters, to help you run sessions that will keep players coming back to the bonfire for more! Fully illustrated and entirely deadly, the Tome of Journeys will take you on a journey unlike any other. Prepare to die… Core book and bestiary also available. What's in the box? Over 120 pages of DARK SOULS RPG content Iconic Lordran locations, teeming with details and ripe for exploration New play options, tips, and advice A host of legendary equipment and weapons from the original DARK SOULS video game Two complete, ready-to-play, multi-session adventures, confronting old threats and new… 5e-compatible for integration into any tabletop roleplaying game, as well as the rest of the DARK SOULS RPG collection
$32.99$28.04
Adventurer Conqueror King System II Revised: Judges Journal (ACKS II)
EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$70.00$59.50
Stewpot RPG: Tales from a Fantasy Tavern Hardcover
Stewpot is a cozy, story-based RPG that begins where most games end. The adventurers life is tough. It's time to call it quits. For years you wandered through hostile lands, seeking gold and glory. Now its time to hang up your axe, kick off your boots, and settle down. If only it were that easy. Stewpot: Tales from a Fantasy Tavern by Takuma Okada is a collection of cozy mini-games that tell the story of a tavern run by former adventurers. Only this time your adventures start behind the bar. Stewpot is divided into a series of slice-of-life scenes, with a different set of simple rules and prompts helping adjudicate each scene. Scramble to cook for a visiting dignitary, smelt down an old magic item, break up a tavern brawl, and more! All the while, you`ll work to upgrade your tavern's cuisine, atmosphere, and service. In the process, you might just learn a little bit about yourself - and your fellow party members. Whether you're looking to play a chill pick-up session, or provide a campaign epilogue to your heroes' epic adventures, Stewpot: Tales from a Fantasy Tavern will serve you well.
$25.00$21.50
Warhammer 40K RPG: Imperium Maledictum - Starter Set
Rokarth: A Guide to the Hive, a 68-page compendium to supplement your first adventure. Focused on exploring more of hive Rokarth - this book is packed with new locations, NPCs and plot hooks, the perfect way to continue your Imperium Maledictum adventures. A thrilling introduction to the planet Voll, its capital-hive Rokarth, and the Macharian Sector at large, Imperium Maledictum’s setting within the Warhammer 40,000 universe. 6 pre-generated characters, each with their own personalities, unique abilities, and drawn from various factions across the Imperium. 8 two-sided reference sheets with summaries of important rules, lore and combat. Tokens for tracking various mechanics, such as Superiority and Fate. A bespoke pair of ten-sided dice, beautifully patterned to suit the Imperium Maledictum setting.
$39.99$33.99
Shadowrun: First Edition 35th Anniversary
Celebrate 35 years of the iconic Shadowrun First Edition with this special anniversary edition by Catalyst Game Labs. This classic RPG blends cyberpunk and fantasy, providing a unique and immersive experience for role-playing enthusiasts. The collector's edition features exclusive content and high-quality materials, making it a must-have for both new players and long-time fans. Suitable for ages 14 and up, the Shadowrun First Ed. 35th Anniversary edition offers deep and engaging role-playing adventures in the beloved Shadowrun universe.
$49.99$35.75
D&D 5E: Lore And Legends: Special Edition Boxed Book And Ephemera Set Hardcover
A deluxe special edition of Lore & Legends, an illustrated guide to Dungeons & Dragons' beloved fifth edition.When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it ever enjoyed before, even surpassing its 1980s Golden Age. How did an analog game nearly a half-century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo-nominated Dungeons & Dragons Art & Arcana.The special edition features original cover and slipcase illustrations by Hydro74, three gatefold Through the Ages features that showcase how the artwork of several iconic monsters and characters has changed across editions, and a pull-out drawer that doubles as a dice tray. The drawer holds a 24” x 36” adventure map of Faerûn illustrated by Jared Blando, an 8” x 10” art print of the original fifth edition Starter Set cover artwork by Jaime Jones, and a custom resin d20 die.416 Pages
$130.00$77.71
MÖRK BORG: Portents of a Dying God: Omen Deck
The second Omen Sacrifice Deck to be produced, this is a slimmer deck of 33 cards that a PC can draw from in exchange for sacrificing one of their Omens. However, unlike Portents of the Degloved Hand, PCs only roll a die once they choose to use the Portent they`ve drawn. Each of the 33 cards includes the outcomes that are determined by what a PC rolls when they use their Portent. This deck comes with two custom thorn d4s, designed exclusively for this product. The deck comes encased in an A4 slipcover that holds the deck and die, a deck platform that can be used as a dice tray, a folder that can be used as a GM screen, and a Mork Borg one-shot adventure.
$45.00$29.96
Star Trek Adventures RPG (2E) Game Toolkit
SEEK OUT THE UNKNOWNThe Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.★ A full-color 4-panel gamemaster screen, packed with reference tables for the Star Trek Adventures second edition roleplaying game.★ An A2-sized map of the Galaxy as of the mid-23rd century, and on the reverse, full-color art to inspire your bold adventures.★ 8 double-sided reference sheets including the actions of each role aboard a starship, Momentum spend reference tables, conflict rules references, and more.★ A 40-page booklet containing a wealth of material expanding the scope of the game: Seventeen additional spaceframes to choose from as your group’s starship. Five new starship mission profiles and five new starship talents. Player guidance on tackling extended tasks via observation and analysis. Advice for the gamemaster on developing Star Trek-style stories. Additional gamemaster options for using extended tasks and Threat. Random tables for creating new planets, systems, and era-specific random adversaries to support your adventures.★ The Star Trek Adventures Game Toolkit requires the Star Trek Adventures second edition core rulebook to use.Components• 140-page book• 1 4-paneled Game Master screen• 1 double-sided A2-sized map• 8 double-sided reference sheets
$42.00$33.44
Shiver RPG: Core Book
Everything you need to create memorable stories in your favourite worlds! - Winner of BEST RPG at UK Games Expo 2022.WHAT IS SHIVER?SHIVER is a tabletop roleplaying game that you bring your favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!SHIVER is setting neutral so you can play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can help you deliver stories and characters for anything from cult pulp classics to Cthulhu fuelled eldritch mysteries.SHIVER is easy to learn, fast to play and immerses you in chaotic and dark magic filled stories. SHIVER’s symbolic dice keep you immersed in the story as well as cutting out pesky arithmetic for visual aids. Character creation is quick and easy with a simple skill point and ability system that get you into the story and game fast.SHIVER is perfect for creating your one shots or short stories between main campaigns. You can also create epic long stories by tying your one-shot stories together using rules for sequels.SHIVER is inspired by many great bits of pop culture which we really wanted to play on the table including:♦ Stranger Things♦ Dracula♦ Jurassic Park♦ Aliens♦ Evil Dead♦ Friday 13th♦ Hellboy♦ League of Extrordinary Gentlemen♦ Gothic stories♦ Hellraiser♦ Indiana Jones♦ IT♦ Stephen King and his works♦ Fallout♦ HP Lovecraft♦ The Thing♦ and many more...With the SHIVER Core Book you can play with the full dynamic Archetype game system featuring: ★ 224 Full Colour pages packed with illustration in a Hardcover binding.★ Highly detailed character creation for any setting★ An easy to use character sheet★ Monsters and enemies galore to slay or do some slaying.★ Full Doom Clock rules to keep your story moving and raise that tension.★ Thought death was the end of your story? Think again and get haunting.★ Full rules for both Players and Directors (Game Masters / GMs ).★ A suite of weapons and items from the generic to the esoteric.
$49.99$33.55
Junior Braves Survival Guide to the Apocalypse
After a week-long outdoor adventure, you and your fellow Junior Braves return home to find that the world is no longer the same. Your families are missing, there are terrible things roaming the streets and you aren't sure if help will ever arrive. You all need to be brave and use your skills to survive, to adapt and to thrive. Based on the Junior Braves of the Apocalypse graphic novels and the Kids on Bikes role-playing game, this guide allows you to tell your own stories of kids dealing with the end of the world! Create your world and craft your stories in an apocalypse world where kids are the stars. Based on the compelling graphic novel series Junior Braves of the Apocalypse. Powered by the Kids of Bikes role-playing system. A role-playing game where crafting a story as a group and working together are the keys to success.
$5.00
Blade Runner: The Roleplaying Game - Base Dice Set
A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well. Eight engraved, transparent custom dice.
$20.81$13.81
Call of Cthulhu, 7th Ed,: Mansions of Madness
Five Adventures of Horror and Madness Includes two fully updated and revised classics, along with three brand new adventures. All can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror. The Adventures: Mister Corbitt: Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack’d and Crook’d Manse: Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself? The Code: Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor? The House of Memphis: World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance The Nineteenth Hole: Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.
$42.99$27.54
Cats of Catthulhu RPG: Kickstarter Box Set - 10th Anniversary Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Lovecraftian Chaos Cults of the other animals. Ten years after the original publication, and more than 15,000 copies sold around the world, we are thrilled and chilled to reveal a deluxe 10th Anniversary Edition, with revised and expanded material all compiled here for the first time into a full-color hardcover. No Math RPG System for Players of All Ages! Key Features: Fast paced, gateway RPG gameplay Simple dice system - just two d6 and you’re ready to play! All the fun, none of the hassle - Character sheets, challenges, classes, but no math! Ready to roll! Complete rules and a dozen adventures in one source book! Contents: 220 page hardcover (Core) book 136 page softcover (Adventures) book Blank Cat Character Sheets Six Cat Dice Cat Dice Tray Five Cat Mewples Fish tokens
$99.99
The Crooked Moon: D&D 5e Folk Horror RPG - Box Set
Prepare for the ultimate 5e folk horror roleplaying game experience with The Crooked Moon Box Set, a game-ready box set with everything you need to start playing or running your own campaign! - The Crooked Moon Core Box contains- The Crooked Moon hardcover book- Wicker Man sharp-edge resin dice set- Horned King dice bag- Wickermoor GM Screen- Items & Spells reference card deck- Monsters & Bosses reference card deck- NPCs & Encounters reference card deck- Tactical map pack with 1-inch grid- Double-sided cloth map of Druskenvald and Wickermoor Hollow
$199.99
Legend of the Five Rings - Children of the Five Winds
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! Children of the Five Winds is the Unicorn Clan-focused supplement for the Legend of the Five Rings 5th edition roleplaying game. Learn the ways of the clan who returned to the Emerald Empire after exploring the outer reaches of the deserts beyond Rokugan’s borders. Discover the peoples of the Sand Road, from the Ujik and Ganzu tribes to the peoples of Khanbulak and the Qamarist Caliphate. UNICORN CLAN FOCUS: Children of the Five Winds is the Unicorn Clan-focused supplement for the Legend of the Five Rings 5th Edition RPG, diving deep into the rich history and culture of this unique clan. EXPLORE THE SAND ROAD: Discover the peoples of the Sand Road, from the Ujik and Ganzu tribes to the Khanbulak and Qamarist Caliphate, offering new roleplaying opportunities and cultural depth. NEW WORLD-BUILDING OPTIONS: Gain insight into the outer deserts beyond Rokugan's borders, bringing fresh landscapes, customs, and adventures to your campaigns. DETAILED 176-PAGE HARDCOVER BOOK: This expansion includes a 176-page hardcover book filled with in-depth lore, characters, and new gameplay options for your Legend of the Five Rings adventures. PERFECT FOR FANS OF THE UNICORN CLAN: A must-have for Legend of the Five Rings players and fans of the Unicorn Clan, this supplement offers everything you need to incorporate the clan's unique background and traditions into your game.
$54.99$43.99
Tales From The Loop RPG: Core Rulebook
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Five-time Gold ENnie-award winner! Best Game Best Interior Art Best Setting Best Writing Product of the Year Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you’ll play teenagers solving mysteries connected to the Loop. Key features: Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes. Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada. Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
$55.73$33.99
Memento Mori: Deathless Edition
This slipcase holds the 3 Memento Mori books, the Corebook, the Codex giga and the Ex Velum along with the Arca Fati box. The front is a detachable 3-panel Narrator Screen that features summary tables for all the main game rules.Memento Mori is a folk-horror roleplaying game set in Europe in 1347.The Black Death is exacting its toll on Europe, and it will quickly exterminate a third of the population. The characters are a group of Drifters, infected people who come in contact with dark creatures from folklore due to their condition. With every new horror they experience, the characters will become ever less human and increasingly similar to the creatures they are fighting. Only the Dream burning within them can keep them alive.What will they sacrifice for it?Slipcase with a detachable magnetic 3-panel Narrator Screen.
$220.00$187.00
Orbital Blues RPG: The Wanderer Solo Game
You are an Outlaw. You might be old and weathered. You might have lived a life well beyond your years. Either way... you've only got one more hand left in you. You never did know when to quit did you? This is a SOLO PLAY supplement for ORBITAL BLUES written by Elliot Davis and references the original text. Using a deck of playing cards and a handful of poker chips, players will reflect on the life of an outlaw and reckon with their Trouble as they attempt to build the best poker hand possible. This is an expansion for Orbital Blues and requires the core book (or it's free quickstart) for use.
$20.00$17.00
Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II)
EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$65.00$55.25
Perfect Draw RPG
Born with an enchanting voice that causes men to fall helplessly in love with her, our protagonist lives a life of unintended turmoil. Every word she utters brings chaos, making normal relationships impossible and forcing her to live in isolation. Haunted by fragmented memories of a past she cannot fully recall, she embarks on a perilous journey to rediscover her identity and understand the origins of her extraordinary gift. Along the way, she encounters allies and adversaries, each with their own hidden motives, and faces challenges that test her resolve and ingenuity. As she delves deeper into her past, she uncovers a web of secrets that reveals not only the truth about her abilities but also the key to her future. Balancing the power of her voice with the need for human connection, she must navigate a world where love is both her greatest strength and most dangerous vulnerability
$34.95$27.96
Call of Cthulhu: Cthulhu by Gaslight - Keepers' Guide
Cthulhu by Gaslight take the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers - those who will be running th egame. Inside, you'll find: Advice for bringing the setting to life. Information on villainous organizations and occult societies like the Secrets of the Hermetic Order of the Golden Dawn. Two introductory scenarios designed for players new to the setting. Scenario seeds to help you pen Cthulhu by Gaslight stories of your own design. Monsters and Mythos elements unique to Gaslight-era Britain. Gazetteer of Fear - 100+ locations in Britain and beyond. New occult-based skills, spells, tomes, and rules for astral combat.
$49.99$42.49
Miami 86
Miami 86 RPG is a rules-light, action-packed role-playing game designed for 2 to 6 players (or more) with solo play options. Immerse yourself in the quintessential 1980s Miami ambiance, inspired by iconic classics like the film Scarface, the TV series Miami Vice, and the video game Grand Theft Auto: Vice City.
$22.00$18.70
Marvel Multiverse Roleplaying Game: Deadpool Role-Plays The Marvel Universe
The first comic-sized, one-shot adventure for the MARVEL MULTIVERSE ROLE-PLAYING GAME is here! Play as Deadpool and his team – or use your own characters – in a fourth-wall breaking adventure right out of Marvel's comics! Includes a comic story lead-in by Cullen Bunn (DEADPOOL KILLS THE MARVEL UNIVERSE), an RPG adventure and new character profiles!
$9.99$6.71
Cowboy Bebop RPG: Ed Smile Dice Set
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.
$17.90$15.96
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