Search results for "arkham horror rpg"
Dungeons & Dragons: Ravenloft: The Horrors Within - Alternate Cover (Pre-Order)
This item is a pre-order item with an expected release date of 06/16/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tonight, your party's greatest nightmare... is the one you create.Bring fear to the table with Ravenloft: The Horrors Within, the complete book of nightmares. As the Dungeon Master, you are the mastermind of pulling the strings, wielding everything Ravenloft has to offer as instruments of fear in your campaign of terror.Inside this cursed vault, you will uncover:♦ 16 Domains of Dread, including the new cosmic horror domain Innsmouth.♦ 17 Darklords for your party to face or flee from, equipped with challenging stat blocks.♦ 7 subclasses (including the new Reanimator and Hollow Warden), 4 species, 4 backgrounds, 2 Origin feats, and 9 Dark Gifts for building tortured protagonists.♦ 10 genres of horror from gothic to dark fantasy.♦ A bestiary of 41 monstrosities and 10 domain denizens for your party to encounter.♦ 47 maps and 28 digital quickplay maps for Maps VTT.
$86.00$73.00
Dungeons & Dragons: Ravenloft: The Horrors Within (Pre-Order)
This item is a pre-order item with an expected release date of 06/16/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tonight, your party's greatest nightmare... is the one you create.Bring fear to the table with Ravenloft: The Horrors Within, the complete book of nightmares. As the Dungeon Master, you are the mastermind of pulling the strings, wielding everything Ravenloft has to offer as instruments of fear in your campaign of terror.Inside this cursed vault, you will uncover:♦ 16 Domains of Dread, including the new cosmic horror domain Innsmouth.♦ 17 Darklords for your party to face or flee from, equipped with challenging stat blocks.♦ 7 subclasses (including the new Reanimator and Hollow Warden), 4 species, 4 backgrounds, 2 Origin feats, and 9 Dark Gifts for building tortured protagonists.♦ 10 genres of horror from gothic to dark fantasy.♦ A bestiary of 41 monstrosities and 10 domain denizens for your party to encounter.♦ 47 maps and 28 digital quickplay maps for Maps VTT.
$86.00$73.00
Arkham Horror: The Card Game - Green Deck Tome (New Edition)
Our popular Investigator Deck Tome got a new look! Now with a sleek black exterior with colored foil accents, the new look perfectly matches the feel of the game. This officially licensed premium deck box was designed specifically for the needs of Arkham Horror: The Card Game players. It is the perfect size to hold a full investigator deck, even if the cards are sleeved. Without opening the box, you can identify your investigator deck through the cut-outs that display the deck’s portrait, class, name, and trait. The Arkham Horror Investigator Deck Tome comes in 6 different variations, one for each investigator class (Guardian, Seeker, Rogue, Mystic, Survivor) as well as one Neutral design. Every box includes a matching card divider. The Investigator Deck Tome fits into the Game Night Chest, Dungeon 1100+, and Games’ Lair 600+. The new design matches the sleek look of the Arkham Horror Game Night Chest. SLEEK NEW DESIGN: Features a refined black exterior with colored foil accents, perfectly matching the dark, immersive aesthetic of Arkham Horror: The Card Game. BUILT FOR INVESTIGATOR DECKS: Designed to hold a full investigator deck—even fully sleeved, keeping your cards protected and organized between scenarios. VISIBLE DECK IDENTIFICATION: Clever front cut-outs allow you to see your investigator’s portrait, class, name, and trait without opening the box—quickly find the right deck for your campaign. CLASS-THEMED VARIATIONS: Available in six designs—Guardian, Seeker, Rogue, Mystic, Survivor, and Neutral—each including a matching card divider for clean deck organization. COMPATIBLE WITH PREMIUM STORAGE: Fits seamlessly into the Arkham Horror Game Night Chest, Dungeon 1100+, and Games’ Lair 600+ for integrated collection storage. Contents: One premium deck box with matching card divider
$36.00
Call of Cthulhu: Arkham (Pre-Order)
This item is a pre-order item with an expected release date of 07/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on! Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham. NOTE: The contents of this product deals with mature themes; it is recommended for a mature audience. UNVEIL THE SECRETS OF ARKHAM: Explore the legend-haunted city in unprecedented detail with 290 locations across 9 neighborhoods, perfect for running a sandbox-style campaign in your tabletop RPG. 366-PAGE HARDCOVER SOURCEBOOK: Features over 80 fully-detailed NPCs with their own secrets, plus Gossip & Rumors to use as scenario seeds for endless investigation and mystery. A LIVING, BREATHING MYTHOS CITY: Discover the underbelly of speakeasies and criminals alongside the prestigious Miskatonic University, providing investigators with an infinite number of leads to follow. THE CENTERPIECE OF YOUR CAMPAIGN Perfect for long-term winter sandbox play, weekend roleplaying marathons, or summer hobby retreats where players desire to uncover the secrets of Miskatonic University. FOR FANS OF FICTION AND GAMERS: A must-have for Call of Cthulhu players and fans of Mythos board games or fiction; suitable for home game rooms, hobby cafes, or local tabletop communities. Contents: 1x 366 page hardcover book
$86.00$73.00
The Legacy Of Cthulhu RPG (Deluxe Hardcover)
The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions.The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.There are three ways to play The Legacy of Cthulhu:☆ Solo Player: Create one or more survivors and interact with them in the premade scenario through dice rolls on the pre-defined tables, slowly unfolding the characters’ story.☆ Group of Players: On the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.☆ Mediator: Finally, the third way to play is to have someone from the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events, and mediate the players’ actions, giving the freedom to insert different elements through the story.The book is a great toolbox that can make your story unfold in multiple dynamic ways before you with the help of the following features and mechanics:♦ Detailed backstory explaining more of the world's setting.♦ Suggestions and examples on how to run your adventures.♦ Complete set of rules, character creation, skills and stats, advantage and disadvantage, hunger and insanity, leveling, and much more.♦ Full set of instructions on how to build, manage and upgrade your shelter.♦ Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.♦ 22 Items, 46 spells, 32 artifacts of power, and other elements to customize your adventure and characters like item upgrades.♦ Auxiliary tables to expand the events, including weapons, vehicles, upgrades, violent encounters, horde attacks, plot twists like environmental challenges, enemy ambushes, and character introductions and reveals.♦ 9 pre-built cities based on classic Lovecraftian settings and real-life places to inspire you to start your adventures until you feel confident enough to create your own: Arkham (featuring the Miskatonic Six), Dunwich, Innsmouth, Kingsport, Las Vegas, New York, Tokyo, Berlin, and London.♦ 19 types of common enemies and 17 major enemies (Great Old Ones and their minions), which include Cthulhu, Yig, and Hastur -- plus the Outer God Nyarlathotep.Characters explore the decayed world in maps with multiple tiles:★ 5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.★ 5 special tiles featuring great places to find loot and monsters: Hospital, Military Base, Prison, Farm, and Shopping Mall -- all with their own tables with 20 events each.
$71.00$48.00
Elder Mythos RPG: Game Box
Venture beyond the veil of reality with Elder Mythos, become one of the ancient entities and unleash unspeakable horrors. Join us in a cosmic horror saga that transcends human comprehension. The fate of the world is at stake: will you rule it or will you throw it into chaos? Elder Mythos is a cosmic horror tabletop role-playing game in which players will incarnate frightening Lovecraftian Entities vying to destroy or control the world. Through shared worldbuilding or by choosing a Scenario, players will weave a conversation that will create a cosmic horror narrative. Choosing among 12 different Entities - including Hastur The Unspeakable One and Cthulhu The Great Dreamer - each with its own Attributes and Powers, each player will have to pursue unique and disturbing purposes. Using adepts of ancient cults, nightmarish creatures and priestly figures of immense power as expendable resources, players will create a terrifying plot amid catastrophes and consequences. In this tabletop RPG, the Cthulhu Mythos, once again, come to life - and you will incarnate them! Elder Mythos uses a Year Zero System hack designed to handle cosmic horrors without preparation of the session from the Eldritch Master. Using one of the 10 Scenarios, or through collaborative worldbuilding, create and play events in the game world, zooming in and out, from the Entities point of view to more mundane perspectives, tailoring a deep narrative. Contents:Elder Mythos TTRPG CorebookEldritch Master Hardcover ScreenOne Deck of Tarot-Sized CardsOne Set of nine 6-sided diceOne Set of printed Scenario Maps
$142.00$121.00
Vaesen Nordic Horror RPG: Core Book
Vaesen Nordic Horror Roleplaying is based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real.
$71.00$58.00
Arkham Horror: Dead of Night
Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos. She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe. Something was coming. Fantasy Flight Games is proud to announce Dead of Night, a new expansion for Arkham Horror Third Edition! In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. This expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, a new monster deck holder, and four new investigators to face these fresh horrors, armed with new spells, items, and allies.Â
$54.00$41.00
Fear of a Daily Planet RPG
Clouds of plastic paper in a faded rainbow of colors litter local space out here. Flyers, posters, books, pamphlets, and more, all printed in black ink that smells of burnt cedar and petroleum.The pages are filled with everything from amateurish prose and Dada-tinged nonsense to eloquent poetics and studied design. The only recurring elements are newspapers intimately describing the misery of working for the weapons manufacturer Taiyang-Macht and alluding to sabotage and assassinations by the company, with all claims made by one Inside Source.Whether tracing these prints, hunting a corporate blackmailer, or responding to a strange distress call, your crew's arrival signals the beginning of the end for the ancient printer colony of Burgom's Haven.Fear of a Daily Planet is a 36-page TTRPG dungeoncrawl through a planetary colony built only to print Etaoin Shrdlu Stellarcomms employee handbooks, for the sci-fi horror RPG Mothership. Abruptly cut off from the company in its tumultuous switch to a fully digital infrastructure, the colonists were left on their own for 1,000 years.Their descendants, now starving, are stuck between four dark print cults, each searching for their hidden god, Etaoin Shrdlu. In this desperate place, the players will hunt for a bounty, a former Taiyang-Macht engineer wanted for stealing company hardware almost a century ago. Everyone's tight-lipped about what he'd be doing in a forgotten backwater colony like this...Contents: an isolated, print-obsessed culture channeling messages from beyond to feed their daily art despite looming crises, 10 colony locations with almost 40 keyed rooms, 4 cults vying for control of the colony, each with their own monstrous creation, 8 NPCs struggling among the masses to survive, seize power, or escape, a d100 "I Read the Paper" table and more! Content Warnings: violence, gore, religious manipulation, environmental pollution, body horror, starvation, theft of agency, alcoholism, self-harm.
$23.00$20.00
Arkham Horror: The Card Game - Encounter Art Sleeves
These high-quality, full color printed, and officially licensed Arkham Horror: The Card Game Sleeves are a must-have accessory for every fan of the game. Available in the two official card back designs, these Art Sleeves offer reliable protection for your Encounter or Investigator cards. The Art Sleeves have a matte back and clear front foil, providing a great shuffle feel and a very comfortable haptic experience. Optimized for a vast variety of TCGs and LCGs, they can also be used for all standard-sized card games. OFFICIALLY LICENSED ARKHAM HORROR SLEEVES: Featuring authentic card back designs from Arkham Horror: The Card Game, these premium art sleeves are a must-have accessory for dedicated investigators. PROTECT YOUR INVESTIGATOR & ENCOUNTER CARDS: Designed to provide reliable protection against scratches, wear, and frequent shuffling—perfect for campaign-heavy gameplay. MATTE BACK, SMOOTH SHUFFLE: The textured matte back and clear front foil deliver a comfortable haptic feel and exceptional shuffle performance during intense mythos phases. STANDARD SIZE COMPATIBILITY: Optimized for Arkham Horror LCG cards and compatible with a wide range of standard-sized TCGs, LCGs, and other card games. HIGH-QUALITY FULL-COLOR PRINT: Durable, vibrant artwork maintains clarity and style while enhancing the immersive horror aesthetic at your tabletop. Contents: 50 sleeves per pack
$13.00
They Feed On Fear RPG
THEY FEED ON FEAR is a semi-cooperative, horror-themed, narrative tabletop roleplaying game (RPG). The players embody Fear-Eaters; eldritch interdimensional beings that feed on a form of human energy called Essence. A Fear-Eater’s aim is to be the first to accumulate sufficient Essence to achieve its End Goal. One person assumes the role of the Provider (game master) and is in charge of describing the game’s world, its inhabitants and their responses to player actions.Unlike most RPGs, the Provider does not issue quests. Instead, players are the primary action initiators, determining their own path toward realizing their End Goal. Both players and the Provider participate in creating and introducing locations to a Community. THEY FEED ON FEAR is about creating each Fear-Eater’s narrative, legend and Lore.These beings came from elsewhere.Nothing concerning them is normal or natural. Fear-Eaters do not possess, collect or gain loot, gear, weapons or equipment of any kind during their exploits. Instead, they absorb emotional energy known as Essence.A Fear-Eater’s goal is to collect, store, and Drain sufficient Essence to achieve its End Goal.Fear-Eaters are supernatural and interdimensional beings that shapeshift, embodying their target’s Fears at will.Fear-Eaters are typically solitary. However, on rare occasions, they cooperate, even hunting together in times of great necessity or opportunity.
$57.00
Totem, The Spirits' RPG: Ghost Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Totem Ghost Pack Includes: Totem: The Spirits' RPG Wooden Spirit Board + Planchette Metal Coin of Destiny Seekers Sheets Seekers' Cards Code for Digital PDF Pack Totem - The Spirits' RPG is a Narrative Map-Making Horror Role-Playing Game with simple rules inspired by classics of the Ghost Story genre, from Poltergeist to Paranormal Activity, as well as The Ring, Insidious, Silent Hill, The Exorcist and other such disquieting masterpieces. The game will guide your group of Seekers along a chilling voyage through the uncanny in search of contact with entities populating other planes of reality. You’ll explore haunted houses, exorcize demons, pry into the will of otherworldly entities with the Spirit Board, and even cross the threshold into the farthest reaches of Limbo! In Totem - The Spirits' RPG the Game Master (GM) will take on the role of the Spirit and introduce otherwordly elements into a collaborative narrative where the players (referred to as the Seekers) must sketch the Map of the haunted location in an attempt to understand how to exorcise the Spirit.During the investigation, the Spirit will reveal to the players three elements related to the reason for its presence in our world (the Bindings) and will present chilling challenges that must be resolved by flipping the Coin of Destiny.With each Failure, the Seekers’ psychological or physical conditions worsen to the point where the Spirit might gain control of the them!And… yes, you play with a Spirit Board!
$71.00$61.00