Search results for "arkham horror rpg"
Adventures In The Cypher System
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.
$57.00$37.00
One Page Games - Volume 01
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. This pack includes 13 main games and 13 back pages, which are: THE WITCH IS DEAD, where you play murderous woodland animals attempting to gain revenge for the death of their mistress. Back Page: LITTLE HELPERS, in which you play demons accidentally summoned by a good witch and now must help her go on a date to the county fair using only your nightmare hell-magicks THE GOLDEN SEA, a D20 game of traders and mystics setting sail across a trackless ocean of sand Back Page: Additional material for The Golden Sea, including equipment, portents, encounter tables and Upsearchings, crystalline miracles from the Goddesses that grow up from beneath the dunes WE THREE KINGS, in which you play the three dudes from the bible and stop King Herod’s plot to kill the baby Jesus with swordplay, necromancy and two-fisted sorcery Back Page: THREE KINGS’ HILL, an unrelated fantasy dungeon that nevertheless contains an eye the size of a small house ADVENTURE DICE, a simple numberless storytelling game for kids, which includes special dice to cut out and colour in Back Page: An adventurer generator for Adventure Dice, or really any fantasy game WE THAT REMAIN, a survival horror game played with a single deck of cards, in which you will all probably die Back Page: A map of the Space Station Elysium, designed for use with We That Remain, that details an abandoned space colony that accidentally opened a portal into Hades HONEY HEIST, a game in which you are a criminal bear with two stats: CRIMINAL and BEAR; also contains an optional D8 hat table Back Page: 36 spells for Honey Heist, including Summon Chandelier, Summon Mexican Standoff, and Jesus Take The Wheel (or: Summon Jesus) BIG GAY ORCS, a game in which you play a load of orcs trapped in a doomed fortress, and generally make out a bunch Back Page: SAD GAY SPACE ROCKS, a hack of Big Gay Orcs, which emulates the Steven Universe Cartoon JUSTIFIED ANXIETY, a game set in a suspiciously familiar paranoid dystopia where you shoot trouble for Companion Machine Back Page: TRUE PARANOIA, a game which involves dumping all your dice in a pile in the middle of the table and punishing your players whenever they dare to touch them THE RAPID AND THE RIGHTEOUS, a fast and furious game about living your life a quarter-mile at a time Back Page: SPIN THE BOTTLE, a game played by spinning a bottle, about a tumultuous teenage party HACK THE PLANET, in which you are a console cowboy or cowgirl, and the man is trying to keep you down so you jack in, hack in and get revenge; contains a grid of inaccurate techno-jargon to use at random to give you benefits to computer use Back Page: RUN THE SHADOWS, in which you and a bunch of other street samurai put the metal in the meat and do corporate espionage for Mr Johnson GENIUS LOCI, in which you play a post office in a 1960’s Suffolk village, and you eat the spirits of other buildings to survive invasion from the city Back Page: GENIUS LOCI: MALL EDIITON, which is largely similar to the regular game except it takes place in a late-2000’s midwestern mall and you can eat inquisitive teens for power DEAD CHANNEL, a game of straight-to-VHS horror, where each character has an individual set of misfortunes and injuries that shape the plot as they play out Back Page: DEAD CHANNEL: CHANNEL HOPPERS, which includes rules for getting bored and changing the channel only to have the characters and monsters from the horror film invade other TV shows TRASHKIN, a fantasy game in which you play the races who get left out of the stories: raccoon-kin, ratboys, half-possums, goat girls, etc, then embark on a stupid quest for very little gain that will probably get you all killed Back Page: TRASHKIN: THE ZINE, which includes rules for Ibis-kin, Trash Bardic Music, alternative dice rules and a fun wordsearch with rude words in it
$47.00$40.00
The Magnus Archives RPG: Players`s Guide (Cypher System)
Create characters, explore the world of The Magnus Archives, and access the easy-to-learn Cypher System rules that power The Magnus Archives Roleplaying Game. This handy Players Guide provides an easy, inexpensive way to have multiple copies of the games most important player-facing content at the game table.
$29.00$21.00
Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover
A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dog brothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! Takes characters from levels 1-10 (5E) or 1-5 (DCC) 6 vast dungeon levels 250+ encounter areas 125+ new monsters 40+ new magic items, spells, and curses Stretch goals expand the ruins and an overland archipelago Combat, exploration, and social interaction
$114.00$97.00
Character Journal (Blue) - Arcane Symbol
This premium Character Journal is designed to elevate the tabletop RPG experience for players of all levels. The blue cover features a striking laser-engraved Arcane Symbol design that commands attention on any retail shelf. Elegant and durable, the journal is built to withstand long campaigns while offering a refined look that appeals to both dedicated players and gift buyers. Inside, the journal combines thoughtful utility with high-quality materials. It includes a dry-erase character sheet insert for easily updating stats and leveling on the fly, along with clear mylar sleeves perfectly sized for spell and equipment cards. Players will also find dot-graph paper ideal for dungeon mapping or tactical layouts, as well as thick, high-grade drawing paper suited for journaling, sketching, and campaign notes.
$57.00$42.00
Avalon Rising RPG Core Rulebook
WELCOME TO THE DEPTHS OF AVALON 01In a history long forgotten, humanity sealed itself inside Avalon 01, a vast megastructure of concrete, steel, and neon. Within its infinite corridors and hidden depths, survival depends on navigating a fractured society divided into layers, each one clinging to life in its own way.At the city's core lies Central Dogma, the mysterious power that sustains Avalon. It gives light, warmth, and power to millions, but it also corrupts. Energy leaks twist the city, birthing anomalies and horrors that threaten to consume humanity. Every day, citizens must confront these terrors, or see their city fall to the dark forces from beyond.You are one of those Citizens. A bureaucrat drowning in red tape. A Tooler scavenging forgotten tech. Whatever your path, your choices define both your survival and Avalon's fate.Avalon Rising is a tabletop roleplaying game inspired by 80s sci-fi, cassette futurism, and cyberpunk classics. Build your Citizen, descend into the dark history of the city, and see how long you can endure beneath the crushing weight of Avalon.What's Inside the book:237 pages - Hardcover- Rules for creating Citizens from Avalon's social layers, backgrounds, and archetypes- An easy to learn 2DX dice system using Trait Dice and Skill Dice, where lower rolls represent greater success. Avalon Rising uses D6, D8, D10 & D12 Dice.- Detailed lore covering Avalon 01, its history, factions, and fragile power structure- The horrors that lurk within Central Dogma and the depths of Avalon- Tons of weapon, item, food and vehicle options to explore and use- Tools for running social events, and high-risk encounters- Guidance for running one-shot scenarios or extended campaigns within Avalon 01
$71.00$61.00
RPG Spell Tracker
No more pen, paper and erasing to keep track of your spells, modifiers, DEX saves and more! Lock-in-place dials won`t move during transportation in between campaigns. Comes with clear cover case for carrying and added protection against accidental moves.
$43.00$27.00
Beam Saber RPG
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$86.00$58.00
NPC Mega-Deck
Never be stuck for a character again. The NPC Mega-Deck makes it easy to keep your world full of memorable, believable characters. No more blank stares when your players talk to someone you didn’t plan for. Each card gives you a fully fleshed-out NPC, complete with appearance details, secrets, motivations, and role-play prompts. Need a quick fit for the scene? Flip through the deck, glance at the keywords, and drop the perfect character straight into the story. The cards are designed to be fast, flexible, and fun to use at the table, even mid-session. Whether you’re filling a bustling city, a shady tavern, or a lonely mountain pass, this deck gives you NPCs that quickly make your world feel alive. The characters are taken from the hundreds of entries in No Place Like Homebrew (sold separately). Every card includes a short description, what the character is known for, a secret, 5E stat suggestions, and prompts to help you role-play them instantly. The back of each card has three quick keywords (like “Friendly, Elf, Guard”), so you can spot the perfect NPC at a glance. The cards are playing-card sized and come in a smart diagonal-cut box with dividers, making it easy to flick through and keep organised. Compact, practical and endlessly useful, it’s the perfect tool for GMs who want a bank of ready-to-use, immersive characters.
$49.00$41.00
Cyberpunk RED: Night City 2045 (Pre-Order)
This item is a pre-order item with an expected release date of 06/23/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Night City 2045, choomba!This 312 page city sourcebook for Cyberpunk RED includes:- Information about the geography, government, and logistics of Night City, including a complete history, information on citizenship and laws, data on transportation, services, utilities, and media.- Details on Night City's street-level factions, including 44 gangs, 6 criminal organizations, and 23 security providers.- A district by district breakdown of the Night City of 2045! Twenty-four districts, each with its own unique character. You'll know who is in charge, who lives there, and what events have happened recently.- Over 600 locations. Stores, clinics, gang headquarters, corporate fortress-es, megabuldings and more! All laid out on gorgeous maps so you'll know exactly where to go the next time you're out for a drive.- Ninety-nine stat blocks to help you populate Night City, from gang mooks to criminal enforcers to corporate security. Even a few everyday people to help make the Dark Future come alive!
$86.00$73.00
Stranger Stuff (Tiny D6)
Adolescent Supernatural Mischief In The 1980s! Using TinyD6 from Gallant Knight Games! Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, Stranger Stuff takes the original card-based vs. Stranger Stuff game released by Fat Goblin Games and adapts it to be played using TinyD6, a dice-based rules light tabletop roleplaying game, so that you can play both existing adventures with quick adaptation but also prepare the Kids for totally different dangers still to come. The book also includes an adaptation of the adventure from the vs. Stranger Stuff — Season 2 revised core rulebook that was written by Kiel Howell — The Mask Behind the Makeup — that can be used as either a starting place for brand-new Kids to start their adventures, or as a chance for veterans of the vs. M Engine version of the game to learn the TinyD6 rules with their Kids for a brand new round of mystery, terror, and excitement! Stranger Stuff is a complete roleplaying game using TinyD6 in a slimmed-down and quick to use format. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, three six-sided dice, and a few friends.
$29.00$22.00
Werewolf: The Apocalypse (5e) RPG - Shattered Nation Sourcebook
The Society of the Garou UnveiledOnce the Garou tribes were united in one mighty Nation, ready and willing to fight for Gaia whenever and wherever they needed to. Now as the Apocalypse rages, the mightiest bulwark that should have defended against it is in tatters. The Garou Nation lies shattered.Shattered Nation is a setting book for Werewolf, detailing the ruins of the Garou Nation and how they can be used concretely in Werewolf stories but it also details opportunities the players’ pack has in Garou politics, to leverage their Renown for power and influence.Features★ Explore pack dynamics (including new Pack types)★ Take action as a pack★ Use, Learn, and Portray the Rites of the Garou, including new Rites★ Run and participate in Moots★ Deal with the enemies★ Add 7 new loresheets to their characters
$64.00