Search results for "arkham horror rpg"
MÖRK BORG: The Molt
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find:A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.The Calendar of Nechrubel, that decides the speed of the world’s demise.20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.12 creatures to be murdered by.Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.
$50.00
Call of Cthulhu: Cthulhu by Gaslight - Keepers' Guide
Cthulhu by Gaslight take the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers - those who will be running th egame. Inside, you'll find: Advice for bringing the setting to life. Information on villainous organizations and occult societies like the Secrets of the Hermetic Order of the Golden Dawn. Two introductory scenarios designed for players new to the setting. Scenario seeds to help you pen Cthulhu by Gaslight stories of your own design. Monsters and Mythos elements unique to Gaslight-era Britain. Gazetteer of Fear - 100+ locations in Britain and beyond. New occult-based skills, spells, tomes, and rules for astral combat.
$71.00$61.00
No Place Like Homebrew
What if building a homebrew campaign setting was as easy as opening a book? Creating a living, breathing homebrew world doesn’t have to be hard. No Place Like Homebrew gives you hundreds of settlements, factions, NPCs, monsters and more, all designed to slot seamlessly into your DnD campaign. The book is perfect for when your players wander off the beaten track, or when you just want to add something surprising and fresh to your world. Every entry is laid out clearly and colour-coded, so you can easily scan through and find awesome content quickly. This A4-sized, 252-page hardcover book is a must-have for any game master who wants to create inspiring worlds that their players can't wait to explore. Every book includes a code for a free PDF download.
$79.00$67.00
CY_BORG Asset Pack
The CY_BORG Asset Pack is a bundle of game accessories that’ll make your cybernetic life somewhat easier at the table. Including: A high-res map of Cy with its sectors and blocks, and a summary of its most prominent corporations and cults. For target practice. A fillable character sheet. The Location Pad; 34 one-page locations with adventure hooks, random encounters, secrets and loot. The one-page adventure Reaper Repo. Approach the killmatch champion Steel Jackhammer and recover his shiny new, and allegedly stolen, chrome legs (undamaged). There are only two problems: the legs are very much attached to Jackhammer, and he is—since two days ago—busy partying in his penthouse, along with a horde of drunk or stoned killmatch athletes, enthusiasts and other C-list VIPs. Let the party begin!
$65.00$40.00
CY_BORG Core Rulebook
The world is ending. ⸐ Again and again and again and again and again a̶n̴͗d̵̥͒ ̸̎ă̶ġ̸a̵̢͗i̶͙̓n̸̡̔ ă̵̢̫̥̺̻̞n̵͔̽̿̏̓͋͠͝d̴̢̪̟͊ ̵̡̺̖̰̯͖̞̓̑̐̈́̍̋a̶̤̘̖͗͐̀̔̚̚g̴̛͇̻̦̻͇̲̈́̏à̷̩̫͒ḯ̷̡̱̀̀̀͠ṇ̶̦̔͜. ▶ Constantly in flux; shifting, d̵̃is̴to̴rt̷in̶g̷, always reborn as something worse. Destruction by ecological catastrophes, the fallout of history’s belligerence; by modern man-made Miseries or the blood spilled by the reckless machine of capitalist supremacy. Mankind’s greatest ability truly is to destroy itself in creative ways. Designer demise, consumer-customized death, endlessly on repeat. ▶ Poisonous space rocks, nuclear weapons, cyclical revolutions, warring nations, warring corporations, warring neighbors; pandemics, tsunamis, volcanoes. In between it all: direct person-machine interfaces, tactical neural implants, and bacteria from outer space hijacking intercellular nanorobotics. And the sky is full of ads. ▶ Everyone is interfaced/injected/in̴fe̴cted̶/infested with something. Everyone wants something from everyone else. Everyone is a liar and a cheat. Everyone wants more creds. ¤¤¤¤¤¤¤ Welcome to the year 20X3. Welcome to the City of Y!̸͆̅̌”̶͌̉#̸͇̞̻̌̚”̶̨̻̘̇̉̊͆̈́͒̌̆̓̕͜#̶̖̣̘̻͖̥͕̙̀̃̈́́̄̕̕͜͠2̶̧̻̺̝̥̮̣̒͒̂͐͐̍́́͘̕̕4̴̿̌’̷̛̙͍̠̙̿ The Cy. A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell. CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG. Easy to play, easy to hack. In it you’ll find: A drive-by description of the megacity Cy after the Incident: from its rotting slums where gangs, cults and military corporations wage war, to the blinding scraper forests, neon cathedrals and holo-shimmering arcologies of Central and the toxic industrial hell zones shrouding it all in poisonous (but CYstainable Planet™ Certified) death smog. Quick and dirty character creation where the roll of the dice determines who your punk is, what they’re capable of and who they owe money to. d66 Miserable Headlines making the rounds on the news and feeds with varying regularity, each one heralding chaos and destruction wracking the city until the cataclysmic conclusion seven headlines in. A minimal, simple system designed to stay out of the way and to be easily modded and customized. Rulings before rules. MÖRK BORG at its core, with a few tweaks and updates. Optional rules and tables: Add tactical crunch to your violence with combat mods for cover, suppressive fire and more. Six classes for your class war, including the Forsaken Gang-Goon, the Shunned Nanomancer and the Renegade Cyberslasher. Tables adding depth and character to your punk, such as Style, Quirks and Current Obsession. Random Generators facilitating near-endless play: missions, locations, corporations, cults and npcs populating the accelerating apocalypse. Equipment (of varying legality) like guns and specialized ammo booster plug-ins, intelligent body armor, cybertech, decks fitted with custom Apps, and almost-controllable Nano powers with their latent infestations. 25+ foes to fight. From the countless soldiers of the SecCorps and gangs to corrupted Nanophreaks, soulless drones and cydroids, state-of-the-art combat vehicles and the ethereal, digital apparitions classified as Ghosts. The introductory heist Lucky Flight Takedown. Scope and infiltrate the Lucky Flight Casino, clear the debt data and/or shut the whole operation down. Should be a quick and easy job, right?
$52.00
Lilly Van Helsing
In Lilly Van Helsing you’ll take on the role of a young Monster Hunter working for the Silent Night security company. It is up to you to keep your clients safe from werewolves, vampires, and other things that go bump in the night.
$33.00$27.00
Garbage & Glory RPG
Heed the call to adventure! Gather around to tell the story of raccoons going on adventures with this complete all-ages game. Grab your tin can armor or your rubber band bow, to explore the overlooked corners of the Land for forgotten trash and lost wonders. To recover the Garbage you need and earn the Glory you desire, you’ll have to negotiate with other creatures, and search dark and lonely places. Always looming is the threat of discovery by the huge Ogres, who jealously guard all the best junk. Will your story be one of surprising setbacks or great triumphs? For Garbage & Glory! Complete +One System Rules – just add standard six-sided dice and two decks of playing cards 8 Callings – including Junk Composer and Trash Smasher Weapons, magic and crafting rules 25 Threats – including Smashcan, Rat Bandit, and Goose Dragon 3 Adventures An All-Ages Roleplaying Game of Dumpster-Delving!
$50.00$31.00
Cthulhu Mythos (5E): The Big Sleep Act 3: The Fate Empire
You and your heroes now seek assistance from the mountain kingdom of Lorenz, but King Leo proves troublesome indeed. He demands your heroes lead an expedition to the cultists’ hollow mountain. Unfortunately, his secret dreams and weaknesses threaten your mission, and your heroes must flee on Pegasus-back in an exciting aerial chase against winged nightmares. Your heroes make their way to the imperial capital, but the court is in turmoil. You have the unique opportunity to shape the empire’s response to the crisis. Can you organize and unify the empire? Can even the massed forces of humankind stave off the looming disaster? Or is all the world fated to end up in the gullet of the monstrous Sleeper – Tsathoggua himself. The Fate of the Empire is the third Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$26.00
Cosmere RPG: Stormlight Handbook
The Cosmere Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the �plot die� make the system unique! The Plot DieIn the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you. Combat, Conversations, and EndeavorsCosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries. Choose Your PathIn most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up. Improvisational MagicRadiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively - just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own! On the inside, the GM screen is packed with essential rules and references. Quick guides for actions, conditions, and commonly used mechanics ensure smoother gameplay and reduce time spent flipping through rulebooks. Whether you�re running intense combat, dramatic roleplay, or high-stakes exploration, the Stormlight GM Screen keeps everything you need within arm�s reach. Durable and practical, this official accessory from Brotherwise Games is perfect for both new and veteran GMs looking to bring the world of the Cosmere to life.
$86.00$73.00
The Fantasy Character Kit
Your fast track to unforgettable characters.The Fantasy Character Kit is your ultimate toolkit for creating DnD characters that steal the show in any game. With random tables packed with unique backstories, epic gear and imaginative details for every class, your characters and NPCs will feel real and fleshed-out. If you want to make a cunning Rogue or a mighty Paladin, this A5-sized toolkit gives you the tools to make them truly legendary. Made for D&D, Pathfinder and any fantasy RPG that craves some serious character depth.Get ready to create characters, villains and NPCs that your party will talk about for years to come. Ensure your next sci-fi RPG adventure becomes an unforgettable odyssey by adding rich world-building detail, unexpected encounters and imaginative loot with over 100 pages of random tables.
$32.00$27.00
Death in Space RPG: Core Rulebook
The world is broken. In a collapsing universe, your crew is your only family. DEATH IN SPACE takes you to a grimy blue-collar future in a universe filled with risk, but also opportunity. DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce. Engage in power struggles and build your crew’s reputation. Salvage and steal to endure a ruthless universe. And above all, do anything you can to get that next job. Your life will depend on it. The core game book contains everything you need to start playing: Light-weight rules, intended to be easy to use and quick to learn A system for quickly generating player characters & their spacecraft or space-station 60+ different modules to make the spacecraft or space-station your own An introduction to the Tenebris system, its main locations and history A system for repairs, where you collect spare parts to repair your stuff 20 cosmic mutations, representing physical manifestations of the void A system for spacecraft confrontations and boarding An introductory scenario to jumpstart your campaign 40+ tables and generators packed with setting flavor
$57.00$47.00
Cypher System RPG: Adventures in the Cypher System (Hardcover)
Showcasing the Cypher Systems elegant handling of different genres and styles, this anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more it`s all covered here, giving you a wide range of options and moods. Many of the adventures are set in fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They`re easily integrated into an ongoing campaign, but also make great one-shots you don`t need anything other than this book (and the Cypher System Rulebook, of course) to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines
$57.00$49.00