Board Games | Strategy Games
Air, Land, and Sea: Spies, Lies, Supplies
Achieve Victory in the Theaters of Combat to Win the War! Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea
$27.00$19.00
Star Realms: Crisis - Events Expansion
The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! Space is home to a multitude of epic events and cosmic phenomena. Even the mightiest of starships seem insignificant in the face of Supernovas, Black Holes and Comets. Events are a new type of card for your Trade Deck. Each Event card has a potentially game changing effect as soon as the card enters the Trade Row. After it has its effect, it immediately gets replaced with the next card in the Trade Deck. This expansion contains 12 cards: 1 Black Hole, 1 Bombardment, 2 Comets, 1 Galactic Summit, 2 Quasar, 1 Supernova, 2 Trade Missions and 2 Warp Jumps.
$9.00$6.00
Super Fantasy Brawl: Art of War
What is The Art of War if not about military strategy and thought? Meet the schemers and strategists of the Art of War expansion! Ko' Lel, the Jungle Typhoon, armed with her deadly blowpipe, her combination of skill, speed, and tactical knowledge was believed to have saved thousands of her people and bring fear to the forests.Akhet the Skylord, Light of Creation. Akhet has led the charge in any battle he was a part of, breaking the enemy with his tireless ferocity, but his true potential lies in his ability to support your other Champions.Sulka, The Poisoned Mind, is a master of disrupting her enemies in a sophisticated way: by applying Manipulation magic through her signature hairpins. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$28.00
Skytear: Taulot Expansion
This is a faction-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Hero Miniatures (38mm)4 Hero Cards (63x88mm)32 Power Cards (63x88mm) — a pre-built deck You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection. The heroes of Taulot strike from the tunnels of their home, their innate hivemind.Zacoal, malformed by Skytear designed to empower him, overpowers any invader.Older than any other, Nelaclan can cast any spell, wielding powers long forgotten.Charged with preventing entry to the realm, Achla is a master ambusher.A rumbling is all the warning foes get before Ixatosk emerges from its burrows.
$51.00$35.00
Skytear: Liothan Expansion
This is a faction-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Hero Miniatures (38mm)4 Hero Cards (63x88mm)32 Power Cards (63x88mm) — a pre-built deck You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection. The Shapeshifters of Liothan can alter form at will, allowing them great strength when hunting.Shyllavi is her home personified, a deadly predator bent on defending her own.Freyhel, Queen of Grialth, takes life with the same ease with which she grants it.The siren Astryda twists the minds of her foes of battle, turning the tide against them.Brylvar’s taunts force his foes to strike him. His scales scatter their blades.
$51.00$30.00
CLANK! Acquisitions Incorporated - C Team Pack
The “C” Team Pack contains four illustrious Acquisitions Incorporated characters that can be used immediately in your existing Clank! game, or even join your Clank! Legacy Acquisitions Incorporated franchise! Play as Donaar Blit’zen, Rosie Beestinger, Walnut Dankgrass, and K’thriss Drow’b, each with a gorgeous sculpted mini, character board, and a unique 10-card starting Clank! deck! Each “C” Team character comes with a unique deck reflecting their talents, and a gorgeously-sculpted miniature! For use in both the original Clank! A Deck-Building Adventure or with your new franchise established in Clank! Legacy: Acquisitions Incorporated!
$44.00
Clank! In! Space! Cyber Station 11
Episode XI, Cyber Station 11: Eager to prove her worth to Lord Eradikus, COMMANDER PREON has built a research station on the edge of civilized space. There, she's developing strange and powerful CYBERWARE -- and using all the best of it to augment her own half-mechanical body. SKULK around an all-new game board! INSTALL Cyberware for abilities that last the whole game! EVADE Commander Preon using her own Executive Escape Pods! Whether it's illegal, hazardous, or just plain fun, you'll find it on CYBER STATION 11. This expansion requires Clank! In! Space! to play.
$51.00
Clank! In! Space! Apocalypse
The deck-building adventure of Clank! In! Space! continues. Small pockets of resistance continues to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme! Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and perhaps reluctant) heroism! Save the galaxy. And get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!) This is an expansion, and requires the original Clank! In! Space! to play.
$51.00
Inis
Experience the magnificent deeds of Irish myth as you explore the island's enchanted landscape and claim territory for your clans. Using elegant mechanics combining card drafting and area control to your advantage, compete for dominance over your opponents and become the one true Brenn!
$102.00$87.00
Whirling Witchcraft
Being a witch is all about wielding powerful magical ingredients. But be careful, one witch can only wield so much power before everything blows up in her face. Choose your recipes wisely to clear your workbench and fill your cauldron. The first player to overflow their nemesis with enough ingredients wins! Contents:1 Rulebook5 Player Boards5 Cauldrons15 Arcana Tokens5 Reference Cards60 Recipe Cards17 Personality Cards170 Ingredient CardsAges:Â 14+Players:Â 2-5Game Length:Â 15-30 minutes
$59.00$47.00
Equinox (Purple Version)
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut. Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage. Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.
$36.00
Evolution: CLIMATE
Evolution: CLIMATE is a stand-alone game for 2 - 6 players in the best-selling Evolution game line.In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Evolving a coat of Heavy Fur will protect your species from the cold, while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to adapt your species, every game of Evolution: Climate unfolds in a beautifully unique way.Evolution is so vivid and true-to-life that it is used in classrooms around the world and was featured in the world's leading scientific journal, Nature: “Evolution features sophisticated biology. Traits can be put together in a dizzying array of combinations, so each game can be very different. The theme of evolution is not just tacked on: it drives play.”Includes: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Board, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, and 2 Player AidsAges: 12+ | Players: 2-6
$95.00
Mystic Vale: Conclave Collector Box
Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6 player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia's blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$73.00$51.00
Clank! In! Space! Adventures - Pulsarcade
If you have an insatiable thirst for plunder, CLANK! IN! SPACE! ADVENTURES is for you: a series of modules to expand your gameplay. In this adventure, you'll set high scores on Lord Eradikus' collection of vintage arcade cabinets... and face new settings inside his ship. Ransack a vault, then spend your loot at the black market! Research new science, or clone yourself! Entertain a bloodthirsty audience in the Danger Theater, or enter a race! But to claim your artifact, you will have to prove your skill in the PULSARCADE. Arcade Cabinets create a brand new way to steal artifacts! Six new modules, each with its own unique rules! Disguise Kit market item to deal with extra Clank!Contents:1 Master Control: Pulsarcade3 Double-sided Game Board Modules20+ Tokens1 Arcade Eradikus Boss Marker4 RacersPlayers: 2-4Ages:13+Game Length: 60 minutes
$37.00
Tikal
Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.
$88.00$70.00
Pandemic: The Cure - Experimental Meds
This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure. You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat. If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team. This product is an expansion: Pandemic: The Cure base game required to play.
$73.00$48.00
Pandemic: Legacy Season 2 (Black Edition)
A NEW MISSION The world almost ended seventy-one years ago. A virulent plague came out of nowhere and ravaged the world. For three generations, small groups of survivors have struggled to keep the world alive. Operating from floating stations known as “havens,†they have maintained a loose network of the largest cities by delivering supplies to the mainland. But their efforts are no longer enough. Cities are falling off the grid and supplies are running low. The world needs a group of heroes to emerge and lead it through this crisis. In Pandemic Legacy: Season 2, this task has fallen to you. You must reestablish supply lines and get the world back on its feet. Along the way, the decisions you make affect future games. As you play, you will unlock new components, make new discoveries about your world, and stumble upon secrets that could change the course of history. No matter what happens, though, the world is counting on you. You are humanity’s last chance.Â
$131.00$85.00
Almost Innocent
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out who committed the crime, with what weapon, and where before time runs out!
$51.00$44.00
Four Gardens
The heir will be chosen by the four Gods themselves! Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.
$59.00$40.00
Pandemic: The Cure
In this dice-based version of Pandemic, curing diseases that plague humanity comes down to a roll of the dice—literally! Pandemic: The Cure is a stand alone, dice-based version of classic cooperative Pandemic board game. Just like the original, you win or lose together as your team travels the globe treating diseases and keeping hot spots in check while researching cures. In this version, though, rolling dice determines everything from the outcome of your actions to the behavior of diseases. Each character has both a unique ability and a set of dice you roll at the start of each turn. Depending on the results, you can fly or sail between population centers, treat diseases in your region, collect samples for further study, or exchange information with other players. Try for the perfect turn by rerolling your unused dice, but each biohazard symbol that comes up brings you one step closer to the next epidemic. Play the odds as you re-roll your player dice, ward off outbreaks and epidemics, and search for cures. No matter what you roll, the fate of the world is in your hands!
$73.00$48.00
Mystic Vale: Harmony
Harmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. Amulets feature unique effects and greater variety over regular mana tokens. Leader cards grant abilities that can be upgraded to become even more powerful. Amulets work like regular mana tokens. When you Spoil, you turn over your amulet to its active side that shows the Evoke symbol face up. You may “Evoke†your amulet to use its ability, as described on its active side. You must then turn your amulet over to its used side.
$59.00$47.00
Chandigarh
In 1951 the Indian government commissioned the prestigious architect Le Corbusier to plan a new capital for Punjab and thus the city of Chandigarh was born. The players, in the role of urban planners, will be in charge of helping Le Corbusier to build this modern city in the north of India from scratch.Each player will try to get more prestige points than the other by making their city designs prevail, and thus win the game. BUILD CHANDIGARH: Step into the role of urban planners and construct the iconic city of Chandigarh, designed by renowned architect Le Corbusier in 1951. ORIGINAL CARD MECHANIC: Utilize a unique card mechanic to construct buildings, capitalize on others' constructions, and strategically position yourself to achieve your city plans. STRATEGIC GAMEPLAY: Employ the abilities of various municipal employees, vie for key locations within the city, and compete to fulfill the patterns of your chosen plans for maximum prestige points. IMMERSIVE EXPERIENCE: Immerse yourself in the history and architecture of Chandigarh as you navigate the challenges of urban planning and city development. COMPETITIVE FUN: Compete against friends and family in a thrilling race to score the most prestige points and emerge as the master urban planner of Chandigarh! Contents 12 double-sided Specialist Tiles 16 double-sided Sector Tiles 36 Project Cards 16 Specialist Tokens 72 Buildings 4 Specialist Pawns 1 Starting Player Token 10 Street Tiles 78 Prestige Point Tokens 4 Architects 20 Supervisors
$51.00$44.00
Skytear: Outsiders Expansion
This is a neutral-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Outsider Miniatures (38mm)4 Outsider Cards (63x88mm)48 Power Cards (63x88mm)The additional Outsiders will add even more replayability to your matches.The 48 Power Cards improve your deck-building options to further personalize the heroes in your Skytear collection. Each outsider in this expansion was a hero, now consumed by the power of Skytear.Gulbjarn, Terror of the Endless Night, stalks the wilds, crippling his foes with fear.Haburat, Dark Vigilante, deals a deadly series of strikes, never ceasing his pursuit.Cotlic, Lord of The Ancestors, will stop at nothing to conquer the lane for his glory.Akimo, infamous Scourge of Puido possesses a hero, driving them to violence at the cost of their own life.
$51.00$35.00
Vinhos Deluxe (2017)
Vinhos (the Portuguese word for "wines") is a trading and economic game about the business of winemaking. Despite its small size, Portugal is one of the world's leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game. As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points. The Vinhos Deluxe Edition features new art from Ian O'Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game. Components: 1 Double-sided Gameboard 4 Double-sided Player Boards 2 Rulebooks and 1 Reference book 4 Player Aids 9 Vintage tiles 36 Vineyard tiles 19 Winery tiles 12 Cellar tiles 24 Wine Expert tiles 6 Porto Wine tiles 104 Wine tiles 57 Bagos (Banknote tiles) - 24×1, 16×2, 11×5, 6×10 12 Enologist meeples 12 Farmer meeples 1 Year/Taxation Marker 20 Region Renown cubes 4 Feature markers with stickers (used in 2010 Reserve only) 18 Magnate Action tiles (used only in 2016 Special Vintage) 22 Magnate Multiplier tiles (used only in 2016 Special Vintage) 4 Player Action Marker (1 in each player color) 32 Barrels (8 in each player color) 40 Discs (10 in each player color) 20 Fair tiles (5 in each color) used only in 2010 Reserve 18 Solitaire Cards - 2 decks of 9
$161.00$145.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$102.00$63.00
Santa Monica
In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals? Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!
$59.00$47.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$44.00
Kodama Duo
Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama! Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations! There are a couple of cool twists on the original Kodama rules for Duo. First, instead of a display of branch cards to choose, each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then, both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card. Second, Duo introduces spirit tokens, which are tokens with the six features from Kodama. After the player that received two branch cards discards one, the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements. Additionally, most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama. Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update, we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.
$30.00$21.00
Skytear: Stormsear Expansion
Stormsear is an advanced expansion that helps you mix red and yellow heroes together in the same team. Stormsear is recommended to players already owning the Kurumo and Nupten faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 3 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) 1 Void Palace Card (63x88mm) An alliance forged by the fire of Kaeno and tempered by the winds of Utsesh, born to face the twin threats of Xotlan and Grialth. SHAIDRUS, Last Light, defends its allies tirelessly using the sacred relic it used to protect. A statue animated by Divine will, all Utsesh and Kaeno has faith in its determination.
$51.00$41.00
Raiders of the North Sea: Hall of Heroes
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting! Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *Requires Raiders of the North Sea to play. Features: Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources
$51.00
The Scarlet Pimpernel (Signature Edition)
The year is 1793. France cowers under the Reign of Terror, and not even the innocent are safe from the Committee of Public Safety and their precious guillotine. In the midst of this turmoil, one man uses courage and cunning to fight the brutality: The Scarlet Pimpernel. In The Scarlet Pimpernel, you play as members of the league helping the Scarlet Pimpernel accomplish seven missions, rescuing the innocent from the guillotine. No mission will be as important as the last, for you save the young Dauphin, heir to the French throne, by whisking him away to Vienna. Although players work together to accomplish missions, only the player with the highest score at the end of the game will become the Scarlet Pimpernel’s most trusted advisor. Components: 1 Gameboard 6 Player boards 6 Special Favor dual-layer Tiles 18 Special Favor cards (tile inserts) 18 Location cards 7 Building tiles 1 Scarlet Pimpernel pawn and 1 Chauvelin pawn 8 Mission markers 18 Mission cards 1 First-player marker 6 Player pawns (1 in each player color) 6 Player score markers (1 in each player color) 150 Player cubes (25 in each player color)
$102.00$63.00
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$44.00$35.00
Dominion: (Second Edition) Update Pack
This update pack will update your copy of Dominion 1st Edition to 2nd Edition.
$22.00$19.00
Kodama 3D
In Kodama 3D, players will grow trees in three-dimensional space. Players move their kodama pieces around a 4x4 grid of branch tiles in order to pick the branches they want to add to their tree. When a player adds a branch to their tree that doesn’t match what it is touching, they choose a goal card from the ones available. After all players have placed 12 branches on their tree, players score all of their goal cards. The player with the most points wins.
$44.00$32.00
Equinox: Golem Edition
Over several rounds, players bid on powerful Golems and play cards to support the one they believe will be a champion. At the end of every round a Golem leaves the arena and the tension grows!
$59.00$38.00
Coimbra
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism that will influence players’ decisions on every turn. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!
$102.00$66.00
Dead Men Tell No Tales: The Kraken
At first, all I could feel was vibrations in my feet, then, a low rumble that seemed to shake the entire ship. It grew louder until it was almost deafening. The ship lurched to one side, and I instinctively reached for the nearest post — despite the flames that crawled up it. There was a screeching sound that seemed to come from everywhere… And then I was on my back. The wood splintered as it crashed around me. The room flooded with water. Then I saw it: a tentacle the size of a ship’s mast crashed through the room, obliterating everything in sight. But I was ready for this! I knew the Kraken was in these waters. So I took up my axe and pushed my way toward the treasure… When playing with The Kraken, the gameplay remains the same as Dead Men Tell No Tales, with the following exceptions: A new threat has emerged from the sea! In order to win the game, in addition to getting the treasure and your pirates off the ship, you must ALSO kill the Kraken. If the Kraken destroys the ship or pulls it underwater, you lose the game.
$59.00
Feudum: Seals & Sirens
Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.
$37.00$23.00
Sanctum
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord. Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum. Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you’ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts. Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus? On your turn, you choose one action: 1) Move: Advance along the path toward the Demon Lord, and engage some demon minions to fight later.2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons, upgrade Skills and acquire Items.3) Rest: Equip some of the loot you’ve won, recharge the resources you use to fight, and buy potions with extra Items you don't need. The choices you’ll be balancing and weighing against each other as you go include: - What demons should you fight? Demons come in three colors: Blue, red, and green. The color of the demon determines which of your character’s Skills you’ll be able to choose to upgrade if you win the fight. Plus, each Demon drops a specific piece of gear when you beat it. What kind of gear do you need — a chest plate? Footgear? A weapon? Finally, since killing demons requires you to roll dice to match the die face showing on the demon’s card, which demons can you kill based on your current gear and skill setup? - Which Skills should you unlock? Each character has 9 skills. Which ones you choose to gain in a given game drastically changes how the character functions. - What gear should you equip? Some gear helps you block damage. Some helps you modify dice rolls. The better the gear, the harder it is to equip. - When should you Move, Fight, and Rest? You’ll want to Move and Fight as many times as possible between Rests, but wait too long to Rest and you may take more damage than you can afford. Rest too often, though, and you’ll fall behind the other players and miss out on some kills. - Should you do what is most optimal for your character at any given moment, or should you sometimes put that aside in order to claim competitive achievements before other players can? The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
$95.00
Istanbul: The Dice Game
Istanbul: The Dice Game is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice, the players can make money and goods, then exchange them for the precious jewels.
$81.00$73.00
Dominion: (Second Edition) Intrigue Update Pack
Update Packs contain just the cards necessary to convert a first edition game to a second edition!
$22.00$19.00
Pandemic: Legacy Season 2 (Yellow Edition)
The world almost ended 71 years ago... The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough. For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called "havens." Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely. We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid... Tomorrow, a small group of us head out into what's left of the world. We don't know what we'll find. Pandemic Legacy: Season 2Â is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What's more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!
$131.00$105.00
Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$51.00$37.00
Skytear: Winterdeep Expansion
Winterdeep is an advanced expansion that helps you mix blue and green heroes together in the same team. Winterdeep is recommended to players already owning the Taulot and Liothan faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 2 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) Signed in Skytear infused blood and writ upon animal skins, the pact of Winterdeep declares unity between Grialth and Xotlan. VORHILD, the White Shade, is the first sign of their army. Her magic bow, a gift from Taulot’s champions, strikes silently and from afar, while her ermine friends swarm around her chosen prey. The ancient queen NANTACA has been awoken from her overgrown tomb. The Monarch Unliving is back, and her followers, both the living and the dead, await her commands.
$51.00$35.00
Pandemic: Hot Zone - Europe
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for three diseases that threaten the continent. Travel from city to city treating local populations, preventing outbreaks, and sharing research with your team. Use your character’s unique ability to get ahead of the game and execute the perfect team strategy! For an extra challenge, players can add Mutation cards, or mix and match components with other games in the Pandemic: Hot Zone series for a totally unique experience. Can you discover the cures and win the game together?
$30.00$24.00
Thunderstone Quest: What Lies Beneath
What Lies Beneath, the sixth quest for Thunderstone Quest, which presents a story-driven scenario for the attack on the village, can be played in normal competitive mode as well as in Barricade mode. This expansion includes more than 240 cards, six dungeon tiles, and a rulebook.
$59.00$40.00
Thunderstone Quest: Ripples in Time
This is Quest #5 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge. First retail-only quest expansion after the Kickstarter campaign.
$59.00$47.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$22.00$19.00
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