RPG Books
Apocalisse RPG: Monsters of the Armageddon
Monsters of the Armageddon is the first bestiary inspired by Saint John’s Book of Revelation, based on the 5th edition of the world’s greatest roleplaying game. The End Times are here, and the world is shaken by the breaking of the Seven Seals. Rivers and lakes have vanished from the surface of the Earth, and Europe has become a vast, desolate desert.The last humans, however, have survived.Adventure on the Plain of Armageddon and get ready to face angels, demons, biblical beasts, horsemen of the Apocalypse and their subjects. The challenge will not be easy, and survival is a luxury you might not be able to afford.This volume includes:★ New monster options, such as the Titanic size, the apotheosis mechanic, and new apocalyptic tags.★ 17 creatures from the Lord’s Hosts, including Metatron and Taxiarch Mikhael.★ 14 creatures from the Adversary’s Horde, including Satanas and the Dark Prophet.★ 7 creatures from the Scores of Conquest, including Conquest himself and the Celestial Butcher.★ 7 creatures from the Legions of War, including War himself and the Monarch.★ 7 creatures from the Ranks of Famine, including Famine himself and his Herald of Hunger.★ 7 creatures from the Armies of Death, including Death himself and the Grim Reaper.★ 10 additional Threats of the Plain, including Lucifero Reborn, Abaddon, the Leviathan, and many more.
$63.00$51.00
Otherscape (RPG): Action Database Booklet
A reference booklet for the Otherscape Mythic Cyberpunk Role-Playing Game containing over 100 typical game actions suggestions with relevant action-boosting or action-hindering tags, possible outcomes and Effects, and typical Consequences.
$42.00$35.00
Edge of the Empire: Fly Casual
Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. A "Smuggler's handbook" for the Edge of the Empire RPG: Expanded character options including Motivations, Obligations, species, and specializations. New signature abilities that allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment for staying a step ahead of the law. Guidance for GMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.
$47.00$30.00
Lovecraftesque RPG: Second Edition
We are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GM-less tabletop game that creates a compelling cosmic horror tale in a single session of play. 2-5 players each share control of a single character who is the witness to the terrible horror you will create, and each contribute to the horror itself. It can be played solo or with a group. Lovecraftesque is a great pick-up or convention game, telling a complete story in around 2 hours, with zero prep required. The Lovecraftesque core box includes: Two rulebooks containing the games core rules and extras such as solo and legacy play; 175 cards, including a core deck of hundreds of creative prompts to power your game, and six unique scenarios bringing new settings and characters to the eldritch horror genre; Gorgeous full-colour art by Vincent Sammy and Paul Tomes; Cool hidden illustrations throughout the box, board and rulebooks, which is revealed using a UV/blacklight flashlight, included with the game
$70.00$60.00
Cowboy Bebop RPG: Ed Smile Dice Set
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.
$25.00$21.00
Cowboy Bebop RPG: Core Rulebook (Limited Edition)
"Look at my eyes, Faye. One of them is a fake because I lost it in an accident. Since then, I've been seeing the past in one eye and the present in the other. So, I thought I could only see patches of reality, never the whole picture." Space Cowboys and Cowgirls, welcome aboard and fasten your seatbelts on the Bebop. With the official role-playing game of Cowboy Bebop, one of the most popular anime of all time, you will experience memorable adventures as a handful of bounty hunters, roaming the entire solar system. You will play out your stories as bounty hunters in a universe that mixes jazz with westerns, film noir with buddy cops ones. With an original and narrative game system, scene after scene, you will see your characters change, face their troubled past, invent a future for themselves - or, on the contrary, get stuck into their memories. In Cowboy Bebop you can make many Woolong and make them quickly; but be careful and never let your guard down: life is tough around here and it is always ready to teach you a hard lesson! To celebrate the 25th anniversary of Cowboy Bebop, we're delighted to offer a unique Deluxe Edition of the game. This deluxe volume is bound in faux leather with silver foil and debossed design.
$154.00$132.00
H.P. Lovecraft's The Call Of Cthulhu For Beginning Readers
The most merciful thingin the world, I believeis humanity’s failureto fully conceivethe cosmical horrorswe’ve yet to reveal,and which up until nowI have tried to conceal.The iconic H.P. Lovecraft 1928 story, The Call of Cthulhu, is now a children's book. Seamlessly and gracefully told in anapestic tetrameter by “genius poet-artist” RJ Ivankovic.The late Professor Angell's research has been discovered by his grand-nephew, Francis Wayland Thurston. Francis delves into the papers and discovers a bas-relief depicting an odd creature with an octopoid head, spurring him to read on. He learns of the raid led by Inspector Legrasse and the voyage of the Vigilant, captained by Gustaf Johansen.This glorious full color 102-page adaptation of the H.P. Lovecraft story was written and illustrated by R.J. Ivankovic.
$28.00$17.00
The Lord of the Rings RPG: Ruins of Eriador (5e)
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
$59.00$51.00
Anime 5e RPG
In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.
$70.00$56.00
Masks RPG: A New Generation - Soft Cover
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world. In this book, you get: Ten playbooks for young superheroes, rules for superheroic action, detailed instructions for running the game, and tools for creating your own custom material.
$42.00$34.00
Pathfinder 2E: Treasure Vault Codex - Pocket Edition
Pathfinder RPG Treasure Vault Pocket Edition (P2) Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$38.00$28.00
Warhammer Age of Sigmar Soulbound RPG: Shadows in the Mist
There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist… Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil — an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city — and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard’s future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron — the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard.
$70.00$46.00
Legend of the Five Rings RPG: Fields of Victory - Holiday Sale
Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.
$70.00$33.00
Legend of the Five Rings RPG: Game Master's Kit
Guide your players into the world of Rokugan with style and ease! The GM Kit includes both a beautiful screen that keeps the rules at your fingertips as well as a pre-made adventure in the mysterious Slow Tide Harbor. Guide your players into the world of Rokugan with style and ease with the Legend of the Five Rings Roleplaying Game Master’s Kit!Slow Tide Harbor is a rough place, filled with crime and gaijin smuggling. What few know is that a blasphemous mahō cult is kidnapping local samurai and plots to use them as blood magic sacrifices—unless a group of outside investigators can uncover the cult’s hidden allies and unravel its schemes in time…Take your Legend of the Five Rings players into a network of sordid conspiracies with the Legend of the Five Rings Game Master’s Kit! In addition to a new adventure, there are new rules for creating player characters from the Tortoise Clan, the mysterious minor clan that rules Slow Tide Harbor, and a deluxe game master’s screen that places the most commonly- referenced rules close at hand.This product includes a 32 page book and a 4-panel game master’s screen. A copy of the Legend of the Five Rings Core Rulebook is required to use this supplement. ESSENTIAL GM SCREEN: Equip yourself with a beautifully illustrated GM screen that not only enhances the tabletop atmosphere but also keeps crucial rules easily accessible. RULES AT YOUR FINGERTIPS: The back of the GM screen features helpful rules reminders and quick references, ensuring smooth and efficient game management. EXCLUSIVE ADVENTURE INCLUDED: Dive into "Dark Tides," a pre-made adventure set in the mysterious Slow Tide Harbor, perfect for immersing your players in the intrigue of Rokugan. STREAMLINE GAMEPLAY: This kit helps streamline gameplay, allowing the Game Master to focus on storytelling and player engagement without the need to search for rules. IMPROVE GAME FLOW: Designed to enhance the gaming experience by providing a barrier between the GM and players, creating an immersive environment for strategic play and storytelling.
$35.00$28.00
Legend of the Five Rings - Children of the Five Winds
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! Children of the Five Winds is the Unicorn Clan-focused supplement for the Legend of the Five Rings 5th edition roleplaying game. Learn the ways of the clan who returned to the Emerald Empire after exploring the outer reaches of the deserts beyond Rokugan’s borders. Discover the peoples of the Sand Road, from the Ujik and Ganzu tribes to the peoples of Khanbulak and the Qamarist Caliphate. UNICORN CLAN FOCUS: Children of the Five Winds is the Unicorn Clan-focused supplement for the Legend of the Five Rings 5th Edition RPG, diving deep into the rich history and culture of this unique clan. EXPLORE THE SAND ROAD: Discover the peoples of the Sand Road, from the Ujik and Ganzu tribes to the Khanbulak and Qamarist Caliphate, offering new roleplaying opportunities and cultural depth. NEW WORLD-BUILDING OPTIONS: Gain insight into the outer deserts beyond Rokugan's borders, bringing fresh landscapes, customs, and adventures to your campaigns. DETAILED 176-PAGE HARDCOVER BOOK: This expansion includes a 176-page hardcover book filled with in-depth lore, characters, and new gameplay options for your Legend of the Five Rings adventures. PERFECT FOR FANS OF THE UNICORN CLAN: A must-have for Legend of the Five Rings players and fans of the Unicorn Clan, this supplement offers everything you need to incorporate the clan's unique background and traditions into your game.
$77.00$62.00
MÖRK BORG CULT: Heretic
MÖRK BORG CULT: HERETIC is a zine of community-made misadventure and malice, for use with MÖRK BORG or other rules-light dark fantasy games. In this heinous tome of curses and hexes you’ll find: Seeds of a CVLT. Use this to generate cults, their leaders, beliefs and spiritual home. Unheroic Feats. Enhance and personalize your classless characters with these optional advancement rules. Graves Left Wanting. A campaign-starting or post-TPK tombcrawl adventure where the PCs find themselves buried alive in the vast, ever-changing cemetery Graven-Tosk. Bloat. Villagers disappear. Tracks lead to an underground temple of bacchanalian frenzy, reeking of rot, offal and bile. A two-page dungeon for the peckish. You Are Cursed. So you opened the puzzle box, whistled in the old mine or carelessly removed the protecting wards? These curses will be the consequence. Luckily, there are ways to break them, but it comes at a cost. The Merchant. Cursed with eternal life and destined to roam the world trading shards of souls for ruinous relics. You never know when this mysterious monger might appear. Will you make a deal? Blackpowder Weapons for the Rich and Foolhardy. The world is ending, so let’s end it with a BANG. These optional rules are the spark that adds fire- to your fights. Sepulchre of the Swamp Witch. In a hidden repository deep in the Slithering Swamp is a witch’s altar of glyph-covered roots. They say it can fulfill any wish. Could stopping the approaching Doom be within its powers? Only one way to find out. The Bone Bowyer. This horrid fey lurks in the tangled depths of Sarkash where it fashions heart-seeking bone bows and blood-dyed cloaks from the flesh of the lost. Borg Bitor. Vile, insectoid parasites creeping into houses and nurseries come nighttime. There is a baby. There is an egg. Don’t let them become one. Rotting Nurse. Ghastly caretakers tormented by the eternal punishment for unforgivable atrocities. This foe is beyond any of you. Run! Nurse the Rot. As you put Mother Marathuk – one of you dreg’s aunt – to rest, the village Tunstal sinks into darkness, leaving it to its doom unless something is done. Two Additional, Optional Classes: The bastard of a bard Sacrilegious Songbird and the Shedding Vicar, a fanatic preaching the skinless gospel. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$35.00$30.00
Vaesen Nordic Horror RPG: Mythic Carpathia
Venture into Mythic Carpathia to face Vampires, Rusalkas, Baba Yaga, and other even stranger horrors of Central and Eastern European folklore. Wander the busy streets of Prague, where history and myths collide. Visit old cities, deep forests and high mountains to face creatures beyond belief.This beautifully illustrated hardback expansion to the award-winning Vaesen Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artist Johan Egerkrans, Anton Vitus, and Francesca Baerald.Key Features:Information about the Slavonic Society called Pravda, its founders, and headquarters in Prague.The new archetype Vampire Hunter.A chapter detailing no less than 16 local mythical beings, each with background, stats, and story seeds. These include Vampire, Golem, the infamous Baba Yaga, and many more.Three new complete mysteries to play, set in Prague, Ukraine, and Transylvania.A large separate full-color map of Mythic Carpathia and the city of Prague.
$63.00$54.00
Dialect: A Game About Language and How It Dies (Book & Cards)
2019 Silver ENnie for Best Game2019 ENnie nominee for Product of the Year2018 Indie Groundbreaker Award Game of the Year2019 IndieCade Europe Tabletop award Dialect is a game about an isolated community, their language, and what it means for that language to be lost. Dialect is a GM-less game for 3-5 players where you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. Players take away both the story they’ve told and the dialect they’ve built together. Includes hardcover book, deck of language generating cards used to play the game, and a free digital copy delivered immediately. "Dialect is fascinating and fun and innovative" -- Jason Morningstar (Fiasco, Night Witches) "A language-building story-telling thing of beauty" -- Jay Treat (Legacy of the Slayer, Strange Gravity) "This is a game about how culture, language and thought interact... and that is amazing!" -- Alex Roberts (Backstory Podcast) What's Included 150 page hardcover and language generating deck, both gorgeously printed with professional layout and beautiful art. Playsets contributed by eleven world-class game designers, linguists, language creators, and generally-formidable humans Contributed chapter on language invention by David Peterson (author of The Art of Language Invention and language creator for HBO's Game of Thrones) A chapter on sustaining the world's language by Steven Bird, linguist, community organizer and champion for language vitality. Free printable play references availabe here. For some examples of play and more about Dialect, check out the podcast episode One Shot plays Dialect or the Waypoint by Vice article Playing the Birth and Death of Language in 'Dialect'.
$41.00
VOID 1680 AM
2023 Ennies Judges' Spotlight Winner2023 Indie Groundbreaker Award nominee for Most Innovative2024 CRIT Awards nominee for Best Solo TTRPG Speak into the Void. Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty. You never know who is listening. VOID 1680 AM is a 28 page zine written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0. There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike. VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games. In this game, you can... Build a 12 song playlist Invent and interact with Callers Evolve the stories of your Callers over multiple shows Have your show broadcast on AM and YouTube Add your voice to an archive of Callers for others to use VOID 1680 AM is a 28 page sourcebook written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0.
$21.00$18.00
RuneQuest RPG: Glorantha Sourcebook
A Guide to the Mythic Bronze Age World of Glorantha! The Glorantha Sourcebook is the setting guide for a mythical world of Bronze Age fantasy. It is every RuneQuest player's stepping stone into legend. This is a player and Gamemaster book designed to shed further light across the mythical setting for RuneQuest. The book contains no rules text, allowing players to delve into one of the most richly imagined fantasy worlds ever created, and apply it to any gaming system they desire. The story of the gods of Glorantha, the Elder Races, the background of the dreaded and misunderstood Lunar Empire, and deep detail on the workings of Gloranthan magaic. This edition contains revised, updated, and expanded content drawn from a variety of long out-of-print and rare sources. Combined with the RuneQuest core rules, The Glorantha Sourcebook is a player's next step to flesh out the setting for their RuneQuest games.
$63.00$39.00
Dungeon Crawl Classics RPG: Caverns of Thracia
A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? - Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! - 150+ encounter areas providing a year or more or game play! -Enough adventure to take characters from levels 1 to 5—and possibly beyond! -Six dungeon levels, including one never-before-seen, waiting to be explored! -50+ new monsters and NPCs to challenge your players! -More than 25 new magic items, spells, and curses! -Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! -Tribute essays from professional RPG designers! -A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
$84.00$72.00
Green Oaks
Green Oaks is a role-playing game where each player takes on the role of an Elder living in Green Oaks, a charming, greenery surrounded structure. Rumors swirl that great treasures are hidden in its basement, though some believe the entire building is actually an alien base conducting experiments on its elderly residents. Local youths whisper that the structure is built over an ancient Native American cemetery, while others say it’s the very mouth of Hell.In Green Oaks, every player embodies an Elder, defined by three simple Descriptors. Characters like an "ex-Marine turned retired priest with a hobby of hunting witches," an "ex-serial killer," or a "retired spy who enjoys tailoring" are perfect examples of the types of Elders you can play.One player takes on the role of the Narrator (similar to the ‘Master’ role in other games), guiding the story and facilitating the experience for everyone. For playing with this game you should need a Poker cards deck, not provided with the game.Playing your Elder is straightforward, thanks to the innovative ArterioscleroSys system. Green Oaks is designed to be a fast-paced game, perfect for loud, fun game nights. The W.O.R.T.H.E.R.S. system makes it easy to improvise everything, from plot twists to characters—even if it's your first time running a session!If you're a fan of Bubba Ho-Tep, Buffy the Vampire Slayer, or Murder, She Wrote, you'll feel right at home in Green Oaks.
$26.00$22.00
Shadowrun RPG: 6th Edition - Sixth World Companion
The Shadowrun Companion offers advanced and alternate rules for players and gamemasters. This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by step techniques to help gamemasters get the most out of the Shadowrun universe.
$70.00$39.00
Flee Mortals! The MCDM Monster Book (5E) (Deluxe)
Flee, Mortals! is a book of monsters for your 5E game that are fun to run—and fun to fight! This is the MCDM Monster Book from Kickstarter!
$140.00$98.00
GURPS: 4th Edition - Basic Set Characters Hardcover
GURPS is the most flexible roleplaying system ever created. Adventure in any world you can imagine, as any character you want, from ordinary Joe to superhero, from caveman to spaceman. Choose from more than 400 advantages and disadvantages, over 350 skills, individual perks and quirks. Use all types of weapons, from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Gear up, and you`re ready for action.
$84.00$55.00
Giant Book Of Battle Mats: Cyberpunk Battle Mats
Attention Adventurers! The Giant Book of CyberPunk Battle Mats is the ideal set of CyberPunk, Modern & Post-Apocalyptic battle maps to keep your party rolling through any and every encounter.Through the shadows of neon streets, murder alleys, bars, supermarkets, offices and across abandoned trainyards, warehouses and of course the unrelenting bleak wilderness to find danger, excitement and reward. And very possibly a little bit of a fight.⚞ Lay flat book of 62 wipe clean battle maps⚞ Large maps allow for epic encounters⚞ 1 inch grid on each page⚞ Wide range of common cyberpunk, modern and post-apocalyptic rpg settings⚞ Reduces game preparation time⚞ Eliminates the need to draw maps in game⚞ 360° spine can fold in half if space is tight⚞ Each page is a map⚞ Opposing pages work together⚞ Just open & Roll!
$66.00$51.00
Starfinder Second Edition Playtest Rulebook
The Starfinder Playtest Rulebook brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more! You can directly shape the future of Starfinder by participating in a fun and rigorous playtest using one of several playtest adventures released throughout the playest period, or by trying out the new rules in your own games. If you’ve ever wanted to fire a gatling gun into a horde of onrushing aliens while laughing menacingly, battle robots in a derelict starship as a solar knight, or hack computer systems with plants as a mystical xenodruid, then the Starfinder Playtest Rulebook has you covered! This 264-page softcover playtest rulebook is packed with new content that lets you build a science-fantasy character from level 1 to 20. Create a character to participate in the Starfinder Playtest or see how this new content might work in your Pathfinder campaign. The future is yours to shape! (You’ll need a copy of Pathfinder Player Core and Pathfinder GM Core to use this product.) Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.
$35.00$23.00
Lovecraftesque RPG: Waves of Darkness Expansion
This expansion pack plunges you into the cold, briny waters of oceans near and far. Who knows what strange things lurk beneath the surface? A set of four unique scenarios for Lovecraftesque. Consists of a set of 52 cards in a printed tuckbox. Waves Of Darkness is NOT a standalone game, and the print expansion requires the Lovecraftesque core box to play. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN'S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.
$21.00$18.00
Transformers RPG: The Enigma of Combination
The infamous Gestalt forms of Devastator, Menasor, Superion, and Defensor could sway the tide of any battle to which they’ve been deployed, and now it’s your chance to join those ranks! This sourcebook presents everything that players need to create a Combiner character, as well as everything a Game Master needs to run a Combiner campaign. This sourcebook introduces a multitude of new Influences, Origins, and Role Focuses to help build your character. There are several methods your characters can use to join with others, be they Binary Bonded or a member of a Gestalt Team. Explore how to run your own Combiners campaign and JOIN TOGETHER!
$63.00
Cowboy Bebop RPG: Swordfish II Dice Set
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.
$25.00$20.00
Paranoia RPG: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself seriously, so we can find dark humour in bureaucracy, politics, businesses, and a lot more. No sacred cows but one–make sure the GM and players are all having a great time. Is that not refreshing for a roleplaying game? Maybe that is why this science fiction RPG has won lots of awards over the years. In this darkly humorous roleplaying game, The Computer loves you but it is insane happy. You will be sent on impossible glamorous missions filled with Catch-22s fun and satire safety. Your teammates are out to kill support you, and you are out to kill protect them. All in all, your missions will be dangerous entertaining and you will likely die to be promoted. And here it is, a brand-new edition for the modern world. Surely there is nothing happening these days worthy of satire, right?
$70.00$49.00
Warhammer Age of Sigmar Soulbound RPG: Blackened Earth
All orders of this product include a PDF redeemable via Drive Thru RPG. Greywater Fastness is under siege. The vast industrial city dedicated to producing weapons and arms for Sigmar’s armies now finds itself teetering on the brink of oblivion. A tide of power hungry Skaven covet Greywater’s technology. The neighbouring Sylvaneth sing a song of revenge for the lands polluted by the city’s toxic runoff. And within the city itself, allies and enemies alike stoke the self-destructive flames of war. But if Greywater Fastness falls, Sigmar’s armies across the realms fall with it… Strike out into the forge-hot streets of Greywater Fastness in this brand new campaign for Warhammer Age of Sigmar: Soulbound. Blackened Earth is a thrilling five-part campaign set within the free city of Greywater Fastness in Ghyran, the Realm of life. Here, the Soulbound are tasked with steering this vital city of Sigmar away from its path of destruction. With monsters gnawing at the gates, allies turning into enemies, and warmongers fighting for dominance in the city, the Soulbound must use everything at their disposal to save the doomed city from immolation in the fires of war. This book contains: An epic campaign told across five thrilling adventures. Walk the streets of one of Sigmar’s most industrialised city then strike out into the blasted wastelands and vibrant wilds of the Realm of Life. A comprehensive guide to the city of Greywater Fastness. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city. A beautifully illustrated map of Greywater Fastness! New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city! New terrifying monsters and allied NPCs for your Binding to encounter!
$56.00$40.00
Goblin Quest
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Download the PDF or buy the book here.
$28.00$20.00
Broken Compass: Voyages Extraordinaires - Spinoff What If
What If is a spin-off that lets you mold the Broken Compass system based on your needs. It includes useful techniques and tools to write your own rules and create different gaming experiences, tailored for a variety of settings. Each What If section in the rulebook is a new, unique, and incredible expansion, that opens worlds of possibility for your gaming experience... beyond anything reality can offer! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kindresults, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 What If book (224 pages)
$56.00$48.00
Pathfinder 2E: Absalom, City of Lost Omens
Pathfinder, Second Edition: Absalom, City of Lost Omens. For nearly 5000 years, the great city of Absalom has stood at the center of the Inner Sea’s culture, commerce, and prophecy. Now, with the death of the city’s founder-god Aroden, the disappearance of the city’s lord mayor, and newly launched attacks from some of its greatest foes, Absalom stands at the gateway to a new and uncertain destiny! This lore-packed 400-page hardcover guide to the locations, denizens, and adventures of Pathfinder’s most famous city is the largest Pathfinder city sourcebook to date, presenting a fascinating locale suitable for years of adventure! A huge 8-panel poster map of the city sets the scene in unprecedented detail, allowing your heroes to walk upon streets paved with centuries of history, following the steps of generations of questing heroes to chart a new path for the City at the Center of the World!
$77.00$53.00
Call of Cthulhu, 7th Ed.: The Two Headed Serpent
An Epic Action-Packed and Globe-Spanning Campaign for Pulp Cthulhu The world needs heroes, now more than ever! The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation! Packed with nine adrenaline-fueled adventures, Keeper advice, gorgeous full-color maps and player handouts. Note: The Two-Headed Serpent has been specifically written to be played with Pulp Cthulhu; although, (with adjustment) the campaign can be played just with the core 7th Edition rule set.
$63.00$38.00
The Last Parsec: Jumpcorp Guide to Interstellar Salvage
Finders Keepers! Massive starships drift eternally in the void. They are the carcasses of long-lost dreams, ancient cargos, or modern catastrophes. And someone has to clean them up. This book contains information for JumpCorp s elite First Response Salvage Teams, or FIRST. These are the heroes who enter derelict vessels, check for survivors, and deal with all the strange things found within these titanic space hulks. The handbook is a primer for every JumpCorp salvage team member, and includes new equipment, advice, and practical information on the accepted salvage laws of the spaceways. Game Masters will find an exciting new system and Adventure Generator geared toward salvage missions, including the type of ship found, the wondrous things within, and what threats and other mishaps await the player characters. A ship might be filled with killer robots disassembling a vessel for scrap while Rilgellian slavers hunt for survivors. Another might be a burning wreck filled with priceless goods descending rapidly into the orbit of a dying sun. The possibilities are truly infinite. This book requires the Savage Worlds Adventure Edition core rules, The Last Parsec core rules, and the Savage Worlds Science Fiction Companion to play.
$56.00
Visigoths vs. Mall Goths - Indie RPG (Softcover) - Holiday Sale
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!
$42.00$21.00
Warhammer Fantasy Roleplay (4E): Tribes And Tribulations - Holiday Sale
WARLIKE AND RAPACIOUS – ORCS AND GOBLINS PLAGUE THE OLD WORLD AND BEYONDOrcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls. Each specific tribe receives its own chapter, demonstrating the variety of Orc and Goblin warbands that plague the Old World and beyond.♦ The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives♦ The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery♦ The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion♦ The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs♦ The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery♦ Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark♦ Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour♦ Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ♦ Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monstersOrcs and Goblins provide a GM with classic antagonists for Warhammer Fantasy Roleplay, and Tribes and Tribulations offers all the tools needed to provide such creatures with the strategies and personalities required to make them memorable and challenging enemies.
$49.00$26.00
Marvel Multiverse Roleplaying Game: Avengers Expansion
Earth’s mightiest superheroes – the Avengers – finally get the big-book treatment that fans have been waiting for! AVENGERS EXPANSION features many of Marvel’s most popular superheroes – like Black Widow, Captain America, Hawkeye, Iron Man, Hulk and Thor – plus countless others Avengers and their most villainous foes. It also includes rules for how to craft iconic weapons (like Cap’s shield or Thor’s hammer), build your own headquarters (like Avengers Tower), and handle battles between large groups of foes. Get your players together. It’s time for your Avengers to assemble!
$70.00$53.00
Things From the Flood: Core Rulebook
Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar. Perhaps, if we had listened closely, we would also have heard it. We may have heard the sound rising from the forgotten and sealed caverns in the depths: the muffled pounding from something trying to get out. Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this Welcome back to the world of The Loop – things are different now. Simon Stålenhag’s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop Roleplaying Game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this standalone sequel game that continues the story into the 1990s. But remember – this time you can die. Key features: Play the four complete scenarios included, tied together into a campaign called Prophets of Pandora. Create unique player characters – including skills, iconic items, and relationships – in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s – the Mälaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death – the stakes are higher and the risks greater. Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine.
$78.00$67.00
Fallout: Factions: Core Rulebook
This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: - Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. - Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. - Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. - The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. - Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!
$52.00$44.00
Wanderer's Emporium Minis: Essentials Pack
WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Some classic terrain, spellcasters, heroes, monsters, spiders, goblins, trolls, bandits, humans, treasure chests and more! PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 36 Miniatures, 12 Quick Remove Bases, 6 Inspiration Tokens, and Terrain!
$14.00$12.00
Endling
You are an endling.You are the endling.You are the last human.You take your journals and any food and gear that remain in the bunker and head south. You have a promise to keep. You just need to get there.Endling is a tarot-driven, solo journaling game. You play the part of the endling, the last human. Using tarot cards to inspire your responses to the story prompts, you tell the story of the endling on their journey to fulfill one final promise.• Full play time of 2-4 hours can be divided up over several sessions.• Exploration and resource management add a risk of failure to the journey.• Tarot-driven storytelling to inspire unique responses to over 50 story prompts.• Structured story prompts to increase accessibility for players that are new to journaling games.• Multiple pieces of original art and tarot designs to build the atmosphere of the story.
$34.00$29.00
Against the Wind
Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths. The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure — like wilderness exploration and dungeon delving — with contemporary, narrative-driven mechanics. Play solo or with your friends: no need for a GM, the game procedures guide you through your adventures. Create your own world: rules on how to draw your map and discover the world as you travel the lands. Unique characters: 19 random tables to create a character unlike any other. Classic and modern: dungeon delving and wilderness exploration with modern, story-driven mechanics. All-in-one: 60+ tables to create locations, challenges, features, people and more, with step-by-step guides on how to do so.
$34.00
Pathfinder 2E: Treasure Vault Remastered Sketch Cover Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Treasure Vault cover by superstar artist Wayne Reynolds.
$91.00$78.00
RuneQuest RPG: Cults of RuneQuest - The Lunar Way
Cults of RuneQuest: The Lunar Way is the player's guide to the deities of the Red Moon. Each cult dives deep into the mysterious and misunderstood Lunar gods, and provides mechanics for each of their cults to create your RuneQuest adventurer. 15 brand new cults, including Jakaleel the Witch, the Goddess of Youth Teelo Norri, the Chaos demon known as the Crimson Bat, and the Red Goddess herself - all playable for the first time! Rules to create brand-new RuneQuest adventurers belonging to these cults, detailing the skills, passions, spirit magic, and Rune magic each cult offers. A new and unique Lunar magic system, plus expanded rules for Lunar sorcery, and the unique way Lunar Rune spells are affected by the phases of the Red Moon. Rules for how your adventurer can grow into a God-talker, Rune Priestess, or even a mighty Rune Lord. This supplement can be used with the RuneQuest core rules, or combined with other Cults of RuneQuest books to create a RuneQuest adventurer belonging to multiple cults.
$56.00$35.00
RuneQuest RPG: Cults of RuneQuest - The Lightbringers
Cults of RuneQuest: The Lightbringers is the second book in the new Cults of RuneQuest sourcebook series for RuneQuest. This book is the player's guide to the storm pantheon, opening up character creation and advancement to a whole new level. A player-facing RuneQuest supplement. 19 cults, each of which can be used as the bases for a new RuneQuest character, offering a unique selection of spells, skills, and special traits. Expand existing RuneQuest characters by adding cults from this book to their roster of worshiped gods. Lore and history of the Lightbringer pantheon of gods. Rules to advance your character to a Good-Talker, Rune Priest, or even a mighty Rune Lord. This supplement requires only the RuneQuest core rules to play
$56.00$34.00
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