RPG Books
Starfinder RPG: Adventure Path- #30 Puppets without Strings (The Threefold Conspiracy 6 of 6)
Don't Trust Your Government The heroes must root out the duplicity that goes to the top of the Pact Worlds government. Their only hope is to face off against the architect of this vast conspiracy before it's too late!Inside, you'll find: "Puppets Without Strings," a Starfinder adventure for 11th-level characters, by Landon Winkler. Advice on how you can continue your campaign past the final encounter and details on how the Pact Worlds change if the heroes fail, by Kendra Leigh Speedling. A look at schools across the galaxy that teach magical traditions, by Hilary Moon Murphy. An archive of alien creatures, including an accretion of stolen memories and an immortal being who punishes the wicked, by Alexander Augunas, Anthony Bono, and Landon Walker. Statistics and deck plans for a luxury transport, by John Curtain, plus a glimpse at a wandering moon, by Jessica Ross.
$22.99$14.87
Starfinder RPG: Adventure Path- #26 Flight of the Sleepers (The Threefold Conspiracy 2 of 6)
Don't Trust Your Surroundings Trapped in a bizarre research facility that's under attack, the heroes must battle against weird technology and experiments run amok. Even after they are aided by elite Steward agents in their escape, the heroes are left with more questions than answers! Inside you'll find: "Fight of the Sleepers," an adventure for 3rd-level characters, by Owen K.C. Stephens. An examination of the enigmatic aliens known as grays, by Vanessa Hopkins. A study of fringe scientific theories, by Leo Glass. An archive of alien creatures, including a beast that attacks with magnetic pulses and a mutated troll, by Vanessa Hoskins, Jenny Jarzabski, and Owen K.C. Stephens. Statistics and deck plans for a Steward frigate, plus a glimpse of a lawless mining planet, by Owen K.C. Stephens.
$22.99$14.87
Star Wars: Age of Rebellion - Strongholds of Resistance (2nd Printing)
Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds – its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign. EXPLORE THE REBEL STRONGHOLDS: Discover the hidden bases that power the Rebellion in Strongholds of Resistance, the ultimate sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique Rebel heroes with three new playable species, and outfit them with advanced ships, vehicles, and mission gear to take on Imperial forces. DETAILED ALLIANCE WORLDS: Immerse your crew in richly described Star Wars locations like Mon Cala, Chandrila, and Echo Base on Hoth, complete with lore, NPCs, and adventure hooks. READY-TO-PLAY GM CONTENT: Access modular encounters that can be played as standalone missions or integrated into your existing campaigns, giving Game Masters instant storytelling depth. 144-PAGE HARDCOVER EXPANSION: A premium full-color sourcebook from Fantasy Flight Games, packed with lore, art, and gameplay tools—perfect for collectors and Star Wars roleplayers alike. Contents: 144 page hardcover book
$49.99$42.49
A Land Once Magic Bundle (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Land Once Magic is a conversational post-fantasy worldbuilding TTRPG by award-winning game designer Viditya Voleti. With a deck of cards and a group of friends, you will have everything you need to build a world unlike any you have seen before.
$40.00$39.96
Helbine: A Science-Fiction Setting
Helbine is a Savage Worlds setting book ready for your game group. Inside youll find all the lore, history, and people you need to set your game in a science-fiction world of intrigue, mystery, and action. Whether your characters are bounty hunters looking to make it big, scientists sporting the latest in cybernetics, or hotshot pilots in a stolen Walker, theyll find all the challenges and excitement they could want on Helbine and its six moons. The planet Helbine sits on the edge of explored space in the Cantallion system. Since its recent discovery by Dr. Helbine, the planet has become the center of attention. Now, the wasteland planet boasts one of the fastest growing cities in the world, Banda City, a metropolis ruled by three factions: the Interstellar Coalition science-cult, the cut-throat Kortan Corporation, and the space pirate Phantom Marauders. Meanwhile, The Mold is spreading, evolving, and resisting these new intruders.
$25.00$21.25
Mad As Hell RPG (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The evils of capitalism have torn holes in the fabric of the world, allowing demons to hunt the vulnerable and make life hell. As Radicals in Mad as Hell, you'll work with a Community to hunt these monsters down and bring an end to the quiet violence that brought them into existence. Play as Radicals, members of various Communities, banding together to fight the literal demons of capitalism. The only way to kill demons is to understand what quiet violence created them in the first place, work out how to solve that problem, and turn it into a weapon. You might kill a demon of mouldy water with a purifier, a demon of poison-laced diet drugs with its own reflection, or a demon of bigotry with a pride flag. Unless you address the root cause of the problem, the wound in the world will continue to fester, and the demon will be reborn, free to wreak havoc. To defeat the demon truly, you need to make meaningful social change in your communities and help those around you.
$45.00$44.96
CY_BORG: Too Fast To Live, Too Young To Die (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Too Fast to Live, Too Young To Die! Rules for racing/staging your own cinematic chase scenes dripping in its own underground punk culture in CY_BORG. Features:Mechanics to keep chases simple and fast - speed killsHazards to dodge and Crashes for when you don’t. Shoot out the window, or just ram into them.30 vehicles to park in your garage, some based off famous movie propertiesLayout of the book made to be turned just like a steering wheelA full list of highly illegal vehicle mods, including weapons, armor, performance enhancements, and other cool sh!t2 classes to hyper focus on driving: The Got-Away Driver and High Speed Vigilante10 page adventure based on one of the most popular cyberpunk anime of all timeNew slang and d66 names Too Fast to Live, Too Young to Die is an independent production by rivethead games and is not affiliated with Stockholm Kartell. It is published under the CY_BORG Third Party License. CY_BORG IS ©2022 STOCKHOLM KARTELL.
$18.00$15.30
CY_BORG: Time Scape (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Time travel, killer cyborgs, and the task to kill Ronald “Jävlar” Reagan the Third. The greatest adventure for CY_BORG. · 4 separate 'dungeons' to hunt for Reagan · A new type of boss, with multiple customizable options. · 3 new classes: Time Target, Veteran of the Future War, and the Reprogrammed Hun†er Killer · 4 Unique Weather Conditions - Never Ending Rain, Scorching Heat, The Fog, and Pollutant Snow · Multiple endings that change how you play the game · Endless replayability as both the Hun†er Killer’s abilities and Regan’s location change each playthrough Time Scape is an independent production by rivethead games and is not affiliated with Stockholm Kartell. It is published under the CY_BORG Third Party License. CY_BORG IS ©2022 STOCKHOLM KARTELL.
$18.00$15.30
Folds: A Solo RPG
An epic science fiction project from three amazing writers and the creative team of rivethead games - a solo-RPG experience not to be missed! Three stories become one, space, time, and humanity, folds in on itself. The outcome of each will influence the play and challenges of its two siblings. Nothing is in a vacuum, all is connected. Everything FOLDS in on itself. Features:Three games can be played in any order with massive replayabilityLegacy content that is be tracked in future playthroughsCreative tables: space is unknown, it will always keep you guessingHyper unique form factorWet-erase coating Sub-A6 size (3.75 in x 5.125 in) folded Unfolds into a HUGE 7.5 in x 41 in
$15.00$12.75
MÖRK BORG: Farewell To Arms - Redux Campaign Books
Campaign in the Dying Lands as never before! Four faction-specific, lore-building stories that will shape the world of MÖRK BORG as we know it. Additional content included that makes each faction feel unique with their own strengths and weaknesses. Contents:4 elite character classes, only unlockable through promotionNamed armored vehicles that invoke absolute terror on the battlefieldWarlord orders tailored to each faction’s tactics12 missions per book that form a cohesive narrative Farewell to Arms REDUX is an independent production by rivethead games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$60.00$50.99
Vast Grimm RPG: Crew Member Manual (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s time for you to make a character and join a Legion! This 48-page zine has everything a player needs to make their miserable meatbag or eccentric emo|bot. It includes: Game Mechanics Overview, Character Creation, 8 Core Classes, Background Generators, Gear, Leveling Up, and Crew Factions.
$17.99
Vast Grimm RPG: Threat Registry 01 (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Threats can be alien, undead, or someone on the edge of humanity! This 48-page zine is jam-packed with creatures and characters to challenge the Legion. Contents:14 Cosmic Horrors10 Meatbag / Alien Threats8 Bot Constructs6 Undead CreaturesGenerator Tables
$17.99
Vast Grimm RPG: Killing the King's Bounty (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Killing the King’s Bounty is the third book in the Gate of Infinite Stars adventure series. The adventure has been designed so that the Legion (player characters) do not need to have played the previous adventures in the series. PCs are introduced to Terminus S.T.A.R., a traveling station where the Gate of Infinite Stars is being assembled. There, they are given a mission to negotiate with the leader of the kingdom known as the Waste Barges of Khallar.
$17.99
Vast Grimm RPG: Terminus S.T.A.R. (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terminus S.T.A.R. is part lore book, part adventure. As infection spread across the ‘verse, and planets fell to The Grimm, Terminus S.T.A.R. was commandeered by Humanity’s Protectorate. This elite group of scientists is constructing the Gate of Infinite Stars. The Gate only lacks a few crucial pieces before it becomes operational.
$17.99
Vast Grimm RPG: Humanity's Protectorate (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. John Baltisberger is expanding on the lore of Terminus S.T.A.R. with fiction about Humanity's Protectorate. The Protectorate, bound to protect mankind, driven to escape the apocalyptic threat of the würms. Based on the Terminus S.T.A.R. space station, the group works tirelessly to create a means of leaving behind this infested galaxy for parts unknown, aided by scientists, researchers, and their mighty enforcers. Enith believes in the vision, even as his childhood friend slips further into extremism. Torn between two worlds, two visions, Enith must peel back the rotten layers of personal gain to discover the sickening truth at the heart of the Terminus S.T.A.R..
$17.99
Vast Grimm RPG: Flesh of My Flesh (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Flesh of My Flesh is a short, quickstarter adventure with base rules to get new players to the table quickly.
$11.99
Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
$59.99$50.99
Compendium of Dungeon Crawls 5e - Volume 4: Dragons and Corruption
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology:♦ Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.♦ Ambush at Dragon’s Cove, a level 1 adventure set on a rocky coast.♦ Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. ♦ Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.♦ The Sunless Garden, a level 7 dungeon crawl inhabited with an evil treant.♦ The Prism of Redemption, a level 12 plane hopping adventure against a mighty dragon.♦ Secret of the Slayer’s Sword, a level 12 adventure set in a lost shrine deep in the jungle. FEATURES★ Seven standalone 5E adventures★ The adventures are suitable for a variety of character levels (1st through 15th) and are set in a variety of locations.★ Many of these adventures are suitable as one-shots★ Features the three pillars of 5E adventuring: combat, exploration and social interaction★ These adventures feature new monsters, magic items and spells all designed for 5E.
$59.99$50.99
The Mecha Hack: Mission Manual
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions, comprising everything from training missions, action-packed skirmishes, high-octane chases, perilous salvage, and everything in between.
$23.95$20.35
Escape the Domain of the Night Hag (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Played solo or with up to three players with no need for a GM. The game uses around half a deck of standard playing cards and two six-sided dice (2d6). Explore the Domain: the numbered Spade suit cards each represent a different, but equally disturbing, region of the Night Hags domain. Lay out the cards facedown, overturning them as you move your character marker to see where you are, what you face, and what you find there. Complete a pre-determind objective and get the hell out of there! Character creation is simple and quick, with total play time from character creation and set-up to game completion at around 30-45 minutes. You can even increase the difficulty by adding upto two extra Hags, making a coven, which may increase gameplay time slightly
$13.00$11.67
Everspark RPG: Where Your Legend Begins (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Everspark is a fantasy adventure tabletop RPG that captures the vibe of the most popular fantasy RPGs out there and leaves everything else out of the table. Do you want to roll some d20s and pretend you are a wizard? You are in the right place. You get to tell epic tales, live the fantasy of being a unique hero, celebrate nat-20s and lament nat-1s, and spend some quality time with your friends (or by yourself) daydreaming about dragons. You only need a d20, a d6, and a bunch of sticky notes. Character creation takes anything from 5 seconds to 15 minutes, and then you’re ready to go. You can create your own world and quests, or play on your favorite settings with published modules, with zero conversion required. I should warn you that if you enjoy min-maxing, tactical combat with minis on a grid, intricate character sheets with detailed, numerical and precise abilities, this is not this game. The fun of playing Everspark lies in the stories you tell, aided by the unpredictability of the dice. If your gaming preference lies towards crunchy rules… well, you might still have a good time with this game, and I encourage you to give it a try. But be warned. On the other hand, if that’s your first experience playing a TTRPG, well, I’m honored! It is my hope that this minimalist approach will provide you with all you need to start your journey on the hobby by focusing on my favorite aspects about them: the tales you craft and the great memories they can create. Highlights Zero-prep, rules-light: Grab a d20, a d6, sticky notes, and you are all set. You learn the rules in five minutes and, with zero preparation, you'll play to discover the world. With no numerical constraints, the game encourages out-of-the-box, inventive actions, and will never penalize you for being creative. Four modes of play: Play it solo or with your friends, as a party in coop mode, or as individual protagonists in parallel play. You don't need a game master, but you may have one acting as a host and facilitator, if you want. 8,000 characters: With 20 Ancestries, 20 Backgrounds, and 20 Classes, you have 8,000 possible combinations to bring your character idea to life! If that's not enough, you can mix and match to create your own personal take, or import your favorite ideas from other games as well. Your character sheet has no numbers whatsoever; you can make your fantasy hero in just a couple of minutes. Any world you like: Create a unique fantasy world with the tables available, or take that worldbuilding project, campaign setting book or adventure module gathering dust in your shelf for a spin! Everspark is very welcoming to any material from other games as well!
$38.00$32.30
Power Rangers Roleplaying Game - A Jump Through Time Sourcebook
A Jump Through Time features a wealth of new options for your Power Rangers Roleplaying Game, both for players and Game Masters! Play as the Purple, Orange, or advanced Spectrum Quantum Ranger Roles. Customize your characters with new time travel-themed Origins and Influences. Master new Perks and equipment from Time Force, R.P.M., and other teams. Pilot a host of new Zords and Zord attack vehicles. Use all of this and more to protect the Grid as you face off against new Threats, ranging from Venjix Attack Bots to leaders such as the mutant criminal kingpin, Ransik! Features New character options, including requested roles: Purple, Orange, and Quantum Focus on time-themed seasons including Time Force and R.P.M. Dozens of new Threats to face New Zords and other pieces of equipment Ties in thematically with the Power Rangers Roleplaying Game A Time of Knight Adventure
$50.00
Gods of Metal: Ragnarock Deluxe
Have you ever imagined a world outside of your boring everyday life? One filled with powerful magic, epic fantasy and, sure okay, some dragons too? Have you ever found yourself sitting in your parent’s basement listening to ear-bursting, wall shaking, loud music, wishing for action and excitement? Did you spend hours at the newsstand reading magazines, filled with blood, glory, and metal mayhem, wanting to live in those pages? Can you imagine a heavy metal fantasy where YOU are the hero, fighting against the endless horde of monsters and foes? Features: Ragnarock is unlike any Standard Fantasy Game™. Your character lives between the world of Mundania, and the realm of Ragnarock. Rise from the endless drudgery of your everyday world and begin your adventure as a DEMIGOD! Face your destiny as you quest for glory in the name of the 6 Gods of Metal! Form your Band, work together, and embark on face-melting, brutal adventures in an Epic Heavy Metal Fantasy world! Featuring 6 different ‘Tones’, and 6 different ‘Positions’, with which you’ll unlock mighty Power Moves, and create epic Anthems based on the adventures you tell! Give the powerful D4, the deadliest and most pointy of all dice, it’s time in the Godlight - as this system uses them exclusively. Featuring eye-popping interior art that is worthy of any album cover! Book Summary: Hardcover with imitation leather embossed logo and Metal God glyphs Ages: 16-1000
$69.99
Gods of Metal: Ragnarock
Have you ever imagined a world outside of your boring everyday life? One filled with powerful magic, epic fantasy and, sure okay, some dragons too? Have you ever found yourself sitting in your parent’s basement listening to ear-bursting, wall shaking, loud music, wishing for action and excitement? Did you spend hours at the newsstand reading magazines, filled with blood, glory, and metal mayhem, wanting to live in those pages? Can you imagine a heavy metal fantasy where YOU are the hero, fighting against the endless horde of monsters and foes? Features: Ragnarock is unlike any Standard Fantasy Game™. Your character lives between the world of Mundania, and the realm of Ragnarock. Rise from the endless drudgery of your everyday world and begin your adventure as a DEMIGOD! Face your destiny as you quest for glory in the name of the 6 Gods of Metal! Form your Band, work together, and embark on face-melting, brutal adventures in an Epic Heavy Metal Fantasy world! Featuring 6 different ‘Tones’, and 6 different ‘Positions’, with which you’ll unlock mighty Power Moves, and create epic Anthems based on the adventures you tell! Give the powerful D4, the deadliest and most pointy of all dice, it’s time in the Godlight - as this system uses them exclusively. Featuring eye-popping interior art that is worthy of any album cover! Book Summary: Full Color, Hardcover Book Ages: 16-1000
$49.99
D&D 5E: Doctors and Daleks: The Keys of Scaravore
n the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy.The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.Discover the dark secrets of a technologically advanced paradise occupied by seemingly prehistoric people, and unwind the tragic plot of a Dalek plague in Paradise Lost.Marooned on a strange planet where advanced technology doesn't work, your Team TARDIS will have to unravel the mysteries of an apparently magical mediaeval society and solve an interplanetary diplomatic crisis in A Kind of Magic.Travel the Oregon Trail with a wagon train filled with refugee aliens in Westward Bound, and protect their secrets from a sect of deadly bounty hunters.Buried deep beneath the streets of modern day London, a nightmarish creature stretches its malign influence across space and time... only a team of terrific time travellers can stop it in The Mandala of Scaravore!
$34.99$29.74
Pathfinder Adventure Path #221: Into the Apocalypse Archive (Revenge of the Runelords 3 of 3)
With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole! But to reach him and force that confrontation, the heroes must risk it all in conjuring a personification of doomsday known as the Oliphant, for this titanic legend is their only pathway into the deadly realm where Xanderghul awaits: the Apocalypse Archive of Jandelay! Into the Apocalypse Archive is a Pathfinder adventure for four 18th-level mythic characters. This adventure concludes the Revenge of the Runelords Adventure Path, a three-part monthly campaign in which a group of adventurers fight against the evil plans of Runelord Xanderghul—the most powerful of all runelords. This adventure also includes rules for large-scale apocalyptic disasters and presents a range of legendary artifacts and monsters to reward and challenge high-level characters. Written by: Jessica Redekop, with Jeremy Corff, James Jacobs, and Linda Zayas-Palmer.
$29.99$25.49
Graphic Novel Adventures: Sherlock Holmes - Supernatural
In Sherlock Holmes: Supernatural, choose the role of Dr. Watson, Sherlock Holmes, or new investigator Thomas Carnacki, the Demon Hunter. Your team scours the streets of London to solve three cases that appear to have otherworldly culprits, or will Holmes find the logic that made these cases only appear supernatural? Can you solve the mystery?
$22.99$11.86
Pathfinder 2E: Dark Archive Remastered - Special Edition
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:- Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one- Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being- Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality- Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Pathfinder Dark Archive (Remastered) is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.
$84.99$72.24
Tales from the Loop: Our Friends the Machines & Other Mysteries
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The ’80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery. Mixtape of Mysteries. Eight short mysteries based on classic pop songs from the era. Machine Blueprints. Background and adventure hooks for four advanced and iconic machines from the world of the Loop. Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
$36.69$31.18
Welcome to Night Vale Roleplaying Game (Backerkit Edition)
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Vale The Citizens’ Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitor’s Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vale’s environs! 8 Dice and a Game Master’s Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale. Features Enter the world of the macabre and the mundane that one of the most popular fictional podcasts calls home! Complete rules for a tabletop roleplaying experience in the weird world of the hit Welcome to Night Vale podcast. Host and Player Guides with streamlined Essᴇɴᴄᴇ20 rules. A full Visitor’s Guide to help you find your way around the desert town of Night Vale. A five-part mystery adventure that empowers characters to explore Night Vale’s environs, from the Numbers Station to the Library and beyond! Dice and GM Screen provide all the needed supplies at your fingertips. 11 Pre-generated characters to start your adventures in the weird world of Night Vale immediately. Contents: 1 Visitor’s Guide 1 Citizens Guide 1 Host Guide 1 Skeleton Gorge Incident 11 Unique Pre-generated Characters 9 Unique Threats 6 Standard Dice 1 Two-Sided Die 1 GM Screen Additionally, the BackerKit Edition includes: Backerkit Exclusive Basic Pledge Bonus Dice Set Backerkit Exclusive Deluxe Dice Set Backerkit Exclusive Deluxe Dice Bag Backerkit Exclusive Deluxe Dice Tray Citizen's Guide PDF Host's Guide PDF Visitor's Guide PDF The Skeleton Gorge Incident PDF All Unlocked Stretch Goals
$99.99
Cairn: Adventure: The Door in Murex Canyon
The wires of a thousand machines have been left to rot and languish in the desert. As time went on these wires were broken into smaller and smaller pieces until eventually, they were but particles of sand. The wind blew it all here. These toxic dunes hardly support any life of their own. The Door in Murex Canyon is a 5th-level adventure for Cairn and B/X in which your team of post-apocalyptic wanderers will traverse a hellish world of rust, toxic smog, and the ruins of an ancient technological utopia. What lies beneath these verdigris sands, and why it was lost in the first place, is a mystery that may be better left unsolved. Read on to find:• 36 keyed hexes, complete with travel procedures, weather and loot tables, random encounters, and world-changing events.• 24 brand-new enemies to face, from the razor-edged Crystalline Serpents to the bio-engineered Tumor Giants that stalk the derelict factory floor.• The Factory, a 20-room dungeon that lies beneath the Canyon floor, filled with mechanical traps, hulking automatons, and a deadly scientific secret.• Fully statted for Cairn, OSE, and B/X and its retroclones.• And more!
$15.00$12.75
Gunslinger Knights RPG: Mother of Storms
An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the gunslinger knights, and you are one of them. This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights! This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights!
$49.99$32.33
Mirror
Nothing To Talk About is a zine with 9 games for 2 people to play over any messaging app. All of the games are vastly unique, with a range of styles and mechanics. Use these as an ice breaker, a stress reliever, a creative brainstorming tool, or a way to explore a relationship! Each game encourages play through a ritualized setting. One simply needs to send a photo of a single page of rules to someone on the other end of their phone, and the game begins! CONTENTS ・1 fourteen page zine with nine games
$10.00$6.96
Pathfinder 2E: Adventure Path: Titanbane (Myth-Speaker 3 of 3)
Having realized their divine power, the PCs must confront the mythic threat awakening beneath Iblydos itself. To do so, they must rescue a legendary blade capable of dealing the killing blow, seek allies within a city of monsters, and rile a mountain-sized beast to uncover one of the archipelago’s greatest secrets―and decide the islands’ future.“Titanbane” is a Pathfinder Adventure for four 7th-level characters. This adventure concludes the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a gazetteer of the lands surrounding Iblydos; two articles for continuing your mythic PCs’ story and abilities; and a toolbox of new items, spells, and creatures from the mythic isles of Iblydos.
$29.99$25.49
Zombie Braineaters! Suburban Decay In The U.S.A.
The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets. Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!
$20.00$17.00
Print Weaver: Adventure: The End of Amarna
An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver. Travelers! Fulfill your immortal duty and restore the land. No other can.In a 188 page paperback book, explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.
$28.00$23.80
G.I. JOE RPG Character Themed Folder
G.I. JOE Themed RPG Folder
$5.00
G.I. JOE RPG Ferocious Fighters: Factions in Action Vol. 1 Sourcebook
Prove You’re the Most Ferocious Force on the Battlefield! Ferocious Fighters: Factions in Action Vol. 1 introduces seven new factions for the G.I. JOE Roleplaying Game: G.I. Joe’s Tiger Force, Anti-Venom Task Force, Dino Hunters, and Mega Marines teams, along with Cobra’s Python Patrol, Cobra-La, and Mega-Monsters! Each faction comes with new mechanics, advice for GMs on creating faction-specific stories, and specialized faction equipment. Play wild stories, such as raiding Cobra’s hidden Python Temple or spreading the glory of Cobra-La. Features Major Factions: 2 - Tiger Force and Python PatrolMinor Factions: 5 - Anti-Venom Task Force, Cobra-La, Dino-Hunters, Mega Marines, Mega Monsters 27 new threats 10 new Vehicles 7 new influences, 1 new Origin, and 2 new Role Focus Options (Ranger: Peacekeeper and Infantry: Force Recon) Factions are teams with special missions, requirements, bonuses, and gear. They’re a great way to tell stories with a tighter focus or specific goal.
$35.00
G.I. JOE, Transformers, Power Rangers, and My Little Pony RPGs: Unnatural Disaster
When an earthquake rips open the ground in a populated city, which heroes rise to the occasion? Is it a local PowerRangers team, a squad of G.I. Joes, a fleet of Autobots, or a group of Ponies? Or perhaps all of the above? You decide in thisadventure for any of the Essence20 Roleplaying System games! This single session adventure welcomes you to the worlds of the Power Rangers, G.I. JOE, Transformers, and My Little Pony Roleplaying Games. Choose your team, and get started with pre-generated heroes (or bring your own!) to save the city’s innocents and bring an end to the villain’s plans!
$12.00
Graphic Novel Adventures: Sherlock Holmes - Darkness Over London
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Sherlock Holmes: Darkness Over London, you take on the role of Sherlock or Watson. You must solve three cases and determine the culprit in charge. If you cannot, then you may not move on to the next case! Can you match wits with the great Sherlock himself?
$22.99$18.39
Monster of the Week: Hunter's Journal
Every good hunter knows the key to tackling a tough mystery is teamwork. But sometimes, you want to delve into your own story. The Hunter’s Journal lays out a new series of personalized threats, story beats, and entanglements. These hunter stories will push your character to the limit, redefine and expand who they are, and reshape how they think of themselves. Crack open the Journal and pick one of your playbook’s hunter stories—there’s two for every one of the thirty-three official Monster of the Week playbooks—and a framework of tools stands ready to get the action started. Whether you’re a Chosen trying to escape their destiny or a Professional being headhunted by a rival agency, the Hunter’s Journal offers up customizable entry points, hunter choices, and resolution moves for every player to tailor to their specific tastes. On the Keeper side, each hunter story comes with threats, phenomena, locations, and a countdown to keep the drama moving. Plus there’s dedicated guidance on crafting and adapting your own hunter stories if inspiration takes you down a different road. Inside you’ll find advice covering various issues that can crop up in play, hunter-specific principles to make sure every team member faces engaging and relevant challenges, and ways to rethink and expand each playbook. The Hunter’s Journal.Step out of the shadows and find out what you’re really made of.
$40.00
Pathfinder 2E: Adventure Path: Death Sails a Wine-Dark Sea Myth-Speaker 2/3
The PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If they’re to survive, they must seek a sphinx’s sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero-gods’ blessing. Along the way, they learn more of about their mythic power’s source, the approaching catastrophe it represents, and what they might do to stop it.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$29.99$25.49
Ecryme RPG: Quick Reference Booklet
The Ecryme Quick Reference Booklet contains a summary of the rules and basics to play a character in the Ecryme Universe.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.
$6.00$5.10
Pathfinder 2E: Deck of Endless Treasure
Fill any magic shop or dragon’s hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you’ll never be without a unique treasure for your game!
$29.99$25.49
Pathfinder 2E: Adventure Path: The Acropolis Pyre Myth-Speaker 1/3
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$29.99$25.49
Pathfinder 2E: Adventure Path: Gatewalkers Special Edition
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!
$89.99$76.49
One Page Games - Volume 05
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: UNCANNY RALLY – with Chris McDowall (Electric Bastionland, Into the Odd) Play escaped military androids on the run from the authorities trying to drive to freedom on the west coast. You’ll need to do part-time jobs for gas money, but also your arm keeps turning into a minigun without warning and your personality programming is malfunctioning. Good luck! BACK PAGE: Three D20 tables of military technology, android collective tech, and smartphone apps for you to use during your games of Uncanny Rally. BIG BANG SUPERSTARS – with Nathan Blades (Shadow Operations, Arcana Corps) Unknown Armies crossed with America’s Next Top Model. Space wizards, demigods, alien hive minds and handsome robots compete in an extradimensional reality show for the chance to rebuild the universe. BACK PAGE: Big Bang Back Page. Tables, prompts and similar ephemera from Grant and some actually useful advice from Nathan on running the game online for an audience. CLUEDON’T – with Chloe Mashiter (Alongame, Time Heist) Your eccentric relative is dead. They were so eccentric that they decreed only their murderer would inherit their vast fortune. Even though you didn’t do it, can you convince the cops you did? A reverse version of Cluedo, or “Clue” for American readers who get spooked by ludic suffixes. BACK PAGE: Every idea we had that we couldn’t fit on the front page, including but not limited to: psychic powers, traps, rules for being a ghost, and bribery. HIMBO TREASURE HUNT – with Sasha Sienna (Odd Jobs) You’re a good-intentioned muscular person with a non-standard intelligence profile. Can you stop your local gym from closing by unraveling a mystery that goes all the way back to 1973? BACK PAGE: The Laser Jubilee. Competely unrelated to Himbo Treasure Hunt. Queen Elizabeth the second (lord rest ‘er soul) is celebrating her Laser Jubilee with holograms, robot parades and brutal crackdowns on dissidents. Can you, a dissident, ruin a local celebration? ARLECCHINO’S ELEVEN – with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre) Not a one page game! A 36-page game, laid out by a professional designer, with proper photobashed art. You’re a washed-up crook with one last job to do before packing it in – a heist in Reno. The only advantage you’ve got is a sackful of theatre masks that let you do magic as long as you perform a play alongside your heist. Some knowledge of 17th Century Italian humour recommended but not required. HEARTSWOOD – with Sarah Gordon (Vicious Creatures) Once upon a time, someone broke her heart. Now she’s descending into the depths of her psyche to mend it. Play arcane facets of someone’s soul following a traumatic breakup and explore a cursed woodland to rebuild their life. BACK PAGE: Street Writer. Competitive slam-poetry game. Sarah’s list of Roller Derby-style names for contestants based on classic authors really makes it. LEXINOMICON – with Becky Annison (Bite Marks, Lovecraftesque) Explore the hidden world that pulses beneath our own by finding messages hidden in any old book you can find; edit, modify, cut-up and generally ruin second-hand novels to uncover the truth. BACK PAGE: Additional content for Lexinomicon including a vague cosmology, some moody bible verses, and expanded rules for play. WRECK THE HALLS – with Thryn Henderson (Ryne, Small Town Skeletons, Jolene) This game extrapolates the wretched self-centredness of the UK’s ruling class into a cyberpunk future and tasks you, a gang of holiday-themed cyberpunk rebels, to steal Christmas from absurdly wealthy people using improvised and subverted technology. BACK PAGE: The Mall. Alternate adventure for Wreck the Halls where you navigate a shopping centre filled with rival gangs, playing one off against the other to prosper. THE RULES OF THE DEEP – with Jay Dragon (Wanderhome, Yazeba’s Bed and Breakfast) Strange OSR-style game where you must delve as deeply into forgotten subterranean ruins as you can before you die. Legacy campaign played by the GM; each group of players changes the world for the next. BACK PAGE: Tricks. Magic spells for The Rules of the Deep; some useful, some creepy, some creepy and useful. CAPTAIN SWANHANDS – with Jeeyon Shim (The Longest Rest, The Snow Queen) Not a one-page game! An eight-page game, with art and animal facts. You’re a superhero! You have swan necks for arms and swan heads for hands. Can you save the city, find love, and hold down your day job at the office (despite the swan thing)? BIRD CRIMES – with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs) Thanks to a difficult life full of bad choices, it’s come down to this: smuggling illegal birds on board a red-eye flight from JFK to London. Turbulence strikes and the birds escape their restraints: can you recapture enough of them before landing to pay off your debts? Has full rules for what happens if the birds get hold of the Air Marshall’s gun. BACK PAGE: You Can’t Make An Omelette Without Breaking A Few Legs. Hack of Bird Crimes which sees you, a gang of mafia enforcers, attempting to win a cooking contest between ruling crime families. Has a D20 table of horribly violent abilities you must somehow apply to making a souffle. DEATH WAS THE ONLY ROAD OUT OF TOWN – with Alex Roberts (For the Queen, Star Crossed) Psycho-noir power trip experiment which sets players the task of escaping from someone else’s dream by murdering them; think Sin City by way of Fear and Loathing with a side order of the Hays Code. Players are treated mean by the GM but have ample opportunity to get their own back by spending tokens that bend and break the storyline and force their tormentor to dance to their tune. BACK PAGE: Immortal Darkness. What if being a vampire was fun, though? Solo journaling game where you’re an undying antihero with great hair, loads of sexual partners, twin silvered Desert Eagles with specialist ammo and a big castle all to yourself.
$33.00$28.05
One Page Games - Volume 04
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: SYSTEM SHUTDOWN: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to. BACK PAGE: BIG MAN ADVENTURE! You’re a BIG MAN and you have one stat: BIG. NIGHT HAG: Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams. BACK PAGE: Additional content for Night Hag including magic rules that will kill the user, firearms rules that will kill the user’s friends, and more. SEPULCHRE: Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology. BACK PAGE: Black Market Black Magic, additional content for Sepulchre. Additional details on all the districts evocatively but vaguely alluded to on the front page, and some illegal spells you can buy. NICE MARINES: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage. BACK PAGE: A Fete Worse Than Death. Hack of Nice Marines which tasks evil Iconoclast Marines to spread the fearsome gospel of their dark gods at a local village fair. ORCBALL: Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship? BACK PAGE: Orcball Fun Facts. How was orcball invented? What’s the largest game of orcball ever played? How does the religious hegemony of Bog-Al-Kurruk complicate sports reportage? Is elfball a thing? All these questions and more are answered. GOBLIN PUNKS: You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language. BACK PAGE: Lists of names for things that I struggle to come up with names for when I’m GMing, such as: an Orc, a Goblin, a Sexy Wizard, A Gruff Bartender, A Friendly Shopkeeper, A Tiger You’ve Put In Someone’s Bedroom Without Them Knowing About It, and more. BRIARWOOD: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map. BACK PAGE: MIRROR/MIRROR. There’s another you that lives in the mirror. Tonight, you’re going to need their help. Unusual game with a two-sided character sheet that unlocks different abilities depending on which You you are. KAIJU GIRLS: You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams? BACK PAGE: Girl Kaiju. A drawing of Godzilla with some cut-out femme accessories that you can stick on. I’M A LOVER, NOT A FIGHTER: Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball? BACK PAGE: As many copyright-infringing Honey Heist hacks as I can come up with, including stat pairings such as: VAMPIRE and MASQUERADE, SPACE and COWBOY, FAST and FURIOUS and DUNGEONS and DRAGONS. STONE THE CROWS: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie. BACK PAGE: How to: Create Your Own Wildly Popular Free-to-Download Animal Crime One-Page TTRPG. Deeply self-referential “guide” which devolves into dejected ranting about crabs. ADVENTURE CALENDAR (BOOKLET): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!) ONCE UPON A CRIME: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe. BACK PAGE: Scenarios for Once Upon a Crime which are mostly gags about fairy tales that Chris and I wrote down one afternoon. Plus: a drawing of a sleeping pig wearing a crown. PREDESTINED: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT? BACK PAGE: D71 Terrible behaviours for throwaway characters who the audience are excited to see die, such as: laughing at a gravestone, shooting a horse when they think no-one is watching, pressing every button every time they get into a lift, and shouting hard into a pram. ADMINISTRATIVE CARNAGE: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire? BACK PAGE: A Galaxy at War. Hacks for Administrative Carnage allowing you to play space goblins helping out a space barbarian or iconoclast cultists serving an evil Space Marine. FETCH: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I’ll ever make. BACK PAGE: Just the words “I EXIST” written out by hand around three hundred times.
$33.00$28.05
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