RPG Books
Vast Grimm RPG: Crew Member Manual (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s time for you to make a character and join a Legion! This 48-page zine has everything a player needs to make their miserable meatbag or eccentric emo|bot. It includes: Game Mechanics Overview, Character Creation, 8 Core Classes, Background Generators, Gear, Leveling Up, and Crew Factions.
$17.99
Vast Grimm RPG: Threat Registry 01 (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Threats can be alien, undead, or someone on the edge of humanity! This 48-page zine is jam-packed with creatures and characters to challenge the Legion. Contents:14 Cosmic Horrors10 Meatbag / Alien Threats8 Bot Constructs6 Undead CreaturesGenerator Tables
$17.99
Vast Grimm RPG: Killing the King's Bounty (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Killing the King’s Bounty is the third book in the Gate of Infinite Stars adventure series. The adventure has been designed so that the Legion (player characters) do not need to have played the previous adventures in the series. PCs are introduced to Terminus S.T.A.R., a traveling station where the Gate of Infinite Stars is being assembled. There, they are given a mission to negotiate with the leader of the kingdom known as the Waste Barges of Khallar.
$17.99
Vast Grimm RPG: Terminus S.T.A.R. (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terminus S.T.A.R. is part lore book, part adventure. As infection spread across the ‘verse, and planets fell to The Grimm, Terminus S.T.A.R. was commandeered by Humanity’s Protectorate. This elite group of scientists is constructing the Gate of Infinite Stars. The Gate only lacks a few crucial pieces before it becomes operational.
$17.99
Vast Grimm RPG: Humanity's Protectorate (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. John Baltisberger is expanding on the lore of Terminus S.T.A.R. with fiction about Humanity's Protectorate. The Protectorate, bound to protect mankind, driven to escape the apocalyptic threat of the würms. Based on the Terminus S.T.A.R. space station, the group works tirelessly to create a means of leaving behind this infested galaxy for parts unknown, aided by scientists, researchers, and their mighty enforcers. Enith believes in the vision, even as his childhood friend slips further into extremism. Torn between two worlds, two visions, Enith must peel back the rotten layers of personal gain to discover the sickening truth at the heart of the Terminus S.T.A.R..
$17.99
Vast Grimm RPG: Flesh of My Flesh (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Flesh of My Flesh is a short, quickstarter adventure with base rules to get new players to the table quickly.
$11.99
Dungeon Crawl Classics 5e: Tome of Adventure Volume 5 - Horror
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
$59.99$50.99
Compendium of Dungeon Crawls 5e - Volume 4: Dragons and Corruption
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology:♦ Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.♦ Ambush at Dragon’s Cove, a level 1 adventure set on a rocky coast.♦ Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. ♦ Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.♦ The Sunless Garden, a level 7 dungeon crawl inhabited with an evil treant.♦ The Prism of Redemption, a level 12 plane hopping adventure against a mighty dragon.♦ Secret of the Slayer’s Sword, a level 12 adventure set in a lost shrine deep in the jungle. FEATURES★ Seven standalone 5E adventures★ The adventures are suitable for a variety of character levels (1st through 15th) and are set in a variety of locations.★ Many of these adventures are suitable as one-shots★ Features the three pillars of 5E adventuring: combat, exploration and social interaction★ These adventures feature new monsters, magic items and spells all designed for 5E.
$59.99$50.99
The Mecha Hack: Mission Manual
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions, comprising everything from training missions, action-packed skirmishes, high-octane chases, perilous salvage, and everything in between.
$23.95$20.35
Escape the Domain of the Night Hag (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Played solo or with up to three players with no need for a GM. The game uses around half a deck of standard playing cards and two six-sided dice (2d6). Explore the Domain: the numbered Spade suit cards each represent a different, but equally disturbing, region of the Night Hags domain. Lay out the cards facedown, overturning them as you move your character marker to see where you are, what you face, and what you find there. Complete a pre-determind objective and get the hell out of there! Character creation is simple and quick, with total play time from character creation and set-up to game completion at around 30-45 minutes. You can even increase the difficulty by adding upto two extra Hags, making a coven, which may increase gameplay time slightly
$13.00$11.67
Everspark RPG: Where Your Legend Begins (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Everspark is a fantasy adventure tabletop RPG that captures the vibe of the most popular fantasy RPGs out there and leaves everything else out of the table. Do you want to roll some d20s and pretend you are a wizard? You are in the right place. You get to tell epic tales, live the fantasy of being a unique hero, celebrate nat-20s and lament nat-1s, and spend some quality time with your friends (or by yourself) daydreaming about dragons. You only need a d20, a d6, and a bunch of sticky notes. Character creation takes anything from 5 seconds to 15 minutes, and then you’re ready to go. You can create your own world and quests, or play on your favorite settings with published modules, with zero conversion required. I should warn you that if you enjoy min-maxing, tactical combat with minis on a grid, intricate character sheets with detailed, numerical and precise abilities, this is not this game. The fun of playing Everspark lies in the stories you tell, aided by the unpredictability of the dice. If your gaming preference lies towards crunchy rules… well, you might still have a good time with this game, and I encourage you to give it a try. But be warned. On the other hand, if that’s your first experience playing a TTRPG, well, I’m honored! It is my hope that this minimalist approach will provide you with all you need to start your journey on the hobby by focusing on my favorite aspects about them: the tales you craft and the great memories they can create. Highlights Zero-prep, rules-light: Grab a d20, a d6, sticky notes, and you are all set. You learn the rules in five minutes and, with zero preparation, you'll play to discover the world. With no numerical constraints, the game encourages out-of-the-box, inventive actions, and will never penalize you for being creative. Four modes of play: Play it solo or with your friends, as a party in coop mode, or as individual protagonists in parallel play. You don't need a game master, but you may have one acting as a host and facilitator, if you want. 8,000 characters: With 20 Ancestries, 20 Backgrounds, and 20 Classes, you have 8,000 possible combinations to bring your character idea to life! If that's not enough, you can mix and match to create your own personal take, or import your favorite ideas from other games as well. Your character sheet has no numbers whatsoever; you can make your fantasy hero in just a couple of minutes. Any world you like: Create a unique fantasy world with the tables available, or take that worldbuilding project, campaign setting book or adventure module gathering dust in your shelf for a spin! Everspark is very welcoming to any material from other games as well!
$38.00$32.30
Power Rangers Roleplaying Game - A Jump Through Time Sourcebook
A Jump Through Time features a wealth of new options for your Power Rangers Roleplaying Game, both for players and Game Masters! Play as the Purple, Orange, or advanced Spectrum Quantum Ranger Roles. Customize your characters with new time travel-themed Origins and Influences. Master new Perks and equipment from Time Force, R.P.M., and other teams. Pilot a host of new Zords and Zord attack vehicles. Use all of this and more to protect the Grid as you face off against new Threats, ranging from Venjix Attack Bots to leaders such as the mutant criminal kingpin, Ransik! Features New character options, including requested roles: Purple, Orange, and Quantum Focus on time-themed seasons including Time Force and R.P.M. Dozens of new Threats to face New Zords and other pieces of equipment Ties in thematically with the Power Rangers Roleplaying Game A Time of Knight Adventure
$50.00
Gods of Metal: Ragnarock Deluxe
Have you ever imagined a world outside of your boring everyday life? One filled with powerful magic, epic fantasy and, sure okay, some dragons too? Have you ever found yourself sitting in your parent’s basement listening to ear-bursting, wall shaking, loud music, wishing for action and excitement? Did you spend hours at the newsstand reading magazines, filled with blood, glory, and metal mayhem, wanting to live in those pages? Can you imagine a heavy metal fantasy where YOU are the hero, fighting against the endless horde of monsters and foes? Features: Ragnarock is unlike any Standard Fantasy Game™. Your character lives between the world of Mundania, and the realm of Ragnarock. Rise from the endless drudgery of your everyday world and begin your adventure as a DEMIGOD! Face your destiny as you quest for glory in the name of the 6 Gods of Metal! Form your Band, work together, and embark on face-melting, brutal adventures in an Epic Heavy Metal Fantasy world! Featuring 6 different ‘Tones’, and 6 different ‘Positions’, with which you’ll unlock mighty Power Moves, and create epic Anthems based on the adventures you tell! Give the powerful D4, the deadliest and most pointy of all dice, it’s time in the Godlight - as this system uses them exclusively. Featuring eye-popping interior art that is worthy of any album cover! Book Summary: Hardcover with imitation leather embossed logo and Metal God glyphs Ages: 16-1000
$69.99
Gods of Metal: Ragnarock
Have you ever imagined a world outside of your boring everyday life? One filled with powerful magic, epic fantasy and, sure okay, some dragons too? Have you ever found yourself sitting in your parent’s basement listening to ear-bursting, wall shaking, loud music, wishing for action and excitement? Did you spend hours at the newsstand reading magazines, filled with blood, glory, and metal mayhem, wanting to live in those pages? Can you imagine a heavy metal fantasy where YOU are the hero, fighting against the endless horde of monsters and foes? Features: Ragnarock is unlike any Standard Fantasy Game™. Your character lives between the world of Mundania, and the realm of Ragnarock. Rise from the endless drudgery of your everyday world and begin your adventure as a DEMIGOD! Face your destiny as you quest for glory in the name of the 6 Gods of Metal! Form your Band, work together, and embark on face-melting, brutal adventures in an Epic Heavy Metal Fantasy world! Featuring 6 different ‘Tones’, and 6 different ‘Positions’, with which you’ll unlock mighty Power Moves, and create epic Anthems based on the adventures you tell! Give the powerful D4, the deadliest and most pointy of all dice, it’s time in the Godlight - as this system uses them exclusively. Featuring eye-popping interior art that is worthy of any album cover! Book Summary: Full Color, Hardcover Book Ages: 16-1000
$49.99
D&D 5E: Doctors and Daleks: The Keys of Scaravore
n the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy.The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.Discover the dark secrets of a technologically advanced paradise occupied by seemingly prehistoric people, and unwind the tragic plot of a Dalek plague in Paradise Lost.Marooned on a strange planet where advanced technology doesn't work, your Team TARDIS will have to unravel the mysteries of an apparently magical mediaeval society and solve an interplanetary diplomatic crisis in A Kind of Magic.Travel the Oregon Trail with a wagon train filled with refugee aliens in Westward Bound, and protect their secrets from a sect of deadly bounty hunters.Buried deep beneath the streets of modern day London, a nightmarish creature stretches its malign influence across space and time... only a team of terrific time travellers can stop it in The Mandala of Scaravore!
$34.99$29.74
Pathfinder Adventure Path #221: Into the Apocalypse Archive (Revenge of the Runelords 3 of 3)
With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole! But to reach him and force that confrontation, the heroes must risk it all in conjuring a personification of doomsday known as the Oliphant, for this titanic legend is their only pathway into the deadly realm where Xanderghul awaits: the Apocalypse Archive of Jandelay! Into the Apocalypse Archive is a Pathfinder adventure for four 18th-level mythic characters. This adventure concludes the Revenge of the Runelords Adventure Path, a three-part monthly campaign in which a group of adventurers fight against the evil plans of Runelord Xanderghul—the most powerful of all runelords. This adventure also includes rules for large-scale apocalyptic disasters and presents a range of legendary artifacts and monsters to reward and challenge high-level characters. Written by: Jessica Redekop, with Jeremy Corff, James Jacobs, and Linda Zayas-Palmer.
$29.99$25.49
Graphic Novel Adventures: Sherlock Holmes - Supernatural
In Sherlock Holmes: Supernatural, choose the role of Dr. Watson, Sherlock Holmes, or new investigator Thomas Carnacki, the Demon Hunter. Your team scours the streets of London to solve three cases that appear to have otherworldly culprits, or will Holmes find the logic that made these cases only appear supernatural? Can you solve the mystery?
$22.99$11.86
Pathfinder 2E: Dark Archive Remastered - Special Edition
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:- Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one- Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being- Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality- Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Pathfinder Dark Archive (Remastered) is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.
$84.99$72.24
Tales from the Loop: Our Friends the Machines & Other Mysteries
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume, the first official module for the multiple award-winning Tales from the Loop RPG. This book includes: Our Friends the Machines. A mystery about a product launch of a new line of action toys that suddenly takes a turn to the weird. Horror Movie Mayhem. The ’80s was the decade of moral panic, when everything new was dangerous and corrupting. In this mystery the Kids will investigate what is really happening in and around the local video store. The Mummy in the Mist. There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery. Mixtape of Mysteries. Eight short mysteries based on classic pop songs from the era. Machine Blueprints. Background and adventure hooks for four advanced and iconic machines from the world of the Loop. Hometown Hack. A guide to creating your very own setting for the game, complete with the Norfolk Broads, a UK-based Loop.
$36.69$31.18
Welcome to Night Vale Roleplaying Game (Backerkit Edition)
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Vale The Citizens’ Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitor’s Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vale’s environs! 8 Dice and a Game Master’s Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale. Features Enter the world of the macabre and the mundane that one of the most popular fictional podcasts calls home! Complete rules for a tabletop roleplaying experience in the weird world of the hit Welcome to Night Vale podcast. Host and Player Guides with streamlined Essᴇɴᴄᴇ20 rules. A full Visitor’s Guide to help you find your way around the desert town of Night Vale. A five-part mystery adventure that empowers characters to explore Night Vale’s environs, from the Numbers Station to the Library and beyond! Dice and GM Screen provide all the needed supplies at your fingertips. 11 Pre-generated characters to start your adventures in the weird world of Night Vale immediately. Contents: 1 Visitor’s Guide 1 Citizens Guide 1 Host Guide 1 Skeleton Gorge Incident 11 Unique Pre-generated Characters 9 Unique Threats 6 Standard Dice 1 Two-Sided Die 1 GM Screen Additionally, the BackerKit Edition includes: Backerkit Exclusive Basic Pledge Bonus Dice Set Backerkit Exclusive Deluxe Dice Set Backerkit Exclusive Deluxe Dice Bag Backerkit Exclusive Deluxe Dice Tray Citizen's Guide PDF Host's Guide PDF Visitor's Guide PDF The Skeleton Gorge Incident PDF All Unlocked Stretch Goals
$99.99
Mothership: Johnson²: A Farcical Whodunit Murder Mystery
Deputised with the full legal powers of Janus Corp, the Crewmembers must identify a rogue scientist leaking data off-colony. The only problem: everyone on the station is an exact clone of the same man. Made for Mothership RPG and compatible with your sci-fi system of choice.
$30.00$29.97
Cairn: Adventure: The Door in Murex Canyon
The wires of a thousand machines have been left to rot and languish in the desert. As time went on these wires were broken into smaller and smaller pieces until eventually, they were but particles of sand. The wind blew it all here. These toxic dunes hardly support any life of their own. The Door in Murex Canyon is a 5th-level adventure for Cairn and B/X in which your team of post-apocalyptic wanderers will traverse a hellish world of rust, toxic smog, and the ruins of an ancient technological utopia. What lies beneath these verdigris sands, and why it was lost in the first place, is a mystery that may be better left unsolved. Read on to find:• 36 keyed hexes, complete with travel procedures, weather and loot tables, random encounters, and world-changing events.• 24 brand-new enemies to face, from the razor-edged Crystalline Serpents to the bio-engineered Tumor Giants that stalk the derelict factory floor.• The Factory, a 20-room dungeon that lies beneath the Canyon floor, filled with mechanical traps, hulking automatons, and a deadly scientific secret.• Fully statted for Cairn, OSE, and B/X and its retroclones.• And more!
$14.97
Gunslinger Knights RPG: Mother of Storms
An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the gunslinger knights, and you are one of them. This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights! This nifty zine-format product brings you more danger, more options, and more of the world of Sancara—the perfect companion to Gunslinger Knights!
$49.99$32.33
Mirror
Nothing To Talk About is a zine with 9 games for 2 people to play over any messaging app. All of the games are vastly unique, with a range of styles and mechanics. Use these as an ice breaker, a stress reliever, a creative brainstorming tool, or a way to explore a relationship! Each game encourages play through a ritualized setting. One simply needs to send a photo of a single page of rules to someone on the other end of their phone, and the game begins! CONTENTS ・1 fourteen page zine with nine games
$10.00$6.96
Pathfinder 2E: Adventure Path: Titanbane (Myth-Speaker 3 of 3)
Having realized their divine power, the PCs must confront the mythic threat awakening beneath Iblydos itself. To do so, they must rescue a legendary blade capable of dealing the killing blow, seek allies within a city of monsters, and rile a mountain-sized beast to uncover one of the archipelago’s greatest secrets―and decide the islands’ future.“Titanbane” is a Pathfinder Adventure for four 7th-level characters. This adventure concludes the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a gazetteer of the lands surrounding Iblydos; two articles for continuing your mythic PCs’ story and abilities; and a toolbox of new items, spells, and creatures from the mythic isles of Iblydos.
$29.99$25.49
Zombie Braineaters! Suburban Decay In The U.S.A.
The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets. Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!
$20.00$17.00
Print Weaver: Adventure: The End of Amarna
An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver. Travelers! Fulfill your immortal duty and restore the land. No other can.In a 188 page paperback book, explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.
$28.00$23.80
G.I. JOE RPG Character Themed Folder
G.I. JOE Themed RPG Folder
$5.00
G.I. JOE RPG Ferocious Fighters: Factions in Action Vol. 1 Sourcebook
Prove You’re the Most Ferocious Force on the Battlefield! Ferocious Fighters: Factions in Action Vol. 1 introduces seven new factions for the G.I. JOE Roleplaying Game: G.I. Joe’s Tiger Force, Anti-Venom Task Force, Dino Hunters, and Mega Marines teams, along with Cobra’s Python Patrol, Cobra-La, and Mega-Monsters! Each faction comes with new mechanics, advice for GMs on creating faction-specific stories, and specialized faction equipment. Play wild stories, such as raiding Cobra’s hidden Python Temple or spreading the glory of Cobra-La. Features Major Factions: 2 - Tiger Force and Python PatrolMinor Factions: 5 - Anti-Venom Task Force, Cobra-La, Dino-Hunters, Mega Marines, Mega Monsters 27 new threats 10 new Vehicles 7 new influences, 1 new Origin, and 2 new Role Focus Options (Ranger: Peacekeeper and Infantry: Force Recon) Factions are teams with special missions, requirements, bonuses, and gear. They’re a great way to tell stories with a tighter focus or specific goal.
$35.00
G.I. JOE, Transformers, Power Rangers, and My Little Pony RPGs: Unnatural Disaster
When an earthquake rips open the ground in a populated city, which heroes rise to the occasion? Is it a local PowerRangers team, a squad of G.I. Joes, a fleet of Autobots, or a group of Ponies? Or perhaps all of the above? You decide in thisadventure for any of the Essence20 Roleplaying System games! This single session adventure welcomes you to the worlds of the Power Rangers, G.I. JOE, Transformers, and My Little Pony Roleplaying Games. Choose your team, and get started with pre-generated heroes (or bring your own!) to save the city’s innocents and bring an end to the villain’s plans!
$12.00
Graphic Novel Adventures: Sherlock Holmes - Darkness Over London
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Sherlock Holmes: Darkness Over London, you take on the role of Sherlock or Watson. You must solve three cases and determine the culprit in charge. If you cannot, then you may not move on to the next case! Can you match wits with the great Sherlock himself?
$22.99$18.39
Monster of the Week: Hunter's Journal
Every good hunter knows the key to tackling a tough mystery is teamwork. But sometimes, you want to delve into your own story. The Hunter’s Journal lays out a new series of personalized threats, story beats, and entanglements. These hunter stories will push your character to the limit, redefine and expand who they are, and reshape how they think of themselves. Crack open the Journal and pick one of your playbook’s hunter stories—there’s two for every one of the thirty-three official Monster of the Week playbooks—and a framework of tools stands ready to get the action started. Whether you’re a Chosen trying to escape their destiny or a Professional being headhunted by a rival agency, the Hunter’s Journal offers up customizable entry points, hunter choices, and resolution moves for every player to tailor to their specific tastes. On the Keeper side, each hunter story comes with threats, phenomena, locations, and a countdown to keep the drama moving. Plus there’s dedicated guidance on crafting and adapting your own hunter stories if inspiration takes you down a different road. Inside you’ll find advice covering various issues that can crop up in play, hunter-specific principles to make sure every team member faces engaging and relevant challenges, and ways to rethink and expand each playbook. The Hunter’s Journal.Step out of the shadows and find out what you’re really made of.
$40.00
Pathfinder 2E: Adventure Path: Death Sails a Wine-Dark Sea Myth-Speaker 2/3
The PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If they’re to survive, they must seek a sphinx’s sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero-gods’ blessing. Along the way, they learn more of about their mythic power’s source, the approaching catastrophe it represents, and what they might do to stop it.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$29.99$25.49
Ecryme RPG: Quick Reference Booklet
The Ecryme Quick Reference Booklet contains a summary of the rules and basics to play a character in the Ecryme Universe.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.
$6.00$5.10
Pathfinder 2E: Deck of Endless Treasure
Fill any magic shop or dragon’s hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you’ll never be without a unique treasure for your game!
$29.99$25.49
Pathfinder 2E: Adventure Path: The Acropolis Pyre Myth-Speaker 1/3
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$29.99$25.49
Pathfinder 2E: Adventure Path: Gatewalkers Special Edition
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?This 288-page hardcover compilation includes a complete Pathfinder campaign for characters level 1–10. This updated and remastered edition of the campaign has been adjusted to work perfectly with the latest edition of the Pathfinder Roleplaying Game, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, and magic items designed to support this world-spanning, mindbending campaign!
$89.99$76.49
One Page Games - Volume 05
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: UNCANNY RALLY – with Chris McDowall (Electric Bastionland, Into the Odd) Play escaped military androids on the run from the authorities trying to drive to freedom on the west coast. You’ll need to do part-time jobs for gas money, but also your arm keeps turning into a minigun without warning and your personality programming is malfunctioning. Good luck! BACK PAGE: Three D20 tables of military technology, android collective tech, and smartphone apps for you to use during your games of Uncanny Rally. BIG BANG SUPERSTARS – with Nathan Blades (Shadow Operations, Arcana Corps) Unknown Armies crossed with America’s Next Top Model. Space wizards, demigods, alien hive minds and handsome robots compete in an extradimensional reality show for the chance to rebuild the universe. BACK PAGE: Big Bang Back Page. Tables, prompts and similar ephemera from Grant and some actually useful advice from Nathan on running the game online for an audience. CLUEDON’T – with Chloe Mashiter (Alongame, Time Heist) Your eccentric relative is dead. They were so eccentric that they decreed only their murderer would inherit their vast fortune. Even though you didn’t do it, can you convince the cops you did? A reverse version of Cluedo, or “Clue” for American readers who get spooked by ludic suffixes. BACK PAGE: Every idea we had that we couldn’t fit on the front page, including but not limited to: psychic powers, traps, rules for being a ghost, and bribery. HIMBO TREASURE HUNT – with Sasha Sienna (Odd Jobs) You’re a good-intentioned muscular person with a non-standard intelligence profile. Can you stop your local gym from closing by unraveling a mystery that goes all the way back to 1973? BACK PAGE: The Laser Jubilee. Competely unrelated to Himbo Treasure Hunt. Queen Elizabeth the second (lord rest ‘er soul) is celebrating her Laser Jubilee with holograms, robot parades and brutal crackdowns on dissidents. Can you, a dissident, ruin a local celebration? ARLECCHINO’S ELEVEN – with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre) Not a one page game! A 36-page game, laid out by a professional designer, with proper photobashed art. You’re a washed-up crook with one last job to do before packing it in – a heist in Reno. The only advantage you’ve got is a sackful of theatre masks that let you do magic as long as you perform a play alongside your heist. Some knowledge of 17th Century Italian humour recommended but not required. HEARTSWOOD – with Sarah Gordon (Vicious Creatures) Once upon a time, someone broke her heart. Now she’s descending into the depths of her psyche to mend it. Play arcane facets of someone’s soul following a traumatic breakup and explore a cursed woodland to rebuild their life. BACK PAGE: Street Writer. Competitive slam-poetry game. Sarah’s list of Roller Derby-style names for contestants based on classic authors really makes it. LEXINOMICON – with Becky Annison (Bite Marks, Lovecraftesque) Explore the hidden world that pulses beneath our own by finding messages hidden in any old book you can find; edit, modify, cut-up and generally ruin second-hand novels to uncover the truth. BACK PAGE: Additional content for Lexinomicon including a vague cosmology, some moody bible verses, and expanded rules for play. WRECK THE HALLS – with Thryn Henderson (Ryne, Small Town Skeletons, Jolene) This game extrapolates the wretched self-centredness of the UK’s ruling class into a cyberpunk future and tasks you, a gang of holiday-themed cyberpunk rebels, to steal Christmas from absurdly wealthy people using improvised and subverted technology. BACK PAGE: The Mall. Alternate adventure for Wreck the Halls where you navigate a shopping centre filled with rival gangs, playing one off against the other to prosper. THE RULES OF THE DEEP – with Jay Dragon (Wanderhome, Yazeba’s Bed and Breakfast) Strange OSR-style game where you must delve as deeply into forgotten subterranean ruins as you can before you die. Legacy campaign played by the GM; each group of players changes the world for the next. BACK PAGE: Tricks. Magic spells for The Rules of the Deep; some useful, some creepy, some creepy and useful. CAPTAIN SWANHANDS – with Jeeyon Shim (The Longest Rest, The Snow Queen) Not a one-page game! An eight-page game, with art and animal facts. You’re a superhero! You have swan necks for arms and swan heads for hands. Can you save the city, find love, and hold down your day job at the office (despite the swan thing)? BIRD CRIMES – with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs) Thanks to a difficult life full of bad choices, it’s come down to this: smuggling illegal birds on board a red-eye flight from JFK to London. Turbulence strikes and the birds escape their restraints: can you recapture enough of them before landing to pay off your debts? Has full rules for what happens if the birds get hold of the Air Marshall’s gun. BACK PAGE: You Can’t Make An Omelette Without Breaking A Few Legs. Hack of Bird Crimes which sees you, a gang of mafia enforcers, attempting to win a cooking contest between ruling crime families. Has a D20 table of horribly violent abilities you must somehow apply to making a souffle. DEATH WAS THE ONLY ROAD OUT OF TOWN – with Alex Roberts (For the Queen, Star Crossed) Psycho-noir power trip experiment which sets players the task of escaping from someone else’s dream by murdering them; think Sin City by way of Fear and Loathing with a side order of the Hays Code. Players are treated mean by the GM but have ample opportunity to get their own back by spending tokens that bend and break the storyline and force their tormentor to dance to their tune. BACK PAGE: Immortal Darkness. What if being a vampire was fun, though? Solo journaling game where you’re an undying antihero with great hair, loads of sexual partners, twin silvered Desert Eagles with specialist ammo and a big castle all to yourself.
$33.00$28.05
One Page Games - Volume 04
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: SYSTEM SHUTDOWN: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to. BACK PAGE: BIG MAN ADVENTURE! You’re a BIG MAN and you have one stat: BIG. NIGHT HAG: Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams. BACK PAGE: Additional content for Night Hag including magic rules that will kill the user, firearms rules that will kill the user’s friends, and more. SEPULCHRE: Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology. BACK PAGE: Black Market Black Magic, additional content for Sepulchre. Additional details on all the districts evocatively but vaguely alluded to on the front page, and some illegal spells you can buy. NICE MARINES: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage. BACK PAGE: A Fete Worse Than Death. Hack of Nice Marines which tasks evil Iconoclast Marines to spread the fearsome gospel of their dark gods at a local village fair. ORCBALL: Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship? BACK PAGE: Orcball Fun Facts. How was orcball invented? What’s the largest game of orcball ever played? How does the religious hegemony of Bog-Al-Kurruk complicate sports reportage? Is elfball a thing? All these questions and more are answered. GOBLIN PUNKS: You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language. BACK PAGE: Lists of names for things that I struggle to come up with names for when I’m GMing, such as: an Orc, a Goblin, a Sexy Wizard, A Gruff Bartender, A Friendly Shopkeeper, A Tiger You’ve Put In Someone’s Bedroom Without Them Knowing About It, and more. BRIARWOOD: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map. BACK PAGE: MIRROR/MIRROR. There’s another you that lives in the mirror. Tonight, you’re going to need their help. Unusual game with a two-sided character sheet that unlocks different abilities depending on which You you are. KAIJU GIRLS: You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams? BACK PAGE: Girl Kaiju. A drawing of Godzilla with some cut-out femme accessories that you can stick on. I’M A LOVER, NOT A FIGHTER: Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball? BACK PAGE: As many copyright-infringing Honey Heist hacks as I can come up with, including stat pairings such as: VAMPIRE and MASQUERADE, SPACE and COWBOY, FAST and FURIOUS and DUNGEONS and DRAGONS. STONE THE CROWS: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie. BACK PAGE: How to: Create Your Own Wildly Popular Free-to-Download Animal Crime One-Page TTRPG. Deeply self-referential “guide” which devolves into dejected ranting about crabs. ADVENTURE CALENDAR (BOOKLET): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!) ONCE UPON A CRIME: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe. BACK PAGE: Scenarios for Once Upon a Crime which are mostly gags about fairy tales that Chris and I wrote down one afternoon. Plus: a drawing of a sleeping pig wearing a crown. PREDESTINED: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT? BACK PAGE: D71 Terrible behaviours for throwaway characters who the audience are excited to see die, such as: laughing at a gravestone, shooting a horse when they think no-one is watching, pressing every button every time they get into a lift, and shouting hard into a pram. ADMINISTRATIVE CARNAGE: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire? BACK PAGE: A Galaxy at War. Hacks for Administrative Carnage allowing you to play space goblins helping out a space barbarian or iconoclast cultists serving an evil Space Marine. FETCH: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I’ll ever make. BACK PAGE: Just the words “I EXIST” written out by hand around three hundred times.
$33.00$28.05
One Page Games - Volume 03
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. These games (and their back pages) are: BE PREPARED: Boy scouts struggle to survive overnight as an ancient terror hunts from the dark woods at the centre of the camp. Contains a buddy system-focused hit point mechanic! Back page: Gruesome minions and omens delivered by the terror. BEAUTIFUL SPACE PIRATES (In: The Galaxy’s Most Dangerous Funeral!): You’re a dashing young scoundrel and it’s up to you and your crew to secure your inheritance by fulfilling some of the most outlandish requirements ever outlined in a pirate’s will. Back page: Five further adventures featuring the Beautiful Space Pirates. DUNGEONSCRAWL: The palace of the Briar Prince invades the world you know when the stars are right. Generate the shifting corridors as a group and play through to seize your heart’s desire with a simple D20 system. Back page: Tiger Woods’ Tiger Woods, a game where you must escape a mad golf theme park. GOAT CRASHERS: You’re a cheeky little goat and you want to party. Only problem is, humans keep trying to kick you out! Are you going to stand for that? Back page: Ghost Crashers, which is the same thing, but about ghosts rather than goats. KOBOLD ENDEAVOUR: You’re a scaly dragonling whelp on a mission for the MIGHTY DRAGON KING: to pocket as much stuff as possible from a rival dragon’s horde before you get killed. Your only skills lie in elaborate distractions. Back page: 50 Unusual Requests from the MIGHTY DRAGON KING. REVERSE BEASTMASTER: Written in collaboration with Nate Crawley, this madcap assault on the senses sees you taking orders from cruel animals with poor impulse control and no concept of forward planning. Back page: LOYER GAM, a grotesque game where you must “do law” until a judge “stops you.” SAD VAMPIRE BOYFRIEND: A surprisingly grown-up, almost diceless game where you play mortals and vampires trying to find love in a damned world. Back page: THREE GOBLINS IN A TRENCHCOAT, a game you play by stacking dice, to counteract the seriousness of the front page. SEANS BEAN STAR IN: A VERY NORTHERN CHRISTMAS: Inscrutable high-concept farce where you play five Seans Bean each and must attempt to film a Netflix holiday special without all of you dying. Back page: FORCE PATROLLERS, which uses the same rules to simulate an underfunded Super Sentai show. SEXY BATTLE WIZARDS: You have three stats: SEXY, BATTLE and WIZARD. You live in a flying castle. You are wanted in several countries for collateral damage caused whilst trying to save the world. Back page: SEXY BATTLE MAGIC ITEMS including the Party Bomb, Instant Horse and Decanter of Endless Bees. THE WITCH HOUSE: You are transformed into a bestial shape by a hideous witch and must escape before what little left of your humanity is washed away with invasive magic. Back page: SERVANTS OF DARKNESS, where you have to orchestrate a national-level cult and its insidious business. THIS IS NOT A PLACE OF HONOUR: Play pilgrims acting through the trials of the star gods who brought life to this planet millennia ago; then, play the luckless, terrified humans who crash-landed a colony ship into it and would be remembered as star gods in the distant future. Back page: Several ideas for games that rhyme with or sound similar to the original title. WAKE: You’re in a coma; you awaken in an unreal stitched-together hospital ward where hungry phantoms prowl the depths. Are you prepared to kill your way out? Back page: An extended map of the Ward. WHAT I DID ON MY SUMMER HOLIDAYS: Slapstick, low-consequence adventures in the vein of classic British comics; you play a rookie witch and her vaguely magical friends desperately trying to have fun in a boring seaside town. Back page: WHAT I DID ON MY FINAL ADVENTURING EXAM, which is broadly similar but you play students of St Evocatia’s School for Adventurous Girls, and your final exam is probably some sort of dungeon-crawl. The bundle comes with a zipped collection of PDFs of the front page games available for easy download.
$33.00$28.05
Pathfinder 2E: NPC Core Battle Cards
The soldiers, courtiers, criminals, and more from Pathfinder NPC Core make a grand entrance with NPC Core Battle Cards! This box of over 350 cards showcases non-player characters, with visuals perfect for fights and roleplaying scenes. Each card features a beautiful, full-color image of a character from NPC Core on one side, while the other side provides that character’s statistics for quick and easy reference. Show your players what characters they’re facing while keeping the NPC’s abilities at the ready, and watch your games come alive!
$54.99$46.74
Shadow of the Weird Wizard RPG: Weird Ancestries
Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets and many more. These remarkable peoples from all corners of the known world have one thing in common: Theyre ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules and background to play almost any kind of character in the borderlands. Each of the 30 two-page ancestries offers: Information about how to play the character as an adventurer, including origins, professions, and paths. Suitable for all levels of play.
$19.99$16.99
Spire RPG: The City Must Fall Quickstart
Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall. Hit the ground running and change the city for good with the Spire Quickstart. It includes: Streamlined rules, edited and redesigned for clarity and ease of play. Six pregenerated characters include: Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpents Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder)Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse.
$10.00$8.50
Last Sabbath RPG: Scenarios (Pre-Order)
This item is a pre-order item with an expected release date of 6/30/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Luxury box includes 6 scenarios for the Witches' RPG. The scenarios provide ideas and new intriguing mechanics to set your adventures, drawing inspiration from your favorite witch stories! Salem Burns! to experience witch hunt adventures inspired by cornerstones of the genre such as VVitch and Salem Witch Trails, Black Whisper to face dark presences inspired by horror classics like Suspiria, and Carrie Maleficia to dive into fantastic stories inspired by Wizard of Oz and Maleficent, The Witchcraft College to live fantastic experiences in magic schools inspired by Harry Potter and Miss Peregrine's Home for Peculiar Children, Magic Powers to save humanity from paranormal threats facing dramatic ethical choices in action stories inspired by Dr. Strange and Hellboy, Rebel Heart to immerse yourself in folk-horror adventures inspired by movies like Midsommar and The Wicker Man.
$20.00$17.00
Vast Grimm RPG: A Grimm Outlook (Pre-Order)
This item is a pre-order item with an expected release date of Q2 026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hard cover adventure for Vast Grimm. A cinematic sci-fi adventure great for new and experienced GMs. A Grimm Outlook was designed to introduce new players and game masters to the overall vibe of this bizarre, gross, weird, over-the-top science-fantasy setting. Though there are key actions that are inevitable in the timeline, most of the adventure was written to be open-ended; allowing the Legion (player characters) to forge the storys direction.
$24.99
They Came From RPG: The Cyclops's Cave!
I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade. Ah, but you do not wish to hear this kind of counsel You want to know how to slay the gorgon, how to steal the minotaurs treasure, how to make the sorcerers tower fall Well, settle in, my new friend. Throw me a gold coin, and Ill tell you how to strike down your intended foe, if you get that far. They Came from the Cyclops's Cave! is the latest in the They Came From line of tabletop roleplaying games. Cyclops's Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward.
$55.00$46.75
Exordium RPG: Origins of Mythos - GM Screen
Gamemaster's screen featuring references to 5th edition basic rules and numerous new mechanics found in EXORDIUM: Origins of Mythos. Designed by GMs for GMs, for quick lookup of conditions, legacy, mythic dice, and more!
$20.00$17.00
Tales of the Valiant - Sea Monsters (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Sea Monsters is a beautiful 78-page Tales of the Valiant bestiary featuring over 60 maritime monsters and nautical nemeses. Plus, you get expanded Black Flag/Tales of the Valiant rules for aquatic adventuring! Send your heroes down to Davy Jones' locker with these killer creatures from the ocean depths and Make Your Game Legendary!
$21.99$14.96
You have seen 1104 out of 1624 products