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Old Gods of Appalachia RPG: Come Hell or High Water (Pre-Order)

Description

This item is a pre-order item with an expected release date of 05/27/2026

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

You know the rule of three, don’t you? Well, following this rule, this book brings you three additions to your game: an in-depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, there’s a little something surprising tucked in: a short chapter all about crafting your own adventures for Old Gods.

Each of these sections is full of dangers and delights, sure to entrance and enthrall your players—and maybe, possibly (dare we say almost certainly) give them a scare or four!

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$44.99$38.25

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: MCG418

    Description

    This item is a pre-order item with an expected release date of 05/27/2026

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    You know the rule of three, don’t you? Well, following this rule, this book brings you three additions to your game: an in-depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, there’s a little something surprising tucked in: a short chapter all about crafting your own adventures for Old Gods.

    Each of these sections is full of dangers and delights, sure to entrance and enthrall your players—and maybe, possibly (dare we say almost certainly) give them a scare or four!

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