Search results for "arkham horror rpg"
D&D 5E: Grim Hollow 2E: Monster Grimoire (Pre-Order)
This item is a pre-order item with an expected release date of 05/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. GRIM HOLLOW: THE MONSTER GRIMOIREUnearth the horrors that stalk the shadows of Etharis. The Grim Hollow: Monster Grimoire delivers a lethalbestiary of dark-fantasy creatures designed to challenge seasoned adventurers and enrich any grim campaign. 400+ Monsters Salvage and Crafting with Monster Parts GM Guide on Mastering Intelligent Monsters Guides on Monsters as Playable Characters
$86.00$73.00
Mansions of Madness (Second Edition)
Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldrich Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham’s cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
$171.00$137.00
Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.
$128.00$109.00
Dark Souls: The RPG - The Tome of Strange Beings
We are amidst strange beings, in a strange land. Add new chapters to your Dark Souls story with the Tome of Strange Beings – a compendium of terrifying monsters and iconic bosses from the Dark Souls universe! This ancient tome, plucked from the dusty shelves of the Duke’s Archives, expands on the bestiary from DARK SOULS™: The Roleplaying Game’s core book. Discover profiles for over 80 unique monsters and bosses from various ages within these 120 pages, providing a stern test for your roleplaying adventures. Those looking for the ultimate challenge can do battle against legendary foes from throughout the ages – including Ornstein and Smough, and Lord Gwyn himself! These lavishly-illustrated entries contain 5e-compatible stats and lore for you to add Dark Souls monsters to any tabletop roleplaying campaign. Terrifying monsters. Iconic bosses. New DARK SOULS adventures. What's in the box? 120 lavishly-illustrated pages 80 monster entries crammed with stats and lore GM advice to help you build exciting encounters with these monsters
$47.00$40.00
The One Ring RPG: Hands of the White Wizard
He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling. Hands of the White Wizard contains six adventures for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale. For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
$57.00$49.00
The Paragon Blade
Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. One Game Master, One Player The Paragon Blade retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set for one player and one GM – the GUMSHOE One-2-One system. Together you create a story that evokes classic tales of swords and sorcery. The Paragon Blade includes all the rules you need to play, plus a detailed approach to building your own heroes and quests. It also features three sample protagonists, each with an accompanying adventure. Three Heroes, Three Quests Features:• In the wilderness beyond the Gloamwood, barbarian hero Conn the Unslain must race against time to seek a cure for a demonic curse in Heart of the Beast!• Magic is considered a crime in the Empire of Hekte – so Aletheia the Scholar must conceal her sorcery from her father the magistrate while helping him investigate the mystery of The Isle of Death.• Mysterious thief Puc is master of the shadows in the great city of Tyros Ashem, and must steal a deadly plague jar in The Thief of Souls, before a necromantic cult unleashes it and brings about the end of the world.
$78.00$67.00
Cosmere RPG: Stormlight Starter Set
Gather your crew and venture into the Shattered Plains! The Stormlight Starter Set contains everything you need to begin playing the Cosmere Roleplaying Game. Everything in this set is designed to introduce new game masters to the Cosmere RPG and new players to the Stormlight campaign setting.This set is the perfect starting point for the Cosmere RPG!Contains Stormlight Starter Rules: a condensed 60-page rulebook for the Stormlight Campaign Setting in the Cosmere RPG.Start a session with Bridge Nine: a 48-page adventure for 1st-level characters. Includes battlemaps and tokens for every character and creature in Bridge Nine.Make GMing easier with six pregenerated character sheets and six initiative cards.Includes six standard RPG dice plus one custom plot die.
$36.00$32.00
Cosmere RPG: Stormlight Miniatures Set
In an age of storms and war, the Knights Radiant must stand again! This collection of miniatures is optimized for the Cosmere Roleplaying Game. Step into a universe of adventure and Investiture with this set of original heroes, villains, and creatures from The Stormlight Archive! Includes 20 miniatures.
$71.00$64.00
Pathfinder 2E: Monster Core 2 - Pocket Edition
Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with brand-new creatures as well as updated Pathfinder classics waiting to find a place at your table. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor-fit your story! This book is a must-have for Game Masters ready to bring new and exciting challenges to their games! Pathfinder Monster Core 2 makes use of the updated rules for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Features:- Over 300 individual monster writeups, including common foes, like dangerous animals and mighty elementals, to deadly creatures that can threaten even the most hardened heroes, such as the unsettling swarm striders and the devastating obcisidaemon!- Eight brand-new dragons to challenge your players, including the powerful cinder dragon, the terrifying despair dragon, the steadfast requiem dragon, the clever rune dragon, and more!- Classic monsters drawn from mythology, like the coatl and the garuda, as well as creatures drawn from the legends of Pathfinder’s Lost Omens setting, including favorites like the majestic dweomercat and the unstoppable Spawn of Rovagug!- Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.- Guidelines for reading and using monster statistics, ensuring you get the most out of a creature both in and out of combat.- Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.- Fully integrated errata from the first 5 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!- Hundreds of beautiful full-color creature illustrations!- Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Root: The Roleplaying Game: Ruins & Expeditions - Corebook
Ruins & Expeditions is a 190+ page, hardcover 6”x9” book that explores the dangerous forests and mysterious ruins of the Woodland, offering players and GMs new tools to expand their games of Root: The Roleplaying Game.
$57.00$46.00
No Place Like Homebrew
What if building a homebrew campaign setting was as easy as opening a book? Creating a living, breathing homebrew world doesn’t have to be hard. No Place Like Homebrew gives you hundreds of settlements, factions, NPCs, monsters and more, all designed to slot seamlessly into your DnD campaign. The book is perfect for when your players wander off the beaten track, or when you just want to add something surprising and fresh to your world. Every entry is laid out clearly and colour-coded, so you can easily scan through and find awesome content quickly. This A4-sized, 252-page hardcover book is a must-have for any game master who wants to create inspiring worlds that their players can't wait to explore. Every book includes a code for a free PDF download.
$79.00$67.00
Cosmere RPG: Stormlight Handbook
The Cosmere Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the �plot die� make the system unique! The Plot DieIn the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you. Combat, Conversations, and EndeavorsCosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries. Choose Your PathIn most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up. Improvisational MagicRadiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively - just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own! On the inside, the GM screen is packed with essential rules and references. Quick guides for actions, conditions, and commonly used mechanics ensure smoother gameplay and reduce time spent flipping through rulebooks. Whether you�re running intense combat, dramatic roleplay, or high-stakes exploration, the Stormlight GM Screen keeps everything you need within arm�s reach. Durable and practical, this official accessory from Brotherwise Games is perfect for both new and veteran GMs looking to bring the world of the Cosmere to life.
$86.00$73.00