Search results for "arkham horror rpg"
Carved by the Garden RPG
You love the woods.You fear the woods.You can't stay away from the woods. Document your character’s last days in the nearby haunted woods in Carved by the Garden, a single-player structured journaling game. Using a standard deck of playing cards, you’ll follow prompts that reveal the horrors waiting for you among the trees. You’ll also roll dice, pull blocks from a tumbling tower, and write about your experiences in character. With 52 prompts, 6 major and 4 minor endings, and 7 thought-starting character archetypes, each playthrough is unique! Carved by the Garden is a solo journaling game inspired by folk horror stories like The Witch, The Ritual, Midsommar, and those found in Damnable Tales: A Folk Horror Anthology. Featuring a sprawling forest as a backdrop, Carved by the Garden blends self-reflecting questions with unsettling and often bloody discoveries. What you need to play A standard deck of cards with the jokers A 6-sided die 8 small pieces of nature to act as tokens (leaves, pebbles, seeds, thorns, petals, etc.) A tumbling block tower (or one of the listed alternatives) Something to write in, such as a notebook or word processor During the game, you’ll roll dice, draw cards from the deck, read their associated events, pull blocks from the tumbling tower, place or remove tokens from cards, and write about your experiences in character. This game is for you if... You love the story side of RPGs. You enjoy unraveling your own lore. You enjoy horror novels and movies where not everything is explained. You love media like The Witch, The Ritual, and old folk tales.
$29.00$25.00
A Construct's Nature RPG
Choose your path as you wake up in an unknown world of Magic, Tech, and Nature. A Construct's Nature is a solo journaling RPG full of choices and hidden surprises that determine what secrets your newly awakened character will uncover and how your unique story will unfold. From deciding how best to utilize a damaged tech pad to prioritizing developing friendships with NPCs (or even if you let those NPCs tag along), the choice is in YOUR hands... and it WILL impact your tale. Now, it's time to start your adventure! Throughout this book, you will be asked questions about the actions and routes you take, and you'll be asked to journal, draw, and/or imagine interactions with the environment and with other characters that you meet during the story. This can be played solo and does not require a facilitator, however, there is an optional educator/facilitator guide included with the digital version of the game for those who want to play with a group or use in educational settings. This game comes with the core journal, additional printable character sheets, and the aforementioned optional educator/facilitator guide.
$40.00$34.00
Blackmore
The earliest TTRPG adventures collide with the earliest power metal in high fantasy rock and roll adventures for 5e and OSE! Inspired by the first three records from Richie Blackmore's Rainbow, this black and white zine, fully illustrated by the incredible Steve Winchell, includes the following three connected adventures:"Catch the Rainbow": Suspended high above the land by magicks unknown, the magnificent Castle Blackmore stands as the sole remaining triumph of a civilization long past. But every Year of the Fox, for but one day, a luminous rainbow bridge appears to connect the lands below to the castle above. What treasures does Castle Blackmore hold? (already published in a prior zine, but newly illustrated, re-edited, and updated for OSE)"Stargazer": An encounter with a fortune teller jogs your foggy memories of visiting a magical place of power. Before you can hope to find your way back, you'll have to contend with an enigmatic enemy and unlock the secrets held by the night sky -- and within yourself."L.A. Connection": Strangers in the strangest land of all! Powerless and alone in a world seemingly without magic, your party must enter the Gates of Babylon at all costs, and discover the truth behind this bizarre L.A. connection.
$22.00$12.00
Making a Tabletop RPG for YOUR Particular Kid
Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid: A Guide for Families, Friends, and Facilitators is here to help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource into a zine-style book, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create unique settings, characters, mechanics, and more or to adjust an existing game while also explaining how to involve your players throughout the planning process, establish a safe game environment, and handle situations like what to do if your kid decides to go "villain mode". This book also includes full color art for each chapter and excerpts from leaders in the youth TTRPG space who provide different views from their areas of expertise to give a well-rounded knowledge base to start off on your next adventure. There’s much more to discover too! Start your journey today with this as your guide to a new world of gaming with your kid!
$22.00$19.00
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$29.00