Search results for "arkham horror rpg"
Visigoths vs. Mall Goths - Indie RPG (Softcover)
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!
$43.00$37.00
Against the Gloom
What if our heroes exchanged their battle axes for Stratocasters? And what if lyrics and harmony were actual magic? Against the Gloom is a fantasy TTRPG of melodic mayhem that asks this and more! It's about the joy and power of music, chosen family, and building community in the face of the void.Roll dice. Build your playlist. Fight the Gloom.In Against the Gloom, players take on the roles of punk pirate troubadours sailing across a vast and dangerous void—the Gloom—aboard a ramshackle ship propelled by the power of song. Use your character's sonic powers to push back the Gloom as it seeks to obliterate any pockets of community that dare to resist it. Build your story one gig at a time.
$36.00$28.00
Making a Tabletop RPG for YOUR Particular Kid
Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid: A Guide for Families, Friends, and Facilitators is here to help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource into a zine-style book, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create unique settings, characters, mechanics, and more or to adjust an existing game while also explaining how to involve your players throughout the planning process, establish a safe game environment, and handle situations like what to do if your kid decides to go "villain mode". This book also includes full color art for each chapter and excerpts from leaders in the youth TTRPG space who provide different views from their areas of expertise to give a well-rounded knowledge base to start off on your next adventure. There’s much more to discover too! Start your journey today with this as your guide to a new world of gaming with your kid!
$22.00$19.00
Endling
You are an endling.You are the endling.You are the last human.You take your journals and any food and gear that remain in the bunker and head south. You have a promise to keep. You just need to get there.Endling is a tarot-driven, solo journaling game. You play the part of the endling, the last human. Using tarot cards to inspire your responses to the story prompts, you tell the story of the endling on their journey to fulfill one final promise.• Full play time of 2-4 hours can be divided up over several sessions.• Exploration and resource management add a risk of failure to the journey.• Tarot-driven storytelling to inspire unique responses to over 50 story prompts.• Structured story prompts to increase accessibility for players that are new to journaling games.• Multiple pieces of original art and tarot designs to build the atmosphere of the story.
$35.00$29.00
Psychic Trash Detectives
2024 Crit Award for Best Indie TTRPG2024 Crit Award for Best Cover Art "The folks at Scryptid Games are thoughtful and clever, and the ode to synanthropes that they've created in Psychic Trash Detectives is beautiful and profoundly odd." —Avery Alder, designer of Dream Askew, Monsterhearts 2, and A Quiet Year Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read. If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already). Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favorite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as: Memory collage. Each player shares a vision of one 5-second interaction that occurred with this trash in the past 24 hours. Discuss how these visions may answer the question. Psychic sketching. Each player either closes their eyes or uses their non-dominant hand to privately sketch a picture that answers the question asked at the top of the scene. Erasure poetry. The Protagonist chooses a piece of trash from the playing space or someone’s private trash stash that has words on it. Each player blacks out one of the words, revealing a new meaning within the text. Musical inspiration. Randomly select a song from the musical playlist you’ve been playing. Listen to the song together and discuss how the title, music, and/or lyrics answer the question. And more! Written by game designer and published fiction writer Brigitte Winter, Psychic Trash Detectives is a full color core game book illustrated by A.V.Eerie, who creates the amazing queer webcomic Along the River Phoria. In addition to containing the full Psychic Trash Detectives roleplaying game, it also features poetry and fiction inspired by the world of the game by: jason b. crawford Deidre Delpino Dykes Nino McQuown Nat Mesnard Tonee Moll A.E. Osworth Tyler Vile Tristan B Willis Dustin Patrick Winter
$35.00$24.00
Outliers
Published by Far Horizons Co-opDistributed by Deernicorn Distro Outliers is a single-player journaling game in which you play a research assistant trying to do their job in an absurd environment. You may be fresh out of college, but one look at your syrup-leaking laptop shows you that this is no ordinary lab, despite what the disembodied voice of the Principal Investigator (P.I.) tells you. As you recruit participants, collect data, and perform miscellaneous tasks around the lab, recording your daily activities in your lab notebook, you can only hope that the lab gets awarded a new grant before the money runs out. That’s not to mention the Institutional Review Board (IRB), which will shut the study down if you stray too far from procedure. It shouldn’t be hard to stay on track when your participants are clones, time travelers, and cryptids . . . right? COMPONENTS AND DETAILS 18-page full-color spiral-bound book PDF download included Number of players: SoloStyle: Solo journaling game, tumbling tower and playing cards.Creators: Written by Samantha Leigh
$23.00
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$29.00
Our Brilliant Ruin: Dice Set
Have you discovered a clue? Does your strike land true? Does your Scheme succeed or fail? Use this specially marked set of six-sided dice to help tell your story of decadence and doom, rust and ruin. This set of dice includes fifteen total dice -10 standard and five Passion dice. Each have different designs and coloring for ease of use and recognizability. All dice glow in the dark for a unique look. These dice also feature artistic pips on each side, so they can be used as standard six-sided dice for any other game as well.
$43.00$37.00
I'm Sorry Did You Say Street Magic
I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. Components and Details Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation. Number of Players: 2-6 players, 3+ hour sessionStyle: GMlessCreators: Caro Asercion with art by Shannon Kao. Press ” I’m Sorry Did You Say Street Magic is an absolutely charming game and one I hope you find just as spellbinding as I did.” – Meeple Mountain Contributors Illustrations are from You Canʼt Get There From Here, a zine by Shannon Kao.Layout consultation by Quinn Vega.Edited by Kai Gee, with sensitivity reading by Pidj Sorensen.
$22.00
Bork Morgue #666
A third-party MÖRK BORG zine with 36+ pages worth of content, including new ways to die, new ways to kill, weapons, armor (and spiky armor!), random tables, runic powers, lots of teeth, torture and pstress, so many cults and cultists, a way to become like a god, and too many fonts.Features:"The Börk Morgue Cvlt" is an apocalyptic adventure that sends the PCs to a morgue in the Valley of the Unfortunate Undead to free trapped souls from a wretched existence!"Fvcking with the Dice" is a short essay about alternative bonuses, penalties, and ways to handle tests when rolling the dice."Heavy Metal Reforged" introduces new weapons, armor, and a couple of combat options. Meet Svara the heretical blacksmith and convince her to stick some spikes on your armor. It's a doom metal fashion must!"Scars and Other Ways to Break" adds more guts to being broken, letting a near-death experience leave you infected, disturbed, mutilated, and more!"Dental Manvscript" has been tidied-up from the original version. Suffer toothworm, replace your wisdom teeth with charisma teeth, and so on."Cultists of Dying Gods" has been tidied-up from the original version. So many cultists to use and abuse alongside guidelines for torture and pstress."Seven Palms for Seven Psalms" has been tidied-up from the original version. Meet a friend who has been dying to meet you, and you as the player can play some games with your hands to delay the inevitable."The Odic Force" contains ten new runic Powers from seafaring worshipers of dead gods. Use tainted life energy to shift your shape or summon a stallion made of crackling violet energy! And other weird things."Trapped in a Mauß Borg" is a scenario inspired by Isaac Williams' Mausritter. Stumble upon some strange mice and become like a god to them."Hand of Zauberei" is a special gauntlet that can reach into the realm of spirits and tear out the souls of others! For a price, of course. Several random tables! And a burbling jabborgmörky?
$22.00$19.00
D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1
Packed with adventures both from the TV series and new for this book, Faster, Purple Worm! Everybody Dies, Vol. 1 is a killer addition to everyone's adventure library!What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest.These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch!
$64.00$55.00