Search results for "arkham horror rpg"
Graphic Novel Adventures: Zone 25
You’ve probably heard of books where you choose your story by reading a page each ending with a fun choice that jumps to another part of the book. But what if… What if a gamebook implemented GRAPHICS into the gameplay? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience? These stand alone hardcover books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are for one player, but they can easily be enjoyed with another if you choose! In Zone 25, you take on the role of Carl. Your bunker, once a haven against the robot overlords, is suffering from a new disease. You must brave the outside world to find a cure. That is, if you dont fall prey to the robots, or other humans of the apocalypse.
$33.00$27.00
Warhammer: Age of Sigmar: Soulbound - Champions of Chaos Standard Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the towering strongholds and blood-soaked wastelands of the Eightpoints, roving bands of mortal warriors clash with daemonic blades and harrowing warcries, in an eternal battle for glory and the accursed favour of the Dark Gods. Warhammer Age of Sigmar Soulbound Champions of Chaos is a new tabletop roleplaying game set in the Warhammer Age of Sigmar universe, utilising the same thrilling and fast-paced ruleset established in Age of Sigmar: Soulbound to let players explore and roleplay in the Mortal Realms as aspiring champions of the Ruinous Powers. Champions of Chaos is a complete, standalone experience including everything you need to summon forth a warband of accursed warriors, eccentric cultists, and nightmarish monsters to unleash upon the Mortal Realms. It features playable Chaos-aligned characters for the first time, including all the magic, equipment and rewards they need. The book is also backwards compatible with all content in the existing Soulbound library. Players take on the roles of mighty warriors, sorcerers and mutants, set loose to fight for the glory of their Dark Gods. A full new suite of character options, Species, Archetypes, Talents, Spells, Miracles, Equipment, and Endeavours. Detailed map and guide to the Bloodwind Spoil, one of the most heavily populated stretches of the Eightpoints, perfect for Champions of Chaos adventures. Challenging foes of Chaos, along with the Beasts of the Spoil, such as the legendary Ash-Drake or the elite warriors of the Vanguard Auxiliary Chambers. A new system of earning Favour, which replaces Soulfire. Favour is a personal resource earned by worshipping and gaining the divine attention of the Dark Gods. It can be spent similarly to Soulfire or exchanged for Dark Gifts like Mutations, Daemonic Wargear, and other Boons.
$86.00$73.00
Pathfinder 2E: Adventure Path: Lord of the Trinity Star Revenge of the Runelords 1/3
During the Godsrain, a strange falling star with three tails was seen in the skies over the Saga Lands, yet no attempt to find its landing site has been successful. What fell to the world that night has now emerged, and as heroes work with the ruler of New Thassilon to help bring the nation to the global political stage, disaster strikes as a foe thought long dead rises and returns for revenge! Lord of the Trinity Star is a Pathfinder adventure for four mythic 12th-level characters. This adventure begins the Revenge of the Runelords Adventure Path, a three-part monthly campaign in which a group of mythic adventurers face the Runelords—some of the most powerful and legendary foes in Pathfinder's history, concluding an epic story nearly 2 decades in the telling. This adventure also includes information about Nocticula (goddess of art, midnight, and exiles), new and powerful magic items to claim, and several new monsters to threaten mythic heroes!
$43.00$37.00
Warhammer: Age of Sigmar: Soulbound - Champions of Chaos Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the towering strongholds and blood-soaked wastelands of the Eightpoints, roving bands of mortal warriors clash with daemonic blades and harrowing warcries, in an eternal battle for glory and the accursed favour of the Dark Gods. Warhammer Age of Sigmar Soulbound Champions of Chaos is a new tabletop roleplaying game set in the Warhammer Age of Sigmar universe, utilising the same thrilling and fast-paced ruleset established in Age of Sigmar: Soulbound to let players explore and roleplay in the Mortal Realms as aspiring champions of the Ruinous Powers. Champions of Chaos is a complete, standalone experience including everything you need to summon forth a warband of accursed warriors, eccentric cultists, and nightmarish monsters to unleash upon the Mortal Realms. It features playable Chaos-aligned characters for the first time, including all the magic, equipment and rewards they need. The book is also backwards compatible with all content in the existing Soulbound library. Players take on the roles of mighty warriors, sorcerers and mutants, set loose to fight for the glory of their Dark Gods. A full new suite of character options, Species, Archetypes, Talents, Spells, Miracles, Equipment, and Endeavours. Detailed map and guide to the Bloodwind Spoil, one of the most heavily populated stretches of the Eightpoints, perfect for Champions of Chaos adventures. Challenging foes of Chaos, along with the Beasts of the Spoil, such as the legendary Ash-Drake or the elite warriors of the Vanguard Auxiliary Chambers. A new system of earning Favour, which replaces Soulfire. Favour is a personal resource earned by worshipping and gaining the divine attention of the Dark Gods. It can be spent similarly to Soulfire or exchanged for Dark Gifts like Mutations, Daemonic Wargear, and other Boons. Champions of Chaos Core Rulebook Collector’s EditionEmbrace the dark power of the Everchosen with this stunning collector’s edition. Featuring the iconic Everchosen sigil, intricate dark markings and blood-red foil accents, this edition is a must-have for Chaos devotees and collectors alike.
$171.00$145.00
Campaign Builder: Castles & Crowns (Limited Edition Hardcover)
Campaign Builder: Castles Crowns provides a majestic homebrew toolkit for your tabletop 5E or Tales of the Valiant game! Create legendary rulers, mythic kingdoms, opulent palaces, and imposing fortresses down to the last detail with a host of tables and guides to enhance your world. Limited edition two foil leatherette cover
$114.00$97.00
Fallout: Factions: Core Rulebook
This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: - Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. - Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. - Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. - The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. - Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!
$53.00$45.00
Warhammer: The Old World RPG - Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This two-book Collector’s Edition combines the Player’s Guide and Gamemaster’s Guide for Warhammer: the Old World Roleplaying Game. United in a beautiful slip case, both book covers feature exclusive cover art in a woodcut style, tastefully enhanced with metallic foil and spot UV. Player's Guide: Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game. Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. Gamemaster's Guide: This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game. Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players. Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings. Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players. A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.
$228.00$194.00
The Monster Overhaul
What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.
$86.00$58.00
Warhammer: The Old World RPG - Player's Guide (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game. Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: the Old World Roleplaying Game, Gamemaster’s Guide.
$64.00$55.00
Six Crowns in Hell
You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You're done with that. You`re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself. A Solo Roleplaying Game, Guided by Firelights. SIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and Ren-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game. Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape. (Hardcover, black and white book)
$36.00$31.00
Shadowrun RPG: 6th Edition - Deadly Arts
Deadly Arts is the advanced combat rulebook for Shadowrun, Sixth World, and it includes options for both players and gamemasters to put new combat features into their Shadowrun game. The book also provides optional rulesets for engaging in larger-scale combat operations.
$71.00$52.00
Delta Green (RPG): God's Hunt
CAUGHT IN THE SPIRAL.Four scenarios embrace the works and deaths of Agents between 2016 and 2020, years called “the Spiral” in the Delta Green campaign God’s Teeth. That span of cruelty and corruption in American government seemed a bitter interregnum. A momentary irruption of spite. A spasm in the growth of a nation, baffling and grim. The Agents trapped in God’s Hunt might have had the clarity to call it what it was: a faltering first step. A yearning reflex of the desperate cruelty that runs like rot through the American psyche. A preparation for revelations to come. These operations offer the merest hints.△ God’s Eye: A baffling disappearance leads the Agents to confront the inexorable government panopticon. They must face unnatural revelations unleashed by the death of privacy. And survive desperate revenge beneath the sleepless skies.△ God’s Breath: A Delta Green friendly leaves a frantic voicemail about a Denver prisoner vomiting up an “alien worm.” Your Agents must identify the unnatural threat. Trace it to its source. Burn it out. Just be careful of the smoke.△ God’s Law: A shockingly gruesome death leads the Agents to Los Angeles. A police gang, one of many, has twisted older, deeper laws towards the tired avarice of corruption. How far do the Agents dare go to cut out the rot of the unnatural?△ God’s Light: A mass shooting in America is hardly news. But the wreckage left by one shooter catches Delta Green’s attention. They discover a surprising app that curates social media, picking and choosing experiences to suit your desires. But it may reach far deeper than that. It may reach strange places that stand on either side of the border between worlds, between realities, between madness and evil, and force the Agents to choose.The scenarios of God’s Hunt are playable with Delta Green: The Role-Playing Game, available from Arc Dream Publishing. Each can be played on its own. Optionally, God’s Hunt makes a perfect companion to the acclaimed campaign Delta Green: God’s Teeth, exploring the nature of the “Teeth” in the spiraling years. Learn more about Delta Green at delta-green.com.
$86.00$73.00