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Far Away (Second Edition)

Description

The Far Away Program
The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However, budget setbacks have forced us to reduce operational expenses. That’s where you, the willing explorer, can help!

Far Away is a two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.

Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems, without luxuries like radios, landing gear, and medical supplies. Trust in your partner is paramount since, without radios, you can’t communicate (in real life) after separating on the game board.

Survive, and you’ll be rewarded with a meager paycheck. Succumb to the planet, and you’ll find help is too Far Away.

Updates in Second Edition:
★ An inlay for the creature tokens.
★ Deeper box.
★ Darker creature sketches on the cards and tokens.
★ Revamped creature token for better visibility.
★ Slight cube color changes to improve low-light gameplay.
★ Fixes to everything listed in the errata.
Product form

$84.00$61.00

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    • Shipped today? Order within: Dec 15, 2024 12:00:00 -0700

    SKU: CPGFAR002

    Description

    The Far Away Program
    The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However, budget setbacks have forced us to reduce operational expenses. That’s where you, the willing explorer, can help!

    Far Away is a two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.

    Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems, without luxuries like radios, landing gear, and medical supplies. Trust in your partner is paramount since, without radios, you can’t communicate (in real life) after separating on the game board.

    Survive, and you’ll be rewarded with a meager paycheck. Succumb to the planet, and you’ll find help is too Far Away.

    Updates in Second Edition:
    ★ An inlay for the creature tokens.
    ★ Deeper box.
    ★ Darker creature sketches on the cards and tokens.
    ★ Revamped creature token for better visibility.
    ★ Slight cube color changes to improve low-light gameplay.
    ★ Fixes to everything listed in the errata.

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