Board Games | Strategy Games
The Great Split
WELCOME TO THE MOST EXCLUSIVE GALA NIGHT OF THE YEAR!The Great Split is a drafting game for 2-7 players where you build a prestigious collection of riches by trading cards with the other players in simultaneous drafting rounds. You start each round by splitting your cards into two groups. Then, you pass your Wallet to the player on your left. But beware: only one group of cards will be given back to you! Don’t despair, though! While your opponent is looking at your Split, you also receive a similar offer from the player on your right, so choose wisely.Depending on how each player builds their Collection, different riches will take on a different value for each of them. Create the perfect offer to push your opponent to take what you want them to take... leaving you with the tastiest loot!☆ SIMULTANEOUS PLAY: Simple-to-learn drafting card game, with very low downtime.☆ YOU SPLIT, THEY CHOOSE: Trade cards with your neighbors and make the most out of the different scoring mechanisms.☆ CRAFT THE PERFECT OFFER: Push your opponent to take what YOU want them to!☆ GREAT FOR GAME NIGHTS: 2-7 players, ages 8+, under 45 min or less. Ideal for small and large groups!COMPONENTS• 7 player boards• 1 common board• 7 wallets• 14 tokens• 7 character tiles• 84 wooden cubes• 1 round marker• 78 cards• 1 Rulebook
$57.00$42.00
Queendomino
Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon! Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.
$57.00$35.00
Mystic Vale: Conclave Collector Box
Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6 player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia's blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$71.00
First Giants
Dive into FIRST GIANTS, a race to create the most prestigious dinosaur exhibit! Build your engine by collecting cards with powerful effects OR score points by playing your cards in the exhibit area. But beware! Once displayed, you’ll lose their beneficial effects. Timing is crucial to win! BUILD A PRESTIGIOUS DINOSAUR EXHIBIT: Compete to create the most impressive museum by collecting dinosaur cards and curating a high-scoring exhibit. CHOOSE BETWEEN ENGINE BUILDING OR SCORING: Use cards for powerful ongoing effects or sacrifice those abilities to score points by displaying them in your exhibit. MASTER PERFECT TIMING TO WIN: Balance when to keep cards for long-term advantages and when to play them for points—timing every decision is critical. RACE AGAINST RIVALS FOR LIMITED RESOURCES: Compete over dig sites, amber, sets, and news tokens as players jockey for efficiency and advantage. ENJOY DEEP STRATEGY WITH STREAMLINED PLAY: Accessible rules paired with meaningful decisions make First Giants ideal for strategy fans and competitive game nights. Contents 65 cards 4 Dig Site boards 16 wood markers 4 Museum boards 8 News tokens 29 Set tokens 44 Amber tokens 52 point tokens
$50.00
Botswana
Botswana was originally published as Flinke Pinke. This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins.
$36.00$31.00
Wir Sind das Volk! - Combined Edition
1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? This combined edition brings two games in one box: The award winning "Wir sind das Volk!" and the 4-player expansion "2+2". In "Wir sind das Volk!" you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon. With "2+2" the USA and the Soviet Union enter the game. Players form two partnerships — but there can only be ONE winner! Therefore every decision is a nail-biter: What is more important right now? Your side's interests or your own? In "2+2", the range of strategic choices is significantly widened, turning it to a completely different game: While you are building up "your" Germany (as in the base game) you also seek to manipulate your partner's choices, or even to sabotage their plans. In addition, the super powers struggle for global dominance and compete in the arms and space race. But most importantly, always remember the need for world peace, otherwise there might be no tomorrow. Game contents: – 2 gameboards– 87 wooden pieces– 148 playing cards– 3 sheets of die-cut markers– 2 set off rules
$64.00$52.00
Potion Perils - A Parks & Potions Expansion
Times are changing, and the wilderness is withering. As resources dwindle and new threats emerge, healing wildlife is no longer an easy task. Parker Rangers must think ahead and act wisely, crafting their potions with prevision and care. Venturing out at the right time and navigating around obstacles are key to success in Potion Perils. Potion Perils is a strategic expansion that requires the base game, Parks & Potions. In this expansion, players choose specific Time of Day dice to roll, which determine the potions available during those hours. New challenges, such as viral infections and spore outbreaks, create competitive obstacles that players must navigate each round.
$22.00$19.00
Power Grid: Bremen/Manhattan Expansion
The fight of the electric power companies in Bremen for the most customers is particularly tough and fast. Nuclear power plants are not used to supply electricity in Bremen and expensive resources are scarce. Compared to all other game boards Bremen does not have classic connecting costs between cities, but instead flat district costs. Additionally, several districts are so small, that they are limited to two spaces for networks and afterward do not. Manhattan: Manhattan has a giant demand for electric power but does not have much space for the necessary networks. Thus, the electric power companies fight nonstop for the cheapest building costs all over Manhattan. This map only offers a single huge area and the game only runs in Step 1 until the end of the game.
$22.00$17.00
Millennium Blades: Draw Power
A new era of Millennium Blades is here! New faces, new cards, and new strategies are ready to shake up the game! Do you have the Draw Power to survive in a brand new world?Draw Power is an expansion for Millennium Blades, the CCG Simulator Card Game, and brings a variety of new sets, new characters, and new play options to the game. Set Rotation expands the world of Millennium Blades with over 400 additional cards.(The cards in this expansion were previously released as Millennium Blades: Collusion).FEATURES★ 6 new gamers★ 6 exciting venues★ NPCs★ Over 400 new cards★ Gameplay updates including 6th player rulesCONTENTS• 443 Cards• 12 Oversized Cards• 1 Punchboard• 1 Rulebook• 1 Score Pad• 3 Wood score Tracker Cubes
$57.00$46.00
Sorcerer: House of Petro Lineage
Play as the Ritualist and make sacrifices to loa spirits in exchange for power! You’ll sacrifice cards, adding them to your temple. Then you may spend those cards to call upon one loa each round. With this lineage you will serve spirits called Loa. You will add cards to your temple (placing them under your House of Petro skill card), then use those cards to power new abilities as you channel a different Loa each turn. This pack is a complete Lineage Deck for use with Sorcerer, containing the Ritualist lineage skill card, a Temple card, 4 Loa cards, and 20 cards for your grimoire.Contains:A complete House of Petro DeckThe Ritualist lineage skill cardA temple card4 Loa Cards20 grimoire cards
$15.00$10.00
Acquire: 60th Anniversary Edition
Sid Sackson`s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components. ACQUIRE challenges you to pit your resources and resolve against other players in this high finance game of speculation and strategy.
$142.00
Trickdraw
In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction. Cards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory. The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately! You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next. These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.
$26.00$19.00
A.D.A.P.T. Card and Dice Game
A mashup style card and dice game for 2-3 players where you take mutant fish …and then battle to the death! A.D.A.P.T. is a card and dice game for 2-3 players, that plays in 30 min or less, comes with 3 full sets of polyhedral dice (3d4s, 3d6s, 3d8s, 6d10s, 3d12s, & 3d20s), and bears a unique theme. Light weight, a lot of fun, and entirely unique. We’re certain you’ve never played anything like it before.
$57.00$35.00
Bargain Quest: Sunk Costs
It’s sink or swim in the latest expansion for Bargain Quest! This expansion introduces a variety of nautical heroes, monsters and items for your shops, as well as the brand new Supply Ships game mode! Sunk Costs brings Bargain Quest to the Seven Seas! Try not to go overboard! Expansion: Requires Bargain Quest to play. Features: Includes a new game mode: Supply Ships! Expands critically acclaimed Bargain Quest! Introduces a variety of nautical heroes, monsters and items for your shops Contents Summary: 10 Item Cards 5 Employee Cards 8 Hero Cards 6 Monster Cards 12 Supply Ship Tiles 1 Rulebook
$36.00
Viral: The Hive
Have you conquered the body in Viral? Are you ready to turn up the heat? The Viral: The Hive expansion introduces five asymmetric and highly thematic viral factions. In this expansion, each player starts with a new hive within the body from which to spread their influence and unlock new abilities for their viral faction. Introduces 5 new asymmetric and highly thematic factions!
$23.00$16.00
The Scarlet Pimpernel (Signature Edition)
The year is 1793. France cowers under the Reign of Terror, and not even the innocent are safe from the Committee of Public Safety and their precious guillotine. In the midst of this turmoil, one man uses courage and cunning to fight the brutality: The Scarlet Pimpernel. In The Scarlet Pimpernel, you play as members of the league helping the Scarlet Pimpernel accomplish seven missions, rescuing the innocent from the guillotine. No mission will be as important as the last, for you save the young Dauphin, heir to the French throne, by whisking him away to Vienna. Although players work together to accomplish missions, only the player with the highest score at the end of the game will become the Scarlet Pimpernel’s most trusted advisor. Components: 1 Gameboard 6 Player boards 6 Special Favor dual-layer Tiles 18 Special Favor cards (tile inserts) 18 Location cards 7 Building tiles 1 Scarlet Pimpernel pawn and 1 Chauvelin pawn 8 Mission markers 18 Mission cards 1 First-player marker 6 Player pawns (1 in each player color) 6 Player score markers (1 in each player color) 150 Player cubes (25 in each player color)
$57.00$49.00
Symbiosis
Symbiosis is a fast-paced, strategic card game where you must join forces with your neighbors to compete with your aquatic counterparts. The goal? Create the most prosperous pond in the region! In this turn-based game, your goal is to strategically place your cards to maximize your overall score. But be aware, each card score depending of its placement: on the left, you score depending on your left neighbor ; on the right, depending of your right neighbor and in the center depending of your own cards. Choose wisely!
$22.00
In the Footsteps of Darwin: Correspondence Expansion
England, 1856: Charles Darwin finishes writing On the Origin of Species while you are on your way home. Your correspondence with the illustrious scientist during your journey has paid off as his book will soon be published — but you're not done yet. In the In the Footsteps of Darwin: Correspondence expansion, you will gain the support of historical figures and make fascinating new discoveries thanks to several new features for the base game: publication tokens, classification tokens, envelope tokens, and new characters such as Emma Darwin and Queen Victoria. *Base Game Required to Play
$29.00
A War of Whispers Collectors Edition
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. New beautifully sculpted miniatures and faction banners. Enhanced game board highlighting forts, cities, and farms. Collector’s Edition box with limited edition graphics. Contents: 1 2nd Edition Game Board, 1 2nd Edition Rulebook, 40 Empire Cards, 10 Treasure Cards, 10 Conquest Cards, 20 Loyalty Tokens, 4 Player Boards, 4 Turn Trackers, 1 Metal 1st Player Token, 100 Banner Minis, 36 Agent Minis, 12 City Minis, 13 Farm Minis, 1 Hourglass Mini
$141.00
Life in Reterra: Moonrise Expansion
A new moon. New events. New meanings. What might this new moon bring to your community? How might your inhabitants interpret its presence? Find out in the Life in Reterra Moonrise expansion pack! This fun family board game for teens, adults, and kids features fresh events and ways to score, buildings, and more. Draw moon tiles to trigger lunar events for rewards. Add more buildings to your community—from industry to art—and unlock powers to score points, too. The more a player’s community thrives, the more points they earn. The highest score wins! This strategic tile game features an engaging story, mental depth, and endless replayabilty. It’s a fun light strategy board game for Family Game Night, vacations, and anytime play. And tile laying board games make great gifts for kids ages 10 and up and gamers.
$29.00
Transgalactica
The Galactic Senate has launched the "Transgalactica Decree" in order to increase their knowledge and influence beyond the already well-known fringes of the galaxy. Fleets from every planet have been launched to the stars in search of adventure, riches, and (hopefully) an influential seat in the governing spheres that lie beyond the known space. Transgalactica is a worker-placement and engine-building game with a high level of interaction between the players. In order to thrive in this game, you will travel the far reaches of the galaxy, improve your fleet's influence in all galactic matters, compete with other fleets for technological advancements, build a commercial network, and possibly even send representatives to the Galactic Senate to claim political advantages. The game is divided into five rounds. In each round, players use their Captains to perform powerful actions in their own operations panel. Then, the other players may follow taking the same action using their crew, but without gaining a bonus. Little by little, players will increase their military power, political influence, or technology level, and earn victory points by exploring, trading, mining or completing missions. May the best spacefarer win!
$114.00$91.00
Video Game Champion
The 1990s. The Golden Age of 16-Bit video games. A simpler time when every kid’s dreams revolved around becoming the next Video Game Champion!Video Game Champion is a competitive strategy board game for 2 to 5 players that takes 50-90 min or less to play.You and your friends are ’90s kids dividing your time and attention between earning money, studying, renting video games, buying game strategy magazines, begging your parents to buy you video games as presents and, ultimately, playing as many video games as you can.Do you have what it takes to rise above the competition and become the next Video Game Champion?
$86.00$59.00
Inori
In the Inori Valley, villages are built under a giant sacred tree in which spirits live. All year long, village chiefs make offerings to these spirits and assemble altars in the hope of becoming the Great Tree Guardian for the next year. For each of the four seasons comprising a complete game of Inori, players place their offering markers on the spirit cards or on altars for the Great Tree. This allows them to activate abilities, earn points, or obtain favor tokens. At the end of a season, a spirit card with all spaces occupied gains bonus points and is replaced, creating new opportunities. At the end of the game, offerings for the Great Tree give points according to their color for players having the most favors of each color. The Guardian of the Great Tree for the next year is the player with the most points.
$57.00$37.00
Star Wars: Bounty Hunters
 Star Wars: Bounty Hunters is a light strategy game, in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets, completing contracts, and purchasing droids and crates at the Jawa market.There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn, players pick a card from one of the available piles (targets, hunters, contracts, and Jawa market). Then, they can choose to either play or sell a card. Finally, they pass their remaining hand to their left-hand neighbor. Contents 1 Rulebook 200 Cards 42 Credits 1 Score pad
$40.00$29.00
DC Deck-Building Game: Crossover Collection 1
Crossover Collection 1 brings together three classic Crossover Packs in one amazing package. Each expansion lets you play as new Super Heroes or Super-Villains, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.In Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to “Teamwork.” This keyword found on many of the cards allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who assists you gets a piece of the action.In Crossover Pack 6: Birds of Prey, you can play as the preeminent all-female covert ops team founded by Black Canary and Oracle. A brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super Heroes, allow players to rotate their cards and earn bonuses.Finally, in Crossover Pack 7: The New Gods, you can play as Super Heroes living on New Genesis or Super-Villains residing on Apokolips. There are two stacks of HOMEWORLD cards, each with a special ability that all players can take advantage of. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips.Contents:3 Crossover Packs95 Game Cards18 Character Cards (FOIL)3 Rules Cards1 Info Sheet1 Black Racer Promo Card
$43.00
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
$22.00$16.00
Pikit
Pikit is a collision course of colossal proportions, as monstrous competitors duke it out to see who will reign supreme. In Pikit, players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities, or hold on to them, scoring the points they’re worth at the end of the game. Once the deck of cards is depleted, the game ends and the player with the most points wins. Pikit’s simple rules and ease of play make it a great filler and family game. Deciding when to use your cards to play dirty tricks provides a surprising amount of strategy. EXCITING STRATEGY GAME: Blend luck, strategy, and timing in Pikit, a game full of surprises and interactive gameplay. DICE ROLLING MECHANICS: Roll two dice each turn, with opportunities to claim mecha or scoring cards based on your roll. STEAL AND BLOCK ACTIONS: Utilize card abilities to steal from opponents, draw extra cards, or block opponent effects, adding depth to the game. FUN FOR THE WHOLE FAMILY: Perfect for family game nights, suitable for players who enjoy a mix of strategy and luck. VERSATILE SCORING OPTIONS: Use dice values in different ways, such as adding or subtracting, to claim valuable scoring cards and win the game.
$33.00
Terra Mystica: Big Box
This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.
$213.00$171.00
Fabled Fruit: The Lime Expansion
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!
$29.00$22.00
Purrfect Potions
Cats and Witches! With Potions! Yes, please . . . In this quick game, you are attempting to brew more potions than any of your friends. You have the help of your charming cat companions, but they aren’t exactly under your control – they follow the whims of the moon. On your turn, you’ll roll the cat dice and then the moon die to see which potions the cats will help with. Then you’ll roll the ingredient dice and try to complete as many potions as possible. When all the Major and Minor potions have been completed, the game ends. The player with the most points wins. With whimsical illustrations by Naomi Lord (and questionable yet intriguing potion ingredients), Purrfect Potions is a superb family game that you’ll want to play again and again.
$50.00$38.00
Borealis: Arctic Expedition
In Borealis: Arctic Expedition you become leaders of teams of scientists who venture into uncharted boreal territories to observe wild animals. To succeed, you need to coordinate the efforts of your 9-person crew of specialists from 3 different fields of expertise, represented by meeples of different colors. You also have to choose suitable modes of transport through inaccessible lands, ices and waters of the Far North. The one who gathers the most impressive collection of observed species while traveling deepest into the frosty land, will gain everlasting fame together with their own encyclopedia entry and a tiny snow-covered island named after them. Ages 10+2-4 players45 minute play time Contents:• 4 player boards• 130 cards• 36 printed wooden meeples• 13 printed wooden tokens• Cardboard tokens• Scoring sheet• Rulebook
$43.00
Power Grid: Outpost
In Power Grid: Outpost, the colonization of the new planet advances quickly. There is a huge demand for electricity that your companies gladly fulfill. Can you purchase the best power plants, biggest shelters, and best technologies? Can you spread your network faster from city to city than your competition? Do you expand your company economically to accommodate workers permanently so that you can avoid employing expensive seasonal workers that you must dismiss to the labor market after each assignment? Only then you can win Power Grid: Outpost! Outpost was one of the major inspirations for Power Grid as that game was far ahead of its time. More than twenty years after the first release of Power Grid, Friedemann wants to honor Outpost with this game. He took many thematic elements of that game and translated them to the Power Grid world. Contents:1 game board6 company boards230 wooden parts52 cards180+ cardboard tokens1 rule booklet
$107.00$79.00
Viking Raiders
Viking Raiders is a 2-5 player card game in which players are Viking chiefs, jostling to build the biggest Navy, create the largest Clan and gain the most Loot. On your turn, you draw 2 cards to see what your clan has been up to whilst you have been away 'chiefing'. Have they focused on resources and mined stone or gold, collected wood, created new vikings, or built up the food supplies? Sometimes they have spent their time preparing actions for you by capturing a wandering Berserker or preparing for a raid (one of their favourite endeavours). Or maybe they have gained a favour from one of the Norse gods or goddesses? Each turn you may use one action (for example go on a raid or use a favour from a God or Goddess) and buy one item from a central Market. You buy items using resources in your hand, and you can choose between ships for your Navy, buildings for your Clan and valuables for your Loot. Each item gives 1-3 Victory Points, and the first player to have an agreed number of Victory Points in each category wins the game. There are also four rare Abilities that sometimes turn up in the Market. Oh, and watch out for Ragnarok...! Compact and travel friendly, this gateway game is ideal for casual gamers and families with children aged 9 or above.
$47.00$40.00
Whaleriders: Board Game
You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening, and the glaciers are moving. A deep winter is coming, the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.Whale Riders is a new design with a classic feel from game designer Reiner Knizia. In 45 min or less of play, 2-6 players race to the end of the Ice Coast and back, buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure, or will you make your money slowly along the way?Each player has two actions per turn, but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while, your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased, the game ends and the player with the most pearls wins!Whale Riders has simple and short rules but offers a lot of interaction and interesting decisions for players.
$57.00$52.00
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for 2 players. In this universe, each celestial creature holds the mastery of an element: water, air, earth or fire. Study these creatures before the sun rises and learn all their secrets, because the player with the greatest mastery of the elements at the end of the game wins! TWO-PLAYER STRATEGY GAME: Mythicals is a competitive card game where players collect celestial creatures to master the elements and outwit their opponent in a fast-paced, tactical battle. MASTER THE ELEMENTS: Each creature embodies a unique element—water, air, earth, or fire—requiring players to build a balanced strategy to achieve elemental dominance by game’s end. RISK-TAKING & TACTICAL PLAY: With each turn, players must decide when to push their luck and when to hold back, creating an engaging mix of risk and strategy for both players. QUICK & IMMERSIVE GAMEPLAY: With easy-to-learn rules and engaging mechanics, Mythicals offers a 20-30 minute gaming experience that’s ideal for quick matches or extended play sessions. STUNNING ARTWORK: Each card features beautiful illustrations, bringing the mystical universe of Mythicals to life and enhancing the immersive experience for players of all ages. Contents: 16 wooden tokens 20 tiles 1 double layer board 49 cards with gold foil effect
$27.00$22.00
ImmunoWars: The Most Infectious Board Game
ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.
$71.00$59.00
Stalk Exchange
Enter a Growing Market! Welcome to the Community Hedge Fund where players take on the roles of gardeners dedicated to growing flowers and profits. When the market crashes, the Gardner with the most valuable Stalk portfolio wins.
$71.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$114.00$93.00
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$43.00$28.00
Archeos Society
 Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
$71.00$57.00
Royals
Keep your allies close, and your enemies closer. You are a member of a noble family vying for supremacy of Europe. Place those who are most trusted to you into positions of influence while eliminating your opponents. It is time to show your power, after all, you and your family are Royals!
$71.00$50.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westmin or lesster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$100.00$85.00
Ghosts Galore
In Ghosts Galore you’re helping various monsters to build a fun ghosthouse in an abandoned mine. Optimizing their requirements while building tracks efficiently is key! Over the course of eight rounds, each player builds a track for the ghost train. The player who lines up the best scares wins! BUILD A SPOOKY GHOSTHOUSE: Help mischievous monsters construct the ultimate haunted mine as you plan, place, and perfect your ghostly track. ENGAGING TILE-LAYING STRATEGY: Optimize your route across 78 track tiles to create the most efficient—and frightening—ghost train in the game. COMPETITIVE FAMILY FUN: Out-scare your opponents over eight rounds by designing clever paths and maximizing your spooky score. PERFECT FOR GAME NIGHTS: Ideal for families and strategy lovers who enjoy creative building, light competition, and charming Halloween-themed gameplay. QUALITY GAME COMPONENTS: Features 5 double-sided game boards, 5 minecarts, 5 overview cards, 78 track tiles, 1 lamp, 1 scoring pad, and 1 rulebook. Contents: 5 double-sidedgame boards 5 minecarts 5 overviewcards 78 track tiles 1 lamp 1 scoringpad 1 rulebook
$43.00
Beast: Shattered Isles Expansion
Shattered Isles is the first large expansion for Beast, introducing players to a vast and dangerous landscape filled with fresh challenges, adventure, and mystery. The box is loaded with an abundance of tools, tokens mechanics, and materials that build upon the core of Beast in many exciting and novel ways: A brand-new two-sided map board of the Shattered Isles, an unexplored region of the Northern Expanse. Three new Hunters: Fara, who can damage the Beast from great distances, Valdi, the clever alchemist who siphons animal blood for strength, and Eivind, whose avian familiar can search for the Beast from the air. Three new fearsome Beasts and Beast minion types: Thalduk, the Lord of the High Peaks, the mesmerizing Vacker who can steal souls to increase her power, and the vile Akkeron, corrupting the land with dark energy that threatens to draw all into the inky Abyss. In addition, this sandbox expansion includes a 5-player mode that pits two Beasts against 3 Hunters, 12 powerful Beastly Talents, 9 new Hunter Abilities, 13 Hunter Items, 4 new Action cards, a new animal type, the Sabertooth, 3 double-sided contracts, and more. This is an expansion...requires a copy of Beast in order to play.
$86.00$64.00
Brink
The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!
$128.00
Seeker Chronicles
The Universe in a Card Game! Draft your Seekers from among the best scientists ever, including Feynman, Maxwell, Hawking, and more, and immerse yourself in an elegant blend of resource management and strategic duels. Each decision shapes your journey through the realms of science and discovery. Uncover new strategies as your team evolves, adapt to your opponent, and make every action count in this dynamic, deck-drafting game! Ages 13+2 players20-40 minute play time
$22.00$15.00
Sudds & Malone
In the shadowy alleys of New York, the Sudds & Malone Detective Agency unravels a city-wide conspiracy, where every clue reveals deeper danger. Dive into a medium-light competitive Euro game where strategic card management, tactical dice drafting, and clever set collection drive the action. With hidden information adding layers of intrigue, every decision matters as you piece together clues and navigate the murky world of 1938 New York. Feel the suspense build as you uncover secrets and solve mysteries. On your turn, draft a die from the pool and choose your action. Improve your skills with Office, talk to suspects with Calendar, investigate the city for evidence, use Flimflam to distract the cat or gain extra clues, dive into new cases, stock up on bullets, or just sit back and read the newspaper for additional hints.
$79.00
The Architects of Amytis
In Architects of Amytis, you are tasked by the King of Babylon to create an extraordinary city for Queen Amytis. This strategic board game combines tile placement, worker placement, and elements of Tic Tac Toe. Players select tiles that depict different buildings and colors, placing them on their board to either expand or build upwards. Strategic placement of Architect Pawns is crucial for aligning three in a row, earning the King’s Favor and additional points at game’s end. Each building type provides dual scoring options, allowing for varied gameplay and strategies! Engage in this architectural contest to see who can design the most stunning city and win the royal honor! Fantastic combination of tile and worker placement with strategic alignment scoring. Dual scoring for buildings offers varied strategic approaches. Rich replayability through diverse strategies. Content: 1 Main board 1 Favor board 1 Score board 2 Player boards 12 Building cards 20 Project cards 48 Building tiles 8 Architects 14 Pawns 1st Player card 1 Rulebook
$36.00
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