Board Games | Games with Solo Mode
Zombicide: Marvel Zombies - Hydra Resurrection
As the chaos between living and zombie heroes rages on, the Red Skull attempts to seize power by commanding a legion of zombie Hydra Troops. Well trained and well armed, this horde will pose a threat to Super Heroes and Zombie Heroes alike. Red Skull is a unique Enemy spawn that can be added to any Mission, although this expansion does feature several of its own, for both game modes! When spawned, he will make use of his unique Action deck, which dictates the special actions he will perform each time he activates. The six tiles contained in this expansion recreate a different location on each of their sides. On one side is the S.H.I.E.L.D. Helicarrier, and on the other side is the Hydra base. Additional Super Heroes, Zombie Heroes, and Bystanders can also be added to any game of Marvel Zombies.
$86.00$73.00
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$71.00$61.00
Tindaya
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters. Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive, in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign. During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come. End of the Game: In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game. In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.
$98.00$79.00
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$29.00$23.00
Ahau Rulers Of Yucatan
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya. In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory. Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S. The Solo Mode was co-designed with professional game designer, David Digby.
$100.00$71.00
Lords of Ragnarok: Utgard: Realms of the Giants Expansion
This expansion introduces Frost Giants that can be used in one of two ways – as a supportive power players can use in Battles or as a Monster harassing the players’ Armies.
$42.00$33.00
Lords of Ragnarok: Seas of Aegir
This expansion introduces a new God Aegir which allows players to strike from the Sea with powerful Snekkars. But not only players will gain more control of the Sea Regions. This expansion also introduces a new Boss. Naglfar, the ghost ship, which will be hunting Sea regions by blocking players' possibilities and harassing Armies that wander too close to the shore.
$70.00$56.00
Tiny Epic Crimes
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?
$43.00$37.00
Nut Job
Did you pass a red leaf or a blue leaf? Or maybe it was actually a rock? You’ll never find those hidden hazelnuts if you can't remember the way! Surely it can't be that difficult... or can it? In Nut Job, players will scramble like squirrels through a colorful forest looking for the hazelnuts they have hidden away. Each turn you will have to get through three placards that separate you from your nutty prize. These placards each have a form (rock, leaf, mushroom), and a color (red, yellow, blue) that are hidden from players. If you name the correct color on all three placards in your path you collect a nut token! But make a mistake and your turn ends immediately, giving your opponents a chance to make their own guesses. Once you collect a nut token it forces all other players to flip their character tokens to the opposite side, meaning they will now have to guess forms instead of colors and vice versa. Be the first player to collect 5 hazelnuts and you can win the game, just try not to go nuts in the process! Components:9 Forest Placards12 Nut Tokens4 Squirrel Tokens1 Rule Sheet
$18.00$15.00
Mortum: The Shelter
Your actions could determine your destiny and the destiny of others. Be very careful how you proceed. The Shelter is a separate, stand-alone scenario for Mortum Medieval Detective.
$29.00$25.00
Dawn Of Ulos
You will be excited to hear about Dawn of Ulos, an economic tile-laying game for 1-5 players set in the World of Ulos (Roll Player and Cartographers.) You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals in 60-90 minutes.★ Invest in rival fantasy factions, whose power grows as their territory increases.★ Control the fate of Ulos! Pit factions against each other to influence their rise and fall.★ Features tile-laying, investing, and dynamic conflict resolution where all players are involved.★ A twist on classic economic games.
$100.00$67.00
Florence
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$86.00$57.00
Solar Sphere
Humanity has exhausted Earth's energy reserves. To become an interstellar civilization, they must harness the power of an entire solar system by building a Solar Sphere.In this dice placement/manipulation game, you will be competing against other Captains, by hiring a crew, (engine building) fighting off the resistance, (semi-cooperative combat) and building the Solar Sphere (area control). You will need to collect resources along the way if you are going to complete your tasks effectively.Drones are essential to a winning strategy. Use drones to manipulate dice, visit occupied locations, compete in combat, build the sphere, and upgrade locations.Your crew will gain morale in several ways. You can keep this for end game points or trade it in for instant bonuses.Have you got what it takes to build the solar sphere?Game Contents:• 3 Sphere Tiles• 19 Hexes• 4 Command Boards• 16 Dice• 16 Custom Markers• 1 Turn Order Track• 1 Custom Die• 26 Tokens• 36 Custom Resources• 94 Cards• 89 Cubes
$64.00$55.00
Solar Sphere: Jonny Pac's Expansion
Designed by Jonny Pac, the expansions box contains the White Dwarf and Corporation Robot modules, and additional components to support a 5th player. With the construction of Solar Sphere #1 underway, The Corporation has set its sights on a nearby white dwarf. You can now choose to survey the white dwarf to gain valuable resources and opportunities.The White Dwarf expansion adds a unique rondel mechanism, as well as two screen printed meeples.The Corporate Robots expansion adds a set of cards and screen printed meeples that act as remote access to worker locations. Install these robot for a fully upgraded location power of your choice!A 5th player can also now join the table with all the components needed to do so.Are you ready to expand the Solar Sphere?Game Contents:• 1 White Dwarf Board• 2 Ship Meeples• 10 Robot Meeples• 4 Dice• 4 Custom Markers• 8 Tokens• 9 Custom Resources• 14 Cards• 20 Cubes• 4 Hexes• 1 Command Board
$36.00$31.00
Wayfarers of the South Tigris
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? Features: Challenging dice placement strategy game! Become explorers, cartographers, and astronomers, delving into the lands around ancient Baghdad. Grow your personal map tableau, gaining access to new actions and abilities. Contains: 3 double-sided Main Board Sections 4 double-sided Player Boards 20 Dice (5 in each player color) 60 Influence (15 in each player color) 4 Player Markers (1 in each player color) 12 Workers (4 in each player color) 62 Upgrade Tiles 10 Journal Tiles 48 Silver & 48 Provisions 36 Townsfolk Cards 36 Land Cards 36 Water Cards 36 Space Cards 16 Inspiration Cards 6 Scheme Cards (for Solo play)
$86.00
My Little Pony: Adventures in Equestria Deck-Building Game Familiar Faces Expansion
It’s time for some trouble as a new bunch of mischief makers join My Little Pony: Adventures in Equestria! Take advantage of the new Discover mechanic to creatively build your deck and make the most of your traits. With new characters, cards, hurdles, and challenges, Familiar Faces adds lots of new content for your game! Featuring Spike, Discord, Starlight Glimmer, and Trixie as playable characters! This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria Deck-Building Game is required to play. Features: Introduces new palyable characters of Spike, Discord, Starlight Glimmer, and Trixie! Adds the new Discover mechanic to gameplay Adds new cards, hurdles, and challenges Contents Summary: 17 Oversized Cards 77 Standard Cards 4 Character Standees & Plastic Bases Rulebook At A Glance: For Ages: 14+ Number of Players: 1–4 Playing Time: 45-90 Game type: Deck-Building Game Expansion
$43.00
My Little Pony: Adventures in Equestria Deck-Building Game
Canter into the My Little Pony - Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria! As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you’ve been given a challenge to complete! You’ll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out - if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game! Features: A cooperative deck-building game! Play as Twilight Sparkle, Rainbow Dash, Fluttershy, Rarity, Applejack, and Pinkie Pie Gather allies, actions, and artifacts to improve your deck Travel around Equestria to complete tasks and overcome the challenge! Contents Summary: Over 130 cards including character, adventure, starter, and challenge cards! 6 Standees Assorted punchboard tokens 45 Sugar Cubes At a Glance: Number of Players: 1-4 For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-Building Game The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$64.00
Lucidity: Six-Sided Nightmares
You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares. Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing. 20x Dreams of the Depths Dice 20x Dreans of Envy Dice 20x Dreams of Imprisonment Dice 20x Dreams of Primeval Fear Dice 1x Black Bag 4x Dreamer Cards 5x Nightmare Cards 4x Turn Summary Cards 4x Glass Sleep Markers 1 Rulebook
$43.00
G.I. JOE Mission Critical Sgt Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$32.00
G.I. JOE Mission Critical Chaos Break Expansion
“Outwork and Outlast!” – Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes – Beach Head and Ripcord! Introduces a new boss – Zartan! 2 new lieutenants – Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$64.00
G.I. JOE Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$64.00
Thrones of Valeria
If you like trick-taking games then you will love this one. In Thrones, cards you play have powers, the rank of suits fluctuates, and winning a trick can actually be damaging depending on timing!
$43.00$37.00
Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$100.00$66.00
Rabbit Rabbit: A Game of Superstitions
A magical 350-card trivia game for 1-10 players collecting superstitions, myths, spells, folklore, and more- old and new, from around the world. The goal of Rabbit Rabbit is to be the first to collect seven cards by answering questions correctly, and play starts with the person whose birthday is closest to the current date. In clockwise order, players take turns answering question cards pulled from the top of the deck by the person to their right, taking care to keep the answer hidden. If the player answers it correctly, they keep the card. If they don't, it's discarded. When you win your sixth card and are one card away from winning, you must say "Rabbit Rabbit" out loud. If you forget and another player notices and says it first, skip your next turn, giving everyone else a chance to catch up. There are multiple ways to play: Team Play. If you're playing with four or more players, you can optionally split up into teams of equal size. Host Mode. Playing with three or more, and have an odd number of players? Designate one player as the Trivia Host, who opts out of answering cards, and instead has card reading duties. Scored Play. If you'd like a faster pace, the host can open up each question card to all players, and everyone who answers correctly each round gets a point. The first to reach seven points wins. Solo Play. Playing by yourself? Read the cards, challenge yourself to answer them correctly, and see if you're right. Important Note: Superstitions, like all folklore, can vary wildly and change over time, with multiple variations even in the same small region. If you find a superstition in Rabbit Rabbit described differently than one that you grew up with and hold close to your heart, you're strongly encouraged to share your version with everyone. That storytelling is part of the game! Rabbit Rabbit is the third game from Ami Baio of Pink Tiger Games, the creator of You Think You Know Me and Flatter Me: A Compliment Battle Card Game.
$36.00$31.00
Judge Dredd: Helter Skelter – Dark Judges
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. Judge Dredd: Helter Skelter – The Dark Judges is an expansion for the base game that introduces The Dark Judges, a new team that can be played against others in Judge Dredd: Helter Skelter or competed against on your own in a solitaire game.
$50.00$43.00
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play.
$50.00$43.00
Truck Off: Food Truck Frenzy - Roll & Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$29.00$25.00
Roll Player Adventures
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands. Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond. Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest. Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
$227.00$193.00
Posthuman Saga: The Journey Home (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In your quest to scope out the slave camps, you’ve gone deep into the mutant heartland, further than anyone from the Resistance has been in years. You’ve seen cruelty, horrors and tragedies that will stay with you for the rest of your days. It’s time to let your path take you back home, to the Fortress. It’ll be a long, eventful journey, taking you through uncharted territories. Along the way, you’ll have plenty of occasions to gather intel for the Resistance, help out strangers and allies you meet, strike another crucial blow or two in the war against the mutants, and garner even more renown before you walk back through the Fortress’ gates. Posthuman Saga: The Journey Home adds several new mechanics and more alternate ways of scoring to the base game. Enjoy Posthuman as it was always intended, with more player interaction, evolving narrative missions and a heavier tactical experience. The Journey Home also adds a lot of new content - pick from 2 new playable characters, recruit new followers, collect more weapons and equipment and fight your way through a nasty bunch of new mutants.
$57.00$49.00
Posthuman Saga: Resistance Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Posthuman Saga: Resistance Expansion continues the overarching story presented in the Base Game taking you deeper into the Wilds to track down Mutant Slave Trains carrying human captives and following them to a Mutant Stronghold. Posthuman Saga: Resistance Expansion adds several new mechanics to the Posthuman Saga Base game along with new ways of scoring and winning the game. Resistance also adds a lot of new content, including 2 new Characters, new Followers, new Mission Objectives, new Event cards and the new Veteran Mutant die as well as a new deck of Level 3 Encounters including over 30 stories.
$57.00$49.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$86.00$73.00
PARKS: Memories Coast to Coast
PARKS Memories: Coast to Coast is one of three editions of PARKS Memories, highlighting the national parks in the United States with exceptional bodies of water in them.
$36.00
In the Hall of the Mountain King: Cursed Mountain Expansion
Cooperative and solo module. Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!
$15.00
Heroes Wanted: Extra Extra - Expansion Deck 1
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards2 Oversize Mastermind cards1 Token sheet1 Rules sheet
$18.00$15.00
Heroes Wanted: Breaking News - Expansion Deck 2 (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This just in! Breaking News is a new expansion pack of Hero, Villain, and Quirk cards—fifty-four in all—that further amplifies the legendary qualities, invasive evil, and seat-of-your-pants thrills of Heroes Wanted by bringing more POW! to your powers with the pack’s focus on actions and action types. CONTENTS: 30 Hero cards16 Villain cards8 Quirk cards
$18.00$15.00
Four Humours
Fluttering Souls is a captivating, beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one. Legend of the White ButterflyMany years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged, but, tragically, Akiko died before they could be wed.Takahama was distraught. He had built a life and a successful career, but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried.For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day, Takahama fell so ill he could not go outside. Fearing he may die, his sister and niece came to care for him. While he lay there, unable to move, a butterfly of the purest white landed gently on his pillow. Annoyed, Takahama’s niece tried to shoo the butterfly, but it would not stray from the pillow of the dying man.As Takahama’s final breath left his body, so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers. OverviewFluttering Souls is a 2 player game, made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points, either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.
$56.00$40.00
Excavation Earth: Second Wave Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Second Wave is the first expansion for Excavation Earth, introducing two new races - the Collectors and the Influencers - along with new game-play elements and ways of scoring. The Observation Barge, which lets you further manipulate the market demand for artifacts and score points at the end of the game. Achievements add a whole new way of scoring by completing set goals and Racial Wildcards give each race their own, more powerful action card to boost their round!
$50.00$43.00
Excavation Earth: It Belongs in a Museum (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Excavation Earth: It Belongs in a Museum is the second expansion for Excavation Earth. It introduces two new alien races, mysterious artefacts, a deck of technology cards and a whole, new museum board. It Belongs in a Museum adds new ways of scoring that create new paths to playing and winning the game.
$50.00$43.00
Istanbul - Choose and Write
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)
$50.00$43.00
Maglev Metro
In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first. Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city. Maglev Metro contains two unique maps.
$100.00$85.00
Roll Player Adventures: Gulpax's Secret Expansion
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos’ greatest inventor, Gulpax the Crafter, builds a mysterious device of tremendous power deep within the Frozen Expanse. The peace enjoyed across Ulos threatens to come undone. With war on the horizon, it’s a dangerous time to be a hero. You’ll make allies and enemies, lend your unique skills to unravel the crafter’s mystery, and decide the fate of Ulos. Who will gain the upper hand in the upcoming great war? Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the World of Ulos, and make meaningful decisions that change the story. Gulpax’s Secret requires the Roll Player Adventures base game to play. Embark on a heroic journey with your hero! Pick from one of eighteen pre-generated characters or a host of additional characters - either from thirty-six pre-generated characters from Adventures or any completed character from Roll Player.
$93.00$79.00
The Sherlock Files: Vol 4 - Fatal Frontiers
Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$31.00
Field of Green: Grand Fair
It is time for the annual Agricultural Grand Fair where all aspects of a farmer's life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in competitions and get information on the latest news in the farming industry. Grand Fair, an expansion for Fields of Green, introduces the Grand Fair Attractions, which let the players interact with the Grand Fair in many new and exciting ways! It also includes additional locations, objectives, components for a fifth player and rules and material for solo game. Come visit the Grand Fair, enjoy its attractions and get to experience the life of a farmer to the fullest!
$50.00$36.00
Ierusalem: Anno Domini
Travel 2000 years back in time to re-live one of the most influential episodes in Western history: The Last Supper. Players control one of the different clans that inhabit the city, collecting stones, bread, fish and dinars while trying to become the most influential group by sitting their followers closest to Jesus and the apostles. The immersive game and interesting decisions will appeal to a broad audience and become a must-have for the most zealous gamers.☆ Re-live the Last Supper in Ierusalem: Anno Domini, a highly thematic mid-weight eurogame by Carmen G. Jiménez.☆ An intelligent mix of mechanics which includes deckbuilding, resource management and worker placement.☆ The art of Enrique Corominas (Game of Thrones) and LA Draws (Magic the Gathering) transports you directly to 33 C.E♦ Set collection♦ Worker placement♦ Deck construction
$86.00$73.00
Saigon 75
Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters
$88.00$75.00
Tainted Grail: Monsters of Avalon - Past and Future
Tainted Grail: The Fall of Avalon expansion including 20 additional plastic miniatures and 22 additional cards.
$127.00$86.00
Tainted Grail: Red Death
The advanced Red Death campaign provides a challenge for experienced groups of players, giving them a new, exciting story to play through, and new ways to advance their characters. Journey to Camlann, the ancient human capital, abandoned during the plague of the Red Death. Deal with new, exciting threats with unique rules, such as separate mini-encounters outlined on secret cards. Uncover the secrets of the Homelands, while making your way through locations dripping with mood and foul miasma. Arm yourself with new knowledge and find allies among two new races: the wild Picts and the mysterious Fomorians. Learn brand-new advanced skills, and find unique ancient items – but beware of the horrific Danse Macabre that trots up and down the city streets to the shrill sound of pipes, inviting you to join their eternal dance!
$86.00$68.00
Masters of the Universe: The Board Game - The Evil Horde
All hell breaks loose in The Evil Horde expansion as Hordak sets his army of savage warriors upon Eternia. Trapped in the dimension of Despondos for eons, Hordak has been lying in wait and preparing his forces. Now with the aid of Skeletor, Hordak will finally escape his bondage and take his revenge on those who captured him in the first place!
$86.00$73.00
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