Board Games | Games with Solo Mode
The Sherlock Files: Vol 3 - Puzzling Plots
Are you a modern mastermind detective? The Sherlock Files: Puzzling Plots includes three new confounding cases for you to solve. First, you will track down a man who vanished during his shift at the cemetery. Next, you will pursue the truth of what happened to a fabulously rich butler. Finally, you will hunt down the man behind the wheel of a suspicious hit-and-run. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$31.00
Ogre (Sixth Edition)
OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE. The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides. Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..
$71.00$61.00
Maglev Maps: Volume 1
Six mind-bending maps for Maglev Metro! Each double-sided, recessed map has new technologies just waiting to be explored, including new and enhanced actions, stations, and passengers. New rules and mechanics make playing each map a unique experience, while still feeling very much like Maglev Metro.
$142.00$121.00
The Sherlock Files: Vol 5 - Marvelous Mysteries
Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.
$36.00$31.00
Brikks
Brikks can be viewed as tabletop Tetris, with each player trying to place falling blocks into their grid to score the most points. To start the game, each player draws a different quadromino at the bottom of their individual game sheet. On a turn, the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is, which colored shape and in which orientation — all players must "drop" into their grid. To represent this, you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top, then X out the spaces covered by the quadromino. If you cover a circle on the grid that's the same color as the quadromino just placed there, you collect two energy points. By spending one energy point on a turn, you can possibly "rotate" the quadromino to be placed depending on what dice were rolled; by spending five energy points, you can place exactly the quadromino you want, ignoring the result of the dice. As you collect energy, you might cover an X on the energy chart; if you do, you track these Xs on a separate "extra point" bar, with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino, you collect an additional 1-4 Xs for this extra point bar. Each player has three bombs they can spend to blow up a block instead of placing it, but by doing so you give up endgame points. As soon as you can no longer place a quadromino in your grid, your game is over. Once everyone has filled their grid to the top, tally your points. In addition to the extra points bar and any bombs unused, you score 1-5 points for each horizontal line that contains 8-10 Xs, with these line points doubling, or even quadrupling, as you go higher in the grid. Whoever scores the most points wins! "Brikks" also contains rules for a duel mode and a solitaire mode.
$36.00$26.00
Space Cadets: Away Missions
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
$142.00$121.00
Etherfields: Funeral Witch Campaign
The Funeral Witch campaign will lead you on a journey through a Dreamworld shrouded in thick mists that influence the emotions of all denizens. You’ll quickly discover the source of those changes – Funeral Witch, a mysterious Entity dwelling in the abandoned tenement, accompanied by a strange Entourage. She is troubled by an event from the past that she cannot remember, although the pain and strongemotions remain, making her a great danger to the Dreamworld and its inhabitants. You’ll learn more and more about her, straying through the world depicted on the beautifully illustrated pages of the Shrouded Map. And maybe you will learn something about yourself.
$50.00$33.00
Final Girl: Zombie Miniatures
Terror From the Grave Miniatures
$29.00$23.00
Black Friday - Great Wall - Iron Dragon Blister
This special addon consists of 1 big miniature, 1 mini board and deck of 5 cards. The Dragon is the weapon of last resort, to use if you see that you won’t be able to hold a Wall. Using it carries great danger, but usually positive effects will overshadow the negatives.
$56.00$31.00
Great Wall - Black Powder Expansion
Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater. The invention of the black powder has changed the battlefields forever. Experience it yourself by employing powerful defensive machines and new units wielding deadly weapons. However, invaders learn fast, and they will use your own technology against you – you’ll have to face fearsome siege engines and their new formidable abilities.
$93.00$66.00
Great Wall - Ancient Beasts
Ancient Beasts expansion adds four legendary entities into the game - players will try to gain their favor to receive their blessings. Harness Ancient Beasts’ legendary powers but be careful – you’re not the only one who can steal a part of their might. Use new Artifacts, Advisors, and Tactics – all focused on the Ancient Beasts – to tip the scales in your favor.is expectations.
$50.00$40.00
Tiny Epic Vikings: Ragnarok
Draft your clan members.Sail to the islands and place your settlersCollect Ruin Stones and Favor CardsBattle for the Gods Favor and go to Valhalla.1-4 player strategy game of drafting, area control, and set collection. Be in the gods favor and die gloriously in battle.Double-Sided Board.48 Unique Clan CardsOver 90 Wooden Pieces. Not a Standalone Game - Tiny Epic Vikings is required to play.
$43.00$37.00
Chronicles of Crime: Welcome to Redview
This expansion requires Chronicles of Crime (London's Forensic) to play.Welcome to Redview is a family-friendly expansion to Chronicles of Crime. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. You take on the role of kids with no contacts you can call for help. Instead, you’ll use your Fitness, Speech, and Mind to get to your objectives!Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards6 Player boards1 Die1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11.0 or newer to run the app.
$43.00$29.00
Atiwa
Uwe Rosenbergs new game Atiwa explores the agricultural wonders of the Africancontinent. Leading a family of fruit farmers, the players find that fruit bats - so called flying foxes,once considered to be fruit thieves only - are indeed useful for their farming endeavors.While it's true that the bats are eating the fruits from their trees, they also spread the seeds, overall helping to grow the amount of trees they can farm. This led to a symbiotic lifestyle between farmers and bats in which the farmers keep the bats as pets in order to grow their farms more quickly. However, the more bats, the more space they need... The players who will find the perfect balance between their bats and the growth of theirfarm will finally succeed and win the game!
$93.00$74.00
Spirit Island: Jagged Earth - Foil Panels
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island Jagged Earth expansion with premium foil card versions of those same panels!
$15.00
Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$13.00
Planetarium
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale. Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals. On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines, tracing orbits around the star, and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way, planets can also be moved onto matter tokens, placing the matter tokens on the player's mat. In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card, they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks, Low Evolution (cards that score less points but require less matter to play), High Evolution (cards that score more and are harder to play), and Final Evolution (cards that can only be played on a player's final turn). The thematics of the game have been developed with an eye on the science, led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon, from asteroid impacts, atmospheric effects, to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet. The game consists of a beautiful game board with handfuls of matter tokens, approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor), player mats, and player and score markers.
$64.00$55.00
Hippocrates
In Hippocrates, you travel back to Greece in 371 BCE on the island of Kos. Hippocrates is growing old, and knows he cannot continue his medical practice forever. Hoping to be one of his successors, you lead a team of doctors with the goal of perpetuating the treatment of patients in the temple of Asclepios, later known as the first hospital in history. To be a worthy successor to Hippocrates, you’ll need to work efficiently and increase your reputation, so that patients from all around the Mediterranean will come to you with the hope of receiving the best treatment ever. Hippocrates combines tactical positioning, tile placement, resource management, and more to create an exciting mix that will challenge each player to best manage their patients and try to become Hippocrates’ worthy successor.
$100.00$80.00
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$13.00$11.00
Hostage Negotiator: Abductor Pack #6
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his loyal, but crazy sister. One wrong move and she will take the children and disappear. In this expansion the stakes are high. You'll have to have your team search to find the Seaver kids and rescue them before anything happens.
$13.00$11.00
Lilly Van Helsing
In Lilly Van Helsing you’ll take on the role of a young Monster Hunter working for the Silent Night security company. It is up to you to keep your clients safe from werewolves, vampires, and other things that go bump in the night.
$33.00$27.00
Tears of a Goddess
The sacred sprouts known as "the tears of Nuwa" have been stolen by three thieves. You are a bounty hunter hired to track them down and return the sprouts before the apocalypse is unleashed! And make a bit of money in the process.
$33.00$27.00
Sherlock Holmes and Moriarty: Associates
Ready to continue where Sherlock Holmes: Four Investigations left off? Well look no further than Sherlock Holmes & Moriarty: Associates! In this book, not only can you play as Holmes and Watson, but now you can also choose Moriarty! He's joined the team under peculiar circumstances. Question suspects without fear of offending them knowing your ability to coerce and threaten them will produce useful information! Will you solve the cases with the help of your arch nemesis? And has he really changed his ways? Or is he up to something sinister?
$33.00$27.00
Sherlock Holmes: The Shadow of Jack the Ripper
In Sherlock Holmes: The Shadow of Jack the Ripper reprise your role as the world’s greatest consulting detective or his trusted companion, Dr. Watson. Ten years after the terrible Whitechapel murders, a killer strikes again. Is it the notorious Jack the Ripper or are we dealing with a copycat killer?
$33.00$27.00
Sherlock Holmes: The Challenge of Irene Adler
In Sherlock Holmes: The Challenge of Irene Adler, there is a new detective in town! Irene is now competing with the Baker Street boys for business. But will she truly be able to rival the skills of Sherlock? Play solo, or head to head against another player each taking on the role of either Sherlock Holmes or Irene Adler. Only by using your wits will you prove yourself to be London's Greatest Detective! Will you best your opponent in this battle of wits? Or will your opponent come out on top?
$33.00$27.00
Sherlock Holmes: The Beginning
For the first time, you can see where it all began. The entire line of Sherlock GNAs takes place after the famed dive off of Reichenbach Falls, where Sherlock and Moriarty allegedly plunged to their deaths. Now you can see what happened after those incredible events, and how Sherlock got back in the investigatory saddle, through the eyes of his trusted friend, Dr. Watson.Sherlock trusts you to prove your deductive prowess and solve cases that have left Inspector Lestrade, and Scotland Yard, puzzled to say the least. Be careful though, not only are your investigations perilous, but Sherlock himself has little tolerance for failure. However you choose to go about solving the mysteries, as always, it's your story, your choices, and your adventure.
$33.00$27.00
Black Friday - Magnate: The First City
In Magnate: The First City you’re a tycoon trying to make as much money as you can in a citywide property boom by building an empire of realistic 3D buildings. But beware… the boom will eventually go bust in a game-ending market crash!
$127.00$85.00
Zapotec
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals. Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn.
$71.00$50.00
Tabannusi: Builders of Ur
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders.Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.☆ 1. Innovative drafting mechanism using multi-purpose dice☆ 2. Inspiring decision making process when constructing buildings☆ 3. Player-driven scoring phases which keep you constantly engagedAges 14+, 1-4 players, 90-120 minutes
$100.00$67.00
Roll Through The Ages: The Iron Age - Mediterranean Expansion
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2
$22.00
Black Friday - Neuroshima Hex! 3.0
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones. The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile. Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
$69.00$47.00
Coatl
The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest? In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected. The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
$57.00$43.00
Aliens: Another Glorious Day in the Corps - Sulaco Survivors (2023)
High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Sulaco Survivors contains 4 miniatures: P-5000 Power Loader piloted by Ripley, Ripley & Newt, Bishop, Broken Bishop.
$29.00$25.00
Fallout: Wasteland Warfare - Creatures Gatorclaw
This miniatures set is part of the NUKA WORLD wave for Fallout: Wasteland Warfare! ‘Because clearly a Deathclaw wasn’t bad enough!’ When Old Dr McDermont had a cloning machine, he made a big mistake. By combining all the best aspects of the Jackson chameleon and the American alligator, he created one of the worst creatures to ever tear a Raider in half. Thankfully, he didn’t live long enough to see his voraciously hungry children break out of their home and out into the big wide world, sadly, because they ate him. Circle of life, I suppose. Includes 1x Gatorclaw and 1x Scenic Base. ©2023 Bethesda Softworks, a ZeniMax Media company. All Rights Reserved
$36.00$31.00
Fallout: Wasteland Warfare - Robots Starlight Theatre Staff
This miniatures set is part of the NUKA WORLD wave for Fallout: Wasteland Warfare! ‘Weaponizing Nuka-Cola is a sin, godless robots! How dare you waste what I could drink!’ In the lovely Starlight Theatre, you could have once sat down and enjoyed slow service, flat cola, and cold food. Despite the centuries, not a lot has changed, bar the chances of death due to highly pressurized Nuka-Cola being fired through your skull - that’s increased by about 5%. Manned by all forms of Robotic help, Nukatrons and Mr Frothys of all varieties can be found still serving the various corpses that act as the theatre’s only guests for the last 100 years. Includes 1x Mr Frothy, 2x Nukatrons and 3x Scenic Bases. ©2023 Bethesda Softworks, a ZeniMax Media company. All Rights Reserved.
$44.00$38.00
Fallout: Wasteland Warfare - The Commonwealth Rules Expansion
War Never Changes. Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.This expansion contains new rules for clashes within the Commonwealth. Contents:171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area.Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout.A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan.171 new cards35 unit33 AI cards1 equipment card16 leader cards5 mod cards17 perk cards3 power armor cards14 quest cards5 reference cards42 weapon cardsPainting guides for Survivors, the Brotherhood of Steel, and Super Mutants.A gallery of painted models featuring every release in the Commonwealth wave.Scenarios for playing in the Commonwealth.Rules for Wasteland Warfare terrain.Unique region rules for locations within the Commonwealth.Strategy guides for playing numerous Wasteland Warfare factions.
$64.00$55.00
DC Comics Deck Building Game: Justice League Dark
ARE YOU READY TO GO DARK?This entry in the DC Deck-Building Game series puts you in the supernatural shoes of the DC team that steps in when challenges arise that are too mystical for regular Super Heroes. Become a member of the Justice League Dark as you Seal the threats of magical Super-Villains and Transform your cards into more powerful forms!Standalone game, but compatible with other games in DC Deck-Building Game series.KEY FEATURES★ Based on Justice League Dark comics, with original cover art by Ryan Benjamin★ Play as Justice League Dark members like Wonder Woman, John Constantine, Zatanna, and Doctor Fate★ Transform cards have the ability to change into other cards!★ Seal your cards away to add to your score at the end of the game★ New Weakness cards have a built-in way to get rid of them... if you are willing to pay the cost!CONTENTS• 215 Standard Cards• 8 Oversized Character Cards• 4 Seal Tokens• Multiverse Divider• Rulebook• First Printing: Jason Blood and Etrigan Promo Cards
$71.00
Hostage Negotiator - Alternate Finale Pack #2
The second Alternate Finale Pack, providing a completely different finale to your Career experience.
$15.00$13.00
Hostage Negotiator - Alternate Finale Pack #1
The first Alternate Finale Pack, providing a completely different finale to your Career experience.
$15.00$13.00
Final Girl - Terror From The Grave (vignette)
How you would handle Zombies showing up in any of your Feature Film locations? Find out in this all-new (vignette) expansion that can be played in combination with ANY location!
$18.00$15.00
Final Girl - Game Mat bundle
A high quality game mat bundle that comes with two game mats for placement of boards, cards, and components. This optional add-on will add even more wow factor to your Final Girl experience.
$47.00$40.00
Final Girl - S1 Alternate Killer Minis
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$36.00$31.00
Final Girl Series 1 Storage Box
Final Girl: Series 1 Storage Box Board Game Accessory by Van Ryder Games. Includes storage box to hold all content for Final Girl Series 1.Requires Final Girl: Core Game to play.Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Core Box, when combined with a Feature Film Box, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!
$57.00$49.00
Murder at the Speakeasy
Murder at the Speakeasy is a murder mystery party you can play at home with 8-20 friends. Venture into the 1920s with this immersive murder mystery game where even the host can play without knowing who the murderer is. Murder at the Speakeasy comes with everything you need to throw an unforgettable event, including detailed instructions, an easy-to-follow timeline, two alternate endings, detailed character cards, evidence for three seperate murders, three fun awards, voting cards, a detective's notepad, and more. Bring your favorite friends (that you don't mind murderering off, of course) and get ready to experience a party to die for.
$93.00$79.00
Tucana Builders
Tucana Builders is a sequel to the award winning Trails of Tucana.Place tiles on spaces that match the revealed terrain card to connect animals to corresponding huts.All connections that score in round 1 will score again in round 2. So, do you go for high scores in round 1, or will you try to create smart intersections for long-term benefits?Tucana Builders is an easy-to-teach game for those who enjoy challenging tile-laying puzzles. ENGAGING TILE-LAYING MECHANICS: Dive into the strategic world of Tucana Builders, where players lay tiles to connect animals to huts based on terrain cards, enhancing critical thinking and planning skills. DYNAMIC SCORING SYSTEM: Score points in two rounds for long-term strategic depth. Optimize your placements in the first round to benefit in the second, adding a layer of tactical decision-making. QUICK AND ACCESSIBLE: Learn to play in minutes with simple rules but discover a surprisingly deep strategic experience, making it perfect for both casual and serious gamers. VIBRANT ARTWORK AND THEME: Enjoy the beautifully illustrated tiles and cards which bring the colorful world of Tucana to life, appealing to a wide age range and enhancing the gaming experience. REPLAYABLE AND VERSATILE: With a variety of tiles and cards ensuring no two games are the same, and an average playtime of 30 minutes, Tucana Builders is ideal for game nights as both a main attraction and a filler between longer games. Contents 1 Scoring Boards 5 Player Sheets 25 Scoring Discs 30 Huts 11 Setup cards 30 Starting Tiles 6 Starting Cards 5 Wild Cards 120 Path Tiles 12 Terrain Cards 1 Score Pad 6 Achievement Cards
$57.00
Aleph Null
As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge – perhaps the ultimate knowledge – albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet – The Sabbath Goat – at their Head, for one night only and let them run amok. Let us see the consequences – for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you – too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment. CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14 FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook
$43.00$39.00
Fallout: Wasteland Warfare - Raiders The Pack
This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. ‘The Pack are a lot like eating centuries old candy, bright, exciting and probably going to kill you.’ Brightly coloured, bedecked in whatever interesting knick-knacks they can tape to themselves and wholly ruled by their moment to moment instincts, The Pack are less of a gang and more of… well, a pack. Following their Alpha to the end, members of The Pack tend to be spurred on to random acts of violence throughout the day, not too worried about the reason why, just if it’ll be fun or not. Every choice they make tends to follow that logic, fun over all other things, sadly for everyone else, they think fighting is really, really fun.
$60.00$51.00
Fallout: Wasteland Warfare - Raiders The Operators
This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. ‘They say money makes the world go round, with the way Operators make money, it’s going to be an empty world.’ Without wanting to give them any props, the Operators are a well organised group, more like a crime syndicate than a raider gang. They follow orders, take on jobs, make their own gear and most of all, remain professional. Well armed and armored, Operators don’t kill for fun (unlike the other gangs of Nuka-World), they kill for profit, or out of annoyance, which is occasionally fun. I guess they also kill for fun.
$60.00$38.00
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