Board Games | Games with Solo Mode
Tainted Grail: Age of Legends & Last Knight Campaigns
Tainted Grail's Stretch Goals offer two full-sized campaigns: The Last Knight, set 400 years after the core box campaign, where players explore a frozen, apocalyptic Avalon and bring the history of human conquest to a conclusion, and The Age of Legends, set 600 years before the core box campaign, where players join legends like King Arthur and Merlin to discover the origins of many myths. Players can also command armies and build structures thanks to the new military power mechanic. These campaigns, combined with the Fall of Avalon campaign, create a trilogy spanning a millennium and hundreds of locations and journal pages, providing a unique board game experience.
$154.00$100.00
Great Wall - Black Powder Expansion
Black Powder expansion brings new soldiers, hordes, and war machines to the game. Players will have new powerful options to choose from during play, but the invaders’ threat will also be greater. The invention of the black powder has changed the battlefields forever. Experience it yourself by employing powerful defensive machines and new units wielding deadly weapons. However, invaders learn fast, and they will use your own technology against you – you’ll have to face fearsome siege engines and their new formidable abilities.
$92.00$60.00
Great Wall - Stretch Goals
This box contains four expansions that offer new and exciting gameplay options. They are:Ancient Chronicles - Six new scenarios for competitive and cooperative play, adding a layer of strategy and flavor Rat expansion - Bring fortune to your chosen location, making it more profitable for all players.5th player expansion -Â Add another player to the base game. Genghis Khan expansion - Face the formidable leader of the Mongol Empire and earn honor and great rewards if you live up to his expectations.
$106.00$69.00
Marvel United: X-Men - Gold Team
X-Men: Gold Team is an expansion for Marvel United that not only adds four new iconic Heroes, an influential Villain, and new Locations, but introduces the new Team vs Team Mode which completely changes the game! Divided into two teams, up to 6 players compete to see who can complete the Missions and deal the most damage to the Villain (who can even be controlled by a 7th player in Super Villain Mode). May the best team win!
$50.00$38.00
It's a Wonderful World: War or Peace
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.
$36.00
Final Girl: A Demon in the Shadows Miniatures
History is repeating itself...Berith has possessed another nun. This time, it’s sweet Ursula, and Berith is shedding innocent blood through her. He’ll only leave when her heart stops. You know you’ll have to kill her, but you refuse to just let her soul be condemned to eternal damnation. You’re determined to expel the demon and save Ursula. (Core game required)
$15.00$12.00
Cartographers: Architects Mini-Expansion
Requires base game of Cartographers: A Roll Player Tale to play. Add 4 cards for more gameplay variety in Cartographers and Cartographers Heroes. Shuffle each card with your existing cards of the same type and you're ready to play! All the cards have thematic tie-ins to Stonespine Architects. Includes: 1 ambush card, 1 hero card, 1 scoring card, 1 explore card
$8.00
Corps of Discovery: Expansion 2 Vameter
As they explore deeper into the heart of the continent, the Corps of Discovery encounter the Fezron, a species of small, sentient, blue-feathered beings. You share a mutual enemy with the Fezron in the form of the Vameter, a vicious, winged predator that claims the heads of its victims as its own. The Fezron and the crew of the Corps must work together in order to weaken the Vameter and then trap it. You`ll need to plan carefully and be willing to make sacrifices to give your sharpshooters the best chances of putting a bullet into the beast before it takes to the air to elude capture.
$22.00
Millennium Blades: Decked Out
When the combo to end all combos was assembled, Exaltius the Unbeatable was unleashed upon this world. Driven by one sole desire—to win at all costs— Exaltius threatens to upset the balance of the whole world, and Millennium Blades! In order to protect their favorite card game (not the world) heroes from across the globe, space, and time assemble to find a way to beat the unbeatable and save Millennium Blades!Decked Out is the second major expansion for Millennium Blades, the CCG Simulator Card Game, and brings new characters, new sets, and new promo cards to expand your Millennium Blades Experience.The cards in this expansion were previously released as a series of 10 Mini Expansions titled: Crossovers, Fusion Chaos, Final Bosses, Futures, Professionals, More Sets, Co-Op Bosses, Extra Characters, Finaler Bosses, and BoardGameGeek.FEATURES★ 7 Playable characters to befriend★ 3 Co-op bosses to conquer★ Tons and tons of promos to discover★ Nearly 500 new cardsCONTENTS• 1 Rulebook• 495 cards, including:• 91 Character cards• 35 Core Cards• 48 Expansion Cards• 36 Premium Cards• 96 Master Cards• 42 Bronze Promo Cards• 48 Silver Promo Cards• 30 Gold Promo Cards• 54 Boss Cards• 12 Mystery Deck Cards
$57.00$46.00
Tainted Grail: Monsters of Avalon - Past and Future Miniature Pack
Tainted Grail: The Fall of Avalon expansion including 20 additional plastic miniatures and 22 additional cards.
$126.00$82.00
Tainted Grail: The Fall of Avalon - Red Death
The advanced Red Death campaign provides a challenge for experienced groups of players, giving them a new, exciting story to play through, and new ways to advance their characters. Journey to Camlann, the ancient human capital, abandoned during the plague of the Red Death. Deal with new, exciting threats with unique rules, such as separate mini-encounters outlined on secret cards. Uncover the secrets of the Homelands, while making your way through locations dripping with mood and foul miasma. Arm yourself with new knowledge and find allies among two new races: the wild Picts and the mysterious Fomorians. Learn brand-new advanced skills, and find unique ancient items – but beware of the horrific Danse Macabre that trots up and down the city streets to the shrill sound of pipes, inviting you to join their eternal dance!
$84.00$54.00
Detective: City of Angels - Bullets Over Hollywood
Return to the City of Angels with four all-new mysteries of missing starlets, stolen masterpieces, and violent gangsters!A famous actress has disappeared without a trace; a psychotic psychologist from the past returns for a violent encore; a priceless painting goes missing; and a confrontation between mobsters ends in blood.In Bullets Over Hollywood, you'll attempt to solve four all-new devilishly challenging cases featuring unique mechanics, special rules, and never-before-seen suspects. So dust off your notebooks and sharpen your sleuthing skills; these cases will test even the most seasoned detectives!
$57.00$46.00
Tiny Towns: Fortune
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town. In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
$43.00
Pirates of Maracaibo: Bermuda Triangle Expansion
The waters of the Bermuda Triangle are feared because storms sometimes make navigation impossible. What's more, legends tell of huge monsters lurking there for unsuspecting sailors...but the stories also tell of legendary treasures to be found there, so now you'll race in search of them. The Pirates of Maracaibo: Bermuda Triangle expansion features a "Treasure Hunt" module in which you compete against each other in a race to find the biggest treasure. It also contains new improvement cards that you can mix into the base game for more variety, as well as a new card for the solo mode.
$27.00$22.00
Tiny Epic Cthulhu: Cult of Chaos
A wicked Cultist of the Shrine emerges, determined to thwart the players' efforts and empower the Great Old One. This malevolent figure seeks to plunge the world into eternal chaos and darkness.
$22.00
ONUS! Terrain & Fortresses
With this expansion you will be able to play with scenery and its new set of rules for sieging, incendiary projectiles, and more… It contains different types of terrain like woods, hills, rivers (depicted in tiles with several different drawings) and landmarks like towns, bridges, rams, wood/stone fortress sections, barricades, fire counters, assault towers, and more!
$50.00$35.00
Evergreen: Pines And Cacti Expansion
Evergreen: Pines and Cacti is a set of two modular expansions for Evergreen that introduces two new kinds of plants that interact with light and shadow in interesting ways. Each modular expansion introduces a new power, and the game uses exactly six powers, so remove one power from play for each expansion module you add. PINESSmall pines long for the kiss of sunlight, so they spontaneously grow into big pines when they are in shadow at the end of a season. CACTICacti can grow very quickly, but they need a lot of light to survive. Make sure they are not in shadow at the end of a season or they will die!
$26.00$18.00
The Search for Planet X New Horizon Upgrade Pack
This Deluxe Upgrade Pack is only available in limited quantities Includes 8 Metal Tokens (2 per player)48 Poker-Style Clay Theory Tokens (12 per player)4 Player Trayz by GameTrayz Expansion
$29.00
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$71.00$57.00
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger! Contents:1 rulebook6 Lodge boards20 villager meeples18 Building cards5 Monument cards7 Villager cards
$43.00
Flip Voyage: Fantastic Discoveries Mini-Expansion
The race is on to scour the seas for evidence that will lead to your Fantastic Discovery! You'll need to carefully plan your travel if you want to make your discovery and claim all the booty that comes with it! This is not a standalone game. The base game Flip Voyage is required to play.
$15.00$13.00
Cartographers: Heroes - Champions Mini-Expansion
Requires base game of Cartographers: Heroes to play. Add 4 hero cards for more gameplay variety in Cartographers Heroes. The hero cards feature new attack patterns. Just shuffle them with your existing hero cards and you're ready to play! Includes: 4 hero cards
$8.00
Dungeon Degenerates: Lowlands Encounters booster
21 additional Lowlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$13.00
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00
Dungeon Degenerates: Highlands Happenings booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$13.00
Boonlake: Artifacts Expansion
ABOUT BOONLAKE: ARTIFACTS EXPANSION For some weeks, all sorts of treasure hunters have been scurrying around Boonlake. Odd artifacts that were found in the lake have attracted your attention. They are of a special nature and require a strange form of energy source. It seems as if they are powered by a Variable Atomic System Energy in short, V.A.S.E. Since you have found out that vases provide an opportunity to generate electricity, they have gained a completely new significance in Boonlake.So, build a shipyard and start retrieving the treasures! Boonlake: Artifacts features a new Lake gameboard that gives players more options to gain bonuses and points throughout the game. Additionally, players can now build a shipyard to unlock access to powerful artifacts. With over 50 new Project cards, Boonlake: Artifacts provides players with new strategies to pursue in Boonlake! Boonlake is required to play this expansion.
$57.00$46.00
Zombicide: Marvel Zombies - Hydra Resurrection
 As the chaos between living and zombie heroes rages on, the Red Skull attempts to seize power by commanding a legion of zombie Hydra Troops. Well trained and well armed, this horde will pose a threat to Super Heroes and Zombie Heroes alike. Red Skull is a unique Enemy spawn that can be added to any Mission, although this expansion does feature several of its own, for both game modes! When spawned, he will make use of his unique Action deck, which dictates the special actions he will perform each time he activates. The six tiles contained in this expansion recreate a different location on each of their sides. On one side is the S.H.I.E.L.D. Helicarrier, and on the other side is the Hydra base. Additional Super Heroes, Zombie Heroes, and Bystanders can also be added to any game of Marvel Zombies.
$92.00$60.00
On Mars: Alien Invasion
As you begin to establish the first colonies on Mars, you discover that you are not alone in the galaxy… and that you are not welcome anywhere beyond Earth. Play the familiar role of human civilization reaching out to Mars, or play for the other side, fighting to prevent the infectious spread of these beings bent on expanding to every habitable planet in the galaxy! On Mars: Alien Invasion is a somewhat cooperative expansion for On Mars. This box contains four chapters of a story by Nathan Morse, and each story features a different way to play the game, designed by Vital Lacerda. You will play one versus many; completely cooperatively; and even solo if you wish, depending on the chapter. Included are four fresh and completely replayable ways to establish colonies On Mars! Components • Over 20 Alien Meeples • Alien Player Board • Alien Advanced Building Marker • Sentry & Defense Exosuit Meeple • New Scientist - The Microbiologist • 77 Full-size Cards and 23 Mini Cards (includes the Beacon Promo Card) • Over 115 Tokens and Markers! This is an expansion a copy of On Mars Required.
$71.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$43.00
Final Girl: Vehicle Miniatures (Series 2)
Includes Vehicle miniatures for the Series 2 Feature Films
$22.00$17.00
Tainted Grail: The Fall of Avalon - Monsters of Avalon
Tainted Grail: The Fall of Avalon expansion including 20 additional plastic miniatures. Does not include additional game rules.
$120.00$92.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$43.00$34.00
Wondrous Creatures: Winterfall Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Adapt to the ever-changing & challenging winter!A sudden deep winter transforms Starbeak Island, challenging players to adapt as the map continuously shifts, infusing a fresh strategic layer into the worker placement of Wondrous Creatures. Beyond the changing landscape, new dynamic gameplay elements provoke heightened player interaction and richer tactics. The addition of diverse new creatures—including the all-new Spirit species—unique Captains, and challenging Achievement Cards ensures depth and excitement in every game.Features★ Massive content boost★ Dynamic Changing Map★ New Species: The Spirits★ Heightened Player Interaction
$64.00$54.00
Cartographers: Ambush Mini-Expansion
Requires base game of Cartographers: A Roll Player Tale to play. Add 4 new cards for more gameplay variety in Cartographers or Cartographers Heroes. The ambush cards feature new monster shapes. Just shuffle them with your existing ambush cards and you're ready to play! Includes: 4 ambush cards
$8.00$7.00
Nature: Arctic Tundra Module Expansion
The goal of Nature is to adapt your species in an ever-changing ecosystem where food is scarce and predators lurk. You will receive points for growing and sustaining the population of your species amidst two threats: starvation and predation. Adapt your species with traits like Fast to evade predators, Nesting to grow your population, or Climbing to reach fruit high in the canopy. Journey to the Edge of the Livable World Add the Arctic Tundra module to experience life at the fringes of the habitable world. In Arctic Tundra, animals struggle to maintain a healthy population in a harsh environment where the bitter cold conspires against every living thing. The Arctic Tundra module appeals to gamers who like a brutal challenge in their games.
$36.00$24.00
Explorers of Navoria: Forgotten Lands
New paths lead to forgotten lands, and with that comes a host of exciting possibilities! Explorers or Navoria: Forgotten Lands brings a huge range of new content that changes how the game plays. Players will now have asymmetrical powers, and new starting equipment. There is also a new worker location and a brand new deck of cards. Bonuses at the end of the explorer tracks are now replaced with variable scoring objectives, and there are additional faction bonuses for reaching the end of the explorer tracks first. Additionally, each round will have a unique scoring objective. Will you play the short game and aim for the current objective, or plan ahead and try to score big later in the game? Explorers of Navoria also comes with all the components needed to play the game with five players. PLUS it now has a solo campaign, that has three difficulty levels and variable side missions, making each solo game highly repayable.
$36.00$24.00
Dungeon Degenerates: The Dirty Thirteen booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00
Black Rose Wars: Rebirth - Apocalypse Expansion
The Black Rose recruited four riders capable of destroying the world. The whispering wind of her rebirth has reached other ages. Will you be able to handle the power of the Apocalypse?CONTENTS• 14 Models• 4 Mage Cards• 50 Customisable Mage Cards• 36 Pestilence Spell Cards• 36 War Spell Cards• 36 Death Spell Cards• 36 Famine Spell Cards• 4 School Referecnce Cards• 12 Personal Spell Cards• 4 Forgotten Spell Cards• 18 Competitive Event Cards• 6 Pestis Evocation Cards• 19 Evocation Cards• 50 Tournament Sleeves• 38 Tokens• 6 Large Mage Bases
$84.00$72.00
Dungeon Degenerates: Hooray For The Bad Guys Booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM
$10.00
On Mars Upgrade Pack
The On Mars: Upgrade Pack Includes: 1 - Blueprint Board (50x20mm) 12 - Additional Contract Cards 6 - Private Goal Expansion Cards. Requires On Mars to Play On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
$22.00$17.00
Aeon's End: Legacy of Gravehold - The Ruins
This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign. It is composed of the following market cards: Gems:Allaying ShellPulsyrium GlobeRainbow FlouriteShimmerbeadWitchglass
$29.00$22.00
Astro Knights: The Orion System
Astro Knights, The Orion System is an expansion for Astro Knights. Each stretch goal from the Kickstarter is collected in this expansion, providing more fuel, tech, and weapon cards with which to power your game!
$29.00$19.00
Frostpunk: The Board Game - Resources Expansion
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Resources Expansion contains 108 plastic miniatures in 5 different sculpts. It is a set of beautiful plastic resources bring the ultimate look of Frostpunk's last city ion Earth to the Tabletop. This expansion is of a purely aesthetic nature and does not in any way influence the mechanics of the game. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.
$81.00$52.00
Detective: City of Angels - Smoke and Mirrors
Return to the City of Angels with four all-new mysteries of missing tigers, shadowy conspiracies, and frenzied death cults!A travelling carnival awakens to a gruesome sight; an unchecked crime spree offers no clues; a celebratory dinner party turns bloody; and the hanging of a beloved actress grips the city with fear.In Smoke & Mirrors, you'll attempt to solve four of the most diabolically difficult mysteries you've ever faced, featuring unique mechanics, special rules, and never-before-seen suspects.So don your fedora and polish your brass knuckles; you'll need every tool in the detective's aresenal to even have a hope of cracking these cases!
$71.00$57.00
Earthborne Rangers: Moments in the Valley Expansion
This expansion enhances the new territory introduced by each Valley Expansion with hazardous events, opportunities, and narrative choices. From Spire to Plateau, the 33 new cards in this expansion add even greater texture to your ongoing campaign. In the same way Moments on the Path enhances the path deck for the Core Set and Legacy of the Ancestors, Moments in the Valley enhances the path deck for each of the four Valley Expansions. It's not necessary to play those expansions but it gives more depth and replayability to the experience. Core Set and 1+ Valley Expansion required 8 Spire in Bloom Moments 8 Shadow of the Storm Moments 8 Into the Maw Moments 8 Sky and Smoke Moments 1 General Path Card 4 Moment Dividers
$29.00
Warp's Edge: Anomaly
Far from home. Deep in hostile territory. As pilot Taylor Minde, you’re no longer a rookie, but you’re up against new challenges and enemies. Your starfighter’s overclocked warp drive is now creating anomalies, little tears in the fabric of spacetime that alter situations and require you to adapt on the fly. Can you use theses anomalies to your advantage? Trust your instincts! The citizens of the OuterRim are counting on you. Features: New enemies! 2 new Motherships, 9 new enemy ship cards New offense! 2 new player ships, 6 new skill cards New ways to modify difficulty for all motherships through the Challenge deck New mechanic Anomalies-New tokens you draw from a different bag, providing drawbacks one turn, then benefits the next. Contents Summary: 1 Starfighter Dashboard 1 Mothership Dashboard 1 Anomaly Bag 6 Enemy Cards 6 Skill Cards 27 Challenge Cards 27 tokens (6 Power, 9 Time, 12 Anomaly)
$36.00
Nature: Natural Disasters Module Expansion
The goal of Nature is to adapt your species in an ever-changing ecosystem where food is scarce and predators lurk. You will receive points for growing and sustaining the population of your species amidst two threats: starvation and predation. Adapt your species with traits like Fast to evade predators, Nesting to grow your population, or Climbing to reach fruit high in the canopy. Witness the Power of Mother Nature Add the Natural Disasters module for jaw-dropping events that will generate memorable stories. Natural Disasters creates a more chaotic ecosystem that levels the playing field, forcing experienced players to adapt and reminding people they are not in full control of their destinies. The Natural Disasters module is for gamers who care more about the stories that get shared than who wins.
$36.00$27.00
Nature: Jurassic Module Expansion
The goal of Nature is to adapt your species in an ever-changing ecosystem where food is scarce and predators lurk. You will receive points for growing and sustaining the population of your species amidst two threats: starvation and predation. Adapt your species with traits like Fast to evade predators, Nesting to grow your population, or Climbing to reach fruit high in the canopy. Return to an Age of Giants Add the Jurassic module to stomp around the world with gigantic creatures. Jurassic creates a more aggressive ecosystem in which apex predators can assert dominance even while smaller species flourish in overlooked hidden crevices. The Jurassic module appeals to people who like fighting games
$36.00$32.00
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