Board Games | Games with Solo Mode
Frosthaven: Solo Scenarios Expansion
Master all 16 of the Frosthaven classes with this all-new set of scenarios and item rewards. Each scenario is dedicated to a specific class and designed around their strengths and weaknesses to provide the ultimate challenge.
$22.00$15.00
Zombicide: The Boys Pack #2 - The Boys
The Seven may be celebrities, but The Boys know the dark underside of the super hero life. This vigilante group’s goal is to stop Vought’s plans and they’re willing to go through The Seven to get there. The Boys Character Pack #2 brings characters from The Boys television show to player’s tabletops, adding them to Zombicide 2nd Edition as Survivors. This set includes figures and stats for Billy Butcher, Hughie, Starlight (Classic), Kimiko, Frenchie, and Mother’s Milk. It also gives players stats to use Terror, the Bulldog, as a Companion. There’s even an Equipment card to use the Laser Baby.
$50.00$43.00
Final Girl: Panic at Station 2891
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. You won’t know who you can trust when playing against The Organism. How can you fight what you can’t see? You’ll have to test the victims in the lab or with test kits you find to determine if they’ve been assimilated. Of course, your real job is to kill mutated victims to stop the panic! Featuring three different types of organisms, you’ll never know what you are going to face. The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?
$32.00$27.00
Zombicide: Glow in the Dark Dice
Fighting the living dead just got a little brighter!Perfect for low-light and black-light Zombicide adventures, this set of six custom dice your attack and defence rolls will look good, even if you don't get the results you're looking for!
$19.00$16.00
Zombicide: Zombie Soldiers Set
In the military, soldiers train regularly with their weapon. They get to the point where using it is almost instinctual. That weapon could be the line between life and death in combat. Even after being turned into a zombie, some of that training remains, as do the weapons. Now, zombie soldiers are known for still having their weapons with them, and they’ll still occasionally fire them at the enemy, AKA – the Survivors! The Zombie Soldiers Set gives Zombicide 2nd Edition and Fort Hendrix expansion players a new, ranged threat to deal with during their games. Zombies usually have to get up-close and personal to deal damage, but these Shooter Walkers, originally seen in the Fort Hendrix expansion, still have their weapons with them and occasionally will fire off shots at the Survivors. It’s a threat at a whole new distance.
$17.00$12.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$32.00
Call of Kilforth Expansion 2 - Deluxe Upgrades
Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.
$50.00$40.00
ISS Vanguard: Close Encounters Miniatures Expansion
The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. This product is an expansion: ISS Vanguard base game required to play.
$155.00$132.00
The Witcher: Old World - Metal Coins
Immerse yourself into the Witcher world even more! This product contains 30 metal coins in a special bag. Coins are in 3 different designs to represent variable currencies on the Continent, but each is worth 1.
$71.00
Final Girl: Box of Props (Season 2 Kickstarter)
***IMPORTANT!*** This Box of Props contains promotional items and component upgrades. The Box of Props contains upgrades for some of your Core box items like the Horror Tracker, Time Tracker, Bloodlust Tracker, and Final Health Tokens! It also includes several promo Final Girl cards, Signature Action Cards, the Desperation Die, and the Ultimate Dice!
$43.00$36.00
Final Girl: Into the Void
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. It’s kill or be killed in when you’re being hunted in space! The Evomorph will evolve over the course of the game and features a “vanishing” mechanic where it will disappear into the ventilation shafts only to return when you least expect it… or perhaps if you plan it right, into a well-laid ambush! Your ship, the ‘Konrad’, requires keycards that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you’ll try to airlock the killer into the void!
$32.00$27.00
Meadow: Downstream
Meadow: Downstream is an expansion for Meadow inspired by the fascinating nature of aquatic environments. Start a new journey to observe flora, fauna and landscapes connected with rivers, streams and lakes. Go kayaking down the river and compete with others on the new fields of exploration. Meadow: Downstream includes over 80 new cards depicting wildlife living in an aquatic environment and a new thematic envelope to discover. Kayaking mechanism allows players to score extra points for progressing down the river. Adjust the level of competition with two-sided river board. Choose between a fast stream and calm river to explore two faces of nature. This is an expansion. A copy of Meadow is required to play!
$43.00$37.00
Tiny Epic Galaxies Blast Off
Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies. Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn. Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points. Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
$29.00$23.00
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$29.00$17.00
Terraforming Mars: Ares Expedition Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$36.00$31.00
Castle Panic: Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box. Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.
$170.00$124.00
Robinson Crusoe: Adventures on the Cursed Island - Mystery Tales
Robinson Crusoe: Mystery Tales is the second big expansion for Robinson Crusoe: Adventures on the Cursed Island. Unlike its predecessor, it not only includes a campaign (titled "The Lost City of Z") in which you follow great explorer Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe, along with two standalone scenarios. Robinson Crusoe: Mystery Tales introduces ten new characters, the new deck of event cards, three new decks of adventure cards, new beast cards, new mystery cards, and the new mechanism of sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: "The Lost City of Z".
$71.00$45.00
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$43.00$34.00
Dog Park: New Tricks
Your business as a local dog walker is booming! In Dog Park: New Tricks there are more dogs to walk - including rescues! - more places in the park to explore, and you’ve even hired a specialist trainer to help you expand your enterprise. With your trainer’s help, all the pups in your kennel have the potential to learn exciting skills, and even old dogs can learn new tricks! With locations opening up in the park too, there is much to explore… Dog Park: New Tricks adds three major elements to the Dog Park board game: Multi-breed dogs, Trick training, and Super Locations. You are still trying to become the most accomplished walker by earning the most Reputation, but now you have more layers of strategy to explore and use to your advantage. This expansion also adds a fifth player, which can be played with or without New Tricks.
$50.00$37.00
The Witcher: Additional Dice
25 additional dice to bring even more comfort to the game! It contains 5 sets of dice, so each player can have their own set. Every set contains 5 dice with a witcher sign engravement and a different color. Those are used for dice poker and some Exploration Cards.
$50.00$46.00
Tainted Grail: Echoes of the Past
Echoes of the Past expands all three Tainted Grail campaigns (Fall of Avalon, Last Knight, Age of Legends) by adding personal stories and unique memories dedicated to each of 13 playable characters. Gather individual achievements and unlock short, interesting memories that will change the way you look at your character. Gain access to powerful, one-use legendary action cards. Complete your journey of self-discovery to receive a permanent, advanced Character Action, but stay vigilant – some things are best left forgotten.
$27.00$26.00
Orleans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans. This expansion adds new place tiles and four new modules: Orders: a new set of cards, each depicting goods and a city - collect the goods and turn them in at the city for victory points New Events: a completely new set of 34 Hour Glass Tiles from which 18 are semi-randomly chosen for each game New Beneficial Deeds: a replacement Beneficial Deeds board providing completely new rewards for sending away your Followers Intrigue: a replacement Beneficial Deeds board allowing you to attack and hinder your opponents or even steal from them
$36.00$29.00
Horizon Zero Dawn: The Board Game - The Stormbird Expansion
Hunt an aerial combat-class machine in your next Horizon Zero Dawn™: The Board Game session! The Stormbird is one of few machines with the ability to fly, but don’t expect it to stay airborne. This mechanical ace is more than comfortable attacking hunters from the air and chasing them on foot! You’ll need to adapt to this enemy as it switches between air and land. When the Stormbird’s flying high, can you find a way to bring it down? Made for Horizon Zero Dawn™: The Board Game, this expansion dares you to hunt a Stormbird. Will you survive the tempest, or be struck down in a flash of lightning?
$100.00$51.00
Terraforming Mars: 3D Tiles
Terraforming Mars: Small Box expansion has a set of 3D terrain tiles to dress up the game. Included in the box are 24 city tiles, 40 forest tiles, 9 ocean tiles and 14 special tiles (the original eleven, plus three new ones) It also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.
$170.00$122.00
Clinic: Deluxe Edition - Biohazard
To conclude the Clinic: Deluxe Edition series, I wanted to focus on the disposal and recycling of all the refuse produced when patients are treated. This final, lone expansion is compatible with all expansions, because it merely depends on having nurses and orderlies, which are part of the base game! If you can include Janitors from The Extension, you can experience my full vision. I know the janitors already have a lot of challenging work, but as CEO of my own game, I am now adding a new role to their job description: They must tend to biohazards!
$15.00$12.00
Etherfields: Stretch Goals - Harpy and She-Wolf Campaigns
Etherfields Stretch Goals offer 2 new campaigns with eerie Dreams and secrets, plus Flying Cat and Riddler expansions, and optional game modes. The Harpy campaign follows Dreamers as they pursue a thief through the Dreamworld, visiting places like the Infinite Market and the Prison, and joining parades, parties, and carnivals. Different choices lead to different outcomes, so choose wisely! She-Wolf portrays a war between the chaotic Parasites and the natural Endless Forest. Explore the frozen taiga, confront the corrupted elven king, and survive the summer vacation to prepare for the final battle. The Dreamers' decisions will determine the conflict's outcome.
$98.00$64.00
Final Girl: Vehicle Miniatures (Series 2)
Includes Vehicle miniatures for the Series 2 Feature Films
$17.00$15.00
Final Girl: Vehicle Miniatures (Series 1)
Includes Vehicle miniatures for the Series 1 Feature Films
$17.00$15.00
Epic Seven Arise: For Hope Expansion
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. This expansion grows as the campaign progresses, it includes 3 new chapter boxes with new artifacts and encounter tokens to further increase replay value, it also brings the epic finale of Episode 1 and the side story "Two Keys to Freedom".In the final chapter of Episode 1, players battle the final boss Archdemon Mercedes and her powerful minions.The side story is mainly about the two new heroes, Sez and Bellona, whose memories players collect and decide which hero we will face in the final part of the game. with the expansions, new mechanics will bring even more excitement to our core box and to this expansion set.Ages 14+, 1-4 players, 60-90 minutes
$43.00$40.00
Detective: City of Angels - Smoke and Mirrors
Return to the City of Angels with four all-new mysteries of missing tigers, shadowy conspiracies, and frenzied death cults!A travelling carnival awakens to a gruesome sight; an unchecked crime spree offers no clues; a celebratory dinner party turns bloody; and the hanging of a beloved actress grips the city with fear.In Smoke & Mirrors, you'll attempt to solve four of the most diabolically difficult mysteries you've ever faced, featuring unique mechanics, special rules, and never-before-seen suspects.So don your fedora and polish your brass knuckles; you'll need every tool in the detective's aresenal to even have a hope of cracking these cases!
$71.00$57.00
Orleans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$71.00$49.00
Tiny Towns: Villagers
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger! Contents:1 rulebook6 Lodge boards20 villager meeples18 Building cards5 Monument cards7 Villager cards
$43.00$34.00
Terraforming Mars: Ares Expedition (Collector's Edition)
This is the Collector’s edition of the game, containing dual-layered player boards and custom storage trays. A new, stand-alone game in the universe of the internationally best-selling game, Terraforming Mars! In this time of unprecedented prosperity and advancement for humankind, we are finally ready to expand beyond what once were considered our limits and make a new home among the stars. Ares Expedition is a card game where you take control of an interplanetary corporation with the mission to make Mars habitable (and profitable). Featuring simultaneous action selection and simultaneous resolution, Ares Expedition is a fast-playing strategy game inspired by scientific principles. Will you lead humanity’s new era?
$71.00$61.00
District Noir
At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the District Noir, a central and highly contested area, remains the major issue that will make all the difference in dominating the city. There are two paths to victory: win over District Noir’s various supports, or directly control the city’s three strategic locations. Before players can claim these, they must be played to the center of the table. Strategically time when you play your cards, because once a round you’ll take the first 5 in the line. At the end of the game earn points for having the majority of each supporter and collecting sets of them. That is -- if one player doesn’t immediately win by claiming the three locations!
$22.00$19.00
Call of Kilforth Expansion 3 - Dark Call
Call of Kilforth: Dark Call is a set of 12 promo cards for Call of Kilforth: A Fantasy Quest Game, but with original artwork that was either a bit too terrifying, or a bit too racy for the base game. To add Dark Call to your game either replace your existing cards with these new alternate versions, or simply shuffle them into your games along with their existing counterparts.
$26.00$22.00
Aeon's End: Past and Future
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End! Aeon's End: Past and Future includes two full expeditions: The Past Campaign and the Future Campaign. These narratives can be played in either order - Future first, or Past first. The expansion includes: - 10 New Mages- 6 New Nemeses- 18 New Market Cards- 15 Stop Decks- 10 Envelopes- 2 Narrative Booklets- 18 Card Dividers for Storage- All Tokens Required to Play Please Note: For expedition play, a copy of either Aeon's End: New Age or Aeon's End: Outcasts is required.
$85.00$61.00
Etherfields: Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper) This does not bring any new gameplay mechanics to the game or other gameplay components, these models are purely cosmetic but are awesome and cheap addition that brings a new variety to game aesthetics and are perfect for model collectors!
$42.00$27.00
Epic Seven Arise: Acolytes Set
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. Expansion includes:• Kayron Miniature• Specter Tenebria Miniature• 3 Wyvern Miniatures• 10 Enemy Cards• 3 Story Cards• 8 Artifact Cards
$43.00$32.00
Hostage Negotiator: Career
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play. In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator — that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things. After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
$43.00$36.00
Hostage Negotiator: Abductor Pack #10
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards. You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, but you will also have to find the Abductor and bring them to justice!
$13.00$11.00
Zombicide: Box of Zombies Set #3 - Angry Zombies
Even a zombie is entitled to a bad day every once in a while.With the Zombicide: Angry Zombies box, the Survivors of the plague are going to have a whole new threat level to deal with. Berserker zombies won't go down with a simple bullet to the head. You must decapitate them if you want to stop their vicious advance. The Angry Zombies box contains Berserker Walkers, Runners, and Fatties, including some exclusive sculpts not found anywhere else.This product is an expansion: Zombicide Season One or Season Two base game required to play.
$36.00$27.00
Spirit Island: Premium Token Pack
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion. This set includes:36 1-energy tokens18 3-energy tokens30 fear tokens35 beast tokens (from Branch & Claw)30 disease tokens (from Branch & Claw)22 strife tokens (from Branch & Claw)22 wilds tokens (from Branch & Claw)25 badlands tokens (from Jagged Earth)
$71.00$61.00
Tiny Towns: Fortune
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town. In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
$43.00$34.00
Dog Park: Dogs Of The World
Dogs from Kennel Clubs across the world are coming to Dog Park! The Dogs of the World expansion includes 29 cards and 3 new abilities: Friendly, Fusspot, and Globetrotter.
$15.00$11.00
On Mars: Alien Invasion - Wooden Alien Token
15 Wooden upgrades to the punchboard Alien Action tokens in On Mars: Alien Invasion This is an expansion a copy of On Mars and On Mars: Alien Invasion Required.
$12.00$11.00
Adventure Tactics: Domianne's Tower - Hero Pack
The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret. This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
$27.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$43.00$34.00
Etherfields: 5th Player Expansion
This expansion allows you to add a 5th player. This is not only a 5th player expansion, but also an additional character to choose from for any other player count game. We called this character archetype Reaper. This archetype will be based on wounds that this character has taken - the more, the better combos she will be able to execute. There will be multiple ways of using this to your advantage - either by full-on risky play or perhaps more focused on balance and getting a good healing deck build. The Reaper will provide quite interesting mechanics for the whole team!
$36.00$23.00
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