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Board Games | Games with Solo Mode

276 products


  • Gamers Guild AZ VRG Hostage Negotiator: Abductor Pack #4 VRG

    Hostage Negotiator: Abductor Pack #4

    The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion.

    $13.00

  • Gamers Guild AZ VRG Hostage Negotiator: Abductor Pack #3 VRG

    Hostage Negotiator: Abductor Pack #3

    This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?

    $21.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Expansions: Archipelago Boards Set ACD Distribution

    Railroad Ink Expansions: Archipelago Boards Set

    Test your railroading skills with the Archipelago Board, divided into four 4×4 Islands that may be connected to the neighboring Islands through Bridge spaces! It also features a new Special Building, the Warehouse, which allows you to “store” routes and save them for later use.Are you ready to dive into this new challenge?This is an accessory for Railroad Ink™ or Railroad Ink Challenge™! At least one core game is required to use it.

    $22.00$19.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Sky Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Sky Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Sky Expansion Pack in addition to your regular Route dice, and find new ways to score points: Weather (2 dice): control clouds, rain, and snow and prevent weather fronts from colliding to score bonus points! Airline (2 dice): use air routes and airports to extend your networks up to the sky! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $15.00$13.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Futuristic Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Futuristic Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Futuristic Expansion Pack in addition to your regular Route dice, and find new ways to score points: Super Connection (1 die): use “wild” routes and connect both Highways and Railways to create huge networks! City Builder (2 dice): gather resources and construct buildings to score extra points! Alien Farmer (1 die): manage your farms and use UFOs to collect as many sheep as possible! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $15.00$13.00

  • Gamers Guild AZ Gale Force Nine The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion (Pre-Order) AGD

    The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion

      The treacherous waters of the Black Coast are filled with reavers and corsairs, as well as the infamous she-devil of the sea, Bêlit - the Queen of the Black Coast. And you can explore them all with a Map Extension of these powerful Kingdoms. New Adventures make these hazardous Encounters even more beneficial for Conan’s foes. Scenarios change the game setup meaning no two games are ever the same and Intrigue Events offer riches all round. With new Plots and Encounters, you can discover everything the Southern Kingdoms have to offer. Delve deeper into the mighty Kingdoms with the Nemedian Chronicles expansion, where danger and opportunity lurk around every corner. Discover powerful abilities with Bazaar Cards, experience The Hyborian Age in new ways with game changing Scenarios, Adventure with new Foe, Ally, and Conan character cards, and unlock powerful new Encounters. And remember - send your prayers to Crom, whose God Token changes the game entirely, the lives of mortal men are not their own with this expansion!

    $86.00$59.00

  • Gamers Guild AZ Funforge Runemaster GTS

    Runemaster

      EVIL FORCES ARE ATTACKING THE TEMPLE!PLAY AS THE GUARDIANS OF THE RUNES IN A COOPERATIVE GAME WHERE THE OUTCOME IS ALWAYS UNCERTAIN, AND REPEL THE ONSLAUGH UNTIL THE DAWN OF SALVATION.Runemasters is a cooperative game for 1 to 4 players, each taking on the role of a rune guardian. Roll the dice, use the power of the runes along with power of the guardians and thwart the inexorable march of the monsters towards the temple.Victory is never a given, and to defeat these foes, players will need to define a strategy and coordinate their efforts. Always on the razor’s edge, you’ll need to work together if you hope to survive this endless night.Superbly illustrated by Paul Mafayon, Théo Guillot, and Adrien Martinez, Runemasters takes you into a heroic-fantasy universe that is as colorful as it is merciless.Contents8 wooden markers4 Poison, Shield and Block Markers (each)6 structure pillar standees12 Wound markers1 Guardian Angel marker1 Dean marker5 engraved plastic dice4 Ultimate Power tokens1 Temple board4 Guardian standees4 Guardian boards4 Path boards32 Monster cards11 Event cards1 Dawn card1 game aid1 rulebookAges 8+, 1-4 Players, 45 Min

    $43.00$29.00

  • Gamers Guild AZ Arkus Games Storm Raiders (Pre-Order) ACD Distribution

    Storm Raiders

    For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world. The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for? The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles. After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.

    $108.00$59.00

  • Gamers Guild AZ BuddyPal Games Amazing Jungle Run BuddyPal Games

    Amazing Jungle Run

    Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.”  Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways.  For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win.  You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”.  You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck.  Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome!   “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.

    $35.00$22.00

  • Gamers Guild AZ Renegade Game Studios Wreckland Run Renegade Game Studios

    Wreckland Run

    You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy

    $51.00

  • Gamers Guild AZ Capstone Games Nano9games Volume 2: City Planner Capstone Games

    Nano9games Volume 2: City Planner

    Plan your city wisely and follow local building codes for commercial buildings, industrial sites, civic services, and residential areas to become the best City Planner! Different building types provide unique bonuses. It is up to you to decide which combination of buildings earn you the most points over the 8 game rounds. City Planner is the second game in the Nano9Games family — a complete game experience consisting of 9 cards, 9 dice, and 9 cubes.

    $25.00$13.00

  • Gamers Guild AZ VRG Hostage Negotiator: Demand Pack #2 VRG

    Hostage Negotiator: Demand Pack #2

    An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.

    $13.00$11.00

  • Gamers Guild AZ Renegade Game Studios Circadians: First Light Second Edition AGD

    Circadians: First Light Second Edition

    We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own.  Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters.  While our presence has been unsettling for some, we have had very few incidents with the locals.  Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace.  We must respect this world and its hosts.  The heads of Moontide passed down orders from above.  We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet.  We must also collect organic samples for the depository on Moontide.  This is new ground for all of us.  But we must be brave and resourceful.  The future of the Circadians depends on it.  Features: Updated art, iconography and various components when compared to the original edition.   Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min

    $86.00

  • Gamers Guild AZ Smirk & Dagger Games The Spill Gamers Guild AZ

    The Spill

    A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands!   Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com  

    $72.00

  • Gamers Guild AZ Dead Alive Games Omicron Protocol (Pre-Order) GTS

    Omicron Protocol

    Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.

    $144.00$73.00

  • Gamers Guild AZ VRG Hostage Negotiator: Crime Wave VRG

    Hostage Negotiator: Crime Wave

    Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call.  Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box.  Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!

    $58.00$46.00

  • Gamers Guild AZ VRG Hostage Negotiator: Abductor Pack #9 VRG

    Hostage Negotiator: Abductor Pack #9

    Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.

    $21.00

  • Gamers Guild AZ 25th Century Games Observatory (Pre-Order) ACD Distribution

    Observatory (Pre-Order)

    This item is a pre-order item with an expected release date of  07/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The night sky is divided into 88 Constellations. From those 88 Constellations, Asterisms are created as additional patterns. You and your fellow astral cartographers will map the night sky in this roll and write family friendly game. Each Constellation and Asterism card contains details about the pattern, providing for an educational experience as well. On each player's turn, they will roll all of the dice. The active player is the only one to use the larger dice to plot a star. All of the other players, including the active player, will choose from the three smaller dice by picking two numbers for their chart coordinates and one for its research value. The Constellation and Asterism cards have their own mapping patterns you must draw in your grid. As you complete cards, you earn victory points and other bonus actions. Your research area is where you will use one die per turn to advance your equipment and funding resources. Rounds are based on the number of players and final scoring is tallied from your completed constellations and asterisms, as well as any funding you have unlocked in your research hub. Ages 10+1-5 players30-45 minute play time

    $43.00$37.00

  • Gamers Guild AZ Inside the Box Board Games Sub Terra II: Arima's Light Expansion Bridge Distribution

    Sub Terra II: Arima's Light Expansion

    In the Arima's Light expansion for Sub Terra II, harness the arcane power of the Circle to deliver a powerful Ark into the heart of the volcano and permanently destroy the evil that dwells there. Contains five new playable explorers, five new tile types, and one new game mode.

    $72.00$58.00

  • Gamers Guild AZ Renegade Game Studios Wreckland Run Sleeves Renegade Game Studios

    Wreckland Run Sleeves

    With 235 sleeves (measuring 45 x 68 mm) in 3 different designs you'll have plenty of sleeves for both Wreckland Run and the expansion. Contains: 85 Part Sleeves (Blue) 95 Enemy Sleeves (Red) 55 Common Sleeves (Black)

    $22.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Eldritch Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Eldritch Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Eldritch Expansion Pack in addition to your regular Route dice, and find new ways to score points: Ritual (1 die): open new Portals and add mysterious Rituals to create a Madness Network! Portal (1 die): open different supernatural Portals to connect distant areas of your network! Tentacle (1 die): extend Tentacles along your network as much as you can to get bonus points for each space occupied! Investigation (1 die): send your Investigator to collect Clues to solve the case and gain extra points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $15.00$13.00

  • Gamers Guild AZ Bad Crow Games Avatar: Journey of Aang - Deluxe Edition (Pre-Order) Quartermaster Direct

    Avatar: Journey of Aang - Deluxe Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Avatar: Journey of Aang, 1-4 players join forces, taking on the role of Aang's companions. Each player will guide Aang in his journey to master fire, air, earth, and water, and restore balance to the world. If they hope to succeed, players will have to help Aang master the four elements, learn powerful new techniques, confront dangerous adversaries, and use the environment to their full advantage. With Sozin's Comet drawing near, Aang's companions must either help him race to confront Ozai, or risk fighting him with the full power of the comet. See if you have what it takes to guide Aang to success in Avatar: Journey of Aang!

    $129.00$97.00

  • Gamers Guild AZ Off the Page Games Design Your Destiny: Running Out Of Time (Pre-Order) AGD

    Design Your Destiny: Running Out Of Time

    Read a fictional story about Charlie and Natalie as they are whisked away to the future to try to stop the invention of time travel itself! Every couple of chapters you get to play as Charlie and Natalie in a game where you help them progress through the story. Unfortunately, each game is broken and needs your help to fix it. The next few pages after a game will guide you on ways you can fix the game, but you are given complete freedom to fix it however you want. Each task you complete earns you a sticker that helps put the time machine back together. If you complete enough tasks and fix the time machine, then you unlock the final chapter to see how the story ends. It's a sci-fi story but also a game design tutorial that's great for kids or for people just getting into game design.

    $51.00

  • Gamers Guild AZ Steve Jackson Games Hack & Slash: Deluxe Edition (Pre-order) AGD

    Hack & Slash: Deluxe Edition

    In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the liberation of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern. This Deluxe edition includes all the cards from the Whack Stash expansion.

    $43.00$32.00

  • Gamers Guild AZ Digsaw (Pre-Order) Gamers Guild AZ

    Digsaw

    Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.

    $36.00$25.00

  • Gamers Guild AZ Bad Comet Games Shaolia: Great Houses (Pre-Order) GTS

    Shaolia: Great Houses

    Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 23 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.

    $36.00$31.00

  • Gamers Guild AZ Adams Apple Games Truck Off: Food Truck Frenzy - Roll & Write (Pre-Order) GTS

    Truck Off: Food Truck Frenzy RAW - Roll And Write

      AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.  

    $29.00$22.00

  • Gamers Guild AZ Restoration Games Colony GTS

    Colony

    In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.  

    $58.00$53.00

  • Gamers Guild AZ Tycoon Games Tiny Epic Pirates: 2nd Edition (Pre-Order) ACD Distribution

    Tiny Epic Pirates: 2nd Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 09/11/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Pirates take to the high seas for fame and fortune! Tiny Epic Pirates is a game of adventure that utilizes a variable rondel action system and action combo-ing. Players take control of a pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.

    $51.00

  • Gamers Guild AZ Tycoon Games Tiny Epic Dungeons: 2nd Edition (Pre-Order) ACD Distribution

    Tiny Epic Dungeons: 2nd Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 09/11/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tiny Epic Dungeons is a fully cooperative dungeon crawler where players struggle against the waning firelight of their torch which decreases at every turn.

    $51.00

  • Gamers Guild AZ Tycoon Games Tiny Epic Galaxies: 2nd Edition (Pre-Order) ACD Distribution

    Tiny Epic Galaxies: 2nd Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 09/11/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Can you control the most powerful planets in the galaxy? Tiny Epic Galaxies is a game where each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada.

    $51.00

  • Gamers Guild AZ Cation Arts All Time Wrestling: Gail Kim Expansion (Pre-Order) Quartermaster Direct

    All Time Wrestling: Gail Kim Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 10/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This new expansion pack adds Gail Kim as a playable character to the All Time Wrestling board game. All Time Wrestling is a card-and-dice game that brings the fast-paced action and excitement of professional wrestling to your tabletop. With standard and advanced modes of play, All Time Wrestling is accessible to gamers and non-gamers alike, using intuitive mechanisms that are reminiscent of your favorite wrestling games. Choose your champion from the legends of past, present and future, each with their own deck of attacks, abilities, signature moves, and finishers! Play your cards to unleash devastating combos, powerbombs and piledrivers, aerial stunts and deadly submissions... but will the dice be in your favor?

    $29.00$25.00

  • Gamers Guild AZ Cation Arts All Time Wrestling: Women's Edition Expansion - ATW vs WOW (Pre-Order) Quartermaster Direct

    All Time Wrestling: Women's Edition Expansion - ATW vs WOW (Pre-Order)

    This item is a pre-order item with an expected release date of 10/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. All Time Wrestling: Women's Edition Expansion - ATW vs WOW is a new expansion featuring Jordynne Grace, Taya Valkrie, The IInspiration, and 4 WOW heroes. It also includes a Massive Solo campaign and the new "Survivor War" Match Mode. Survivor War Match: Pick a team of wrestlers and battle your friend in a team elimination game. Playable with any previous All Time Wrestling product. Solo campaign requires All Time Wrestling: All or Nothing. All Time Wrestling is an asymmetric game where each wrestler has unique attack cards and special abilities (that you can customize before the match). During the game, you will play attack cards from your hand. This will require you to spend energy and roll dice. If the attack is successful, you will deal damage to your opponent build match momentum, and continue your attacks, dealing devastating combos. You win the game by executing a signature or finishing move (attack) that allows you to pin or submit your opponent.

    $92.00$78.00

  • Gamers Guild AZ Synapses Games Chimerium (Pre-Order) ACD Distribution

    Chimerium (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Chimerium, a game by Éric Dubus & Olivier Melison, you are a magician striving to save magic in a Victorian world threatened by industrialization. Enter the Chimerium and master the art of alchemy in this strategy game! Select dice to study new species and obtain powerful Artifacts for your laboratory. Manage your resources to create unique Chimeras and trigger cascading combo effects. Timing is everything. You must aim to release your creatures into the Aether Nexus at the perfect moment to extend your influence. Manipulate dice values, anticipate your opponents’ moves, and dominate the majority battles to become the true Master of the Chimerium! Features:Deep Engine Building: Build a unique engine in your Laboratory. Use Gems, Scrolls, and Elixirs to manipulate the value and color of your dice, creating the flexibility needed to chain powerful combos and maximize your turns.Tactical Majority Battles: Interaction is key! Releasing Chimeras isn’t just about scoring; it allows you to place cubes in the Nexus. Fight for control in tense majority battles that shift every round, requiring constant adaptation to your opponents’ strategies.Robust Solo Challenge: Face off against the Archmage Sapphia Lorekeeper herself. The dedicated Solo Mode features an intelligent “Automa” deck with variable behaviors and difficulty levels, offering infinite replayability for solo strategists.

    $72.00$54.00

  • Gamers Guild AZ Grand Gamers Guild S'mores Galore: Roast and Write ACD Distribution

    S'mores Galore: Roast and Write

    It's time to hit the trail! Leave the campfire behind, and make your favourite S'mores recipes with the ingredients at hand. Every round, you'll roll dice and have a different selection of marshmallows, chocolate, and graham crackers, and you'll have to draw them on your page and try to make the best recipes. Fill up rows and gain valuable bonuses, and roast your opponents by creating the most spectacular S'mores. Fill your sheet as best you can, or you might get burned by the end of the game! S'mores Galore: Roast and Write is a roll and write game where each round, dice are rolled, giving all players a number of marshmallow, chocolate, and graham cracker symbols to write on their sheet. Players will place them, trying to complete the recipes on display for points at the end of the game. Use the ingredients in another recipe for even more points. Complete rows and columns for special bonus and wild ingredients you can add to your page. At the end of the game, the player with the highest score wins.

    $29.00$25.00

  • Gamers Guild AZ Renegade Game Studios Inventors of the South Tigris AGD

    Inventors of the South Tigris

    Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay? The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds. Features: New stand-alone game in the South Tigris trilogy! Clever dice mechanisms whereby players can customize their pool of dice throughout the game. An innovative resource management system where players upskill their craftspeople as they build and publish their various devices. The huge variability, strategic depth, and multiple paths to victory make the game massively replayable. Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits. Intuitive and easy to use solo mode. Contents: 13 Workers 4 Royalties Markers 102 Influence 16 Tents 120 Dice 4 Ships 24 Craftspeople 1 First Player Marker 4 Tent Tiles 8 Pass Tiles 20 Tower Tiles 27 Invention Tiles 27 Research Tiles 42 Workshop Tiles 6 Starting Workshop Tiles 8 Camel Tiles 3 Dummy Tokens 50 Silver 44 Device Cards 6 Setup Cards 4 Player Aids 1 Reference Card 15 Scheme Cards 6 Dummy Cards 1 Score Pad 18 Device Boards 4 Player Boards 1 Main Board 1 Rulebook

    $94.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Solo Board (Pre-Order) AGD

    Railroad Ink Challenge: Solo Board (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Challenge yourself with the Solo Board, featuring timed goals to reach before they expire, and research labs that give you the ability to reroll dice if you connect them to your network! A unique board for Railroad Ink specifically designed for solo play.

    $8.00$7.00

  • Gamers Guild AZ Bad Crow Games Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order) Quartermaster Direct

    Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order)

    This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embrace the wisdom of the Air Nomads! This stunning, fully painted Southern Air Temple Dice Tower from Avatar: The Last Airbender is a tribute to their philosophy of freedom and detachment. Let each roll become a mindful moment – a release of expectations as your dice journey through the temple paths. It's not just about playing a game; it's about infusing your experience with the spirit of adventure and balance that defines the Air Nation. A unique piece for any true fan.

    $115.00$86.00

  • Gamers Guild AZ Bad Crow Games Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order) Quartermaster Direct

    Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order)

    This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hold the world of Avatar: The Last Airbender in your hands! This essential collector's pack includes 5 fully painted, ready-to-display miniatures of the most iconic locations from the beloved series. Relive Aang's epic journey with detailed representations of the Eastern Air Temple, Fire Nation Palace, Northern Water Tribe, Statue of Avatar Kyoshi, and the impenetrable Ba Sing Se. Perfect for displaying your fandom or enhancing your Avatar: Journeys of Aang game!

    $65.00$49.00

  • Gamers Guild AZ Bridge Distribution Storyburg Bridge Distribution

    Storyburg

    Storyburg is a co-op adventure story deckbuilding game for 1-4 players. A mysterious force is ripping apart Storyburg. Explore the perils solo or as a team by playing as Dorothy Gale, Peter Pan, Alice Liddell and Little Nemo. Players will travel to Oz, fly to Neverland, fall down the rabbit hole to Wonderland, and dream of Slumberland. Solve the mystery of the Pages and save Storyburg before it’s too late! Players will equip cards, play actions, and create ultimate dice rolls in a thrilling adventure for the ages. Elements of dungeon-crawlers, deck-building, and pick-your-own-stories create a unique gameplay each time. With five action-packed Chapters, Storyburg will entertain your gaming group through multiple sessions.

    $101.00$86.00

  • Gamers Guild AZ Thunderworks Games Roll Player Adventures: Nefras's Judgment Expansion (Pre-Order) GTS

    Roll Player Adventures: Nefras's Judgment Expansion

    Throughout your journey to defend the kingdom of Nalos and uncover a mystery in Roll Player Adventures, your characters become aware of Nefras, the snake-faced goddess of judgement. Nefras assesses the hearts of your heroes, empowers them with appropriate gifts, and will ultimately judge each character based on the choices they make. Uncover your backstory and choose your alignment! Roll Player Adventures: Nefras’s Judgement features 41 backstory quests integrated into the core narrative of Roll Player Adventures, one for each backstory card in Roll Player. Each player will face unique encounters across multiple adventure books and make choices that adjust their alignment and provide different story arcs. The expansion includes a massive backstory codex (250+ pages) and 65 rare cards, among other components. Nefras’s Judgement requires the Roll Player Adventures base game to play. If you are importing a character from Roll Player to your Adventures campaign, this expansion will add new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the 36 pre-generated characters included in Roll Player Adventures, who each have a unique backstory.

    $72.00$48.00

  • Gamers Guild AZ Daily Magic Games Dice Kingdoms of Valeria: Game Sheet Refill Pack GTS

    Dice Kingdoms of Valeria: Game Sheet Refill Pack

    Refill Pack: Copy of Dice Kingdoms of Valeria Core Game required.  You, your spouse, and the couple next door have been playing Dice Kingdoms of Valeria every evening for nearly two weeks and you’re about to cement a winning streak to put the others to shame. You open the game box, hand out the sheets and...OMG...there’s not enough for everyone! The pads are empty...exhausted!Don’t let this happen at your game night. Have a pack of DKOV Game Sheet Refills handy and you’ll avoid the embarrassment of not being able to play your favorite game.• More of What You Need - When players run out of the game sheets for DKOV, this pack will put them back in business fast• Just What You Want - There’s no need to buy a whole new copy of the game. These sheets are the same as the original game components.• Fun Solo or Multiplayer - Invite your friends or kick back solo on a rainy weekend. You’ll have all the sheets you need! Contents:50 Castle Sheets50 Forest Sheets

    $22.00$16.00

  • Gamers Guild AZ Chip Theory Games The Elder Scrolls: Betrayal Of The Second Era (Pre-order) GTS

    The Elder Scrolls: Betrayal Of The Second Era

    The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly one hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.

  • Gamers Guild AZ Eagle-Gryphon Games Tumblin' Dice (2022) Eagle Gryphon

    Tumblin' Dice (2022)

    A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.

    $144.00$108.00

  • Gamers Guild AZ Chip Theory Games 20 Strong: Solar Sentinels (Pre-Order) AGD

    20 Strong: Solar Sentinels

    20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.

  • Gamers Guild AZ Themeborne Escape the Dark Castle: Blight of the Plague Lord Asmodee

    Escape the Dark Castle: Blight of the Plague Lord

    From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil. It would be his most perverse pleasure to watch as you slowly succumb to the agonising torment of the Plague... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system Plague! Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease. Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.

    $36.00$24.00

  • Gamers Guild AZ Ravensburger The Castles of Burgundy (20th Anniversary) Alliance Games Distributors

    The Castles of Burgundy (20th Anniversary)

    The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.

    $72.00$50.00

  • Gamers Guild AZ Pandasaurus Games The Fox Experiment Asmodee

    The Fox Experiment

    Â In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.


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