Board Games | Games with Solo Mode
Kapow!: Volume 1
Superhero or Supervillain?You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$71.00$45.00
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$13.00$11.00
Origins: First Builders
In Origins: First Builders, players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your Freemen, climb the three mighty Zodiac Temples, and take part in an arms race—all in an effort to leave the greatest mark on mankind’s ancient history.★ The game designed by Adam Kwapiński, the designer of Nemesis, Lords of Hellas, Dark Ages.★ City building game in a unique theme.★ Beautiful arts and high-quality components, which give you a proper relation to the theme of the game.Game Contents:• 1 x Main Board• 5 x Plastic Motherships• 60 x Tower Discs• 49 x Plastic Dice• 24 x Plastic Population bases• 4 x plastic Archon miniature• 20 x Player disks• 4 x Player Boards• 75 x Building tiles• 4 x Agora Tiles• 4 x Palace Tiles• 12 x Zodiac Tiles• 5 x Bonus Action Tiles• 20 x Superiority tokens• 1 x First Player marker• 80 x Resource tokens• 4 x +100 VP/+200 VP tokens• 45 x District Cards• 12 x Zodiac Cards• 4 x Player Aids• 1 x RulebookAges 14+, 1-4 players, 60-120 min or less
$99.00$67.00
Lands of Galzyr: Dreams & Mysteries Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Dreams and Mysteries is an expansion to our critically acclaimed open-world adventure game Lands of Galzyr. The expansion includes the following: A new adventurer, Noko and Umi, the inseparable duo Extended personal stories for all adventurers New special abilities for all adventurers And a lot more new content to make your adventures in Galzyr greater than ever before!
$48.00$41.00
Too Many Bones: Nugget
Enhance your Too Many Bones experience by adding Nugget, the Treasure Hunter! Nugget adds numerous new tactical options to your party. Find legendary treasure, attack before you move, and use sling stones to perform both ranged and melee attacks! Nugget is a versatile Gearloc who is invaluable for both solo and coop play. Nugget comes with her own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$43.00
Ashes Ascendancy: Ashes Reborn: The Breaker of Fate Phoenixborn Deck
THIS IS THE PHOENIXBORN DECK ONLY! This deck was previously included in the Breaker of Fate Deluxe Expansion. Famed Phoenixborn – Jericho Kill has unlocked the ability to manipulate time itself! Jericho has journeyed into the temporal planes. She has defeated Phoenixborn from across many timelines and claimed their greatest weapons as her own. She now returns, reborn in fire, and prepared to turn the path of her own timeline. The Breaker of Fate deck, featuring the Phoenixborn Jericho Kill, is a full, ready-to-play Ashes Phoenixborn deck. Jericho requires 10 Time dice to play (not included).
$22.00$17.00
Railroad Ink Challenge: Electricity Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Electricity Expansion Pack in addition to your regular Route dice, and find new ways to score points: Street Lamp (2 dice): build Street Lamps and power them with Generators to light your board and score a lot of points! Power Grid (2 dice): connect your Exits to the central Accumulator and charge it with electricity to multiply your bonus points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$15.00$12.00
Railroad Ink Challenge: Arcade Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Arcade Expansion Pack in addition to your regular Route dice, and find new ways to score points: Pluck-Man (1 die): feed Pluck-Man with enough Fruits to eat those pesky Ghost! Tetromino (1 die): respect your commitment for urban planning to gain precious points! Galactic Invaders (1 die): send Aliens to attack your opponents while trying to defend against those invading you! Rainbow (1 die): populate your board with colorful rainbows and send ominous clouds to your adversaries! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$15.00$12.00
The Elder Scrolls: Betrayal Of The Second Era - Summerset Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Summerset, one of the most beautiful places in Tamriel, is under the control of the Aldmeri Dominion. A land of magic and mystery, there is no end to what adventurers will discover. Mages wielding Aedric spears roam the province, and their insight may prove invaluable. Assassins on the hunt for their marks have also been seen at night; maybe their skills will prove useful in these dark times. The possibilities in front of you multiply, and there is more than one path to greatness in the Second Era.
$64.00
Merchants of Magick Dangerous Business
The townsfolk are restless and fearful of diabolical creatures threatening the realm. Which means demand for enchanted items, weapons, and armor is at an all time high in the kingdom! A perfect time for a shrewd Merchant to open up a shop and profit off of the frightened townsfolk and mighty warriors arriving to fend off monsters at the Queen’s behest. Dangerous Business is the first expansion to Merchants of Magick, the acclaimed crunchy roll and write game of magical item crafting set in the fantasy world of Set a Watch. Dangerous Business includes a variety of new expansion modules to add new elements to the game. Choose from a variety of new Sponsored Adventurers and equip them to slay monsters or square off against a new Traveling Merchant solo mode. In the Dangerous Business Expansion, monsters are at the gates and each Merchant is hoping that they can equip their sponsored Adventurer with enough items and equipment to fend off the horde of creatures. Dangerous Business replaces sponsored Adventurer cards with new Adventurer boards. As you craft new items, your Adventurer’s prowess in battle will increase. Once it meets or exceeds a monster’s health, you can defeat the creatures to set up powerful combos. Dangerous Business is the first expansion to Merchants of Magick, the acclaimed crunchy roll and write game of magical item crafting set in the fantasy world of Set a Watch. Dangerous Business includes a variety of new expansion modules to add new elements to the game. Choose from a variety of new Sponsored Adventurers and equip them to slay monsters or square off against a new Traveling Merchant solo mode. Requires Merchants of Magick base game to play. Contents: 100 double-sided Player Sheets, 32 tokens for solo play, 18 double-sided Creature Cards (36 different creatures), 8 Sponsored Adventurer Boards, 1 Traveling Merchant Solo Board
$43.00
Hoplomachus: Pandora's Might
Pandora's Might Expansion for both Hoplomachus base gamesBridge the gap between Hoplomachus: Victorum and Hoplomachus: Remastered with “Pandora's Might,” an expansion that allows further cross-compatibility between the titles and doubles the hero options in Victorum! This crossover pack furnishes all your favorite heroes from Remastered with their own prowess deck, making them fully-functional now as both primus and hero. Additionally, the legendary Pandora herself leads this intrepid band, but you must balance her ability to earn almost any prowess in the game with an unrelenting flood of scion influence. Pandora can also be recruited or drafted in some modes of Hoplomachus: Remastered.
$29.00
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$71.00$47.00
$15.00$10.00
Dungeon Ball
While the monsters wait for more heroes to wander into the dungeon to meet their untimely end, they bide their time by playing games they learned through torturing adventurers. For the most part, they understand how to play, but they’re a little hazy on things like the rules against cheating and whatnot. Dungeon Ball gives 1-2 players a fast-paced, arcade style experience as they try to outwit and outscore each other over the course of two halves of play. The player with the most points at the end wins. Games take around 45 min or less.
$57.00$48.00
Kapow! Volume 2
Superhero or Supervillain? You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$71.00$47.00
Vengeance: Roll & Fight - Episode 2
Vengeance: Roll & Fight is a real-time, roll-and-write game, where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos, striking off enemies and scoring points for an action-packed, brain-teasing fighting game that’s easy to learn and hard to master. The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through it’s rooms and killing the Boss, while completing side objectives printed on the dens themselves. The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large, common pool and repeat the process as quickly as they can manage. Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance. Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.
$71.00$57.00
Hostage Negotiator: Demand Pack #1
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members he’s taken hostage on an unscheduled “flight”; and Dolph Pedersen has lost his famously hot temper yet again. This exciting expansion for Hostage Negotiator includes new major demand, terror, pivotal event, and decide cards for use with the abductors included in the original Hostage Negotiator game as well as Abductor Packs 1-4.
$22.00
Hostage Negotiator: Abductor Pack #7
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to YOU! In this exciting expansion, the abductor knows all your tricks. She knows the playbook, and she has taken hostages. She's out to prove to everyone that SHE is the best negotiator, and she is willing to kill to do it.
$67.00
Hostage Negotiator: Abductor Pack #2
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you!
$13.00$11.00
Hostage Negotiator: Abductor Pack #1
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters into his own hands. Now he has hostages at gunpoint and is demanding that things go back to the way they were. In this expansion you'll have access to a resource on the inside. A hostage has found a way to communicate with you. Will you be able to make the most of this advantage?
$21.00
Star Wars: Rory's Story Cubes
A long time ago in a galaxy far, far away....Imagine watching your favorite Star Wars adventure but it ends on a cliff- hanger or wanting to add your own twist into the epic Saga. Star Wars: Rory's Story Cubes now gives you the power of the dark (or light!) side to extend and create your own stories set in the Star Wars galaxy. Roll the nine dice, look at the images, and fly into hyperspace, crafting your very own adventures. Will Obi-Wan Kenobi defeat Darth Vader this time around? Could you and your friends be the only ones to bring balance to the Force? This is for the Star Wars fans who want to show off their Star Wars knowledge by creating the zaniest and craziest storylines set on any planet, all the way to the Outer Rim.
$23.00$18.00
Too Many Bones: Gasket
Gasket is a melee-ranged Hydromech. He depends heavily on the availability of water for his skills. His starting defense stat is very high whilst his attack and health stat starts at the minimum of one. Gasket is able to perform position manipulation, boost his defense or attack stat and disrupt the skills or movement of the baddies. The backup plan allows him to deal damage, repair himself or to perform a devastating crowd control skill. Another unique ability of him allows him to lock commands in the backup plan and chain them. Once your bones reach your placed skill dice you are able to perform alternative and powerfull effects.Gasket is a versatile Gearloc who is invaluable for both solo and coop play. Gasket comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$43.00
Railroad Ink Challenge: Underground Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. The Underground Expansion Pack contains 4 dice that you can use in two ways. With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way. With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$15.00$12.00
The Elder Scrolls: Betrayal Of The Second Era - Fur and Fang Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Lycanthropy affects those bitten with a transformational affliction. Werewolves succumb to a primal urge, and the ensuing frenzy is always a violent one. What they lose in sanity and control, they more than make up in sheer aggression and formidable strength...Vampirism is commonly seen as a blight, as victims struggle against an insatiable thirst for blood. But the afflicted may find that such damnation results in a surge of power well worth the cost of their soul…Learn the new ways and begin a new campaign!
$29.00
The Elder Scrolls: Betrayal Of The Second Era - Elsweyr Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Home to the Khajiit, Elsweyr is a land of deserts and canyons. Political intrigue abounds in this domain, and dragons prowl the skies, devouring the luckless and unaware. As the fate of Tamriel hangs in the balance, new classes of adventurers make their mark in The Elder Scrolls; thieves and berserkers put their thumbs on the scale and curry favor with the guilds. And unique skills are commonplace in Elsweyr—medium armor and soul magic are ready for the brave and the curious. In a land full of complexity, what will you seek first?
$64.00
Aetherspire
Aetherspire is a cooperative 3D tile placement and tower defense game for 1-4 players. You and your companions will take on the role of Elementis heroes, working together to mold elemental power into four spires, one of each element: earth, air, fire, and water. A spire is a set of four floor tiles, one on top of another, all of the same element. Each time you complete a spire, that element’s aether fiend is defeated. Once all four aether fiends have been defeated, the heroes share in glorious victory, having restored balance to the realm of Elementis!However, if the precious aethercore is depleted, or if you take too long to defeat the aether fiends, then the heroes lose the game, and chaos will overtake your world! Experience epic 3D strategy (NOT dexterity based!) Familiar tile placement and tower defense mechanics Stunning artwork by Vic Corbella Contents: 1 Game Board 50 Pillar Cubes 8 8 Sided Dice 41 Invader Tokens 4 Spire Toppers 10 Large Floor Tiles 12 Medium Floor Tiles 16 Small Floor Tiles 5 Aether Core + 4 Wall Tokens 1 Cloth Invader Bag 4 Spire Completion Tokens 1 Active Player Token 15 Character Cards 16 Aether Fiend Cards 6 Spire Adaptation Cards 4 Player Aid Cards
$71.00
Merchants of Magick Draught of the Dragons
Draught of the Dragons collects several different smaller expansions into one box adding a ton of variety and intrigue. Draught of the Dragons adds a new phase to the game where players pick an action: Brewing more potions, advertising to a central pool of customers, stealing them from your opponents, or grabbing potion recipes that provide powerful new abilities. It also adds new Order cards and a push your luck mechanic with Order Reservations. New actions to choose from including brewing more potions or grabbing potion recipes that provide powerful new abilities. Requires Merchants of Magick base game to play. Contents: 1 Central Market Board, 32 Player Action Cards (4 per player), 16 Potion Recipe Cards, 16 Advanced Order cards, 32 Guild Tokens (in 8 colors)m 24 Wooden Potion Tokens (in 3 colors), 1 Microfiber Potion Bag
$43.00
Shadow Kingdoms of Valeria: Rise of Titan
The Story of Rise of Titans:Lord Nore, the Lich King, has sacrificed his essence in order to become the Shrine of the Titans, allowing Wardens to resurrect their strongest warriors. As the Shrine magically snapped into existence, it also unearthed ancient spells that will help you turn the tide of battle or manipulate your status within the war. The listless Wraiths have finally awoken from their slumber and now crave retribution for the many wrongs done to monster-kin throughout the ages. Now is the time to send your hordes to great battles and crush the Humans, Elves, and Dwarves from Valeria that have taken your lands. With these new powers at your disposal, will you be able to reclaim your glory and become the next General of the Dark Army?Introduction: This expansion includes four modules: Shrine of the Titans, Great Battles, Ancient Spells, and Wraith Dice. You may play with one or more modules, mixing and matching as you please. Modules can all be included in a game of Shadow Kingdoms of Valeria, though we recommend that you have a firm understanding of the base game and each module before including them all at once.
$36.00$26.00
Hoplomachus: Remastered: Pandora's Wake
Pandora's Wake Expansion for Hoplomachus: RemasteredOnce, long ago, a young girl was given a box and told not to open it. For the “crime” of curiosity, she was locked away, but now she's broken free and has no intention of ever going back.“Pandora's Wake” is an expansion for Hoplomachus: Remastered featuring two brand-new arenas (including a remaster of the classic Hoplomachus Fa Mel Arena), each with their own unique game mode rules and units for solo and PvP play. This expansion also rounds out the combatants of Remastered by adding the Vesuvians faction, bringing it into cross-compatible parity with Hoplomachus: Victorum!
$71.00
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$177.00$127.00
Parks Roll and Hike
Welcome to Parks: Roll & Hike, the newest, diciest addition to the Parks family! During the game, you draft dice and log your selections in your handy journal. Record your time in the mountains, forests, and fields through drawing. Keep a log of all the wildlife you spot to earn mid-hike bonuses, and don't forget to stay hydrated! Parks: Roll & Hike features six US National Parks, illustrated by Andreea Dumuta, which bend the rules of the game and create a unique gaming experience every time you play. Revisit the world of Parks in its most portable, everyday carry format yet, with everything you need to toss it in your pack and hit the trails.
$43.00
Cyber Pet Quest
Embark on a thrilling quest with Jane the fully bionic cat, and her cyber-enhanced friends Clay (dog), Freya (raccoon), and Roman (goose) to save her missing owner in a world where humans have gone mad. Harness the pets array of unique abilities and powerful items to succeed in your quest. The game is filled with diverse and immersive locations and a quirky cast of enemies (aka CyMS). Whether you choose to venture forth solo or team up with family and friends, one thing is certain: Loads of fun await you in this small-box campaign adventure game! Designed for 1-4 players, the game is played as a multi-chapter campaign. Taking the roles of the four pets, players investigate and interact with the environment, complete chapter objectives, gain power items and charms, letel up their pets, and outsmart the enemies who are trying to stop them.
$43.00$31.00
Hostage Negotiator - Alternate Finale Pack #1
The first Alternate Finale Pack, providing a completely different finale to your Career experience.
$15.00$12.00
Hostage Negotiator: Abductor Pack #6
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his loyal, but crazy sister. One wrong move and she will take the children and disappear. In this expansion the stakes are high. You'll have to have your team search to find the Seaver kids and rescue them before anything happens.
$13.00$11.00
Hostage Negotiator: Abductor Pack #5
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler heads prevail? This pack introduces a stack of Abductors that you can manipulate, as well as "firefight checks" you will need to resolve when attempting to extract hostages.
$21.00
Hostage Negotiator: Abductor Pack #4
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion.
$13.00
Hostage Negotiator: Abductor Pack #3
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
$21.00
Railroad Ink Challenge: Sky Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Sky Expansion Pack in addition to your regular Route dice, and find new ways to score points: Weather (2 dice): control clouds, rain, and snow and prevent weather fronts from colliding to score bonus points! Airline (2 dice): use air routes and airports to extend your networks up to the sky! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$15.00$12.00
Railroad Ink Challenge: Futuristic Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Futuristic Expansion Pack in addition to your regular Route dice, and find new ways to score points: Super Connection (1 die): use “wild” routes and connect both Highways and Railways to create huge networks! City Builder (2 dice): gather resources and construct buildings to score extra points! Alien Farmer (1 die): manage your farms and use UFOs to collect as many sheep as possible! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$15.00$12.00
The Elder Scrolls: Betrayal Of The Second Era - Heoes of Tamriel Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. More answer the adventuring call as there are unfinished quests and unfulfilled destinies in the provinces of Tamriel. It will take all of your skill and tenacity to overcome Deslandra and other looming threats in the Second Era. Discover the strengths of dual wielding and storm calling. Learn the techniques of warriors and witchhunters. And lean on the natural abilities of the many races who travel the continent. Become a hero of Tamriel and wage an epic campaign against the growing darkness!Learn the new ways and begin a new campaign!
$57.00
The Elder Scrolls: Betrayal Of The Second Era - Shadows of Oblivion Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Daedric princes rule their respective planes of Oblivion, and their influence over mortals cannot be understated. Whether summoned to Tamriel for worship or study, these entities of great power will frequently strike deals and make pacts with those who dare. Such a bargain is laced with poison and sure to bring misery, but a serious adventurer doesn’t dismiss any potential advantage, and the prospect of wielding Daedric power is intoxicating!Each of the five Daedric princes comes with something akin to a side quest, offering a blessing and a curse. It’s recommended that adventurers play with both, but those looking to further manipulate the game’s difficulty could choose one or the other. With unique componentry and so many ways to adjust the gameplay experience, we’re very excited about what Shadows of Oblivion has to offer.
$36.00
The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion
The treacherous waters of the Black Coast are filled with reavers and corsairs, as well as the infamous she-devil of the sea, Bêlit - the Queen of the Black Coast. And you can explore them all with a Map Extension of these powerful Kingdoms. New Adventures make these hazardous Encounters even more beneficial for Conan’s foes. Scenarios change the game setup meaning no two games are ever the same and Intrigue Events offer riches all round. With new Plots and Encounters, you can discover everything the Southern Kingdoms have to offer. Delve deeper into the mighty Kingdoms with the Nemedian Chronicles expansion, where danger and opportunity lurk around every corner. Discover powerful abilities with Bazaar Cards, experience The Hyborian Age in new ways with game changing Scenarios, Adventure with new Foe, Ally, and Conan character cards, and unlock powerful new Encounters. And remember - send your prayers to Crom, whose God Token changes the game entirely, the lives of mortal men are not their own with this expansion!
$85.00$58.00
Runemaster
EVIL FORCES ARE ATTACKING THE TEMPLE!PLAY AS THE GUARDIANS OF THE RUNES IN A COOPERATIVE GAME WHERE THE OUTCOME IS ALWAYS UNCERTAIN, AND REPEL THE ONSLAUGH UNTIL THE DAWN OF SALVATION.Runemasters is a cooperative game for 1 to 4 players, each taking on the role of a rune guardian. Roll the dice, use the power of the runes along with power of the guardians and thwart the inexorable march of the monsters towards the temple.Victory is never a given, and to defeat these foes, players will need to define a strategy and coordinate their efforts. Always on the razor’s edge, you’ll need to work together if you hope to survive this endless night.Superbly illustrated by Paul Mafayon, Théo Guillot, and Adrien Martinez, Runemasters takes you into a heroic-fantasy universe that is as colorful as it is merciless.Contents8 wooden markers4 Poison, Shield and Block Markers (each)6 structure pillar standees12 Wound markers1 Guardian Angel marker1 Dean marker5 engraved plastic dice4 Ultimate Power tokens1 Temple board4 Guardian standees4 Guardian boards4 Path boards32 Monster cards11 Event cards1 Dawn card1 game aid1 rulebookAges 8+, 1-4 Players, 45 Min
$43.00$29.00
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$34.00$29.00
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$50.00
18 Holes: Course Architects
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn’t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best golf course with what fate has given you.18 Holes: Course Architect is a roll-and-write where you compete to create a golf course while satisfying the whims of the Course Planning Committee. Each round the committee dice are rolled revealing the greens, fairways and hazards that need to be placed. All players place what is shown on the dice onto their course. Players score points by designing holes of the correct length, well-placed hazards, chained holes and secret bonuses. The person scoring the most points will be regarded as the greatest course architect!
$43.00$16.00
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$13.00$11.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$85.00
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