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Board Games | Games with Solo Mode

1163 products


  • Gamers Guild AZ Rebel Studio Meadow: Adventure Book (Pre-Order) Asmodee

    Meadow: Adventure Book

    Continuation of the beloved nature inspired line Meadow. Meadow: Adventure Book is a board game in an innovative form of beautifully illustrated book. Journey through different scenarios are built around twists in the base game mechanics with a cohesive back story to discover. New experience introduced on every page of a book with various difficulty levels and a new puzzle to solve give players a feel of a long-term gameplay development.

    $64.00$42.00

  • Gamers Guild AZ Space Cowboys UNLOCK! Kids: Stories from the Past Asmodee

    UNLOCK! Kids - Stories from the Past

    Dive back into the family-friendly, mind-tingling puzzles of Unlock! Kids. Featuring 6 new adventures in 3 different universes, Unlock! Kids Stories from the Past will have families testing their wits in these 2 new settings: Strolls through prehistoryThe secrets of Hatsheput, Queen of EgyptWelcome to Golden Town! Unlock! Kids is designed for children 6-10 years of age and requires no app and no rules to read, you’ll learn as you play! FUN ESCAPE ROOM ADVENTURES: Unlock Kids brings the excitement of escape room gameplay to young players and families. WHIMSICAL SETTINGS: Explore three delightful stories set in prehistoric times, Ancient Egypt, and The Wild West, each with two engaging adventures. NO APP NEEDED: Designed for instant play, no app required. A tutorial adventure helps players get started, with hints and solutions for assistance. ADAPTED FOR YOUNGER AUDIENCES: Based on the Unlock! series, this game is tailored for kids and features funny and whimsical settings. TEST MENTAL FORTITUDE: Challenge young minds with puzzles and problem-solving, making Unlock Kids a perfect family game night choice.

    $47.00$31.00

  • Gamers Guild AZ Steamforged Monster Hunter World: Ancient Forest Core Game (Pre-Order) GTS

    Monster Hunter World: The Board Game

    Members of the Fifth Fleet, prepare for the ultimate tabletop monster hunting experience. In a world teeming with massive monsters, every battle is a boss battle! In this cooperative arena combat board game for 1-4 players set in an open world, it’s not you who dictates the flow of battle, but the monster you hunt — and each one is wildly different.Tasked with protecting the Astera basecamp, you must track down and slay the fearsome creatures roaming the New World. Use the loot collected from your fallen foes to craft powerful new equipment, so you can take on bigger and badder beasts!The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt!INCLUDES:• 8 unique miniatures• 632 Cards• 124 Tokens• 4 Stamina Boards• 3 Dice• 1 Quest Book• 1 Rule Book• 1 Gameboard• 1 Campaign Note Sheet Pad

    $184.00$156.00

  • Gamers Guild AZ DV Games Bonsai (Pre-Order) GTS

    Bonsai

    In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai.Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens. On your turn, choose and perform one of these two actions: meditate or cultivate.If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw.If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type. During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile. When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points. In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge.

    $50.00$30.00

  • Gamers Guild AZ Spin Master Games Marvel United Asmodee

    Marvel United

    In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

    $57.00$50.00

  • Gamers Guild AZ Chip Theory Games The Elder Scrolls: Betrayal Of The Second Era: Valenwood (Pre-Order) GTS

    The Elder Scrolls: Betrayal Of The Second Era: Valenwood

      Explore the mysterious forests of Valenwood, which are known for the sylvan Bosmer and the region's famous migratory trees. Discover new frontiers and new adventures that tie into the overall story of Betrayal of the Second Era.  

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition (Collector's Edition) GTS

    Terraforming Mars: Ares Expedition

    This is the Collector’s edition of the game, containing dual-layered player boards and custom storage trays. A new, stand-alone game in the universe of the internationally best-selling game, Terraforming Mars! In this time of unprecedented prosperity and advancement for humankind, we are finally ready to expand beyond what once were considered our limits and make a new home among the stars. Ares Expedition is a card game where you take control of an interplanetary corporation with the mission to make Mars habitable (and profitable). Featuring simultaneous action selection and simultaneous resolution, Ares Expedition is a fast-playing strategy game inspired by scientific principles. Will you lead humanity’s new era?

    $71.00$50.00

  • Gamers Guild AZ MOOD Publishing Deep Rock Galactic: 2nd Edition Deluxe (Pre-Order) ACD Distribution

    Deep Rock Galactic: 2nd Edition Deluxe

    The big box with all the content you can possibly dream of! Ages 12+1-4 players60-150 minute play time Contents:1 game board14 engraved dice129 linen cards116 tokens45 minerals1 swarm threat marker40 health and damage tokens1 rulebook1 mission book43 cave segmentsExitsPitsDrop pod4 double-layered player boards4 special miniatures4 unique dwarf miniatures38 glyphid miniatures7 stalagmite miniatures

    $212.00$145.00

  • Gamers Guild AZ Stone Blade Entertainment Ascension Tactics GTS

    Ascension Tactics

    Ascension is a brand-new tactical deckbuilding game where you control legendary champions, battling through a campaign to save the world of Vigil. There are many challenges ahead, but in the end, only two outcomes: oblivion or Ascension. The hit Ascension Tactics Kickstarter game is now available in this retail-friendly edition! Contents:334 Cards65 Battlefield Tiles45 Champion Standees24 Treasure Tokens17 Game Tokens40 Honor TokensHonor Token BagGameboardScenario BookAges: 10+Players: 1-4Game Length: 45-90 min or less

    $85.00$68.00

  • Gamers Guild AZ Pearl Games Troyes Asmodee

    Troyes

    In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame! Make your underlings: work on the cathedral combat misfortune bustle about the city and other such tasks that are below your family's stature

    $91.00$59.00

  • Gamers Guild AZ Plaid Hat Games Mice & Mystics: Heart of Glorm Asmodee

    Mice & Mystics: Heart of Glorm

    The Heart of Glorm storybook picks up right after the events of the first Mice and Mystics adventure, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as wll as a new series of chapters sure to test your mettle! This expansion set requires the Mice and Mystics base game to play.

    $50.00$37.00

  • Gamers Guild AZ Pandasaurus Games Codis Naturalis Asmodee

    Codis Naturalis

    You must continue the work of the monk Tybor Kwelein by assembling a manuscript that records the different species living in the nearby forests. Advance your manuscript by arranging the pages strategically, however you may need to sacrifice some species along the way. A turn is simple: play a card from your hand then draw another. The layering mechanic is where the strategy enters. When you play a card it must overlap the corner of one or more cards that are already in play. Each corner can contain symbols that represent different species or scoring bonuses, so as you build your tableau you may have to cover symbols in order to play a more important card. In order to purchase gold cards (which provide points) the indicated symbols must be visible in your play area. Game end is triggered once a player reaches 20 points. Finish the current round and let each player take one additional turn. Score points based on played gold cards and public and private scoring objectives. The player with the most points wins! ENGAGING CARD GAME: Dive into the world of Codis Naturalis, where players continue the legacy of Tybor Kwelein by assembling a manuscript of diverse forest species. STRATEGIC PLAY: Utilize a unique card layering mechanic to strategically arrange your manuscript pages, covering and uncovering species symbols to achieve your goal. POINT ACCUMULATION: Race to gather 20 points through strategic placement of gold cards and maximizing public and private scoring objectives, triggering the end of the game. DEEP REPLAYABILITY: Every game challenges players with decisions on which species to preserve or cover, offering new strategies and outcomes each time. QUICK AND ACCESSIBLE: Simple to learn with a satisfying depth of strategy, perfect for quick gameplay sessions among family and friends. Contents: 102 cards 9 player tokens 1 score track 1 rulebook

    $29.00$23.00

  • Gamers Guild AZ Greater Than Games Spirit Island: Feather and Flame GTS

    Spirit Island: Feather and Flame

    With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer — these white-sailed ships must turn and go, or be broken on the rocks of our discontent.Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary’s influence. Can the island survive such turmoil?Feather and Flame is an expansion to Spirit Island. Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!

    $50.00$35.00

  • Gamers Guild AZ Daily Magic Games Songbirds GTS

    Songbirds

    With the rising sun, the songbirds begin to sing. In this magical forest, the loudest songbirds claim the ripest berries and prime nesting spots. As a forest spirit, you help your favorite songbird color prosper in secret. Each turn, you’ll place one songbird with a specific volume into the forest. The volume of each songbird will add to those of the same color in rows and columns. The songbird color with the loudest volume wins the berry token in the respective column or row. At the end of the game, you reveal the last remaining songbird card in your hand. This is your favored songbird and you score the points that the songbird color collected in berry tokens and add in the volume of your favored songbird. The player with the most points wins the game!

  • Gamers Guild AZ Pegasus Spiele Carnegie GTS

    Carnegie

    Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream. Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries. During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity! The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow. The goal of the game is to build the most prestigious company, as symbolized by victory points.

    $99.00$73.00

  • Gamers Guild AZ Themeborne Escape the Dark Sector: Mission Pack 3 - Quantum Rift Asmodee

    Escape the Dark Sector: Mission Pack 3 - Quantum Rift

    The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.   The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.  

    $36.00$29.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Defenders GTS

    Tiny Epic Defenders

    Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

    $43.00$34.00

  • Gamers Guild AZ Arcane Wonders Aquatica GTS

    Aquatica

    Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms. In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row. You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and rise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.

    $64.00$55.00

  • Gamers Guild AZ Lucky Duck Games Kids Chronicles: The Quest for the Moon Stones GTS

    Kids Chronicles: The Quest for the Moon Stones

    In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.

  • Gamers Guild AZ Crowd Games LLC City of the Great Machine: The Escalation Expansion GTS

    City of the Great Machine: The Escalation Expansion

    The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict. The Escalation expansion consists of 4 separate Modules suitable both for One-vs-Many and Solo & Cooperative play. You may add any of them to your games in various combinations. Each Module combines perfectly with each other and the core game. Also, the expansion offers a challenging Aeterna scenario designed for Solo & Cooperative play.

    $50.00$34.00

  • Gamers Guild AZ KOSMOS Exit: Theft on the Mississippi GTS

    EXIT: Theft on the Mississippi

    In Exit: The Game Theft on the Mississippi, 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes? The escape-room feeling for the home! With "Exit: The Game", players with a bit of dedication, team spirit and creativity gradually discover more and more items, crack codes, solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked, labeled or cut. Just changing the material allows a particularly exciting, unique and amazing gaming experience.

    $23.00$21.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: Outcasts GTS

    Aeon's End: Outcasts

    Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.

    $85.00$62.00

  • Gamers Guild AZ Indie Boards & Cards Invincible: The Card Game (Pre-Order) ACD Distribution

    Invincible: The Card Game

    Invincible: The Card Game puts you in the role of young superheroes as they struggle to become the new Guardians of the Globe. Working together as a team, each player gets to control an iconic character from the Invincible comic universe as you battle to protect Earth from escalating encounters with the series' many supervillains. In each battle, you start with a character-specific deck of cards and a unique special ability, then it's up to you to build up your deck, charge your power, and choose your strategy wisely. Your enemy won't be taking it easy on you, unleashing hordes of minions to take you down, launching attacks to destroy the city around you, and forcing you to adapt to their unique special abilities. How hard could it be? Well, all you have to do is stay alive, protect Earth, and defeat the universe's most powerful villains. The game can be played as a single battle or in a campaign mode of over four fully customizable and expandable battles by adding heroes and villains from many planned expansions. As you progress in the campaign, you'll gain powerful team attacks and combo abilities to strengthen your team — but your enemies won't be resting either! After each fight, the villains grow stronger, forcing players to adapt their strategies continually. The battles will be chaotic, and random turn order means teamwork is crucial to determining your optimal team strategy. Unlike most deck builders, players in Invincible: The Card Game never shuffle their decks, so you fully control your own insanely powerful combos.

    $71.00$53.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Quest GTS

    Tiny Epic Quest

    A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!

    $43.00$36.00

  • Gamers Guild AZ Off the Page Games Corps of Discovery: A Game Set in the World of Manifest Destiny (Pre-Order) AGD

    Corps of Discovery: A Game Set in the World of Manifest Destiny

    Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you. In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest. The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.

  • Gamers Guild AZ Lucky Duck Games Unconscious Mind: Nightmares (Pre-Order) GTS

    Unconscious Mind: Nightmares

    The Nightmare expansion takes you to the spooky side of the mind, with Nightmare Dreams, Metamorphoses Grief Layers, Uncanny Clients, and more.These chilling images might haunt you at first - but don’t be too afraid; your emotional-support pet will be by your side to help.CONTENTS:• 4 Nightmare Dials• 4 Pet Meeples• 12 Metamorphosis Grief Layers• 4 Pet Tiles• 5 General Uncanny Client Cards• 5 Advanced Uncanny Client Cards• 21 Nightmare Dream Cards• 1 Rulebook• 6 Research Cards• 1 Gramophone Standee• 1 Journalist Meeple• 24 Madness Tokens• 1 Nightmare Treatise Tile• 6 Madness Insight Tokens• 1 Spooky Goal TileAges 12 and up1-4 Players60-120 minute playtime

  • Gamers Guild AZ Devir Games The White Castle: Matcha (Pre-Order) AGD

    The White Castle: Matcha

    A new board and more actions for The White Castle are within reach! Matcha incorporates a ton of new components that add even more variability toyour game: a new bridge, new dice, new spaces to win influence and obtain resources, a Tea House, geishas, and the chasen, which are extra resources. But even more exciting is the extra turns that give you more opportunities to earn influence. Are you ready to return to the Himeji Castle and master the subtleties of the tea ceremony.

    $43.00$34.00

  • Gamers Guild AZ Septima (Pre-Order) Gamers Guild AZ

    Septima

    Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, Cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.

    $92.00$74.00

  • Gamers Guild AZ Steamforged Monster Hunter World: Wildspire Waste Core Game (Pre-Order) GTS

    Monster Hunter World: The Board Game - Wildspire Waste

      Wildspire Waste is a standalone core set that can also be combined with Ancient Forest for a mega campaign! Hunt any combination of monsters, with any combination of the available hunters. Wildspire Waste also includes arena quests for Wildspire Waste hunters to take on Ancient Forest monsters in one-shot battles.

    $184.00$156.00

  • Gamers Guild AZ Level 99 Bullet: Orange (Pre-Order) Asmodee

    Bullet Orange

    Bullet Orange is a new expansion for Bullet Heart. Bullet Orange brings 4 new heroines to the game and represents the first tabletop appearance of famous characters from the Orange Juice franchise, with characters from top-rated Orange Juice titles Sora, Flying Red Barrel, SUGURI, and QP Shooting all making appearances in the new game. Requires Bullet Heart to play.

    $36.00$29.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: The New Age GTS

    Aeon's End: The New Age

      Aeon's End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.

    $85.00$62.00

  • Gamers Guild AZ Steamforged Resident Evil 3: The Board Game SFG

    Resident Evil 3: The Board Game

    Explore Racoon City as a terrifying open world on your tabletop. If you and your fellow survivors can find the parts to repair the cable car, you may just make it out alive. Maybe. Navigate spine-tingling scenarios while scavenging what you can. Your search for key items will take you through iconic locations like Raccoon City Police Department and Saint Michael’s Clock Tower. But watch out! You’ll be attacked by Zombie Dogs, Drain Deimos, and even worse monsters at every turn. And Nemesis is never far behind... You’ll need to work together to stand a chance. Play as Jill, Carlos, Mikhail, or Nikolai. Whoever you choose, each character has unique rules for you to get to grips with as you navigate a city overrun by the infected. And you’d better do it fast, because every decision counts. As you search, discover precious items, new locations, and unexpected obstacles. Encounter random events that force decisions which change the course of your campaign, transforming your experience each time you play. All the while, the tension deck will keep you on your toes, evolving with your choices — but that’s not all. The city danger level is rising. The higher it gets, the more lethal your enemies become. And if it reaches the top? Game over. A cooperative campaign game for 1-4 players, Resident Evil 3: The Board Game injects fresh terror into the survival horror engine that kept Resident Evil 2 board game fans on the edge of their seat. Will you survive the night?

    $156.00$132.00

  • Gamers Guild AZ Capstone Games Maracaibo PHD

    Maracaibo

    The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win — your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly! Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games Alexander Pfister. A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Climb aboard and set sail for Maracaibo!

    $106.00$90.00

  • Gamers Guild AZ Indie Boards & Cards Aeon's End: Into the Wild GTS

    Aeon's End: Into the Wild

    Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.

    $29.00$21.00

  • Gamers Guild AZ Board & Dice Tiletum: Prospect for Silver Expansion (Pre-Order) GTS

    Tiletum: Prospect for Silver Expansion

      Welcome to the Renaissance, where merchants' thirst for gold is rivaled only by their desire for silver. As you amass your initial wealth, your first move is to dispatch prospectors to delve into the depths of silver mines, extracting this coveted resource. With silver in hand, you can now invest in the expertise of scholars and artisans, gaining crucial advantages over your rivals. Moreover, you'll embark on a mission to improve the harsh conditions of mining by constructing Underground houses and Cathedrals within the mines themselves. But your ambitions know no bounds. As you expand your operations, you'll venture into new territories, previously beyond your reach, sending your prospectors to uncover even more lucrative mines. Are you ready to navigate the treacherous waters of Renaissance commerce and claim your place among the elite merchants of the era? Tiletum: Prospect for Silver introduces a unique resource, Silver. To gain it, you need to utilize a new type of action that controls your Prospectors, moving them on Underground maps in search of sources of this precious material. Moreover, Silver allows you to acquire Technologies that vastly enhance your game.

    $43.00$34.00

  • Gamers Guild AZ Awaken Realms Tainted Grail: Kings Of Ruin: Stretch Goals Box (Pre-Order) Asmodee

    Tainted Grail: Kings Of Ruin: Stretch Goals Box

    This expansion contains miniatures of all Guardian creatures you can encounter during your ventures through Western Avalon. You can use these minis to mark the positions of Guardians on Locations instead of placing their Encounter cards on the map. Getting the Wyrd Encounters is not essential for gameplay but adds a huge amount of immersion and table presence to the game! PLASTIC GUARDIAN MODELS: This expansion includes plastic models of all Guardian creatures encountered in West Avalon, providing enhanced immersion and visual appeal to your gaming experience. MARK GUARDIAN POSITIONS: Use the plastic Guardian models to mark the positions of Guardians on Locations, replacing standees for a more immersive gameplay. IMPROVED IMMERSION: Enhance your Tainted Grail: Kings of Ruin adventures with detailed and high-quality plastic models that bring the Guardian creatures to life on your gaming table. EXPANSION REQUIREMENTS: Requires the Kings of Ruin Core Box to play, allowing you to seamlessly integrate the Wyrd Encounters Expansion into your Tainted Grail campaign. ENRICH YOUR ADVENTURES: Immerse yourself further into the dark and mysterious world of Tainted Grail by adding the Wyrd Encounters Expansion to your gaming collection.

    $70.00$45.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Dungeons (Pre-Order) Quartermaster Direct

    Tiny Epic Dungeons

    Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play. The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness. After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from. These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow! Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect. Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact? The story is yours to tell in Tiny Epic Dungeons! Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later! Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!

    $43.00$34.00

  • Gamers Guild AZ Rio Grande Games Underwater Cities: New Discoveries GTS

    Underwater Cities: New Discoveries

    New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.

    $92.00$64.00

  • Gamers Guild AZ Stronghold Games Twice as Clever! (Doppelt So Clever) GTS

    Twice as Clever! (Doppelt So Clever)

      Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

    $39.00$35.00

  • Gamers Guild AZ Eagle-Gryphon Games Kanban EV: Upgrade Pack Eagle Gryphon

    Kanban EV: Upgrade Pack

    The Kanban EV Upgrade Pack adds the following expansions to Kanban EV:Speed Charger ExpansionGarage Tile Expansions The SpeedCharger expansion provides players with persistent special abilities they may pay shifts to unlock. During setup, place 4 SpeedCharger tokens per player in a supply next to the Game board. Each player receives a Charging board which is placed next to their Player board. When working Shifts in R&D (or indirectly through Administration), you may spend 1 Shift to take a SpeedCharger token from the supply and place it on a space of your choice on your Charging board. From now on, the covered bonus is active for the rest of the game. Also, at the end of the game, each Charger token is worth 1 PP for each Car in your garages. For example: If you have 3 cars and 4 SpeedCharger tokens, you score 12 PP. You can only take one SpeedCharger per turn. The Bonuses when played in... R&D - Once per turn, you can upgrade 1 Design with a Car Part from the supply. Assembly - You may ignore the restriction of having to provide upgraded parts first. Logistics - You bank 2 Shifts instead of 1 when placing a Kanban card. Design - When you take a Design from the Central Design Stack, gain 1 Book. Administration - When working in Administration, you receive 1 extra Shift.

    $22.00$17.00

  • Gamers Guild AZ Renegade Game Studios Circadians: First Light Renegade Game Studios

    Circadians: First Light

    We were light years from our home, galaxies away, when we first discovered this ancient celestial body a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. Key Features: As starfaring Circadians, you must negotiate with the three local clans for their favor Collect samples for the depository on Moontide while respecting the world and its hosts Engine building and card combos allow for multiple paths to victory Unique resource harvesting mechanisms Includes an intuitive Solo Mode with 4 different difficulty levels   From the designer of Architects of the West Kingdom!   Contents 4 Player Screens 1 Planet Board 1 Depository Board 1 Negotiation Board 6 Location Boards 4 Player/AI Boards  3 Clan Boards 3 AI Progress Tiles 6 Gem Cache Tiles 6 Character Boards 18 Upgrade Tiles 20 AI Scheme Cards 15 Farm Tiles 16 Event Cards 1 Start Player Marker 4 Harvesters   6 Multiplier Cards 36 Item Cards 190 Wooden resources 52 Translucent Dice

  • Gamers Guild AZ Posthuman Saga (Pre-Order) Gamers Guild AZ

    Posthuman Saga

     You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...  

    $113.00$76.00

  • Gamers Guild AZ Cranio Creations Newton Asmodee

    Newton

    The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.

    $85.00$68.00

  • Gamers Guild AZ Chip Theory Games Cloudspire: The Uprising Expansion (Pre-Order) GTS

    Cloudspire: The Uprising Expansion

    The Uprising isn't a typical faction so much as it is a militia, one made up of a hodgepodge of races from the world below Ankar. Led by the vengeance-seeking Netorut, The Uprising has reverse engineered gateport technology to launch an invasion onto the joined islands, hoping to reap plunder from their chaos. Doubling as a faction expansion and gameplay refresher, The Uprising is a faction that is made up primarily of mercenary chips drafted from the market. Each Uprising faction comes with multiple market heroes, minions, spires and equipment that can be utilized by The Uprising or shuffled into the market regardless of which factions are in play. Like the Horizon's Wrath, the Uprising comes with four solo scenarios and two co-op scenarios.

  • Gamers Guild AZ The Emerald Flame (Pre-Order) GTS

    The Emerald Flame

    The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”

  • Gamers Guild AZ Explosion in the Laboratory (Pre-Order) Gamers Guild AZ

    Explosion in the Laboratory

        Explosion in the Laboratory is a push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion! In Explosion in the Laboratory, you are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... This is a 27 card game set in the Fire in the Library universe that has the same press your luck and strategy from the base game, but in a small portable science-y version! During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. The planning phase allows players to play 1 time use special ability cards (process cards) that can effect scoring for your turn. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The chemicals mixed can be placed in your available flasks for the turn and the process is repeated until you decide to stop to score or an explosion is triggered by an unstable mixture with certain combos of chemicals in your flasks. The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring). Beaker cards sitting in the middle of the table act as a game timer and indicate the fire level and scoring potential of mixtures. As players score beakers and at the end of each round beaker cards rotate changing the point values of the chemicals you've mixed while also moving it closer to the end of the game as once a beaker reaches it's boiling point it will bring an explosive and abrupt end to the game. Whichever player earned the most points throughout the game wins.

    $19.00$12.00

  • Gamers Guild AZ Pegasus Spiele Living Forest: Kodama Expansion (Pre-Order) GTS

    Living Forest: Kodama Expansion

    The dreadful Onibi has never been more dangerous… He has set foot in the Circle of Spirits and is ferociously attacking the Sacred Tree, while his flames threaten all living things in the forest. But the Spirits of Nature aren’t fighting alone: Sanki has sent small beings of light, the Kodama, to help them face this growing threat. Play as one of the four Spirits of Nature and make the most of the Kodama’s help to save the Sacred Tree! A NEW ACTION: You can now use the flowers from your Help Line, your Forest and your victory tiles to perform the new action: Call a Kodama. Thanks to this new action you can, each turn, buy one (and only one) Kodama card which is placed on your personal deck, like a Guardian Animal card. These Kodama cards, in addition to providing you with items like Guardian Animals do, provide you with a Kodama symbol. At the start of your Action phase, add the number of Kodama symbols on your Help Line and your Forest: • With 2 visible Kodama symbols, you can take 1 Fragment tile. Put it next to your Forest. • With 3 visible Kodama symbols, you can take 1 Element tile. Put it next to your Forest. • With 4 visible Kodama symbols, you can perform an additional basic Action during this turn. And icing on the cake, you increase the corresponding victory condition from 13 to 15 by emptying a pile of Kodama cards. A good way to slow down your opponents! NEW GUARDIAN ANIMAL Two types of Guardian Animal complete your teams: • 5 new Level 2 Guardian Animal cards allow to perform twice the same basic Action shown on the card, when you normally have to perform two different actions. • 5 new Level 3 Guardian Animal allow you to perform a Bonus Action of the type shown on the card, in addition to your basic Actions. NEW PROTECTIVE TREES RELATED TO KODAMA Six new types of Trees are available, these are the Trees related to Kodama. You can only plant one of each type, so a maximum of 6 different new Trees. ONIBI ENTERS THE CIRCLE OF SPIRITS Each time you buy a Kodama card, Onibi retaliates and moves forward on the Circle of Spirits. For each Spirit he jumps, you must add a Fire tile of value 2 to the center of the Circle of Spirits. And that’s not everything, there is also a Solo mode!

    $50.00$43.00

  • Gamers Guild AZ Awaken Realms Great Wall - Ancient Beasts Asmodee

    Great Wall - Ancient Beasts

    Ancient Beasts expansion adds four legendary entities into the game - players will try to gain their favor to receive their blessings. Harness Ancient Beasts’ legendary powers but be careful – you’re not the only one who can steal a part of their might. Use new Artifacts, Advisors, and Tactics – all focused on the Ancient Beasts – to tip the scales in your favor.is expectations.

    $50.00$37.00


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