Role Playing Games
Rippers Resurrected South Pacific (Savage Worlds)
Behind the idyllic, palm-studded shores of remote islands, an ancient evil plots its return. The protégé of one of the Rippers’ most notorious enemies seeks to revive his master’s insidious experiments. The Rippers must track a lost expedition across the vast Pacific to stop him, and perhaps put an end to this evil forever. Expedition: South Pacific is the next in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement.
$21.00
Savage Worlds The Dinosaur Protocol
65 million years have separated the ages of man and dinosaur. Until now. “Some time in the 21st Century, something broke the world. No one knows for sure what happened. Solar flares, war, global warming, pollution and environmental collapse, or perhaps a combination of all of them. Perhaps it was something much stranger. All we know is that mankind fled the surface, retreating into vast underground shelters where they could wait out the centuries until the earth was habitable once more. But when we emerged from the darkness and prepared to retake our world, it was not as we remembered it. Something had happened to the world that once was. In the centuries without man, nature wound back the clock, returning the planet to an earlier, cleaner, more primal age. An age of dinosaurs. Now humanity must choose – do we fight to reclaim our past, or do we make peace with the present and embrace a simpler future? Armed with the skills and technologies of our ancestors, do we struggle to recreate former glories, or will we use the second chance we have been given to avoid the mistakes of the past? Will human nature even give us the choice? Will we exterminate the reborn dinosaurs, enslave them, or something else? What will be our Dinosaur Protocol?” - From the journals of Archivist Roebuck
$42.00
Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6)
Don't Trust Your Senses When the security officer of the Chimera goes missing, the heroes are asked to investigate. Murder, misdirection, and misapprehension abound. But is this whole whodunit only part of a much larger conspiracy? Inside, you'll find: "The Chimera Mystery," a Starfinder adventure for 1st-level characters, by Jason Keeley. Advice for running and playing in adventures focused around secrecy and mystery, by Jason Keeley. A collection of new class options for espionage-themed characters, by Crystal Frasier. An archive of alien creatures, including an adorable shapechanging ooze and a predatory bird able to eat bullets, by Stephen Glicker, Jason Keeley, Luis Loza, Isabelle Thorne, and Gabriel Waluconis. Statistics and deck plans for a long-haul passenger transport freighter, by Jason Keeley, plus a glimpse at a planet of war-torn ruins and ghosts, by Erik Mona.
$32.00$18.00
Pathfinder: Campaign Setting- Ironfang Invasion Poster Map Folio
Visit the wonders of nature and stone with the Ironfang Invasion Poster Map Folio! Chart the merciless advancement of the Ironfang Legion and your struggles against it across three maps designed for use with the Ironfang Invasion Adventure Path. These huge, lavishly illustrated maps depict major locations from the Ironfang Invasion Adventure Path. Marvel at the natural wonders and rugged beauty of southern Nirmathas and the Fangwood Forest, where most of the campaign's action takes place. Explore the underground dwarven city of Kraggodan, where the players seek allies and precious lore. Chart the otherworldly Vault of the Onyx Citadel, a fantastic realm that's home to bizarre and alien beasts and secreted away from the world behind colossal stone walls. Whether you need a rugged wilderness, an urban stronghold, or a cavern or valley cut off from the rest to the world, these beautiful maps are the perfect resources for the Ironfang Invasion Adventure Path or any fantasy campaign.
$19.00
Pathfinder: #066 Shattered Star- Dead Heart of Xin
The sixth and final adventure in the Shattered Star adventure path. The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all? This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes: “The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge. Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle. A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary. The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward. Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
$18.00
Pathfinder 2E: Adventure Path-Hands of the Devil (Abomination Vaults 2 of 3)
Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work to maintain order among the feral and fractious monsters. An unlikely ally can reveal the secrets of the Abomination Vaults, but his price is steep and must be paid in blood. "Hands of the Devil" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes a close look at the wicked will-o'-wisps, an examination of Golarion's fleshcrafters, and new rules and monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
$35.00$23.00
Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)
The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.
$32.00$21.00
Pathfinder 2E: Adventure Path- Ruins of the Radiant Siege (Agents of Edgewatch 6 of 6)
“Ruins of the Radiant Siege” is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which players take on the role of city watchdogs and dole out justice to Absalom’s most nefarious criminal elements. This volume also includes new rules and inspiring legends about the otherworldly harbingers of fear, the sahkils; the long-abandoned and treasure-laden siege castles that dot Absalom’s perimeter; and a pack of new monsters and villains for urban fantasy campaigns. The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom’s crown. Now, the heroic Edgewatch agents must stop a massive, labyrinthine excavator before it stampedes the entire Radiant Festival fairgrounds, then secure a sacred relic long hidden in one of Absalom’s most famous siege castles. With this powerful artifact in hand, all that’s left is to ascend the reanimated nightmarescape of Beldrin’s Tower and face off against the daemonic Gray Queen once and for all! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
$35.00$23.00
Pathfinder: Strange Aeons Poster Map
Look out into strange vistas! These huge, lavishly illustrated poster maps display key locations from the Strange Aeons Adventure Path. Thrushmoor, the town in which one of the adventures is set, comes to life in the first map, while the second map depicts a ruined alien city in a remote, blasted desert. The final poster is designed to look like an ink-and-parchment map of horror-filled Ustalav complete with sketches of some of the denizens and dangers of that haunted land. Whether you need a foggy town, a strange city, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.
$28.00$18.00
Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)
Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.
$32.00$21.00
Map Pack: Starship Decks
The Future is Yours! Whether your player characters are exploring strange technology or have been kidnapped by aliens, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used when you unveil the far future as your next setting for adventure. Inside, you'll find 18 richly crafted map tiles, with features like: Arcane Workshop Escape Pods Fighter Hanger Medical Bay Starship Bridge Turbo Lifts Game Masters should always be prepared whenever characters travel among the stars. With Pathfinder Map Pack: Starship Decks, you'll be ready to introduce your players to adventures that are out of this world!
$21.00$14.00
Pathfinder: Villain Codex, Pocket Edition
Villains are at the heart of every great adventure―scheming, plotting, and causing mayhem―but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!
$28.00$20.00
Pathfinder: #063 Shattered Star- The Asylum Stone
The hunt for the seven shards of the Shattered Star continues, with the heroes following the trail across the face of Varisia and into the notorious City of Strangers ― Kaer Maga! There, the heroes encounter strange enemies and stranger allies as their quest for the ancient Thassilonian artifact embroils them in the politics of Varisia's most exotic city. What secrets lie hidden in the dark and deadly realms deep under Kaer Maga, where things best shunned from day's light and sane minds lie in wait? Will the heroes survive their descent below, or will the Dark Rider claim their heads for his ever-growing collection? Continuing the Shattered Star Adventure Path, The Asylum Stone is a Pathfinder Roleplaying Game adventure for 7th-level characters. The Asylum Stone includes several short, bonus, city-based encounters and side-quests and a look at the strange factions of Kaer Maga. New monsters fill the Pathfinder Bestiary, while Bill Ward (Return of the Sword) continues a new novella in the Pathfinder’s Journal.
$28.00$18.00
Starfinder RPG: Flip-Tiles- Alien Planet Starter Set
Stage the scene for epic science-fantasy adventures with the Alien Planet Starter Set! This boxed collection of 42 durable, double-sided full-color 6 x 6-inch map tiles can be used to construct never-ending extraterrestrial jungles and deserts full of strange hazards and bizarre fauna, providing tons of options for planetary encounters. These exciting new tiles bring countless combinations to your game table!Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided space station tiles come in convenient packaging for easy storage.This Starter Set Includes:• Jungle Trails• Alien Flora• Jungle Ruins• Desert Paths• Rock Formations• Skeletal Remains
$49.00$32.00
Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)
Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan
$32.00$24.00
Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)
To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.
$32.00$25.00
HY00248: Dragon's Hoard RPG Mystery Egg Dice Set
This hand poured resin Dragon's egg contains a premium dice set with a unique D4 and extra matching D20, art dice bag, metal and enamel art pin, plus some extra bits, bobs, and treasures
$51.00$43.00
Critical Role: Taste Of Exandria Charms
The Critical Role: Taste of Exandria Charms Countertop Display contains 11 unique charm designs depicting food items from the world of Exandria, including tasty treats inspired by all three of Critical Role's main campaigns. Each CDU contains 24 blind foil packs(MSRP $4.99) and each charm is approximately 1.5-2".Collect all 11 designs!♦ Cherry Pie♦ Tusktooth Cookie♦ Scanlan's Hand Pie♦ Maple Ginger Cookie♦ Jester's Lollipop♦ Hello Bees Honey♦ Blueberry Cupcake♦ Caduceus's Teapot♦ Pocket Bacon♦ FCG Baking Sheet♦ Strongjaw Ale Tankard
$7.00$6.00
The One Ring: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$82.00$59.00
Edge of the Empire: Core Rulebook
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!
$91.00$64.00
Dungeons & Dragons: Stranger Things - Welcome to the Hellfire Club Starter Set
The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now. Keep the flames of Hellfire burning in this collaborative 3–5 player board game, featuring Eddie's lost adventures. With four adventures and hours of play possibilities, Welcome to the Hellfire Club invites you to gather the gang and choose how the story ends. CONTENTS • Dungeon Master's Screen • Double-sided Hellfire Club poster • 91 cards for spells, magic Items, and monsters • 72 tokens for player characters and monsters • 2 double-sided poster maps • 15 character sheets • 4 in-world handouts • Combat tracker notepad • Set of 11 dice • Quick-start guide • 4 adventure booklets • 1 play guide booklet
$70.00$49.00
MDG Silicone Round Dice Case Red/Black/White
These silicone dice cases are perfect for storing your dice sets! The innovative, patent-pending dice case is made from solid silicone and is sturdy enough to secure your dice, while soft enough to protect them.
$19.00$15.00
Chessex Battlemap: Megamat 1'' x 1'' - 97257
This combat mat is made from expanded vinyl to bring you the highest quality mat currently available. It is double sided with 1-inch squares on one side and 1-inch hexes on the other. It measures 23.5 x 36 inches (66cm x 60cm) and requires WET ERASE MARKERS!
$70.00$69.00
Mat Marker: Medium Tip- Water Soluble 6 Pack
Water Soluble 6-Pack Markers Medium-Tip (1 each Red, Blue, Green, Black, Orange, and Brown)We recommend these Staedtler® brand markers.Water-based overhead-projection markers work best on our vinyl mats as they are designed for plastic. DO NOT use grease pencils, permanent markers, or dry erase pens on the mats. The vinyl surface is too porous to allow for easy removal. It is recommended to first test any new pen on a small area such as the border, and wait at least 30 minutes before wiping off to insure that color wipes off properly. Often the colors that stain are not constant due to small changes in the manufacturing of the markers, so it is good to do this test whenever you get a new pen.Please note that red markers from any manufacturer tend to stain quicker than other colors, so use sparingly and mainly for highlighting. This applies to the red pen included in the Staedtler® 6-pack.
$23.00$17.00
Ryuutama
Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!
$56.00
Warhammer 40K RPG: Wrath And Glory Starter Set
The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. The Starter Set includes: Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required. The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign. An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory 5 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. A set of 8, six-sided dice, including one unique Wrath Die.
$56.00$36.00
The One Ring: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$56.00$39.00
ALIEN RPG: Evolved Edition: Hope's Last Day Starter Set
Now the time has come for an evolution. The ALIEN RPG Evolved Edition expands upon the original experience and provides an updated and revised version that will feel fresh for rookie and veteran players alike. This completely new and inexpensively priced starter set is designed as the perfect starting point for roleplaying in the ALIEN universe, containing everything you need for your game night: • Rules booklet with abridged Evolved Edition rules.• Expanded edition of the fan-favorite Hope’s Last Day adventure.• A huge double-sided map (format 864x558mm) with one side depicting chartered space in the year 2183 and the other featuring the Hadley’s Hope terraforming colony, known from Aliens.• Five pre-generated characters to choose from.• Playing cards for gear, combat initiative, personal agendas, and panic responses.• Cardboard tokens for characters and creatures.• Rules reference sheets.• A useful supply dial for keeping track of crucial resources such as air, ammunition, or time.• Ten engraved base dice and ten stress dice, designed specifically for the ALIEN roleplaying game.• A high-quality plastic miniature of a Xenomorph.
$56.00$36.00
Pathfinder 2E: Pathfinder Player Core (Sketch Cover)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$84.00$66.00
Dungeons & Dragons Eberron: Forge of the Artificer Alternate Cover
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You're not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, with the potential to change the world. Creativity and ingenuity are your best weapons. Awaken your potential as master of the forge with this rules expansion for fifth edition Dungeons & Dragons. - PLAY THE ULTIMATE CREATIVE CLASS: Become a master of magical inventions with the revised Artificer class, redesigned for the new Core Rules - 5 ARTIFICER SUBCLASSES: Choose from 4 revised Artificer subclasses and 1 new subclass: the Cartographer - SPARK NEW CHARACTER IDEAS: Explore 5 revised species, 18 backgrounds, and 28 feats, including the redesigned Dragonmarks, which are no longer species-locked - EXPERIMENT WITH NEW OPTIONS: Eberron: Forge of the Artificer includes new spells, bastions, and magic items - CRAFT EXHILIRATING ADVENTURES FOR YOUR PARTY: Use 3 different campaign models with guidance for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron - OVER 20 NEW MONSTERS: Create imaginative D&D encounters with over 20 new monsters, each inspired by a campaign model
$42.00$36.00
Pathfinder 2E: Pathfinder Monster Core Sketch Cover Edition
Heroes are defined by their foes-from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Monster Core cover by superstar artist Wayne Reynolds.
$84.00$63.00
Monster of the Week (Hardcover)
A MONSTER LURKS IN THE SHADOWS... Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Supernatural Winchester brothers, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this hardcover edition, you’ll find:★ Character creation rules to bring your hunter to life and create a cohesive hunting team, including fourteen ready-to-go hunter types ranging from the Snoop to the Spooktacular, the Monstrous to the Divine.★ A stand-alone system based on the easy-to-use Powered by the Apocalypse engine.★ Eight core moves to investigate and deal with monsters.★ Thorough mystery-creation tools and two ready-to-play mysteries.★ Example monsters like Balkan vampires, ghouls, and spore trolls.★ Rules options to expand the scope and change the flavor of your game to fit the weekly monster story you’ve always wanted to see, including phenomena-type mysteries and alternative weird abilities.Grab the fireplace poker and open your spell book.That monster’s going down!
$56.00$39.00
BRR059: Sharp Edge Liquid Core Resin - Glow in The Dark - Red
HANDMADE WITH SHARP EDGE: each set is hand poured, sanded, polished and inked, carefully inspected and packed. This is the first edition of resin dice from HYMGHO took more than 5 month to perfect, the processing is very complicated and all are made by hand, polished to get the sharp edge and clear just like crystal.
$84.00$71.00
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$67.00
Genesys Core Rulebook
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.
$70.00$67.00
HY00403: Unseelie Mini Metal RPG Dice Set - Gunmetal
Set of 7 mini solid metal polyhedral dice in a gunmetal chrome finish. Each set comes in a tiny potion bottle!
$14.00$12.00
HY00273: Sharp Edged Resin LED 55mm D20 - Beholder's Gaze - Green
Our Always Watching dice features a free floating LED light up eye that is always look up at your result. Light lasts up to 3000 -2500 rolls.
$84.00$71.00
HY00198: Grim Dagger Dice Case with Sheath Cover - Blue
"Yes.... This will do nicely" The Rogue's eyes widen as she removes the sheath, revealing sockets filled with 7 large gems along the length of the blade. Grim Dagger Dice Case with sheath cover, dice not included, available in 5 colors: Ancient Gold, Ancient Silver, Red, Blue and Purple.
$70.00$60.00
HY00384: Barbarian Solid Metal Polyhedral Dice Set - Matte White with Blood Red
Set of 7 polyhedral dice.
$70.00$60.00
Alice Is Missing
Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice. The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 min or less, players create their characters, their relationships to Alice, and their ties with each other. The next 90 min or less follow the characters’ text message conversations as they uncover Alice’s fate. Features: A silent role playing game about the disappearance of Alice. Send text messages to each other to unearth clues about what happened to her. From the creative mind behind Icarus, Spenser Stark. Excellent for remote play! Played over a single session of 2-3 hours, with 3-5 players. Contents: 72 Cards Rulebook
$31.00
Norse Foundry Tray of Holding - Red Phoenix
Hold 4 Sets of Dice Protects your table from metal dice and dampens dice sounds. Removable Top that can also act as a dice tray. Foil Red Phoenix logo on the top with Norse Foundry logo on the inside of the lid. Middle: 6in. x 6in. x 1 in Outside: 1in. x 0.5in. All Across: 8in. x 8 in.x 1.5in. Top: 9in. x 9in. x 1in.
$49.00$42.00
Mat Marker: Medium Tip- Water Soluble 4 Pack
Water Soluble 4-Pack Markers Medium-Tip (1 each Red, Blue, Green, and Black)We recommend these Staedtler® brand markers.Water-based overhead-projection markers work best on our vinyl mats as they are designed for plastic. DO NOT use grease pencils, permanent markers, or dry erase pens on the mats. The vinyl surface is too porous to allow for easy removal. It is recommended to first test any new pen on a small area such as the border, and wait at least 30 minutes before wiping off to insure that color wipes off properly. Often the colors that stain are not constant due to small changes in the manufacturing of the markers, so it is good to do this test whenever you get a new pen.Please note that red markers from any manufacturer tend to stain quicker than other colors, so use sparingly and mainly for highlighting. This applies to the red pen included in the Staedtler® 4-pack.
$16.00$13.00
Thousand Year Old Vampire
A solo roleplaying game of loss, memory, and vampires. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.
$45.00
HY02005: Wyrmforged Rollers - Rounded Edge 8 Piece Polyhedral Dice set - Wyvern Venom
We are thrilled to unveil our latest creation – an 8-piece polyresin dice set, perfect for any role-playing game! ✨ What Makes It Special? Extra D20: Unlike the standard 7-piece sets, ours includes an additional 20-sided die with HYMGHO LOGO on 20 for even more fun and versatility. Mesmerizing Colors: Available in 16 different color combinations, including a beautiful blend of red and black. Elegant Bold Numbers: The elegant bold font adds a touch of luxury and ensures easy readability. High-Quality Polyresin: Crafted from durable polyresin, these dice are built to last through countless campaigns. Larger Size: Approximately 10% larger than standard dice, making them easier to handle and read. Smooth Surface: The smooth finish provides a comfortable and satisfying feel in your hand. Whether you’re a seasoned adventurer or just starting your journey, these dice are perfect for adding a touch of magic to your game nights.
$17.00$15.00
Marvel Multiverse RPG: Escape From Planet Hulk - Starter Kit
Take on the roles of some of Marvel's most famous Superheroes, and lead them to escape from the depths of Planet Hulk, while thwarting the nefarious plots of a few sinister Super Villains. The Marvel Multiverse RPG Starter Set contains all you need to dive into the Multiverse and experience first-hand the thrilling lives of Superheroes! Featuring a condensed ruleset and a starting roster of 6 existing heroes, the Starter Set is designed to get you playing the game as easily as possible. With the help of maps, tokens, standees and custom dice, the game will be easy and captivating for the whole table, allowing the players to capture the thrill of interpreting their favourite heroes. EXPERIENCE HEROIC ADVENTURE: Dive into the Marvel Multiverse with this RPG starter kit, perfect for both beginners and veteran players, featuring iconic heroes like Captain America, Black Widow, and Miles Morales Spider-Man. READY-TO-PLAY: Includes everything needed to start your journey: 1 Adventure Booklet, 1 Rules Booklet, Power References, and 6 Character Sheet Folios, ensuring a quick setup and engaging play. HIGH-QUALITY COMPONENTS: Enjoy immersive gameplay with 50 tokens, 3 custom dice, 6 character standees, and a giant double-sided map, all crafted with high-quality materials and featuring artwork by Marvel Studios’ artist Marco Checchetto. FIGHT EPIC VILLAINS: Take on the roles of Marvel's superheroes to thwart the schemes of villains like Ultron and Nebula. Every decision impacts the exciting narrative in this epic escape from Planet Hulk. PERFECT FOR GROUPS: Ideal for 2-7 players aged 12 and up, offering about 4 hours of thrilling superhero action per session. A great way to bring friends and family together for an unforgettable adventure. Contents: Booklet with Starter Set Rules, 64 pages, size 216x280 mm Booklet with Power References, 8 pages, size 216x280 mm Booklet with “Escape from Planet Hulk Adventure”, 24 pages, size 216x280 mm 6 Character Sheet Folios, size 140x216 mm One 2-sided giant map, sized 864x1120 mm - 1 Punchboard with 6 Heroes Standees and 60 round tokens for Villains and other Characters 6 clear bases for Standees 3 custom “616” Dice (2 regular dice and 1 Marvel dice), size 18 mm, acrylic
$56.00$41.00
Arkham Horror RPG Core Rulebook
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction! IMMERSIVE STORYTELLING: Step into the 1920s to explore the mysterious and perilous world of Arkham, facing eldritch horrors in a narrative-driven RPG. DYNAMIC POOL SYSTEM: Utilizes a deceptively simple yet tactical dice system ensuring every decision impacts your survival and sanity. RICH CHARACTER CREATION: Build unique characters from eight archetypes, each with distinctive abilities and backstories—from mystics wielding eldritch powers to adventurers brandishing whips. DETAILED AND BEAUTIFUL DESIGN: A 256-page hardcover book filled with stunning artwork and graphic design that brings the dark, atmospheric setting of Arkham to life. BROAD APPEAL: Suitable for both new and experienced players with easy-to-learn mechanics that provide depth for strategic gameplay. Contents: 1 256 page Hardcover Rulebook  Â
$74.00$54.00
BRR040: Sharp Edge Liquid Core RPG Dice Set - Cursed Eclipse
This exclusive Dungeoneers Dice Bundle contains five sets of random polymer dice, packed in a sealed HYMGHO brand paper box. Each set is meticulously crafted, and the colors will not repeat. Whether you're delving into a high-stakes Dungeons & Dragons campaign or engaging in other tabletop RPG adventures, this bundle equips you for every situation.
$84.00$71.00
HY00329: Wyrmforged Rollers - Rounded Resin Polyhedral Dice - Lumina Unicornia
We are thrilled to unveil our latest creation – an 8-piece polyresin dice set, perfect for any role-playing game! ✨ What Makes It Special? Extra D20: Unlike the standard 7-piece sets, ours includes an additional 20-sided die with HYMGHO LOGO on 20 for even more fun and versatility. Mesmerizing Colors: Available in 16 different color combinations, including a beautiful blend of red and black. Elegant Bold Numbers: The elegant bold font adds a touch of luxury and ensures easy readability. High-Quality Polyresin: Crafted from durable polyresin, these dice are built to last through countless campaigns. Larger Size: Approximately 10% larger than standard dice, making them easier to handle and read. Smooth Surface: The smooth finish provides a comfortable and satisfying feel in your hand. Whether you’re a seasoned adventurer or just starting your journey, these dice are perfect for adding a touch of magic to your game nights.
$23.00$19.00
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