Board Games | Historical Games
Through the Desert: Bazaar
Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge! Modules: Bazaars, Djinns, Special Watering Holes, and Rival Nomads Mix and match module inclusion for incredible replay value. Small adjustments to the base ruleset makes each piece to this expansion incredibly approachable and playable. Very scalable and easy to incorporate one, multiple, or all modules. Contents: 10 Rival Nomad Cards 16 Djinn Cards 21 Special Watering Hole Tokens 9 Bazaar Tokens
$29.00$23.00
Vaalbara
Lead your clan across the lands of Vaalbara!All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!★ GORGEOUS ILLUSTRATIONS: The vibrant landscapes and dramatic characters will immerse you in this fantasy neolithic setting.★ INTERACTIVE CARD PLAY: Some Character and Land effects score depending on other players‘ cards, intertwining everyone’s decisions.★ REACTIVE STRATEGY: With two phases of card play, you need to balance your priorities with what other players might do.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 51 Land cards• 60 Character cards• 75 Victory Point tokens• 1 rulebook
$32.00
Carcassonne: Expansion 8 - Castles & Bridges (V3.1)
In this expansion for Carcassonne, your roads are improved by cleverly placed bridges. Knights are courted by maidens in castles and farmers in barns score points aside from the cities. ENHANCE YOUR CARCASSONNE GAMEPLAY: Introduces bridges, barns, and castles to expand scoring opportunities and create new strategies. CLEVERLY PLACE BRIDGES: Improve roads and connect features in creative ways with 12 bridge pieces for tactical play. CASTLES & MAIDENS: Transform small cities into castles where knights are courted by maidens, opening new scoring paths. FARMERS & BARNS: Use barns to grant farmers points independently of cities, reshaping your long-term strategies. COMPLETE EXPANSION SET: Includes 16 land tiles, 6 barn tiles, 6 castle tiles, and 12 bridges. Base game required to play. Contains: 16 Land Tiles 6 Barn and 6 Castle tiles 12 Bridges
$27.00$22.00
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$100.00$66.00
Kutná Hora: The City of Silver
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 24 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$86.00
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$43.00$35.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$107.00
Carcassonne: Expansion 9 - Sheep & Shepherds (V3.1)
In this expansion for Carcassonne, animals and vineyards enliven the landscape. Let your shepherd herd geese and grow his flock of sheep. But when the wolf appears, your sheep will make a run for it. BRING NEW LIFE TO CARCASSONNE: Introduces sheep, shepherds, wolves, and vineyards for fresh scoring options and dynamic gameplay. HERD YOUR FLOCK: Grow your flock of sheep with the shepherd, earning points as they graze across the countryside. BEWARE THE WOLF: When the wolf appears, your flock may scatter—forcing careful planning and a little luck to keep your points safe. EXPAND WITH NEW TILES & TOKENS: Includes 12 new land tiles, 16 flock tokens, 2 wolf tokens, and 6 shepherd meeples for added variety. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans who want to add charming thematic depth with animals and vineyards. Contains: 12 Land Tiles 16 Flock tokens and 2 Wolf tokens 6 Shepherds
$27.00$22.00
Carcassonne: Expansion 7 - Siege & Defense (V3.1)
In this expansion for Carcassonne, the city is under attack. Invest meeple to strengthen the defense posts and score points. But if you contribute too little, you might have to give up a feature. DEFEND THE CITY UNDER SIEGE: Introduces new mechanics where players must invest meeples to strengthen defense posts during attacks. BALANCE RISK & REWARD: Contribute to the defense to earn points—but if you offer too little support, you may lose valuable features. NEW TILES & COMPONENTS: Expansion includes 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. INCREASED INTERACTION: Fortresses and siege mechanics add competitive tension, creating new layers of tactical decision-making. BASE GAME REQUIRED: Carcassonne base game needed to play. Perfect for fans looking to add dramatic medieval battles and strategic depth. Contains: 18 Land Tiles 2 Fortress tiles 3 Catapults 12 Standard Meeple
$27.00$22.00
RA: Traders Expansion
An expansion to the classic auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods. Ages 12+2-5 players30-60 minute play time Contents:5 Docks boards20 Trader tiles30 One-Value Small Goods Crates10 Five-Value Large Goods Crates10 Ten-Value Scoring Tablets
$36.00$26.00
Poetry for Neanderthals: NSFW Edition
Poetry for Neanderthals: NSFW Edition is an adult party game similar to Taboo® where players earn points by getting their teammates to guess words and phrases. The catch is that they are only allowed to use single-syllable words. Enjoy getting grandma to guess phrases like “nudist beach,” “mile high club” or “banana hammock,” but be careful. If you use any words with more than one syllable, the other team gets to spank you with the 2-foot inflatable Spank Stick. But maybe that’s not such a bad thing?
$29.00$23.00
Marrakech
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
$54.00
Carcassonne: Expansion 10 - Circus & Artists (V3.1)
An exciting new world awaits in Circus & Artists, the tenth expansion for the award-winning tile-laying game Carcassonne. Capturing the thrill of the circus, this expansion incorporates twenty new Land tiles and two new follower types. Use them to attract people from all over the countryside to view your menagerie of animals or to witness feats of death-defying skill. Just like the daring risks that circus performers take, Under the Big Top gives players plenty of opportunities to score big points—if they can draw in the crowds! This product is an expansion: Carcassonne base game required to play.
$27.00$22.00
Carcassonne: Expansion 6 - Jousts & Crests (V3.1)
In this expansion for Carcassonne, you take part in the King's Tournament. Nominate your most promising champions and claim prizes. If you win, a valuable statue will be raised to your honor. JOIN THE KING’S TOURNAMENT: Compete in jousts by nominating your strongest champions, claiming glory and valuable prizes. EARN PRESTIGIOUS REWARDS: Victorious players receive prize tiles and can raise statues in their honor, boosting endgame scoring. NEW LAND & TOURNAMENT TILE: Includes 9 new land tiles plus a special tournament tile that adds a new layer of competition to the board. FULL COMPONENT SET: Expansion includes 6 sets of 5 emblems, 12 prize tiles, and 1 crown, offering new tactical opportunities. BASE GAME REQUIRED: Carcassonne base game needed to play. Perfect for fans seeking fresh challenges, interactive play, and thematic medieval flair. Contains: 9 Land Tiles 6 sets of 5 emblems 1 Tournament tile 12 Pirze tiles and 1 Crown
$27.00$22.00
Trouble
The Trouble game is racing, chasing, peg-popping fun! The excitement begins as soon as a player presses the Pop-O-Matic bubble to roll the die. Then players race to get all 4 of their game pieces around the board. But be careful! A player's peg could get bumped and sent back to the beginning, if another player lands on the same space. Be the first to get all 4 pegs into the Finish zone to win. With this edition, kids can enjoy classic Trouble gameplay or a more challenging version with Power Up spaces. This classic game is one of the best family games for game night and one of the most engaging indoor games for kids. Kids board games like Trouble make great kids gifts for 5 year old boys and girls and up.Trouble, Pop-O-Matic, and Hasbro Gaming and all related properties are trademarks of Hasbro.• Includes gameboard, plastic game unit with Pop-O-Matic die roller, 16 pegs, and instructions.Ages 5 and up• For 2 to 4 players.• Warning: Choking Hazard -- Small parts. Not for children under 3 years• Adult assembly required.
$15.00
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$93.00$57.00
Sorcerer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. This new character building game combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! At the start of the game, each player will create a unique sorcerer by combining one of the 4 Character Decks (which shows who you are) with one of the 4 Lineage Decks, (which represents the style of magic you inherited) and one of the 4 Domain Decks (which reveal where you honed your magical powers). Shuffle those cards together to form your Grimoire, which contains your dark magic and evil minions and you are ready to play! There are 64 possible deck combinations in the base game alone, each with a unique blend of skills and game cards. Every different match-up provides an exciting new game experience! If you want an even greater variety of possible sorcerers, just add on Character, Lineage and Domain expansion decks. The 2-4 player base set includes: Four 10 card Character Decks (Ariaspes, Miselda, Tegu, and Zevrane) Four 20 card Lineage Decks (Followers of Usir, Hellfire Cult, Keepers of Progeny, and Oberon's Kingdom) Four 10 card Domain Decks (Forgotten Temple, Haunted Forest, Outcast Sanctuary, and Screaming Coast) 12 skill cards One Blood Pool card Four avatar standees Four player boards Three battlefield boards Seven wooden tokens Eight custom dice Over 100 counters A full color rule book
$86.00$54.00
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$36.00
Middle Ages
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.
$57.00
World of Tanks Miniatures Game: Starter Set - 15th Anniversary
15th Anniversary Limited Edition version* Everything you need to play inside one box, just add opponents! 4 assembled and painted plastic tanks (Centurion Mk.1, Maus, T-29, IS-3) Rulebook, 6x Dice, 4x Tank Cards, 30x Crew, Module, & Equipment Cards, Critical Damage Deck and 2x Terrain and Token Sheets Anniversary additional content 5x Brothers In Arms Crew (English only) National Dice Sets (24 additional dice in total) 5x Decal Sheets to personalise your tanks
$71.00$52.00
Orléans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$43.00$35.00
Fossilis
An incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 5 players become paleontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career. Each round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they'll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points! Fossilis features a unique 3D dig site board, with recessed pockets filled with dinosaur bones, and thick, chunky terrain tiles that cover the dig site. Players have to use strategy, timing, and a little bit of luck if they want to make the best discoveries, get their name in all the paleontology journals, and of course, win the game.
$64.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$43.00$36.00
The Red Dragon Inn: Allies - Jin vs. Greppa
It’s the battle of the bards at the Red Dragon Inn! Two new bards storm into the tavern – one who encourages patrons to get up on stage and sing, the other who’ll get on stage herself to dish out insults.The friendly and popular Jin joins the hardcore snark-master Greppa in this new two-character expansion!The CharactersJinScraping by as a busker, Jin noticed that he earned more coin when he encouraged audience participation. Now everyone at The Red Dragon Inn looks forward to “singalong nights” with Jin and his Traveling Song-o-Fier 9003! (Patents pending in Copperforge and Greyport.)The Good: Jin will help you put on your best performance...The Bad: ...even if it’s terrible.GreppaMost bards spend their time encouraging their friends. A saltier few know that bringing your enemies down a peg or two can be just as effective. Greppa’s extensive library of insults, retorts, zingers and one-liners pairs with her headbanging tunes to ensure that our heroes never get too full of themselves.The Bad: Her wicked shredding will hurt your ears.The Worse: Her vicious mockery will shed your tears.Plus A New Tavern!Nestled below the Greyport Bard College, The High Note caters to musicians and music lovers of all types!The High Note is designed to be played with the Pub Crawl Variant introduced in Red Dragon Inn 8. In that variant, instead of spending the entire night at the Red Dragon Inn, you hop around from one tavern to another, only returning to the Red Dragon Inn if you’ve literally closed down every other bar in town.Components:• 40 Card Jin Character Deck• 14 Card Song Deck• 40 Card Greppa Character Deck• 15 Card Mockery Deck• 15 Card Greppa Boss Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$36.00$27.00
The Red Dragon Inn: Adventure is Nigh!
Every good adventure starts in a tavern, but in this case, a good tavern was started by adventurers! Welcome to the Adventure is Nightclub!Here you can drink, gamble, and roughhouse with your friends, trying to outlast everyone else at the table. The last adventurer standing wins!Play as one of the four characters from the YouTube series Adventure is Nigh! in this 2 to 4 player game, or mix and match them with characters from any other Red Dragon Inn set!Mortimer Rafflesworth Everwind-SmytheThis consummate con artist is the kind of scoundrel every adventuring party needs. Why fight the eldritch horror when you can convince them to relax with some tea instead?The Good: His deception skills allow him to talk his way out of seemingly impossible situations.The Bad: Deception has consequences...Dabarella YeetsterThis war-chef-turned-cleric uses her cooking skills to bring folks together with delicious treats and friendship. But don’t ignore her physical prowess, or you may catch the business-end of a gigantic ice cream scoop!The Good: She’ll serve you a fancy pound cake!The Bad: But sometimes, the cake pounds YOU!Sigmar IcebloodSigmar is a steel-fisted celestial archer with a versatile arsenal and a chip on his shoulder. Give him something to fight and he’ll show you some amazing stunts.The Good: Sigmar is always ready to jump into the fray.The Bad: ...and sometimes he’ll even consider the ramifications first!GrinderbinThis thrifty florafolk artificer has set up shop with a seemingly endless supply of magic items useful to any adventurer! So get your gold ready and don’t worry about the occasional whiff of garbage.The Good: Grinderbin’s wares can get you out of a pinch.The Bad: Actual pinch evasion performance may vary...Components:• 40-card Mortimer Deck• 10-card Consequence Deck• 8 Lie Tokens• 40-card Dabarella Deck• 12-card Food Deck• 8 Spoon Tokens• 40-card Sigmar Deck• 40-card Grinderbin Deck• 12-card Magic Item Deck• 30-card Drink Deck• 4 Player Mats• 5 Deck Dividers• Gold Coins and Other Tokens• Rules
$57.00$39.00
RA: Traders Expansion - Deluxe Pharoah Edition
An expansion to the auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods.
$57.00$43.00
Land vs Sea: Uncharted Expansion
Explore a 60 minute game of Land vs Sea with 24 new tiles with new shapes, new artwork and 3 new scoring mechanisms. This expansion takes the modular Land vs Sea game from light to medium weight. Menhirs - Score the bonus points on tiles in 'ley lines' you form between distant Menhirs. Can you triangulate Menhirs to score more? Cities - Connect City tiles to land and sea areas to double the bonus point values in them, and the end game scoring value of trade routes connected to them. All the more reason to complete rivals' areas! Bandits and Pirates - Score by raiding trade routes (pirates raid ships bandits raid caravans) throughout the game. Do you lower your risk by making a variety of smaller trade routes, or push trade routes longer to increase their risk and rewards? Start scoring immediately with 1 of 4 large starting tile faces pre-filled with different scoring elements.
$29.00$23.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$22.00$16.00
3000 Scoundrels
“The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?” 3000 Scoundrels is a competitive game for 24 players. Players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. Hire scoundrels to build your posse, plan the perfect strategy, and bluff your way to victory!
$71.00$41.00
Axis & Allies Battle of the Bulge
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$86.00
Sorcerer: Godforsaken Church Domain Pack
Claim the Godforsaken Church as your domain and rain bullets down on your enemies. You will deal lots of collateral damage, but your opponent will always choose how to assign it! The minions of the Godforsaken Church are extremely aggressive. Many deal collateral damage, which the opponent must immediately assign to their minions or the battlefield.This pack is a complete Domain Deck for use with Sorcerer, containing the Godforsaken Church domain skill card and 10 cards for your grimoire.Contains:11 game cardsThe Forsaken Church Domain skill card10 grimoire cards
$9.00$7.00
MESOS
Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people. In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face. Whoever manages to bring the most prestige to their tribe wins.
$43.00$29.00
Catapult Feud
Build your castles, set up your troops, load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more! Catapult Feud, is a game of last person standing. Your objective is to knock down all your opponent's troops! Starting with the youngest player, choose your family: Chaufort or Cunningfields. Then, use your bricks to build a castle to fortify your troops. Using your catapult, launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over, the battle is over. The winning family must have at least one troop standing upright. The game is played in a series of rounds. During a round, starting with the youngest player, everyone takes a turn. Each player's turn is divided into four phases: Tactics, Aim, Fire and Cleanup. Perform these phases in order, finishing each one before moving to the next. When all players have had their turn, the round finishes. You keep on playing round after round until there is only one player with troops on the table. Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent, pets, or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!
$50.00$42.00
Unmatched: Hellboy (Pre-Order)
This item is a pre-order item with an expected release date of 10/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Unmatched: Hellboy brings four characters from Mike Mignola's Hellboy comic series to this expansive game series. Featuring cover art by the Hellboy creator, Unmatched: Hellboy includes two new battlefields and can mix and match with all other Unmatched sets.
$71.00$66.00
Frontier Scum RPG
Frontier Scum is a rules-light Acid Western roleplaying game. A self-destructive, and violent take on Spaghetti Westerns, about wanted outlaws making their mark on an unreal Lost Frontier. Probably getting shot before having the chance to shoot. A rough-and-tumble world of insatiable greed where scum live one slug from the grave. Inspired by such things as El Topo, Dead Man, and Bone Tomahawk. Inside you will find all the rules you need to play, guidelines for creating characters along with their guns and stolen horses, an introduction to the Lost Frontier, a complete adventure Escape the Organ Rail, and tons of inspiration tables & tools for NPCs, hunting, carousing, bounties, odd jobs, loot and strange relics. All new for this More Rulebook edition are 19 new backgrounds, new tables for names and optional rules for gun hands.
$57.00$49.00
Happy Little Dinosaurs: 5-6 Player Expansion
Designed to be added to the Happy Little Dinosaurs base game to expand the game to 2-6 players. Includes 50 cards, 2 Dinosaur player boards, 2 Dinosaur meeples, and a rule book. Tee Turtle mandates their products only be sold in your brick & mortar store, or through a website you own.
$22.00$18.00
Northgard: Wilderness
The Wilderness expansion introduces 8 advanced creatures in addition to the existing ""classic"" creatures like wolfs or the brown bear. Creatures from this expansion have higher strength values and more exotic powers than those found in the core game, representing a tougher challenge for the players. We recommend playing the core game before adding this extra content. Beside the new creatures, you will find a module of 11 special environmental tiles. Introducing tiles with special effects. Like geysers - they increase your happiness and resilience to winter. In Uncharted Lands, it allows you to place one extra viking for free in the Geyser’s territory at the end of the turn, as your units reap its benefits to invigorate themselves and get ready to jump into the fray!"
$40.00
Colt Express: Horses & Stagecoach
The West just got a little wilder! The surliest bandits this side of the Mississippi have taken to horseback to compete for new loot and maybe even take a few hostages.Horses and Stagecoach expands on the award-winning Colt Express, adding new components and new ways to play! Horses allow you to move around the train or over to the Stagecoach to nab one of the Hostage characters. Hostages can earn you a tasty ransom, but while you're holding onto them, you'll need to cope with their escape attempts. New Round cards and new final events change the way you plan your actions and always keep you guessing. At the end of the day, who will get away with the loot and who won't escape at all?This product is an expansion: Colt Express base game required to play.
$36.00$21.00
Queendomino
Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon! Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.
$57.00$35.00
HERD: The Dinosaur Survival Card Game
Protect your HERD! HERD: The Dinosaur Survival Card Game is an intense tabletop experience for 1 to 5 players, each controlling a Herd of dinosaurs trying to survive an onslaught of prehistoric predators bent on driving them to extinction! Strategize with your fellow Herds, play Prey cards to distract Predators and defend against the likes of Tyrannosaurus Rex, Allosaurus, Dilophosaurus and more. Will yours be the last Herd standing, or will all five Herds stand together and survive as a group?
$57.00$49.00
Meowdy Partner
Saddle up for a heartwarming adventure with Meowdy Partner, the game where young cowboys and cowgirls learn the value of cooperation and kindness in a ranch-themed wonderland.Perfect for preschoolers and kindergarteners, Meowdy Partner encourages kids to work together as they match attributes on cowboy cat cards and collect a cowboy cookie for each match. But they've got to look closely, as each card with no matches gets added to the Scratching Post. If a player takes the last cookie before three cards make it to the Scratching Post, everyone wins.Bring families together with this sweet, engaging game that proves when kids play well together, they grow well together too!- Ideal for preschoolers and kindergarteners, Meowdy Partner is a kitty cowboy-themed matching game that champions cooperation and building friendships.- Cultivate early social skills and critical thinking with each card match; children learn to observe closely, strengthen memory and promote teamwork for a collective victory.- Includes 27 cowboy cat cards, 1 scratching post, 1 cowboy cookie jar, 10 cowboy cookies and instructionsFor 2-4 players ages 3 and up
$25.00$14.00
Sorcerer: House of Petro Lineage
Play as the Ritualist and make sacrifices to loa spirits in exchange for power! You’ll sacrifice cards, adding them to your temple. Then you may spend those cards to call upon one loa each round. With this lineage you will serve spirits called Loa. You will add cards to your temple (placing them under your House of Petro skill card), then use those cards to power new abilities as you channel a different Loa each turn. This pack is a complete Lineage Deck for use with Sorcerer, containing the Ritualist lineage skill card, a Temple card, 4 Loa cards, and 20 cards for your grimoire.Contains:A complete House of Petro DeckThe Ritualist lineage skill cardA temple card4 Loa Cards20 grimoire cards
$15.00$10.00
Rowdy Partners
Howdy, partners! In the sun-baked dust of Dusty Gulch, where shadows stretch long and strange, disagreements find resolution not with a six-shooter, but in the Rowdy Ring. Here, common sense yields to the thrill of a wrestling match, proving that in this corner of the Wild West, might makes right — one suplex at a time. Rowdy Partners is a team trick-taking game played over a series of rounds, with each round being composed of eight tricks. Work with your partner to beat the other players by draining their health through calculated strikes and sneaky counters. Swap wrestlers mid-match, unleash signature moves, and collect Pop to gain the upper hand. The team that first pins one of their opponents wins! Ages14+2-4players30-60 minute play time
$50.00$43.00
Oregon Trail: Ultimate Trek
The year is 1847, and you are about to discover who amongst your wagon party will die of dysentery and who will make the successful trek to Oregon. Face illness, death, thieves, fire, and so much more in this nostalgic simulation game. We wish you the best of luck on your perilous journey! Ages 12+2-6 players Contents:10 Trail Cards40 Calamity Cards26 Supply Cards10 Party Member CardsWagon BoardWagon Mover With BaseDry Erase MarkerInstruction Manual
$32.00$23.00
Veiled Fate: Adventures Micro Expansion
This pack includes 6 quest sized Adventure cards. These cards are placed in unused quest regions at the beginning of each Age. These cards provide exciting bonuses or penalties for a discerning player to take advantage of.Contents:6 Adventure Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less
$15.00
A Town Called Despair: Core Game
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs. From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing. Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards. Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives. Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
$228.00$171.00
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$142.00
BANG! The Duel: Renegades Expansion Pack
BANG! The Duel Renegades allows players to play BANG! The Duel in four new exciting ways: three with two players (two "The Third Group" modes and one "Reinforcements" mode) and one with three players ("Mexican Standout"). This expansion includes a deck of green-bordered cards called "Resources", which are a special type of equipment. Just like any other equipment cards, players must put these cards into play on their rearguard character or their opponent's active character, but unlike blue-bordered equipment, resources may be used only starting with the next turn, not in the same turn during which they were put into play.
$29.00$20.00
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